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Oliver Scholz's patch to gamegrid.el (he does not have CVS access).

This commit is contained in:
Francesco Potortì 2002-09-25 10:59:22 +00:00
parent 6440b97cde
commit 76320e8edc

View File

@ -1,3 +1,36 @@
2002-09-25 Oliver Scholz <alkibiades@gmx.de>
* gamegrid.el (gamegrid-face): new variable to emulate a
buffer-local default face.
(gamegrid-xbm): new variable; XBM image as a replacement for
`gamegrid-xpm' on Emacsen compiled without XPM-support.
(gamegrid-colorize-glyph): Ported XEmacs-code for the generation
of images to Emacs.
(gamegrid-match-spec): Call `gamegrid-make-image-from-vector' to
convert XEmacs-type image descriptors.
(gamegrid-color-display-p): Removed. (Use `display-colors-p'
instead.)
(gamegrid-make-image-from-vector): New function. Convert XEmacs'
image descriptors.
(gamegrid-display-type): Use Emacs' standard `display-.*-p'
functions to check for display capabilities. Fix the recognition
of image-support in Emacs 21 by this way.
(gamegrid-hide-cursor): Removed.
(gamegrid-setup-default-font): Ported the code from XEmacs to
Emacs: create a new face and assign the variable `gamegrid-face'
to it. Make sure that the face is not higher than the smallest
image used by the game.
(gamegrid-initialize-display): Use `(setq cursor-type nil)'
instead of `gamegrid-hide-cursor'.
(gamegrid-set-face): If `gamegrid-display-mode' is 'glyph, put an
image in the buffer, instead of applying a face. [This is because
Emacs display-tables are not as capable as the display-tables in
XEmacs. Maybe this function should be renamed to reflect the
change?]
(gamegrid-init-buffer): If `gamegrid-display-mode' is 'glyph, put
the face held by `gamegrid-face' in an overlay over the whole
buffer to emulate a buffer-local default-face.
2002-09-25 Kenichi Handa <handa@etl.go.jp>
* international/mule-diag.el (list-character-sets): Use the buffer