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description of sort ... * doc/lispref/sequences.texi (Sequence Functions): ... and generalize it for sequences. Add an example. * src/fns.c (Fsort): Use more natural Qsequencep error. * test/automated/fns-tests.el (fns-tests-sort): Minor style rewrite.
1102 lines
34 KiB
Plaintext
1102 lines
34 KiB
Plaintext
@c -*-texinfo-*-
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@c This is part of the GNU Emacs Lisp Reference Manual.
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@c Copyright (C) 1990-1995, 1998-1999, 2001-2014 Free Software
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@c Foundation, Inc.
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@c See the file elisp.texi for copying conditions.
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@node Sequences Arrays Vectors
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@chapter Sequences, Arrays, and Vectors
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@cindex sequence
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The @dfn{sequence} type is the union of two other Lisp types: lists
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and arrays. In other words, any list is a sequence, and any array is
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a sequence. The common property that all sequences have is that each
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is an ordered collection of elements.
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An @dfn{array} is a fixed-length object with a slot for each of its
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elements. All the elements are accessible in constant time. The four
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types of arrays are strings, vectors, char-tables and bool-vectors.
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A list is a sequence of elements, but it is not a single primitive
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object; it is made of cons cells, one cell per element. Finding the
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@var{n}th element requires looking through @var{n} cons cells, so
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elements farther from the beginning of the list take longer to access.
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But it is possible to add elements to the list, or remove elements.
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The following diagram shows the relationship between these types:
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@example
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@group
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_____________________________________________
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| |
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| Sequence |
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| ______ ________________________________ |
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| | | | | |
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| | List | | Array | |
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| | | | ________ ________ | |
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| |______| | | | | | | |
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| | | Vector | | String | | |
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| | |________| |________| | |
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| | ____________ _____________ | |
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| | | | | | | |
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| | | Char-table | | Bool-vector | | |
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| | |____________| |_____________| | |
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| |________________________________| |
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|_____________________________________________|
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@end group
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@end example
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@menu
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* Sequence Functions:: Functions that accept any kind of sequence.
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* Arrays:: Characteristics of arrays in Emacs Lisp.
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* Array Functions:: Functions specifically for arrays.
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* Vectors:: Special characteristics of Emacs Lisp vectors.
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* Vector Functions:: Functions specifically for vectors.
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* Char-Tables:: How to work with char-tables.
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* Bool-Vectors:: How to work with bool-vectors.
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* Rings:: Managing a fixed-size ring of objects.
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@end menu
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@node Sequence Functions
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@section Sequences
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This section describes functions that accept any kind of sequence.
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@defun sequencep object
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This function returns @code{t} if @var{object} is a list, vector,
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string, bool-vector, or char-table, @code{nil} otherwise.
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@end defun
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@defun length sequence
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@cindex string length
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@cindex list length
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@cindex vector length
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@cindex sequence length
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@cindex char-table length
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This function returns the number of elements in @var{sequence}. If
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@var{sequence} is a dotted list, a @code{wrong-type-argument} error is
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signaled. Circular lists may cause an infinite loop. For a
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char-table, the value returned is always one more than the maximum
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Emacs character code.
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@xref{Definition of safe-length}, for the related function @code{safe-length}.
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@example
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@group
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(length '(1 2 3))
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@result{} 3
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@end group
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@group
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(length ())
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@result{} 0
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@end group
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@group
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(length "foobar")
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@result{} 6
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@end group
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@group
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(length [1 2 3])
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@result{} 3
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@end group
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@group
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(length (make-bool-vector 5 nil))
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@result{} 5
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@end group
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@end example
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@end defun
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@noindent
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See also @code{string-bytes}, in @ref{Text Representations}.
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If you need to compute the width of a string on display, you should use
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@code{string-width} (@pxref{Size of Displayed Text}), not @code{length},
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since @code{length} only counts the number of characters, but does not
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account for the display width of each character.
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@defun elt sequence index
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@cindex elements of sequences
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This function returns the element of @var{sequence} indexed by
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@var{index}. Legitimate values of @var{index} are integers ranging
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from 0 up to one less than the length of @var{sequence}. If
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@var{sequence} is a list, out-of-range values behave as for
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@code{nth}. @xref{Definition of nth}. Otherwise, out-of-range values
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trigger an @code{args-out-of-range} error.
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@example
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@group
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(elt [1 2 3 4] 2)
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@result{} 3
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@end group
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@group
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(elt '(1 2 3 4) 2)
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@result{} 3
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@end group
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@group
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;; @r{We use @code{string} to show clearly which character @code{elt} returns.}
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(string (elt "1234" 2))
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@result{} "3"
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@end group
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@group
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(elt [1 2 3 4] 4)
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@error{} Args out of range: [1 2 3 4], 4
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@end group
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@group
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(elt [1 2 3 4] -1)
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@error{} Args out of range: [1 2 3 4], -1
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@end group
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@end example
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This function generalizes @code{aref} (@pxref{Array Functions}) and
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@code{nth} (@pxref{Definition of nth}).
