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449 lines
15 KiB
EmacsLisp
449 lines
15 KiB
EmacsLisp
;;; mpuz.el --- multiplication puzzle for GNU Emacs
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;;; Copyright (C) 1990 Free Software Foundation, Inc.
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;; Author: Philippe Schnoebelen <phs@lifia.imag.fr>
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;; Keywords: games
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;; This file is part of GNU Emacs.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY. No author or distributor
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;; accepts responsibility to anyone for the consequences of using it
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;; or for whether it serves any particular purpose or works at all,
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;; unless he says so in writing. Refer to the GNU Emacs General Public
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;; License for full details.
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;; Everyone is granted permission to copy, modify and redistribute
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;; GNU Emacs, but only under the conditions described in the
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;; GNU Emacs General Public License. A copy of this license is
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;; supposed to have been given to you along with GNU Emacs so you
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;; can know your rights and responsibilities. It should be in a
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;; file named COPYING. Among other things, the copyright notice
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;; and this notice must be preserved on all copies.
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;;; Commentary:
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;; When this package is loaded, `M-x mpuz' generates a random multiplication
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;; puzzle. This is a multiplication example in which each digit has been
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;; consistently replaced with some letter. Your job is to reconstruct
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;; the original digits. Type `?' while the mode is active for detailed help.
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;;; Code:
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(random t) ; randomize
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(defun mpuz-random (n)
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"Return a random integer between 0 and N - 1 inclusive."
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(setq n (% (random) n))
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(if (< n 0) (- n) n))
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(defvar mpuz-silent nil
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"*Set this to T if you don't want dings on inputs.")
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(defun mpuz-ding ()
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"Dings, unless global variable `mpuz-silent' forbids it."
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(or mpuz-silent (ding t)))
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;; Mpuz mode and keymaps
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;;----------------------
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(defvar mpuz-mode-hook nil)
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(defvar mpuz-mode-map nil
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"Local keymap to use in Mult Puzzle.")
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(if mpuz-mode-map nil
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(setq mpuz-mode-map (make-sparse-keymap))
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(define-key mpuz-mode-map "a" 'mpuz-try-letter)
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(define-key mpuz-mode-map "b" 'mpuz-try-letter)
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(define-key mpuz-mode-map "c" 'mpuz-try-letter)
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(define-key mpuz-mode-map "d" 'mpuz-try-letter)
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(define-key mpuz-mode-map "e" 'mpuz-try-letter)
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(define-key mpuz-mode-map "f" 'mpuz-try-letter)
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(define-key mpuz-mode-map "g" 'mpuz-try-letter)
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(define-key mpuz-mode-map "h" 'mpuz-try-letter)
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(define-key mpuz-mode-map "i" 'mpuz-try-letter)
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(define-key mpuz-mode-map "j" 'mpuz-try-letter)
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(define-key mpuz-mode-map "A" 'mpuz-try-letter)
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(define-key mpuz-mode-map "B" 'mpuz-try-letter)
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(define-key mpuz-mode-map "C" 'mpuz-try-letter)
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(define-key mpuz-mode-map "D" 'mpuz-try-letter)
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(define-key mpuz-mode-map "E" 'mpuz-try-letter)
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(define-key mpuz-mode-map "F" 'mpuz-try-letter)
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(define-key mpuz-mode-map "G" 'mpuz-try-letter)
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(define-key mpuz-mode-map "H" 'mpuz-try-letter)
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(define-key mpuz-mode-map "I" 'mpuz-try-letter)
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(define-key mpuz-mode-map "J" 'mpuz-try-letter)
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(define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort)
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(define-key mpuz-mode-map "?" 'describe-mode))
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(defun mpuz-mode ()
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"Multiplication puzzle mode.
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You have to guess which letters stand for which digits in the
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multiplication displayed inside the `*Mult Puzzle*' buffer.
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You may enter a guess for a letter's value by typing first the letter,
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then the digit. Thus, to guess that A=3, type A 3.
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To leave the game to do other editing work, just switch buffers.
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Then you may resume the game with M-x mpuz.
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You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
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(interactive)
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(setq major-mode 'mpuz-mode
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mode-name "Mult Puzzle")
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(use-local-map mpuz-mode-map)
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(run-hooks 'mpuz-mode-hook))
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;; Some variables for statistics
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;;------------------------------
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(defvar mpuz-nb-errors 0
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"Number of errors made in current game.")
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(defvar mpuz-nb-completed-games 0
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"Number of games completed.")
