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emacs/lib/u64.h

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/* uint64_t-like operations that work even on hosts lacking uint64_t
2024-01-02 01:47:10 +00:00
Copyright (C) 2006, 2009-2024 Free Software Foundation, Inc.
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. */
/* Written by Paul Eggert. */
/* This file uses _GL_INLINE_HEADER_BEGIN, _GL_INLINE. */
#if !_GL_CONFIG_H_INCLUDED
#error "Please include config.h first."
#endif
#include <stddef.h>
#include <stdint.h>
#include <byteswap.h>
_GL_INLINE_HEADER_BEGIN
#ifndef _GL_U64_INLINE
# define _GL_U64_INLINE _GL_INLINE
#endif
#ifdef __cplusplus
extern "C" {
#endif
#ifdef UINT64_MAX
/* Native implementations are trivial. See below for comments on what
these operations do. */
typedef uint64_t u64;
# define u64hilo(hi, lo) ((u64) (((u64) (hi) << 32) + (lo)))
# define u64init(hi, lo) u64hilo (hi, lo)
# define u64lo(x) ((u64) (x))
# define u64size(x) u64lo (x)
# define u64lt(x, y) ((x) < (y))
# define u64and(x, y) ((x) & (y))
# define u64or(x, y) ((x) | (y))
# define u64xor(x, y) ((x) ^ (y))
# define u64plus(x, y) ((x) + (y))
# define u64shl(x, n) ((x) << (n))
# define u64shr(x, n) ((x) >> (n))
# define u64bswap(x) bswap_64 (x)
#else
# define _GL_U64_MASK32 0xfffffffful /* 2**32 - 1. */
/* u64 represents a 64-bit unsigned integer value equal to (HI << 32) + LO.
Implement it with unsigned int, which the GNU coding standards say
is wide enough to hold 32 bits, and which does not signal an error
when adding (theoretically possible with types like uint_fast32_t).
u64init (HI, LO), is like u64hilo (HI, LO), but for use in
initializer contexts. */
# ifdef WORDS_BIGENDIAN
typedef struct { unsigned int hi, lo; } u64;
# define u64init(hi, lo) { hi, lo }
# else
typedef struct { unsigned int lo, hi; } u64;
# define u64init(hi, lo) { lo, hi }
# endif
/* Given the high and low-order 32-bit quantities HI and LO, return a u64
value representing (HI << 32) + LO. */
_GL_U64_INLINE u64
u64hilo (unsigned int hi, unsigned int lo)
{
u64 r;
r.hi = hi;
r.lo = lo;
return r;
}
/* Return a u64 value representing the 32-bit quantity LO. */
_GL_U64_INLINE u64
u64lo (unsigned int lo)
{
u64 r;
r.hi = 0;
r.lo = lo;
return r;
}
/* Return a u64 value representing SIZE, where 0 <= SIZE < 2**64. */
_GL_U64_INLINE u64
u64size (size_t size)
{
u64 r;
r.hi = size >> 31 >> 1;
r.lo = size & _GL_U64_MASK32;
return r;
}
/* Return X < Y. */
_GL_U64_INLINE bool
u64lt (u64 x, u64 y)
{
return x.hi < y.hi || (x.hi == y.hi && x.lo < y.lo);
}
/* Return X & Y. */
_GL_U64_INLINE u64
u64and (u64 x, u64 y)
{
u64 r;
r.hi = x.hi & y.hi;
r.lo = x.lo & y.lo;
return r;
}
/* Return X | Y. */
_GL_U64_INLINE u64
u64or (u64 x, u64 y)
{
u64 r;
r.hi = x.hi | y.hi;
r.lo = x.lo | y.lo;
return r;
}
/* Return X ^ Y. */
_GL_U64_INLINE u64
u64xor (u64 x, u64 y)
{
u64 r;
r.hi = x.hi ^ y.hi;
r.lo = x.lo ^ y.lo;
return r;
}
/* Return X + Y, wrapping around on overflow. */
_GL_U64_INLINE u64
u64plus (u64 x, u64 y)
{
u64 r;
r.lo = (x.lo + y.lo) & _GL_U64_MASK32;
r.hi = (x.hi + y.hi + (r.lo < x.lo)) & _GL_U64_MASK32;
return r;
}
/* Return X << N, where 0 <= N < 64. */
_GL_U64_INLINE u64
u64shl (u64 x, int n)
{
u64 r;
if (n < 32)
{
r.hi = (x.hi << n & _GL_U64_MASK32) | x.lo >> (32 - n);
r.lo = x.lo << n & _GL_U64_MASK32;
}
else
{
r.hi = x.lo << (n - 32) & _GL_U64_MASK32;
r.lo = 0;
}
return r;
}
/* Return X >> N. */
_GL_U64_INLINE u64
u64shr (u64 x, int n)
{
u64 r;
if (n < 32)
{
r.hi = x.hi >> n;
r.lo = (x.hi << (32 - n) & _GL_U64_MASK32) | x.lo >> n;
}
else
{
r.hi = 0;
r.lo = x.hi >> (n - 32);
}
return r;
}
/* Return X with bytes in reverse order. */
_GL_U64_INLINE u64
u64bswap (u64 x)
{
return u64hilo (bswap_32 (x.lo), bswap_32 (x.hi));
}
#endif
/* Return X rotated left by N bits, where 0 < N < 64. */
_GL_U64_INLINE u64
u64rol (u64 x, int n)
{
return u64or (u64shl (x, n), u64shr (x, 64 - n));
}
#ifdef __cplusplus
}
#endif
_GL_INLINE_HEADER_END