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@end defun
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@defun copy-sequence sequence
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@cindex copying sequences
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This function returns a copy of @var{sequence}. The copy is the same
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type of object as the original sequence, and it has the same elements
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in the same order.
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Storing a new element into the copy does not affect the original
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@var{sequence}, and vice versa. However, the elements of the new
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sequence are not copies; they are identical (@code{eq}) to the elements
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of the original. Therefore, changes made within these elements, as
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found via the copied sequence, are also visible in the original
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sequence.
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If the sequence is a string with text properties, the property list in
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the copy is itself a copy, not shared with the original's property
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list. However, the actual values of the properties are shared.
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@xref{Text Properties}.
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This function does not work for dotted lists. Trying to copy a
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circular list may cause an infinite loop.
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See also @code{append} in @ref{Building Lists}, @code{concat} in
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@ref{Creating Strings}, and @code{vconcat} in @ref{Vector Functions},
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for other ways to copy sequences.
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@example
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@group
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(setq bar '(1 2))
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@result{} (1 2)
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@end group
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@group
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(setq x (vector 'foo bar))
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@result{} [foo (1 2)]
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@end group
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@group
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(setq y (copy-sequence x))
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@result{} [foo (1 2)]
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@end group
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@group
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(eq x y)
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@result{} nil
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@end group
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@group
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(equal x y)
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@result{} t
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@end group
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@group
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(eq (elt x 1) (elt y 1))
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@result{} t
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@end group
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@group
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;; @r{Replacing an element of one sequence.}
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(aset x 0 'quux)
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x @result{} [quux (1 2)]
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y @result{} [foo (1 2)]
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@end group
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@group
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;; @r{Modifying the inside of a shared element.}
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(setcar (aref x 1) 69)
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x @result{} [quux (69 2)]
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y @result{} [foo (69 2)]
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@end group
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@end example
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@end defun
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@defun reverse seq
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@cindex string reverse
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@cindex list reverse
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@cindex vector reverse
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@cindex sequence reverse
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This function creates a new sequence whose elements are the elements
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of @var{seq}, but in reverse order. The original argument @var{seq}
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is @emph{not} altered. Note that char-table cannot be reversed.
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@example
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@group
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(setq x '(1 2 3 4))
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@result{} (1 2 3 4)
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@end group
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@group
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(reverse x)
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@result{} (4 3 2 1)
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x
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@result{} (1 2 3 4)
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@end group
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@group
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(setq x [1 2 3 4])
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@result{} [1 2 3 4]
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@end group
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@group
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(reverse x)
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@result{} [4 3 2 1]
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x
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@result{} [1 2 3 4]
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@end group
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@group
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(setq x "xyzzy")
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@result{} "xyzzy"
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@end group
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@group
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(reverse x)
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@result{} "yzzyx"
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x
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@result{} "xyzzy"
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@end group
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@end example
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@end defun
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@defun nreverse seq
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@cindex reversing a string
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@cindex reversing a list
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@cindex reversing a vector
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This function reverses the order of the elements of @var{seq}.
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Unlike @code{reverse} the original @var{seq} may be modified.
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For example:
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@example
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@group
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(setq x '(a b c))
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@result{} (a b c)
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@end group
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@group
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x
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@result{} (a b c)
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(nreverse x)
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@result{} (c b a)
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@end group
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@group
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;; @r{The cons cell that was first is now last.}
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x
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@result{} (a)
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@end group
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@end example
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To avoid confusion, we usually store the result of @code{nreverse}
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back in the same variable which held the original list:
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@example
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(setq x (nreverse x))
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@end example
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Here is the @code{nreverse} of our favorite example, @code{(a b c)},
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presented graphically:
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@smallexample
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@group
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@r{Original list head:} @r{Reversed list:}
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------------- ------------- ------------
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| car | cdr | | car | cdr | | car | cdr |
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| a | nil |<-- | b | o |<-- | c | o |
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| | | | | | | | | | | | |
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------------- | --------- | - | -------- | -
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| | | |
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------------- ------------
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@end group
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@end smallexample
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For the vector, it is even simpler because you don't need setq:
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@example
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(setq x [1 2 3 4])
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@result{} [1 2 3 4]
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(nreverse x)
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@result{} [4 3 2 1]
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x
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@result{} [4 3 2 1]
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@end example
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Note that unlike @code{reverse}, this function doesn't work with strings.
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Although you can alter string data by using @code{aset}, it is strongly
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encouraged to treat strings as immutable.
