@c -*-texinfo-*- @c This is part of the GNU Emacs Lisp Reference Manual. @c Copyright (C) 1990-1995, 1998-1999, 2001-2012 @c Free Software Foundation, Inc. @c See the file elisp.texi for copying conditions. @node Strings and Characters @chapter Strings and Characters @cindex strings @cindex character arrays @cindex characters @cindex bytes A string in Emacs Lisp is an array that contains an ordered sequence of characters. Strings are used as names of symbols, buffers, and files; to send messages to users; to hold text being copied between buffers; and for many other purposes. Because strings are so important, Emacs Lisp has many functions expressly for manipulating them. Emacs Lisp programs use strings more often than individual characters. @xref{Strings of Events}, for special considerations for strings of keyboard character events. @menu * Basics: String Basics. Basic properties of strings and characters. * Predicates for Strings:: Testing whether an object is a string or char. * Creating Strings:: Functions to allocate new strings. * Modifying Strings:: Altering the contents of an existing string. * Text Comparison:: Comparing characters or strings. * String Conversion:: Converting to and from characters and strings. * Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}. * Case Conversion:: Case conversion functions. * Case Tables:: Customizing case conversion. @end menu @node String Basics @section String and Character Basics A character is a Lisp object which represents a single character of text. In Emacs Lisp, characters are simply integers; whether an integer is a character or not is determined only by how it is used. @xref{Character Codes}, for details about character representation in Emacs. A string is a fixed sequence of characters. It is a type of sequence called a @dfn{array}, meaning that its length is fixed and cannot be altered once it is created (@pxref{Sequences Arrays Vectors}). Unlike in C, Emacs Lisp strings are @emph{not} terminated by a distinguished character code. Since strings are arrays, and therefore sequences as well, you can operate on them with the general array and sequence functions documented in @ref{Sequences Arrays Vectors}. For example, you can access or change individual characters in a string using the functions @code{aref} and @code{aset} (@pxref{Array Functions}). However, note that @code{length} should @emph{not} be used for computing the width of a string on display; use @code{string-width} (@pxref{Width}) instead. There are two text representations for non-@acronym{ASCII} characters in Emacs strings (and in buffers): unibyte and multibyte. For most Lisp programming, you don't need to be concerned with these two representations. @xref{Text Representations}, for details. Sometimes key sequences are represented as unibyte strings. When a unibyte string is a key sequence, string elements in the range 128 to 255 represent meta characters (which are large integers) rather than character codes in the range 128 to 255. Strings cannot hold characters that have the hyper, super or alt modifiers; they can hold @acronym{ASCII} control characters, but no other control characters. They do not distinguish case in @acronym{ASCII} control characters. If you want to store such characters in a sequence, such as a key sequence, you must use a vector instead of a string. @xref{Character Type}, for more information about keyboard input characters. Strings are useful for holding regular expressions. You can also match regular expressions against strings with @code{string-match} (@pxref{Regexp Search}). The functions @code{match-string} (@pxref{Simple Match Data}) and @code{replace-match} (@pxref{Replacing Match}) are useful for decomposing and modifying strings after matching regular expressions against them. Like a buffer, a string can contain text properties for the characters in it, as well as the characters themselves. @xref{Text Properties}. All the Lisp primitives that copy text from strings to buffers or other strings also copy the properties of the characters being copied. @xref{Text}, for information about functions that display strings or copy them into buffers. @xref{Character Type}, and @ref{String Type}, for information about the syntax of characters and strings. @xref{Non-ASCII Characters}, for functions to convert between text representations and to encode and decode character codes. @node Predicates for Strings @section Predicates for Strings For more information about general sequence and array predicates, see @ref{Sequences Arrays Vectors}, and @ref{Arrays}. @defun stringp object This function returns @code{t} if @var{object} is a string, @code{nil} otherwise. @end defun @defun string-or-null-p object This function returns @code{t} if @var{object} is a string or @code{nil}. It returns @code{nil} otherwise. @end defun @defun char-or-string-p object This function returns @code{t} if @var{object} is a string or a character (i.e., an integer), @code{nil} otherwise. @end defun @node Creating Strings @section Creating Strings The following functions create strings, either from scratch, or by putting strings together, or by taking them apart. @defun make-string count character This function returns a string made up of @var{count} repetitions of @var{character}. If @var{count} is negative, an error is signaled. @example (make-string 5 ?x) @result{} "xxxxx" (make-string 0 ?x) @result{} "" @end example Other functions to compare with this one include @code{make-vector} (@pxref{Vectors}) and @code{make-list} (@pxref{Building Lists}). @end defun @defun string &rest characters This returns a string containing the characters @var{characters}. @example (string ?a ?b ?c) @result{} "abc" @end example @end defun @defun substring string start &optional end This function returns a new string which consists of those characters from @var{string} in the range from (and including) the character at the index @var{start} up to (but excluding) the character at the index @var{end}. The first character is at index zero. @example @group (substring "abcdefg" 0 3) @result{} "abc" @end group @end example @noindent In the above example, the index for @samp{a} is 0, the index for @samp{b} is 1, and the index for @samp{c} is 2. The index 3---which is the fourth character in the string---marks the character position up to which the substring is copied. Thus, @samp{abc} is copied from the string @code{"abcdefg"}. A negative number counts from the end of the string, so that @minus{}1 signifies the index of the last character of the string. For example: @example @group (substring "abcdefg" -3 -1) @result{} "ef" @end group @end example @noindent In this example, the index for @samp{e} is @minus{}3, the index for @samp{f} is @minus{}2, and the index for @samp{g} is @minus{}1. Therefore, @samp{e} and @samp{f} are included, and @samp{g} is excluded. When @code{nil} is used for @var{end}, it stands for the length of the string. Thus, @example @group (substring "abcdefg" -3 nil) @result{} "efg" @end group @end example Omitting the argument @var{end} is equivalent to specifying @code{nil}. It follows that @code{(substring @var{string} 0)} returns a copy of all of @var{string}. @example @group (substring "abcdefg" 0) @result{} "abcdefg" @end group @end example @noindent But we recommend @code{copy-sequence} for this purpose (@pxref{Sequence Functions}). If the characters copied from @var{string} have text properties, the properties are copied into the new string also. @xref{Text Properties}. @code{substring} also accepts a vector for the first argument. For example: @example (substring [a b (c) "d"] 1 3) @result{} [b (c)] @end example A @code{wrong-type-argument} error is signaled if @var{start} is not an integer or if @var{end} is neither an integer nor @code{nil}. An @code{args-out-of-range} error is signaled if @var{start} indicates a character following @var{end}, or if either integer is out of range for @var{string}. Contrast this function with @code{buffer-substring} (@pxref{Buffer Contents}), which returns a string containing a portion of the text in the current buffer. The beginning of a string is at index 0, but the beginning of a buffer is at index 1. @end defun @defun substring-no-properties string &optional start end This works like @code{substring} but discards all text properties from the value. Also, @var{start} may be omitted or @code{nil}, which is equivalent to 0. Thus, @w{@code{(substring-no-properties @var{string})}} returns a copy of @var{string}, with all text properties removed. @end defun @defun concat &rest sequences @cindex copying strings @cindex concatenating strings This function returns a new string consisting of the characters in the arguments passed to it (along with their text properties, if any). The arguments may be strings, lists of numbers, or vectors of numbers; they are not themselves changed. If @code{concat} receives no arguments, it returns an empty string. @example (concat "abc" "-def") @result{} "abc-def" (concat "abc" (list 120 121) [122]) @result{} "abcxyz" ;; @r{@code{nil} is an empty sequence.} (concat "abc" nil "-def") @result{} "abc-def" (concat "The " "quick brown " "fox.") @result{} "The quick brown fox." (concat) @result{} "" @end example @noindent This function always constructs a new string that is not @code{eq} to any existing string, except when the result is the empty string (to save space, Emacs makes only one empty multibyte string). For information about other concatenation functions, see the description of @code{mapconcat} in @ref{Mapping Functions}, @code{vconcat} in @ref{Vector Functions}, and @code{append} in @ref{Building Lists}. For concatenating individual command-line arguments into a string to be used as a shell command, see @ref{Shell Arguments, combine-and-quote-strings}. @end defun @defun split-string string &optional separators omit-nulls This function splits @var{string} into substrings based on the regular expression @var{separators} (@pxref{Regular Expressions}). Each match for @var{separators} defines a splitting point; the substrings between splitting points are made into a list, which is returned. If @var{omit-nulls} is @code{nil} (or omitted), the result contains null strings whenever there are two consecutive matches for @var{separators}, or a match is adjacent to the beginning or end of @var{string}. If @var{omit-nulls} is @code{t}, these null strings are omitted from the result. If @var{separators} is @code{nil} (or omitted), the default is the value of @code{split-string-default-separators}. As a special case, when @var{separators} is @code{nil} (or omitted), null strings are always omitted from the result. Thus: @example (split-string " two words ") @result{} ("two" "words") @end example The result is not @code{("" "two" "words" "")}, which would rarely be useful. If you need such a result, use an explicit value for @var{separators}: @example (split-string " two words " split-string-default-separators) @result{} ("" "two" "words" "") @end example More examples: @example (split-string "Soup is good food" "o") @result{} ("S" "up is g" "" "d f" "" "d") (split-string "Soup is good food" "o" t) @result{} ("S" "up is g" "d f" "d") (split-string "Soup is good food" "o+") @result{} ("S" "up is g" "d f" "d") @end example Empty matches do count, except that @code{split-string} will not look for a final empty match when it already reached the end of the string using a non-empty match or when @var{string} is empty: @example (split-string "aooob" "o*") @result{} ("" "a" "" "b" "") (split-string "ooaboo" "o*") @result{} ("" "" "a" "b" "") (split-string "" "") @result{} ("") @end example However, when @var{separators} can match the empty string, @var{omit-nulls} is usually @code{t}, so that the subtleties in the three previous examples are rarely relevant: @example (split-string "Soup is good food" "o*" t) @result{} ("S" "u" "p" " " "i" "s" " " "g" "d" " " "f" "d") (split-string "Nice doggy!" "" t) @result{} ("N" "i" "c" "e" " " "d" "o" "g" "g" "y" "!") (split-string "" "" t) @result{} nil @end example Somewhat odd, but predictable, behavior can occur for certain ``non-greedy'' values of @var{separators} that can prefer empty matches over non-empty matches. Again, such values rarely occur in practice: @example (split-string "ooo" "o*" t) @result{} nil (split-string "ooo" "\\|o+" t) @result{} ("o" "o" "o") @end example If you need to split a string into a list of individual command-line arguments suitable for @code{call-process} or @code{start-process}, see @ref{Shell Arguments, split-string-and-unquote}. @end defun @defvar split-string-default-separators The default value of @var{separators} for @code{split-string}. Its usual value is @w{@code{"[ \f\t\n\r\v]+"}}. @end defvar @node Modifying Strings @section Modifying Strings The most basic way to alter the contents of an existing string is with @code{aset} (@pxref{Array Functions}). @code{(aset @var{string} @var{idx} @var{char})} stores @var{char} into @var{string} at index @var{idx}. Each character occupies one or more bytes, and if @var{char} needs a different number of bytes from the character already present at that index, @code{aset} signals an error. A more powerful function is @code{store-substring}: @defun store-substring string idx obj This function alters part of the contents of the string @var{string}, by storing @var{obj} starting at index @var{idx}. The argument @var{obj} may be either a character or a (smaller) string. Since it is impossible to change the length of an existing string, it is an error if @var{obj} doesn't fit within @var{string}'s actual length, or if any new character requires a different number of bytes from the character currently present at that point in @var{string}. @end defun To clear out a string that contained a password, use @code{clear-string}: @defun clear-string string This makes @var{string} a unibyte string and clears its contents to zeros. It may also change @var{string}'s length. @end defun @need 2000 @node Text Comparison @section Comparison of Characters and Strings @cindex string equality @defun char-equal character1 character2 This function returns @code{t} if the arguments represent the same character, @code{nil} otherwise. This function ignores differences in case if @code{case-fold-search} is non-@code{nil}. @example (char-equal ?x ?x) @result{} t (let ((case-fold-search nil)) (char-equal ?x ?X)) @result{} nil @end example @end defun @defun string= string1 string2 This function returns @code{t} if the characters of the two strings match exactly. Symbols are also allowed as arguments, in which case the symbol names are used. Case is always significant, regardless of @code{case-fold-search}. This function is equivalent to @code{equal} for comparing two strings (@pxref{Equality Predicates}). In particular, the text properties of the two strings are ignored. But if either argument is not a string or symbol, an error is signaled. @example (string= "abc" "abc") @result{} t (string= "abc" "ABC") @result{} nil (string= "ab" "ABC") @result{} nil @end example For technical reasons, a unibyte and a multibyte string are @code{equal} if and only if they contain the same sequence of character codes and all these codes are either in the range 0 through 127 (@acronym{ASCII}) or 160 through 255 (@code{eight-bit-graphic}). However, when a unibyte string is converted to a multibyte string, all characters with codes in the range 160 through 255 are converted to characters with higher codes, whereas @acronym{ASCII} characters remain unchanged. Thus, a unibyte string and its conversion to multibyte are only @code{equal} if the string is all @acronym{ASCII}. Character codes 160 through 255 are not entirely proper in multibyte text, even though they can occur. As a consequence, the situation where a unibyte and a multibyte string are @code{equal} without both