@c -*-texinfo-*- @c This is part of the GNU Emacs Lisp Reference Manual. @c Copyright (C) 1990-1995, 1998-1999, 2001-2012 Free Software Foundation, Inc. @c See the file elisp.texi for copying conditions. @node Symbols @chapter Symbols @cindex symbol A @dfn{symbol} is an object with a unique name. This chapter describes symbols, their components, their property lists, and how they are created and interned. Separate chapters describe the use of symbols as variables and as function names; see @ref{Variables}, and @ref{Functions}. For the precise read syntax for symbols, see @ref{Symbol Type}. You can test whether an arbitrary Lisp object is a symbol with @code{symbolp}: @defun symbolp object This function returns @code{t} if @var{object} is a symbol, @code{nil} otherwise. @end defun @menu * Symbol Components:: Symbols have names, values, function definitions and property lists. * Definitions:: A definition says how a symbol will be used. * Creating Symbols:: How symbols are kept unique. * Property Lists:: Each symbol has a property list for recording miscellaneous information. @end menu @node Symbol Components @section Symbol Components @cindex symbol components Each symbol has four components (or ``cells''), each of which references another object: @table @asis @item Print name @cindex print name cell The symbol's name. @item Value @cindex value cell The symbol's current value as a variable. @item Function @cindex function cell The symbol's function definition. It can also hold a symbol, a keymap, or a keyboard macro. @item Property list @cindex property list cell The symbol's property list. @end table @noindent The print name cell always holds a string, and cannot be changed. Each of the other three cells can be set to any Lisp object. The print name cell holds the string that is the name of a symbol. Since symbols are represented textually by their names, it is important not to have two symbols with the same name. The Lisp reader ensures this: every time it reads a symbol, it looks for an existing symbol with the specified name before it creates a new one. To get a symbol's name, use the function @code{symbol-name} (@pxref{Creating Symbols}). The value cell holds a symbol's value as a variable, which is what you get if the symbol itself is evaluated as a Lisp expression. @xref{Variables}, for details about how values are set and retrieved, including complications such as @dfn{local bindings} and @dfn{scoping rules}. Most symbols can have any Lisp object as a value, but certain special symbols have values that cannot be changed; these include @code{nil} and @code{t}, and any symbol whose name starts with @samp{:} (those are called @dfn{keywords}). @xref{Constant Variables}. The function cell holds a symbol's function definition. Often, we refer to ``the function @code{foo}'' when we really mean the function stored in the function cell of @code{foo}; we make the distinction explicit only when necessary. Typically, the function cell is used to hold a function (@pxref{Functions}) or a macro (@pxref{Macros}). However, it can also be used to hold a symbol (@pxref{Function Indirection}), keyboard macro (@pxref{Keyboard Macros}), keymap (@pxref{Keymaps}), or autoload object (@pxref{Autoloading}). To get the contents of a symbol's function cell, use the function @code{symbol-function} (@pxref{Function Cells}). The property list cell normally should hold a correctly formatted property list. To get a symbol's property list, use the function @code{symbol-plist}. @xref{Property Lists}. The function cell or the value cell may be @dfn{void}, which means that the cell does not reference any object. (This is not the same thing as holding the symbol @code{void}, nor the same as holding the symbol @code{nil}.) Examining a function or value cell that is void results in an error, such as @samp{Symbol's value as variable is void}. Because each symbol has separate value and function cells, variables names and function names do not conflict. For example, the symbol @code{buffer-file-name} has a value (the name of the file being visited in the current buffer) as well as a function definition (a primitive function that returns the name of the file): @example buffer-file-name @result{} "/gnu/elisp/symbols.texi" (symbol-function 'buffer-file-name) @result{} # @end example @node Definitions @section Defining Symbols @cindex definitions of symbols A @dfn{definition} is a special kind of Lisp expression that announces your intention to use a symbol in a particular way. It typically specifies a value or meaning for the symbol for one kind of use, plus documentation for its meaning when used in this way. Thus, when you define a symbol as a variable, you can supply an initial value for the variable, plus documentation for the variable. @code{defvar} and @code{defconst} are special forms that define a symbol as a @dfn{global variable}---a variable that can be accessed at any point in a Lisp program. @xref{Variables}, for details about variables. To define a customizable variable, use the @code{defcustom} macro, which also calls @code{defvar} as a subroutine (@pxref{Customization}). In principle, you can assign a variable value to any symbol with @code{setq}, whether not it has first been defined as a variable. However, you ought to write a variable definition for each global variable that