@c -*-texinfo-*- @c This is part of the GNU Emacs Lisp Reference Manual. @c Copyright (C) 1998-1999, 2001-2012 Free Software Foundation, Inc. @c See the file elisp.texi for copying conditions. @setfilename ../../info/characters @node Non-ASCII Characters, Searching and Matching, Text, Top @chapter Non-@acronym{ASCII} Characters @cindex multibyte characters @cindex characters, multi-byte @cindex non-@acronym{ASCII} characters This chapter covers the special issues relating to characters and how they are stored in strings and buffers. @menu * Text Representations:: How Emacs represents text. * Converting Representations:: Converting unibyte to multibyte and vice versa. * Selecting a Representation:: Treating a byte sequence as unibyte or multi. * Character Codes:: How unibyte and multibyte relate to codes of individual characters. * Character Properties:: Character attributes that define their behavior and handling. * Character Sets:: The space of possible character codes is divided into various character sets. * Scanning Charsets:: Which character sets are used in a buffer? * Translation of Characters:: Translation tables are used for conversion. * Coding Systems:: Coding systems are conversions for saving files. * Input Methods:: Input methods allow users to enter various non-ASCII characters without special keyboards. * Locales:: Interacting with the POSIX locale. @end menu @node Text Representations @section Text Representations @cindex text representation Emacs buffers and strings support a large repertoire of characters from many different scripts, allowing users to type and display text in almost any known written language. @cindex character codepoint @cindex codespace @cindex Unicode To support this multitude of characters and scripts, Emacs closely follows the @dfn{Unicode Standard}. The Unicode Standard assigns a unique number, called a @dfn{codepoint}, to each and every character. The range of codepoints defined by Unicode, or the Unicode @dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation), inclusive. Emacs extends this range with codepoints in the range @code{#x110000..#x3FFFFF}, which it uses for representing characters that are not unified with Unicode and @dfn{raw 8-bit bytes} that cannot be interpreted as characters. Thus, a character codepoint in Emacs is a 22-bit integer number. @cindex internal representation of characters @cindex characters, representation in buffers and strings @cindex multibyte text To conserve memory, Emacs does not hold fixed-length 22-bit numbers that are codepoints of text characters within buffers and strings. Rather, Emacs uses a variable-length internal representation of characters, that stores each character as a sequence of 1 to 5 8-bit bytes, depending on the magnitude of its codepoint@footnote{ This internal representation is based on one of the encodings defined by the Unicode Standard, called @dfn{UTF-8}, for representing any Unicode codepoint, but Emacs extends UTF-8 to represent the additional codepoints it uses for raw 8-bit bytes and characters not unified with Unicode.}. For example, any @acronym{ASCII} character takes up only 1 byte, a Latin-1 character takes up 2 bytes, etc. We call this representation of text @dfn{multibyte}. Outside Emacs, characters can be represented in many different encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts between these external encodings and its internal representation, as appropriate, when it reads text into a buffer or a string, or when it writes text to a disk file or passes it to some other process. Occasionally, Emacs needs to hold and manipulate encoded text or binary non-text data in its buffers or strings. For example, when Emacs visits a file, it first reads the file's text verbatim into a buffer, and only then converts it to the internal representation. Before the conversion, the buffer holds encoded text. @cindex unibyte text Encoded text is not really text, as far as Emacs is concerned, but rather a sequence of raw 8-bit bytes. We call buffers and strings that hold encoded text @dfn{unibyte} buffers and strings, because Emacs treats them as a sequence of individual bytes. Usually, Emacs displays unibyte buffers and strings as octal codes such as @code{\237}. We recommend that you never use unibyte buffers and strings except for manipulating encoded text or binary non-text data. In a buffer, the buffer-local value of the variable @code{enable-multibyte-characters} specifies the representation used. The representation for a string is determined and recorded in the string when the string is constructed. @defvar enable-multibyte-characters This variable specifies the current buffer's text representation. If it is non-@code{nil}, the buffer contains multibyte text; otherwise, it contains unibyte encoded text or binary non-text data. You cannot set this variable directly; instead, use the function @code{set-buffer-multibyte} to change a buffer's representation. @end defvar @defun position-bytes position Buffer positions are measured in character units. This function returns the byte-position corresponding to buffer position @var{position} in the current buffer. This is 1 at the start of the buffer, and counts upward in bytes. If @var{position} is out of range, the value is @code{nil}. @end defun @defun byte-to-position byte-position Return the buffer position, in character units, corresponding to given @var{byte-position} in the current buffer. If @var{byte-position} is out of range, the value is @code{nil}. In a multibyte buffer, an arbitrary value of @var{byte-position} can be not at character boundary, but inside a multibyte sequence representing a single character; in this case, this function returns the buffer position of the character whose multibyte sequence includes @var{byte-position}. In other words, the value does not change for all byte positions that belong to the same character. @end defun @defun multibyte-string-p string Return @code{t} if @var{string} is a multibyte string, @code{nil} otherwise. @end defun @defun string-bytes string @cindex string, number of bytes This function returns the number of bytes in @var{string}. If @var{string} is a multibyte string, this can be greater than @code{(length @var{string})}. @end defun @defun unibyte-string &rest bytes This function concatenates all its argument @var{bytes} and makes the result a unibyte string. @end defun @node Converting Representations @section Converting Text Representations Emacs can convert unibyte text to multibyte; it can also convert multibyte text to unibyte, provided that the multibyte text contains only @acronym{ASCII} and 8-bit raw bytes. In general, these conversions happen when inserting text into a buffer, or when putting text from several strings together in one string. You can also explicitly convert a string's contents to either representation. Emacs chooses the representation for a string based on the text from which it is constructed. The general rule is to convert unibyte text to multibyte text when combining it with other multibyte text, because the multibyte representation is more general and can hold whatever characters the unibyte text has. When inserting text into a buffer, Emacs converts the text to the buffer's representation, as specified by @code{enable-multibyte-characters} in that buffer. In particular, when you insert multibyte text into a unibyte buffer, Emacs converts the text to unibyte, even though this conversion cannot in general preserve all the characters that might be in the multibyte text. The other natural alternative, to convert the buffer contents to multibyte, is not acceptable because the buffer's representation is a choice made by the user that cannot be overridden automatically. Converting unibyte text to multibyte text leaves @acronym{ASCII} characters unchanged, and converts bytes with codes 128 through 255 to the multibyte representation of raw eight-bit bytes. Converting multibyte text to unibyte converts all @acronym{ASCII} and eight-bit characters to their single-byte form, but loses information for non-@acronym{ASCII} characters by discarding all but the low 8 bits of each character's codepoint. Converting unibyte text to multibyte and back to unibyte reproduces the original unibyte text. The next two functions either return the argument @var{string}, or a newly created string with no text properties. @defun string-to-multibyte string This function returns a multibyte string containing the same sequence of characters as @var{string}. If @var{string} is a multibyte string, it is returned unchanged. The function assumes that @var{string} includes only @acronym{ASCII} characters and raw 8-bit bytes; the latter are converted to their multibyte representation corresponding to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive (@pxref{Text Representations, codepoints}). @end defun @defun string-to-unibyte string This function returns a unibyte string containing the same sequence of characters as @var{string}. It signals an error if @var{string} contains a non-@acronym{ASCII} character. If @var{string} is a unibyte string, it is returned unchanged. Use this function for @var{string} arguments that contain only @acronym{ASCII} and eight-bit characters. @end defun @defun byte-to-string byte @cindex byte to string This function returns a unibyte string containing a single byte of character data, @var{character}. It signals an error if @var{character} is not an integer between 0 and 255. @end defun @defun multibyte-char-to-unibyte char This converts the multibyte character @var{char} to a unibyte character, and returns that character. If @var{char} is neither @acronym{ASCII} nor eight-bit, the function returns -1. @end defun @defun unibyte-char-to-multibyte char This convert the unibyte character @var{char} to a multibyte character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit byte. @end defun @node Selecting a Representation @section Selecting a Representation Sometimes it is useful to examine an existing buffer or string as multibyte when it was unibyte, or vice versa. @defun set-buffer-multibyte multibyte Set the representation type of the current buffer. If @var{multibyte} is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte} is @code{nil}, the buffer becomes unibyte. This function leaves the buffer contents unchanged when viewed as a sequence of bytes. As a consequence, it can change the contents viewed as characters; for instance, a sequence of three bytes which is treated as one character in multibyte representation will count as three characters in unibyte representation. Eight-bit characters representing raw bytes are an