1999-10-07 14:46:58 +00:00
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\input texinfo @c -*-texinfo-*-
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1999-10-07 21:22:20 +00:00
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@setfilename ../info/ada-mode
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1999-10-07 14:46:58 +00:00
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@settitle Ada Mode
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2000-07-03 13:46:03 +00:00
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@dircategory Emacs
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2000-05-05 13:22:19 +00:00
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@direntry
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* Ada mode: (ada-mode). The GNU Emacs mode for editing Ada.
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@end direntry
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1999-10-07 14:46:58 +00:00
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@ifinfo
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This file documents Ada mode.
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Permission is granted to make and distribute verbatim copies of this
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manual provided the copyright notice and this permission notice are
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preserved on all copies.
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@ignore
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Permission is granted to process this file through TeX and print the
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results, provided the printed document carries copying permission notice
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identical to this one except for the removal of this paragraph (this
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paragraph not being relevant to the printed manual).
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@end ignore
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Permission is granted to copy and distribute modified versions of this
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manual under the conditions for verbatim copying, provided that the
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entire resulting derived work is distributed under the terms of a
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permission notice identical to this one.
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Permission is granted to copy and distribute translations of this manual
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into another language, under same conditions as for modified versions.
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@end ifinfo
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@titlepage
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@sp 10
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@title{Ada Mode}
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@sp 2
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@subtitle An Emacs major mode for programming Ada 95 with GNAT
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@subtitle July 1998 for Ada Mode Version 3.0
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@sp 2
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@comment This is for the copyright page.
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@page
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@vskip 0pt plus 1filll
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Permission is granted to make and distribute verbatim copies of
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this manual provided the copyright notice and this permission notice
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are preserved on all copies.
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@ignore
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Permission is granted to process this file through TeX and print the
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results, provided the printed document carries copying permission
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notice identical to this one except for the removal of this paragraph
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(this paragraph not being relevant to the printed manual).
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@end ignore
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Permission is granted to copy and distribute modified versions of this
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manual under the conditions for verbatim copying, provided that the entire
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resulting derived work is distributed under the terms of a permission
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notice identical to this one.
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Permission is granted to copy and distribute translations of this manual
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into another language, under the same conditions as for modified versions.
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@end titlepage
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@node Top, Overview, (dir), (dir)
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@menu
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* Overview::
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* Installation:: Installing the Ada mode on your system
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* Customization:: Setting up the Ada mode to your taste
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* Project files:: Describing the organization of your project
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* Syntax highlighting:: Using specific colors and fonts to highlight
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the structure of your files
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* Moving Through Ada Code:: Moving easily through Ada sources
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* Identifier completion:: Finishing words automatically
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* Index Menu of Subprograms:: A menu of all the types and subprograms
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defined in your application
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* File Browser:: Easy access to your files
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* Automatic Smart Indentation:: Indenting your code automatically as you type
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* Formatting Parameter Lists:: Formating subprograms parameter lists
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automatically
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* Automatic Casing:: Adjusting the case of words automatically
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* Statement Templates:: Inserting code templates
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* Comment Handling:: Reformatting comments easily
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* Compiling Executing:: Working with your application within Emacs
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* Debugging:: Debugging your application
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* Using non-standard file names:: Configuring Emacs for special file names
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* Working Remotely:: Working on a different machine
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@end menu
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@c -----------------------------------------------------------------------
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@node Overview, Installation, Top, Top
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@chapter Overview
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@c -----------------------------------------------------------------------
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The Emacs mode for programming in Ada 95 with GNAT helps the user in
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understanding existing code and facilitates writing new code. It
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furthermore provides some utility functions for easier integration of
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standard Emacs features when programming in Ada.
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@section General features:
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@itemize @bullet
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@item full Integrated Development Environment :
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@itemize @bullet
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@item support of 'project files' for the configuration (directories,
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compilation options,...)
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@item compiling and stepping through error messages.
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@item running and debugging your applications within Emacs.
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@end itemize
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@item easy to use for beginners by pull-down menus,
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@item user configurable by many user-option variables.
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@end itemize
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@section Ada mode features that help understanding code:
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@itemize @bullet
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@item functions for easy and quick stepping through Ada code,
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@item getting cross reference information for identifiers (e.g. find the
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defining place by a keystroke),
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@item displaying an index menu of types and subprograms and move point to
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the chosen one,
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@item automatic color highlighting of the various entities in Ada code.
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@end itemize
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@section Emacs support for writing Ada code:
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@itemize @bullet
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@item switching between spec and body files with eventually
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auto-generation of body files,
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@item automatic formating of subprograms parameter lists.
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@item automatic smart indentation according to Ada syntax,
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@item automatic completion of identifiers,
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@item automatic casing of identifiers, keywords, and attributes,
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@item insertion of statement templates,
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@item filling comment paragraphs like filling normal text,
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@end itemize
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@c -----------------------------------------------------------------------
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@node Installation, Customization, Overview, Top
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@chapter Installation
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@c -----------------------------------------------------------------------
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If you got the Ada mode as a separate distribution, you should have a
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look at the @file{README} file. It explains the basic steps necessary
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for a good installation of the emacs Ada mode.
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Installing the Ada mode is basically just a matter of copying a few
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files into the Emacs library directories. Every time you open a file
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with a file extension of @file{.ads} or @file{.adb}, Emacs will
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automatically load and activate the Ada mode.
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1999-11-18 16:00:03 +00:00
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See the section @ref{Using non-standard file names}, if your files do
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not use these extensions and if you want Emacs to automatically start the
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Ada mode every time you edit an Ada file.
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1999-11-18 16:00:03 +00:00
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See also the Emacs documentation @ref{(emacs)}, for general usage
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1999-10-07 14:46:58 +00:00
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variables that you might want to set.
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@c ---------------------------------------------------------------------
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@section Required files
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@c ---------------------------------------------------------------------
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This Ada mode works best with Emacs 20.3 or higher (the easy editing
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features for the project files won't work with any older version), but
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most of the commands should work with older versions too. Please try to
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install the most recent version of Emacs on your system before
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installing the Ada mode.
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Although part of the Ada mode is compiler independent, the most advanced
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features are specific to the Gnat compiler @url{http://www.gnat.com}.
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The following files are provided with the Ada mode distribution:
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@itemize @bullet
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@item @file{ada-mode.el}: The main file for the Ada mode.