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@end defun
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@defun sort sequence predicate
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@cindex stable sort
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@cindex sorting lists
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@cindex sorting vectors
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This function sorts @var{sequence} stably. Note that this function doesn't work
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for all sequences; it may be used only for lists and vectors. If @var{sequence}
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is a list, it is modified destructively. This functions returns the sorted
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@var{sequence} and compares elements using @var{predicate}. A stable sort is
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one in which elements with equal sort keys maintain their relative order before
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and after the sort. Stability is important when successive sorts are used to
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order elements according to different criteria.
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The argument @var{predicate} must be a function that accepts two
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arguments. It is called with two elements of @var{sequence}. To get an
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increasing order sort, the @var{predicate} should return non-@code{nil} if the
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first element is ``less than'' the second, or @code{nil} if not.
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The comparison function @var{predicate} must give reliable results for
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any given pair of arguments, at least within a single call to
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@code{sort}. It must be @dfn{antisymmetric}; that is, if @var{a} is
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less than @var{b}, @var{b} must not be less than @var{a}. It must be
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@dfn{transitive}---that is, if @var{a} is less than @var{b}, and @var{b}
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is less than @var{c}, then @var{a} must be less than @var{c}. If you
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use a comparison function which does not meet these requirements, the
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result of @code{sort} is unpredictable.
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The destructive aspect of @code{sort} for lists is that it rearranges the
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cons cells forming @var{sequence} by changing @sc{cdr}s. A nondestructive
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sort function would create new cons cells to store the elements in their
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sorted order. If you wish to make a sorted copy without destroying the
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original, copy it first with @code{copy-sequence} and then sort.
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Sorting does not change the @sc{car}s of the cons cells in @var{sequence};
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the cons cell that originally contained the element @code{a} in
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@var{sequence} still has @code{a} in its @sc{car} after sorting, but it now
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appears in a different position in the list due to the change of
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@sc{cdr}s. For example:
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@example
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@group
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(setq nums '(1 3 2 6 5 4 0))
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@result{} (1 3 2 6 5 4 0)
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@end group
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@group
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(sort nums '<)
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@result{} (0 1 2 3 4 5 6)
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@end group
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@group
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nums
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@result{} (1 2 3 4 5 6)
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@end group
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@end example
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@noindent
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@strong{Warning}: Note that the list in @code{nums} no longer contains
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0; this is the same cons cell that it was before, but it is no longer
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the first one in the list. Don't assume a variable that formerly held
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the argument now holds the entire sorted list! Instead, save the result
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of @code{sort} and use that. Most often we store the result back into
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the variable that held the original list:
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@example
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(setq nums (sort nums '<))
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@end example
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For the better understanding of what stable sort is, consider the following
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vector example. After sorting, all items whose @code{car} is 8 are grouped
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at the beginning of @code{vector}, but their relative order is preserved.
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All items whose @code{car} is 9 are grouped at the end of @code{vector},
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but their relative order is also preserved:
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@example
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@group
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(setq
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vector
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(vector '(8 . "xxx") '(9 . "aaa") '(8 . "bbb") '(9 . "zzz")
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'(9 . "ppp") '(8 . "ttt") '(8 . "eee") '(9 . "fff")))
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@result{} [(8 . "xxx") (9 . "aaa") (8 . "bbb") (9 . "zzz")
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(9 . "ppp") (8 . "ttt") (8 . "eee") (9 . "fff")]
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@end group
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@group
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(sort vector (lambda (x y) (< (car x) (car y))))
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@result{} [(8 . "xxx") (8 . "bbb") (8 . "ttt") (8 . "eee")
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(9 . "aaa") (9 . "zzz") (9 . "ppp") (9 . "fff")]
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@end group
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@end example
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@xref{Sorting}, for more functions that perform sorting.
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See @code{documentation} in @ref{Accessing Documentation}, for a
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useful example of @code{sort}.
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@end defun
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@node Arrays
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@section Arrays
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@cindex array
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An @dfn{array} object has slots that hold a number of other Lisp
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objects, called the elements of the array. Any element of an array
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may be accessed in constant time. In contrast, the time to access an
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element of a list is proportional to the position of that element in
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the list.
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Emacs defines four types of array, all one-dimensional:
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@dfn{strings} (@pxref{String Type}), @dfn{vectors} (@pxref{Vector
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Type}), @dfn{bool-vectors} (@pxref{Bool-Vector Type}), and
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@dfn{char-tables} (@pxref{Char-Table Type}). Vectors and char-tables
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can hold elements of any type, but strings can only hold characters,
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and bool-vectors can only hold @code{t} and @code{nil}.
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All four kinds of array share these characteristics:
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@itemize @bullet
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@item
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The first element of an array has index zero, the second element has
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index 1, and so on. This is called @dfn{zero-origin} indexing. For
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example, an array of four elements has indices 0, 1, 2, @w{and 3}.
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@item
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The length of the array is fixed once you create it; you cannot
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change the length of an existing array.
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@item
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For purposes of evaluation, the array is a constant---i.e.,
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it evaluates to itself.
