diff --git a/lisp/emacs-lisp/lmenu.el b/lisp/emacs-lisp/lmenu.el index 395d2d36ede..afc8f1ae386 100644 --- a/lisp/emacs-lisp/lmenu.el +++ b/lisp/emacs-lisp/lmenu.el @@ -146,6 +146,56 @@ The syntax, more precisely: (if (keymapp cmd) (setq menu cmd) (call-interactively cmd)))))) + +(defun popup-dialog-box (data) + "Pop up a dialog box. +A dialog box description is a list. + + - The first element of the list is a string to display in the dialog box. + - The rest of the elements are descriptions of the dialog box's buttons. + Each one is a vector of three elements: + - The first element is the text of the button. + - The second element is the `callback'. + - The third element is t or nil, whether this button is selectable. + +If the `callback' of a button is a symbol, then it must name a command. +It will be invoked with `call-interactively'. If it is a list, then it is +evaluated with `eval'. + +One (and only one) of the buttons may be `nil'. This marker means that all +following buttons should be flushright instead of flushleft. + +The syntax, more precisely: + + form := + command := + callback := command | form + active-p := + name := + partition := 'nil' + button := '[' name callback active-p ']' + dialog := '(' name [ button ]+ [ partition [ button ]+ ] ')'" + (let ((name (car data)) + (tail (cdr data)) + converted + choice) + (while tail + (if (null (car tail)) + (setq converted (cons nil converted)) + (let ((item (aref (car tail) 0)) + (callback (aref (car tail) 1)) + (enable (aref (car tail) 2))) + (setq converted + (cons (if enable (cons item callback) item) + converted)))) + (setq tail (cdr tail))) + (setq choice (x-popup-dialog t (cons name (nreverse converted)))) + (setq meaning (assq choice converted)) + (if meaning + (if (symbolp (cdr meaning)) + (call-interactively (cdr meaning)) + (eval (cdr meaning)))))) ;; This is empty because the usual elements of the menu bar ;; are provided by menu-bar.el instead.