exception. They are represented by one byte in a unibyte buffer, but when the buffer is set to multibyte, they are converted to two-byte sequences, and vice versa. This function sets @code{enable-multibyte-characters} to record which representation is in use. It also adjusts various data in the buffer (including overlays, text properties and markers) so that they cover the same text as they did before. You cannot use @code{set-buffer-multibyte} on an indirect buffer, because indirect buffers always inherit the representation of the base buffer. @end defun @defun string-as-unibyte string If @var{string} is already a unibyte string, this function returns @var{string} itself. Otherwise, it returns a new string with the same bytes as @var{string}, but treating each byte as a separate character (so that the value may have more characters than @var{string}); as an exception, each eight-bit character representing a raw byte is converted into a single byte. The newly-created string contains no text properties. @end defun @defun string-as-multibyte string If @var{string} is a multibyte string, this function returns @var{string} itself. Otherwise, it returns a new string with the same bytes as @var{string}, but treating each multibyte sequence as one character. This means that the value may have fewer characters than @var{string} has. If a byte sequence in @var{string} is invalid as a multibyte representation of a single character, each byte in the sequence is treated as a raw 8-bit byte. The newly-created string contains no text properties. @end defun @node Character Codes @section Character Codes @cindex character codes The unibyte and multibyte text representations use different character codes. The valid character codes for unibyte representation range from 0 to @code{#xFF} (255)---the values that can fit in one byte. The valid character codes for multibyte representation range from 0 to @code{#x3FFFFF}. In this code space, values 0 through @code{#x7F} (127) are for @acronym{ASCII} characters, and values @code{#x80} (128) through @code{#x3FFF7F} (4194175) are for non-@acronym{ASCII} characters. Emacs character codes are a superset of the Unicode standard. Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode characters of the same codepoint; values @code{#x110000} (1114112) through @code{#x3FFF7F} (4194175) represent characters that are not unified with Unicode; and values @code{#x3FFF80} (4194176) through @code{#x3FFFFF} (4194303) represent eight-bit raw bytes. @defun characterp charcode This returns @code{t} if @var{charcode} is a valid character, and @code{nil} otherwise. @example @group (characterp 65) @result{} t @end group @group (characterp 4194303) @result{} t @end group @group (characterp 4194304) @result{} nil @end group @end example @end defun @cindex maximum value of character codepoint @cindex codepoint, largest value @defun max-char This function returns the largest value that a valid character codepoint can have. @example @group (characterp (max-char)) @result{} t @end group @group (characterp (1+ (max-char))) @result{} nil @end group @end example @end defun @defun get-byte &optional pos string This function returns the byte at character position @var{pos} in the current buffer. If the current buffer is unibyte, this is literally the byte at that position. If the buffer is multibyte, byte values of @acronym{ASCII} characters are the same as character codepoints, whereas eight-bit raw bytes are converted to their 8-bit codes. The function signals an error if the character at @var{pos} is non-@acronym{ASCII}. The optional argument @var{string} means to get a byte value from that string instead of the current buffer. @end defun @node Character Properties @section Character Properties @cindex character properties A @dfn{character property} is a named attribute of a character that specifies how the character behaves and how it should be handled during text processing and display. Thus, character properties are an important part of specifying the character's semantics. On the whole, Emacs follows the Unicode Standard in its implementation of character properties. In particular, Emacs supports the @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property Model}, and the Emacs character property database is derived from the Unicode Character Database (@acronym{UCD}). See the @uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character Properties chapter of the Unicode Standard}, for a detailed description of Unicode character properties and their meaning. This section assumes you are already familiar with that chapter of the Unicode Standard, and want to apply that knowledge to Emacs Lisp programs. In Emacs, each property has a name, which is a symbol, and a set of possible values, whose types depend on the property; if a character does not have a certain property, the value is @code{nil}. As a general rule, the names of character properties in Emacs are produced from the corresponding Unicode properties by downcasing them and replacing each @samp{_} character with a dash @samp{-}. For example, @code{Canonical_Combining_Class} becomes @code{canonical-combining-class}. However, sometimes we shorten the names to make their use easier. @cindex unassigned character codepoints Some codepoints are left @dfn{unassigned} by the @acronym{UCD}---they don't correspond to any character. The Unicode Standard defines default values of properties for such codepoints; they are mentioned below for each property. Here is the full list of value types for all the character properties that Emacs knows about: @table @code @item name Corresponds to the @code{Name} Unicode property. The value is a string consisting of upper-case Latin letters A to Z, digits, spaces, and hyphen @samp{-} characters. For unassigned codepoints, the value is an empty string. @cindex unicode general category @item general-category Corresponds to the @code{General_Category} Unicode property. The value is a symbol whose name is a 2-letter abbreviation of the character's classification. For unassigned codepoints, the value is @code{Cn}. @item canonical-combining-class Corresponds to the @code{Canonical_Combining_Class} Unicode property. The value is an integer number. For unassigned codepoints, the value is zero. @cindex bidirectional class of characters @item bidi-class Corresponds to the Unicode @code{Bidi_Class} property. The value is a symbol whose name is the Unicode @dfn{directional type} of the character. Emacs uses this property when it reorders bidirectional text for display (@pxref{Bidirectional Display}). For unassigned codepoints, the value depends on the code blocks to which the codepoint belongs: most unassigned codepoints get the value of @code{L} (strong L), but some get values of @code{AL} (Arabic letter) or @code{R} (strong R). @item decomposition Corresponds to the Unicode @code{Decomposition_Type} and @code{Decomposition_Value} properties. The value is a list, whose first element may be a symbol representing a compatibility formatting tag, such as @code{small}@footnote{The Unicode specification writes these tag names inside @samp{<..>} brackets, but the tag names in Emacs do not include the brackets; e.g.@: Unicode specifies @samp{} where Emacs uses @samp{small}. }; the other elements are characters that give the compatibility decomposition sequence of this character. For unassigned codepoints, the value is the character itself. @item decimal-digit-value Corresponds to the Unicode @code{Numeric_Value} property for characters whose @code{Numeric_Type} is @samp{Digit}. The value is an integer number. For unassigned codepoints, the value is @code{nil}, which means @acronym{NaN}, or ``not-a-number''. @item digit-value Corresponds to the Unicode @code{Numeric_Value} property for characters whose @code{Numeric_Type} is @samp{Decimal}. The value is an integer number. Examples of such characters include compatibility subscript and superscript digits, for which the value is the corresponding number. For unassigned codepoints, the value is @code{nil}, which means @acronym{NaN}. @item numeric-value Corresponds to the Unicode @code{Numeric_Value} property for characters whose @code{Numeric_Type} is @samp{Numeric}. The value of this property is an integer or a floating-point number. Examples of characters that have this property include fractions, subscripts, superscripts, Roman numerals, currency numerators, and encircled numbers. For example, the value of this property for the character @code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}. For unassigned codepoints, the value is @code{nil}, which means @acronym{NaN}. @cindex mirroring of characters @item mirrored Corresponds to the Unicode @code{Bidi_Mirrored} property. The value of this property is a symbol, either @code{Y} or @code{N}. For unassigned codepoints, the value is @code{N}. @item mirroring Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The value of this property is a character whose glyph represents the mirror image of the character's glyph, or @code{nil} if there's no defined mirroring glyph. All the characters whose @code{mirrored} property is @code{N} have @code{nil} as their @code{mirroring} property; however, some characters whose @code{mirrored} property is @code{Y} also have @code{nil} for @code{mirroring}, because no appropriate characters exist with mirrored glyphs. Emacs uses this property to display mirror images of characters when appropriate (@pxref{Bidirectional Display}). For unassigned codepoints, the value is @code{nil}. @item old-name Corresponds to the Unicode @code{Unicode_1_Name} property. The value is a string. For unassigned codepoints, the value is an empty string. @item iso-10646-comment Corresponds to the Unicode @code{ISO_Comment} property. The value is a string. For unassigned codepoints, the value is an empty string. @item uppercase Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property. The value of this property is a single character. For unassigned codepoints, the value is @code{nil}, which means the character itself. @item lowercase Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property. The value of this property is a single character. For unassigned codepoints, the value is @code{nil}, which means the character itself. @item titlecase Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property. @dfn{Title case} is a special form of a character used when the first character of a word needs to be capitalized. The value of this property is a single character. For unassigned codepoints, the value is @code{nil}, which means the character itself. @end table @defun get-char-code-property char propname This function returns the value of @var{char}'s @var{propname} property. @example @group (get-char-code-property ? 