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4655 lines
186 KiB
Plaintext
@c -*-texinfo-*-
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@c This is part of the GNU Emacs Lisp Reference Manual.
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@c Copyright (C) 1990--1995, 1998--1999, 2001--2024 Free Software
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@c Foundation, Inc.
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@c See the file elisp.texi for copying conditions.
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@node Command Loop
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@chapter Command Loop
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@cindex editor command loop
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@cindex command loop
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When you run Emacs, it enters the @dfn{editor command loop} almost
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immediately. This loop reads key sequences, executes their definitions,
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and displays the results. In this chapter, we describe how these things
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are done, and the subroutines that allow Lisp programs to do them.
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@menu
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* Command Overview:: How the command loop reads commands.
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* Defining Commands:: Specifying how a function should read arguments.
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* Interactive Call:: Calling a command, so that it will read arguments.
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* Distinguish Interactive:: Making a command distinguish interactive calls.
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* Command Loop Info:: Variables set by the command loop for you to examine.
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* Adjusting Point:: Adjustment of point after a command.
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* Input Events:: What input looks like when you read it.
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* Reading Input:: How to read input events from the keyboard or mouse.
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* Special Events:: Events processed immediately and individually.
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* Waiting:: Waiting for user input or elapsed time.
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* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
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* Prefix Command Arguments:: How the commands to set prefix args work.
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* Recursive Editing:: Entering a recursive edit,
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and why you usually shouldn't.
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* Disabling Commands:: How the command loop handles disabled commands.
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* Command History:: How the command history is set up, and how accessed.
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* Keyboard Macros:: How keyboard macros are implemented.
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@end menu
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@node Command Overview
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@section Command Loop Overview
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The first thing the command loop must do is read a key sequence,
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which is a sequence of input events that translates into a command.
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It does this by calling the function @code{read-key-sequence}. Lisp
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programs can also call this function (@pxref{Key Sequence Input}).
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They can also read input at a lower level with @code{read-key} or
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@code{read-event} (@pxref{Reading One Event}), or discard pending
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input with @code{discard-input} (@pxref{Event Input Misc}).
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The key sequence is translated into a command through the currently
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active keymaps. @xref{Key Lookup}, for information on how this is done.
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The result should be a keyboard macro or an interactively callable
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function. If the key is @kbd{M-x}, then it reads the name of another
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command, which it then calls. This is done by the command
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@code{execute-extended-command} (@pxref{Interactive Call}).
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Prior to executing the command, Emacs runs @code{undo-boundary} to
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create an undo boundary. @xref{Maintaining Undo}.
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To execute a command, Emacs first reads its arguments by calling
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@code{command-execute} (@pxref{Interactive Call}). For commands
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written in Lisp, the @code{interactive} specification says how to read
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the arguments. This may use the prefix argument (@pxref{Prefix
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Command Arguments}) or may read with prompting in the minibuffer
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(@pxref{Minibuffers}). For example, the command @code{find-file} has
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an @code{interactive} specification which says to read a file name
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using the minibuffer. The function body of @code{find-file} does not
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use the minibuffer, so if you call @code{find-file} as a function from
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Lisp code, you must supply the file name string as an ordinary Lisp
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function argument.
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If the command is a keyboard macro (i.e., a string or vector),
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Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
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Macros}).
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@defvar pre-command-hook
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This normal hook is run by the editor command loop before it executes
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each command. At that time, @code{this-command} contains the command
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that is about to run, and @code{last-command} describes the previous
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command. @xref{Command Loop Info}.
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@end defvar
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@defvar post-command-hook
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This normal hook is run by the editor command loop after it executes
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each command (including commands terminated prematurely by quitting or
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by errors). At that time, @code{this-command} refers to the command
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that just ran, and @code{last-command} refers to the command before
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that.
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This hook is also run when Emacs first enters the command loop (at
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which point @code{this-command} and @code{last-command} are both
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@code{nil}).
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@end defvar
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Quitting is suppressed while running @code{pre-command-hook} and
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@code{post-command-hook}. If an error happens while executing one of
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these hooks, it does not terminate execution of the hook; instead
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the error is silenced and the function in which the error occurred
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is removed from the hook.
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A request coming into the Emacs server (@pxref{Emacs Server,,,
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emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
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command does.
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Note that, when the buffer text includes very long lines, these two
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hooks are called as if they were in a @code{with-restriction} form
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(@pxref{Narrowing}), with a
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@code{long-line-optimizations-in-command-hooks} label and with the
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buffer narrowed to a portion around point.
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@node Defining Commands
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@section Defining Commands
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@cindex defining commands
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@cindex commands, defining
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@cindex functions, making them interactive
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@cindex interactive function
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The special form @code{interactive} turns a Lisp function into a
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command. The @code{interactive} form must be located at top-level in
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the function body, usually as the first form in the body; this applies
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to both lambda expressions (@pxref{Lambda Expressions}) and
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@code{defun} forms (@pxref{Defining Functions}). This form does
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nothing during the actual execution of the function; its presence
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serves as a flag, telling the Emacs command loop that the function can
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be called interactively. The argument of the @code{interactive} form
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specifies how the arguments for an interactive call should be read.
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@cindex @code{interactive-form} property
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Alternatively, an @code{interactive} form may be specified in a
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function symbol's @code{interactive-form} property. A non-@code{nil}
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value for this property takes precedence over any @code{interactive}
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form in the function body itself. This feature is seldom used.
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@anchor{The interactive-only property}
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@cindex @code{interactive-only} property
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Sometimes, a function is only intended to be called interactively,
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never directly from Lisp. In that case, give the function a
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non-@code{nil} @code{interactive-only} property, either directly
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or via @code{declare} (@pxref{Declare Form}). This causes the
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byte compiler to warn if the command is called from Lisp. The output
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of @code{describe-function} will include similar information.
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The value of the property can be: a string, which the byte-compiler
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will use directly in its warning (it should end with a period, and not
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start with a capital, e.g., @code{"use (system-name) instead."}); @code{t}; any
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other symbol, which should be an alternative function to use in Lisp
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code.
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Generic functions (@pxref{Generic Functions}) cannot be turned into
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commands by adding the @code{interactive} form to them.
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@menu
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* Using Interactive:: General rules for @code{interactive}.
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* Interactive Codes:: The standard letter-codes for reading arguments
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in various ways.
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* Interactive Examples:: Examples of how to read interactive arguments.
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* Command Modes:: Specifying that commands are for a specific mode.
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* Generic Commands:: Select among command alternatives.
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@end menu
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@node Using Interactive
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@subsection Using @code{interactive}
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@cindex arguments, interactive entry
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@cindex interactive spec, using
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This section describes how to write the @code{interactive} form that
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makes a Lisp function an interactively-callable command, and how to
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examine a command's @code{interactive} form.
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@defspec interactive &optional arg-descriptor &rest modes
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This special form declares that a function is a command, and that it
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may therefore be called interactively (via @kbd{M-x} or by entering a
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key sequence bound to it). The argument @var{arg-descriptor} declares
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how to compute the arguments to the command when the command is called
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interactively.
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A command may be called from Lisp programs like any other function, but
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then the caller supplies the arguments and @var{arg-descriptor} has no
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effect.
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@cindex @code{interactive-form}, symbol property
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The @code{interactive} form must be located at top-level in the
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function body, or in the function symbol's @code{interactive-form}
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property (@pxref{Symbol Properties}). It has its effect because the
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command loop looks for it before calling the function
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(@pxref{Interactive Call}). Once the function is called, all its body
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forms are executed; at this time, if the @code{interactive} form
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occurs within the body, the form simply returns @code{nil} without
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even evaluating its argument.
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The @var{modes} list allows specifying which modes the command is
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meant to be used in. See @ref{Command Modes} for more details about
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the effect of specifying @var{modes}, and when to use it.
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By convention, you should put the @code{interactive} form in the
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function body, as the first top-level form. If there is an
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@code{interactive} form in both the @code{interactive-form} symbol
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property and the function body, the former takes precedence. The
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@code{interactive-form} symbol property can be used to add an
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interactive form to an existing function, or change how its arguments
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are processed interactively, without redefining the function.
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@end defspec
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There are three possibilities for the argument @var{arg-descriptor}:
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@itemize @bullet
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@item
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It may be omitted or @code{nil}; then the command is called with no
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arguments. This leads quickly to an error if the command requires one
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or more arguments.
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@item
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It may be a string; its contents are a sequence of elements separated
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by newlines, one for each argument@footnote{Some elements actually
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supply two arguments.}. Each element consists of a code character
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(@pxref{Interactive Codes}) optionally followed by a prompt (which
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some code characters use and some ignore). Here is an example:
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@smallexample
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(interactive "P\nbFrobnicate buffer: ")
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@end smallexample
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@noindent
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The code letter @samp{P} sets the command's first argument to the raw
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command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
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buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
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the name of an existing buffer, which becomes the second and final
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argument.
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The prompt string can use @samp{%} to include previous argument values
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(starting with the first argument) in the prompt. This is done using
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@code{format-message} (@pxref{Formatting Strings}). For example, here is how
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you could read the name of an existing buffer followed by a new name to
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give to that buffer:
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@smallexample
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@group
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(interactive "bBuffer to rename: \nsRename buffer %s to: ")
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@end group
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@end smallexample
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@cindex @samp{*} in @code{interactive}
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@cindex read-only buffers in interactive
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If @samp{*} appears at the beginning of the string, then an error is
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signaled if the buffer is read-only.
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@cindex @samp{@@} in @code{interactive}
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If @samp{@@} appears at the beginning of the string, and if the key
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sequence used to invoke the command includes any mouse events, then
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the window associated with the first of those events is selected
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before the command is run.
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@cindex @samp{^} in @code{interactive}
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@cindex shift-selection, and @code{interactive} spec
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If @samp{^} appears at the beginning of the string, and if the command
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was invoked through @dfn{shift-translation}, set the mark and activate
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the region temporarily, or extend an already active region, before the
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command is run. If the command was invoked without shift-translation,
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and the region is temporarily active, deactivate the region before the
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command is run. Shift-translation is controlled on the user level by
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@code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
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Emacs Manual}.
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You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
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not matter. Actual reading of arguments is controlled by the rest of
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the prompt string (starting with the first character that is not
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@samp{*}, @samp{@@}, or @samp{^}).
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@item
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It may be a Lisp expression that is not a string; then it should be a
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form that is evaluated to get a list of arguments to pass to the
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command. Usually this form will call various functions to read input
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from the user, most often through the minibuffer (@pxref{Minibuffers})
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or directly from the keyboard (@pxref{Reading Input}).
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Providing point or the mark as an argument value is also common, but
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if you do this @emph{and} read input (whether using the minibuffer or
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not), be sure to get the integer values of point or the mark after
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reading. The current buffer may be receiving subprocess output; if
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subprocess output arrives while the command is waiting for input, it
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could relocate point and the mark.
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Here's an example of what @emph{not} to do:
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@smallexample
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(interactive
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(list (region-beginning) (region-end)
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(read-string "Foo: " nil 'my-history)))
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@end smallexample
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@noindent
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Here's how to avoid the problem, by examining point and the mark after
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reading the keyboard input:
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@smallexample
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(interactive
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(let ((string (read-string "Foo: " nil 'my-history)))
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(list (region-beginning) (region-end) string)))
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@end smallexample
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@strong{Warning:} the argument values should not include any data
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types that can't be printed and then read. Some facilities save
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@code{command-history} in a file to be read in the subsequent
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sessions; if a command's arguments contain a data type that prints
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using @samp{#<@dots{}>} syntax, those facilities won't work.
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There are, however, a few exceptions: it is ok to use a limited set of
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expressions such as @code{(point)}, @code{(mark)},
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@code{(region-beginning)}, and @code{(region-end)}, because Emacs
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recognizes them specially and puts the expression (rather than its
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value) into the command history. To see whether the expression you
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wrote is one of these exceptions, run the command, then examine
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@code{(car command-history)}.
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@end itemize
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@cindex examining the @code{interactive} form
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@defun interactive-form function
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This function returns the @code{interactive} form of @var{function}.
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If @var{function} is an interactively callable function
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(@pxref{Interactive Call}), the value is the command's
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@code{interactive} form @code{(interactive @var{spec})}, which
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specifies how to compute its arguments. Otherwise, the value is
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@code{nil}. If @var{function} is a symbol, its function definition is
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used.
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When called on an OClosure, the work is delegated to the generic
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function @code{oclosure-interactive-form}.
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@end defun
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@defun oclosure-interactive-form function
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Just like @code{interactive-form}, this function takes a command and
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returns its interactive form. The difference is that it is a generic
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function and it is only called when @var{function} is an OClosure
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(@pxref{OClosures}). The purpose is to make it possible for some
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OClosure types to compute their interactive forms dynamically instead
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of carrying it in one of their slots.
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This is used for example for @code{kmacro} functions in order to
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reduce their memory size, since they all share the same interactive
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form. It is also used for @code{advice} functions, where the
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interactive form is computed from the interactive forms of its
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components, so as to make this computation more lazily and to
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correctly adjust the interactive form when one of its component's
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is redefined.
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@end defun
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@node Interactive Codes
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@subsection Code Characters for @code{interactive}
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@cindex interactive code description
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@cindex description for interactive codes
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@cindex codes, interactive, description of
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@cindex characters for interactive codes
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The code character descriptions below contain a number of key words,
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defined here as follows:
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@table @b
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@item Completion
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@cindex interactive completion
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Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
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completion because the argument is read using @code{completing-read}
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(@pxref{Completion}). @kbd{?} displays a list of possible completions.
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@item Existing
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Require the name of an existing object. An invalid name is not
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accepted; the commands to exit the minibuffer do not exit if the current
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input is not valid.
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@item Default
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@cindex default argument string
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A default value of some sort is used if the user enters no text in the
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minibuffer. The default depends on the code character.
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@item No I/O
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This code letter computes an argument without reading any input.
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Therefore, it does not use a prompt string, and any prompt string you
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supply is ignored.
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Even though the code letter doesn't use a prompt string, you must follow
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it with a newline if it is not the last code character in the string.
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@item Prompt
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A prompt immediately follows the code character. The prompt ends either
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with the end of the string or with a newline.
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@item Special
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This code character is meaningful only at the beginning of the
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interactive string, and it does not look for a prompt or a newline.
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It is a single, isolated character.
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@end table
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@cindex reading interactive arguments
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Here are the code character descriptions for use with @code{interactive}:
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@table @samp
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@item *
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Signal an error if the current buffer is read-only. Special.
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@item @@
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Select the window mentioned in the first mouse event in the key
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sequence that invoked this command. Special.
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@item ^
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If the command was invoked through shift-translation, set the mark and
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activate the region temporarily, or extend an already active region,
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before the command is run. If the command was invoked without
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shift-translation, and the region is temporarily active, deactivate
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the region before the command is run. Special.
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@item a
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A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
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Completion, Prompt.
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@item b
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The name of an existing buffer. By default, uses the name of the
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current buffer (@pxref{Buffers}). Existing, Completion, Default,
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Prompt.
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@item B
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A buffer name. The buffer need not exist. By default, uses the name of
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a recently used buffer other than the current buffer. Completion,
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Default, Prompt.
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@item c
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A character. The cursor does not move into the echo area. Prompt.
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@item C
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A command name (i.e., a symbol satisfying @code{commandp}). Existing,
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Completion, Prompt.
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@item d
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@cindex position argument
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The position of point, as an integer (@pxref{Point}). No I/O.
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@item D
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A directory. The default is the current default directory of the
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current buffer, @code{default-directory} (@pxref{File Name Expansion}).
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Existing, Completion, Default, Prompt.
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@item e
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The first or next non-keyboard event in the key sequence that invoked
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the command. More precisely, @samp{e} gets events that are lists, so
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you can look at the data in the lists. @xref{Input Events}. No I/O.
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You use @samp{e} for mouse events and for special system events
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(@pxref{Misc Events}). The event list that the command receives
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depends on the event. @xref{Input Events}, which describes the forms
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of the list for each event in the corresponding subsections.
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You can use @samp{e} more than once in a single command's interactive
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specification. If the key sequence that invoked the command has
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@var{n} events that are lists, the @var{n}th @samp{e} provides the
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@var{n}th such event. Events that are not lists, such as function keys
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and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
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@item f
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A file name of an existing file (@pxref{File Names}). @xref{Reading
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File Names}, for details about default values. Existing, Completion,
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Default, Prompt.
|
|
|
|
@item F
|
|
A file name. The file need not exist. Completion, Default, Prompt.
|
|
|
|
@item G
|
|
A file name. The file need not exist. If the user enters just a
|
|
directory name, then the value is just that directory name, with no
|
|
file name within the directory added. Completion, Default, Prompt.
|
|
|
|
@item i
|
|
An irrelevant argument. This code always supplies @code{nil} as
|
|
the argument's value. No I/O.
|
|
|
|
@item k
|
|
A key sequence (@pxref{Key Sequences}). This keeps reading events
|
|
until a command (or undefined command) is found in the current key
|
|
maps. The key sequence argument is represented as a string or vector.
|
|
The cursor does not move into the echo area. Prompt.
|
|
|
|
If @samp{k} reads a key sequence that ends with a down-event, it also
|
|
reads and discards the following up-event. You can get access to that
|
|
up-event with the @samp{U} code character.
|
|
|
|
This kind of input is used by commands such as @code{describe-key} and
|
|
@code{keymap-global-set}.
|
|
|
|
@item K
|
|
A key sequence on a form that can be used as input to functions like
|
|
@code{keymap-set}. This works like @samp{k}, except that it
|
|
suppresses, for the last input event in the key sequence, the
|
|
conversions that are normally used (when necessary) to convert an
|
|
undefined key into a defined one (@pxref{Key Sequence Input}), so this
|
|
form is usually used when prompting for a new key sequence that is to
|
|
be bound to a command.
|
|
|
|
@item m
|
|
@cindex marker argument
|
|
The position of the mark, as an integer. No I/O.
|
|
|
|
@item M
|
|
Arbitrary text, read in the minibuffer using the current buffer's input
|
|
method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
|
|
Emacs Manual}). Prompt.
|
|
|
|
@item n
|
|
A number, read with the minibuffer. If the input is not a number, the
|
|
user has to try again. @samp{n} never uses the prefix argument.
|
|
Prompt.
|
|
|
|
@item N
|
|
The numeric prefix argument; but if there is no prefix argument, read
|
|
a number as with @kbd{n}. The value is always a number. @xref{Prefix
|
|
Command Arguments}. Prompt.
|
|
|
|
@item p
|
|
@cindex numeric prefix argument usage
|
|
The numeric prefix argument. (Note that this @samp{p} is lower case.)
|
|
No I/O.
|
|
|
|
@item P
|
|
@cindex raw prefix argument usage
|
|
The raw prefix argument. (Note that this @samp{P} is upper case.) No
|
|
I/O.
|
|
|
|
@item r
|
|
@cindex region argument
|
|
Point and the mark, as two numeric arguments, smallest first. This is
|
|
the only code letter that specifies two successive arguments rather than
|
|
one. This will signal an error if the mark is not set in the buffer
|
|
which is current when the command is invoked. If Transient Mark mode
|
|
is turned on (@pxref{The Mark}) --- as it is by default --- and user
|
|
option @code{mark-even-if-inactive} is @code{nil}, Emacs will signal
|
|
an error even if the mark @emph{is} set, but is inactive. No I/O.
|
|
|
|
@item s
|
|
Arbitrary text, read in the minibuffer and returned as a string
|
|
(@pxref{Text from Minibuffer}). Terminate the input with either
|
|
@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
|
|
these characters in the input.) Prompt.
|
|
|
|
@item S
|
|
An interned symbol whose name is read in the minibuffer. Terminate
|
|
the input with either @kbd{C-j} or @key{RET}. Other characters that
|
|
normally terminate a symbol (e.g., whitespace, parentheses and
|
|
brackets) do not do so here. Prompt.
|
|
|
|
@item U
|
|
A key sequence or @code{nil}. Can be used after a @samp{k} or
|
|
@samp{K} argument to get the up-event that was discarded (if any)
|
|
after @samp{k} or @samp{K} read a down-event. If no up-event has been
|
|
discarded, @samp{U} provides @code{nil} as the argument. No I/O.