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@item
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The elements of an array may be referenced or changed with the functions
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@code{aref} and @code{aset}, respectively (@pxref{Array Functions}).
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@end itemize
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When you create an array, other than a char-table, you must specify
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its length. You cannot specify the length of a char-table, because that
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is determined by the range of character codes.
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In principle, if you want an array of text characters, you could use
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either a string or a vector. In practice, we always choose strings for
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such applications, for four reasons:
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@itemize @bullet
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@item
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They occupy one-fourth the space of a vector of the same elements.
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@item
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Strings are printed in a way that shows the contents more clearly
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as text.
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@item
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Strings can hold text properties. @xref{Text Properties}.
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@item
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Many of the specialized editing and I/O facilities of Emacs accept only
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strings. For example, you cannot insert a vector of characters into a
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buffer the way you can insert a string. @xref{Strings and Characters}.
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@end itemize
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By contrast, for an array of keyboard input characters (such as a key
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sequence), a vector may be necessary, because many keyboard input
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characters are outside the range that will fit in a string. @xref{Key
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Sequence Input}.
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@node Array Functions
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@section Functions that Operate on Arrays
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In this section, we describe the functions that accept all types of
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arrays.
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@defun arrayp object
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This function returns @code{t} if @var{object} is an array (i.e., a
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vector, a string, a bool-vector or a char-table).
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@example
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@group
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(arrayp [a])
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@result{} t
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(arrayp "asdf")
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@result{} t
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(arrayp (syntax-table)) ;; @r{A char-table.}
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@result{} t
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@end group
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@end example
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@end defun
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@defun aref array index
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@cindex array elements
|
|
This function returns the @var{index}th element of @var{array}. The
|
|
first element is at index zero.
|
|
|
|
@example
|
|
@group
|
|
(setq primes [2 3 5 7 11 13])
|
|
@result{} [2 3 5 7 11 13]
|
|
(aref primes 4)
|
|
@result{} 11
|
|
@end group
|
|
@group
|
|
(aref "abcdefg" 1)
|
|
@result{} 98 ; @r{@samp{b} is @acronym{ASCII} code 98.}
|
|
@end group
|
|
@end example
|
|
|
|
See also the function @code{elt}, in @ref{Sequence Functions}.
|
|
@end defun
|
|
|
|
@defun aset array index object
|
|
This function sets the @var{index}th element of @var{array} to be
|
|
@var{object}. It returns @var{object}.
|
|
|
|
@example
|
|
@group
|
|
(setq w [foo bar baz])
|
|
@result{} [foo bar baz]
|
|
(aset w 0 'fu)
|
|
@result{} fu
|
|
w
|
|
@result{} [fu bar baz]
|
|
@end group
|
|
|
|
@group
|
|
(setq x "asdfasfd")
|
|
@result{} "asdfasfd"
|
|
(aset x 3 ?Z)
|
|
@result{} 90
|
|
x
|
|
@result{} "asdZasfd"
|
|
@end group
|
|
@end example
|
|
|
|
If @var{array} is a string and @var{object} is not a character, a
|
|
@code{wrong-type-argument} error results. The function converts a
|
|
unibyte string to multibyte if necessary to insert a character.
|
|
@end defun
|
|
|
|
@defun fillarray array object
|
|
This function fills the array @var{array} with @var{object}, so that
|
|
each element of @var{array} is @var{object}. It returns @var{array}.
|
|
|
|
@example
|
|
@group
|
|
(setq a [a b c d e f g])
|
|
@result{} [a b c d e f g]
|
|
(fillarray a 0)
|
|
@result{} [0 0 0 0 0 0 0]
|
|
a
|
|
@result{} [0 0 0 0 0 0 0]
|
|
@end group
|
|
@group
|
|
(setq s "When in the course")
|
|
@result{} "When in the course"
|
|
(fillarray s ?-)
|
|
@result{} "------------------"
|
|
@end group
|
|
@end example
|
|
|
|
If @var{array} is a string and @var{object} is not a character, a
|
|
@code{wrong-type-argument} error results.
|
|
@end defun
|
|
|
|
The general sequence functions @code{copy-sequence} and @code{length}
|
|
are often useful for objects known to be arrays. @xref{Sequence Functions}.
|
|
|
|
@node Vectors
|
|
@section Vectors
|
|
@cindex vector (type)
|
|
|
|
A @dfn{vector} is a general-purpose array whose elements can be any
|
|
Lisp objects. (By contrast, the elements of a string can only be
|
|
characters. @xref{Strings and Characters}.) Vectors are used in
|
|
Emacs for many purposes: as key sequences (@pxref{Key Sequences}), as
|
|
symbol-lookup tables (@pxref{Creating Symbols}), as part of the
|
|
representation of a byte-compiled function (@pxref{Byte Compilation}),
|
|
and more.