'general-category) @result{} Zs @end group @group (get-char-code-property ?1 'general-category) @result{} Nd @end group @group ;; subscript 4 (get-char-code-property ?\u2084 'digit-value) @result{} 4 @end group @group ;; one fifth (get-char-code-property ?\u2155 'numeric-value) @result{} 0.2 @end group @group ;; Roman IV (get-char-code-property ?\u2163 'numeric-value) @result{} 4 @end group @end example @end defun @defun char-code-property-description prop value This function returns the description string of property @var{prop}'s @var{value}, or @code{nil} if @var{value} has no description. @example @group (char-code-property-description 'general-category 'Zs) @result{} "Separator, Space" @end group @group (char-code-property-description 'general-category 'Nd) @result{} "Number, Decimal Digit" @end group @group (char-code-property-description 'numeric-value '1/5) @result{} nil @end group @end example @end defun @defun put-char-code-property char propname value This function stores @var{value} as the value of the property @var{propname} for the character @var{char}. @end defun @defvar unicode-category-table The value of this variable is a char-table (@pxref{Char-Tables}) that specifies, for each character, its Unicode @code{General_Category} property as a symbol. @end defvar @defvar char-script-table The value of this variable is a char-table that specifies, for each character, a symbol whose name is the script to which the character belongs, according to the Unicode Standard classification of the Unicode code space into script-specific blocks. This char-table has a single extra slot whose value is the list of all script symbols. @end defvar @defvar char-width-table The value of this variable is a char-table that specifies the width of each character in columns that it will occupy on the screen. @end defvar @defvar printable-chars The value of this variable is a char-table that specifies, for each character, whether it is printable or not. That is, if evaluating @code{(aref printable-chars char)} results in @code{t}, the character is printable, and if it results in @code{nil}, it is not. @end defvar @node Character Sets @section Character Sets @cindex character sets @cindex charset @cindex coded character set An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters in which each character is assigned a numeric code point. (The Unicode Standard calls this a @dfn{coded character set}.) Each Emacs charset has a name which is a symbol. A single character can belong to any number of different character sets, but it will generally have a different code point in each charset. Examples of character sets include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and @code{windows-1255}. The code point assigned to a character in a charset is usually different from its code point used in Emacs buffers and strings. @cindex @code{emacs}, a charset @cindex @code{unicode}, a charset @cindex @code{eight-bit}, a charset Emacs defines several special character sets. The character set @code{unicode} includes all the characters whose Emacs code points are in the range @code{0..#x10FFFF}. The character set @code{emacs} includes all @acronym{ASCII} and non-@acronym{ASCII} characters. Finally, the @code{eight-bit} charset includes the 8-bit raw bytes; Emacs uses it to represent raw bytes encountered in text. @defun charsetp object Returns @code{t} if @var{object} is a symbol that names a character set, @code{nil} otherwise. @end defun @defvar charset-list The value is a list of all defined character set names. @end defvar @defun charset-priority-list &optional highestp This functions returns a list of all defined character sets ordered by their priority. If @var{highestp} is non-@code{nil}, the function returns a single character set of the highest priority. @end defun @defun set-charset-priority &rest charsets This function makes @var{charsets} the highest priority character sets. @end defun @defun char-charset character &optional restriction This function returns the name of the character set of highest priority that @var{character} belongs to. @acronym{ASCII} characters are an exception: for them, this function always returns @code{ascii}. If @var{restriction} is non-@code{nil}, it should be a list of charsets to search. Alternatively, it can be a coding system, in which case the returned charset must be supported by that coding system (@pxref{Coding Systems}). @end defun @defun charset-plist charset This function returns the property list of the character set @var{charset}. Although @var{charset} is a symbol, this is not the same as the property list of that symbol. Charset properties include important information about the charset, such as its documentation string, short name, etc. @end defun @defun put-charset-property charset propname value This function sets the @var{propname} property of @var{charset} to the given @var{value}. @end defun @defun get-charset-property charset propname This function returns the value of @var{charset}s property @var{propname}. @end defun @deffn Command list-charset-chars charset This command displays a list of characters in the character set @var{charset}. @end deffn Emacs can convert between its internal representation of a character and the character's codepoint in a specific charset. The following two functions support these conversions. @c FIXME: decode-char and encode-char accept and ignore an additional @c argument @var{restriction}. When that argument actually makes a @c difference, it should be documented here. @defun decode-char charset code-point This function decodes a character that is assigned a @var{code-point} in @var{charset}, to the corresponding Emacs character, and returns it. If @var{charset} doesn't contain a character of that code point, the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp integer (@pxref{Integer Basics, most-positive-fixnum}), it can be specified as a cons cell @code{(@var{high} . @var{low})}, where @var{low} are the lower 16 bits of the value and @var{high} are the high 16 bits. @end defun @defun encode-char char charset This function returns the code point assigned to the character @var{char} in @var{charset}. If the result does not fit in a Lisp integer, it is returned as a cons cell @code{(@var{high} . @var{low})} that fits the second argument of @code{decode-char} above. If @var{charset} doesn't have a codepoint for @var{char}, the value is @code{nil}. @end defun The following function comes in handy for applying a certain function to all or part of the characters in a charset: @defun map-charset-chars function charset &optional arg from-code to-code Call @var{function} for characters in @var{charset}. @var{function} is called with two arguments. The first one is a cons cell @code{(@var{from} . @var{to})}, where @var{from} and @var{to} indicate a range of characters contained in charset. The second argument passed to @var{function} is @var{arg}. By default, the range of codepoints passed to @var{function} includes all the characters in @var{charset}, but optional arguments @var{from-code} and @var{to-code} limit that to the range of characters between these two codepoints of @var{charset}. If either of them is @code{nil}, it defaults to the first or last codepoint of @var{charset}, respectively. @end defun @node Scanning Charsets @section Scanning for Character Sets Sometimes it is useful to find out which character set a particular character belongs to. One use for this is in determining which coding systems (@pxref{Coding Systems}) are capable of representing all of the text in question; another is to determine the font(s) for displaying that text. @defun charset-after &optional pos This function returns the charset of highest priority containing the character at position @var{pos} in the current buffer. If @var{pos} is omitted or @code{nil}, it defaults to the current value of point. If @var{pos} is out of range, the value is @code{nil}. @end defun @defun find-charset-region beg end &optional translation This function returns a list of the character sets of highest priority that contain characters in the current buffer between positions @var{beg} and @var{end}. The optional argument @var{translation} specifies a translation table to use for scanning the text (@pxref{Translation of Characters}). If it is non-@code{nil}, then each character in the region is translated through this table, and the value returned describes the translated characters instead of the characters actually in the buffer. @end defun @defun find-charset-string string &optional translation This function returns a list of character sets of highest priority that contain characters in @var{string}. It is just like @code{find-charset-region}, except that it applies to the contents of @var{string} instead of part of the current buffer. @end defun @node Translation of Characters @section Translation of Characters @cindex character translation tables @cindex translation tables A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that specifies a mapping of characters into characters. These tables are used in encoding and decoding, and for other purposes. Some coding systems specify their own particular translation tables; there are also default translation tables which apply to all other coding systems. A translation table has two extra slots. The first is either @code{nil} or a translation table that performs the reverse translation; the second is the maximum number of characters to look up for translating sequences of characters (see the description of @code{make-translation-table-from-alist} below). @defun make-translation-table &rest translations This function returns a translation table based on the argument @var{translations}. Each element of @var{translations} should be a list of elements of the form @code{(@var{from} . @var{to})}; this says to translate the character @var{from} into @var{to}. The arguments and the forms in each argument are processed in order, and if a previous form already translates @var{to} to some other character, say @var{to-alt}, @var{from} is also translated to @var{to-alt}. @end defun During decoding, the translation table's translations are applied to the characters that result from ordinary decoding. If a coding system has the property @code{:decode-translation-table}, that specifies the translation table to use, or a list of translation tables to apply in sequence. (This is a property of the coding system, as returned by @code{coding-system-get}, not a property of the symbol that is the coding