|
|
|
|
@item v
|
|
A variable declared to be a user option (i.e., satisfying the
|
|
predicate @code{custom-variable-p}). This reads the variable using
|
|
@code{read-variable}. @xref{Definition of read-variable}. Existing,
|
|
Completion, Prompt.
|
|
|
|
@item x
|
|
A Lisp object, specified with its read syntax, terminated with a
|
|
@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
|
|
Minibuffer}. Prompt.
|
|
|
|
@item X
|
|
@cindex evaluated expression argument
|
|
A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
|
|
the form so that its value becomes the argument for the command.
|
|
Prompt.
|
|
|
|
@item z
|
|
A coding system name (a symbol). If the user enters null input, the
|
|
argument value is @code{nil}. @xref{Coding Systems}. Completion,
|
|
Existing, Prompt.
|
|
|
|
@item Z
|
|
A coding system name (a symbol)---but only if this command has a prefix
|
|
argument. With no prefix argument, @samp{Z} provides @code{nil} as the
|
|
argument value. Completion, Existing, Prompt.
|
|
@end table
|
|
|
|
@node Interactive Examples
|
|
@subsection Examples of Using @code{interactive}
|
|
@cindex examples of using @code{interactive}
|
|
@cindex @code{interactive}, examples of using
|
|
|
|
Here are some examples of @code{interactive}:
|
|
|
|
@example
|
|
@group
|
|
(defun foo1 () ; @r{@code{foo1} takes no arguments,}
|
|
(interactive) ; @r{just moves forward two words.}
|
|
(forward-word 2))
|
|
@result{} foo1
|
|
@end group
|
|
|
|
@group
|
|
(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
|
|
(interactive "^p") ; @r{which is the numeric prefix.}
|
|
; @r{under @code{shift-select-mode},}
|
|
; @r{will activate or extend region.}
|
|
(forward-word (* 2 n)))
|
|
@result{} foo2
|
|
@end group
|
|
|
|
@group
|
|
(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
|
|
(interactive "nCount:") ; @r{which is read with the Minibuffer.}
|
|
(forward-word (* 2 n)))
|
|
@result{} foo3
|
|
@end group
|
|
|
|
@group
|
|
(defun three-b (b1 b2 b3)
|
|
"Select three existing buffers.
|
|
Put them into three windows, selecting the last one."
|
|
@end group
|
|
(interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
|
|
(delete-other-windows)
|
|
(split-window (selected-window) 8)
|
|
(switch-to-buffer b1)
|
|
(other-window 1)
|
|
(split-window (selected-window) 8)
|
|
(switch-to-buffer b2)
|
|
(other-window 1)
|
|
(switch-to-buffer b3))
|
|
@result{} three-b
|
|
@group
|
|
(three-b "*scratch*" "declarations.texi" "*mail*")
|
|
@result{} nil
|
|
@end group
|
|
@end example
|
|
|
|
@node Command Modes
|
|
@subsection Specifying Modes For Commands
|
|
@cindex commands, mode-specific
|
|
@cindex commands, specify as mode-specific
|
|
@cindex mode-specific commands
|
|
|
|
Many commands in Emacs are general, and not tied to any specific mode.
|
|
For instance, @kbd{M-x kill-region} can be used in pretty much any
|
|
mode that has editable text, and commands that display information
|
|
(like @kbd{M-x list-buffers}) can be used in pretty much any context.
|
|
|
|
Many other commands, however, are specifically tied to a mode, and
|
|
make no sense outside of that context. For instance, @code{M-x
|
|
dired-diff} will just signal an error if used outside of a Dired
|
|
buffer.
|
|
|
|
Emacs therefore has a mechanism for specifying what mode (or modes) a
|
|
command ``belongs'' to:
|
|
|
|
@lisp
|
|
(defun dired-diff (...)
|
|
...
|
|
(interactive "p" dired-mode)
|
|
...)
|
|
@end lisp
|
|
|
|
This will mark the command as applicable to @code{dired-mode} only (or
|
|
any modes that are derived from @code{dired-mode}). Any number of
|
|
modes can be added to the @code{interactive} form.
|
|
|
|
@vindex read-extended-command-predicate
|
|
Specifying modes affects command completion in @kbd{M-S-x}
|
|
(@code{execute-extended-command-for-buffer}, @pxref{Interactive
|
|
Call}). It may also affect completion in @kbd{M-x}, depending on the
|
|
value of @code{read-extended-command-predicate}.
|
|
|
|
For instance, when using the
|
|
@code{command-completion-default-include-p} predicate as the value of
|
|
@code{read-extended-command-predicate}, @kbd{M-x} won't list commands
|
|
that have been marked as being applicable to a specific mode (unless
|
|
you are in a buffer that uses that mode, of course). This goes for
|
|
both major and minor modes. (By contrast, @kbd{M-S-x} always omits
|
|
inapplicable commands from the completion candidates.)
|
|
|
|
By default, @code{read-extended-command-predicate} is @code{nil}, and
|
|
completion in @kbd{M-x} lists all the commands that match what the
|
|
user has typed, whether those commands are or aren't marked as
|
|
applicable to the current buffer's mode.
|
|
|
|
Marking commands to be applicable to a mode will also make @kbd{C-h m}
|
|
list these commands (if they aren't bound to any keys).
|
|
|
|
If using this extended @code{interactive} form isn't convenient
|
|
(because the code is supposed to work in older versions of Emacs that
|
|
don't support the extended @code{interactive} form), the following
|
|
equivalent declaration (@pxref{Declare Form}) can be used instead:
|
|
|
|
@lisp
|
|
(declare (modes dired-mode))
|
|
@end lisp
|
|
|
|
Which commands to tag with modes is to some degree a matter of taste,
|
|
but commands that clearly do not work outside of the mode should be
|
|
tagged. This includes commands that will signal an error if called
|
|
from somewhere else, but also commands that are destructive when
|
|
called from an unexpected mode. (This usually includes most of the
|
|
commands that are written for special (i.e., non-editing) modes.)
|
|
|
|
Some commands may be harmless, and ``work'' when called from other
|
|
modes, but should still be tagged with a mode if they don't actually
|
|
make much sense to use elsewhere. For instance, many special modes
|
|
have commands to exit the buffer bound to @kbd{q}, and may not do
|
|
anything but issue a message like "Goodbye from this mode" and then
|
|
call @code{kill-buffer}. This command will ``work'' from any mode,
|
|
but it is highly unlikely that anybody would actually want to use the
|
|
command outside the context of this special mode.
|
|
|
|
Many modes have a set of different commands that start the mode in
|
|
different ways (e.g., @code{eww-open-in-new-buffer} and
|
|
@code{eww-open-file}). Commands like that should never be tagged as
|
|
mode-specific, as they can be issued by the user from pretty much any
|
|
context.
|
|
|
|
@node Generic Commands
|
|
@subsection Select among Command Alternatives
|
|
@cindex generic commands
|
|
@cindex alternative commands, defining
|
|
|
|
Sometimes it is useful to define a command that serves as a ``generic
|
|
dispatcher'' capable of invoking one of a set of commands according to
|
|
the user's needs. For example, imagine that you want to define a
|
|
command named @samp{open} that can ``open'' and display several
|
|
different types of objects. Or you could have a command named
|
|
@samp{mua} (which stands for Mail User Agent) that can read and send
|
|
email using one of several email backends, such as Rmail, Gnus, or
|
|
MH-E. The macro @code{define-alternatives} can be used to define such
|
|
@dfn{generic commands}. A generic command is an interactive function
|
|
whose implementation can be selected from several alternatives, as a
|
|
matter of user preference.
|
|
|
|
@defmac define-alternatives command &rest customizations
|
|
This macro defines the new generic @var{command}, which can have
|
|
several alternative implementations. The argument @var{command}
|
|
should be an unquoted symbol.
|
|
|
|
When invoked, the macro creates an interactive Lisp closure
|
|
(@pxref{Closures}). When the user runs @w{@kbd{M-x @var{command}
|
|
@key{RET}}} for the first time, Emacs asks to select one of the
|
|
alternative implementations of @var{command}, offering completion for
|
|
the names of these alternatives. These names come from the user
|
|
option whose name is @code{@var{command}-alternatives}, which the
|
|
macro creates (if it didn't exist before). To be useful, this
|
|
variable's value should be an alist whose elements have the form
|
|
@w{@code{(@var{alt-name} . @var{alt-func})}}, where @var{alt-name} is
|
|
the name of the alternative and @var{alt-func} is the interactive
|
|
function to be called if this alternative is selected. When the user
|
|
selects an alternative, Emacs remembers the selection, and will
|
|
thereafter automatically call that selected alternative without
|
|
prompting when the user invokes @kbd{M-x @var{command}} again. To
|
|
choose a different alternative, type @w{@kbd{C-u M-x @var{command}
|
|
@key{RET}}}--then Emacs will again prompt for one of the alternatives,
|
|
and the selection will override the previous one.
|
|
|
|
The variable @code{@var{command}-alternatives} can be created before
|
|
calling @code{define-alternatives}, with the appropriate values;
|
|
otherwise the macro creates the variable with a @code{nil} value, and
|
|
it should then be populated with the associations describing the
|
|
alternatives. Packages that wish to provide their own implementation
|
|
of an existing generic command can use @code{autoload} cookies
|
|
(@pxref{Autoload}) to add to the alist, for example:
|
|
|
|
@lisp
|
|
;;;###autoload (push '("My name" . my-foo-symbol) foo-alternatives
|
|
@end lisp
|
|
|
|
If the optional argument @var{customizations} is non-@code{nil}, it
|
|
should consist of alternating @code{defcustom} keywords (typically
|
|
@code{:group} and @code{:version}) and values to add to the definition
|
|
of the @code{defcustom} @code{@var{command}-alternatives}.
|
|
|
|
Here is an example of a simple generic dispatcher command named
|
|
@code{open} with 3 alternative implementations:
|
|
|
|
@example
|
|
@group
|
|
(define-alternatives open
|
|
:group 'files
|
|
:version "42.1")
|
|
@end group
|
|
@group
|
|
(setq open-alternatives
|
|
'(("file" . find-file)
|
|
("directory" . dired)
|
|
("hexl" . hexl-find-file)))
|
|
@end group
|
|
@end example
|
|
|
|
@end defmac
|
|
|
|
@node Interactive Call
|
|
@section Interactive Call
|
|
@cindex interactive call
|
|
|
|
After the command loop has translated a key sequence into a command,
|
|
it invokes that command using the function @code{command-execute}. If
|
|
the command is a function, @code{command-execute} calls
|
|
@code{call-interactively}, which reads the arguments and calls the
|
|
command. You can also call these functions yourself.
|
|
|
|
Note that the term ``command'', in this context, refers to an
|
|
interactively callable function (or function-like object), or a
|
|
keyboard macro. It does not refer to the key sequence used to invoke
|
|
a command (@pxref{Keymaps}).
|
|
|
|
@defun commandp object &optional for-call-interactively
|
|
This function returns @code{t} if @var{object} is a command.
|
|
Otherwise, it returns @code{nil}.
|
|
|
|
Commands include strings and vectors (which are treated as keyboard
|
|
macros), lambda expressions that contain a top-level
|
|
@code{interactive} form (@pxref{Using Interactive}), byte-code
|
|
function objects made from such lambda expressions, autoload objects
|
|
that are declared as interactive (non-@code{nil} fourth argument to
|
|
@code{autoload}), and some primitive functions. Also, a symbol is
|
|
considered a command if it has a non-@code{nil}
|
|
@code{interactive-form} property, or if its function definition
|
|
satisfies @code{commandp}.
|
|
|
|
If @var{for-call-interactively} is non-@code{nil}, then
|
|
@code{commandp} returns @code{t} only for objects that
|
|
@code{call-interactively} could call---thus, not for keyboard macros.
|
|
|
|
See @code{documentation} in @ref{Accessing Documentation}, for a
|
|
realistic example of using @code{commandp}.
|
|
@end defun
|
|
|
|
@defun call-interactively command &optional record-flag keys
|
|
This function calls the interactively callable function @var{command},
|
|
providing arguments according to its interactive calling specifications.
|
|
It returns whatever @var{command} returns.
|
|
|
|
If, for instance, you have a function with the following signature:
|
|
|
|
@example
|
|
(defun foo (begin end)
|
|
(interactive "r")
|
|
...)
|
|
@end example
|
|
|
|
then saying
|
|
|
|
@example
|
|
(call-interactively 'foo)
|
|
@end example
|
|
|
|
will call @code{foo} with the region (@code{point} and @code{mark}) as
|
|
the arguments.
|
|
|
|
An error is signaled if @var{command} is not a function or if it
|
|
cannot be called interactively (i.e., is not a command). Note that
|
|
keyboard macros (strings and vectors) are not accepted, even though
|
|
they are considered commands, because they are not functions. If
|
|
@var{command} is a symbol, then @code{call-interactively} uses its
|
|
function definition.
|
|
|
|
@cindex record command history
|
|
If @var{record-flag} is non-@code{nil}, then this command and its
|
|
arguments are unconditionally added to the list @code{command-history}.
|
|
Otherwise, the command is added only if it uses the minibuffer to read
|
|
an argument. @xref{Command History}.
|
|
|
|
The argument @var{keys}, if given, should be a vector which specifies
|
|
the sequence of events to supply if the command inquires which events
|
|
were used to invoke it. If @var{keys} is omitted or @code{nil}, the
|
|
default is the return value of @code{this-command-keys-vector}.
|
|
@xref{Definition of this-command-keys-vector}.
|
|
@end defun
|
|
|
|
@defun funcall-interactively function &rest arguments
|
|
This function works like @code{funcall} (@pxref{Calling Functions}),
|
|
but it makes the call look like an interactive invocation: a call to
|
|
@code{called-interactively-p} inside @var{function} will return
|
|
@code{t}. If @var{function} is not a command, it is called without
|
|
signaling an error.
|
|
@end defun
|
|
|
|
@defun command-execute command &optional record-flag keys special
|
|
@cindex keyboard macro execution
|
|
This function executes @var{command}. The argument @var{command} must
|
|
satisfy the @code{commandp} predicate; i.e., it must be an interactively
|
|
callable function or a keyboard macro.
|
|
|
|
A string or vector as @var{command} is executed with
|
|
@code{execute-kbd-macro}. A function is passed to
|
|
@code{call-interactively} (see above), along with the
|
|
@var{record-flag} and @var{keys} arguments.
|
|
|
|
If @var{command} is a symbol, its function definition is used in its
|
|
place. A symbol with an @code{autoload} definition counts as a
|
|
command if it was declared to stand for an interactively callable
|
|
function. Such a definition is handled by loading the specified
|
|
library and then rechecking the definition of the symbol.
|
|
|
|
The argument @var{special}, if given, means to ignore the prefix
|
|
argument and not clear it. This is used for executing special events
|
|
(@pxref{Special Events}).
|
|
@end defun
|
|
|
|
@deffn Command execute-extended-command prefix-argument
|
|
@cindex read command name
|
|
This function reads a command name from the minibuffer using
|
|
@code{completing-read} (@pxref{Completion}). Then it uses
|
|
@code{command-execute} to call the specified command. Whatever that
|
|
command returns becomes the value of @code{execute-extended-command}.
|
|
|
|
@cindex execute with prefix argument
|
|
If the command asks for a prefix argument, it receives the value
|
|
@var{prefix-argument}. If @code{execute-extended-command} is called
|
|
interactively, the current raw prefix argument is used for
|
|
@var{prefix-argument}, and thus passed on to whatever command is run.
|
|
|
|
@c !!! Should this be @kindex?
|
|
@cindex @kbd{M-x}
|
|
@code{execute-extended-command} is the normal definition of @kbd{M-x},
|
|
so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
|
|
to take the prompt from the events used to invoke
|
|
@code{execute-extended-command}, but that is painful to implement.) A
|
|
description of the value of the prefix argument, if any, also becomes
|
|
part of the prompt.
|
|
|
|
@example
|
|
@group
|
|
(execute-extended-command 3)
|
|
---------- Buffer: Minibuffer ----------
|
|
3 M-x forward-word @key{RET}
|
|
---------- Buffer: Minibuffer ----------
|
|
@result{} t
|
|
@end group
|
|
@end example
|
|
|
|
@vindex read-extended-command-predicate
|
|
@findex command-completion-default-include-p
|
|
This command heeds the @code{read-extended-command-predicate}
|
|
variable, which can filter out commands that are not applicable to the
|
|
current major mode (or enabled minor modes). By default, the value of
|
|
this variable is @code{nil}, and no commands are filtered out.
|
|
However, customizing it to invoke the function
|
|
@code{command-completion-default-include-p} will perform
|
|
mode-dependent filtering. @code{read-extended-command-predicate} can
|
|
be any predicate function; it will be called with two parameters: the
|
|
command's symbol and the current buffer. If should return
|
|
non-@code{nil} if the command is to be included when completing in
|
|
that buffer.
|
|
@end deffn
|
|
|
|
@kindex @kbd{M-X}
|
|
@kindex @kbd{M-S-x}
|
|
@deffn Command execute-extended-command-for-buffer prefix-argument
|
|
This is like @code{execute-extended-command}, but limits the commands
|
|
offered for completion to those commands that are of particular
|
|
relevance to the current major mode (and enabled minor modes). This
|
|
includes commands that are tagged with the modes (@pxref{Using
|
|
Interactive}), and also commands that are bound to locally active
|
|
keymaps. This command is the normal definition of @kbd{M-S-x}
|
|
(that's ``meta shift x'').
|
|
@end deffn
|
|
|
|
Both these commands prompt for a command name, but with different
|
|
completion rules. You can toggle between these two modes by using the
|
|
@kbd{M-S-x} command while being prompted.
|
|
|
|
@node Distinguish Interactive
|
|
@section Distinguish Interactive Calls
|
|
@cindex distinguish interactive calls
|
|
@cindex is this call interactive
|
|
|
|
Sometimes a command should display additional visual feedback (such
|
|
as an informative message in the echo area) for interactive calls
|
|
only. There are three ways to do this. The recommended way to test
|
|
whether the function was called using @code{call-interactively} is to
|
|
give it an optional argument @code{print-message} and use the
|
|
@code{interactive} spec to make it non-@code{nil} in interactive
|
|
calls. Here's an example:
|
|
|
|
@example
|
|
(defun foo (&optional print-message)
|
|
(interactive "p")
|
|
(when print-message
|
|
(message "foo")))
|
|
@end example
|
|
|
|
@noindent
|
|
We use @code{"p"} because the numeric prefix argument is never
|
|
@code{nil}. Defined in this way, the function does display the
|
|
message when called from a keyboard macro.
|
|
|
|
The above method with the additional argument is usually best,
|
|
because it allows callers to say ``treat this call as interactive''.
|
|
But you can also do the job by testing @code{called-interactively-p}.
|
|
|
|
@defun called-interactively-p kind
|
|
This function returns @code{t} when the calling function was called
|
|
using @code{call-interactively}.
|
|
|
|
The argument @var{kind} should be either the symbol @code{interactive}
|
|
or the symbol @code{any}. If it is @code{interactive}, then
|
|
@code{called-interactively-p} returns @code{t} only if the call was
|
|
made directly by the user---e.g., if the user typed a key sequence
|
|
bound to the calling function, but @emph{not} if the user ran a
|
|
keyboard macro that called the function (@pxref{Keyboard Macros}). If
|
|
@var{kind} is @code{any}, @code{called-interactively-p} returns
|
|
@code{t} for any kind of interactive call, including keyboard macros.
|
|
|
|
If in doubt, use @code{any}; the only known proper use of
|
|
@code{interactive} is if you need to decide whether to display a
|
|
helpful message while a function is running.
|
|
|
|
A function is never considered to be called interactively if it was
|
|
called via Lisp evaluation (or with @code{apply} or @code{funcall}).
|
|
@end defun
|
|
|
|
@noindent
|
|
Here is an example of using @code{called-interactively-p}:
|
|
|
|
@example
|
|
@group
|
|
(defun foo ()
|
|
(interactive)
|
|
(when (called-interactively-p 'any)
|
|
(message "Interactive!")
|
|
'foo-called-interactively))
|
|
@end group
|
|
|
|
@group
|
|
;; @r{Type @kbd{M-x foo}.}
|
|
@print{} Interactive!
|
|
@end group
|
|
|
|
@group
|
|
(foo)
|
|
@result{} nil
|
|
@end group
|
|
@end example
|
|
|
|
@noindent
|
|
Here is another example that contrasts direct and indirect calls to
|
|
@code{called-interactively-p}.