being all @acronym{ASCII} is a technical oddity that very few Emacs Lisp programmers ever get confronted with. @xref{Text Representations}. @end defun @defun string-equal string1 string2 @code{string-equal} is another name for @code{string=}. @end defun @cindex lexical comparison @defun string< string1 string2 @c (findex string< causes problems for permuted index!!) This function compares two strings a character at a time. It scans both the strings at the same time to find the first pair of corresponding characters that do not match. If the lesser character of these two is the character from @var{string1}, then @var{string1} is less, and this function returns @code{t}. If the lesser character is the one from @var{string2}, then @var{string1} is greater, and this function returns @code{nil}. If the two strings match entirely, the value is @code{nil}. Pairs of characters are compared according to their character codes. Keep in mind that lower case letters have higher numeric values in the @acronym{ASCII} character set than their upper case counterparts; digits and many punctuation characters have a lower numeric value than upper case letters. An @acronym{ASCII} character is less than any non-@acronym{ASCII} character; a unibyte non-@acronym{ASCII} character is always less than any multibyte non-@acronym{ASCII} character (@pxref{Text Representations}). @example @group (string< "abc" "abd") @result{} t (string< "abd" "abc") @result{} nil (string< "123" "abc") @result{} t @end group @end example When the strings have different lengths, and they match up to the length of @var{string1}, then the result is @code{t}. If they match up to the length of @var{string2}, the result is @code{nil}. A string of no characters is less than any other string. @example @group (string< "" "abc") @result{} t (string< "ab" "abc") @result{} t (string< "abc" "") @result{} nil (string< "abc" "ab") @result{} nil (string< "" "") @result{} nil @end group @end example Symbols are also allowed as arguments, in which case their print names are used. @end defun @defun string-lessp string1 string2 @code{string-lessp} is another name for @code{string<}. @end defun @defun string-prefix-p string1 string2 &optional ignore-case This function returns non-@code{nil} if @var{string1} is a prefix of @var{string2}; i.e., if @var{string2} starts with @var{string1}. If the optional argument @var{ignore-case} is non-@code{nil}, the comparison ignores case differences. @end defun @defun compare-strings string1 start1 end1 string2 start2 end2 &optional ignore-case This function compares a specified part of @var{string1} with a specified part of @var{string2}. The specified part of @var{string1} runs from index @var{start1} (inclusive) up to index @var{end1} (exclusive); @code{nil} for @var{start1} means the start of the string, while @code{nil} for @var{end1} means the length of the string. Likewise, the specified part of @var{string2} runs from index @var{start2} up to index @var{end2}. The strings are compared by the numeric values of their characters. For instance, @var{str1} is considered ``smaller than'' @var{str2} if its first differing character has a smaller numeric value. If @var{ignore-case} is non-@code{nil}, characters are converted to lower-case before comparing them. Unibyte strings are converted to multibyte for comparison (@pxref{Text Representations}), so that a unibyte string and its conversion to multibyte are always regarded as equal. If the specified portions of the two strings match, the value is @code{t}. Otherwise, the value is an integer which indicates how many leading characters agree, and which string is less. Its absolute value is one plus the number of characters that agree at the beginning of the two strings. The sign is negative if @var{string1} (or its specified portion) is less. @end defun @defun assoc-string key alist &optional case-fold This function works like @code{assoc}, except that @var{key} must be a string or symbol, and comparison is done using @code{compare-strings}. Symbols are converted to strings before testing. If @var{case-fold} is non-@code{nil}, it ignores case differences. Unlike @code{assoc}, this function can also match elements of the alist that are strings or symbols rather than conses. In particular, @var{alist} can be a list of strings or symbols rather than an actual alist. @xref{Association Lists}. @end defun See also the function @code{compare-buffer-substrings} in @ref{Comparing Text}, for a way to compare text in buffers. The function @code{string-match}, which matches a regular expression against a string, can be used for a kind of string comparison; see @ref{Regexp Search}. @node String Conversion @section Conversion of Characters and Strings @cindex conversion of strings This section describes functions for converting between characters, strings and integers. @code{format} (@pxref{Formatting Strings}) and @code{prin1-to-string} (@pxref{Output Functions}) can also convert Lisp objects into strings. @code{read-from-string} (@pxref{Input Functions}) can ``convert'' a string representation of a Lisp object into an object. The functions @code{string-to-multibyte} and @code{string-to-unibyte} convert the text representation of a string (@pxref{Converting Representations}). @xref{Documentation}, for