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This is the only file which does not require Gnat. It contains the
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functions for indentation, formatting of parameter lists, stepping
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through code, comment handling and automatic casing. Emacs versions
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20.2 and higher already contain Ada mode version 2.27, which is an older
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version of this file and should be replaced. Loading @file{ada-mode.el}
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from the current distribution supersedes the standard installation.
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@item @file{ada-stmt.el}: Contains the statement templates feature.
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@item @file{ada-xref.el}: This file provides the main support for Gnat.
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This is where the functions for cross-references, completion of
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identifiers, support for project files and compilation of your
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application are defined.
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@item @file{ada-prj.el}: The functions to use for easy-edition of the
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project files. This file is the only one which really requires Emacs at
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least 20.2. It uses the new widget features from Emacs.
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@end itemize
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@c --------------------------------------------------------------------
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@node Customization, Project files, Installation, Top
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@chapter Customizing the Ada mode
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@c ---------------------------------------------------------------------
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The ada-mode is fully customizable. Everything, from the file names to
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the automatic indentation and the automatic casing can be adapted to
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your own needs.
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There are two different kinds of variables that control this
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customization, both are easy to modify.
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The first set of variables are standard Emacs variables. Of course, some
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are defined only for the Ada mode, whereas others have a more general
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meaning in Emacs. Please see the Emacs documentation for more
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information on the latest. In this documentation, we will detail all the
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variables that are specific to the Ada mode, and a few others. The names
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will be given, as in @code{ada-case-identifier}.
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Emacs provides an easy way to modify them, through a special mode called
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customization. To access this mode, select the menu
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@kbd{Ada->Customize}. This will open a new buffer with some fields that
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you can edit. For instance, you will get something like:
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@example
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Put below the compiler switches.
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comp_opt= _____________________________________
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@end example
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The first line gives a brief description of the variable. The second
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line is the name of the variable and the field where you can give a
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value for this variable. Simply type what you want in the field.
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When you are finished modifying the variables, you can simply click on
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the @b{Save for future sessions} button at the top of the buffer (click
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with the middle mouse button). This will save the values in your
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@file{.emacs} file, so that next time you start Emacs they will have the
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same values.
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To modify a specific variable, you can directly call the function
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@code{customize-variable} from Emacs (just type @key{M-x
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customize-variable RET} and then type the variable name.
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Some users might prefer to modify the variables directly in their
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configuration file, @file{.emacs}. This file is coded in Emacs lisp, and
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the syntax to set a variable is the following:
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@example
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(setq variable-name value)
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@end example
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The second set of variables for customization are set through the use of
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project files. These variables are specific to a given project, whereas
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the first set was more general. For more information, please
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@xref{Project files}.
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@c ---------------------------------------------------------------------
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@node Project files, Syntax highlighting, Customization, Top
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@chapter Project files
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@c ---------------------------------------------------------------------
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@c ---------------------------------------------------------------------
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@section General overview
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@c ---------------------------------------------------------------------
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Emacs provides a full Integrated Development Environment for GNAT and
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Ada programmers. That is to say, editing, compiling, executing and
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debugging can be performed within Emacs in a convenient and natural way.
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To take full advantage of this features, it is possible to create a file
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in the main directory of your application, with a '.adp' extension.
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This file contain all needed information dealing with the way your
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application is organized between directories, the commands to compile,
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run and debug it etc. Creating this file is not mandatory and convenient
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defaults are automatically provided for simple setups. It only becomes
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necessary when those above mentioned defaults need customizing.
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A simple way to edit this file is provided for Emacs 20.2 or newer, with
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the following functions, that you can access also through the Ada
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menu. It is also possible to edit the project file as a regular text
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file.
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Once in the buffer for editing the project file, you can save your
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modification using the '[OK]' button at the bottom of the buffer, or
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simply use the usual @kbd{C-x C-s} binding. To cancel your
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modifications, simply kill the buffer or click on the '[CANCEL]' button
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at the button.
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Each buffer using Ada mode will be associated with one project file when
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there is one available, so that Emacs can easily navigate through
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related source files for instance.
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The exact algorithm to determine which project file should be used is
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described in the next section, but you can force the project file you
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want to use by setting one or two variables in your @file{.emacs} file.
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@itemize @bullet
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@item To set up a default project file to use for any directory, anywhere
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on your system, set the variable @code{ada-prj-default-project-file} to
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the name of that file.
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@example
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(set 'ada-prj-default-project-file "/dir1/dir2/file")
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@end example
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@item For a finer controlled, you can set a per-directory project file.
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This is done through the variable @code{ada-xref-default-prj-file}.
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@example
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(set 'ada-xref-default-prj-file
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'(("/dir1/dir2" . "/dir3/file1")
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("/dir4/dir5" . "/dir6/file2")))
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@end example
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Note: This has a higher priority than the first variable, so the first
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choice is to use this variable settings, and otherwise
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@code{ada-prj-default-project-file}.
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@end itemize
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@table @kbd
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@item C-c u ada-customize menu: Ada->Project->New/Edit
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Create or edit the project file for the current buffer.
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@item C-c c ada-change-prj
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Change the project file associated with the current Ada buffer.
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@item C-c d
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Change the default project file for the current directory. Every new
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file opened from this directory will be associated with that file by
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default.
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@item ada-set-default-project-file menu: Ada->Project->Set Default
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Set the default project file to use for *any* Ada file opened anywhere
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on your system. This sets this file only for the current Emacs session.
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@end table
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@c ---------------------------------------------------------------------
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@section Project file variables
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@c ---------------------------------------------------------------------
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The following variables can be defined in a project file. They all have
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a default value, so that small projects do not need to create a project
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file.
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Some variables below can be referenced in other variables, using a
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shell-like notation. For instance, if the variable @code{comp_cmd}
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contains a sequence like @code{$@{comp_opt@}}, the value of that variable
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will be substituted.
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Here is the list of variables:
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@table @code
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@item src_dir [default: "./"]
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This is a list of directories where the Ada mode will look for source
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files. These directories are used mainly in two cases, both as a switch
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for the compiler and for the cross-references.
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@item obj_dir [default: "./"]
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This is a list of directories where to look for object and library
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files. The library files are the .ali files generated by Gnat and that
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contain cross-reference informations.
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@item comp_opt [default: ""]
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Creates a variable which can be referred to subsequently by using the
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@code{$@{comp_opt@}} notation. This is intended to store the default
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switches given to `gnatmake' and `gcc'.
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@item bind_opt=SWITCHES [default: ""]
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Creates a variable which can be referred to subsequently by using the
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@code{$@{bind_opt@}} notation. This is intended to store the default
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switches given to `gnatbind'.