|
|
|
|
@example
|
|
@group
|
|
(defun bar ()
|
|
(interactive)
|
|
(message "%s" (list (foo) (called-interactively-p 'any))))
|
|
@end group
|
|
|
|
@group
|
|
;; @r{Type @kbd{M-x bar}.}
|
|
@print{} (nil t)
|
|
@end group
|
|
@end example
|
|
|
|
@node Command Loop Info
|
|
@section Information from the Command Loop
|
|
@cindex command loop variables
|
|
|
|
The editor command loop sets several Lisp variables to keep status
|
|
records for itself and for commands that are run. With the exception of
|
|
@code{this-command} and @code{last-command} it's generally a bad idea to
|
|
change any of these variables in a Lisp program.
|
|
|
|
@defvar last-command
|
|
This variable records the name of the previous command executed by the
|
|
command loop (the one before the current command). Normally the value
|
|
is a symbol with a function definition, but this is not guaranteed.
|
|
|
|
The value is copied from @code{this-command} when a command returns to
|
|
the command loop, except when the command has specified a prefix
|
|
argument for the following command.
|
|
|
|
This variable is always local to the current terminal and cannot be
|
|
buffer-local. @xref{Multiple Terminals}.
|
|
@end defvar
|
|
|
|
@defvar real-last-command
|
|
This variable is set up by Emacs just like @code{last-command},
|
|
but never altered by Lisp programs.
|
|
@end defvar
|
|
|
|
@defvar last-repeatable-command
|
|
This variable stores the most recently executed command that was not
|
|
part of an input event. This is the command @code{repeat} will try to
|
|
repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
|
|
@end defvar
|
|
|
|
@defvar this-command
|
|
@cindex current command
|
|
This variable records the name of the command now being executed by
|
|
the editor command loop. Like @code{last-command}, it is normally a symbol
|
|
with a function definition.
|
|
|
|
The command loop sets this variable just before running a command, and
|
|
copies its value into @code{last-command} when the command finishes
|
|
(unless the command specified a prefix argument for the following
|
|
command).
|
|
|
|
@cindex kill command repetition
|
|
Some commands set this variable during their execution, as a flag for
|
|
whatever command runs next. In particular, the functions for killing text
|
|
set @code{this-command} to @code{kill-region} so that any kill commands
|
|
immediately following will know to append the killed text to the
|
|
previous kill.
|
|
@end defvar
|
|
|
|
If you do not want a particular command to be recognized as the previous
|
|
command in the case where it got an error, you must code that command to
|
|
prevent this. One way is to set @code{this-command} to @code{t} at the
|
|
beginning of the command, and set @code{this-command} back to its proper
|
|
value at the end, like this:
|
|
|
|
@example
|
|
(defun foo (args@dots{})
|
|
(interactive @dots{})
|
|
(let ((old-this-command this-command))
|
|
(setq this-command t)
|
|
@r{@dots{}do the work@dots{}}
|
|
(setq this-command old-this-command)))
|
|
@end example
|
|
|
|
@noindent
|
|
We do not bind @code{this-command} with @code{let} because that would
|
|
restore the old value in case of error---a feature of @code{let} which
|
|
in this case does precisely what we want to avoid.
|
|
|
|
@defvar this-original-command
|
|
This has the same value as @code{this-command} except when command
|
|
remapping occurs (@pxref{Remapping Commands}). In that case,
|
|
@code{this-command} gives the command actually run (the result of
|
|
remapping), and @code{this-original-command} gives the command that
|
|
was specified to run but remapped into another command.
|
|
@end defvar
|
|
|
|
@defvar current-minibuffer-command
|
|
This has the same value as @code{this-command}, but is bound
|
|
recursively when entering a minibuffer. This variable can be used
|
|
from minibuffer hooks and the like to determine what command opened
|
|
the current minibuffer session.
|
|
@end defvar
|
|
|
|
@defun this-command-keys
|
|
This function returns a string or vector containing the key sequence
|
|
that invoked the present command. Any events read by the command
|
|
using @code{read-event} without a timeout get tacked on to the end.
|
|
|
|
However, if the command has called @code{read-key-sequence}, it
|
|
returns the last read key sequence. @xref{Key Sequence Input}. The
|
|
value is a string if all events in the sequence were characters that
|
|
fit in a string. @xref{Input Events}.
|
|
|
|
@example
|
|
@group
|
|
(this-command-keys)
|
|
;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
|
|
@result{} "^X^E"
|
|
@end group
|
|
@end example
|
|
@end defun
|
|
|
|
@defun this-command-keys-vector
|
|
@anchor{Definition of this-command-keys-vector}
|
|
Like @code{this-command-keys}, except that it always returns the events
|
|
in a vector, so you don't need to deal with the complexities of storing
|
|
input events in a string (@pxref{Strings of Events}).
|
|
@end defun
|
|
|
|
@defun clear-this-command-keys &optional keep-record
|
|
This function empties out the table of events for
|
|
@code{this-command-keys} to return. Unless @var{keep-record} is
|
|
non-@code{nil}, it also empties the records that the function
|
|
@code{recent-keys} (@pxref{Recording Input}) will subsequently return.
|
|
This is useful after reading a password, to prevent the password from
|
|
echoing inadvertently as part of the next command in certain cases.
|
|
@end defun
|
|
|
|
@defvar last-nonmenu-event
|
|
This variable holds the last input event read as part of a key sequence,
|
|
not counting events resulting from mouse menus.
|
|
|
|
One use of this variable is for telling @code{x-popup-menu} where to pop
|
|
up a menu. It is also used internally by @code{y-or-n-p}
|
|
(@pxref{Yes-or-No Queries}).
|
|
@end defvar
|
|
|
|
@defvar last-command-event
|
|
This variable is set to the last input event that was read by the
|
|
command loop as part of a command. The principal use of this variable
|
|
is in @code{self-insert-command}, which uses it to decide which
|
|
character to insert, and in @code{post-self-insert-hook}
|
|
(@pxref{Commands for Insertion}), which uses it to access the
|
|
character that was just inserted.
|
|
|
|
@example
|
|
@group
|
|
last-command-event
|
|
;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
|
|
@result{} 5
|
|
@end group
|
|
@end example
|
|
|
|
@noindent
|
|
The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
|
|
@end defvar
|
|
|
|
@defvar last-event-frame
|
|
This variable records which frame the last input event was directed to.
|
|
Usually this is the frame that was selected when the event was
|
|
generated, but if that frame has redirected input focus to another
|
|
frame, the value is the frame to which the event was redirected.
|
|
@xref{Input Focus}.
|
|
|
|
If the last event came from a keyboard macro, the value is @code{macro}.
|
|
@end defvar
|
|
|
|
@cindex input devices
|
|
@cindex device names
|
|
Input events must come from somewhere; sometimes, that is a keyboard
|
|
macro, a signal, or `unread-command-events', but it is usually a
|
|
physical input device connected to a computer that is controlled by
|
|
the user. Those devices are referred to as @dfn{input devices}, and
|
|
Emacs associates each input event with the input device from which it
|
|
originated. They are identified by a name that is unique to each
|
|
input device.
|
|
|
|
The ability to determine the precise input device used depends on the
|
|
details of each system. When that information is unavailable, Emacs
|
|
reports keyboard events as originating from the @samp{"Virtual core
|
|
keyboard"}, and other events as originating from the @samp{"Virtual
|
|
core pointer"}. (These values are used on every platform because the
|
|
X server reports them when detailed device information is not known.)
|
|
|
|
@defvar last-event-device
|
|
This variable records the name of the input device from which the last
|
|
input event read was generated. It is @code{nil} if no such device
|
|
exists, i.e., the last input event was read from
|
|
@code{unread-command-events}, or it came from a keyboard macro.
|
|
|
|
When the X Input Extension is being used on X Windows, the device name
|
|
is a string that is unique to each physical keyboard, pointing device
|
|
and touchscreen attached to the X server. Otherwise, it is either the
|
|
string @samp{"Virtual core pointer"} or @samp{"Virtual core
|
|
keyboard"}, depending on whether the event was generated by a pointing
|
|
device (such as a mouse) or a keyboard.
|
|
@end defvar
|
|
|
|
@defun device-class frame name
|
|
There are various different types of devices, which can be determined
|
|
from their names. This function can be used to determined the correct
|
|
type of the device @var{name} for an event originating from
|
|
@var{frame}.
|
|
|
|
The return value is one of the following symbols (``device classes''):
|
|
|
|
@table @code
|
|
@item core-keyboard
|
|
The core keyboard; this is means the device is a keyboard-like device,
|
|
but no other characteristics are unknown.
|
|
|
|
@item core-pointer
|
|
The core pointer; this means the device is a pointing device, but no
|
|
other characteristics are known.
|
|
|
|
@item mouse
|
|
A computer mouse.
|
|
|
|
@item trackpoint
|
|
A trackpoint or joystick (or other similar control.)
|
|
|
|
@item eraser
|
|
The other end of a stylus on a graphics tablet, or a standalone
|
|
eraser.
|
|
|
|
@item pen
|
|
The pointed end of a pen on a graphics tablet, a stylus, or some other
|
|
similar device.
|
|
|
|
@item puck
|
|
A device that looks like a computer mouse, but reports absolute
|
|
coordinates relative to some other surface.
|
|
|
|
@item power-button
|
|
A power button or volume button (or other similar control.)
|
|
|
|
@item keyboard
|
|
A computer keyboard.
|
|
|
|
@item touchscreen
|
|
A computer touchpad.
|
|
|
|
@item pad
|
|
A collection of sensitive buttons, rings, and strips commonly found
|
|
around a drawing tablet.
|
|
|
|
@item touchpad
|
|
An indirect touch device such as a touchpad.
|
|
|
|
@item piano
|
|
A musical instrument such as an electronic keyboard.
|
|
|
|
@item test
|
|
A device used by the XTEST extension to report input.
|
|
@end table
|
|
@end defun
|
|
|
|
@node Adjusting Point
|
|
@section Adjusting Point After Commands
|
|
@cindex adjusting point
|
|
@cindex invisible/intangible text, and point
|
|
@cindex @code{display} property, and point display
|
|
@cindex @code{composition} property, and point display
|
|
|
|
When a sequence of text has the @code{display} or @code{composition}
|
|
property, or is invisible, there can be several buffer positions that
|
|
result in the cursor being displayed at same place on the screen.
|
|
Therefore, after a command finishes and returns to the command loop,
|
|
if point is in such a sequence, the command loop normally moves point
|
|
to try and make this sequence effectively intangible.
|
|
|
|
This @emph{point adjustment} follows the following general rules: first, the
|
|
adjustment should not change the overall direction of the command;
|
|
second if the command moved point, the adjustment tries to ensure the
|
|
cursor is also moved; third, Emacs prefers the edges of an intangible
|
|
sequence and among those edges it prefers the non sticky ones, such
|
|
that newly inserted text is visible.
|
|
|
|
A command can inhibit this feature by setting the variable
|
|
@code{disable-point-adjustment}:
|
|
|
|
@defvar disable-point-adjustment
|
|
If this variable is non-@code{nil} when a command returns to the
|
|
command loop, then the command loop does not check for those text
|
|
properties, and does not move point out of sequences that have them.
|
|
|
|
The command loop sets this variable to @code{nil} before each command,
|
|
so if a command sets it, the effect applies only to that command.
|
|
@end defvar
|
|
|
|
@defvar global-disable-point-adjustment
|
|
If you set this variable to a non-@code{nil} value, the feature of
|
|
moving point out of these sequences is completely turned off.
|
|
@end defvar
|
|
|
|
@node Input Events
|
|
@section Input Events
|
|
@cindex events
|
|
@cindex input events
|
|
|
|
The Emacs command loop reads a sequence of @dfn{input events} that
|
|
represent keyboard or mouse activity, or system events sent to Emacs.
|
|
The events for keyboard activity are characters or symbols; other
|
|
events are always lists. This section describes the representation
|
|
and meaning of input events in detail.
|
|
|
|
@defun eventp object
|
|
This function returns non-@code{nil} if @var{object} is an input event
|
|
or event type.
|
|
|
|
Note that any non-@code{nil} symbol might be used as an event or an
|
|
event type; @code{eventp} cannot distinguish whether a symbol is
|
|
intended by Lisp code to be used as an event.
|
|
@end defun
|
|
|
|
@menu
|
|
* Keyboard Events:: Ordinary characters -- keys with symbols on them.
|
|
* Function Keys:: Function keys -- keys with names, not symbols.
|
|
* Mouse Events:: Overview of mouse events.
|
|
* Click Events:: Pushing and releasing a mouse button.
|
|
* Drag Events:: Moving the mouse before releasing the button.
|
|
* Button-Down Events:: A button was pushed and not yet released.
|
|
* Repeat Events:: Double and triple click (or drag, or down).
|
|
* Motion Events:: Just moving the mouse, not pushing a button.
|
|
* Touchscreen Events:: Tapping and moving fingers on a touchscreen.
|
|
* Focus Events:: Moving the mouse between frames.
|
|
* Xwidget Events:: Events generated by xwidgets.
|
|
* Misc Events:: Other events the system can generate.
|
|
* Event Examples:: Examples of the lists for mouse events.
|
|
* Classifying Events:: Finding the modifier keys in an event symbol.
|
|
Event types.
|
|
* Accessing Mouse:: Functions to extract info from mouse events.
|
|
* Accessing Scroll:: Functions to get info from scroll bar events.
|
|
* Strings of Events:: Special considerations for putting
|
|
keyboard character events in a string.
|
|
@end menu
|
|
|
|
@node Keyboard Events
|
|
@subsection Keyboard Events
|
|
@cindex keyboard events
|
|
|
|
@cindex character event
|
|
There are two kinds of input you can get from the keyboard: ordinary
|
|
keys, and function keys. Ordinary keys correspond to (possibly
|
|
modified) characters; the events they generate are represented in Lisp
|
|
as characters. The event type of a @dfn{character event} is the
|
|
character itself (an integer), which might have some modifier bits
|
|
set; see @ref{Classifying Events}.
|
|
|
|
@cindex modifier bits (of input character)
|
|
@cindex basic code (of input character)
|
|
An input character event consists of a @dfn{basic code} between 0 and
|
|
524287, plus any or all of these @dfn{modifier bits}:
|
|
|
|
@table @asis
|
|
@item meta
|
|
The
|
|
@tex
|
|
@math{2^{27}}
|
|
@end tex
|
|
@ifnottex
|
|
2**27
|
|
@end ifnottex
|
|
bit in the character code indicates a character
|
|
typed with the meta key held down.
|
|
|
|
@item control
|
|
The
|
|
@tex
|
|
@math{2^{26}}
|
|
@end tex
|
|
@ifnottex
|
|
2**26
|
|
@end ifnottex
|
|
bit in the character code indicates a non-@acronym{ASCII}
|
|
control character.
|
|
|
|
@sc{ascii} control characters such as @kbd{C-a} have special basic
|
|
codes of their own, so Emacs needs no special bit to indicate them.
|
|
Thus, the code for @kbd{C-a} is just 1.
|
|
|
|
But if you type a control combination not in @acronym{ASCII}, such as
|
|
@kbd{%} with the control key, the numeric value you get is the code
|
|
for @kbd{%} plus
|
|
@tex
|
|
@math{2^{26}}
|
|
@end tex
|
|
@ifnottex
|
|
2**26
|
|
@end ifnottex
|
|
(assuming the terminal supports non-@acronym{ASCII}
|
|
control characters), i.e.@: with the 27th bit set.
|
|
|
|
@item shift
|
|
The
|
|
@tex
|
|
@math{2^{25}}
|
|
@end tex
|
|
@ifnottex
|
|
2**25
|
|
@end ifnottex
|
|
bit (the 26th bit) in the character event code indicates an
|
|
@acronym{ASCII} control character typed with the shift key held down.
|
|
|
|
For letters, the basic code itself indicates upper versus lower case;
|
|
for digits and punctuation, the shift key selects an entirely different
|
|
character with a different basic code. In order to keep within the
|
|
@acronym{ASCII} character set whenever possible, Emacs avoids using the
|
|
@tex
|
|
@math{2^{25}}
|
|
@end tex
|
|
@ifnottex
|
|
2**25
|
|
@end ifnottex
|
|
bit for those character events.
|
|
|
|
However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
|
|
@kbd{C-a}, so Emacs uses the
|
|
@tex
|
|
@math{2^{25}}
|
|
@end tex
|
|
@ifnottex
|
|
2**25
|
|
@end ifnottex
|
|
bit in @kbd{C-A} and not in
|
|
@kbd{C-a}.
|
|
|
|
@item hyper
|
|
The
|
|
@tex
|
|
@math{2^{24}}
|
|
@end tex
|
|
@ifnottex
|
|
2**24
|
|
@end ifnottex
|
|
bit in the character event code indicates a character
|
|
typed with the hyper key held down.
|
|
|
|
@item super
|
|
The
|
|
@tex
|
|
@math{2^{23}}
|
|
@end tex
|
|
@ifnottex
|
|
2**23
|
|
@end ifnottex
|
|
bit in the character event code indicates a character
|
|
typed with the super key held down.
|
|
|
|
@item alt
|
|
The
|
|
@tex
|
|
@math{2^{22}}
|
|
@end tex
|
|
@ifnottex
|
|
2**22
|
|
@end ifnottex
|
|
bit in the character event code indicates a character typed with the
|
|
alt key held down. (The key labeled @key{Alt} on most keyboards is
|
|
actually treated as the meta key, not this.)
|
|
@end table
|
|
|
|
It is best to avoid mentioning specific bit numbers in your program.
|
|
To test the modifier bits of a character, use the function
|
|
@code{event-modifiers} (@pxref{Classifying Events}). When making key
|
|
bindings with @code{keymap-set}, you specify these events using
|
|
strings like @samp{C-H-x} instead (for ``control hyper x'')
|
|
(@pxref{Changing Key Bindings}).
|
|
|
|
@node Function Keys
|
|
@subsection Function Keys
|
|
|
|
@cindex function keys
|
|
Most keyboards also have @dfn{function keys}---keys that have names or
|
|
symbols that are not characters. Function keys are represented in
|
|
Emacs Lisp as symbols; the symbol's name is the function key's label,
|
|
in lower case. For example, pressing a key labeled @key{F1} generates
|
|
an input event represented by the symbol @code{f1}.
|
|
|
|
The event type of a function key event is the event symbol itself.
|
|
@xref{Classifying Events}.
|
|
|
|
Here are a few special cases in the symbol-naming convention for
|
|
function keys:
|
|
|
|
@table @asis
|
|
@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
|
|
These keys correspond to common @acronym{ASCII} control characters that have
|
|
special keys on most keyboards.
|
|
|
|
In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
|
|
terminal can distinguish between them, Emacs conveys the distinction to
|
|
Lisp programs by representing the former as the integer 9, and the
|
|
latter as the symbol @code{tab}.
|
|
|
|
Most of the time, it's not useful to distinguish the two. So normally
|
|
@code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
|
|
to map @code{tab} into 9. Thus, a key binding for character code 9
|
|
(the character @kbd{C-i}) also applies to @code{tab}. Likewise for
|
|
the other symbols in this group. The function @code{read-char}
|
|
likewise converts these events into characters.
|
|
|
|
In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
|
|
converts into the character code 127 (@key{DEL}), not into code 8
|
|
(@key{BS}). This is what most users prefer.
|
|
|
|
@item @code{left}, @code{up}, @code{right}, @code{down}
|
|
Cursor arrow keys
|
|
@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
|
|
Keypad keys (to the right of the regular keyboard).
|
|
@item @code{kp-0}, @code{kp-1}, @dots{}
|
|
Keypad keys with digits.
|
|
@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
|
|
Keypad PF keys.
|
|
@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
|
|
Keypad arrow keys. Emacs normally translates these into the
|
|
corresponding non-keypad keys @code{home}, @code{left}, @dots{}
|
|
@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
|
|
Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
|
|
normally translates these into the like-named non-keypad keys.
|
|
@end table
|
|
|
|
You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
|
|
@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
|
|
represent them is with prefixes in the symbol name:
|
|
|
|
@table @samp
|
|
@item A-
|
|
The alt modifier.
|
|
@item C-
|
|
The control modifier.
