;;; easymenu.el --- support the easymenu interface for defining a menu. ;; Copyright (C) 1994 Free Software Foundation, Inc. ;; Keywords: emulations ;; Author: rms ;; This file is part of GNU Emacs. ;; GNU Emacs is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to ;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. ;;; This is compatible with easymenu.el by Per Abrahamsen ;;; but it is much simpler as it doesn't try to support other Emacs versions. ;;; The code was mostly derived from lmenu.el. ;;; Code: ;;;###autoload (defmacro easy-menu-define (symbol maps doc menu) "Define a menu bar submenu in maps MAPS, according to MENU. The arguments SYMBOL and DOC are ignored; they are present for compatibility only. SYMBOL is not evaluated. In other Emacs versions these arguments may be used as a variable to hold the menu data, and a doc string for that variable. The first element of MENU must be a string. It is the menu bar item name. The rest of the elements are menu items. A menu item is usually a vector of three elements: [NAME CALLBACK ENABLE] NAME is a string--the menu item name. CALLBACK is a command to run when the item is chosen, or a list to evaluate when the item is chosen. ENABLE is a symbol; if its value is non-nil, the item is enabled for selection. A menu item can be a string. Then that string appears in the menu as unselectable text. A string consisting solely of hyphens is displayed as a solid horizontal line. A menu item can be a list. It is treated as a submenu. The first element should be the submenu name. That's used as the menu item in the top-level menu. The cdr of the submenu list is a list of menu items, as above." (` (let* ((maps (, maps)) (menu (, menu)) (keymap (easy-menu-keymap (car menu) (cdr menu)))) (and (keymapp maps) (setq maps (list maps))) (while maps (define-key (car maps) (vector 'menu-bar (intern (car menu))) (cons (car menu) keymap)) (setq maps (cdr maps)))))) (defvar easy-menu-item-count 0) ;; Return a menu keymap corresponding to a Lucid-style menu list ;; MENU-ITEMS, and with name MENU-NAME. (defun easy-menu-keymap (menu-name menu-items) (let ((menu (make-sparse-keymap menu-name))) ;; Process items in reverse order, ;; since the define-key loop reverses them again. (setq menu-items (reverse menu-items)) (while menu-items (let* ((item (car menu-items)) (callback (if (vectorp item) (aref item 1))) command enabler name) (cond ((stringp item) (setq command nil) (setq name (if (string-match "^-+$" item) "" item))) ((consp item) (setq command (easy-menu-keymap (car item) (cdr item))) (setq name (car item))) ((vectorp item) (setq command (make-symbol (format "menu-function-%d" easy-menu-item-count))) (setq easy-menu-item-count (1+ easy-menu-item-count)) (put command 'menu-enable (aref item 2)) (setq name (aref item 0)) (if (keymapp callback) (setq name (concat name " ..."))) (if (symbolp callback) (fset command callback) (fset command (list 'lambda () '(interactive) callback))))) (if (null command) ;; Handle inactive strings specially--allow any number ;; of identical ones. (setcdr menu (cons (list nil name) (cdr menu))) (if name (define-key menu (vector (intern name)) (cons name command))))) (setq menu-items (cdr menu-items))) menu)) (defmacro easy-menu-remove (menu)) (defmacro easy-menu-add (menu &optional map)) (provide 'easymenu) ;;; easymenu.el ends here