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@item link_opt=SWITCHES [default: ""]
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|
|
|
Creates a variable which can be referred to subsequently by using the
|
|
|
|
@code{$@{link_opt@}} notation. This is intended to store the default
|
|
|
|
switches given to `gnatlink'.
|
|
|
|
|
|
|
|
@item main=EXECUTABLE [default: ""]
|
|
|
|
Specifies the name of the executable for the application. This variable
|
|
|
|
can be referred to in the following lines by using the @code{$@{main@}}
|
|
|
|
notation.
|
|
|
|
|
|
|
|
@item cross_prefix=PREFIX [default: ""]
|
|
|
|
This variable should be set if you are working in a cross-compilation
|
|
|
|
environment. This is the prefix used in front of the gnatmake commands.
|
|
|
|
|
|
|
|
@item remote_machine=MACHINE [default: ""]
|
|
|
|
This is the name of the machine to log into before issuing the
|
|
|
|
compilation command. If this variable is empty, the command will be run
|
|
|
|
on the local machine. This will not work on Windows NT machines, since
|
|
|
|
the Ada mode will simply precede the compilation command with a 'rsh'
|
|
|
|
command, unknown on Windows.
|
|
|
|
|
|
|
|
@item comp_cmd=COMMAND [default: "$@{cross_prefix@}gcc -c -I$@{src_dir@} -g -gnatq"]
|
|
|
|
Specifies the command used to compile a single file in the application.
|
|
|
|
The name of the file will be added at the end of this command.
|
|
|
|
|
|
|
|
@item make_cmd=COMMAND [default: "$@{cross_prefix@}gnatmake $@{main@} -aI$@{src_dir@} -aO$@{obj_dir@} -g -gnatq -cargs $@{comp_opt@} -bargs $@{bind_opt@} -largs $@{link_opt@}"]'
|
|
|
|
Specifies the command used to recompile the whole application.
|
|
|
|
|
|
|
|
@item run_cmd=COMMAND [default: "$@{main@}"]
|
|
|
|
Specifies the command used to run the application.
|
|
|
|
|
|
|
|
@item debug_cmd=COMMAND [default: "$@{cross_prefix@}gdb $@{main@}"]
|
|
|
|
Specifies the command used to debug the application
|
|
|
|
|
|
|
|
@end table
|
|
|
|
|
|
|
|
@c ---------------------------------------------------------------------
|
|
|
|
@section Detailed algorithm
|
|
|
|
@c ---------------------------------------------------------------------
|
|
|
|
|
|
|
|
This section gives more details on the project file setup and is only of
|
|
|
|
interest for advanced users.
|
|
|
|
|
|
|
|
Usually, an Ada file is part of a larger application, whose sources and
|
|
|
|
objects can be spread over multiple directories. The first time emacs is
|
|
|
|
asked to compile, run or debug an application, or when a cross reference
|
|
|
|
function is used (goto declaration for instance), the following steps
|
|
|
|
are taken:
|
|
|
|
|
|
|
|
@itemize @bullet
|
|
|
|
@item find the appropriate project file, open and parse it.
|
|
|
|
All the fields read in the project file are then stored by emacs
|
|
|
|
locally. Finding the project file requires a few steps:
|
|
|
|
|
|
|
|
@itemize @minus
|
|
|
|
@item if a file from the same directory was already associated with
|
|
|
|
a project file, use the same one. This is the variable
|
|
|
|
@code{ada-xref-default-prj-file} described above.
|
|
|
|
@item if the variable @code{ada-prj-default-project-file} is set,
|
|
|
|
use the project file specified in this variable.
|
|
|
|
@item if there is a project file whose name is the same as the source file
|
|
|
|
except for the suffix, use this one.
|
|
|
|
@item if there's only one project file in the source directory, use
|
|
|
|
that one.
|
|
|
|
@item if there are more than one project file in the source directory,
|
|
|
|
ask the user.
|
|
|
|
@item if there are no project files in the source directory use standard
|
|
|
|
default values.
|
|
|
|
@end itemize
|
|
|
|
|
|
|
|
The first project file that is selected in a given directory becomes the
|
|
|
|
default project file for this directory and is used implicitly for other
|
|
|
|
sources unless specified otherwise by the user.
|
|
|
|
|
|
|
|
@item look for the corresponding .ali file in the @code{obj_dir} defined
|
|
|
|
in the project file. If this file can not be found, emacs proposes to
|
|
|
|
compile the source using the @code{comp_cmd} defined in the project file
|
|
|
|
in order to create the ali file.
|
|
|
|
|
|
|
|
@item when cross referencing is requested, the .ali file is parsed to
|
|
|
|
determine the file and line of the identifier definition. It is
|
|
|
|
possible for the .ali file to be older than the source file, in which
|
|
|
|
case it will be recompiled if the variable @code{ada-xref-create-ali} is
|
|
|
|
set, otherwise the reference is searched in the obsolete ali file with
|
|
|
|
possible inaccurate results.
|
|
|
|
|
|
|
|
@item look for the file containing the declaration using the source
|
|
|
|
path @code{src_dir} defined in the project file. Put the cursor at the
|
|
|
|
correct position and display this new cursor.
|
|
|
|
@end itemize
|
|
|
|
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
@node Syntax highlighting, Moving Through Ada Code, Project files, Top
|
|
|
|
@chapter Syntax highlighting
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
|
|
|
|
The Ada mode is made to help you understand the structure of your source
|
|
|
|
files. Some people like having colors or different fonts depending on
|
|
|
|
the context: commands should be displayed differently than keywords,
|
|
|
|
which should also be different from strings, ...
|
|
|
|
|
|
|
|
Emacs is able to display in a different way the following syntactic
|
|
|
|
entities:
|
|
|
|
|
|
|
|
@itemize @bullet
|
|
|
|
@item keywords
|
|
|
|
@item commands
|
|
|
|
@item strings
|
|
|
|
@item gnatprep statements (preprocessor)
|
|
|
|
@item types (under certain conditions)
|
|
|
|
@item other words
|
|
|
|
@end itemize
|
|
|
|
|
|
|
|
This is not the default behavior for Emacs. You have to explicitly
|
|
|
|
activate it. This requires that you add a new line in your @file{.emacs}
|
|
|
|
file (if this file does not exist, just create it).
