diff --git a/lisp/ChangeLog b/lisp/ChangeLog index 77c586c47fb..7cfe6d842d9 100644 --- a/lisp/ChangeLog +++ b/lisp/ChangeLog @@ -1,5 +1,11 @@ 2011-04-21 Juanma Barranquero + * play/mpuz.el (mpuz-silent): Doc fix. + (mpuz-mode-map): Move initialization into declaration. + (mpuz-put-number-on-board): Rename parameter L to COLUMNS. + (mpuz-letter-to-digit, mpuz-check-all-solved, mpuz-create-buffer): + Fix typos in docstrings. + * play/doctor.el (doc$, doctor-$, doctor-read-print, doctor-read-token) (doctor-nounp, doctor-pronounp): Fix typos in docstrings. diff --git a/lisp/play/mpuz.el b/lisp/play/mpuz.el index 32678650ab3..4c6d66b27ae 100644 --- a/lisp/play/mpuz.el +++ b/lisp/play/mpuz.el @@ -40,7 +40,7 @@ (defcustom mpuz-silent 'error "Set this to nil if you want dings on inputs. -t means never ding, and `error' means only ding on wrong input." +The value t means never ding, and `error' means only ding on wrong input." :type '(choice (const :tag "No" nil) (const :tag "Yes" t) (const :tag "If correct" error)) @@ -87,34 +87,16 @@ t means never ding, and `error' means only ding on wrong input." :type 'hook :group 'mpuz) -(defvar mpuz-mode-map nil +(defvar mpuz-mode-map + (let ((map (make-sparse-keymap))) + (mapc (lambda (ch) + (define-key map (char-to-string ch) 'mpuz-try-letter)) + "abcdefghijABCDEFGHIJ") + (define-key map "\C-g" 'mpuz-offer-abort) + (define-key map "?" 'describe-mode) + map) "Local keymap to use in Mult Puzzle.") -(if mpuz-mode-map nil - (setq mpuz-mode-map (make-sparse-keymap)) - (define-key mpuz-mode-map "a" 'mpuz-try-letter) - (define-key mpuz-mode-map "b" 'mpuz-try-letter) - (define-key mpuz-mode-map "c" 'mpuz-try-letter) - (define-key mpuz-mode-map "d" 'mpuz-try-letter) - (define-key mpuz-mode-map "e" 'mpuz-try-letter) - (define-key mpuz-mode-map "f" 'mpuz-try-letter) - (define-key mpuz-mode-map "g" 'mpuz-try-letter) - (define-key mpuz-mode-map "h" 'mpuz-try-letter) - (define-key mpuz-mode-map "i" 'mpuz-try-letter) - (define-key mpuz-mode-map "j" 'mpuz-try-letter) - (define-key mpuz-mode-map "A" 'mpuz-try-letter) - (define-key mpuz-mode-map "B" 'mpuz-try-letter) - (define-key mpuz-mode-map "C" 'mpuz-try-letter) - (define-key mpuz-mode-map "D" 'mpuz-try-letter) - (define-key mpuz-mode-map "E" 'mpuz-try-letter) - (define-key mpuz-mode-map "F" 'mpuz-try-letter) - (define-key mpuz-mode-map "G" 'mpuz-try-letter) - (define-key mpuz-mode-map "H" 'mpuz-try-letter) - (define-key mpuz-mode-map "I" 'mpuz-try-letter) - (define-key mpuz-mode-map "J" 'mpuz-try-letter) - (define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort) - (define-key mpuz-mode-map "?" 'describe-mode)) - (defun mpuz-mode () "Multiplication puzzle mode. @@ -171,7 +153,7 @@ You may abort a game by typing \\\\[mpuz-offer-abort]." "A permutation from [0..9] to [0..9].") (defvar mpuz-letter-to-digit (make-vector 10 0) - "The inverse of mpuz-digit-to-letter.") + "The inverse of `mpuz-digit-to-letter'.") (defmacro mpuz-to-digit (letter) (list 'aref 'mpuz-letter-to-digit letter)) @@ -198,17 +180,16 @@ You may abort a game by typing \\\\[mpuz-offer-abort]." (defvar mpuz-board (make-vector 10 nil) "The board associates to any digit the list of squares where it appears.") -(defun mpuz-put-number-on-board (number row &rest l) +(defun mpuz-put-number-on-board (number row &rest columns) "Put (last digit of) NUMBER on ROW and COLUMNS of the puzzle board." (let (digit) - (while l + (dolist (column columns) (setq digit (% number 10) - number (/ number 10)) - (aset mpuz-board digit `((,row . ,(car l)) ,@(aref mpuz-board digit))) - (setq l (cdr l))))) + number (/ number 10)) + (aset mpuz-board digit `((,row . ,column) ,@(aref mpuz-board digit)))))) (defun mpuz-check-all-solved (&optional row col) - "Check whether all digits have been solved. Return t if yes." + "Check whether all digits have been solved. Return t if yes." (catch 'solved (let (A B1 B2 C D E squares) (and mpuz-solve-when-trivial @@ -294,7 +275,7 @@ You may abort a game by typing \\\\[mpuz-offer-abort]." "The general picture of the puzzle screen, as a string.") (defun mpuz-create-buffer () - "Create (or recreate) the puzzle buffer. Return it." + "Create (or recreate) the puzzle buffer. Return it." (let ((buf (get-buffer-create "*Mult Puzzle*")) (face '(face mpuz-text)) buffer-read-only)