system's name. @xref{Coding System Basics,, Basic Concepts of Coding Systems}.) Finally, if @code{standard-translation-table-for-decode} is non-@code{nil}, the resulting characters are translated by that table. During encoding, the translation table's translations are applied to the characters in the buffer, and the result of translation is actually encoded. If a coding system has property @code{:encode-translation-table}, that specifies the translation table to use, or a list of translation tables to apply in sequence. In addition, if the variable @code{standard-translation-table-for-encode} is non-@code{nil}, it specifies the translation table to use for translating the result. @defvar standard-translation-table-for-decode This is the default translation table for decoding. If a coding systems specifies its own translation tables, the table that is the value of this variable, if non-@code{nil}, is applied after them. @end defvar @defvar standard-translation-table-for-encode This is the default translation table for encoding. If a coding systems specifies its own translation tables, the table that is the value of this variable, if non-@code{nil}, is applied after them. @end defvar @defvar translation-table-for-input Self-inserting characters are translated through this translation table before they are inserted. Search commands also translate their input through this table, so they can compare more reliably with what's in the buffer. This variable automatically becomes buffer-local when set. @end defvar @defun make-translation-table-from-vector vec This function returns a translation table made from @var{vec} that is an array of 256 elements to map bytes (values 0 through #xFF) to characters. Elements may be @code{nil} for untranslated bytes. The returned table has a translation table for reverse mapping in the first extra slot, and the value @code{1} in the second extra slot. This function provides an easy way to make a private coding system that maps each byte to a specific character. You can specify the returned table and the reverse translation table using the properties @code{:decode-translation-table} and @code{:encode-translation-table} respectively in the @var{props} argument to @code{define-coding-system}. @end defun @defun make-translation-table-from-alist alist This function is similar to @code{make-translation-table} but returns a complex translation table rather than a simple one-to-one mapping. Each element of @var{alist} is of the form @code{(@var{from} . @var{to})}, where @var{from} and @var{to} are either characters or vectors specifying a sequence of characters. If @var{from} is a character, that character is translated to @var{to} (i.e.@: to a character or a character sequence). If @var{from} is a vector of characters, that sequence is translated to @var{to}. The returned table has a translation table for reverse mapping in the first extra slot, and the maximum length of all the @var{from} character sequences in the second extra slot. @end defun @node Coding Systems @section Coding Systems @cindex coding system When Emacs reads or writes a file, and when Emacs sends text to a subprocess or receives text from a subprocess, it normally performs character code conversion and end-of-line conversion as specified by a particular @dfn{coding system}. How to define a coding system is an arcane matter, and is not documented here. @menu * Coding System Basics:: Basic concepts. * Encoding and I/O:: How file I/O functions handle coding systems. * Lisp and Coding Systems:: Functions to operate on coding system names. * User-Chosen Coding Systems:: Asking the user to choose a coding system. * Default Coding Systems:: Controlling the default choices. * Specifying Coding Systems:: Requesting a particular coding system for a single file operation. * Explicit Encoding:: Encoding or decoding text without doing I/O. * Terminal I/O Encoding:: Use of encoding for terminal I/O. * MS-DOS File Types:: How DOS "text" and "binary" files relate to coding systems. @end menu @node Coding System Basics @subsection Basic Concepts of Coding Systems @cindex character code conversion @dfn{Character code conversion} involves conversion between the internal representation of characters used inside Emacs and some other encoding. Emacs supports many different encodings, in that it can convert to and from them. For example, it can convert text to or from encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some cases, Emacs supports several alternative encodings for the same characters; for example, there are three coding systems for the Cyrillic (Russian) alphabet: ISO, Alternativnyj, and KOI8. Every coding system specifies a particular set of character code conversions, but the coding system @code{undecided} is special: it leaves the choice unspecified, to be chosen heuristically for each file, based on the file's data. In general, a coding system doesn't guarantee roundtrip identity: decoding a byte sequence using coding system, then encoding the resulting text in the same coding system, can produce a different byte sequence. But some coding systems do guarantee that the byte sequence will be the same as what you originally decoded. Here are a few examples: @quotation iso-8859-1, utf-8, big5, shift_jis, euc-jp @end quotation Encoding buffer text and then decoding the result can also fail to reproduce the original text. For instance, if you encode a character with a coding system which does not support that character, the result is unpredictable, and thus decoding it using the same coding system may produce a different text. Currently, Emacs can't report errors that result from encoding unsupported characters. @cindex EOL conversion @cindex end-of-line conversion @cindex line end conversion @dfn{End of line conversion} handles three different conventions used on various systems for representing end of line in files. The Unix convention, used on GNU and Unix systems, is to use the linefeed character (also called newline). The DOS convention, used on MS-Windows and MS-DOS systems, is to use a carriage-return and a linefeed at the end of a line. The Mac convention is to use just carriage-return. @cindex base coding system @cindex variant coding system @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line conversion unspecified, to be chosen based on the data. @dfn{Variant coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and @code{latin-1-mac} specify the end-of-line conversion explicitly as well. Most base coding systems have three corresponding variants whose names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}. @vindex raw-text@r{ coding system} The coding system @code{raw-text} is special in that it prevents character code conversion, and causes the buffer visited with this coding system to be a unibyte buffer. For historical reasons, you can save both unibyte and multibyte text with this coding system. When you use @code{raw-text} to encode multibyte text, it does perform one character code conversion: it converts eight-bit characters to their single-byte external representation. @code{raw-text} does not specify the end-of-line conversion, allowing that to be determined as usual by the data, and has the usual three variants which specify the end-of-line conversion. @vindex no-conversion@r{ coding system} @vindex binary@r{ coding system} @code{no-conversion} (and its alias @code{binary}) is equivalent to @code{raw-text-unix}: it specifies no conversion of either character codes or end-of-line. @vindex emacs-internal@r{ coding system} @vindex utf-8-emacs@r{ coding system} The coding system @code{utf-8-emacs} specifies that the data is represented in the internal Emacs encoding (@pxref{Text Representations}). This is like @code{raw-text} in that no code conversion happens, but different in that the result is multibyte data. The name @code{emacs-internal} is an alias for @code{utf-8-emacs}. @defun coding-system-get coding-system property This function returns the specified property of the coding system @var{coding-system}. Most coding system properties exist for internal purposes, but one that you might find useful is @code{:mime-charset}. That property's value is the name used in MIME for the character coding which this coding system can read and write. Examples: @example (coding-system-get 'iso-latin-1 :mime-charset) @result{} iso-8859-1 (coding-system-get 'iso-2022-cn :mime-charset) @result{} iso-2022-cn (coding-system-get 'cyrillic-koi8 :mime-charset) @result{} koi8-r @end example The value of the @code{:mime-charset} property is also defined as an alias for the coding system. @end defun @defun coding-system-aliases coding-system This function returns the list of aliases of @var{coding-system}. @end defun @node Encoding and I/O @subsection Encoding and I/O The principal purpose of coding systems is for use in reading and writing files. The function @code{insert-file-contents} uses a coding system to decode the file data, and @code{write-region} uses one to encode the buffer contents. You can specify the coding system to use either explicitly (@pxref{Specifying Coding Systems}), or implicitly using a default mechanism (@pxref{Default Coding Systems}). But these methods may not completely specify what to do. For example, they may choose a coding system such as @code{undefined} which leaves the character code conversion to be determined from the data. In these cases, the I/O operation finishes the job of choosing a coding system. Very often you will want to find out afterwards which coding system was chosen. @defvar buffer-file-coding-system This buffer-local variable records the coding system used for saving the buffer and for writing part of the buffer with @code{write-region}. If the text to be written cannot be safely encoded using the coding system specified by this variable, these operations select an alternative encoding by calling the function @code{select-safe-coding-system} (@pxref{User-Chosen Coding Systems}). If selecting a different encoding requires to ask the user to specify a coding system, @code{buffer-file-coding-system} is updated to the newly selected coding system. @code{buffer-file-coding-system} does @emph{not} affect sending text to a subprocess. @end defvar @defvar save-buffer-coding-system This variable specifies the coding system for saving the buffer (by overriding @code{buffer-file-coding-system}). Note that it is not used for @code{write-region}. When a command to save the buffer starts out to use @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}), and that coding system cannot handle the actual text in the buffer, the command asks the user