you want to use; otherwise, your Lisp program may not act correctly if it is evaluated with lexical scoping enabled (@pxref{Variable Scoping}). @code{defun} defines a symbol as a function, creating a lambda expression and storing it in the function cell of the symbol. This lambda expression thus becomes the function definition of the symbol. (The term ``function definition'', meaning the contents of the function cell, is derived from the idea that @code{defun} gives the symbol its definition as a function.) @code{defsubst} and @code{defalias} are two other ways of defining a function. @xref{Functions}. @code{defmacro} defines a symbol as a macro. It creates a macro object and stores it in the function cell of the symbol. Note that a given symbol can be a macro or a function, but not both at once, because both macro and function definitions are kept in the function cell, and that cell can hold only one Lisp object at any given time. @xref{Macros}. As previously noted, Emacs Lisp allows the same symbol to be defined both as a variable (e.g.@: with @code{defvar}) and as a function or macro (e.g.@: with @code{defun}). Such definitions do not conflict. These definition also act as guides for programming tools. For example, the @kbd{C-h f} and @kbd{C-h v} commands create help buffers containing links to the relevant variable, function, or macro definitions. @xref{Name Help,,, emacs, The GNU Emacs Manual}. @node Creating Symbols @section Creating and Interning Symbols @cindex reading symbols To understand how symbols are created in GNU Emacs Lisp, you must know how Lisp reads them. Lisp must ensure that it finds the same symbol every time it reads the same set of characters. Failure to do so would cause complete confusion. @cindex symbol name hashing @cindex hashing @cindex obarray @cindex bucket (in obarray) When the Lisp reader encounters a symbol, it reads all the characters of the name. Then it ``hashes'' those characters to find an index in a table called an @dfn{obarray}. Hashing is an efficient method of looking something up. For example, instead of searching a telephone book cover to cover when looking up Jan Jones, you start with the J's and go from there. That is a simple version of hashing. Each element of the obarray is a @dfn{bucket} which holds all the symbols with a given hash code; to look for a given name, it is sufficient to look through all the symbols in the bucket for that name's hash code. (The same idea is used for general Emacs hash tables, but they are a different data type; see @ref{Hash Tables}.) @cindex interning If a symbol with the desired name is found, the reader uses that symbol. If the obarray does not contain a symbol with that name, the reader makes a new symbol and adds it to the obarray. Finding or adding a symbol with a certain name is called @dfn{interning} it, and the symbol is then called an @dfn{interned symbol}. Interning ensures that each obarray has just one symbol with any particular name. Other like-named symbols may exist, but not in the same obarray. Thus, the reader gets the same symbols for the same names, as long as you keep reading with the same obarray. Interning usually happens automatically in the reader, but sometimes other programs need to do it. For example, after the @kbd{M-x} command obtains the command name as a string using the minibuffer, it then interns the string, to get the interned symbol with that name. @cindex symbol equality @cindex uninterned symbol No obarray contains all symbols; in fact, some symbols are not in any obarray. They are called @dfn{uninterned symbols}. An uninterned symbol has the same four cells as other symbols; however, the only way to gain access to it is by finding it in some other object or as the value of a variable. Creating an uninterned symbol is useful in generating Lisp code, because an uninterned symbol used as a variable in the code you generate cannot clash with any variables used in other Lisp programs. In Emacs Lisp, an obarray is actually a vector. Each element of the vector is a bucket; its value is either an interned symbol whose name hashes to that bucket, or 0 if the bucket is empty. Each interned symbol has an internal link (invisible to the user) to the next symbol in the bucket. Because these links are invisible, there is no way to find all the symbols in an obarray except using @code{mapatoms} (below). The order of symbols in a bucket is not significant. In an empty obarray, every element is 0, so you can create an obarray with @code{(make-vector @var{length} 0)}. @strong{This is the only valid way to create an obarray.} Prime numbers as lengths tend to result in good hashing; lengths one less than a power of two are also good. @strong{Do not try to put symbols in an obarray yourself.