|
|
|
|
Like other arrays, vectors use zero-origin indexing: the first
|
|
element has index 0.
|
|
|
|
Vectors are printed with square brackets surrounding the elements.
|
|
Thus, a vector whose elements are the symbols @code{a}, @code{b} and
|
|
@code{a} is printed as @code{[a b a]}. You can write vectors in the
|
|
same way in Lisp input.
|
|
|
|
A vector, like a string or a number, is considered a constant for
|
|
evaluation: the result of evaluating it is the same vector. This does
|
|
not evaluate or even examine the elements of the vector.
|
|
@xref{Self-Evaluating Forms}.
|
|
|
|
Here are examples illustrating these principles:
|
|
|
|
@example
|
|
@group
|
|
(setq avector [1 two '(three) "four" [five]])
|
|
@result{} [1 two (quote (three)) "four" [five]]
|
|
(eval avector)
|
|
@result{} [1 two (quote (three)) "four" [five]]
|
|
(eq avector (eval avector))
|
|
@result{} t
|
|
@end group
|
|
@end example
|
|
|
|
@node Vector Functions
|
|
@section Functions for Vectors
|
|
|
|
Here are some functions that relate to vectors:
|
|
|
|
@defun vectorp object
|
|
This function returns @code{t} if @var{object} is a vector.
|
|
|
|
@example
|
|
@group
|
|
(vectorp [a])
|
|
@result{} t
|
|
(vectorp "asdf")
|
|
@result{} nil
|
|
@end group
|
|
@end example
|
|
@end defun
|
|
|
|
@defun vector &rest objects
|
|
This function creates and returns a vector whose elements are the
|
|
arguments, @var{objects}.
|
|
|
|
@example
|
|
@group
|
|
(vector 'foo 23 [bar baz] "rats")
|
|
@result{} [foo 23 [bar baz] "rats"]
|
|
(vector)
|
|
@result{} []
|
|
@end group
|
|
@end example
|
|
@end defun
|
|
|
|
@defun make-vector length object
|
|
This function returns a new vector consisting of @var{length} elements,
|
|
each initialized to @var{object}.
|
|
|
|
@example
|
|
@group
|
|
(setq sleepy (make-vector 9 'Z))
|
|
@result{} [Z Z Z Z Z Z Z Z Z]
|
|
@end group
|
|
@end example
|
|
@end defun
|
|
|
|
@defun vconcat &rest sequences
|
|
@cindex copying vectors
|
|
This function returns a new vector containing all the elements of
|
|
@var{sequences}. The arguments @var{sequences} may be true lists,
|
|
vectors, strings or bool-vectors. If no @var{sequences} are given,
|
|
the empty vector is returned.
|
|
|
|
The value is either the empty vector, or is a newly constructed
|
|
nonempty vector that is not @code{eq} to any existing vector.
|
|
|
|
@example
|
|
@group
|
|
(setq a (vconcat '(A B C) '(D E F)))
|
|
@result{} [A B C D E F]
|
|
(eq a (vconcat a))
|
|
@result{} nil
|
|
@end group
|
|
@group
|
|
(vconcat)
|
|
@result{} []
|
|
(vconcat [A B C] "aa" '(foo (6 7)))
|
|
@result{} [A B C 97 97 foo (6 7)]
|
|
@end group
|
|
@end example
|
|
|
|
The @code{vconcat} function also allows byte-code function objects as
|
|
arguments. This is a special feature to make it easy to access the entire
|
|
contents of a byte-code function object. @xref{Byte-Code Objects}.
|
|
|
|
For other concatenation functions, see @code{mapconcat} in @ref{Mapping
|
|
Functions}, @code{concat} in @ref{Creating Strings}, and @code{append}
|
|
in @ref{Building Lists}.
|
|
@end defun
|
|
|
|
The @code{append} function also provides a way to convert a vector into a
|
|
list with the same elements:
|
|
|
|
@example
|
|
@group
|
|
(setq avector [1 two (quote (three)) "four" [five]])
|
|
@result{} [1 two (quote (three)) "four" [five]]
|
|
(append avector nil)
|
|
@result{} (1 two (quote (three)) "four" [five])
|
|
@end group
|
|
@end example
|
|
|
|
@node Char-Tables
|
|
@section Char-Tables
|
|
@cindex char-tables
|
|
@cindex extra slots of char-table
|
|
|
|
A char-table is much like a vector, except that it is indexed by
|
|
character codes. Any valid character code, without modifiers, can be
|
|
used as an index in a char-table. You can access a char-table's
|
|
elements with @code{aref} and @code{aset}, as with any array. In
|
|
addition, a char-table can have @dfn{extra slots} to hold additional
|
|
data not associated with particular character codes. Like vectors,
|
|
char-tables are constants when evaluated, and can hold elements of any
|
|
type.