|
|
@item H-
|
|
The hyper modifier.
|
|
@item M-
|
|
The meta modifier.
|
|
@item S-
|
|
The shift modifier.
|
|
@item s-
|
|
The super modifier.
|
|
@end table
|
|
|
|
Thus, the symbol for the key @key{F3} with @key{META} held down is
|
|
@code{M-f3}. When you use more than one prefix, we recommend you
|
|
write them in alphabetical order; but the order does not matter in
|
|
arguments to the key-binding lookup and modification functions.
|
|
|
|
@node Mouse Events
|
|
@subsection Mouse Events
|
|
|
|
Emacs supports four kinds of mouse events: click events, drag events,
|
|
button-down events, and motion events. All mouse events are represented
|
|
as lists. The @sc{car} of the list is the event type; this says which
|
|
mouse button was involved, and which modifier keys were used with it.
|
|
The event type can also distinguish double or triple button presses
|
|
(@pxref{Repeat Events}). The rest of the list elements give position
|
|
and time information.
|
|
|
|
For key lookup, only the event type matters: two events of the same type
|
|
necessarily run the same command. The command can access the full
|
|
values of these events using the @samp{e} interactive code.
|
|
@xref{Interactive Codes}.
|
|
|
|
A key sequence that starts with a mouse event is read using the keymaps
|
|
of the buffer in the window that the mouse was in, not the current
|
|
buffer. This does not imply that clicking in a window selects that
|
|
window or its buffer---that is entirely under the control of the command
|
|
binding of the key sequence.
|
|
|
|
@node Click Events
|
|
@subsection Click Events
|
|
@cindex click event
|
|
@cindex mouse click event
|
|
@cindex mouse wheel event
|
|
|
|
When the user presses a mouse button and releases it at the same
|
|
location, that generates a @dfn{click} event. Depending on how your
|
|
window-system reports mouse-wheel events, turning the mouse wheel can
|
|
generate either a mouse click or a mouse-wheel event. All mouse event
|
|
share the same format:
|
|
|
|
@example
|
|
(@var{event-type} @var{position} @var{click-count})
|
|
@end example
|
|
|
|
@table @asis
|
|
@item @var{event-type}
|
|
This is a symbol that indicates which mouse button was used. It is
|
|
one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
|
|
buttons are numbered left to right. For mouse-wheel event, it can be
|
|
@code{wheel-up} or @code{wheel-down}.
|
|
|
|
You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
|
|
@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
|
|
and super, just as you would with function keys.
|
|
|
|
This symbol also serves as the event type of the event. Key bindings
|
|
describe events by their types; thus, if there is a key binding for
|
|
@code{mouse-1}, that binding would apply to all events whose
|
|
@var{event-type} is @code{mouse-1}.
|
|
|
|
@item @var{position}
|
|
@cindex mouse position list
|
|
This is a @dfn{mouse position list} specifying where the mouse event
|
|
occurred; see below for details.
|
|
|
|
@item @var{click-count}
|
|
This is the number of rapid repeated presses so far of the same mouse
|
|
button or the number of repeated turns of the wheel. @xref{Repeat
|
|
Events}.
|
|
@end table
|
|
|
|
To access the contents of a mouse position list in the
|
|
@var{position} slot of a mouse event, you should typically use the
|
|
functions documented in @ref{Accessing Mouse}.
|
|
|
|
The explicit format of the list depends on where the event occurred.
|
|
For clicks in the text area, mode line, header line, tab line, or in
|
|
the fringe or marginal areas, the mouse position list has the form
|
|
|
|
@example
|
|
(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
|
|
@var{object} @var{text-pos} (@var{col} . @var{row})
|
|
@var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
|
|
@end example
|
|
|
|
@noindent
|
|
The meanings of these list elements are as follows:
|
|
|
|
@table @asis
|
|
@item @var{window}
|
|
The window in which the mouse event occurred.
|
|
|
|
@item @var{pos-or-area}
|
|
The buffer position of the character clicked on in the text area; or,
|
|
if the event was outside the text area, the window area where it
|
|
occurred. It is one of the symbols @code{mode-line},
|
|
@code{header-line}, @code{tab-line}, @code{vertical-line},
|
|
@code{left-margin}, @code{right-margin}, @code{left-fringe}, or
|
|
@code{right-fringe}.
|
|
|
|
In one special case, @var{pos-or-area} is a list containing a symbol
|
|
(one of the symbols listed above) instead of just the symbol. This
|
|
happens after the imaginary prefix keys for the event are registered
|
|
by Emacs. @xref{Key Sequence Input}.
|
|
|
|
@item @var{x}, @var{y}
|
|
The relative pixel coordinates of the event. For events in the text
|
|
area of a window, the coordinate origin @code{(0 . 0)} is taken to be
|
|
the top left corner of the text area. @xref{Window Sizes}. For
|
|
events in a mode line, header line or tab line, the coordinate origin
|
|
is the top left corner of the window itself. For fringes, margins,
|
|
and the vertical border, @var{x} does not have meaningful data.
|
|
For fringes and margins, @var{y} is relative to the bottom edge of the
|
|
header line. In all cases, the @var{x} and @var{y} coordinates
|
|
increase rightward and downward respectively.
|
|
|
|
@item @var{timestamp}
|
|
The time at which the event occurred, as an integer number of
|
|
milliseconds since a system-dependent initial time.
|
|
|
|
@item @var{object}
|
|
Either @code{nil}, which means the event occurred on buffer text, or a
|
|
cons cell of the form @w{(@var{string} . @var{string-pos})} if there
|
|
is a string from a text property or an overlay at the event position.
|
|
|
|
@table @asis
|
|
@item @var{string}
|
|
The string which was clicked on, including any properties.
|
|
|
|
@item @var{string-pos}
|
|
The position in the string where the click occurred.
|
|
@end table
|
|
|
|
@item @var{text-pos}
|
|
For clicks on a marginal area or on a fringe, this is the buffer
|
|
position of the first visible character in the corresponding line in
|
|
the window. For clicks on the mode line, the header line or the tab
|
|
line, this is @code{nil}. For other events, it is the buffer position
|
|
closest to the click.
|
|
|
|
@item @var{col}, @var{row}
|
|
These are the actual column and row coordinate numbers of the glyph
|
|
under the @var{x}, @var{y} position. If @var{x} lies beyond the last
|
|
column of actual text on its line, @var{col} is reported by adding
|
|
fictional extra columns that have the default character width.
|
|
Row 0 is taken to be the header line if the window has one, or Row 1
|
|
if the window also has the tab line, or the topmost row of
|
|
the text area otherwise. Column 0 is taken to be the leftmost
|
|
column of the text area for clicks on a window text area, or the
|
|
leftmost mode line or header line column for clicks there. For clicks
|
|
on fringes or vertical borders, these have no meaningful data. For
|
|
clicks on margins, @var{col} is measured from the left edge of the
|
|
margin area and @var{row} is measured from the top of the margin area.
|
|
|
|
@item @var{image}
|
|
If there is an image at the click location, this is the image object
|
|
as returned by @code{find-image} (@pxref{Defining Images}); otherwise
|
|
this is @code{nil}.
|
|
|
|
@item @var{dx}, @var{dy}
|
|
These are the pixel offsets of the click relative to the top left
|
|
corner of the @var{object}'s glyph that is the nearest one to the
|
|
click. The relevant @var{object}s can be either a buffer, or a string,
|
|
or an image, see above. If @var{object} is @code{nil} or a string,
|
|
the coordinates are relative to the top left corner of the character
|
|
glyph clicked on. Note that the offsets are always zero on text-mode
|
|
frames, when @var{object} is @code{nil}, since each glyph there is
|
|
considered to have exactly 1x1 pixel dimensions.
|
|
|
|
@item @var{width}, @var{height}
|
|
If the click is on a character, either from buffer text or from
|
|
overlay or display string, these are the pixel width and height of
|
|
that character's glyph; otherwise they are dimensions of @var{object}
|
|
clicked on.
|
|
@end table
|
|
|
|
For clicks on a scroll bar, @var{position} has this form:
|
|
|
|
@example
|
|
(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
|
|
@end example
|
|
|
|
@table @asis
|
|
@item @var{window}
|
|
The window whose scroll bar was clicked on.
|
|
|
|
@item @var{area}
|
|
This is the symbol @code{vertical-scroll-bar}.
|
|
|
|
@item @var{portion}
|
|
The number of pixels from the top of the scroll bar to the click
|
|
position. On some toolkits, including GTK+, Emacs cannot extract this
|
|
data, so the value is always @code{0}.
|
|
|
|
@item @var{whole}
|
|
The total length, in pixels, of the scroll bar. On some toolkits,
|
|
including GTK+, Emacs cannot extract this data, so the value is always
|
|
@code{0}.
|
|
|
|
@item @var{timestamp}
|
|
The time at which the event occurred, in milliseconds. On some
|
|
toolkits, including GTK+, Emacs cannot extract this data, so the value
|
|
is always @code{0}.
|
|
|
|
@item @var{part}
|
|
The part of the scroll bar on which the click occurred. It is one of
|
|
the symbols @code{handle} (the scroll bar handle), @code{above-handle}
|
|
(the area above the handle), @code{below-handle} (the area below the
|
|
handle), @code{up} (the up arrow at one end of the scroll bar), or
|
|
@code{down} (the down arrow at one end of the scroll bar).
|
|
@c The 'top', 'bottom', and 'end-scroll' codes don't seem to be used.
|
|
@end table
|
|
|
|
For clicks on the frame's internal border (@pxref{Frame Layout}),
|
|
the frame's tool bar (@pxref{Tool Bar}) or tab bar, @var{position}
|
|
has this form:
|
|
|
|
@example
|
|
(@var{frame} @var{part} (@var{X} . @var{Y}) @var{timestamp})
|
|
@end example
|
|
|
|
@table @asis
|
|
@item @var{frame}
|
|
The frame whose internal border or tool bar or tab bar was clicked on.
|
|
|
|
@item @var{part}
|
|
The part of the frame which was clicked on. This can be one
|
|
of the following:
|
|
|
|
@table @code
|
|
@cindex tool-bar mouse events
|
|
@item tool-bar
|
|
The frame has a tool bar, and the event was in the tool-bar area.
|
|
|
|
@cindex tab-bar mouse events
|
|
@item tab-bar
|
|
The frame has a tab bar, and the event was in the tab-bar area.
|
|
|
|
@item left-edge
|
|
@itemx top-edge
|
|
@itemx right-edge
|
|
@itemx bottom-edge
|
|
The click was on the corresponding border at an offset of at least one
|
|
canonical character from the border's nearest corner.
|
|
|
|
@item top-left-corner
|
|
@itemx top-right-corner
|
|
@itemx bottom-right-corner
|
|
@itemx bottom-left-corner
|
|
The click was on the corresponding corner of the internal border.
|
|
|
|
@item nil
|
|
The frame does not have an internal border, and the event was not on
|
|
the tab bar or the tool bar. This usually happens on text-mode
|
|
frames. This can also happen on GUI frames with internal border if
|
|
the frame doesn't have its @code{drag-internal-border} parameter
|
|
(@pxref{Mouse Dragging Parameters}) set to a non-@code{nil} value.
|
|
@end table
|
|
|
|
@end table
|
|
|
|
|
|
@node Drag Events
|
|
@subsection Drag Events
|
|
@cindex drag event
|
|
@cindex mouse drag event
|
|
|
|
With Emacs, you can have a drag event without even changing your
|
|
clothes. A @dfn{drag event} happens every time the user presses a mouse
|
|
button and then moves the mouse to a different character position before
|
|
releasing the button. Like all mouse events, drag events are
|
|
represented in Lisp as lists. The lists record both the starting mouse
|
|
position and the final position, like this:
|
|
|
|
@example
|
|
(@var{event-type} @var{start-position} @var{end-position})
|
|
@end example
|
|
|
|
For a drag event, the name of the symbol @var{event-type} contains the
|
|
prefix @samp{drag-}. For example, dragging the mouse with button 2
|
|
held down generates a @code{drag-mouse-2} event. The second and third
|
|
elements of the event, @var{start-position} and @var{end-position} in
|
|
the foregoing illustration, are set to the start and end positions of
|
|
the drag as mouse position lists (@pxref{Click Events}). You can
|
|
access the second element of any mouse event in the same way.
|
|
However, the drag event may end outside the boundaries of the frame
|
|
that was initially selected. In that case, the third element's
|
|
position list contains that frame in place of a window.
|
|
|
|
The @samp{drag-} prefix follows the modifier key prefixes such as
|
|
@samp{C-} and @samp{M-}.
|
|
|
|
If @code{read-key-sequence} receives a drag event that has no key
|
|
binding, and the corresponding click event does have a binding, it
|
|
changes the drag event into a click event at the drag's starting
|
|
position. This means that you don't have to distinguish between click
|
|
and drag events unless you want to.
|
|
|
|
@node Button-Down Events
|
|
@subsection Button-Down Events
|
|
@cindex button-down event
|
|
|
|
Click and drag events happen when the user releases a mouse button.
|
|
They cannot happen earlier, because there is no way to distinguish a
|
|
click from a drag until the button is released.
|
|
|
|
If you want to take action as soon as a button is pressed, you need to
|
|
handle @dfn{button-down} events.@footnote{Button-down is the
|
|
conservative antithesis of drag.} These occur as soon as a button is
|
|
pressed. They are represented by lists that look exactly like click
|
|
events (@pxref{Click Events}), except that the @var{event-type} symbol
|
|
name contains the prefix @samp{down-}. The @samp{down-} prefix follows
|
|
modifier key prefixes such as @samp{C-} and @samp{M-}.
|
|
|
|
The function @code{read-key-sequence} ignores any button-down events
|
|
that don't have command bindings; therefore, the Emacs command loop
|
|
ignores them too. This means that you need not worry about defining
|
|
button-down events unless you want them to do something. The usual
|
|
reason to define a button-down event is so that you can track mouse
|
|
motion (by reading motion events) until the button is released.
|
|
@xref{Motion Events}.
|
|
|
|
@node Repeat Events
|
|
@subsection Repeat Events
|
|
@cindex repeat events
|
|
@cindex double-click events
|
|
@cindex triple-click events
|
|
@cindex mouse events, repeated
|
|
|
|
If you press the same mouse button more than once in quick succession
|
|
without moving the mouse, Emacs generates special @dfn{repeat} mouse
|
|
events for the second and subsequent presses.
|
|
|
|
The most common repeat events are @dfn{double-click} events. Emacs
|
|
generates a double-click event when you click a button twice; the event
|
|
happens when you release the button (as is normal for all click
|
|
events).
|
|
|
|
The event type of a double-click event contains the prefix
|
|
@samp{double-}. Thus, a double click on the second mouse button with
|
|
@key{meta} held down comes to the Lisp program as
|
|
@code{M-double-mouse-2}. If a double-click event has no binding, the
|
|
binding of the corresponding ordinary click event is used to execute
|
|
it. Thus, you need not pay attention to the double click feature
|
|
unless you really want to.
|
|
|
|
When the user performs a double click, Emacs generates first an ordinary
|
|
click event, and then a double-click event. Therefore, you must design
|
|
the command binding of the double click event to assume that the
|
|
single-click command has already run. It must produce the desired
|
|
results of a double click, starting from the results of a single click.
|
|
|
|
This is convenient, if the meaning of a double click somehow builds
|
|
on the meaning of a single click---which is recommended user interface
|
|
design practice for double clicks.
|
|
|
|
If you click a button, then press it down again and start moving the
|
|
mouse with the button held down, then you get a @dfn{double-drag} event
|
|
when you ultimately release the button. Its event type contains
|
|
@samp{double-drag} instead of just @samp{drag}. If a double-drag event
|
|
has no binding, Emacs looks for an alternate binding as if the event
|
|
were an ordinary drag.
|
|
|
|
Before the double-click or double-drag event, Emacs generates a
|
|
@dfn{double-down} event when the user presses the button down for the
|
|
second time. Its event type contains @samp{double-down} instead of just
|
|
@samp{down}. If a double-down event has no binding, Emacs looks for an
|
|
alternate binding as if the event were an ordinary button-down event.
|
|
If it finds no binding that way either, the double-down event is
|
|
ignored.
|
|
|
|
To summarize, when you click a button and then press it again right
|
|
away, Emacs generates a down event and a click event for the first
|
|
click, a double-down event when you press the button again, and finally
|
|
either a double-click or a double-drag event.
|
|
|
|
If you click a button twice and then press it again, all in quick
|
|
succession, Emacs generates a @dfn{triple-down} event, followed by
|
|
either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
|
|
these events contain @samp{triple} instead of @samp{double}. If any
|
|
triple event has no binding, Emacs uses the binding that it would use
|
|
for the corresponding double event.
|
|
|
|
If you click a button three or more times and then press it again, the
|
|
events for the presses beyond the third are all triple events. Emacs
|
|
does not have separate event types for quadruple, quintuple, etc.@:
|
|
events. However, you can look at the event list to find out precisely
|
|
how many times the button was pressed.
|
|
|
|
@defun event-click-count event
|
|
This function returns the number of consecutive button presses that led
|
|
up to @var{event}. If @var{event} is a double-down, double-click or
|
|
double-drag event, the value is 2. If @var{event} is a triple event,
|
|
the value is 3 or greater. If @var{event} is an ordinary mouse event
|
|
(not a repeat event), the value is 1.
|
|
@end defun
|
|
|
|
@defopt double-click-fuzz
|
|
To generate repeat events, successive mouse button presses must be at
|
|
approximately the same screen position. The value of
|
|
@code{double-click-fuzz} specifies the maximum number of pixels the
|
|
mouse may be moved (horizontally or vertically) between two successive
|
|
clicks to make a double-click.
|
|
|
|
This variable is also the threshold for motion of the mouse to count
|
|
as a drag.
|
|
@end defopt
|
|
|
|
@defopt double-click-time
|
|
To generate repeat events, the number of milliseconds between
|
|
successive button presses must be less than the value of
|
|
@code{double-click-time}. Setting @code{double-click-time} to
|
|
@code{nil} disables multi-click detection entirely. Setting it to
|
|
@code{t} removes the time limit; Emacs then detects multi-clicks by
|
|
position only.
|
|
@end defopt
|
|
|
|
@node Motion Events
|
|
@subsection Motion Events
|
|
@cindex motion event
|
|
@cindex mouse motion events
|
|
|
|
Emacs sometimes generates @dfn{mouse motion} events to describe motion
|
|
of the mouse without any button activity. Mouse motion events are
|
|
represented by lists that look like this:
|
|
|
|
@example
|
|
(mouse-movement POSITION)
|
|
@end example
|
|
|
|
@noindent
|
|
@var{position} is a mouse position list (@pxref{Click Events}),
|
|
specifying the current position of the mouse cursor. As with the
|
|
end-position of a drag event, this position list may represent a
|
|
location outside the boundaries of the initially selected frame, in
|
|
which case the list contains that frame in place of a window.
|
|
|
|
The @code{track-mouse} macro enables generation of motion
|
|
events within its body. Outside of @code{track-mouse} body, Emacs
|
|
does not generate events for mere motion of the mouse, and these
|
|
events do not appear. @xref{Mouse Tracking}.
|
|
|
|
@defvar mouse-fine-grained-tracking
|
|
When non-@code{nil}, mouse motion events are generated even for very
|
|
small movements. Otherwise, motion events are not generated as long
|
|
as the mouse cursor remains pointing to the same glyph in the text.
|
|
@end defvar
|
|
|
|
@node Touchscreen Events
|
|
@subsection Touchscreen Events
|
|
@cindex touchscreen events
|
|
@cindex support for touchscreens
|
|
|
|
Some window systems provide support for input devices that react to
|
|
the user's touching the screen and moving fingers while touching the
|
|
screen. These input devices are known as touchscreens, and Emacs
|
|
reports the events they generate as @dfn{touchscreen events}.
|
|
|
|
Most individual events generated by a touchscreen only have meaning as
|
|
part of a larger sequence of other events: for instance, the simple
|
|
operation of tapping the touchscreen involves the user placing and
|
|
raising a finger on the touchscreen, and swiping the display to
|
|
scroll it involves placing a finger, moving it many times upwards or
|
|
downwards, and then raising the finger.