to choose another coding system (by calling @code{select-safe-coding-system}). After that happens, the command also updates @code{buffer-file-coding-system} to represent the coding system that the user specified. @end defvar @defvar last-coding-system-used I/O operations for files and subprocesses set this variable to the coding system name that was used. The explicit encoding and decoding functions (@pxref{Explicit Encoding}) set it too. @strong{Warning:} Since receiving subprocess output sets this variable, it can change whenever Emacs waits; therefore, you should copy the value shortly after the function call that stores the value you are interested in. @end defvar The variable @code{selection-coding-system} specifies how to encode selections for the window system. @xref{Window System Selections}. @defvar file-name-coding-system The variable @code{file-name-coding-system} specifies the coding system to use for encoding file names. Emacs encodes file names using that coding system for all file operations. If @code{file-name-coding-system} is @code{nil}, Emacs uses a default coding system determined by the selected language environment. In the default language environment, any non-@acronym{ASCII} characters in file names are not encoded specially; they appear in the file system using the internal Emacs representation. @end defvar @strong{Warning:} if you change @code{file-name-coding-system} (or the language environment) in the middle of an Emacs session, problems can result if you have already visited files whose names were encoded using the earlier coding system and are handled differently under the new coding system. If you try to save one of these buffers under the visited file name, saving may use the wrong file name, or it may get an error. If such a problem happens, use @kbd{C-x C-w} to specify a new file name for that buffer. @node Lisp and Coding Systems @subsection Coding Systems in Lisp Here are the Lisp facilities for working with coding systems: @cindex list all coding systems @defun coding-system-list &optional base-only This function returns a list of all coding system names (symbols). If @var{base-only} is non-@code{nil}, the value includes only the base coding systems. Otherwise, it includes alias and variant coding systems as well. @end defun @defun coding-system-p object This function returns @code{t} if @var{object} is a coding system name or @code{nil}. @end defun @cindex validity of coding system @cindex coding system, validity check @defun check-coding-system coding-system This function checks the validity of @var{coding-system}. If that is valid, it returns @var{coding-system}. If @var{coding-system} is @code{nil}, the function return @code{nil}. For any other values, it signals an error whose @code{error-symbol} is @code{coding-system-error} (@pxref{Signaling Errors, signal}). @end defun @cindex eol type of coding system @defun coding-system-eol-type coding-system This function returns the type of end-of-line (a.k.a.@: @dfn{eol}) conversion used by @var{coding-system}. If @var{coding-system} specifies a certain eol conversion, the return value is an integer 0, 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac}, respectively. If @var{coding-system} doesn't specify eol conversion explicitly, the return value is a vector of coding systems, each one with one of the possible eol conversion types, like this: @lisp (coding-system-eol-type 'latin-1) @result{} [latin-1-unix latin-1-dos latin-1-mac] @end lisp @noindent If this function returns a vector, Emacs will decide, as part of the text encoding or decoding process, what eol conversion to use. For decoding, the end-of-line format of the text is auto-detected, and the eol conversion is set to match it (e.g., DOS-style CRLF format will imply @code{dos} eol conversion). For encoding, the eol conversion is taken from the appropriate default coding system (e.g., default value of @code{buffer-file-coding-system} for @code{buffer-file-coding-system}), or from the default eol conversion appropriate for the underlying platform. @end defun @cindex eol conversion of coding system @defun coding-system-change-eol-conversion coding-system eol-type This function returns a coding system which is like @var{coding-system} except for its eol conversion, which is specified by @code{eol-type}. @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or @code{nil}. If it is @code{nil}, the returned coding system determines the end-of-line conversion from the data. @var{eol-type} may also be 0, 1 or 2, standing for @code{unix}, @code{dos} and @code{mac}, respectively. @end defun @cindex text conversion of coding system @defun coding-system-change-text-conversion eol-coding text-coding This function returns a coding system which uses the end-of-line conversion of @var{eol-coding}, and the text conversion of @var{text-coding}. If @var{text-coding} is @code{nil}, it returns @code{undecided}, or one of its variants according to @var{eol-coding}. @end defun @cindex safely encode region @cindex coding systems for encoding region @defun find-coding-systems-region from to This function returns a list of coding systems that could be used to encode a text between @var{from} and @var{to}. All coding systems in the list can safely encode any multibyte characters in that portion of the text. If the text contains no multibyte characters, the function returns the list @code{(undecided)}. @end defun @cindex safely encode a string @cindex coding systems for encoding a string @defun find-coding-systems-string string This function returns a list of coding systems that could be used to encode the text of @var{string}. All coding systems in the list can safely encode any multibyte characters in @var{string}. If the text contains no multibyte characters, this returns the list @code{(undecided)}. @end defun @cindex charset, coding systems to encode @cindex safely encode characters in a charset @defun find-coding-systems-for-charsets charsets This function returns a list of coding systems that could be used to encode all the character sets in the list @var{charsets}. @end defun @defun check-coding-systems-region start end coding-system-list This function checks whether coding systems in the list @code{coding-system-list} can encode all the characters in the region between @var{start} and @var{end}. If all of the coding systems in the list can encode the specified text, the function returns @code{nil}. If some coding systems cannot encode some of the characters, the value is an alist, each element of which has the form @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning that @var{coding-system1} cannot encode characters at buffer positions @var{pos1}, @var{pos2}, @enddots{}. @var{start} may be a string, in which case @var{end} is ignored and the returned value references string indices instead of buffer positions. @end defun @defun detect-coding-region start end &optional highest This function chooses a plausible coding system for decoding the text from @var{start} to @var{end}. This text should be a byte sequence, i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and eight-bit characters (@pxref{Explicit Encoding}). Normally this function returns a list of coding systems that could handle decoding the text that was scanned. They are listed in order of decreasing priority. But if @var{highest} is non-@code{nil}, then the return value is just one coding system, the one that is highest in priority. If the region contains only @acronym{ASCII} characters except for such ISO-2022 control characters ISO-2022 as @code{ESC}, the value is @code{undecided} or @code{(undecided)}, or a variant specifying end-of-line conversion, if that can be deduced from the text. If the region contains null bytes, the value is @code{no-conversion}, even if the region contains text encoded in some coding system. @end defun @defun detect-coding-string string &optional highest This function is like @code{detect-coding-region} except that it operates on the contents of @var{string} instead of bytes in the buffer. @end defun @cindex null bytes, and decoding text @defvar inhibit-null-byte-detection If this variable has a non-@code{nil} value, null bytes are ignored when detecting the encoding of a region or a string. This allows to correctly detect the encoding of text that contains null bytes, such as Info files with Index nodes. @end defvar @defvar inhibit-iso-escape-detection If this variable has a non-@code{nil} value, ISO-2022 escape sequences are ignored when detecting the encoding of a region or a string. The result is that no text is ever detected as encoded in some ISO-2022 encoding, and all escape sequences become visible in a buffer. @strong{Warning:} @emph{Use this variable with extreme caution, because many files in the Emacs distribution use ISO-2022 encoding.} @end defvar @cindex charsets supported by a coding system @defun coding-system-charset-list coding-system This function returns the list of character sets (@pxref{Character Sets}) supported by @var{coding-system}. Some coding systems that support too many character sets to list them all yield special values: @itemize @bullet @item If @var{coding-system} supports all the ISO-2022 charsets, the value is @code{iso-2022}. @item If @var{coding-system} supports all Emacs characters, the value is @code{(emacs)}. @item If @var{coding-system} supports all emacs-mule characters, the value is @code{emacs-mule}. @item If @var{coding-system} supports all Unicode characters, the value is @code{(unicode)}. @end itemize @end defun @xref{Coding systems for a subprocess,, Process Information}, in particular the description of the functions @code{process-coding-system} and @code{set-process-coding-system}, for how to examine or set the coding systems used for I/O to a subprocess. @node User-Chosen Coding Systems @subsection User-Chosen Coding Systems @cindex select safe coding system @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file This function selects a coding system for encoding specified text, asking the user to choose if necessary. Normally the specified text is the text in the current buffer between @var{from} and @var{to}. If @var{from} is a string, the string specifies the text to encode, and @var{to} is ignored. If the specified text includes raw bytes (@pxref{Text Representations}), @code{select-safe-coding-system} suggests @code{raw-text} for its encoding. If @var{default-coding-system} is non-@code{nil}, that is the first coding system to try; if that can handle the text, @code{select-safe-coding-system} returns that coding system. It can also be a list of coding systems; then the function tries each of