|
|
|
|
@cindex subtype of char-table
|
|
Each char-table has a @dfn{subtype}, a symbol, which serves two
|
|
purposes:
|
|
|
|
@itemize @bullet
|
|
@item
|
|
The subtype provides an easy way to tell what the char-table is for.
|
|
For instance, display tables are char-tables with @code{display-table}
|
|
as the subtype, and syntax tables are char-tables with
|
|
@code{syntax-table} as the subtype. The subtype can be queried using
|
|
the function @code{char-table-subtype}, described below.
|
|
|
|
@item
|
|
The subtype controls the number of @dfn{extra slots} in the
|
|
char-table. This number is specified by the subtype's
|
|
@code{char-table-extra-slots} symbol property (@pxref{Symbol
|
|
Properties}), whose value should be an integer between 0 and 10. If
|
|
the subtype has no such symbol property, the char-table has no extra
|
|
slots.
|
|
@end itemize
|
|
|
|
@cindex parent of char-table
|
|
A char-table can have a @dfn{parent}, which is another char-table. If
|
|
it does, then whenever the char-table specifies @code{nil} for a
|
|
particular character @var{c}, it inherits the value specified in the
|
|
parent. In other words, @code{(aref @var{char-table} @var{c})} returns
|
|
the value from the parent of @var{char-table} if @var{char-table} itself
|
|
specifies @code{nil}.
|
|
|
|
@cindex default value of char-table
|
|
A char-table can also have a @dfn{default value}. If so, then
|
|
@code{(aref @var{char-table} @var{c})} returns the default value
|
|
whenever the char-table does not specify any other non-@code{nil} value.
|
|
|
|
@defun make-char-table subtype &optional init
|
|
Return a newly-created char-table, with subtype @var{subtype} (a
|
|
symbol). Each element is initialized to @var{init}, which defaults to
|
|
@code{nil}. You cannot alter the subtype of a char-table after the
|
|
char-table is created.
|
|
|
|
There is no argument to specify the length of the char-table, because
|
|
all char-tables have room for any valid character code as an index.
|
|
|
|
If @var{subtype} has the @code{char-table-extra-slots} symbol
|
|
property, that specifies the number of extra slots in the char-table.
|
|
This should be an integer between 0 and 10; otherwise,
|
|
@code{make-char-table} raises an error. If @var{subtype} has no
|
|
@code{char-table-extra-slots} symbol property (@pxref{Property
|
|
Lists}), the char-table has no extra slots.
|
|
@end defun
|
|
|
|
@defun char-table-p object
|
|
This function returns @code{t} if @var{object} is a char-table, and
|
|
@code{nil} otherwise.
|
|
@end defun
|
|
|
|
@defun char-table-subtype char-table
|
|
This function returns the subtype symbol of @var{char-table}.
|
|
@end defun
|
|
|
|
There is no special function to access default values in a char-table.
|
|
To do that, use @code{char-table-range} (see below).
|
|
|
|
@defun char-table-parent char-table
|
|
This function returns the parent of @var{char-table}. The parent is
|
|
always either @code{nil} or another char-table.
|
|
@end defun
|
|
|
|
@defun set-char-table-parent char-table new-parent
|
|
This function sets the parent of @var{char-table} to @var{new-parent}.
|
|
@end defun
|
|
|
|
@defun char-table-extra-slot char-table n
|
|
This function returns the contents of extra slot @var{n} of
|
|
@var{char-table}. The number of extra slots in a char-table is
|
|
determined by its subtype.
|
|
@end defun
|
|
|
|
@defun set-char-table-extra-slot char-table n value
|
|
This function stores @var{value} in extra slot @var{n} of
|
|
@var{char-table}.
|
|
@end defun
|
|
|
|
A char-table can specify an element value for a single character code;
|
|
it can also specify a value for an entire character set.
|
|
|
|
@defun char-table-range char-table range
|
|
This returns the value specified in @var{char-table} for a range of
|
|
characters @var{range}. Here are the possibilities for @var{range}:
|
|
|
|
@table @asis
|
|
@item @code{nil}
|
|
Refers to the default value.
|
|
|
|
@item @var{char}
|
|
Refers to the element for character @var{char}
|
|
(supposing @var{char} is a valid character code).
|
|
|
|
@item @code{(@var{from} . @var{to})}
|
|
A cons cell refers to all the characters in the inclusive range
|
|
@samp{[@var{from}..@var{to}]}.
|
|
@end table
|
|
@end defun
|
|
|
|
@defun set-char-table-range char-table range value
|
|
This function sets the value in @var{char-table} for a range of
|
|
characters @var{range}. Here are the possibilities for @var{range}:
|
|
|
|
@table @asis
|
|
@item @code{nil}
|
|
Refers to the default value.
|
|
|
|
@item @code{t}
|
|
Refers to the whole range of character codes.
|
|
|
|
@item @var{char}
|
|
Refers to the element for character @var{char}
|
|
(supposing @var{char} is a valid character code).