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(defvar mpuz-nb-cumulated-errors 0
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"Number of errors made in previous games.")
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;; Some variables for game tracking
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;;---------------------------------
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(defvar mpuz-in-progress nil
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"True if a game is currently in progress.")
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(defvar mpuz-found-digits (make-vector 10 nil)
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"A vector recording which digits have been decrypted.")
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(defmacro mpuz-digit-solved-p (digit)
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(list 'aref 'mpuz-found-digits digit))
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;; A puzzle uses a permutation of [0..9] into itself.
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;; We use both the permutation and its inverse.
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;;---------------------------------------------------
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(defvar mpuz-digit-to-letter (make-vector 10 0)
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"A permutation from [0..9] to [0..9].")
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(defvar mpuz-letter-to-digit (make-vector 10 0)
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"The inverse of mpuz-digit-to-letter.")
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(defmacro mpuz-to-digit (letter)
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(list 'aref 'mpuz-letter-to-digit letter))
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(defmacro mpuz-to-letter (digit)
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(list 'aref 'mpuz-digit-to-letter digit))
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(defun mpuz-build-random-perm ()
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"Initialize puzzle coding with a random permutation."
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(let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq
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(index 10)
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elem)
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(while letters
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(setq elem (nth (mpuz-random index) letters)
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letters (delq elem letters)
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index (1- index))
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(aset mpuz-digit-to-letter index elem)
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(aset mpuz-letter-to-digit elem index))))
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;; A puzzle also uses a board displaying a multiplication.
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;; Every digit appears in the board, crypted or not.
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;;------------------------------------------------------
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(defvar mpuz-board (make-vector 10 nil)
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"The board associates ot any digit the list of squares where it appears.")
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(defun mpuz-put-digit-on-board (number square)
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"Put (last digit of) NUMBER on SQUARE of the puzzle board."
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;; i.e. push SQUARE on NUMBER square-list
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(setq number (% number 10))
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(aset mpuz-board number (cons square (aref mpuz-board number))))
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(defun mpuz-check-all-solved ()
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"Check whether all digits have been solved. Return t if yes."
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(catch 'found
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(let ((digit -1))
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(while (> 10 (setq digit (1+ digit)))
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(if (and (not (mpuz-digit-solved-p digit)) ; unsolved
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(aref mpuz-board digit)) ; and appearing in the puzzle !
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(throw 'found nil))))
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t))
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;; To build a puzzle, we take two random numbers and multiply them.
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;; We also take a random permutation for encryption.
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;; The random numbers are only use to see which digit appears in which square
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;; of the board. Everything is stored in individual squares.
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;;---------------------------------------------------------------------------
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(defun mpuz-random-puzzle ()
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"Draw random values to be multiplied in a puzzle."
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(mpuz-build-random-perm)
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(fillarray mpuz-board nil) ; erase the board
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(let (A B C D E)
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;; A,B,C,D & E, are the five rows of our multiplication.
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;; Choose random values, discarding uninteresting cases.
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(while (progn
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(setq A (mpuz-random 1000)
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B (mpuz-random 100)
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C (* A (% B 10))
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D (* A (/ B 10))
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E (* A B))
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(or (< C 1000) (< D 1000)))) ; forbid leading zeros in C or D
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;; Individual digits are now put on their respectives squares.
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;; [NB: A square is a pair <row,column> of the screen.]
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(mpuz-put-digit-on-board A '(2 . 9))
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(mpuz-put-digit-on-board (/ A 10) '(2 . 7))
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(mpuz-put-digit-on-board (/ A 100) '(2 . 5))
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(mpuz-put-digit-on-board B '(4 . 9))
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(mpuz-put-digit-on-board (/ B 10) '(4 . 7))
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(mpuz-put-digit-on-board C '(6 . 9))
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(mpuz-put-digit-on-board (/ C 10) '(6 . 7))
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(mpuz-put-digit-on-board (/ C 100) '(6 . 5))
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(mpuz-put-digit-on-board (/ C 1000) '(6 . 3))
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(mpuz-put-digit-on-board D '(8 . 7))
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(mpuz-put-digit-on-board (/ D 10) '(8 . 5))
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(mpuz-put-digit-on-board (/ D 100) '(8 . 3))
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(mpuz-put-digit-on-board (/ D 1000) '(8 . 1))
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(mpuz-put-digit-on-board E '(10 . 9))
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(mpuz-put-digit-on-board (/ E 10) '(10 . 7))
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(mpuz-put-digit-on-board (/ E 100) '(10 . 5))
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(mpuz-put-digit-on-board (/ E 1000) '(10 . 3))
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(mpuz-put-digit-on-board (/ E 10000) '(10 . 1))))
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;; Display
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;;--------
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(defconst mpuz-framework
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"
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. . .