functions that produce textual descriptions of text characters and general input events (@code{single-key-description} and @code{text-char-description}). These are used primarily for making help messages. @defun number-to-string number @cindex integer to string @cindex integer to decimal This function returns a string consisting of the printed base-ten representation of @var{number}, which may be an integer or a floating point number. The returned value starts with a minus sign if the argument is negative. @example (number-to-string 256) @result{} "256" @group (number-to-string -23) @result{} "-23" @end group (number-to-string -23.5) @result{} "-23.5" @end example @cindex int-to-string @code{int-to-string} is a semi-obsolete alias for this function. See also the function @code{format} in @ref{Formatting Strings}. @end defun @defun string-to-number string &optional base @cindex string to number This function returns the numeric value of the characters in @var{string}. If @var{base} is non-@code{nil}, it must be an integer between 2 and 16 (inclusive), and integers are converted in that base. If @var{base} is @code{nil}, then base ten is used. Floating point conversion only works in base ten; we have not implemented other radices for floating point numbers, because that would be much more work and does not seem useful. If @var{string} looks like an integer but its value is too large to fit into a Lisp integer, @code{string-to-number} returns a floating point result. The parsing skips spaces and tabs at the beginning of @var{string}, then reads as much of @var{string} as it can interpret as a number in the given base. (On some systems it ignores other whitespace at the beginning, not just spaces and tabs.) If the first character after the ignored whitespace is neither a digit in the given base, nor a plus or minus sign, nor the leading dot of a floating point number, this function returns 0. @example (string-to-number "256") @result{} 256 (string-to-number "25 is a perfect square.") @result{} 25 (string-to-number "X256") @result{} 0 (string-to-number "-4.5") @result{} -4.5 (string-to-number "1e5") @result{} 100000.0 @end example @findex string-to-int @code{string-to-int} is an obsolete alias for this function. @end defun @defun char-to-string character @cindex character to string This function returns a new string containing one character, @var{character}. This function is semi-obsolete because the function @code{string} is more general. @xref{Creating Strings}. @end defun @defun string-to-char string This function returns the first character in @var{string}. This mostly identical to @code{(aref string 0)}, except that it returns 0 if the string is empty. (The value is also 0 when the first character of @var{string} is the null character, @acronym{ASCII} code 0.) This function may be eliminated in the future if it does not seem useful enough to retain. @end defun Here are some other functions that can convert to or from a string: @table @code @item concat This function converts a vector or a list into a string. @xref{Creating Strings}. @item vconcat This function converts a string into a vector. @xref{Vector Functions}. @item append This function converts a string into a list. @xref{Building Lists}. @item byte-to-string This function converts a byte of character data into a unibyte string. @xref{Converting Representations}. @end table @node Formatting Strings @section Formatting Strings @cindex formatting strings @cindex strings, formatting them @dfn{Formatting} means constructing a string by substituting computed values at various places in a constant string. This constant string controls how the other values are printed, as well as where they appear; it is called a @dfn{format string}. Formatting is often useful for computing messages to be displayed. In fact, the functions @code{message} and @code{error} provide the same formatting feature described here; they differ from @code{format} only in how they use the result of formatting. @defun format string &rest objects This function returns a new string that is made by copying @var{string} and then replacing any format specification in the copy with encodings of the corresponding @var{objects}. The arguments @var{objects} are the computed values to be formatted. The characters in @var{string}, other than the format specifications, are copied directly into the output, including their text properties, if any. @end defun @cindex @samp{%} in format @cindex format specification A format specification is a sequence of characters beginning with a @samp{%}. Thus, if there is a @samp{%d} in @var{string}, the @code{format} function replaces it with the printed representation of one of the values to be formatted (one of the arguments @var{objects}). For example: @example @group (format "The value of fill-column is %d." fill-column) @result{} "The value of fill-column is 72." @end group @end example Since @code{format} interprets @samp{%} characters as format specifications, you should @emph{never} pass an arbitrary string as the first argument. This is particularly true when the string is generated by some Lisp code. Unless the string is @emph{known} to never include any @samp{%} characters, pass @code{"%s"}, described below, as the first argument, and the string