|
|
|
|
|
|
|
|
@example
|
|
|
|
(global-font-lock-mode t)
|
|
|
|
@end example
|
|
|
|
|
|
|
|
But the default colors might not be the ones you like. Fortunately,
|
|
|
|
there is a very easy way to change them. Just select the menu
|
|
|
|
@kbd{Help->Customize->Specific Face...} and press @kbd{Return}. This
|
|
|
|
will display a buffer will all the "faces" (the colors) that Emacs knows
|
|
|
|
about. You can change any of them.
|
|
|
|
|
|
|
|
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
@node Moving Through Ada Code, Identifier completion, Syntax highlighting, Top
|
|
|
|
@chapter Moving Through Ada Code
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
|
|
|
|
There are several easy to use commands to stroll through Ada code. All
|
|
|
|
these functions are available through the Ada menu, and you can also use
|
|
|
|
the following key bindings or the command names:
|
|
|
|
|
|
|
|
@table @kbd
|
|
|
|
@item M-C-e ada-next-procedure
|
|
|
|
Move to the next function/procedure/task, which ever comes next.
|
|
|
|
@item M-C-a ada-previous-procedure
|
|
|
|
Move to previous function/procedure/task.
|
|
|
|
@item ada-next-package
|
|
|
|
Move to next package.
|
|
|
|
@item ada-prev-package
|
|
|
|
Move to previous package.
|
|
|
|
@item C-c C-a ada-move-to-start
|
|
|
|
Move to matching start of @code{end}. If point is at the end of a
|
|
|
|
subprogram, this command jumps to the corresponding @code{begin} if the
|
|
|
|
user option @code{ada-move-to-declaration} is @code{nil} (default), it
|
|
|
|
jumps to the subprogram declaration otherwise.
|
|
|
|
@item C-c C-e ada-move-to-end
|
|
|
|
Move point to end of current block.
|
|
|
|
@item C-c o ff-find-other-file
|
|
|
|
Switch between corresponding spec and body file. If the cursor is on a
|
|
|
|
subprogram, switch between declaration and body.
|
|
|
|
@item C-c c-d
|
|
|
|
Move from any reference to its declaration and switch between
|
|
|
|
declaration and body (for procedures, tasks, private and incomplete
|
|
|
|
types).
|
|
|
|
@item C-c C-r ada-find-references
|
|
|
|
runs the @file{gnatfind} command to search for all references to the
|
|
|
|
entity pointed by the cursor. Use 'next-error' function, or C-x `, to
|
|
|
|
visit each reference (as for compilation errors).
|
|
|
|
@end table
|
|
|
|
|
|
|
|
These functions use the information in the output of the Gnat Ada
|
|
|
|
compiler. However, if your application was compiled with the
|
|
|
|
@code{-gnatx} switch, these functions will not work, since no extra
|
|
|
|
information is generated by GNAT. See GNAT documentation for further
|
|
|
|
information.
|
|
|
|
|
|
|
|
Emacs will try to run Gnat for you whenever the cross-reference
|
|
|
|
informations are older than your source file (provided the
|
|
|
|
@code{ada-xref-create-ali} variable is non nil). Gnat then produces a
|
|
|
|
file with the same name as the current Ada file but with the extension
|
|
|
|
changed to @code{.ali}. This files are normally used by the binder, but
|
|
|
|
they will also contain additional cross-referencing information.
|
|
|
|
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
@node Identifier completion, Index Menu of Subprograms, Moving Through Ada Code, Top
|
|
|
|
@chapter Identifier completion
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
@section Overview
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
|
|
|
|
Emacs and the Ada mode provide two general ways for the completion of
|
|
|
|
identifiers. This is an easy way to type faster: you just have to type
|
|
|
|
the first few letters of an identifiers, and then loop through all the
|
|
|
|
possible completions.
|
|
|
|
|
|
|
|
The first method is general for Emacs. It will work both with Ada
|
|
|
|
buffers, but also in C buffers, Java buffers, ... The idea is to parse
|
|
|
|
all the opened buffers for possible completions.
|
|
|
|
|
|
|
|
For instance, if the following words are present in any of the opened
|
|
|
|
files: my_identifier, my_subprogam, then you will have this scenario:
|
|
|
|
@example
|
|
|
|
You type: my@key{M-/}
|
|
|
|
Emacs will display: my_identifier
|
|
|
|
If you press @key{M-/} once again, Emacs will replace my_identifier with
|
|
|
|
my_subprogram.
|
|
|
|
Pressing @key{M-/} once more will bring you back to my_identifier.
|
|
|
|
@end example
|
|
|
|
|
|
|
|
This is a very fast way to do completion, and the casing of words will
|
|
|
|
also be respected.
|
|
|
|
|
|
|
|
The second method is specific to Ada buffer, and even to users of the
|
|
|
|
Gnat compiler. Emacs will search the cross-information found in the .ali
|
|
|
|
files generated by Gnat for possible completions.
|
|
|
|
|
|
|
|
The main advantage is that this completion is more accurate: only
|
|
|
|
existing identifier will be suggested, you don't need to have a file
|
|
|
|
opened that already contains this identifiers,...
|
|
|
|
|
|
|
|
On the other hand, this completion is a little bit slower and requires
|
|
|
|
that you have compiled your file at least once since you created that
|
|
|
|
identifier.
|
|
|
|
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
@section Summary of commands
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
|
|
|
|
@table @kbd
|
|
|
|
@item C-TAB ada-complete-identifier
|
|
|
|
complete accurately current identifier using information in .ali file
|
|
|
|
@item M-/
|
|
|
|
complete identifier using buffer information (not ada specific)
|
|
|
|
@end table
|
|
|
|
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
@node Index Menu of Subprograms, File Browser, Identifier completion, Top
|
|
|
|
@chapter Index Menu of Subprograms
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
|
|
|
|
You can display a choice menu with all procedure/function/task
|
|
|
|
declarations in the file and choose an item by mouse click to get to its
|
|
|
|
declaration. This function is accessible through the 'Ada' menu when
|
|
|
|
editing a Ada file, or simply through the following key binding :
|
|
|
|
|
|
|
|
@table @kbd
|
|
|
|
@item C-S-mouse-3
|
|
|
|
display index menu
|
|
|
|
@end table
|
|
|
|
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
@node File Browser, Automatic Smart Indentation, Index Menu of Subprograms, Top
|
|
|
|
@chapter File Browser
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
|
|
|
|
Emacs provides a special mode, called @code{speedbar}. When this mode is
|
|
|
|
activated, a new frame is displayed, with a file browser. The files from
|
|
|
|
the current directory are displayed, and you can click on them as you
|
|
|
|
would with any file browser. The following commands are then available.