them one by one. After trying all of them, it next tries the current buffer's value of @code{buffer-file-coding-system} (if it is not @code{undecided}), then the default value of @code{buffer-file-coding-system} and finally the user's most preferred coding system, which the user can set using the command @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing Coding Systems, emacs, The GNU Emacs Manual}). If one of those coding systems can safely encode all the specified text, @code{select-safe-coding-system} chooses it and returns it. Otherwise, it asks the user to choose from a list of coding systems which can encode all the text, and returns the user's choice. @var{default-coding-system} can also be a list whose first element is t and whose other elements are coding systems. Then, if no coding system in the list can handle the text, @code{select-safe-coding-system} queries the user immediately, without trying any of the three alternatives described above. The optional argument @var{accept-default-p}, if non-@code{nil}, should be a function to determine whether a coding system selected without user interaction is acceptable. @code{select-safe-coding-system} calls this function with one argument, the base coding system of the selected coding system. If @var{accept-default-p} returns @code{nil}, @code{select-safe-coding-system} rejects the silently selected coding system, and asks the user to select a coding system from a list of possible candidates. @vindex select-safe-coding-system-accept-default-p If the variable @code{select-safe-coding-system-accept-default-p} is non-@code{nil}, it should be a function taking a single argument. It is used in place of @var{accept-default-p}, overriding any value supplied for this argument. As a final step, before returning the chosen coding system, @code{select-safe-coding-system} checks whether that coding system is consistent with what would be selected if the contents of the region were read from a file. (If not, this could lead to data corruption in a file subsequently re-visited and edited.) Normally, @code{select-safe-coding-system} uses @code{buffer-file-name} as the file for this purpose, but if @var{file} is non-@code{nil}, it uses that file instead (this can be relevant for @code{write-region} and similar functions). If it detects an apparent inconsistency, @code{select-safe-coding-system} queries the user before selecting the coding system. @end defun Here are two functions you can use to let the user specify a coding system, with completion. @xref{Completion}. @defun read-coding-system prompt &optional default This function reads a coding system using the minibuffer, prompting with string @var{prompt}, and returns the coding system name as a symbol. If the user enters null input, @var{default} specifies which coding system to return. It should be a symbol or a string. @end defun @defun read-non-nil-coding-system prompt This function reads a coding system using the minibuffer, prompting with string @var{prompt}, and returns the coding system name as a symbol. If the user tries to enter null input, it asks the user to try again. @xref{Coding Systems}. @end defun @node Default Coding Systems @subsection Default Coding Systems @cindex default coding system @cindex coding system, automatically determined This section describes variables that specify the default coding system for certain files or when running certain subprograms, and the function that I/O operations use to access them. The idea of these variables is that you set them once and for all to the defaults you want, and then do not change them again. To specify a particular coding system for a particular operation in a Lisp program, don't change these variables; instead, override them using @code{coding-system-for-read} and @code{coding-system-for-write} (@pxref{Specifying Coding Systems}). @cindex file contents, and default coding system @defopt auto-coding-regexp-alist This variable is an alist of text patterns and corresponding coding systems. Each element has the form @code{(@var{regexp} . @var{coding-system})}; a file whose first few kilobytes match @var{regexp} is decoded with @var{coding-system} when its contents are read into a buffer. The settings in this alist take priority over @code{coding:} tags in the files and the contents of @code{file-coding-system-alist} (see below). The default value is set so that Emacs automatically recognizes mail files in Babyl format and reads them with no code conversions. @end defopt @cindex file name, and default coding system @defopt file-coding-system-alist This variable is an alist that specifies the coding systems to use for reading and writing particular files. Each element has the form @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular expression that matches certain file names. The element applies to file names that match @var{pattern}. The @sc{cdr} of the element, @var{coding}, should be either a coding system, a cons cell containing two coding systems, or a function name (a symbol with a function definition). If @var{coding} is a coding system, that coding system is used for both reading the file and writing it. If @var{coding} is a cons cell containing two coding systems, its @sc{car} specifies the coding system for decoding, and its @sc{cdr} specifies the coding system for encoding. If @var{coding} is a function name, the function should take one argument, a list of all arguments passed to @code{find-operation-coding-system}. It must return a coding system or a cons cell containing two coding systems. This value has the same meaning as described above. If @var{coding} (or what returned by the above function) is @code{undecided}, the normal code-detection is performed. @end defopt @defopt auto-coding-alist This variable is an alist that specifies the coding systems to use for reading and writing particular files. Its form is like that of @code{file-coding-system-alist}, but, unlike the latter, this variable takes priority over any @code{coding:} tags in the file. @end defopt @cindex program name, and default coding system @defvar process-coding-system-alist This variable is an alist specifying which coding systems to use for a subprocess, depending on which program is running in the subprocess. It works like @code{file-coding-system-alist}, except that @var{pattern} is matched against the program name used to start the subprocess. The coding system or systems specified in this alist are used to initialize the coding systems used for I/O to the subprocess, but you can specify other coding systems later using @code{set-process-coding-system}. @end defvar @strong{Warning:} Coding systems such as @code{undecided}, which determine the coding system from the data, do not work entirely reliably with asynchronous subprocess output. This is because Emacs handles asynchronous subprocess output in batches, as it arrives. If the coding system leaves the character code conversion unspecified, or leaves the end-of-line conversion unspecified, Emacs must try to detect the proper conversion from one batch at a time, and this does not always work. Therefore, with an asynchronous subprocess, if at all possible, use a coding system which determines both the character code conversion and the end of line conversion---that is, one like @code{latin-1-unix}, rather than @code{undecided} or @code{latin-1}. @cindex port number, and default coding system @cindex network service name, and default coding system @defvar network-coding-system-alist This variable is an alist that specifies the coding system to use for network streams. It works much like @code{file-coding-system-alist}, with the difference that the @var{pattern} in an element may be either a port number or a regular expression. If it is a regular expression, it is matched against the network service name used to open the network stream. @end defvar @defvar default-process-coding-system This variable specifies the coding systems to use for subprocess (and network stream) input and output, when nothing else specifies what to do. The value should be a cons cell of the form @code{(@var{input-coding} . @var{output-coding})}. Here @var{input-coding} applies to input from the subprocess, and @var{output-coding} applies to output to it. @end defvar @cindex default coding system, functions to determine @defopt auto-coding-functions This variable holds a list of functions that try to determine a coding system for a file based on its undecoded contents. Each function in this list should be written to look at text in the current buffer, but should not modify it in any way. The buffer will contain undecoded text of parts of the file. Each function should take one argument, @var{size}, which tells it how many characters to look at, starting from point. If the function succeeds in determining a coding system for the file, it should return that coding system. Otherwise, it should return @code{nil}. If a file has a @samp{coding:} tag, that takes precedence, so these functions won't be called. @end defopt @defun find-auto-coding filename size This function tries to determine a suitable coding system for @var{filename}. It examines the buffer visiting the named file, using the variables documented above in sequence, until it finds a match for one of the rules specified by these variables. It then returns a cons cell of the form @code{(@var{coding} . @var{source})}, where @var{coding} is the coding system to use and @var{source} is a symbol, one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist}, @code{:coding}, or @code{auto-coding-functions}, indicating which one supplied the matching rule. The value @code{:coding} means the coding system was specified by the @code{coding:} tag in the file (@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}). The order of looking for a matching rule is @code{auto-coding-alist} first, then @code{auto-coding-regexp-alist}, then the @code{coding:} tag, and lastly @code{auto-coding-functions}. If no matching rule was found, the function returns @code{nil}. The second argument @var{size} is the size of text, in characters, following point. The function examines text only within @var{size} characters after point. Normally, the buffer should be positioned at the beginning when this function is called, because one of the places for the @code{coding:} tag is the first one or two lines of the file; in that case, @var{size} should be the size of the buffer. @end defun @defun set-auto-coding filename size This function returns a suitable coding system for file @var{filename}. It uses @code{find-auto-coding} to find the coding system. If no coding system could be