|
|
|
|
@cindex touch point, in touchscreen events
|
|
While a simplistic model consisting of one finger is adequate for taps
|
|
and scrolling, more complicated gestures require support for keeping
|
|
track of multiple fingers, where the position of each finger is
|
|
represented by a @dfn{touch point}. For example, a ``pinch to zoom''
|
|
gesture might consist of the user placing two fingers and moving them
|
|
individually in opposite directions, where the distance between the
|
|
positions of their individual points determine the amount by which to
|
|
zoom the display, and the center of an imaginary line between those
|
|
positions determines where to pan the display after zooming.
|
|
|
|
The low-level touchscreen events described below can be used to
|
|
implement all the touch sequences described above. In those events,
|
|
each point is represented by a cons of an arbitrary number identifying
|
|
the point and a mouse position list (@pxref{Click Events}) specifying
|
|
the position of the finger when the event occurred.
|
|
|
|
@table @code
|
|
@cindex @code{touchscreen-begin} event
|
|
@item (touchscreen-begin @var{point})
|
|
This event is sent when @var{point} is created by the user pressing a
|
|
finger against the touchscreen.
|
|
|
|
Imaginary prefix keys are also affixed to these events
|
|
@code{read-key-sequence} when they originate on top of a special part
|
|
of a frame or window. @xref{Key Sequence Input}.
|
|
|
|
@cindex @code{touchscreen-update} event
|
|
@item (touchscreen-update @var{points})
|
|
This event is sent when a point on the touchscreen has changed
|
|
position. @var{points} is a list of touch points containing the
|
|
up-to-date positions of each touch point currently on the touchscreen.
|
|
|
|
@cindex @code{touchscreen-end} event
|
|
@item (touchscreen-end @var{point} @var{canceled})
|
|
This event is sent when @var{point} is no longer present on the
|
|
display, because another program took the grab, or because the user
|
|
raised the finger from the touchscreen.
|
|
|
|
@var{canceled} is non-@code{nil} if the touch sequence has been
|
|
intercepted by another program (such as the window manager), and Emacs
|
|
should undo or avoid any editing commands that would otherwise result
|
|
from the touch sequence.
|
|
|
|
Imaginary prefix keys are also affixed to these events
|
|
@code{read-key-sequence} when they originate on top of a special part
|
|
of a frame or window.
|
|
@end table
|
|
|
|
If a touchpoint is pressed against the menu bar, then Emacs will not
|
|
generate any corresponding @code{touchscreen-begin} or
|
|
@code{touchscreen-end} events; instead, the menu bar may be displayed
|
|
after @code{touchscreen-end} would have been delivered under other
|
|
circumstances.
|
|
|
|
@cindex mouse emulation from touch screen events
|
|
When no command is bound to @code{touchscreen-begin},
|
|
@code{touchscreen-end} or @code{touchscreen-update}, Emacs calls a
|
|
``key translation function'' (@pxref{Translation Keymaps}) to
|
|
translate key sequences containing touch screen events into ordinary
|
|
mouse events (@pxref{Mouse Events}.) Since Emacs doesn't support
|
|
distinguishing events originating from separate mouse devices, it
|
|
assumes that a maximum of two touchpoints are active while translation
|
|
takes place, and does not place any guarantees on the results of event
|
|
translation when that restriction is overstepped.
|
|
|
|
Emacs applies two different strategies for translating touch events
|
|
into mouse events, contingent on factors such as the commands bound to
|
|
keymaps that are active at the location of the
|
|
@code{touchscreen-begin} event. If a command is bound to
|
|
@code{down-mouse-1} at that location, the initial translation consists
|
|
of a single @code{down-mouse-1} event, with subsequent
|
|
@code{touchscreen-update} events translated to mouse motion events
|
|
(@pxref{Motion Events}), and a final @code{touchscreen-end} event
|
|
translated to a @code{mouse-1} or @code{drag-mouse-1} event (unless
|
|
the @code{touchscreen-end} event indicates that the touch sequence has
|
|
been intercepted by another program.) This is dubbed ``simple
|
|
translation'', and produces a simple correspondence between touchpoint
|
|
motion and mouse motion.
|
|
|
|
@cindex @code{ignored-mouse-command}, a symbol property
|
|
However, some commands bound to
|
|
@code{down-mouse-1}--@code{mouse-drag-region}, for example--either
|
|
conflict with defined touch screen gestures (such as ``long-press to
|
|
drag''), or with user expectations for touch input, and shouldn't
|
|
subject the touch sequence to simple translation. If a command whose
|
|
name contains the property (@pxref{Symbol Properties})
|
|
@code{ignored-mouse-command} is encountered or there is no command
|
|
bound to @code{down-mouse-1}, a more irregular form of translation
|
|
takes place: here, Emacs processes touch screen gestures
|
|
(@pxref{Touchscreens,,, emacs, The GNU Emacs Manual}) first, and
|
|
finally attempts to translate touch screen events into mouse events if
|
|
no gesture was detected prior to a closing @code{touchscreen-end}
|
|
event (with its @var{canceled} parameter @code{nil}, as with simple
|
|
translation) and a command is bound to @code{mouse-1} at the location
|
|
of that event. Before generating the @code{mouse-1} event, point is
|
|
also set to the location of the @code{touchscreen-end} event, and the
|
|
window containing the position of that event is selected, as a
|
|
compromise for packages which assume @code{mouse-drag-region} has
|
|
already set point to the location of any mouse click and selected the
|
|
window where it took place.
|
|
|
|
To prevent unwanted @code{mouse-1} events arriving after a mouse menu
|
|
is dismissed (@pxref{Mouse Menus}), Emacs also avoids simple
|
|
translation if @code{down-mouse-1} is bound to a keymap, making it a
|
|
prefix key. In lieu of simple translation, it translates the closing
|
|
@code{touchscreen-end} to a @code{down-mouse-1} event with the
|
|
starting position of the touch sequence, consequently displaying
|
|
the mouse menu.
|
|
|
|
@cindex @code{mouse-1-menu-command}, a symbol property
|
|
Since certain commands are also bound to @code{down-mouse-1} for the
|
|
purpose of displaying pop-up menus, Emacs additionally behaves as
|
|
illustrated in the last paragraph if @code{down-mouse-1} is bound to a
|
|
command whose name has the property @code{mouse-1-menu-command}.
|
|
|
|
@cindex pinch-to-zoom touchscreen gesture translation
|
|
When a second touch point is registered as a touch point is already
|
|
being translated, gesture translation is terminated, and the distance
|
|
from the second touch point (the @dfn{ancillary tool}) to the first is
|
|
measured. Subsequent motion from either of those touch points will
|
|
yield @code{touchscreen-pinch} events incorporating the ratio formed
|
|
by the distance between their new positions and the distance measured
|
|
at the outset, as illustrated in the following table.
|
|
|
|
@cindex touchscreen gesture events
|
|
If touch gestures are detected during translation, one of the
|
|
following input events may be generated:
|
|
|
|
@table @code
|
|
@cindex @code{touchscreen-scroll} event
|
|
@item (touchscreen-scroll @var{window} @var{dx} @var{dy})
|
|
If a ``scrolling'' gesture is detected during the translation process,
|
|
each subsequent @code{touchscreen-update} event is translated to a
|
|
@code{touchscreen-scroll} event, where @var{dx} and @var{dy} specify,
|
|
in pixels, the relative motion of the touchpoint from the position of
|
|
the @code{touchscreen-begin} event that started the sequence or the
|
|
last @code{touchscreen-scroll} event, whichever came later.
|
|
|
|
@cindex @code{touchscreen-hold} event
|
|
@item (touchscreen-hold @var{posn})
|
|
If the single active touchpoint remains stationary for more than
|
|
@code{touch-screen-delay} seconds after a @code{touchscreen-begin} is
|
|
generated, a ``long-press'' gesture is detected during the translation
|
|
process, and a @code{touchscreen-hold} event is sent, with @var{posn}
|
|
set to a mouse position list containing the position of the
|
|
@code{touchscreen-begin} event.
|
|
|
|
@cindex @code{touchscreen-drag} event
|
|
@item (touchscreen-drag @var{posn})
|
|
If a ``long-press'' gesture is detected while translating the current
|
|
touch sequence or ``drag-to-select'' is being resumed as a result of
|
|
the @code{touch-screen-extend-selection} user option, a
|
|
@code{touchscreen-drag} event is sent upon each subsequent
|
|
@code{touchscreen-update} event with @var{posn} set to the new
|
|
position of the touchpoint.
|
|
|
|
@cindex @code{touchscreen-restart-drag} event
|
|
@item (touchscreen-restart-drag @var{posn})
|
|
This event is sent upon the start of a touch sequence resulting in the
|
|
continuation of a ``drag-to-select'' gesture (subject to the
|
|
aforementioned user option) with @var{posn} set to the position list of
|
|
the initial @code{touchscreen-begin} event within that touch sequence.
|
|
|
|
@cindex @code{touchscreen-pinch} event
|
|
@item (touchscreen-pinch @var{posn} @var{ratio} @var{pan-x} @var{pan-y} @var{ratio-diff})
|
|
This event is delivered upon significant changes to the positions of
|
|
either active touch point when an ancillary tool is active.
|
|
|
|
@var{posn} is a mouse position list for the midpoint of a line drawn
|
|
from the ancillary tool to the other touch point being observed.
|
|
|
|
@var{ratio} is the distance between both touch points being observed
|
|
divided by that distance when the ancillary point was first
|
|
registered; which is to say, the scale of the ``pinch'' gesture.
|
|
|
|
@var{pan-x} and @var{pan-y} are the difference between the pixel
|
|
position of @var{posn} and this position within the last event
|
|
delivered appertaining to this series of touch events, or in the case
|
|
that no such event exists, the centerpoint between both touch points
|
|
when the ancillary tool was first registered.
|
|
|
|
@var{ratio-diff} is the difference between this event's ratio and
|
|
@var{ratio} in the last event delivered; it is @var{ratio} if no such
|
|
event exists.
|
|
|
|
Such events are sent when the magnitude of the changes they represent
|
|
will yield a @var{ratio} which differs by more than @code{0.2} from
|
|
that in the previous event, or the sum of @var{pan-x} and @var{pan-y}
|
|
will surpass half the frame's character width in pixels (@pxref{Frame
|
|
Font}).
|
|
@end table
|
|
|
|
@cindex handling touch screen events
|
|
@cindex tap and drag, touch screen gestures
|
|
Several functions are provided for Lisp programs that handle touch
|
|
screen events. The intended use of the first two functions described
|
|
below is from commands bound directly to @code{touchscreen-begin}
|
|
events; they allow responding to commonly used touch screen gestures
|
|
separately from mouse event translation.
|
|
|
|
@defun touch-screen-track-tap event &optional update data threshold
|
|
This function is used to track a single ``tap'' gesture originating
|
|
from the @code{touchscreen-begin} event @var{event}, often used to
|
|
set the point or to activate a button. It waits for a
|
|
@code{touchscreen-end} event with the same touch identifier to arrive,
|
|
at which point it returns @code{t}, signifying the end of the gesture.
|
|
|
|
If a @code{touchscreen-update} event arrives in the mean time and
|
|
contains at least one touchpoint with the same identifier as in
|
|
@var{event}, the function @var{update} is called with two arguments,
|
|
the list of touchpoints in that @code{touchscreen-update} event, and
|
|
@var{data}.
|
|
|
|
If @var{threshold} is non-@code{nil} and such an event indicates that
|
|
the touchpoint represented by @var{event} has moved beyond a threshold
|
|
of either @var{threshold} or 10 pixels if it is not a number from the
|
|
position of @var{event}, @code{nil} is returned and mouse event
|
|
translation is resumed for that touchpoint, so as not to impede the
|
|
recognition of any subsequent touchscreen gesture arising from its
|
|
sequence.
|
|
|
|
If any other event arrives in the mean time, @code{nil} is returned.
|
|
The caller should not perform any action in that case.
|
|
@end defun
|
|
|
|
@defun touch-screen-track-drag event update &optional data
|
|
This function is used to track a single ``drag'' gesture originating
|
|
from the @code{touchscreen-begin} event @code{event}.
|
|
|
|
It behaves like @code{touch-screen-track-tap}, except that it returns
|
|
@code{no-drag} and refrains from calling @var{update} if the
|
|
touchpoint in @code{event} did not move far enough (by default, 5
|
|
pixels from its position in @code{event}) to qualify as an actual
|
|
drag.
|
|
@end defun
|
|
|
|
In addition to those two functions, a function is provided for
|
|
commands bound to some types of events generated through mouse event
|
|
translation to prevent unwanted events from being generated after it
|
|
is called.
|
|
|
|
@defun touch-screen-inhibit-drag
|
|
This function inhibits the generation of @code{touchscreen-drag}
|
|
events during mouse event translation for the duration of the touch
|
|
sequence being translated after it is called. It must be called from
|
|
a command which is bound to a @code{touchscreen-hold} or
|
|
@code{touchscreen-drag} event, and signals an error otherwise.
|
|
|
|
Since this function can only be called after a gesture is already
|
|
recognized during mouse event translation, no mouse events will be
|
|
generated from touch events constituting the previously mentioned
|
|
touch sequence after it is called.
|
|
@end defun
|
|
|
|
@node Focus Events
|
|
@subsection Focus Events
|
|
@cindex focus event
|
|
|
|
This section talks about both window systems and Emacs frames. When
|
|
talking about just ``frames'' or ``windows'', it refers to Emacs frames
|
|
and Emacs windows. When talking about window system windows, which are
|
|
also Emacs frames, this section always says ``window system window''.
|
|
|
|
@noindent
|
|
Window systems provide general ways for the user to control which window
|
|
system window, or Emacs frame, gets keyboard input. This choice of
|
|
window system window is called the @dfn{focus}. When the user does
|
|
something to switch between Emacs frames, that generates a @dfn{focus
|
|
event}. Emacs also generates focus events when using
|
|
@var{mouse-autoselect-window} to switch between Emacs windows within
|
|
Emacs frames.
|
|
|
|
A focus event in the middle of a key sequence would garble the
|
|
sequence. So Emacs never generates a focus event in the middle of a key
|
|
sequence. If the user changes focus in the middle of a key
|
|
sequence---that is, after a prefix key---then Emacs reorders the events
|
|
so that the focus event comes either before or after the multi-event key
|
|
sequence, and not within it.
|
|
|
|
@subsubheading Focus events for frames
|
|
|
|
The normal definition of a focus event that switches frames, in the
|
|
global keymap, is to select that new frame within Emacs, as the user
|
|
would expect. @xref{Input Focus}, which also describes hooks related to
|
|
focus events for frames. Focus events for frames are represented in
|
|
Lisp as lists that look like this:
|
|
|
|
@example
|
|
(switch-frame @var{new-frame})
|
|
@end example
|
|
|
|
@noindent
|
|
where @var{new-frame} is the frame switched to.
|
|
|
|
Some X window managers are set up so that just moving the mouse into a
|
|
frame is enough to set the focus there. Usually, there is no need for a
|
|
Lisp program to know about the focus change until some other kind of
|
|
input arrives. Emacs generates a focus event only when the user
|
|
actually types a keyboard key or presses a mouse button in the new
|
|
frame; just moving the mouse between frames does not generate a focus
|
|
event.
|
|
|
|
@subsubheading Focus events for windows
|
|
|
|
When @var{mouse-autoselect-window} is set, moving the mouse over a new
|
|
window within a frame can also switch the selected window. @xref{Mouse
|
|
Window Auto-selection}, which describes the behavior for different
|
|
values. When the mouse is moved over a new window, a focus event for
|
|
switching windows is generated. Focus events for windows are
|
|
represented in Lisp as lists that look like this:
|
|
|
|
@example
|
|
(select-window @var{new-window})
|
|
@end example
|
|
|
|
@noindent
|
|
where @var{new-window} is the window switched to.
|
|
|
|
@node Xwidget Events
|
|
@subsection Xwidget events
|
|
|
|
Xwidgets (@pxref{Xwidgets}) can send events to update Lisp programs on
|
|
their status. These events are dubbed @code{xwidget-events}, and
|
|
contain various data describing the nature of the change.
|
|
|
|
@table @code
|
|
@cindex @code{xwidget-event} event
|
|
@item (xwidget-event @var{kind} @var{xwidget} @var{arg})
|
|
This event is sent whenever some kind of update occurs in
|
|
@var{xwidget}. There are several types of updates, identified by
|
|
their @var{kind}.
|
|
|
|
@cindex xwidget callbacks
|
|
It is a special event (@pxref{Special Events}), which should be
|
|
handled by adding a callback to an xwidget that is called whenever an
|
|
xwidget event for @var{xwidget} is received.
|
|
|
|
You can add a callback by setting the @code{callback} of an xwidget's
|
|
property list, which should be a function that accepts @var{xwidget}
|
|
and @var{kind} as arguments.
|
|
|
|
@table @code
|
|
@cindex @code{load-changed} xwidget event
|
|
@item load-changed
|
|
This xwidget event indicates that the @var{xwidget} has reached a
|
|
particular point of the page-loading process. When these events are
|
|
sent, @var{arg} will contain a string that further describes the status
|
|
of the widget:
|
|
|
|
@table @samp
|
|
@cindex @samp{load-started} in xwidgets
|
|
@item load-started
|
|
This means the widget has begun a page-loading operation.
|
|
|
|
@cindex @samp{load-finished} in xwidgets
|
|
@item load-finished
|
|
This means the @var{xwidget} has finished processing whatever
|
|
page-loading operation that it was previously performing.
|
|
|
|
@cindex @samp{load-redirected} in xwidgets
|
|
@item load-redirected
|
|
This means the @var{xwidget} has encountered and followed a redirect
|
|
during the page-loading operation.
|
|
|
|
@cindex @samp{load-committed} in xwidgets
|
|
@item load-committed
|
|
This means the @var{xwidget} has committed to a given URL during the
|
|
page-loading operation, i.e.@: the URL is the final URL that will be
|
|
rendered by @var{xwidget} during the current page-loading operation.
|
|
@end table
|
|
|
|
@cindex @code{download-callback} xwidget events
|
|
@item download-callback
|
|
This event indicates that a download of some kind has been completed.
|
|
@end table
|
|
|
|
In the above events, there can be arguments after @var{arg}, which
|
|
itself indicates the URL from which the download file was retrieved:
|
|
the first argument after @var{arg} indicates the MIME type of the
|
|
download, as a string, while the second argument contains the full
|
|
file name of the downloaded file.
|
|
|
|
@table @code
|
|
@cindex @code{download-started} xwidget events
|
|
@item download-started
|
|
This event indicates that a download has been started. In these
|
|
events, @var{arg} contains the URL of the file that is currently being
|
|
downloaded.
|
|
|
|
@cindex @code{javascript-callback} xwidget events
|
|
@item javascript-callback
|
|
This event contains JavaScript callback data. These events are used
|
|
internally by @code{xwidget-webkit-execute-script}.
|
|
@end table
|
|
|
|
@cindex @code{xwidget-display-event} event
|
|
@item (xwidget-display-event @var{xwidget} @var{source})
|
|
This event is sent whenever an xwidget requests that another xwidget
|
|
be displayed. @var{xwidget} is the xwidget that should be displayed,
|
|
and @var{source} is the xwidget that asked to display @var{xwidget}.
|
|
|
|
It is also a special event which should be handled through callbacks.
|
|
You can add such a callback by setting the @code{display-callback} of
|
|
@var{source}'s property list, which should be a function that accepts
|
|
@var{xwidget} and @var{source} as arguments.
|
|
|
|
@var{xwidget}'s buffer will be set to a temporary buffer. When
|
|
displaying the widget, care should be taken to replace the buffer with
|
|
the buffer in which the xwidget will be displayed, using
|
|
@code{set-xwidget-buffer} (@pxref{Xwidgets}).
|
|
@end table
|
|
|
|
@node Misc Events
|
|
@subsection Miscellaneous System Events
|
|
|
|
A few other event types represent occurrences within the system.
|
|
|
|
@table @code
|
|
@cindex @code{text-conversion} event
|
|
@item text-conversion
|
|
This kind of event is sent @strong{after} a system-wide input method
|
|
performs an edit to one or more buffers.