as the second, like this: @example (format "%s" @var{arbitrary-string}) @end example If @var{string} contains more than one format specification, the format specifications correspond to successive values from @var{objects}. Thus, the first format specification in @var{string} uses the first such value, the second format specification uses the second such value, and so on. Any extra format specifications (those for which there are no corresponding values) cause an error. Any extra values to be formatted are ignored. Certain format specifications require values of particular types. If you supply a value that doesn't fit the requirements, an error is signaled. Here is a table of valid format specifications: @table @samp @item %s Replace the specification with the printed representation of the object, made without quoting (that is, using @code{princ}, not @code{prin1}---@pxref{Output Functions}). Thus, strings are represented by their contents alone, with no @samp{"} characters, and symbols appear without @samp{\} characters. If the object is a string, its text properties are copied into the output. The text properties of the @samp{%s} itself are also copied, but those of the object take priority. @item %S Replace the specification with the printed representation of the object, made with quoting (that is, using @code{prin1}---@pxref{Output Functions}). Thus, strings are enclosed in @samp{"} characters, and @samp{\} characters appear where necessary before special characters. @item %o @cindex integer to octal Replace the specification with the base-eight representation of an integer. @item %d Replace the specification with the base-ten representation of an integer. @item %x @itemx %X @cindex integer to hexadecimal Replace the specification with the base-sixteen representation of an integer. @samp{%x} uses lower case and @samp{%X} uses upper case. @item %c Replace the specification with the character which is the value given. @item %e Replace the specification with the exponential notation for a floating point number. @item %f Replace the specification with the decimal-point notation for a floating point number. @item %g Replace the specification with notation for a floating point number, using either exponential notation or decimal-point notation, whichever is shorter. @item %% Replace the specification with a single @samp{%}. This format specification is unusual in that it does not use a value. For example, @code{(format "%% %d" 30)} returns @code{"% 30"}. @end table Any other format character results in an @samp{Invalid format operation} error. Here are several examples: @example @group (format "The name of this buffer is %s." (buffer-name)) @result{} "The name of this buffer is strings.texi." (format "The buffer object prints as %s." (current-buffer)) @result{} "The buffer object prints as strings.texi." (format "The octal value of %d is %o, and the hex value is %x." 18 18 18) @result{} "The octal value of 18 is 22, and the hex value is 12." @end group @end example @cindex field width @cindex padding A specification can have a @dfn{width}, which is a decimal number between the @samp{%} and the specification character. If the printed representation of the object contains fewer characters than this width, @code{format} extends it with padding. The width specifier is ignored for the @samp{%%} specification. Any padding introduced by the width specifier normally consists of spaces inserted on the left: @example (format "%5d is padded on the left with spaces" 123) @result{} " 123 is padded on the left with spaces" @end example @noindent If the width is too small, @code{format} does not truncate the object's printed representation. Thus, you can use a width to specify a minimum spacing between columns with no risk of losing information. In the following three examples, @samp{%7s} specifies a minimum width of 7. In the first case, the string inserted in place of @samp{%7s} has only 3 letters, and needs 4 blank spaces as padding. In the second case, the string @code{"specification"} is 13 letters wide but is not truncated. @example @group (format "The word `%7s' has %d letters in it." "foo" (length "foo")) @result{} "The word ` foo' has 3 letters in it." (format "The word `%7s' has %d letters in it." "specification" (length "specification")) @result{} "The word `specification' has 13 letters in it." @end group @end example @cindex flags in format specifications Immediately after the @samp{%} and before the optional width specifier, you can also put certain @dfn{flag characters}. The flag @samp{+} inserts a plus sign before a positive number, so that it always has a sign. A space character as flag inserts a space before a positive number. (Otherwise, positive numbers start with the first digit.) These flags are useful for ensuring that positive numbers and negative numbers use the same number of columns. They are ignored except for @samp{%d}, @samp{%e}, @samp{%f}, @samp{%g}, and if both flags are used, @samp{+} takes precedence. The flag @samp{#} specifies an ``alternate form'' which depends on the format in use. For @samp{%o}, it ensures that the result begins with a @samp{0}. For @samp{%x} and @samp{%X}, it prefixes the result with @samp{0x} or @samp{0X}. For @samp{%e}, @samp{%f}, and @samp{%g}, the @samp{#} flag