} This does not work---only @code{intern} can enter a symbol in an obarray properly. @cindex CL note---symbol in obarrays @quotation @b{Common Lisp note:} Unlike Common Lisp, Emacs Lisp does not provide for interning a single symbol in several obarrays. @end quotation Most of the functions below take a name and sometimes an obarray as arguments. A @code{wrong-type-argument} error is signaled if the name is not a string, or if the obarray is not a vector. @defun symbol-name symbol This function returns the string that is @var{symbol}'s name. For example: @example @group (symbol-name 'foo) @result{} "foo" @end group @end example @strong{Warning:} Changing the string by substituting characters does change the name of the symbol, but fails to update the obarray, so don't do it! @end defun @defun make-symbol name This function returns a newly-allocated, uninterned symbol whose name is @var{name} (which must be a string). Its value and function definition are void, and its property list is @code{nil}. In the example below, the value of @code{sym} is not @code{eq} to @code{foo} because it is a distinct uninterned symbol whose name is also @samp{foo}. @example (setq sym (make-symbol "foo")) @result{} foo (eq sym 'foo) @result{} nil @end example @end defun @defun intern name &optional obarray This function returns the interned symbol whose name is @var{name}. If there is no such symbol in the obarray @var{obarray}, @code{intern} creates a new one, adds it to the obarray, and returns it. If @var{obarray} is omitted, the value of the global variable @code{obarray} is used. @example (setq sym (intern "foo")) @result{} foo (eq sym 'foo) @result{} t (setq sym1 (intern "foo" other-obarray)) @result{} foo (eq sym1 'foo) @result{} nil @end example @end defun @cindex CL note---interning existing symbol @quotation @b{Common Lisp note:} In Common Lisp, you can intern an existing symbol in an obarray. In Emacs Lisp, you cannot do this, because the argument to @code{intern} must be a string, not a symbol. @end quotation @defun intern-soft name &optional obarray This function returns the symbol in @var{obarray} whose name is @var{name}, or @code{nil} if @var{obarray} has no symbol with that name. Therefore, you can use @code{intern-soft} to test whether a symbol with a given name is already interned. If @var{obarray} is omitted, the value of the global variable @code{obarray} is used. The argument @var{name} may also be a symbol; in that case, the function returns @var{name} if @var{name} is interned in the specified obarray, and otherwise @code{nil}. @example (intern-soft "frazzle") ; @r{No such symbol exists.} @result{} nil (make-symbol "frazzle") ; @r{Create an uninterned one.} @result{} frazzle @group (intern-soft "frazzle") ; @r{That one cannot be found.} @result{} nil @end group @group (setq sym (intern "frazzle")) ; @r{Create an interned one.} @result{} frazzle @end group @group (intern-soft "frazzle") ; @r{That one can be found!} @result{} frazzle @end group @group (eq sym 'frazzle) ; @r{And it is the same one.} @result{} t @end group @end example @end defun @defvar obarray This variable is the standard obarray for use by @code{intern} and @code{read}. @end defvar @defun mapatoms function &optional obarray @anchor{Definition of mapatoms} This function calls @var{function} once with each symbol in the obarray @var{obarray}. Then it returns @code{nil}. If @var{obarray} is omitted, it defaults to the value of @code{obarray}, the standard obarray for ordinary symbols. @example (setq count 0) @result{} 0 (defun count-syms (s) (setq count (1+ count))) @result{} count-syms (mapatoms 'count-syms) @result{} nil count @result{} 1871 @end example See @code{documentation} in @ref{Accessing Documentation}, for another example using @code{mapatoms}. @end defun @defun unintern symbol obarray This function deletes @var{symbol} from the obarray @var{obarray}. If @code{symbol} is not actually in the obarray, @code{unintern} does nothing. If @var{obarray} is @code{nil}, the current obarray is used. If you provide a string instead of a symbol as @var{symbol}, it stands for a symbol name. Then @code{unintern} deletes the symbol (if any) in the obarray which has that name. If there is no such symbol, @code{unintern} does nothing. If @code{unintern} does delete a symbol, it returns @code{t}. Otherwise it returns @code{nil}. @end defun @node Property Lists @section Property Lists @cindex property list @cindex plist A @dfn{property list} (@dfn{plist} for short) is a list of paired elements. Each of the pairs associates a property name (usually a symbol) with a property or value. Every symbol has a cell that stores a property list (@pxref{Symbol Components}). This property list is used to record information about the symbol, such as its variable documentation and the name of the file where it was defined. Property lists can also be used in other contexts. For instance, you can assign property lists to character positions in a string or buffer. @xref{Text Properties}. The property names and values in a property list can be any Lisp objects, but the names are usually symbols. Property list functions compare the property names using @code{eq}. Here is an example of a property list, found on the symbol @code{progn} when the compiler is loaded: @example (lisp-indent-function 0 byte-compile byte-compile-progn) @end example @noindent Here @code{lisp-indent-function} and @code{byte-compile} are property names, and the other two elements are the corresponding values. @menu * Plists and Alists:: Comparison of the advantages of property lists and association lists. * Symbol Plists:: Functions to access symbols' property lists. * Other Plists:: Accessing property lists stored elsewhere. @end menu @node Plists and Alists @subsection Property Lists and Association Lists @cindex plist vs. alist @cindex alist vs. plist @cindex property lists vs association lists Association