|
|
|
|
@vindex text-conversion-edits
|
|
Once the event is sent, the input method may already have made changes
|
|
to multiple buffers inside many different frames. To determine which
|
|
buffers have been changed, and what edits have been made to them, use
|
|
the variable @code{text-conversion-edits}, which is set prior to each
|
|
@code{text-conversion} event being sent; it is a list of the form:
|
|
|
|
@example
|
|
@w{@code{((@var{buffer} @var{beg} @var{end} @var{ephemeral}) ...)}}
|
|
@end example
|
|
|
|
Where @var{ephemeral} is the buffer which was modified, @var{beg} and
|
|
@var{end} are markers set to the positions of the edit at the time it
|
|
was completed, and @var{ephemeral} is either a string, containing any
|
|
text which was inserted (or any text before point which was deleted),
|
|
@code{t}, meaning that the edit is a temporary edit made by the input
|
|
method, or @code{nil}, meaning that some text was deleted after point.
|
|
|
|
@vindex text-conversion-style
|
|
Whether or not this event is sent depends on the value of the
|
|
buffer-local variable @code{text-conversion-style}, which determines
|
|
how an input method that wishes to make edits to buffer contents will
|
|
behave.
|
|
|
|
This variable can have one of four values:
|
|
|
|
@table @code
|
|
@item nil
|
|
This means that the input method will be disabled entirely, and key
|
|
events will be sent instead of text conversion events.
|
|
|
|
@item action
|
|
This means that the input method will be enabled, but @key{RET} will
|
|
be sent whenever the input method wants to insert a new line.
|
|
|
|
@item password
|
|
This is largely identical to @code{action}, but also requests an input
|
|
method capable of inserting ASCII characters, and instructs it not to
|
|
save input in locations from which it might be subsequently retrieved
|
|
by features of the input method that cannot handle sensitive
|
|
information, such as text suggestions.
|
|
|
|
@item t
|
|
This, or any other value, means that the input method will be enabled
|
|
and make edits followed by @code{text-conversion} events.
|
|
@end table
|
|
|
|
@findex set-text-conversion-style
|
|
Changes to the value of this variable will only take effect upon the
|
|
next redisplay after the buffer becomes the selected buffer of a
|
|
frame. If you need to disable text conversion in a way that takes
|
|
immediate effect, call the function @code{set-text-conversion-style}
|
|
instead. This has the potential to lock up the input method for a
|
|
significant amount of time, and should be used with care.
|
|
|
|
@vindex disable-inhibit-text-conversion
|
|
In addition, text conversion is automatically disabled after a prefix
|
|
key is read by the command loop or @code{read-key-sequence}. This can
|
|
be disabled by setting or binding the variable
|
|
@code{disable-inhibit-text-conversion} to a non-@code{nil} value.
|
|
|
|
@cindex @code{delete-frame} event
|
|
@item (delete-frame (@var{frame}))
|
|
This kind of event indicates that the user gave the window manager
|
|
a command to delete a particular window, which happens to be an Emacs frame.
|
|
|
|
The standard definition of the @code{delete-frame} event is to delete @var{frame}.
|
|
|
|
@cindex @code{iconify-frame} event
|
|
@item (iconify-frame (@var{frame}))
|
|
This kind of event indicates that the user iconified @var{frame} using
|
|
the window manager. Its standard definition is @code{ignore}; since the
|
|
frame has already been iconified, Emacs has no work to do. The purpose
|
|
of this event type is so that you can keep track of such events if you
|
|
want to.
|
|
|
|
@cindex @code{make-frame-visible} event
|
|
@item (make-frame-visible (@var{frame}))
|
|
This kind of event indicates that the user deiconified @var{frame} using
|
|
the window manager. Its standard definition is @code{ignore}; since the
|
|
frame has already been made visible, Emacs has no work to do.
|
|
|
|
@cindex @code{touch-end} event
|
|
@item (touch-end (@var{position}))
|
|
This kind of event indicates that the user's finger moved off the
|
|
mouse wheel or the touchpad. The @var{position} element is a mouse
|
|
position list (@pxref{Click Events}), specifying the position of the
|
|
mouse cursor when the finger moved off the mouse wheel.
|
|
|
|
@cindex @code{wheel-up} event
|
|
@cindex @code{wheel-down} event
|
|
@item (wheel-up @var{position} @var{clicks} @var{lines} @var{pixel-delta})
|
|
@itemx (wheel-down @var{position} @var{clicks} @var{lines} @var{pixel-delta})
|
|
These events are generated by moving a mouse wheel. The
|
|
@var{position} element is a mouse position list (@pxref{Click
|
|
Events}), specifying the position of the mouse cursor when the event
|
|
occurred.
|
|
|
|
@vindex mwheel-coalesce-scroll-events
|
|
@var{clicks}, if present, is the number of times that the wheel was
|
|
moved in quick succession. @xref{Repeat Events}. @var{lines}, if
|
|
present and not @code{nil}, is the positive number of screen lines
|
|
that should be scrolled (either up, when the event is @code{wheel-up},
|
|
or down when the event is @code{wheel-down}). @var{pixel-delta}, if
|
|
present, is a cons cell of the form @w{@code{(@var{x} . @var{y})}},
|
|
where @var{x} and @var{y} are the numbers of pixels by which to scroll
|
|
in each axis, a.k.a.@: @dfn{pixelwise deltas}. Usually, only one of
|
|
the two will be non-zero, the other will be either zero or very close
|
|
to zero; the larger number indicates the axis to scroll the window.
|
|
When the variable @code{mwheel-coalesce-scroll-events} is @code{nil},
|
|
the scroll commands ignore the @var{lines} element, even if it's
|
|
non-@code{nil}, and use the @var{pixel-delta} data instead; in that
|
|
case, the direction of scrolling is determined by the sign of the
|
|
pixelwise deltas, and the direction (up or down) implied by the event
|
|
kind is ignored.
|
|
|
|
@cindex pixel-resolution wheel events
|
|
You can use these @var{x} and @var{y} pixelwise deltas to determine
|
|
how much the mouse wheel has actually moved at pixel resolution. For
|
|
example, the pixelwise deltas could be used to scroll the display at
|
|
pixel resolution, exactly according to the user's turning the mouse
|
|
wheel. This pixelwise scrolling is possible only when
|
|
@code{mwheel-coalesce-scroll-events} is @code{nil}, and in general the
|
|
@var{pixel-delta} data is not generated when that variable is
|
|
non-@code{nil}.
|
|
|
|
@vindex mouse-wheel-up-event
|
|
@vindex mouse-wheel-down-event
|
|
The @code{wheel-up} and @code{wheel-down} events are generated only on
|
|
some kinds of systems. On other systems, other events like @code{mouse-4} and
|
|
@code{mouse-5} are used instead. Portable code should handle both
|
|
@code{wheel-up} and @code{wheel-down} events as well as the events
|
|
specified in the variables @code{mouse-wheel-up-event} and
|
|
@code{mouse-wheel-down-event}, defined in @file{mwheel.el}.
|
|
Beware that for historical reasons the @code{mouse-wheel-@emph{up}-event}
|
|
is the variable that holds an event that should be handled similarly to
|
|
@code{wheel-@emph{down}} and vice versa.
|
|
|
|
@vindex mouse-wheel-left-event
|
|
@vindex mouse-wheel-right-event
|
|
The same holds for the horizontal wheel movements which are usually
|
|
represented by @code{wheel-left} and @code{wheel-right} events, but
|
|
for which portable code should also obey the variables
|
|
@code{mouse-wheel-left-event} and @code{mouse-wheel-right-event},
|
|
defined in @file{mwheel.el}.
|
|
However, some mice also generate other events at the same time as
|
|
they're generating these scroll events which may get in the way.
|
|
The way to fix this is generally to unbind these events (for instance,
|
|
@code{mouse-6} or @code{mouse-7}, but this is very hardware and
|
|
operating system dependent).
|
|
|
|
@cindex @code{pinch} event
|
|
@item (pinch @var{position} @var{dx} @var{dy} @var{scale} @var{angle})
|
|
This kind of event is generated by the user performing a ``pinch''
|
|
gesture by placing two fingers on a touchpad and moving them towards
|
|
or away from each other. @var{position} is a mouse position list
|
|
(@pxref{Click Events}) that provides the position of the mouse pointer
|
|
when the event occurred, @var{dx} is the change in the horizontal
|
|
distance between the fingers since the last event in the same sequence,
|
|
@var{dy} is the vertical movement of the fingers since the last event
|
|
in the same sequence, @var{scale} is the ratio of the current distance
|
|
between the fingers to that distance at the start of the sequence, and
|
|
@var{angle} is the angular difference in degrees between the direction
|
|
of the line connecting the fingers in this event and the direction of
|
|
that line in the last event of the same sequence.
|
|
|
|
As pinch events are only sent at the beginning or during a pinch
|
|
sequence, they do not report gestures where the user moves two fingers
|
|
on a touchpad in a rotating fashion without pinching the fingers.
|
|
|
|
All arguments after @var{position} are floating point numbers.
|
|
|
|
This event is usually sent as part of a sequence, which begins with
|
|
the user placing two fingers on the touchpad, and ends with the user
|
|
removing those fingers. @var{dx}, @var{dy}, and @var{angle} will be
|
|
@code{0.0} in the first event of a sequence; subsequent events will
|
|
report non-zero values for these members of the event structure.
|
|
|
|
@var{dx} and @var{dy} are reported in imaginary relative units, in
|
|
which @code{1.0} is the width and height of the touchpad
|
|
respectively. They are usually interpreted as being relative to the
|
|
size of the object beneath the gesture: image, window, etc.
|
|
|
|
@cindex @code{preedit-text} event
|
|
@item (preedit-text @var{arg})
|
|
This event is sent when a system input method tells Emacs to display
|
|
some text to indicate to the user what will be inserted. The contents
|
|
of @var{arg} are dependent on the window system being used.
|
|
|
|
On X, @var{arg} is a string describing some text to place behind the
|
|
cursor. It can be @code{nil}, which means to remove any text
|
|
previously displayed.
|
|
|
|
On PGTK frames (@pxref{Frames}), @var{arg} is a list of strings with
|
|
information about their color and underline attributes. It has the
|
|
following form:
|
|
|
|
@example
|
|
@group
|
|
((@var{string1}
|
|
(ul . @var{underline-color})
|
|
(bg . @var{background-color})
|
|
(fg . @var{foreground-color}))
|
|
(@var{string2}
|
|
(ul . @var{underline-color})
|
|
(bg . @var{background-color})
|
|
(fg . @var{foreground-color}))
|
|
@dots{}
|
|
)
|
|
@end group
|
|
@end example
|
|
|
|
Color information can be omitted, leaving just the text of the
|
|
strings. @var{underline-color} can be @code{t}, meaning underlined
|
|
text with default underline color, or it can be a string, the name of
|
|
the color to draw the underline.
|
|
|
|
This is a special event (@pxref{Special Events}), which normally
|
|
should not be bound by the user to any command. Emacs will typically
|
|
display the text contained in the event in an overlay behind point
|
|
when it is received.
|
|
|
|
@cindex @code{drag-n-drop} event
|
|
@item (drag-n-drop @var{position} @var{files})
|
|
This kind of event is generated when a group of files is
|
|
selected in an application outside of Emacs, and then dragged and
|
|
dropped onto an Emacs frame.
|
|
|
|
The element @var{position} is a list describing the position of the
|
|
event, in the same format as used in a mouse-click event (@pxref{Click
|
|
Events}), and @var{files} is the list of file names that were dragged
|
|
and dropped. The usual way to handle this event is by visiting these
|
|
files.
|
|
|
|
This kind of event is generated, at present, only on some kinds of
|
|
systems.
|
|
|
|
@cindex @code{help-echo} event
|
|
@item help-echo
|
|
This kind of event is generated when a mouse pointer moves onto a
|
|
portion of buffer text which has a @code{help-echo} text property.
|
|
The generated event has this form:
|
|
|
|
@example
|
|
(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
|
|
@end example
|
|
|
|
@noindent
|
|
The precise meaning of the event parameters and the way these
|
|
parameters are used to display the help-echo text are described in
|
|
@ref{Text help-echo}.
|
|
|
|
@cindex @code{sigusr1} event
|
|
@cindex @code{sigusr2} event
|
|
@cindex user signals
|
|
@item sigusr1
|
|
@itemx sigusr2
|
|
These events are generated when the Emacs process receives
|
|
the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
|
|
additional data because signals do not carry additional information.
|
|
They can be useful for debugging (@pxref{Error Debugging}).
|
|
|
|
To catch a user signal, bind the corresponding event to an interactive
|
|
command in the @code{special-event-map} (@pxref{Controlling Active Maps}).
|
|
The command is called with no arguments, and the specific signal event is
|
|
available in @code{last-input-event} (@pxref{Event Input Misc}. For
|
|
example:
|
|
|
|
@smallexample
|
|
(defun sigusr-handler ()
|
|
(interactive)
|
|
(message "Caught signal %S" last-input-event))
|
|
|
|
(keymap-set special-event-map "<sigusr1>" 'sigusr-handler)
|
|
@end smallexample
|
|
|
|
To test the signal handler, you can make Emacs send a signal to itself:
|
|
|
|
@smallexample
|
|
(signal-process (emacs-pid) 'sigusr1)
|
|
@end smallexample
|
|
|
|
@cindex @code{language-change} event
|
|
@item language-change
|
|
This kind of event is generated on MS-Windows when the input language
|
|
has changed. This typically means that the keyboard keys will send to
|
|
Emacs characters from a different language. The generated event has
|
|
this form:
|
|
|
|
@smallexample
|
|
(language-change @var{frame} @var{codepage} @var{language-id})
|
|
@end smallexample
|
|
|
|
@noindent
|
|
Here @var{frame} is the frame which was current when the input
|
|
language changed; @var{codepage} is the new codepage number; and
|
|
@var{language-id} is the numerical ID of the new input language. The
|
|
coding-system (@pxref{Coding Systems}) that corresponds to
|
|
@var{codepage} is @code{cp@var{codepage}} or
|
|
@code{windows-@var{codepage}}. To convert @var{language-id} to a
|
|
string (e.g., to use it for various language-dependent features, such
|
|
as @code{set-language-environment}), use the
|
|
@code{w32-get-locale-info} function, like this:
|
|
|
|
@smallexample
|
|
;; Get the abbreviated language name, such as "ENU" for English
|
|
(w32-get-locale-info language-id)
|
|
;; Get the full English name of the language,
|
|
;; such as "English (United States)"
|
|
(w32-get-locale-info language-id 4097)
|
|
;; Get the full localized name of the language
|
|
(w32-get-locale-info language-id t)
|
|
@end smallexample
|
|
|
|
@cindex @code{end-session} event
|
|
@item end-session
|
|
This event is generated on MS-Windows when the operating system
|
|
informs Emacs that the user terminated the interactive session, or
|
|
that the system is shutting down. The standard definition of this
|
|
event is to invoke the @code{kill-emacs} command (@pxref{Killing
|
|
Emacs}) so as to shut down Emacs in an orderly fashion; if there are
|
|
unsaved changes, this will produce auto-save files
|
|
(@pxref{Auto-Saving}) that the user can use after restarting the
|
|
session to restore the unsaved edits.
|
|
@end table
|
|
|
|
If one of these events arrives in the middle of a key sequence---that
|
|
is, after a prefix key---then Emacs reorders the events so that this
|
|
event comes either before or after the multi-event key sequence, not
|
|
within it.
|
|
|
|
Some of these special events, such as @code{delete-frame}, invoke
|
|
Emacs commands by default; others are not bound. If you want to
|
|
arrange for a special event to invoke a command, you can do that via
|
|
@code{special-event-map}. The command you bind to a function key in
|
|
that map can then examine the full event which invoked it in
|
|
@code{last-input-event}. @xref{Special Events}.
|
|
|
|
@node Event Examples
|
|
@subsection Event Examples
|
|
|
|
If the user presses and releases the left mouse button over the same
|
|
location, that generates a sequence of events like this:
|
|
|
|
@smallexample
|
|
(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
|
|
(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
|
|
@end smallexample
|
|
|
|
While holding the control key down, the user might hold down the
|
|
second mouse button, and drag the mouse from one line to the next.
|
|
That produces two events, as shown here:
|
|
|
|
@smallexample
|
|
(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
|
|
(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
|
|
(#<window 18 on NEWS> 3510 (0 . 28) -729648))
|
|
@end smallexample
|
|
|
|
While holding down the meta and shift keys, the user might press the
|
|
second mouse button on the window's mode line, and then drag the mouse
|
|
into another window. That produces a pair of events like these:
|
|
|
|
@smallexample
|
|
(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
|
|
(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
|
|
(#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
|
|
-453816))
|
|
@end smallexample
|
|
|
|
The frame with input focus might not take up the entire screen, and
|
|
the user might move the mouse outside the scope of the frame. Inside
|
|
the @code{track-mouse} macro, that produces an event like this:
|
|
|
|
@smallexample
|
|
(mouse-movement (#<frame *ielm* 0x102849a30> nil (563 . 205) 532301936))
|
|
@end smallexample
|
|
|
|
@node Classifying Events
|
|
@subsection Classifying Events
|
|
@cindex event type
|
|
@cindex classifying events
|
|
|
|
Every event has an @dfn{event type}, which classifies the event for
|
|
key binding purposes. For a keyboard event, the event type equals the
|
|
event value; thus, the event type for a character is the character, and
|
|
the event type for a function key symbol is the symbol itself. For
|
|
events that are lists, the event type is the symbol in the @sc{car} of
|
|
the list. Thus, the event type is always a symbol or a character.
|
|
|
|
Two events of the same type are equivalent where key bindings are
|
|
concerned; thus, they always run the same command. That does not
|
|
necessarily mean they do the same things, however, as some commands look
|
|
at the whole event to decide what to do. For example, some commands use
|
|
the location of a mouse event to decide where in the buffer to act.
|
|
|
|
Sometimes broader classifications of events are useful. For example,
|
|
you might want to ask whether an event involved the @key{META} key,
|
|
regardless of which other key or mouse button was used.
|
|
|
|
The functions @code{event-modifiers} and @code{event-basic-type} are
|
|
provided to get such information conveniently.
|
|
|
|
@defun event-modifiers event
|
|
This function returns a list of the modifiers that @var{event} has. The
|
|
modifiers are symbols; they include @code{shift}, @code{control},
|
|
@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
|
|
the modifiers list of a mouse event symbol always contains one of
|
|
@code{click}, @code{drag}, and @code{down}. For double or triple
|
|
events, it also contains @code{double} or @code{triple}.
|
|
|
|
The argument @var{event} may be an entire event object, or just an
|
|
event type. If @var{event} is a symbol that has never been used in an
|
|
event that has been read as input in the current Emacs session, then
|
|
@code{event-modifiers} can return @code{nil}, even when @var{event}
|
|
actually has modifiers.
|
|
|
|
Here are some examples:
|
|
|
|
@example
|
|
(event-modifiers ?a)
|
|
@result{} nil
|
|
(event-modifiers ?A)
|
|
@result{} (shift)
|
|
(event-modifiers ?\C-a)
|
|
@result{} (control)
|
|
(event-modifiers ?\C-%)
|
|
@result{} (control)
|
|
(event-modifiers ?\C-\S-a)
|
|
@result{} (control shift)
|
|
(event-modifiers 'f5)
|
|
@result{} nil
|
|
(event-modifiers 's-f5)
|
|
@result{} (super)
|
|
(event-modifiers 'M-S-f5)
|
|
@result{} (meta shift)
|
|
(event-modifiers 'mouse-1)
|
|
@result{} (click)
|
|
(event-modifiers 'down-mouse-1)
|
|
@result{} (down)
|
|
@end example
|
|
|
|
The modifiers list for a click event explicitly contains @code{click},
|
|
but the event symbol name itself does not contain @samp{click}.
|
|
Similarly, the modifiers list for an @acronym{ASCII} control
|
|
character, such as @samp{C-a}, contains @code{control}, even though
|
|
reading such an event via @code{read-char} will return the value 1
|
|
with the control modifier bit removed.