|
|
|
|
@item @code{(@var{from} . @var{to})}
|
|
A cons cell refers to all the characters in the inclusive range
|
|
@samp{[@var{from}..@var{to}]}.
|
|
@end table
|
|
@end defun
|
|
|
|
@defun map-char-table function char-table
|
|
This function calls its argument @var{function} for each element of
|
|
@var{char-table} that has a non-@code{nil} value. The call to
|
|
@var{function} is with two arguments, a key and a value. The key
|
|
is a possible @var{range} argument for @code{char-table-range}---either
|
|
a valid character or a cons cell @code{(@var{from} . @var{to})},
|
|
specifying a range of characters that share the same value. The value is
|
|
what @code{(char-table-range @var{char-table} @var{key})} returns.
|
|
|
|
Overall, the key-value pairs passed to @var{function} describe all the
|
|
values stored in @var{char-table}.
|
|
|
|
The return value is always @code{nil}; to make calls to
|
|
@code{map-char-table} useful, @var{function} should have side effects.
|
|
For example, here is how to examine the elements of the syntax table:
|
|
|
|
@example
|
|
(let (accumulator)
|
|
(map-char-table
|
|
#'(lambda (key value)
|
|
(setq accumulator
|
|
(cons (list
|
|
(if (consp key)
|
|
(list (car key) (cdr key))
|
|
key)
|
|
value)
|
|
accumulator)))
|
|
(syntax-table))
|
|
accumulator)
|
|
@result{}
|
|
(((2597602 4194303) (2)) ((2597523 2597601) (3))
|
|
... (65379 (5 . 65378)) (65378 (4 . 65379)) (65377 (1))
|
|
... (12 (0)) (11 (3)) (10 (12)) (9 (0)) ((0 8) (3)))
|
|
@end example
|
|
@end defun
|
|
|
|
@node Bool-Vectors
|
|
@section Bool-vectors
|
|
@cindex Bool-vectors
|
|
|
|
A bool-vector is much like a vector, except that it stores only the
|
|
values @code{t} and @code{nil}. If you try to store any non-@code{nil}
|
|
value into an element of the bool-vector, the effect is to store
|
|
@code{t} there. As with all arrays, bool-vector indices start from 0,
|
|
and the length cannot be changed once the bool-vector is created.
|
|
Bool-vectors are constants when evaluated.
|
|
|
|
Several functions work specifically with bool-vectors; aside
|
|
from that, you manipulate them with same functions used for other kinds
|
|
of arrays.
|
|
|
|
@defun make-bool-vector length initial
|
|
Return a new bool-vector of @var{length} elements,
|
|
each one initialized to @var{initial}.
|
|
@end defun
|
|
|
|
@defun bool-vector &rest objects
|
|
This function creates and returns a bool-vector whose elements are the
|
|
arguments, @var{objects}.
|
|
@end defun
|
|
|
|
@defun bool-vector-p object
|
|
This returns @code{t} if @var{object} is a bool-vector,
|
|
and @code{nil} otherwise.
|
|
@end defun
|
|
|
|
There are also some bool-vector set operation functions, described below:
|
|
|
|
@defun bool-vector-exclusive-or a b &optional c
|
|
Return @dfn{bitwise exclusive or} of bool vectors @var{a} and @var{b}.
|
|
If optional argument @var{c} is given, the result of this operation is
|
|
stored into @var{c}. All arguments should be bool vectors of the same length.
|
|
@end defun
|
|
|
|
@defun bool-vector-union a b &optional c
|
|
Return @dfn{bitwise or} of bool vectors @var{a} and @var{b}. If
|
|
optional argument @var{c} is given, the result of this operation is
|
|
stored into @var{c}. All arguments should be bool vectors of the same length.
|
|
@end defun
|
|
|
|
@defun bool-vector-intersection a b &optional c
|
|
Return @dfn{bitwise and} of bool vectors @var{a} and @var{b}. If
|
|
optional argument @var{c} is given, the result of this operation is
|
|
stored into @var{c}. All arguments should be bool vectors of the same length.
|
|
@end defun
|
|
|
|
@defun bool-vector-set-difference a b &optional c
|
|
Return @dfn{set difference} of bool vectors @var{a} and @var{b}. If
|
|
optional argument @var{c} is given, the result of this operation is
|
|
stored into @var{c}. All arguments should be bool vectors of the same length.
|
|
@end defun
|
|
|
|
@defun bool-vector-not a &optional b
|
|
Return @dfn{set complement} of bool vector @var{a}. If optional
|
|
argument @var{b} is given, the result of this operation is stored into
|
|
@var{b}. All arguments should be bool vectors of the same length.
|
|
@end defun
|
|
|
|
@defun bool-vector-subsetp a b
|
|
Return @code{t} if every @code{t} value in @var{a} is also t in
|
|
@var{b}, @code{nil} otherwise. All arguments should be bool vectors of the
|
|
same length.