|
|
|
|
|
|
|
|
You can click on a directory name or file name to open it. The editor
|
|
|
|
will automatically select the best possible mode for this file,
|
|
|
|
including of course the ada-mode for files written in Ada
|
|
|
|
|
|
|
|
If you click on the [+] symbol near a file name, all the symbols (types,
|
|
|
|
variables and subprograms) defined in that file will be displayed, and
|
|
|
|
you can directly click on them to open the right file at the right
|
|
|
|
place.
|
|
|
|
|
|
|
|
You can activate this mode by typing @key{M-x speedbar} in the editor.
|
|
|
|
This will open a new frame. A better way might be to assicate the
|
|
|
|
following key binding
|
|
|
|
|
|
|
|
@example
|
|
|
|
(global-set-key [f7] 'speedbar-get-focus)
|
|
|
|
@end example
|
|
|
|
|
|
|
|
Every time you press @key{f7}, the mouse will automatically move to the
|
|
|
|
speedbar frame (which will be created if it does not exist).
|
|
|
|
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
@node Automatic Smart Indentation, Formatting Parameter Lists, File Browser, Top
|
|
|
|
@chapter Automatic Smart Indentation
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
|
|
|
|
The Ada mode comes with a full set of rules for automatic indentation.
|
|
|
|
You can of course configure the indentation as you want, by setting the
|
|
|
|
value of a few variables.
|
|
|
|
|
|
|
|
As always, the preferred way to modify variables is to use the
|
|
|
|
@code{Ada->Customize} menu (don't forget to save your changes!). This
|
|
|
|
will also show you some example of code where this variable is used, and
|
|
|
|
hopefully make things clearer.
|
|
|
|
|
|
|
|
The relevant variables are the following:
|
|
|
|
|
|
|
|
@table @code
|
|
|
|
@item ada-broken-indent (default value: 2)
|
|
|
|
Number of columns to indent the continuation of a broken line
|
|
|
|
|
|
|
|
@item ada-indent (default value: 3)
|
|
|
|
Width of the default indentation
|
|
|
|
|
|
|
|
@item ada-indent-record-rel-type (default value: 3)
|
|
|
|
Indentation for 'record' relative to 'type' or 'use'
|
|
|
|
|
|
|
|
@item ada-indent-return (default value: 0)
|
|
|
|
Indentation for 'return' relative to 'function' (if ada-indent-return
|
|
|
|
is greater than 0), or the open parenthesis (if ada-indent-return is
|
|
|
|
negative or null). Note that in the second case, when there is no
|
|
|
|
open parenthesis, the indentation is done relative to 'function' with
|
|
|
|
the value of ada-broken-indent.
|
|
|
|
|
|
|
|
@item ada-label-indent (default value: -4)
|
|
|
|
Number of columns to indent a label
|
|
|
|
|
|
|
|
@item ada-stmt-end-indent (default value: 0)
|
|
|
|
Number of columns to indent a statement 'end' keyword on a separate line
|
|
|
|
|
|
|
|
@item ada-when-indent (default value: 3)
|
|
|
|
Indentation for 'when' relative to 'exception' or 'case'
|
|
|
|
|
|
|
|
@item ada-indent-is-separate (default value: t)
|
|
|
|
Non-nil means indent 'is separate' or 'is abstract' if on a single line
|
|
|
|
|
|
|
|
@item ada-indent-to-open-paren (default value: t)
|
|
|
|
Non-nil means indent according to the innermost open parenthesis
|
|
|
|
|
|
|
|
@item ada-indent-after-return (default value: t)
|
|
|
|
Non-nil means that the current line will also be re-indented before
|
|
|
|
inserting a newline, when you press @kbd{Return}.
|
|
|
|
|
|
|
|
@end table
|
|
|
|
|
|
|
|
Most of the time, the indentation will be automatic, i.e when you will
|
|
|
|
press @kbd{Return}, the cursor will move to the correct column on the
|
|
|
|
next line.
|
|
|
|
|
|
|
|
However, you might want or need sometimes to re-indent the current line
|
|
|
|
or a set of lines. For this, you can simply go to that line, or select
|
|
|
|
the lines, and then press @kbd{TAB}. This will automatically re-indent
|
|
|
|
the lines.
|
|
|
|
|
|
|
|
Another mode of indentation exists that helps you to set up your
|
|
|
|
indentation scheme. If you press @kbd{C-c TAB}, the ada-mode will do the
|
|
|
|
following:
|
|
|
|
@itemize @bullet
|
|
|
|
@item Reindent the current line, as @kbd{TAB} would do
|
|
|
|
@item Temporarily move the cursor to a reference line, i.e the line that
|
|
|
|
was used to calculate the current indentation
|
|
|
|
@item Display at the bottom of the window the name of the variable that
|
|
|
|
provided the offset for the indentation
|
|
|
|
@end itemize
|
|
|
|
|
|
|
|
The exact indentation of the current line is the same as the one for the
|
|
|
|
reference line, plus an offset given by the variable.
|
|
|
|
|
|
|
|
Once you know the name of the variable, you can either modify it through
|
|
|
|
the usual @key{Ada->Customize} menu, or by typing @key{M-x
|
|
|
|
customize-variable RET} in the Emacs window, and then give the name of
|
|
|
|
the variable.
|
|
|
|
|
|
|
|
@table @kbd
|
|
|
|
@item TAB
|
|
|
|
indent the current line or the current region.
|
|
|
|
@item M-C-\
|
|
|
|
indent lines in the current selected block.
|
|
|
|
@item C-c TAB
|
|
|
|
indent the current line and prints the name of the variable used for
|
|
|
|
indentation.
|
|
|
|
@end table
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
@node Formatting Parameter Lists, Automatic Casing, Automatic Smart Indentation, Top
|
|
|
|
@chapter Formatting Parameter Lists
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
|
|
|
|
To help you correctly align fields in a subprogram parameter list, Emacs
|
|
|
|
provides one function that will do most of the work for you. This
|
|
|
|
function will align the declarations on the colon (':') separating
|
|
|
|
argument names and argument types, plus align the 'in', 'out' and 'in
|
|
|
|
out' keywords if required.
|
|
|
|
|
|
|
|
@table @kbd
|
|
|
|
@item C-c C-f ada-format-paramlist
|
|
|
|
Format the parameter list.
|
|
|
|
@end table
|
|
|
|
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
@node Automatic Casing, Statement Templates, Formatting Parameter Lists, Top
|
|
|
|
@chapter Automatic Casing
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
|
|
|
|
Casing of identifiers, attributes and keywords is automatically
|
|
|
|
performed while typing when the variable @code{ada-auto-case} is set.
