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3726946669
* ansi-color.el (ansi-color-faces-vector): Change default faces. * cus-edit.el (mode-line): * dframe.el (dframe-mouse-hscroll): * emacs-lisp/re-builder.el: * emacs-lisp/easy-mmode.el (define-minor-mode): * frame.el (set-frame-name): * help.el (lookup-minor-mode-from-indicator): * net/rcirc.el (rcirc-activity-string, rcirc-short-buffer-name): * progmodes/cc-cmds.el (c-toggle-auto-newline) (c-toggle-hungry-state): * progmodes/antlr-mode.el (antlr-language-alist): * progmodes/idlw-shell.el (idlwave-shell-electric-stop-line-face): * progmodes/vhdl-mode.el (vhdl-mode): * progmodes/which-func.el (which-func, which-func-cleanup-function): * term/ns-win.el (ns-face-at-pos): * term/sup-mouse.el (sup-mouse-report): * textmodes/flyspell.el (flyspell-mode-line-string): * textmodes/ispell.el (ispell-highlight-face): * textmodes/reftex-global.el: * vc/vc-arch.el (vc-arch-mode-line-string): * vc/vc-cvs.el (vc-cvs-mode-line-string): * vc/vc-git.el (vc-git-mode-line-string): * vc/vc-hooks.el (vc-display-status) (vc-default-mode-line-string): * vc/vc-mtn.el (vc-mtn-mode-line-string): Doc fixes. * dired.el (dired-sort-set-mode-line): Rename from dired-sort-set-modeline. All callers changed. * foldout.el (foldout-mode-line-string): Rename from foldout-modeline-string. All callers changed. (foldout-update-mode-line): Rename from foldout-update-modeline. * strokes.el (strokes-lighter): Rename from strokes-modeline-string. * subr.el (redraw-modeline): Make into obsolete alias. * calendar/timeclock.el (timeclock-mode-line-display): Rename from timeclock-modeline-display. Make old name an alias. (timeclock-update-mode-line): Likewise. All callers changed. (timeclock-mode-line-display): No need to check before using add-hook. (timeclock-relative, timeclock-day-over-hook) (timeclock-use-elapsed, timeclock-mode-string) (timeclock-mode-line-display): Doc fix, "modeline" -> "mode line". * emulation/crisp.el (crisp-mode-mode-line-string): Rename from crisp-mode-modeline-string. * erc-track.el (erc-track, erc-track-faces-priority-list) (erc-track-faces-normal-list, erc-track-find-face) (erc-track-modified-channels): Fix modeline -> mode line in docs. * eshell/esh-mode.el (eshell-status-in-mode-line): Rename from eshell-status-in-modeline. * org-clock.el (org-clock-string-limit) (org-clock-modeline-total, org-clock-task-overrun-text) (org-clock-mode-line-entry): Doc fix, "modeline" -> "mode line". * play/solitaire.el (solitaire-build-mode-line): Rename from solitaire-build-modeline. All callers changed. * play/zone.el (zone-hiding-mode-line): Rename from zone-hiding-modeline. All callers changed. (zone): Remove unusued `modeline-hidden-level' property. * progmodes/xscheme.el (xscheme-mode-line-initialize): Rename from xscheme-modeline-initialize. All callers changed. * textmodes/sgml-mode.el (html-face-tag-alist) (html-tag-face-alist): Use mode-line face instead of obsolete alias modeline. Fixes: debbugs:10329
449 lines
14 KiB
EmacsLisp
449 lines
14 KiB
EmacsLisp
;;; solitaire.el --- game of solitaire in Emacs Lisp
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;; Copyright (C) 1994, 2001-2012 Free Software Foundation, Inc.
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;; Author: Jan Schormann <Jan.Schormann@rechen-gilde.de>
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;; Created: Fri afternoon, Jun 3, 1994
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;; Keywords: games
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software: you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
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;;; Commentary:
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;; This mode is for playing a well-known game of solitaire
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;; in which you jump pegs across other pegs.
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;; The game itself is somehow self-explanatory. Read the help text to
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;; solitaire, and try it.
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;;; Code:
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(defgroup solitaire nil
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"Game of Solitaire."
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:prefix "solitaire-"
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:group 'games)
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(defcustom solitaire-mode-hook nil
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"Hook to run upon entry to Solitaire."