determined, the function returns @code{nil}. The meaning of the argument @var{size} is like in @code{find-auto-coding}. @end defun @defun find-operation-coding-system operation &rest arguments This function returns the coding system to use (by default) for performing @var{operation} with @var{arguments}. The value has this form: @example (@var{decoding-system} . @var{encoding-system}) @end example The first element, @var{decoding-system}, is the coding system to use for decoding (in case @var{operation} does decoding), and @var{encoding-system} is the coding system for encoding (in case @var{operation} does encoding). The argument @var{operation} is a symbol; it should be one of @code{write-region}, @code{start-process}, @code{call-process}, @code{call-process-region}, @code{insert-file-contents}, or @code{open-network-stream}. These are the names of the Emacs I/O primitives that can do character code and eol conversion. The remaining arguments should be the same arguments that might be given to the corresponding I/O primitive. Depending on the primitive, one of those arguments is selected as the @dfn{target}. For example, if @var{operation} does file I/O, whichever argument specifies the file name is the target. For subprocess primitives, the process name is the target. For @code{open-network-stream}, the target is the service name or port number. Depending on @var{operation}, this function looks up the target in @code{file-coding-system-alist}, @code{process-coding-system-alist}, or @code{network-coding-system-alist}. If the target is found in the alist, @code{find-operation-coding-system} returns its association in the alist; otherwise it returns @code{nil}. If @var{operation} is @code{insert-file-contents}, the argument corresponding to the target may be a cons cell of the form @code{(@var{filename} . @var{buffer})}). In that case, @var{filename} is a file name to look up in @code{file-coding-system-alist}, and @var{buffer} is a buffer that contains the file's contents (not yet decoded). If @code{file-coding-system-alist} specifies a function to call for this file, and that function needs to examine the file's contents (as it usually does), it should examine the contents of @var{buffer} instead of reading the file. @end defun @node Specifying Coding Systems @subsection Specifying a Coding System for One Operation You can specify the coding system for a specific operation by binding the variables @code{coding-system-for-read} and/or @code{coding-system-for-write}. @defvar coding-system-for-read If this variable is non-@code{nil}, it specifies the coding system to use for reading a file, or for input from a synchronous subprocess. It also applies to any asynchronous subprocess or network stream, but in a different way: the value of @code{coding-system-for-read} when you start the subprocess or open the network stream specifies the input decoding method for that subprocess or network stream. It remains in use for that subprocess or network stream unless and until overridden. The right way to use this variable is to bind it with @code{let} for a specific I/O operation. Its global value is normally @code{nil}, and you should not globally set it to any other value. Here is an example of the right way to use the variable: @example ;; @r{Read the file with no character code conversion.} ;; @r{Assume @acronym{crlf} represents end-of-line.} (let ((coding-system-for-read 'emacs-mule-dos)) (insert-file-contents filename)) @end example When its value is non-@code{nil}, this variable takes precedence over all other methods of specifying a coding system to use for input, including @code{file-coding-system-alist}, @code{process-coding-system-alist} and @code{network-coding-system-alist}. @end defvar @defvar coding-system-for-write This works much like @code{coding-system-for-read}, except that it applies to output rather than input. It affects writing to files, as well as sending output to subprocesses and net connections. When a single operation does both input and output, as do @code{call-process-region} and @code{start-process}, both @code{coding-system-for-read} and @code{coding-system-for-write} affect it. @end defvar @defopt inhibit-eol-conversion When this variable is non-@code{nil}, no end-of-line conversion is done, no matter which coding system is specified. This applies to all the Emacs I/O and subprocess primitives, and to the explicit encoding and decoding functions (@pxref{Explicit Encoding}). @end defopt @cindex priority order of coding systems @cindex coding systems, priority Sometimes, you need to prefer several coding systems for some operation, rather than fix a single one. Emacs lets you specify a priority order for using coding systems. This ordering affects the sorting of lists of coding systems returned by functions such as @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}). @defun coding-system-priority-list &optional highestp This function returns the list of coding systems in the order of their current priorities. Optional argument @var{highestp}, if non-@code{nil}, means return only the highest priority coding system. @end defun @defun set-coding-system-priority &rest coding-systems This function puts @var{coding-systems} at the beginning of the priority list for coding systems, thus making their priority higher than all the rest. @end defun @defmac with-coding-priority coding-systems &rest body@dots{} This macro execute @var{body}, like @code{progn} does (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of the priority list for coding systems. @var{coding-systems} should be a list of coding systems to prefer during execution of @var{body}. @end defmac @node Explicit Encoding @subsection Explicit Encoding and Decoding @cindex encoding in coding systems @cindex decoding in coding systems All the operations that transfer text in and out of Emacs have the ability to use a coding system to encode or decode the text. You can also explicitly encode and decode text using the functions in this section. The result of encoding, and the input to decoding, are not ordinary text. They logically consist of a series of byte values; that is, a series of @acronym{ASCII} and eight-bit characters. In unibyte buffers and strings, these characters have codes in the range 0 through #xFF (255). In a multibyte buffer or string, eight-bit characters have character codes higher than #xFF (@pxref{Text Representations}), but Emacs transparently converts them to their single-byte values when you encode or decode such text. The usual way to read a file into a buffer as a sequence of bytes, so you can decode the contents explicitly, is with @code{insert-file-contents-literally} (@pxref{Reading from Files}); alternatively, specify a non-@code{nil} @var{rawfile} argument when visiting a file with @code{find-file-noselect}. These methods result in a unibyte buffer. The usual way to use the byte sequence that results from explicitly encoding text is to copy it to a file or process---for example, to write it with @code{write-region} (@pxref{Writing to Files}), and suppress encoding by binding @code{coding-system-for-write} to @code{no-conversion}. Here are the functions to perform explicit encoding or decoding. The encoding functions produce sequences of bytes; the decoding functions are meant to operate on sequences of bytes. All of these functions discard text properties. They also set @code{last-coding-system-used} to the precise coding system they used. @deffn Command encode-coding-region start end coding-system &optional destination This command encodes the text from @var{start} to @var{end} according to coding system @var{coding-system}. Normally, the encoded text replaces the original text in the buffer, but the optional argument @var{destination} can change that. If @var{destination} is a buffer, the encoded text is inserted in that buffer after point (point does not move); if it is @code{t}, the command returns the encoded text as a unibyte string without inserting it. If encoded text is inserted in some buffer, this command returns the length of the encoded text. The result of encoding is logically a sequence of bytes, but the buffer remains multibyte if it was multibyte before, and any 8-bit bytes are converted to their multibyte representation (@pxref{Text Representations}). @cindex @code{undecided} coding-system, when encoding Do @emph{not} use @code{undecided} for @var{coding-system} when encoding text, since that may lead to unexpected results. Instead, use @code{select-safe-coding-system} (@pxref{User-Chosen Coding Systems, select-safe-coding-system}) to suggest a suitable encoding, if there's no obvious pertinent value for @var{coding-system}. @end deffn @defun encode-coding-string string coding-system &optional nocopy buffer This function encodes the text in @var{string} according to coding system @var{coding-system}. It returns a new string containing the encoded text, except when @var{nocopy} is non-@code{nil}, in which case the function may return @var{string} itself if the encoding operation is trivial. The result of encoding is a unibyte string. @end defun @deffn Command decode-coding-region start end coding-system &optional destination This command decodes the text from @var{start} to @var{end} according to coding system @var{coding-system}. To make explicit decoding useful, the text before decoding ought to be a sequence of byte values, but both multibyte and unibyte buffers are acceptable (in the multibyte case, the raw byte values should be represented as eight-bit characters). Normally, the decoded text replaces the original text in the buffer, but the optional argument @var{destination} can change that. If @var{destination} is a buffer, the decoded text is inserted in that buffer after point (point does not move); if it is @code{t}, the command returns the decoded text as a multibyte string without inserting it. If decoded text is inserted in some buffer, this command returns the length of the decoded text. This command puts a @code{charset} text property on the decoded text. The value of the property states the character set used to decode the original text. @end deffn @defun decode-coding-string string coding-system &optional nocopy buffer This function decodes the text in @var{string} according to @var{coding-system}. It returns a new string containing the decoded text, except when @var{nocopy} is non-@code{nil}, in which case the function may return @var{string} itself if the decoding operation is trivial. To make explicit decoding useful, the contents of @var{string} ought to be a unibyte string with a sequence of byte values, but a multibyte string is also