|
|
|
|
Every time you press a word separator, the previous word is
|
|
|
|
automatically cased.
|
|
|
|
|
|
|
|
You can customize the automatic casing differently for keywords,
|
|
|
|
attributes and identifiers. The relevant variables are the following:
|
|
|
|
@code{ada-case-keyword}, @code{ada-case-attribute} and
|
|
|
|
@code{ada-case-identifier}.
|
|
|
|
|
|
|
|
All these variables can have one of the following values:
|
|
|
|
|
|
|
|
@table @kbd
|
|
|
|
@item downcase-word
|
|
|
|
The previous word will simply be in all lower cases. For instance
|
|
|
|
@code{My_vARIable} is converted to @code{my_variable}.
|
|
|
|
|
|
|
|
@item upcase-word
|
|
|
|
The previous word will be fully converted to upper cases. For instance
|
|
|
|
@code{My_vARIable} is converted to @code{MY_VARIABLE}.
|
|
|
|
|
|
|
|
@item ada-capitalize-word
|
|
|
|
All letters, except the first one of the word and every letter after the
|
|
|
|
'_' character are lower cased. Other letters are upper cased. For
|
|
|
|
instance @code{My_vARIable} is converted to @code{My_Variable}.
|
|
|
|
|
|
|
|
@item ada-loose-case-word
|
|
|
|
No letters is modified in the previous word, except the ones after the
|
|
|
|
'_' character that are upper cased. For instance @code{My_vARIable} is
|
|
|
|
converted to @code{My_VARIable}.
|
|
|
|
@end table
|
|
|
|
|
|
|
|
These functions, although they will work in most cases, will not be
|
|
|
|
accurate sometimes. The Ada mode allows you to define some exceptions,
|
|
|
|
that will always be cased the same way.
|
|
|
|
|
|
|
|
The idea is to create a dictionary of exceptions, and store it in a
|
|
|
|
file. This file should contain one identifier per line, with the casing
|
|
|
|
you want to force. The default name for this file is
|
|
|
|
@file{~/.emacs_case_exceptions}. You can of course change this name,
|
|
|
|
through the variable @code{ada-case-exception-file}.
|
|
|
|
|
|
|
|
Note that each line in this file must start with the key word whose
|
|
|
|
casing you want to specify. The rest of the line can be used for
|
|
|
|
comments (explaining for instance what an abbreviation means, as
|
|
|
|
recommended in the Ada 95 Quality and Style, paragrpah 3.1.4). Thus, a
|
|
|
|
good example for this file could be:
|
|
|
|
|
|
|
|
@example
|
|
|
|
DOD Department of Defense
|
|
|
|
Text_IO
|
|
|
|
GNAT The GNAT compiler from Ada Core Technologies
|
|
|
|
@end example
|
|
|
|
|
|
|
|
When working on project involving multiple programmers, we recommend
|
|
|
|
that every member of the team sets this variable to the same value,
|
|
|
|
which should point to a system-wide file that each of them can
|
|
|
|
write. That way, you will ensure that the casing is consistent
|
|
|
|
throughout your application(s).
|
|
|
|
|
|
|
|
There are two ways to add new items to this file: you can simply edit it
|
|
|
|
as you would edit any text file, and add or suppress entries in this
|
|
|
|
file. Remember that you should put one entity per line. The other,
|
|
|
|
easier way, is to position the cursor over the word you want to add, in
|
|
|
|
an Ada buffer. This word should have the casing you want. Then simply
|
|
|
|
select the menu @kbd{Ada->Edit->Create Case Exception}, or the key
|
|
|
|
@kbd{C-c C-y}. The word will automatically be added to the current list
|
|
|
|
of exceptions and to the file.
|
|
|
|
|
|
|
|
It is sometimes useful to have multiple exception files around (for
|
|
|
|
instance, one could be the standard Ada acronyms, the second some
|
|
|
|
company specific exceptions, and the last one some project specific
|
|
|
|
exceptions). If you set up the variable @code{ada-case-exception-file}
|
|
|
|
as a list of files, each of them will be parsed and used in your emacs
|
|
|
|
session.
|
|
|
|
|
|
|
|
However, when you save a new exception through the menu, as described
|
|
|
|
above, the new exception will be added to the first file in the list
|
|
|
|
only. You can not automatically add an exception to one of the other
|
|
|
|
files, although you can of course edit the files by hand at any time.
|
|
|
|
|
|
|
|
Automatic casing can be performed on port or whole buffer using:
|
|
|
|
@table @kbd
|
|
|
|
@item C-c C-b
|
|
|
|
Adjust case in the whole buffer.
|
|
|
|
@item C-c C-y
|
|
|
|
Create a new entry in the exception dictionary, with the word under
|
|
|
|
the cursor
|
|
|
|
@item C-c C-t
|
|
|
|
Rereads the exception dictionary from the file
|
|
|
|
@code{ada-case-exception-file}.
|
|
|
|
@end table
|
|
|
|
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
@node Statement Templates, Comment Handling, Automatic Casing, Top
|
|
|
|
@chapter Statement Templates
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
|
|
|
|
NOTE: This features are not available on VMS for Emacs 19.28. The
|
|
|
|
functions used here do not exist on Emacs 19.28.
|
|
|
|
|
|
|
|
Templates exist for most Ada statements. They can be inserted in the
|
|
|
|
buffer using the following commands:
|
|
|
|
|
|
|
|
@table @kbd
|
|
|
|
@item C-c t b
|
|
|
|
exception Block
|
|
|
|
@item C-c t c
|
|
|
|
case.
|
|
|
|
@item C-c t d
|
|
|
|
declare Block.
|
|
|
|
@item C-c t e
|
|
|
|
else.
|
|
|
|
@item C-c t f
|
|
|
|
for Loop.
|
|
|
|
@item C-c t h
|
|
|
|
Header.
|
|
|
|
@item C-c t i
|
|
|
|
if.
|
|
|
|
@item C-c t k
|
|
|
|
package Body.
|
|
|
|
@item C-c t l
|
|
|
|
loop.
|
|
|
|
@item C-c t t
|
|
|
|
task Body.
|
|
|
|
@item C-c t w
|
|
|
|
while Loop.
|
|
|
|
@item C-c t u
|
|
|
|
use.
|
|
|
|
@item C-c t x
|
|
|
|
exit.
|
|
|
|
@item C-c t C-a
|
|
|
|
array.
|
|
|
|
@item C-c t C-e
|
|
|
|
elsif.