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Number of errors (this game): 0
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x . .
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-------
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. . . .
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Number of completed games: 0
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. . . .
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--------- Average number of errors: 0.00
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. . . . ."
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"The general picture of the puzzle screen, as a string.")
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(defun mpuz-create-buffer ()
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"Create (or recreate) the puzzle buffer. Return it."
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(let ((buff (get-buffer-create "*Mult Puzzle*")))
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(save-excursion
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(set-buffer buff)
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(let ((buffer-read-only nil))
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(erase-buffer)
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(insert mpuz-framework)
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(mpuz-paint-board)
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(mpuz-paint-errors)
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(mpuz-paint-statistics)))
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buff))
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(defun mpuz-paint-errors ()
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"Paint error count on the puzzle screen."
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(mpuz-switch-to-window)
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(let ((buffer-read-only nil))
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(goto-line 3)
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(move-to-column 49)
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(mpuz-delete-line)
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(insert (prin1-to-string mpuz-nb-errors))))
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(defun mpuz-paint-statistics ()
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"Paint statistics about previous games on the puzzle screen."
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(let* ((mean (if (zerop mpuz-nb-completed-games) 0
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(/ (+ mpuz-nb-completed-games (* 200 mpuz-nb-cumulated-errors))
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(* 2 mpuz-nb-completed-games))))
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(frac-part (% mean 100)))
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(let ((buffer-read-only nil))
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(goto-line 7)
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(move-to-column 51)
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(mpuz-delete-line)
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(insert (prin1-to-string mpuz-nb-completed-games))
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(goto-line 9)
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(move-to-column 50)
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(mpuz-delete-line)
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(insert (format "%d.%d%d" (/ mean 100) (/ frac-part 10) (% frac-part 10))))))
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(defun mpuz-paint-board ()
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"Paint board situation on the puzzle screen."
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(mpuz-switch-to-window)
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(let ((letter -1))
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(while (> 10 (setq letter (1+ letter)))
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(mpuz-paint-digit (mpuz-to-digit letter))))
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(goto-char (point-min)))
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(defun mpuz-paint-digit (digit)
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"Paint all occurrences of DIGIT on the puzzle board."
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;; (mpuz-switch-to-window)
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(let ((char (if (mpuz-digit-solved-p digit)
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(+ digit ?0)
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(+ (mpuz-to-letter digit) ?A)))
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(square-l (aref mpuz-board digit)))
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(let ((buffer-read-only nil))
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(while square-l
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(goto-line (car (car square-l))) ; line before column !
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(move-to-column (cdr (car square-l)))
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(insert char)
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(delete-char 1)
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(backward-char 1)
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(setq square-l (cdr square-l))))))
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(defun mpuz-delete-line ()
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"Clear from point to next newline." ; & put nothing in the kill ring
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(while (not (= ?\n (char-after (point))))
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(delete-char 1)))
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(defun mpuz-get-buffer ()
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"Get the puzzle buffer if it exists."
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(get-buffer "*Mult Puzzle*"))
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(defun mpuz-switch-to-window ()
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"Find or create the Mult-Puzzle buffer, and display it."
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(let ((buff (mpuz-get-buffer)))
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(or buff (setq buff (mpuz-create-buffer)))
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(switch-to-buffer buff)
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(or buffer-read-only (toggle-read-only))
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(mpuz-mode)))
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;; Game control
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;;-------------
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(defun mpuz-abort-game ()
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"Abort any puzzle in progress."
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(message "Mult Puzzle aborted.")
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(setq mpuz-in-progress nil
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mpuz-nb-errors 0)
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(fillarray mpuz-board nil)
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(let ((buff (mpuz-get-buffer)))
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(if buff (kill-buffer buff))))
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(defun mpuz-start-new-game ()
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"Start a new puzzle."
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(message "Here we go...")
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(setq mpuz-nb-errors 0
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mpuz-in-progress t)
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(fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits
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(mpuz-random-puzzle)
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(mpuz-switch-to-window)
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(mpuz-paint-board)
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(mpuz-paint-errors)
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(mpuz-ask-for-try))
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(defun mpuz-offer-new-game ()
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"Ask if user wants to start a new puzzle."