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:type 'hook
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:group 'solitaire)
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(defvar solitaire-mode-map
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(let ((map (make-sparse-keymap)))
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(set-keymap-parent map special-mode-map)
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(define-key map "\C-f" 'solitaire-right)
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(define-key map "\C-b" 'solitaire-left)
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(define-key map "\C-p" 'solitaire-up)
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(define-key map "\C-n" 'solitaire-down)
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(define-key map "\r" 'solitaire-move)
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(define-key map [remap undo] 'solitaire-undo)
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(define-key map " " 'solitaire-do-check)
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(define-key map [right] 'solitaire-right)
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(define-key map [left] 'solitaire-left)
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(define-key map [up] 'solitaire-up)
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(define-key map [down] 'solitaire-down)
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(define-key map [S-right] 'solitaire-move-right)
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(define-key map [S-left] 'solitaire-move-left)
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(define-key map [S-up] 'solitaire-move-up)
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(define-key map [S-down] 'solitaire-move-down)
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(define-key map [kp-6] 'solitaire-right)
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(define-key map [kp-4] 'solitaire-left)
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(define-key map [kp-8] 'solitaire-up)
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(define-key map [kp-2] 'solitaire-down)
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(define-key map [kp-5] 'solitaire-center-point)
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(define-key map [S-kp-6] 'solitaire-move-right)
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(define-key map [S-kp-4] 'solitaire-move-left)
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(define-key map [S-kp-8] 'solitaire-move-up)
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(define-key map [S-kp-2] 'solitaire-move-down)
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(define-key map [kp-enter] 'solitaire-move)
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(define-key map [kp-0] 'solitaire-undo)
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;; spoil it with s ;)
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(define-key map [?s] 'solitaire-solve)
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;; (define-key map [kp-0] 'solitaire-hint) - Not yet provided ;)
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map)
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"Keymap for playing Solitaire.")
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;; Solitaire mode is suitable only for specially formatted data.
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(put 'solitaire-mode 'mode-class 'special)
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(define-derived-mode solitaire-mode special-mode "Solitaire"
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"Major mode for playing Solitaire.
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To learn how to play Solitaire, see the documentation for function
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`solitaire'.
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\\<solitaire-mode-map>
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The usual mnemonic keys move the cursor around the board; in addition,
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\\[solitaire-move] is a prefix character for actually moving a stone on the board."
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(setq truncate-lines t)
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(setq show-trailing-whitespace nil))
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(defvar solitaire-stones 0
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"Counter for the stones that are still there.")
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(defvar solitaire-center nil
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"Center of the board.")
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(defvar solitaire-start nil
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"Upper left corner of the board.")
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(defvar solitaire-start-x nil)
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(defvar solitaire-start-y nil)
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(defvar solitaire-end nil
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"Lower right corner of the board.")
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(defvar solitaire-end-x nil)
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(defvar solitaire-end-y nil)
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(defcustom solitaire-auto-eval t
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"Non-nil means check for possible moves after each major change.
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This takes a while, so switch this on if you like to be informed when
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the game is over, or off, if you are working on a slow machine."
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:type 'boolean
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:group 'solitaire)
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(defconst solitaire-valid-directions
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'(solitaire-left solitaire-right solitaire-up solitaire-down))
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;;;###autoload
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(defun solitaire (_arg)
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"Play Solitaire.
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To play Solitaire, type \\[solitaire].
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\\<solitaire-mode-map>
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Move around the board using the cursor keys.
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Move stones using \\[solitaire-move] followed by a direction key.
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Undo moves using \\[solitaire-undo].
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Check for possible moves using \\[solitaire-do-check].
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\(The variable `solitaire-auto-eval' controls whether to automatically
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check after each move or undo.)
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What is Solitaire?
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I don't know who invented this game, but it seems to be rather old and
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its origin seems to be northern Africa. Here's how to play:
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Initially, the board will look similar to this:
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Le Solitaire
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============
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o o o
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o o o
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o o o o o o o
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o o o . o o o
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o o o o o o o
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o o o
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o o o
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Let's call the o's stones and the .'s holes. One stone fits into one
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hole. As you can see, all holes but one are occupied by stones. The
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aim of the game is to get rid of all but one stone, leaving that last
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one in the middle of the board if you're cool.
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A stone can be moved if there is another stone next to it, and a hole
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after that one. Thus there must be three fields in a row, either
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horizontally or vertically, up, down, left or right, which look like
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this: o o .