|
|
|
|
@item C-c t C-f
|
|
|
|
function Spec.
|
|
|
|
@item C-c t C-k
|
|
|
|
package Spec.
|
|
|
|
@item C-c t C-p
|
|
|
|
procedure Spec.
|
|
|
|
@item C-c t C-r
|
|
|
|
record.
|
|
|
|
@item C-c t C-s
|
|
|
|
subtype.
|
|
|
|
@item C-c t C-t
|
|
|
|
task Spec.
|
|
|
|
@item C-c t C-u
|
|
|
|
with.
|
|
|
|
@item C-c t C-v
|
|
|
|
private.
|
|
|
|
@item C-c t C-w
|
|
|
|
when.
|
|
|
|
@item C-c t C-x
|
|
|
|
exception.
|
|
|
|
@item C-c t C-y
|
|
|
|
type.
|
|
|
|
@end table
|
|
|
|
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
@node Comment Handling, Compiling Executing, Statement Templates, Top
|
|
|
|
@chapter Comment Handling
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
|
|
|
|
By default, comment lines get indented like Ada code. There are a few
|
|
|
|
additional functions to handle comments:
|
|
|
|
|
|
|
|
|
|
|
|
@table @kbd
|
|
|
|
@item M-;
|
|
|
|
Start a comment in default column.
|
|
|
|
@item M-j
|
|
|
|
Continue comment on next line.
|
|
|
|
@item C-c ; comment-region
|
|
|
|
Comment the selected region (add -- at the beginning of lines).
|
|
|
|
@item C-c :
|
|
|
|
Uncomment the selected region
|
|
|
|
@item M-q
|
|
|
|
autofill the current comment.
|
|
|
|
@end table
|
|
|
|
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
@node Compiling Executing, Debugging, Comment Handling, Top
|
|
|
|
@chapter Compiling Executing
|
|
|
|
@c -----------------------------------------------------------------------
|
|
|
|
|
|
|
|
Ada mode provides a much complete environment for compiling, debugging
|
|
|
|
and running an application within Emacs.
|
|
|
|
|
|
|
|
All the commands used by Emacs to manipulate your application can be
|
|
|
|
customized in the project file. Some default values are provided, but
|
|
|
|
these will likely not be good enough for a big or even medium-sized
|
|
|
|
project. See the section on the project file for an explanation on how
|
|
|
|
to set up the commands to use.
|
|
|
|
|
|
|
|
One of the variables you can set in your project file,
|
|
|
|
@code{cross_prefix}, indicates whether you are using a cross-compilation
|
|
|
|
environment, and if yes for which target. The default command used for
|
|
|
|
compilation will add this @code{cross_prefix} in front of the name:
|
|
|
|
@code{gcc} will become @code{cross_prefix}-@code{gcc}, @code{gnatmake}
|
|
|
|
will become @code{cross_prefix}-@code{gnatmake}, ...
|
|
|
|
|
|
|
|
This will also modify the way your application is run and debugged,
|
|
|
|
although this is not implemented at the moment.
|
|
|
|
|
|
|
|
Here are the commands for building and using an Ada application
|
|
|
|
|
|
|
|
@itemize @bullet
|
|
|
|
|
|
|
|
@item Compiling the current source
|
|
|
|
This command is issued when issuing the @code{compile} command from the
|
|
|
|
Ada menu. It compiles unconditionally the current source using the
|
|
|
|
@code{comp_cmd} variable of the project file. Compilation options can be
|
|
|
|
customized with the variable @code{comp_opt} of the project file.
|
|
|
|
|
|
|
|
Emacs will display a new buffer that contains the result of the
|
|
|
|
compilation. Each line associated with an error will become active: you
|
|
|
|
can simply click on it with the middle button of the mouse, or move the
|
|
|
|
cursor on it and press @kbd{Return}. Emacs will then display the
|
|
|
|
relevant source file and put the cursor on the line and column the error
|
|
|
|
was found at.
|
|
|
|
|
|
|
|
You can also simply press the @kbd{C-x `} key and Emacs will jump to the
|
|
|
|
first error. If you press that key again, it will move you to the second
|
|
|
|
error, and so on.
|
|
|
|
|
|
|
|
Some error messages might also include references to some files. These
|
|
|
|
references are also clickable in the same way.
|
|
|
|
|
|
|
|
|
|
|
|
@item (Re)building the whole application
|
|
|
|
This command is issued when you select the @code{build} command from the
|
|
|
|
Ada menu. It compiles all obsolete units of the current application
|
|
|
|
using the @code{make_cmd} variable of the project file. Compilation
|
|
|
|
options can be customized with the variable @code{comp_opt} of the
|
|
|
|
project file, binder options with @code{bind_opt} and linker options
|
|
|
|
with @code{link_opt}. The main unit of the application may be specified
|
|
|
|
with @code{main}.
|
|
|
|
|
|
|
|
The compilation buffer is also active in the same way it was for the above
|
|
|
|
command.
|
|
|
|
|
|
|
|
@item Running the application
|
|
|
|
This command is issued when you select the @code{run} command from the
|
|
|
|
Ada menu. It executes the current application in an emacs
|
|
|
|
buffer. Arguments can be passed through before executing. The execution
|
|
|
|
buffer allows for interactive input/output.
|
|
|
|
|
|
|
|
This command is not yet available in a cross-compilation
|
|
|
|
toolchain. Emacs would first need to log on the target before running
|
|
|
|
the application. This will be implemented in a future release of Gnat.
|
|
|
|
|
|
|
|
@end itemize
|
|
|
|
|
|
|
|
@c ---------------------------------------------------------------------
|
|
|
|
@node Debugging, Using non-standard file names, Compiling Executing, Top
|
|
|
|
@chapter Debugging your application
|
|
|
|
@c ---------------------------------------------------------------------
|
|
|
|
|
|
|
|
You can set up in the project file a command to use to debug your
|
|
|
|
application. Emacs is compatible with a lot of debuggers, and provide an
|
|
|
|
easy interface to them.
|
|
|
|
|
|
|
|
This selection will focus on the gdb debugger, and two of the graphical
|
|
|
|
interfaces that exist for it.
|
|
|
|
|
|
|
|
In all cases, the main window in Emacs will be split in two: in the
|
|
|
|
upper buffer, the source code will appear, whereas the debugger
|
|
|
|
input/output window is displayed at the bottom. You can enter the
|
|
|
|
debugger commands as usual in the command window. Every time a new
|
|
|
|
source file is selected by the debugger (for instance as a result of a
|
|
|
|
@code{frame} command), the appropriate source file is displayed in the
|
|
|
|
upper buffer.
