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emacs/lisp/emacs-lisp/easymenu.el

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;;; easymenu.el --- support the easymenu interface for defining a menu.
;; Copyright (C) 1994 Free Software Foundation, Inc.
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;; Keywords: emulations
;; Author: rms
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;; This file is part of GNU Emacs.
;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.
;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING. If not, write to
;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
;;; This is compatible with easymenu.el by Per Abrahamsen
;;; but it is much simpler as it doesn't try to support other Emacs versions.
;;; The code was mostly derived from lmenu.el.
;;; Code:
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;;;###autoload
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(defmacro easy-menu-define (symbol maps doc menu)
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"Define a menu bar submenu in maps MAPS, according to MENU.
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The menu keymap is stored in symbol SYMBOL, both as its value
and as its function definition. DOC is used as the doc string for SYMBOL.
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The first element of MENU must be a string. It is the menu bar item name.
The rest of the elements are menu items.
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A menu item is usually a vector of three elements: [NAME CALLBACK ENABLE]
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NAME is a string--the menu item name.
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CALLBACK is a command to run when the item is chosen,
or a list to evaluate when the item is chosen.
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ENABLE is an expression; the item is enabled for selection
whenever this expression's value is non-nil.
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Alternatively, a menu item may have the form:
[ NAME CALLBACK [ KEYWORD ARG ] ... ]
Where KEYWORD is one of the symbol defined below.
:keys KEYS
KEYS is a string; a complex keyboard equivalent to this menu item.
This is normally not needed because keyboard equivalents are usually
computed automatically.
:active ENABLE
ENABLE is an expression; the item is enabled for selection
whenever this expression's value is non-nil.
:suffix NAME
NAME is a string; the name of an argument to CALLBACK.
:style
STYLE is a symbol describing the type of menu item. The following are
defined:
toggle: A checkbox.
Currently just prepend the name with the string \"Toggle \".
radio: A radio button.
nil: An ordinary menu item.
:selected SELECTED
SELECTED is an expression; the checkbox or radio button is selected
whenever this expression's value is non-nil.
Currently just disable radio buttons, no effect on checkboxes.
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A menu item can be a string. Then that string appears in the menu as
unselectable text. A string consisting solely of hyphens is displayed
as a solid horizontal line.
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A menu item can be a list. It is treated as a submenu.
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The first element should be the submenu name. That's used as the
menu item in the top-level menu. The cdr of the submenu list
is a list of menu items, as above."
(` (progn
(defvar (, symbol) nil (, doc))
(easy-menu-do-define (quote (, symbol)) (, maps) (, doc) (, menu)))))
;;;###autoload
(defun easy-menu-do-define (symbol maps doc menu)
;; We can't do anything that might differ between Emacs dialects in
;; `easy-menu-define' in order to make byte compiled files
;; compatible. Therefore everything interesting is done in this
;; function.
(set symbol (easy-menu-create-keymaps (car menu) (cdr menu)))
(fset symbol (` (lambda (event) (, doc) (interactive "@e")
(easy-popup-menu event (, symbol)))))
(mapcar (function (lambda (map)
(define-key map (vector 'menu-bar (intern (car menu)))
(cons (car menu) (symbol-value symbol)))))
(if (keymapp maps) (list maps) maps)))
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(defvar easy-menu-item-count 0)
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;; Return a menu keymap corresponding to a Lucid-style menu list
;; MENU-ITEMS, and with name MENU-NAME.
;;;###autoload
(defun easy-menu-create-keymaps (menu-name menu-items)
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(let ((menu (make-sparse-keymap menu-name)))
;; Process items in reverse order,
;; since the define-key loop reverses them again.
(setq menu-items (reverse menu-items))
(while menu-items
(let* ((item (car menu-items))
(callback (if (vectorp item) (aref item 1)))
command enabler name)
(cond ((stringp item)
(setq command nil)
(setq name (if (string-match "^-+$" item) "" item)))
((consp item)
(setq command (easy-menu-create-keymaps (car item) (cdr item)))
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(setq name (car item)))
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((vectorp item)
(setq command (make-symbol (format "menu-function-%d"
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easy-menu-item-count)))
(setq easy-menu-item-count (1+ easy-menu-item-count))
(setq name (aref item 0))
(let ((keyword (aref item 2)))
(if (and (symbolp keyword)
(= ?: (aref (symbol-name keyword) 0)))
(let ((count 2)
style selected active keys
arg)
(while (> (length item) count)
(setq keyword (aref item count))
(setq arg (aref item (1+ count)))
(setq count (+ 2 count))
(cond ((eq keyword ':keys)
(setq keys arg))
((eq keyword ':active)
(setq active arg))
((eq keyword ':suffix)
(setq name (concat name " " arg)))
((eq keyword ':style)
(setq style arg))
((eq keyword ':selected)
(setq selected arg))))
(if keys
(setq name (concat name " (" keys ")")))
(if (eq style 'toggle)
;; Simulate checkboxes.
(setq name (concat "Toggle " name)))
(if active
(put command 'menu-enable active)
(and (eq style 'radio)
selected
;; Simulate radio buttons with menu-enable.
(put command 'menu-enable
(list 'not selected)))))
(put command 'menu-enable keyword)))
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(if (keymapp callback)
(setq name (concat name " ...")))
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(if (symbolp callback)
(fset command callback)
(fset command (list 'lambda () '(interactive) callback)))))
(if (null command)
;; Handle inactive strings specially--allow any number
;; of identical ones.
(setcdr menu (cons (list nil name) (cdr menu)))
(if name
(define-key menu (vector (intern name)) (cons name command)))))
(setq menu-items (cdr menu-items)))
menu))
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(defun easy-menu-change (path name items)
"Change menu found at PATH as item NAME to contain ITEMS.
PATH is a list of strings for locating the menu containing NAME in the
menu bar. ITEMS is a list of menu items, as in `easy-menu-define'.
These items entirely replace the previous items in that map.
Call this from `activate-menubar-hook' to implement dynamic menus."
(let ((map (key-binding (apply 'vector
'menu-bar
(mapcar 'intern (append path (list name)))))))
(if (keymapp map)
(setcdr map (cdr (easy-menu-create-keymaps name items)))
(error "Malformed menu in `easy-menu-change'"))))
(defun easy-menu-remove (menu))
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(defun easy-menu-add (menu &optional map))
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(provide 'easymenu)
;;; easymenu.el ends here