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(if (y-or-n-p "Start a new game ")
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(mpuz-start-new-game)
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(message "OK. I won't.")))
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;;;###autoload
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(defun mpuz ()
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"Multiplication puzzle with GNU Emacs."
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;; Main entry point
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(interactive)
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(mpuz-switch-to-window)
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(if mpuz-in-progress
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(mpuz-offer-abort)
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(mpuz-start-new-game)))
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(defun mpuz-offer-abort ()
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"Ask if user wants to abort current puzzle."
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(interactive)
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(if (y-or-n-p "Abort game ")
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(mpuz-abort-game)
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(mpuz-ask-for-try)))
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(defun mpuz-ask-for-try ()
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"Ask for user proposal in puzzle."
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(message "Your try ?"))
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(defun mpuz-try-letter ()
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"Propose a digit for a letter in puzzle."
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(interactive)
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(if mpuz-in-progress
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(let (letter-char digit digit-char message)
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(setq letter-char (upcase last-command-char)
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digit (mpuz-to-digit (- letter-char ?A)))
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(cond ((mpuz-digit-solved-p digit)
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(message "%c already solved." letter-char))
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((null (aref mpuz-board digit))
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(message "%c does not appear." letter-char))
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((progn (message "%c = " letter-char)
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;; <char> has been entered.
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;; Print "<char> =" and
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;; read <num> or = <num>
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(setq digit-char (read-char))
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(if (eq digit-char ?=)
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(setq digit-char (read-char)))
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(message "%c = %c" letter-char digit-char)
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(or (> digit-char ?9) (< digit-char ?0))) ; bad input
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(ding t))
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(t
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(mpuz-try-proposal letter-char digit-char))))
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(mpuz-offer-new-game)))
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(defun mpuz-try-proposal (letter-char digit-char)
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"Propose LETTER-CHAR as code for DIGIT-CHAR."
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(let* ((letter (- letter-char ?A))
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(digit (- digit-char ?0))
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(correct-digit (mpuz-to-digit letter)))
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(cond ((mpuz-digit-solved-p correct-digit)
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(message "%c has already been found."))
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((= digit correct-digit)
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(message "%c = %c correct !" letter-char digit-char)
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(mpuz-ding)
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(mpuz-correct-guess digit))
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(t ;;; incorrect guess
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(message "%c = %c incorrect !" letter-char digit-char)
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(mpuz-ding)
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(setq mpuz-nb-errors (1+ mpuz-nb-errors))
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(mpuz-paint-errors)))))
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(defun mpuz-correct-guess (digit)
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"Handle correct guessing of DIGIT."
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(aset mpuz-found-digits digit t) ; Mark digit as solved
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(mpuz-paint-digit digit) ; Repaint it (now as a digit)
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(if (mpuz-check-all-solved)
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(mpuz-close-game)))
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(defun mpuz-close-game ()
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"Housecleaning when puzzle has been solved."
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(setq mpuz-in-progress nil
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mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors)
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mpuz-nb-completed-games (1+ mpuz-nb-completed-games))
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(mpuz-paint-statistics)
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(let ((message (mpuz-congratulate)))
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(message message)
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(sit-for 4)
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(if (y-or-n-p (concat message " Start a new game "))
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(mpuz-start-new-game)
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(message "Good Bye !"))))
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(defun mpuz-congratulate ()
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"Build a congratulation message when puzzle is solved."
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(format "Puzzle solved with %d errors. %s"
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mpuz-nb-errors
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(cond ((= mpuz-nb-errors 0) "That's perfect !")
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((= mpuz-nb-errors 1) "That's very good !")
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((= mpuz-nb-errors 2) "That's good.")
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((= mpuz-nb-errors 3) "That's not bad.")
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((= mpuz-nb-errors 4) "That's not too bad...")
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((and (>= mpuz-nb-errors 5)
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(< mpuz-nb-errors 10)) "That's bad !")
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((and (>= mpuz-nb-errors 10)
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(< mpuz-nb-errors 15)) "That's awful.")
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((>= mpuz-nb-errors 15) "That's not serious."))))
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(defun mpuz-show-solution ()
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"Display solution for debugging purposes."
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(interactive)
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(mpuz-switch-to-window)
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(let (digit list)
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(setq digit -1)
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(while (> 10 (setq digit (1+ digit)))
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(or (mpuz-digit-solved-p digit)
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(setq list (cons digit list))))
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(mapcar 'mpuz-correct-guess list)))
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;;; mpuz.el ends here
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