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Then the first stone is moved to the hole, jumping over the second,
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which therefore is taken away. The above thus `evaluates' to: . . o
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That's all. Here's the board after two moves:
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o o o
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. o o
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o o . o o o o
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o . o o o o o
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o o o o o o o
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o o o
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o o o
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Pick your favorite shortcuts:
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\\{solitaire-mode-map}"
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(interactive "P")
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(switch-to-buffer "*Solitaire*")
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(let ((inhibit-read-only t))
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(solitaire-mode)
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(setq buffer-read-only t)
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(setq solitaire-stones 32)
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(solitaire-insert-board)
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(solitaire-build-mode-line)
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(goto-char (point-max))
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(setq solitaire-center (search-backward "."))
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(setq buffer-undo-list (list (point)))))
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(defun solitaire-build-mode-line ()
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(setq mode-line-format
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(list "" "---" 'mode-line-buffer-identification
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(if (< 1 solitaire-stones)
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(format "--> There are %d stones left <--" solitaire-stones)
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"------")
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'global-mode-string " %[(" 'mode-name 'minor-mode-alist "%n"
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")%]-%-"))
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(force-mode-line-update))
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(defun solitaire-insert-board ()
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(let* ((buffer-read-only nil)
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(w (window-width))
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(h (window-height))
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(hsep (cond ((> w 26) " ")
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((> w 20) " ")
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(t "")))
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(vsep (cond ((> h 17) "\n\n")
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(t "\n")))
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(indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\s)))
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(erase-buffer)
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(insert (make-string (/ (- h 7 (if (> h 12) 3 0)
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(* 6 (1- (length vsep)))) 2) ?\n))
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(when (or (string= vsep "\n\n") (> h 12))
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(insert (format "%sLe Solitaire\n" indent))
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(insert (format "%s============\n\n" indent)))
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(insert indent)
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(setq solitaire-start (point))
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(setq solitaire-start-x (current-column))
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(setq solitaire-start-y (solitaire-current-line))
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(insert (format " %s %so%so%so%s" hsep hsep hsep hsep vsep))
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(insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
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(insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
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(insert (format "%so%so%so%s" indent hsep hsep hsep))
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(setq solitaire-center (point))
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(insert (format ".%so%so%so%s" hsep hsep hsep vsep))
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(insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
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(insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
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(insert (format "%s %s %so%so%so%s %s " indent hsep hsep hsep hsep hsep hsep))
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(setq solitaire-end (point))
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(setq solitaire-end-x (current-column))
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(setq solitaire-end-y (solitaire-current-line))))
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(defun solitaire-right ()
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(interactive)
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(let ((start (point)))
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(forward-char)
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(while (= ?\s (following-char))
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(forward-char))
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(when (or (= 0 (following-char))
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(= ?\s (following-char))
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(= ?\n (following-char)))
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(goto-char start))))
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(defun solitaire-left ()
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(interactive)
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(let ((start (point)))
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(backward-char)
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(while (= ?\s (following-char))
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(backward-char))
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(when (or (= 0 (preceding-char))
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(= ?\s (following-char))
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(= ?\n (following-char)))
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(goto-char start))))
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(defun solitaire-up ()
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(interactive)
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(let ((start (point))
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(c (current-column)))
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(forward-line -1)
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(move-to-column c)
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(while (and (= ?\n (following-char))
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(forward-line -1)
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(move-to-column c)
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(not (bolp))))
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(when (or (= 0 (preceding-char))
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(= ?\s (following-char))
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(= ?\= (following-char))
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(= ?\n (following-char)))
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(goto-char start))))
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(defun solitaire-down ()
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(interactive)
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(let ((start (point))
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(c (current-column)))
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(forward-line 1)
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(move-to-column c)
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(while (and (= ?\n (following-char))
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(forward-line 1)
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(move-to-column c)
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(not (eolp))))
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(when (or (= 0 (following-char))
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(= ?\s (following-char))
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(= ?\n (following-char)))
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(goto-char start))))
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(defun solitaire-center-point ()
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(interactive)
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(goto-char solitaire-center))
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(defun solitaire-move-right () (interactive) (solitaire-move '[right]))
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(defun solitaire-move-left () (interactive) (solitaire-move '[left]))
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(defun solitaire-move-up () (interactive) (solitaire-move '[up]))
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(defun solitaire-move-down () (interactive) (solitaire-move '[down]))
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(defun solitaire-possible-move (movesymbol)
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"Check if a move is possible from current point in the specified direction.
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MOVESYMBOL specifies the direction.
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Returns either a string, indicating cause of contraindication, or a
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list containing three numbers: starting field, skipped field (from
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which a stone will be taken away) and target."