means include a decimal point even if the precision is zero. The flag @samp{0} ensures that the padding consists of @samp{0} characters instead of spaces. This flag is ignored for non-numerical specification characters like @samp{%s}, @samp{%S} and @samp{%c}. These specification characters accept the @samp{0} flag, but still pad with @emph{spaces}. The flag @samp{-} causes the padding inserted by the width specifier, if any, to be inserted on the right rather than the left. If both @samp{-} and @samp{0} are present, the @samp{0} flag is ignored. @example @group (format "%06d is padded on the left with zeros" 123) @result{} "000123 is padded on the left with zeros" (format "%-6d is padded on the right" 123) @result{} "123 is padded on the right" (format "The word `%-7s' actually has %d letters in it." "foo" (length "foo")) @result{} "The word `foo ' actually has 3 letters in it." @end group @end example @cindex precision in format specifications All the specification characters allow an optional @dfn{precision} before the character (after the width, if present). The precision is a decimal-point @samp{.} followed by a digit-string. For the floating-point specifications (@samp{%e}, @samp{%f}, @samp{%g}), the precision specifies how many decimal places to show; if zero, the decimal-point itself is also omitted. For @samp{%s} and @samp{%S}, the precision truncates the string to the given width, so @samp{%.3s} shows only the first three characters of the representation for @var{object}. Precision has no effect for other specification characters. @node Case Conversion @section Case Conversion in Lisp @cindex upper case @cindex lower case @cindex character case @cindex case conversion in Lisp The character case functions change the case of single characters or of the contents of strings. The functions normally convert only alphabetic characters (the letters @samp{A} through @samp{Z} and @samp{a} through @samp{z}, as well as non-@acronym{ASCII} letters); other characters are not altered. You can specify a different case conversion mapping by specifying a case table (@pxref{Case Tables}). These functions do not modify the strings that are passed to them as arguments. The examples below use the characters @samp{X} and @samp{x} which have @acronym{ASCII} codes 88 and 120 respectively. @defun downcase string-or-char This function converts @var{string-or-char}, which should be either a character or a string, to lower case. When @var{string-or-char} is a string, this function returns a new string in which each letter in the argument that is upper case is converted to lower case. When @var{string-or-char} is a character, this function returns the corresponding lower case character (an integer); if the original character is lower case, or is not a letter, the return value is equal to the original character. @example (downcase "The cat in the hat") @result{} "the cat in the hat" (downcase ?X) @result{} 120 @end example @end defun @defun upcase string-or-char This function converts @var{string-or-char}, which should be either a character or a string, to upper case. When @var{string-or-char} is a string, this function returns a new string in which each letter in the argument that is lower case is converted to upper case. When @var{string-or-char} is a character, this function returns the corresponding upper case character (an integer); if the original character is upper case, or is not a letter, the return value is equal to the original character. @example (upcase "The cat in the hat") @result{} "THE CAT IN THE HAT" (upcase ?x) @result{} 88 @end example @end defun @defun capitalize string-or-char @cindex capitalization This function capitalizes strings or characters. If @var{string-or-char} is a string, the function returns a new string whose contents are a copy of @var{string-or-char} in which each word has been capitalized. This means that the first character of each word is converted to upper case, and the rest are converted to lower case. The definition of a word is any sequence of consecutive characters that are assigned to the word constituent syntax class in the current syntax table (@pxref{Syntax Class Table}). When @var{string-or-char} is a character, this function does the same thing as @code{upcase}. @example @group (capitalize "The cat in the hat") @result{} "The Cat In The Hat" @end group @group (capitalize "THE 77TH-HATTED CAT") @result{} "The 77th-Hatted Cat" @end group @group (capitalize ?x) @result{} 88 @end group @end example @end defun @defun upcase-initials string-or-char If @var{string-or-char} is a string, this function capitalizes the initials of the words in @var{string-or-char}, without altering any letters other than the initials. It returns a new string whose contents are a copy of @var{string-or-char}, in which each word has had its initial letter converted to upper case. The definition of a word is any sequence of consecutive characters that are assigned to the word constituent syntax class in the current syntax table (@pxref{Syntax Class Table}). When the argument to @code{upcase-initials} is a character, @code{upcase-initials} has the same result as @code{upcase}. @example @group (upcase-initials "The CAT in the hAt") @result{} "The CAT In The HAt" @end group @end example @end defun @xref{Text