|
|
@end defun
|
|
|
|
@defun bool-vector-count-consecutive a b i
|
|
Return the number of consecutive elements in @var{a} equal @var{b}
|
|
starting at @var{i}. @code{a} is a bool vector, @var{b} is @code{t}
|
|
or @code{nil}, and @var{i} is an index into @code{a}.
|
|
@end defun
|
|
|
|
@defun bool-vector-count-population a
|
|
Return the number of elements that are @code{t} in bool vector @var{a}.
|
|
@end defun
|
|
|
|
The printed form represents up to 8 boolean values as a single
|
|
character:
|
|
|
|
@example
|
|
@group
|
|
(bool-vector t nil t nil)
|
|
@result{} #&4"^E"
|
|
(bool-vector)
|
|
@result{} #&0""
|
|
@end group
|
|
@end example
|
|
|
|
You can use @code{vconcat} to print a bool-vector like other vectors:
|
|
|
|
@example
|
|
@group
|
|
(vconcat (bool-vector nil t nil t))
|
|
@result{} [nil t nil t]
|
|
@end group
|
|
@end example
|
|
|
|
Here is another example of creating, examining, and updating a
|
|
bool-vector:
|
|
|
|
@example
|
|
(setq bv (make-bool-vector 5 t))
|
|
@result{} #&5"^_"
|
|
(aref bv 1)
|
|
@result{} t
|
|
(aset bv 3 nil)
|
|
@result{} nil
|
|
bv
|
|
@result{} #&5"^W"
|
|
@end example
|
|
|
|
@noindent
|
|
These results make sense because the binary codes for control-_ and
|
|
control-W are 11111 and 10111, respectively.
|
|
|
|
@node Rings
|
|
@section Managing a Fixed-Size Ring of Objects
|
|
|
|
@cindex ring data structure
|
|
A @dfn{ring} is a fixed-size data structure that supports insertion,
|
|
deletion, rotation, and modulo-indexed reference and traversal. An
|
|
efficient ring data structure is implemented by the @code{ring}
|
|
package. It provides the functions listed in this section.
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Note that several ``rings'' in Emacs, like the kill ring and the
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mark ring, are actually implemented as simple lists, @emph{not} using
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the @code{ring} package; thus the following functions won't work on
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them.
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@defun make-ring size
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This returns a new ring capable of holding @var{size} objects.
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@var{size} should be an integer.
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@end defun
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@defun ring-p object
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This returns @code{t} if @var{object} is a ring, @code{nil} otherwise.
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@end defun
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@defun ring-size ring
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This returns the maximum capacity of the @var{ring}.
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@end defun
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@defun ring-length ring
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This returns the number of objects that @var{ring} currently contains.
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The value will never exceed that returned by @code{ring-size}.
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@end defun
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@defun ring-elements ring
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This returns a list of the objects in @var{ring}, in order, newest first.
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@end defun
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@defun ring-copy ring
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This returns a new ring which is a copy of @var{ring}.
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The new ring contains the same (@code{eq}) objects as @var{ring}.
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@end defun
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@defun ring-empty-p ring
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This returns @code{t} if @var{ring} is empty, @code{nil} otherwise.
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@end defun
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The newest element in the ring always has index 0. Higher indices
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correspond to older elements. Indices are computed modulo the ring
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length. Index @minus{}1 corresponds to the oldest element, @minus{}2
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to the next-oldest, and so forth.
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@defun ring-ref ring index
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This returns the object in @var{ring} found at index @var{index}.
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@var{index} may be negative or greater than the ring length. If
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@var{ring} is empty, @code{ring-ref} signals an error.
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@end defun
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@defun ring-insert ring object
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This inserts @var{object} into @var{ring}, making it the newest
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element, and returns @var{object}.
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If the ring is full, insertion removes the oldest element to
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make room for the new element.
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@end defun
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@defun ring-remove ring &optional index
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Remove an object from @var{ring}, and return that object. The
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argument @var{index} specifies which item to remove; if it is
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@code{nil}, that means to remove the oldest item. If @var{ring} is
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empty, @code{ring-remove} signals an error.
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@end defun
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@defun ring-insert-at-beginning ring object
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This inserts @var{object} into @var{ring}, treating it as the oldest
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element. The return value is not significant.
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If the ring is full, this function removes the newest element to make
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room for the inserted element.
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@end defun
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@cindex fifo data structure
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If you are careful not to exceed the ring size, you can
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use the ring as a first-in-first-out queue. For example:
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@lisp
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(let ((fifo (make-ring 5)))
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(mapc (lambda (obj) (ring-insert fifo obj))
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'(0 one "two"))
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(list (ring-remove fifo) t
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(ring-remove fifo) t
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(ring-remove fifo)))
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@result{} (0 t one t "two")
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@end lisp
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