acceptable (assuming it contains 8-bit bytes in their multibyte form). If optional argument @var{buffer} specifies a buffer, the decoded text is inserted in that buffer after point (point does not move). In this case, the return value is the length of the decoded text. @cindex @code{charset}, text property This function puts a @code{charset} text property on the decoded text. The value of the property states the character set used to decode the original text: @example @group (decode-coding-string "Gr\374ss Gott" 'latin-1) @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1)) @end group @end example @end defun @defun decode-coding-inserted-region from to filename &optional visit beg end replace This function decodes the text from @var{from} to @var{to} as if it were being read from file @var{filename} using @code{insert-file-contents} using the rest of the arguments provided. The normal way to use this function is after reading text from a file without decoding, if you decide you would rather have decoded it. Instead of deleting the text and reading it again, this time with decoding, you can call this function. @end defun @node Terminal I/O Encoding @subsection Terminal I/O Encoding Emacs can decode keyboard input using a coding system, and encode terminal output. This is useful for terminals that transmit or display text using a particular encoding such as Latin-1. Emacs does not set @code{last-coding-system-used} for encoding or decoding of terminal I/O. @defun keyboard-coding-system &optional terminal This function returns the coding system that is in use for decoding keyboard input from @var{terminal}---or @code{nil} if no coding system is to be used for that terminal. If @var{terminal} is omitted or @code{nil}, it means the selected frame's terminal. @xref{Multiple Terminals}. @end defun @deffn Command set-keyboard-coding-system coding-system &optional terminal This command specifies @var{coding-system} as the coding system to use for decoding keyboard input from @var{terminal}. If @var{coding-system} is @code{nil}, that means do not decode keyboard input. If @var{terminal} is a frame, it means that frame's terminal; if it is @code{nil}, that means the currently selected frame's terminal. @xref{Multiple Terminals}. @end deffn @defun terminal-coding-system &optional terminal This function returns the coding system that is in use for encoding terminal output from @var{terminal}---or @code{nil} if the output is not encoded. If @var{terminal} is a frame, it means that frame's terminal; if it is @code{nil}, that means the currently selected frame's terminal. @end defun @deffn Command set-terminal-coding-system coding-system &optional terminal This command specifies @var{coding-system} as the coding system to use for encoding terminal output from @var{terminal}. If @var{coding-system} is @code{nil}, terminal output is not encoded. If @var{terminal} is a frame, it means that frame's terminal; if it is @code{nil}, that means the currently selected frame's terminal. @end deffn @node MS-DOS File Types @subsection MS-DOS File Types @cindex DOS file types @cindex MS-DOS file types @cindex Windows file types @cindex file types on MS-DOS and Windows @cindex text files and binary files @cindex binary files and text files On MS-DOS and Microsoft Windows, Emacs guesses the appropriate end-of-line conversion for a file by looking at the file's name. This feature classifies files as @dfn{text files} and @dfn{binary files}. By ``binary file'' we mean a file of literal byte values that are not necessarily meant to be characters; Emacs does no end-of-line conversion and no character code conversion for them. On the other hand, the bytes in a text file are intended to represent characters; when you create a new file whose name implies that it is a text file, Emacs uses DOS end-of-line conversion. @defvar buffer-file-type This variable, automatically buffer-local in each buffer, records the file type of the buffer's visited file. When a buffer does not specify a coding system with @code{buffer-file-coding-system}, this variable is used to determine which coding system to use when writing the contents of the buffer. It should be @code{nil} for text, @code{t} for binary. If it is @code{t}, the coding system is @code{no-conversion}. Otherwise, @code{undecided-dos} is used. Normally this variable is set by visiting a file; it is set to @code{nil} if the file was visited without any actual conversion. Its default value is used to decide how to handle files for which @code{file-name-buffer-file-type-alist} says nothing about the type: If the default value is non-@code{nil}, then these files are treated as binary: the coding system @code{no-conversion} is used. Otherwise, nothing special is done for them---the coding system is deduced solely from the file contents, in the usual Emacs fashion. @end defvar @defopt file-name-buffer-file-type-alist This variable holds an alist for recognizing text and binary files. Each element has the form (@var{regexp} . @var{type}), where @var{regexp} is matched against the file name, and @var{type} may be @code{nil} for text, @code{t} for binary, or a function to call to compute which. If it is a function, then it is called with a single argument (the file name) and should return @code{t} or @code{nil}. When running on MS-DOS or MS-Windows, Emacs checks this alist to decide which coding system to use when reading a file. For a text file, @code{undecided-dos} is used. For a binary file, @code{no-conversion} is used. If no element in this alist matches a given file name, then the default value of @code{buffer-file-type} says how to treat the file. @end defopt @node Input Methods @section Input Methods @cindex input methods @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII} characters from the keyboard. Unlike coding systems, which translate non-@acronym{ASCII} characters to and from encodings meant to be read by programs, input methods provide human-friendly commands. (@xref{Input Methods,,, emacs, The GNU Emacs Manual}, for information on how users use input methods to enter text.) How to define input methods is not yet documented in this manual, but here we describe how to use them. Each input method has a name, which is currently a string; in the future, symbols may also be usable as input method names. @defvar current-input-method This variable holds the name of the input method now active in the current buffer. (It automatically becomes local in each buffer when set in any fashion.) It is @code{nil} if no input method is active in the buffer now. @end defvar @defopt default-input-method This variable holds the default input method for commands that choose an input method. Unlike @code{current-input-method}, this variable is normally global. @end defopt @deffn Command set-input-method input-method This command activates input method @var{input-method} for the current buffer. It also sets @code{default-input-method} to @var{input-method}. If @var{input-method} is @code{nil}, this command deactivates any input method for the current buffer. @end deffn @defun read-input-method-name prompt &optional default inhibit-null This function reads an input method name with the minibuffer, prompting with @var{prompt}. If @var{default} is non-@code{nil}, that is returned by default, if the user enters empty input. However, if @var{inhibit-null} is non-@code{nil}, empty input signals an error. The returned value is a string. @end defun @defvar input-method-alist This variable defines all the supported input methods. Each element defines one input method, and should have the form: @example (@var{input-method} @var{language-env} @var{activate-func} @var{title} @var{description} @var{args}...) @end example Here @var{input-method} is the input method name, a string; @var{language-env} is another string, the name of the language environment this input method is recommended for. (That serves only for documentation purposes.) @var{activate-func} is a function to call to activate this method. The @var{args}, if any, are passed as arguments to @var{activate-func}. All told, the arguments to @var{activate-func} are @var{input-method} and the @var{args}. @var{title} is a string to display in the mode line while this method is active. @var{description} is a string describing this method and what it is good for. @end defvar The fundamental interface to input methods is through the variable @code{input-method-function}. @xref{Reading One Event}, and @ref{Invoking the Input Method}. @node Locales @section Locales @cindex locale POSIX defines a concept of ``locales'' which control which language to use in language-related features. These Emacs variables control how Emacs interacts with these features. @defvar locale-coding-system @cindex keyboard input decoding on X This variable specifies the coding system to use for decoding system error messages and---on X Window system only---keyboard input, for encoding the format argument to @code{format-time-string}, and for decoding the return value of @code{format-time-string}. @end defvar @defvar system-messages-locale This variable specifies the locale to use for generating system error messages. Changing the locale can cause messages to come out in a different language or in a different orthography. If the variable is @code{nil}, the locale is specified by environment variables in the usual POSIX fashion. @end defvar @defvar system-time-locale This variable specifies the locale to use for formatting time values. Changing the locale can cause messages to appear according to the conventions of a different language. If the variable is @code{nil}, the locale is specified by environment variables in the usual POSIX fashion. @end defvar @defun locale-info item This function returns locale data @var{item} for the current POSIX locale, if available. @var{item} should be one of these symbols: @table @code @item codeset Return the character set as a string (locale item @code{CODESET}). @item days Return a 7-element vector of day names (locale items @code{DAY_1} through @code{DAY_7}); @item months Return a 12-element vector of month names (locale items @code{MON_1} through @code{MON_12}). @item paper Return a list @code{(@var{width} @var{height})} for the default paper size measured in millimeters (locale items @code{PAPER_WIDTH} and @code{PAPER_HEIGHT}). @end table If the system can't provide the requested information, or if @var{item} is not one of those symbols, the value is @code{nil}. All strings in the return value are decoded using @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual}, for more information about locales and locale items. @end defun