Comparison}, for functions that compare strings; some of them ignore case differences, or can optionally ignore case differences. @node Case Tables @section The Case Table You can customize case conversion by installing a special @dfn{case table}. A case table specifies the mapping between upper case and lower case letters. It affects both the case conversion functions for Lisp objects (see the previous section) and those that apply to text in the buffer (@pxref{Case Changes}). Each buffer has a case table; there is also a standard case table which is used to initialize the case table of new buffers. A case table is a char-table (@pxref{Char-Tables}) whose subtype is @code{case-table}. This char-table maps each character into the corresponding lower case character. It has three extra slots, which hold related tables: @table @var @item upcase The upcase table maps each character into the corresponding upper case character. @item canonicalize The canonicalize table maps all of a set of case-related characters into a particular member of that set. @item equivalences The equivalences table maps each one of a set of case-related characters into the next character in that set. @end table In simple cases, all you need to specify is the mapping to lower-case; the three related tables will be calculated automatically from that one. For some languages, upper and lower case letters are not in one-to-one correspondence. There may be two different lower case letters with the same upper case equivalent. In these cases, you need to specify the maps for both lower case and upper case. The extra table @var{canonicalize} maps each character to a canonical equivalent; any two characters that are related by case-conversion have the same canonical equivalent character. For example, since @samp{a} and @samp{A} are related by case-conversion, they should have the same canonical equivalent character (which should be either @samp{a} for both of them, or @samp{A} for both of them). The extra table @var{equivalences} is a map that cyclically permutes each equivalence class (of characters with the same canonical equivalent). (For ordinary @acronym{ASCII}, this would map @samp{a} into @samp{A} and @samp{A} into @samp{a}, and likewise for each set of equivalent characters.) When constructing a case table, you can provide @code{nil} for @var{canonicalize}; then Emacs fills in this slot from the lower case and upper case mappings. You can also provide @code{nil} for @var{equivalences}; then Emacs fills in this slot from @var{canonicalize}. In a case table that is actually in use, those components are non-@code{nil}. Do not try to specify @var{equivalences} without also specifying @var{canonicalize}. Here are the functions for working with case tables: @defun case-table-p object This predicate returns non-@code{nil} if @var{object} is a valid case table. @end defun @defun set-standard-case-table table This function makes @var{table} the standard case table, so that it will be used in any buffers created subsequently. @end defun @defun standard-case-table This returns the standard case table. @end defun @defun current-case-table This function returns the current buffer's case table. @end defun @defun set-case-table table This sets the current buffer's case table to @var{table}. @end defun @defmac with-case-table table body@dots{} The @code{with-case-table} macro saves the current case table, makes @var{table} the current case table, evaluates the @var{body} forms, and finally restores the case table. The return value is the value of the last form in @var{body}. The case table is restored even in case of an abnormal exit via @code{throw} or error (@pxref{Nonlocal Exits}). @end defmac Some language environments modify the case conversions of @acronym{ASCII} characters; for example, in the Turkish language environment, the @acronym{ASCII} character @samp{I} is downcased into a Turkish ``dotless i''. This can interfere with code that requires ordinary @acronym{ASCII} case conversion, such as implementations of @acronym{ASCII}-based network protocols. In that case, use the @code{with-case-table} macro with the variable @var{ascii-case-table}, which stores the unmodified case table for the @acronym{ASCII} character set. @defvar ascii-case-table The case table for the @acronym{ASCII} character set. This should not be modified by any language environment settings. @end defvar The following three functions are convenient subroutines for packages that define non-@acronym{ASCII} character sets. They modify the specified case table @var{case-table}; they also modify the standard syntax table. @xref{Syntax Tables}. Normally you would use these functions to change the standard case table. @defun set-case-syntax-pair uc lc case-table This function specifies a pair of corresponding letters, one upper case and one lower case. @end defun @defun set-case-syntax-delims l r case-table This function makes characters @var{l} and @var{r} a matching pair of case-invariant delimiters. @end defun @defun set-case-syntax char syntax case-table This function makes @var{char} case-invariant, with syntax @var{syntax}. @end defun @deffn Command describe-buffer-case-table This command displays a description of the contents of the current buffer's case table. @end deffn