|
|
@end defun
|
|
|
|
@defun event-basic-type event
|
|
This function returns the key or mouse button that @var{event}
|
|
describes, with all modifiers removed. The @var{event} argument is as
|
|
in @code{event-modifiers}. For example:
|
|
|
|
@example
|
|
(event-basic-type ?a)
|
|
@result{} 97
|
|
(event-basic-type ?A)
|
|
@result{} 97
|
|
(event-basic-type ?\C-a)
|
|
@result{} 97
|
|
(event-basic-type ?\C-\S-a)
|
|
@result{} 97
|
|
(event-basic-type 'f5)
|
|
@result{} f5
|
|
(event-basic-type 's-f5)
|
|
@result{} f5
|
|
(event-basic-type 'M-S-f5)
|
|
@result{} f5
|
|
(event-basic-type 'down-mouse-1)
|
|
@result{} mouse-1
|
|
@end example
|
|
@end defun
|
|
|
|
@defun mouse-movement-p object
|
|
This function returns non-@code{nil} if @var{object} is a mouse movement
|
|
event. @xref{Motion Events}.
|
|
@end defun
|
|
|
|
@node Accessing Mouse
|
|
@subsection Accessing Mouse Events
|
|
@cindex mouse events, data in
|
|
@cindex keyboard events, data in
|
|
|
|
This section describes convenient functions for accessing the data in
|
|
a mouse button or motion event. Keyboard event data can be accessed
|
|
using the same functions, but data elements that aren't applicable to
|
|
keyboard events are zero or @code{nil}.
|
|
|
|
The following two functions return a mouse position list
|
|
(@pxref{Click Events}), specifying the position of a mouse event.
|
|
|
|
@defun event-start event
|
|
This returns the starting position of @var{event}.
|
|
|
|
If @var{event} is a click or button-down event, this returns the
|
|
location of the event. If @var{event} is a drag event, this returns the
|
|
drag's starting position.
|
|
@end defun
|
|
|
|
@defun event-end event
|
|
This returns the ending position of @var{event}.
|
|
|
|
If @var{event} is a drag event, this returns the position where the user
|
|
released the mouse button. If @var{event} is a click or button-down
|
|
event, the value is actually the starting position, which is the only
|
|
position such events have.
|
|
@end defun
|
|
|
|
@defun posnp object
|
|
This function returns non-@code{nil} if @var{object} is a mouse
|
|
position list, in the format documented in @ref{Click Events}); and
|
|
@code{nil} otherwise.
|
|
@end defun
|
|
|
|
@cindex mouse position list, accessing
|
|
These functions take a mouse position list as argument, and return
|
|
various parts of it:
|
|
|
|
@defun posn-window position
|
|
Return the window that @var{position} is in. If @var{position}
|
|
represents a location outside the frame where the event was initiated,
|
|
return that frame instead.
|
|
@end defun
|
|
|
|
@defun posn-area position
|
|
Return the window area recorded in @var{position}. It returns @code{nil}
|
|
when the event occurred in the text area of the window; otherwise, it
|
|
is a symbol identifying the area in which the event occurred.
|
|
@end defun
|
|
|
|
@defun posn-point position
|
|
Return the buffer position in @var{position}. When the event occurred
|
|
in the text area of the window, in a marginal area, or on a fringe,
|
|
this is an integer specifying a buffer position. Otherwise, the value
|
|
is undefined.
|
|
@end defun
|
|
|
|
@defun posn-x-y position
|
|
Return the pixel-based x and y coordinates in @var{position}, as a
|
|
cons cell @w{@code{(@var{x} . @var{y})}}. These coordinates are
|
|
relative to the window given by @code{posn-window}.
|
|
|
|
This example shows how to convert the window-relative coordinates in
|
|
the text area of a window into frame-relative coordinates:
|
|
|
|
@example
|
|
(defun frame-relative-coordinates (position)
|
|
"Return frame-relative coordinates from POSITION.
|
|
POSITION is assumed to lie in a window text area."
|
|
(let* ((x-y (posn-x-y position))
|
|
(window (posn-window position))
|
|
(edges (window-inside-pixel-edges window)))
|
|
(cons (+ (car x-y) (car edges))
|
|
(+ (cdr x-y) (cadr edges)))))
|
|
@end example
|
|
@end defun
|
|
|
|
@defun posn-col-row position &optional use-window
|
|
This function returns a cons cell @w{@code{(@var{col} . @var{row})}},
|
|
containing the estimated column and row corresponding to buffer
|
|
position described by @var{position}. The return value is given in
|
|
units of the frame's default character width and default line height
|
|
(including spacing), as computed from the @var{x} and @var{y} values
|
|
corresponding to @var{position}. (So, if the actual characters have
|
|
non-default sizes, the actual row and column may differ from these
|
|
computed values.) If the optional @var{window} argument is
|
|
non-@code{nil}, use the default character width in the window
|
|
indicated by @var{position} instead of the frame. (This makes a
|
|
difference if that window is showing a buffer with a non-default
|
|
zooming level, for instance.)
|
|
|
|
Note that @var{row} is counted from the top of the text area. If the
|
|
window given by @var{position} possesses a header line (@pxref{Header
|
|
Lines}) or a tab line, they are @emph{not} included in the @var{row}
|
|
count.
|
|
@end defun
|
|
|
|
@defun posn-actual-col-row position
|
|
Return the actual row and column in @var{position}, as a cons cell
|
|
@w{@code{(@var{col} . @var{row})}}. The values are the actual row and
|
|
column numbers in the window given by @var{position}. @xref{Click
|
|
Events}, for details. The function returns @code{nil} if
|
|
@var{position} does not include actual position values; in that case
|
|
@code{posn-col-row} can be used to get approximate values.
|
|
|
|
Note that this function doesn't account for the visual width of
|
|
characters on display, like the number of visual columns taken by a
|
|
tab character or an image. If you need the coordinates in canonical
|
|
character units, use @code{posn-col-row} instead.
|
|
@end defun
|
|
|
|
@defun posn-string position
|
|
Return the string object described by @var{position}, either
|
|
@code{nil} (which means @var{position} describes buffer text), or a
|
|
cons cell @w{@code{(@var{string} . @var{string-pos})}}.
|
|
@end defun
|
|
|
|
@defun posn-image position
|
|
Return the image object in @var{position}, either @code{nil} (if
|
|
there's no image at @var{position}), or an image spec @w{@code{(image
|
|
@dots{})}}.
|
|
@end defun
|
|
|
|
@defun posn-object position
|
|
Return the image or string object described by @var{position}, either
|
|
@code{nil} (which means @var{position} describes buffer text), an
|
|
image @w{@code{(image @dots{})}}, or a cons cell
|
|
@w{@code{(@var{string} . @var{string-pos})}}.
|
|
@end defun
|
|
|
|
@defun posn-object-x-y position
|
|
Return the pixel-based x and y coordinates relative to the upper left
|
|
corner of the object described by @var{position}, as a cons cell
|
|
@w{@code{(@var{dx} . @var{dy})}}. If the @var{position} describes
|
|
buffer text, return the relative coordinates of the buffer-text character
|
|
closest to that position.
|
|
@end defun
|
|
|
|
@defun posn-object-width-height position
|
|
Return the pixel width and height of the object described by
|
|
@var{position}, as a cons cell @code{(@var{width} . @var{height})}.
|
|
If the @var{position} describes a buffer position, return the size of
|
|
the character at that position.
|
|
@end defun
|
|
|
|
@cindex timestamp of a mouse event
|
|
@defun posn-timestamp position
|
|
Return the timestamp in @var{position}. This is the time at which the
|
|
event occurred, in milliseconds. Such a timestamp is reported
|
|
relative to an arbitrary starting time that varies according to the
|
|
window system in use. On the X Window System, for example, it is the
|
|
number of milliseconds since the X server was started.
|
|
@end defun
|
|
|
|
These functions compute a position list given particular buffer
|
|
position or screen position. You can access the data in this position
|
|
list with the functions described above.
|
|
|
|
@defun posn-at-point &optional pos window
|
|
This function returns a position list for position @var{pos} in
|
|
@var{window}. @var{pos} defaults to point in @var{window};
|
|
@var{window} defaults to the selected window.
|
|
|
|
@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
|
|
@var{window}.
|
|
@end defun
|
|
|
|
@defun posn-at-x-y x y &optional frame-or-window whole
|
|
This function returns position information corresponding to pixel
|
|
coordinates @var{x} and @var{y} in a specified frame or window,
|
|
@var{frame-or-window}, which defaults to the selected window.
|
|
The coordinates @var{x} and @var{y} are relative to the
|
|
text area of the selected window.
|
|
If @var{whole} is non-@code{nil}, the @var{x} coordinate is relative
|
|
to the entire window area including scroll bars, margins and fringes.
|
|
@end defun
|
|
|
|
@defopt mouse-prefer-closest-glyph
|
|
If this variable is non-@code{nil}, the @code{posn-point} of a mouse
|
|
position list will be set to the position of the glyph whose leftmost
|
|
edge is the closest to the mouse click, as opposed to the position of
|
|
the glyph underneath the mouse pointer itself. For example, if
|
|
@code{posn-at-x-y} is called with @var{x} set to @code{9}, which is
|
|
contained within a character of width 10 displayed at column 0, the
|
|
point saved within the mouse position list will be @emph{after} that
|
|
character, not @emph{before} it.
|
|
@end defopt
|
|
|
|
@node Accessing Scroll
|
|
@subsection Accessing Scroll Bar Events
|
|
@cindex scroll bar events, data in
|
|
|
|
These functions are useful for decoding scroll bar events.
|
|
|
|
@defun scroll-bar-event-ratio event
|
|
This function returns the fractional vertical position of a scroll bar
|
|
event within the scroll bar. The value is a cons cell
|
|
@code{(@var{portion} . @var{whole})} containing two integers whose ratio
|
|
is the fractional position.
|
|
@end defun
|
|
|
|
@defun scroll-bar-scale ratio total
|
|
This function multiplies (in effect) @var{ratio} by @var{total},
|
|
rounding the result to an integer. The argument @var{ratio} is not a
|
|
number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
|
|
value returned by @code{scroll-bar-event-ratio}.
|
|
|
|
This function is handy for scaling a position on a scroll bar into a
|
|
buffer position. Here's how to do that:
|
|
|
|
@example
|
|
(+ (point-min)
|
|
(scroll-bar-scale
|
|
(posn-x-y (event-start event))
|
|
(- (point-max) (point-min))))
|
|
@end example
|
|
|
|
Recall that scroll bar events have two integers forming a ratio, in place
|
|
of a pair of x and y coordinates.
|
|
@end defun
|
|
|
|
@node Strings of Events
|
|
@subsection Putting Keyboard Events in Strings
|
|
@cindex keyboard events in strings
|
|
@cindex strings with keyboard events
|
|
|
|
In most of the places where strings are used, we conceptualize the
|
|
string as containing text characters---the same kind of characters found
|
|
in buffers or files. Occasionally Lisp programs use strings that
|
|
conceptually contain keyboard characters; for example, they may be key
|
|
sequences or keyboard macro definitions. However, storing keyboard
|
|
characters in a string is a complex matter, for reasons of historical
|
|
compatibility, and it is not always possible.
|
|
|
|
We recommend that new programs avoid dealing with these complexities
|
|
by not storing keyboard events in strings containing control
|
|
characters or the like, but instead store them in the common Emacs
|
|
format as understood by @code{key-valid-p}.
|
|
|
|
If you read a key sequence with @code{read-key-sequence-vector} (or
|
|
@code{read-key-sequence}), or access a key sequence with
|
|
@code{this-command-keys-vector} (or @code{this-command-keys}), you can
|
|
transform this to the recommended format by using @code{key-description}.
|
|
|
|
The complexities stem from the modifier bits that keyboard input
|
|
characters can include. Aside from the Meta modifier, none of these
|
|
modifier bits can be included in a string, and the Meta modifier is
|
|
allowed only in special cases.
|
|
|
|
The earliest GNU Emacs versions represented meta characters as codes
|
|
in the range of 128 to 255. At that time, the basic character codes
|
|
ranged from 0 to 127, so all keyboard character codes did fit in a
|
|
string. Many Lisp programs used @samp{\M-} in string constants to stand
|
|
for meta characters, especially in arguments to @code{define-key} and
|
|
similar functions, and key sequences and sequences of events were always
|
|
represented as strings.
|
|
|
|
When we added support for larger basic character codes beyond 127, and
|
|
additional modifier bits, we had to change the representation of meta
|
|
characters. Now the flag that represents the Meta modifier in a
|
|
character is
|
|
@tex
|
|
@math{2^{27}}
|
|
@end tex
|
|
@ifnottex
|
|
2**27
|
|
@end ifnottex
|
|
and such numbers cannot be included in a string.
|
|
|
|
To support programs with @samp{\M-} in string constants, there are
|
|
special rules for including certain meta characters in a string.
|
|
Here are the rules for interpreting a string as a sequence of input
|
|
characters:
|
|
|
|
@itemize @bullet
|
|
@item
|
|
If the keyboard character value is in the range of 0 to 127, it can go
|
|
in the string unchanged.
|
|
|
|
@item
|
|
The meta variants of those characters, with codes in the range of
|
|
@tex
|
|
@math{2^{27}}
|
|
@end tex
|
|
@ifnottex
|
|
2**27
|
|
@end ifnottex
|
|
to
|
|
@tex
|
|
@math{2^{27} + 127},
|
|
@end tex
|
|
@ifnottex
|
|
2**27+127,
|
|
@end ifnottex
|
|
can also go in the string, but you must change their
|
|
numeric values. You must set the
|
|
@tex
|
|
@math{2^{7}}
|
|
@end tex
|
|
@ifnottex
|
|
2**7
|
|
@end ifnottex
|
|
bit instead of the
|
|
@tex
|
|
@math{2^{27}}
|
|
@end tex
|
|
@ifnottex
|
|
2**27
|
|
@end ifnottex
|
|
bit, resulting in a value between 128 and 255. Only a unibyte string
|
|
can include these codes.
|
|
|
|
@item
|
|
Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
|
|
|
|
@item
|
|
Other keyboard character events cannot fit in a string. This includes
|
|
keyboard events in the range of 128 to 255.
|
|
@end itemize
|
|
|
|
Functions such as @code{read-key-sequence} that construct strings of
|
|
keyboard input characters follow these rules: they construct vectors
|
|
instead of strings, when the events won't fit in a string.
|
|
|
|
When you use the read syntax @samp{\M-} in a string, it produces a
|
|
code in the range of 128 to 255---the same code that you get if you
|
|
modify the corresponding keyboard event to put it in the string. Thus,
|
|
meta events in strings work consistently regardless of how they get into
|
|
the strings.
|
|
|
|
However, most programs would do well to avoid these issues by
|
|
following the recommendations at the beginning of this section.
|
|
|
|
@node Reading Input
|
|
@section Reading Input
|
|
@cindex read input
|
|
@cindex keyboard input
|
|
|
|
The editor command loop reads key sequences using the function
|
|
@code{read-key-sequence}, which uses @code{read-event}. These and other
|
|
functions for event input are also available for use in Lisp programs.
|
|
See also @code{momentary-string-display} in @ref{Temporary Displays},
|
|
and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
|
|
functions and variables for controlling terminal input modes and
|
|
debugging terminal input.
|
|
|
|
For higher-level input facilities, see @ref{Minibuffers}.
|
|
|
|
@menu
|
|
* Key Sequence Input:: How to read one key sequence.
|
|
* Reading One Event:: How to read just one event.
|
|
* Event Mod:: How Emacs modifies events as they are read.
|
|
* Invoking the Input Method:: How reading an event uses the input method.
|
|
* Quoted Character Input:: Asking the user to specify a character.
|
|
* Event Input Misc:: How to reread or throw away input events.
|
|
@end menu
|
|
|
|
@node Key Sequence Input
|
|
@subsection Key Sequence Input
|
|
@cindex key sequence input
|
|
|
|
The command loop reads input a key sequence at a time, by calling
|
|
@code{read-key-sequence}. Lisp programs can also call this function;
|
|
for example, @code{describe-key} uses it to read the key to describe.
|
|
|
|
@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop disable-text-conversion
|
|
This function reads a key sequence and returns it as a string or
|
|
vector. It keeps reading events until it has accumulated a complete key
|
|
sequence; that is, enough to specify a non-prefix command using the
|
|
currently active keymaps. (Remember that a key sequence that starts
|
|
with a mouse event is read using the keymaps of the buffer in the
|
|
window that the mouse was in, not the current buffer.)
|
|
|
|
If the events are all characters and all can fit in a string, then
|
|
@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
|
|
Otherwise, it returns a vector, since a vector can hold all kinds of
|
|
events---characters, symbols, and lists. The elements of the string or
|
|
vector are the events in the key sequence.
|
|
|
|
Reading a key sequence includes translating the events in various
|
|
ways. @xref{Translation Keymaps}.
|
|
|
|
The argument @var{prompt} is either a string to be displayed in the
|
|
echo area as a prompt, or @code{nil}, meaning not to display a prompt.
|
|
The argument @var{continue-echo}, if non-@code{nil}, means to echo
|
|
this key as a continuation of the previous key.
|
|
|
|
Normally any upper case event is converted to lower case if the
|
|
original event is undefined and the lower case equivalent is defined.
|
|
The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
|
|
convert the last event to lower case. This is appropriate for reading
|
|
a key sequence to be defined.
|
|
|
|
The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
|
|
function should process a @code{switch-frame} event if the user
|
|
switches frames before typing anything. If the user switches frames
|
|
in the middle of a key sequence, or at the start of the sequence but
|
|
@var{switch-frame-ok} is @code{nil}, then the event will be put off
|
|
until after the current key sequence.
|
|
|
|
The argument @var{command-loop}, if non-@code{nil}, means that this
|
|
key sequence is being read by something that will read commands one
|
|
after another. It should be @code{nil} if the caller will read just
|
|
one key sequence.
|
|
|
|
The argument @var{disable-text-conversion}, if non-@code{nil}, means
|
|
that system input methods will not directly perform edits to buffer
|
|
text while this key sequence is being read; user input will always
|
|
generated individual key events instead. @xref{Misc Events}, for more
|
|
about text conversion.
|
|
|
|
In the following example, Emacs displays the prompt @samp{?} in the
|
|
echo area, and then the user types @kbd{C-x C-f}.
|
|
|
|
@example
|
|
(read-key-sequence "?")
|
|
|
|
@group
|
|
---------- Echo Area ----------
|
|
?@kbd{C-x C-f}
|
|
---------- Echo Area ----------
|
|
|
|
@result{} "^X^F"
|
|
@end group
|
|
@end example
|
|
|
|
The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
|
|
typed while reading with this function works like any other character,
|
|
and does not set @code{quit-flag}. @xref{Quitting}.
|
|
@end defun
|
|
|
|
@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop disable-text-conversion
|
|
This is like @code{read-key-sequence} except that it always
|
|
returns the key sequence as a vector, never as a string.
|
|
@xref{Strings of Events}.
|
|
@end defun
|
|
|
|
@cindex upper case key sequence
|
|
@cindex downcasing in @code{lookup-key}
|
|
@cindex shift-translation
|
|
@vindex translate-upper-case-key-bindings
|
|
If an input character is upper-case (or has the shift modifier) and
|
|
has no key binding, but its lower-case equivalent has one, then
|
|
@code{read-key-sequence} converts the character to lower case. (This
|
|
behavior can be disabled by setting the
|
|
@code{translate-upper-case-key-bindings} user option to @code{nil}.)
|
|
Note that @code{lookup-key} does not perform case conversion in this
|
|
way.
|
|
|
|
@vindex this-command-keys-shift-translated
|
|
When reading input results in such a @dfn{shift-translation}, Emacs
|
|
sets the variable @code{this-command-keys-shift-translated} to a
|
|
non-@code{nil} value. Lisp programs can examine this variable if they
|
|
need to modify their behavior when invoked by shift-translated keys.
|
|
For example, the function @code{handle-shift-selection} examines the
|
|
value of this variable to determine how to activate or deactivate the
|
|
region (@pxref{The Mark, handle-shift-selection}).
|
|
|
|
The function @code{read-key-sequence} also transforms some mouse events.
|
|
It converts unbound drag events into click events, and discards unbound
|
|
button-down events entirely. It also reshuffles focus events and
|
|
miscellaneous window events so that they never appear in a key sequence
|
|
with any other events.
