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(skeleton-internal-1): Allow - as alternate interesting point marker and revert
@ to just setting skeleton-positions.
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@ -262,6 +262,8 @@ If ELEMENT is a string or a character it gets inserted (see also
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\\n go to next line and indent according to mode
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_ interesting point, interregion here
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- interesting point, no interregion interaction, overrides
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interesting point set by _
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> indent line (or interregion if > _) according to major mode
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@ add position to `skeleton-positions'
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& do next ELEMENT iff previous moved point
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@ -270,8 +272,8 @@ If ELEMENT is a string or a character it gets inserted (see also
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resume: skipped, continue here if quit is signaled
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nil skipped
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After termination, point will be positioned at the first occurrence
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of _ or @ or at the end of the inserted text.
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After termination, point will be positioned at the last occurrence of -
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or at the first occurrence of _ or at the end of the inserted text.
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Further elements can be defined via `skeleton-further-elements'. ELEMENT may
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itself be a SKELETON with an INTERACTOR. The user is prompted repeatedly for
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@ -455,19 +457,20 @@ automatically, and you are prompted to fill in the variable parts.")))
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(goto-char (pop skeleton-regions))
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(and (<= (current-column) (current-indentation))
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(eq (nth 1 skeleton) '\n)
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(end-of-line 0)))
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(or skeleton-point
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(setq skeleton-point (point)))))
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(end-of-line 0)))
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(or skeleton-point
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(setq skeleton-point (point)))))
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((eq element '-)
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(setq skeleton-point (point)))
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((eq element '&)
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(when skeleton-modified (pop skeleton)))
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((eq element '|)
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(unless skeleton-modified (pop skeleton)))
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((eq element '@)
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(push (point) skeleton-positions)
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(unless skeleton-point (setq skeleton-point (point))))
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((eq 'quote (car-safe element))
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(eval (nth 1 element)))
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((or (stringp (car-safe element))
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(when skeleton-modified (pop skeleton)))
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((eq element '|)
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(unless skeleton-modified (pop skeleton)))
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((eq element '@)
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(push (point) skeleton-positions))
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((eq 'quote (car-safe element))
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(eval (nth 1 element)))
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((or (stringp (car-safe element))
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(consp (car-safe element)))
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(if (symbolp (car-safe (car element)))
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(while (skeleton-internal-list element nil t))
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