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Oliver Scholz's patch to gamegrid.el (he does not have CVS access).
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2002-09-25 Oliver Scholz <alkibiades@gmx.de>
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* gamegrid.el (gamegrid-face): new variable to emulate a
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buffer-local default face.
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(gamegrid-xbm): new variable; XBM image as a replacement for
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`gamegrid-xpm' on Emacsen compiled without XPM-support.
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(gamegrid-colorize-glyph): Ported XEmacs-code for the generation
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of images to Emacs.
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(gamegrid-match-spec): Call `gamegrid-make-image-from-vector' to
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convert XEmacs-type image descriptors.
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(gamegrid-color-display-p): Removed. (Use `display-colors-p'
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instead.)
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(gamegrid-make-image-from-vector): New function. Convert XEmacs'
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image descriptors.
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(gamegrid-display-type): Use Emacs' standard `display-.*-p'
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functions to check for display capabilities. Fix the recognition
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of image-support in Emacs 21 by this way.
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(gamegrid-hide-cursor): Removed.
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(gamegrid-setup-default-font): Ported the code from XEmacs to
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Emacs: create a new face and assign the variable `gamegrid-face'
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to it. Make sure that the face is not higher than the smallest
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image used by the game.
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(gamegrid-initialize-display): Use `(setq cursor-type nil)'
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instead of `gamegrid-hide-cursor'.
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(gamegrid-set-face): If `gamegrid-display-mode' is 'glyph, put an
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image in the buffer, instead of applying a face. [This is because
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Emacs display-tables are not as capable as the display-tables in
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XEmacs. Maybe this function should be renamed to reflect the
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change?]
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(gamegrid-init-buffer): If `gamegrid-display-mode' is 'glyph, put
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the face held by `gamegrid-face' in an overlay over the whole
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buffer to emulate a buffer-local default-face.
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2002-09-25 Kenichi Handa <handa@etl.go.jp>
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* international/mule-diag.el (list-character-sets): Use the buffer
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