lists (@pxref{Association Lists}) are very similar to property lists. In contrast to association lists, the order of the pairs in the property list is not significant since the property names must be distinct. Property lists are better than association lists for attaching information to various Lisp function names or variables. If your program keeps all such information in one association list, it will typically need to search that entire list each time it checks for an association for a particular Lisp function name or variable, which could be slow. By contrast, if you keep the same information in the property lists of the function names or variables themselves, each search will scan only the length of one property list, which is usually short. This is why the documentation for a variable is recorded in a property named @code{variable-documentation}. The byte compiler likewise uses properties to record those functions needing special treatment. However, association lists have their own advantages. Depending on your application, it may be faster to add an association to the front of an association list than to update a property. All properties for a symbol are stored in the same property list, so there is a possibility of a conflict between different uses of a property name. (For this reason, it is a good idea to choose property names that are probably unique, such as by beginning the property name with the program's usual name-prefix for variables and functions.) An association list may be used like a stack where associations are pushed on the front of the list and later discarded; this is not possible with a property list. @node Symbol Plists @subsection Property List Functions for Symbols @defun symbol-plist symbol This function returns the property list of @var{symbol}. @end defun @defun setplist symbol plist This function sets @var{symbol}'s property list to @var{plist}. Normally, @var{plist} should be a well-formed property list, but this is not enforced. The return value is @var{plist}. @example (setplist 'foo '(a 1 b (2 3) c nil)) @result{} (a 1 b (2 3) c nil) (symbol-plist 'foo) @result{} (a 1 b (2 3) c nil) @end example For symbols in special obarrays, which are not used for ordinary purposes, it may make sense to use the property list cell in a nonstandard fashion; in fact, the abbrev mechanism does so (@pxref{Abbrevs}). @end defun @defun get symbol property This function finds the value of the property named @var{property} in @var{symbol}'s property list. If there is no such property, @code{nil} is returned. Thus, there is no distinction between a value of @code{nil} and the absence of the property. The name @var{property} is compared with the existing property names using @code{eq}, so any object is a legitimate property. See @code{put} for an example. @end defun @defun put symbol property value This function puts @var{value} onto @var{symbol}'s property list under the property name @var{property}, replacing any previous property value. The @code{put} function returns @var{value}. @example (put 'fly 'verb 'transitive) @result{}'transitive (put 'fly 'noun '(a buzzing little bug)) @result{} (a buzzing little bug) (get 'fly 'verb) @result{} transitive (symbol-plist 'fly) @result{} (verb transitive noun (a buzzing little bug)) @end example @end defun @node Other Plists @subsection Property Lists Outside Symbols These functions are useful for manipulating property lists not stored in symbols: @defun plist-get plist property This returns the value of the @var{property} property stored in the property list @var{plist}. It accepts a malformed @var{plist} argument. If @var{property} is not found in the @var{plist}, it returns @code{nil}. For example, @example (plist-get '(foo 4) 'foo) @result{} 4 (plist-get '(foo 4 bad) 'foo) @result{} 4 (plist-get '(foo 4 bad) 'bad) @result{} nil (plist-get '(foo 4 bad) 'bar) @result{} nil @end example @end defun @defun plist-put plist property value This stores @var{value} as the value of the @var{property} property in the property list @var{plist}. It may modify @var{plist} destructively, or it may construct a new list structure without altering the old. The function returns the modified property list, so you can store that back in the place where you got @var{plist}. For example, @example (setq my-plist '(bar t foo 4)) @result{} (bar t foo 4) (setq my-plist (plist-put my-plist 'foo 69)) @result{} (bar t foo 69) (setq my-plist (plist-put my-plist 'quux '(a))) @result{} (bar t foo 69 quux (a)) @end example @end defun You could define @code{put} in terms of @code{plist-put} as follows: @example (defun put (symbol prop value) (setplist symbol (plist-put (symbol-plist symbol) prop value))) @end example @defun lax-plist-get plist property Like @code{plist-get} except that it compares properties using @code{equal} instead of @code{eq}. @end defun @defun lax-plist-put plist property value Like @code{plist-put} except that it compares properties using @code{equal} instead of @code{eq}. @end defun @defun plist-member plist property This returns non-@code{nil} if @var{plist} contains the given @var{property}. Unlike @code{plist-get}, this allows you to distinguish between a missing property and a property with the value @code{nil}. The value is actually the tail of @var{plist} whose @code{car} is @var{property}. @end defun