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(save-excursion
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(if (memq movesymbol solitaire-valid-directions)
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(let ((start (point))
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(skip (progn (funcall movesymbol) (point)))
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(target (progn (funcall movesymbol) (point))))
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(if (= skip target)
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"Off Board!"
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(if (or (/= ?o (char-after start))
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(/= ?o (char-after skip))
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(/= ?. (char-after target)))
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"Wrong move!"
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(list start skip target))))
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"Not a valid direction")))
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(defun solitaire-move (dir)
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"Pseudo-prefix command to move a stone in Solitaire."
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(interactive "kMove where? ")
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(let* ((class (solitaire-possible-move (lookup-key solitaire-mode-map dir)))
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(buffer-read-only nil))
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(if (stringp class)
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(error class)
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(let ((start (car class))
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(skip (car (cdr class)))
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(target (car (cdr (cdr class)))))
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(goto-char start)
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(delete-char 1)
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(insert ?.)
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(goto-char skip)
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(delete-char 1)
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(insert ?.)
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(goto-char target)
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(delete-char 1)
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(insert ?o)
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(goto-char target)
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(setq solitaire-stones (1- solitaire-stones))
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(solitaire-build-mode-line)
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(if solitaire-auto-eval (solitaire-do-check))))))
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(defun solitaire-undo (arg)
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"Undo a move in Solitaire."
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(interactive "P")
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(let ((buffer-read-only nil))
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(undo arg))
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(save-excursion
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(setq solitaire-stones
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(let ((count 0))
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(goto-char solitaire-end)
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(while (search-backward "o" solitaire-start 'done)
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(and (>= (current-column) solitaire-start-x)
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(<= (current-column) solitaire-end-x)
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(>= (solitaire-current-line) solitaire-start-y)
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(<= (solitaire-current-line) solitaire-end-y)
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(setq count (1+ count))))
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count)))
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(solitaire-build-mode-line)
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(when solitaire-auto-eval (solitaire-do-check)))
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(defun solitaire-check ()
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(save-excursion
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(if (= 1 solitaire-stones)
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0
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(goto-char solitaire-end)
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(let ((count 0))
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(while (search-backward "o" solitaire-start 'done)
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(and (>= (current-column) solitaire-start-x)
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(<= (current-column) solitaire-end-x)
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(>= (solitaire-current-line) solitaire-start-y)
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(<= (solitaire-current-line) solitaire-end-y)
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(mapc
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(lambda (movesymbol)
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(when (listp (solitaire-possible-move movesymbol))
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(setq count (1+ count))))
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solitaire-valid-directions)))
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count))))
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(defun solitaire-do-check (&optional _arg)
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"Check for any possible moves in Solitaire."
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(interactive "P")
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(let ((moves (solitaire-check)))
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(cond ((= 1 solitaire-stones)
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(message "Yeah! You made it! Only the King is left!"))
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((zerop moves)
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(message "Sorry, no more possible moves."))
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((= 1 moves)
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(message "There is one possible move."))
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(t (message "There are %d possible moves." moves)))))
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(defun solitaire-current-line ()
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"Return the vertical position of point.
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Seen in info on text lines."
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(+ (count-lines (point-min) (point))
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(if (= (current-column) 0) 1 0)
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-1))
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;; And here's the spoiler:)
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(defun solitaire-solve ()
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"Spoil Solitaire by solving the game for you - nearly ...
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... stops with five stones left ;)"
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(interactive)
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(when (< solitaire-stones 32)
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(error "Cannot solve game in progress"))
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(let ((allmoves [up up S-down up left left S-right up up left S-down
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up up right right S-left down down down S-up up
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S-down down down down S-up left left down
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S-right left left up up S-down right right right
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S-left left S-right right right right S-left
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right down down S-up down down left left S-right
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up up up S-down down S-up up up up S-down up
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right right S-left down right right down S-up
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left left left S-right right S-left down down
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left S-right S-up S-left S-left S-down S-right
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up S-right left left])
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;; down down S-up left S-right
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;; right S-left
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(solitaire-auto-eval nil))
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(solitaire-center-point)
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(mapc (lambda (op)
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(when (memq op '(S-left S-right S-up S-down))
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(sit-for 0.2))
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(execute-kbd-macro (vector op))
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(when (memq op '(S-left S-right S-up S-down))
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(sit-for 0.4)))
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allmoves))
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(solitaire-do-check))
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(provide 'solitaire)
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;;; solitaire.el ends here
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