|
|
|
|
|
|
|
|
The source window is interactive: you can click on an identifier with the
|
|
|
|
right mouse button, and print its value in the debugger window. You can
|
|
|
|
also set a breakpoint simply by right-clicking on a line.
|
|
|
|
|
|
|
|
You can easily use Emacs as the source window when you are using a
|
|
|
|
graphical interface for the debugger. The interesting thing is that,
|
|
|
|
whereas you still have the graphical nifties, you can also you the
|
|
|
|
cross-references features that the ada-mode provides to look at the
|
|
|
|
definition for the identifiers,...
|
|
|
|
|
|
|
|
Here is how you can set up gdbtk and ddd for use with Emacs (These are
|
|
|
|
the commands you should setup in the project file):
|
|
|
|
|
|
|
|
@itemize @bullet
|
|
|
|
@item gdbtk
|
|
|
|
should be used with the switch --emacs_gdbtk. It provides a nice
|
|
|
|
backtrace window, as well as a tasks window. You can click interactively
|
|
|
|
on both of them, and Emacs will display the source file on the correct
|
|
|
|
line.
|
|
|
|
|
|
|
|
@item ddd (Data Display Debugger)
|
|
|
|
should be used with the switches --tty and -fullname. Whenever you
|
|
|
|
print a variable from Emacs, it will be displayed graphically in the
|
|
|
|
data window.
|
|
|
|
|
|
|
|
@end itemize
|
|
|
|
|
|
|
|
|
|
|
|
@c ---------------------------------------------------------------------
|
|
|
|
@node Using non-standard file names, Working Remotely, Debugging, Top
|
|
|
|
@chapter Using non-standard file names
|
|
|
|
@c ---------------------------------------------------------------------
|
|
|
|
|
|
|
|
By default, Emacs is configured to use the GNAT style file names, where
|
|
|
|
file names are the package names, and the extension for spec and bodies
|
|
|
|
are respectively .ads and .adb.
|
|
|
|
|
|
|
|
If you want to use other types of file names, you will need to modify
|
|
|
|
your .emacs configuration file.
|
|
|
|
|
|
|
|
Adding new possible extensions is easy. Since the ada-mode needs to know
|
|
|
|
how to go from the body to the spec (and back), you always have to
|
|
|
|
specify both. A function is provided with the ada-mode to add new
|
|
|
|
extensions.
|
|
|
|
|
|
|
|
For instance, if your files are called <unit>_s.ada and <unit>_b.ada
|
|
|
|
respectively for spec and bodies, you need to add the following to your
|
|
|
|
@file{.emacs} :
|
|
|
|
|
|
|
|
@example
|
|
|
|
(ada-add-extensions "_s.ada" "_b.ada")
|
|
|
|
@end example
|
|
|
|
|
|
|
|
Note that it is possible to redefine the extension, even if they already
|
|
|
|
exist, as in:
|
|
|
|
|
|
|
|
@example
|
|
|
|
(ada-add-extensions ".ads" "_b.ada")
|
|
|
|
(ada-add-extensions ".ads" ".body")
|
|
|
|
@end example
|
|
|
|
|
|
|
|
This simply means that whenever the ada-mode will look for the body for
|
|
|
|
a file whose extension is @file{.ads}, it will take the first available
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file that ends with either @file{.adb} (standard), @file{_b.ada} or
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@file{.body}.
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If the filename is not the unit name, then things are a little more
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complicated. You then need to rewrite the function
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ada-make-filename-from-adaname (see the file @file{ada-mode.el} for an
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example).
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@c ---------------------------------------------------------------------
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@node Working Remotely, ,Using non-standard file names, Top
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@chapter Working Remotely
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@c ---------------------------------------------------------------------
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When you work on project that involve a lot of programmers, it is
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generally the case that you will edit the files on your own machine, but
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you want to compile, run and debug your application in another buffer.
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Fortunately, here too Emacs provides a very convenient way to do this.
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@c ---------------------------------------------------------------------
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@section Remote editing
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@c ---------------------------------------------------------------------
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First of all, the files do not need to be on your machine. Emacs can
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edit any remote file, by doing transparent FTP sessions between your
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machine and the remote machine that stores your files. This is a special
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Emacs mode, called @code{ange-ftp}. To use it, you just have to use a
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slightly different syntax when you open a file.
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@example
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For instance, if you want to open the file /work/foo.adb on the machine
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aleph.gnu.org, where you log in as qwe, you would simply do this:
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@key{C-x C-f} /qwe@@aleph.gnu.org:/work/foo.adb @key{Return}
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i.e put your name, the name of the machine and the name of the file.
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@end example
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The first time, Emacs will ask you for a password that it will remember
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until you close the current Emacs. Even if the ftp session times out,
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you won't need to reenter your password.
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Every time you save the file, Emacs will upload it to the remote machine
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transparently. No file is modified on the local machine.
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@c ---------------------------------------------------------------------
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@section Remote compiling
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@c ---------------------------------------------------------------------
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If the machine you want to compile on is not the one your Emacs is
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running on, you can set the variable @code{remote_machine} in the
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project file for your application.
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This will force Emacs to issue a rsh command for the compilation,
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instead of running it on the local machine. Unfortunately, this won't
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work on Windows workstations, since this protocol is not supported.
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@example
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If your @code{remote_machine} is aleph.gnu.org and the standard
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compilation command is @code{cd /work/ && gnatmake foo}, then Emacs will
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actually issue the command @code{rsh aleph.gnu.org 'cd /work/ &&
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gnatmake foo'}.
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@end example
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The advantage of using the @code{remote_machine} variable is that it is
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easier to change that machine without having to modify the compilation
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|
command.
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Note that if you need to set up some environment variables before the
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compilation, you need to insert a call to the appropriate initialization
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script in the compilation command, for instance:
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@example
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build_cmd= initialization_script ; cd /work/ && gnatmake foo
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@end example
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@c ---------------------------------------------------------------------
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@section Remote running and debugging
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@c ---------------------------------------------------------------------
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This feature is not completely implemented yet.
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However, most of the time, you will be able to run your application
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|
remotely simply by replacing it with a 'rsh' call on Unix.
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|
@example
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For instance, if your command was '$@{main@}', you could replace it with
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'rsh aleph.gnu.org $@{main@}'.
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|
@end example
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However, this would not fully work for instance on vxworks, where rsh
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|
is not supported.
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@contents
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@bye
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