|
|
|
|
@cindex @code{tab-line}, prefix key
|
|
@cindex @code{header-line}, prefix key
|
|
@cindex @code{mode-line}, prefix key
|
|
@cindex @code{vertical-line}, prefix key
|
|
@cindex @code{horizontal-scroll-bar}, prefix key
|
|
@cindex @code{vertical-scroll-bar}, prefix key
|
|
@cindex @code{menu-bar}, prefix key
|
|
@cindex @code{tab-bar}, prefix key
|
|
@cindex @code{left-margin}, prefix key
|
|
@cindex @code{right-margin}, prefix key
|
|
@cindex @code{left-fringe}, prefix key
|
|
@cindex @code{right-fringe}, prefix key
|
|
@cindex @code{right-divider}, prefix key
|
|
@cindex @code{bottom-divider}, prefix key
|
|
@cindex mouse events, in special parts of window or frame
|
|
@cindex touch screen events, in special parts of window or frame
|
|
When mouse or @code{touchscreen-begin} and @code{touchscreen-end}
|
|
events occur in special parts of a window or frame, such as a mode
|
|
line or a scroll bar, the event type shows nothing special---it is the
|
|
same symbol that would normally represent that combination of mouse
|
|
button and modifier keys. The information about the window part is
|
|
kept elsewhere in the event---in the coordinates. But
|
|
@code{read-key-sequence} translates this information into imaginary
|
|
prefix keys, all of which are symbols: @code{tab-line},
|
|
@code{header-line}, @code{horizontal-scroll-bar}, @code{menu-bar},
|
|
@code{tab-bar}, @code{mode-line}, @code{vertical-line},
|
|
@code{vertical-scroll-bar}, @code{left-margin}, @code{right-margin},
|
|
@code{left-fringe}, @code{right-fringe}, @code{right-divider}, and
|
|
@code{bottom-divider}. You can define meanings for mouse clicks in
|
|
special window parts by defining key sequences using these imaginary
|
|
prefix keys.
|
|
|
|
For example, if you call @code{read-key-sequence} and then click the
|
|
mouse on the window's mode line, you get two events, like this:
|
|
|
|
@example
|
|
(read-key-sequence "Click on the mode line: ")
|
|
@result{} [mode-line
|
|
(mouse-1
|
|
(#<window 6 on NEWS> mode-line
|
|
(40 . 63) 5959987))]
|
|
@end example
|
|
|
|
@defvar num-input-keys
|
|
This variable's value is the number of key sequences processed so far in
|
|
this Emacs session. This includes key sequences read from the terminal
|
|
and key sequences read from keyboard macros being executed.
|
|
@end defvar
|
|
|
|
@node Reading One Event
|
|
@subsection Reading One Event
|
|
@cindex reading a single event
|
|
@cindex event, reading only one
|
|
|
|
The lowest level functions for command input are @code{read-event},
|
|
@code{read-char}, and @code{read-char-exclusive}.
|
|
|
|
If you need a function to read a character using the minibuffer, use
|
|
@code{read-char-from-minibuffer} (@pxref{Multiple Queries}).
|
|
|
|
@defun read-event &optional prompt inherit-input-method seconds
|
|
This function reads and returns the next event of command input,
|
|
waiting if necessary until an event is available.
|
|
|
|
The returned event may come directly from the user, or from a keyboard
|
|
macro. It is not decoded by the keyboard's input coding system
|
|
(@pxref{Terminal I/O Encoding}).
|
|
|
|
If the optional argument @var{prompt} is non-@code{nil}, it should be
|
|
a string to display in the echo area as a prompt. If @var{prompt} is
|
|
@code{nil} or the string @samp{""}, @code{read-event} does not display
|
|
any message to indicate it is waiting for input; instead, it prompts
|
|
by echoing: it displays descriptions of the events that led to or were
|
|
read by the current command. @xref{The Echo Area}.
|
|
|
|
If @var{inherit-input-method} is non-@code{nil}, then the current input
|
|
method (if any) is employed to make it possible to enter a
|
|
non-@acronym{ASCII} character. Otherwise, input method handling is disabled
|
|
for reading this event.
|
|
|
|
If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
|
|
moves the cursor temporarily to the echo area, to the end of any message
|
|
displayed there. Otherwise @code{read-event} does not move the cursor.
|
|
|
|
If @var{seconds} is non-@code{nil}, it should be a number specifying
|
|
the maximum time to wait for input, in seconds. If no input arrives
|
|
within that time, @code{read-event} stops waiting and returns
|
|
@code{nil}. A floating point @var{seconds} means to wait
|
|
for a fractional number of seconds. Some systems support only a whole
|
|
number of seconds; on these systems, @var{seconds} is rounded down.
|
|
If @var{seconds} is @code{nil}, @code{read-event} waits as long as
|
|
necessary for input to arrive.
|
|
|
|
If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
|
|
for user input to arrive. Idle timers---those created with
|
|
@code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
|
|
period. However, if @var{seconds} is non-@code{nil}, the state of
|
|
idleness remains unchanged. If Emacs is non-idle when
|
|
@code{read-event} is called, it remains non-idle throughout the
|
|
operation of @code{read-event}; if Emacs is idle (which can happen if
|
|
the call happens inside an idle timer), it remains idle.
|
|
|
|
If @code{read-event} gets an event that is defined as a help character,
|
|
then in some cases @code{read-event} processes the event directly without
|
|
returning. @xref{Help Functions}. Certain other events, called
|
|
@dfn{special events}, are also processed directly within
|
|
@code{read-event} (@pxref{Special Events}).
|
|
|
|
Here is what happens if you call @code{read-event} and then press the
|
|
right-arrow function key:
|
|
|
|
@example
|
|
@group
|
|
(read-event)
|
|
@result{} right
|
|
@end group
|
|
@end example
|
|
@end defun
|
|
|
|
@defun read-char &optional prompt inherit-input-method seconds
|
|
This function reads and returns a character input event. If the
|
|
user generates an event which is not a character (i.e., a mouse click or
|
|
function key event), @code{read-char} signals an error. The arguments
|
|
work as in @code{read-event}.
|
|
|
|
If the event has modifiers, Emacs attempts to resolve them and return
|
|
the code of the corresponding character. For example, if the user
|
|
types @kbd{C-a}, the function returns 1, which is the @acronym{ASCII}
|
|
code of the @samp{C-a} character. If some of the modifiers cannot be
|
|
reflected in the character code, @code{read-char} leaves the
|
|
unresolved modifier bits set in the returned event. For example, if
|
|
the user types @kbd{C-M-a}, the function returns 134217729, 8000001 in
|
|
hex, i.e.@: @samp{C-a} with the Meta modifier bit set. This value is
|
|
not a valid character code: it fails the @code{characterp} test
|
|
(@pxref{Character Codes}). Use @code{event-basic-type}
|
|
(@pxref{Classifying Events}) to recover the character code with the
|
|
modifier bits removed; use @code{event-modifiers} to test for
|
|
modifiers in the character event returned by @code{read-char}.
|
|
|
|
In the first example below, the user types the character @kbd{1}
|
|
(@acronym{ASCII} code 49). The second example shows a keyboard macro
|
|
definition that calls @code{read-char} from the minibuffer using
|
|
@code{eval-expression}. @code{read-char} reads the keyboard macro's
|
|
very next character, which is @kbd{1}. Then @code{eval-expression}
|
|
displays its return value in the echo area.
|
|
|
|
@example
|
|
@group
|
|
(read-char)
|
|
@result{} 49
|
|
@end group
|
|
|
|
@group
|
|
;; @r{We assume here you use @kbd{M-:} to evaluate this.}
|
|
(symbol-function 'foo)
|
|
@result{} "^[:(read-char)^M1"
|
|
@end group
|
|
@group
|
|
(execute-kbd-macro 'foo)
|
|
@print{} 49
|
|
@result{} nil
|
|
@end group
|
|
@end example
|
|
@end defun
|
|
|
|
@defun read-char-exclusive &optional prompt inherit-input-method seconds
|
|
This function reads and returns a character input event. If the
|
|
user generates an event which is not a character event,
|
|
@code{read-char-exclusive} ignores it and reads another event, until it
|
|
gets a character. The arguments work as in @code{read-event}. The
|
|
returned value may include modifier bits, as with @code{read-char}.
|
|
@end defun
|
|
|
|
None of the above functions suppress quitting.
|
|
|
|
@defvar num-nonmacro-input-events
|
|
This variable holds the total number of input events received so far
|
|
from the terminal---not counting those generated by keyboard macros.
|
|
@end defvar
|
|
|
|
We emphasize that, unlike @code{read-key-sequence}, the functions
|
|
@code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
|
|
not perform the translations described in @ref{Translation Keymaps}.
|
|
If you wish to read a single key taking these translations into
|
|
account (for example, to read @ref{Function Keys} in a terminal or
|
|
@ref{Mouse Events} from @code{xterm-mouse-mode}), use the function
|
|
@code{read-key}:
|
|
|
|
@defun read-key &optional prompt disable-fallbacks
|
|
This function reads a single key. It is intermediate between
|
|
@code{read-key-sequence} and @code{read-event}. Unlike the former, it
|
|
reads a single key, not a key sequence. Unlike the latter, it does
|
|
not return a raw event, but decodes and translates the user input
|
|
according to @code{input-decode-map}, @code{local-function-key-map},
|
|
and @code{key-translation-map} (@pxref{Translation Keymaps}).
|
|
|
|
The argument @var{prompt} is either a string to be displayed in the
|
|
echo area as a prompt, or @code{nil}, meaning not to display a prompt.
|
|
|
|
If argument @var{disable-fallbacks} is non-@code{nil} then the usual
|
|
fallback logic for unbound keys in @code{read-key-sequence} is not
|
|
applied. This means that mouse button-down and multi-click events
|
|
will not be discarded and @code{local-function-key-map} and
|
|
@code{key-translation-map} will not get applied. If @code{nil} or
|
|
unspecified, the only fallback disabled is downcasing of the last
|
|
event.
|
|
@end defun
|
|
|
|
@vindex read-char-choice-use-read-key
|
|
@defun read-char-choice prompt chars &optional inhibit-quit
|
|
This function uses @code{read-from-minibuffer} to read and return a
|
|
single character that is a member of @var{chars}, which should be a
|
|
list of single characters. It discards any input characters that are
|
|
not members of @var{chars}, and shows a message to that effect.
|
|
|
|
The optional argument @var{inhibit-quit} is by default ignored, but if
|
|
the variable @code{read-char-choice-use-read-key} is non-@code{nil},
|
|
this function uses @code{read-key} instead of
|
|
@code{read-from-minibuffer}, and in that case @var{inhibit-quit}
|
|
non-@code{nil} means ignore keyboard-quit events while waiting for
|
|
valid input. In addition, if @code{read-char-choice-use-read-key} is
|
|
non-@code{nil}, binding @code{help-form} (@pxref{Help Functions}) to a
|
|
non-@code{nil} value while calling this function causes it to evaluate
|
|
@code{help-form} and display the result when the user presses
|
|
@code{help-char}; it then continues to wait for a valid input
|
|
character, or for keyboard-quit.
|
|
@end defun
|
|
|
|
@defun read-multiple-choice prompt choices &optional help-string show-help long-form
|
|
Ask user a multiple choice question. @var{prompt} should be a string
|
|
that will be displayed as the prompt.
|
|
|
|
@var{choices} is an alist where the first element in each entry is a
|
|
character to be entered, the second element is a short name for the
|
|
entry to be displayed while prompting (if there's room, it might be
|
|
shortened), and the third, optional entry is a longer explanation that
|
|
will be displayed in a help buffer if the user requests more help.
|
|
|
|
If optional argument @var{help-string} is non-@code{nil}, it should be
|
|
a string with a more detailed description of all choices. It will be
|
|
displayed in a help buffer instead of the default auto-generated
|
|
description when the user types @kbd{?}.
|
|
|
|
If optional argument @var{show-help} is non-@code{nil}, the help
|
|
buffer will be displayed immediately, before any user input. If it is
|
|
a string, use it as the name of the help buffer.
|
|
|
|
If optional argument @var{long-form} is non-@code{nil}, the user
|
|
will have to type in long-form answers (using @code{completing-read})
|
|
instead of hitting a single key. The answers must be among the second
|
|
elements of the values in the @var{choices} list.
|
|
|
|
The return value is the matching value from @var{choices}.
|
|
|
|
@lisp
|
|
(read-multiple-choice
|
|
"Continue connecting?"
|
|
'((?a "always" "Accept certificate for this and future sessions.")
|
|
(?s "session only" "Accept certificate this session only.")
|
|
(?n "no" "Refuse to use certificate, close connection.")))
|
|
@end lisp
|
|
|
|
The @code{read-multiple-choice-face} face is used to highlight the
|
|
matching characters in the name string on graphical terminals.
|
|
|
|
@end defun
|
|
|
|
@node Event Mod
|
|
@subsection Modifying and Translating Input Events
|
|
@cindex modifiers of events
|
|
@cindex translating input events
|
|
@cindex event translation
|
|
|
|
Emacs modifies every event it reads according to
|
|
@code{extra-keyboard-modifiers}, then translates it through
|
|
@code{keyboard-translate-table} (if applicable), before returning it
|
|
from @code{read-event}.
|
|
|
|
@defvar extra-keyboard-modifiers
|
|
This variable lets Lisp programs ``press'' the modifier keys on the
|
|
keyboard. The value is a character. Only the modifiers of the
|
|
character matter. Each time the user types a keyboard key, it is
|
|
altered as if those modifier keys were held down. For instance, if
|
|
you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
|
|
keyboard input characters typed during the scope of the binding will
|
|
have the control and meta modifiers applied to them. The character
|
|
@code{?\C-@@}, equivalent to the integer 0, does not count as a control
|
|
character for this purpose, but as a character with no modifiers.
|
|
Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
|
|
modification.
|
|
|
|
When using a window system, the program can press any of the
|
|
modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
|
|
keys can be virtually pressed.
|
|
|
|
Note that this variable applies only to events that really come from
|
|
the keyboard, and has no effect on mouse events or any other events.
|
|
@end defvar
|
|
|
|
@defvar keyboard-translate-table
|
|
This terminal-local variable is the translate table for keyboard
|
|
characters. It lets you reshuffle the keys on the keyboard without
|
|
changing any command bindings. Its value is normally a char-table, or
|
|
else @code{nil}. (It can also be a string or vector, but this is
|
|
considered obsolete.)
|
|
|
|
If @code{keyboard-translate-table} is a char-table
|
|
(@pxref{Char-Tables}), then each character read from the keyboard is
|
|
looked up in this char-table. If the value found there is
|
|
non-@code{nil}, then it is used instead of the actual input character.
|
|
|
|
Note that this translation is the first thing that happens to a
|
|
character after it is read from the terminal. Record-keeping features
|
|
such as @code{recent-keys} and dribble files record the characters after
|
|
translation.
|
|
|
|
Note also that this translation is done before the characters are
|
|
supplied to input methods (@pxref{Input Methods}). Use
|
|
@code{translation-table-for-input} (@pxref{Translation of Characters}),
|
|
if you want to translate characters after input methods operate.
|
|
@end defvar
|
|
|
|
@defun key-translate from to
|
|
This function modifies @code{keyboard-translate-table} to translate
|
|
character code @var{from} into character code @var{to}. It creates the
|
|
keyboard translate table if necessary. Both @var{from} and @var{to}
|
|
should be strings that satisfy @code{key-valid-p} (@pxref{Key
|
|
Sequences}). If @var{to} is @code{nil}, the function removes any
|
|
existing translation for @var{from}.
|
|
@end defun
|
|
|
|
Here's an example of using the @code{keyboard-translate-table} to
|
|
make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
|
|
operations:
|
|
|
|
@example
|
|
(key-translate "C-x" "<control-x>")
|
|
(key-translate "C-c" "<control-c>")
|
|
(key-translate "C-v" "<control-v>")
|
|
(keymap-global-set "<control-x>" 'kill-region)
|
|
(keymap-global-set "<control-c>" 'kill-ring-save)
|
|
(keymap-global-set "<control-v>" 'yank)
|
|
@end example
|
|
|
|
@noindent
|
|
On a graphical terminal that supports extended @acronym{ASCII} input,
|
|
you can still get the standard Emacs meanings of one of those
|
|
characters by typing it with the shift key. That makes it a different
|
|
character as far as keyboard translation is concerned, but it has the
|
|
same usual meaning.
|
|
|
|
@xref{Translation Keymaps}, for mechanisms that translate event sequences
|
|
at the level of @code{read-key-sequence}. If you need to translate
|
|
input events that are not characters (i.e., @code{characterp} returns
|
|
@code{nil} for them), you must use the event translation mechanism
|
|
described there.
|
|
|
|
@node Invoking the Input Method
|
|
@subsection Invoking the Input Method
|
|
@cindex invoking input method
|
|
|
|
The event-reading functions invoke the current input method, if any
|
|
(@pxref{Input Methods}). If the value of @code{input-method-function}
|
|
is non-@code{nil}, it should be a function; when @code{read-event} reads
|
|
a printing character (including @key{SPC}) with no modifier bits, it
|
|
calls that function, passing the character as an argument.
|
|
|
|
@defvar input-method-function
|
|
If this is non-@code{nil}, its value specifies the current input method
|
|
function.
|
|
|
|
@strong{Warning:} don't bind this variable with @code{let}. It is often
|
|
buffer-local, and if you bind it around reading input (which is exactly
|
|
when you @emph{would} bind it), switching buffers asynchronously while
|
|
Emacs is waiting will cause the value to be restored in the wrong
|
|
buffer.
|
|
@end defvar
|
|
|
|
The input method function should return a list of events which should
|
|
be used as input. (If the list is @code{nil}, that means there is no
|
|
input, so @code{read-event} waits for another event.) These events are
|
|
processed before the events in @code{unread-command-events}
|
|
(@pxref{Event Input Misc}). Events
|
|
returned by the input method function are not passed to the input method
|
|
function again, even if they are printing characters with no modifier
|
|
bits.
|
|
|
|
If the input method function calls @code{read-event} or
|
|
@code{read-key-sequence}, it should bind @code{input-method-function} to
|
|
@code{nil} first, to prevent recursion.
|
|
|
|
The input method function is not called when reading the second and
|
|
subsequent events of a key sequence. Thus, these characters are not
|
|
subject to input method processing. The input method function should
|
|
test the values of @code{overriding-local-map} and
|
|
@code{overriding-terminal-local-map}; if either of these variables is
|
|
non-@code{nil}, the input method should put its argument into a list and
|
|
return that list with no further processing.
|
|
|
|
@node Quoted Character Input
|
|
@subsection Quoted Character Input
|
|
@cindex quoted character input
|
|
|
|
You can use the function @code{read-quoted-char} to ask the user to
|
|
specify a character, and allow the user to specify a control or meta
|
|
character conveniently, either literally or as an octal character code.
|
|
The command @code{quoted-insert} uses this function.
|
|
|
|
@defun read-quoted-char &optional prompt
|
|
@cindex octal character input
|
|
@cindex control characters, reading
|
|
@cindex nonprinting characters, reading
|
|
This function is like @code{read-char}, except that if the first
|
|
character read is an octal digit (0--7), it reads any number of octal
|
|
digits (but stopping if a non-octal digit is found), and returns the
|
|
character represented by that numeric character code. If the
|
|
character that terminates the sequence of octal digits is @key{RET},
|
|
it is discarded. Any other terminating character is used as input
|
|
after this function returns.
|
|
|
|
Quitting is suppressed when the first character is read, so that the
|
|
user can enter a @kbd{C-g}. @xref{Quitting}.
|
|
|
|
If @var{prompt} is supplied, it specifies a string for prompting the
|
|
user. The prompt string is always displayed in the echo area, followed
|
|
by a single @samp{-}.
|
|
|
|
In the following example, the user types in the octal number 177 (which
|
|
is 127 in decimal).
|
|
|
|
@example
|
|
(read-quoted-char "What character")
|
|
|
|
@group
|
|
---------- Echo Area ----------
|
|
What character @kbd{1 7 7}-
|
|
---------- Echo Area ----------
|
|
|
|
@result{} 127
|
|
@end group
|
|
@end example
|
|
@end defun
|
|
|
|
@need 2000
|
|
@node Event Input Misc
|
|
@subsection Miscellaneous Event Input Features
|
|
|
|
This section describes how to peek ahead at events without using
|
|
them up, how to check for pending input, and how to discard pending
|
|
input. See also the function @code{read-passwd} (@pxref{Reading a
|
|
Password}).
|
|
|
|
@defvar unread-command-events
|
|
@cindex next input
|
|
@cindex peeking at input
|
|
This variable holds a list of events waiting to be read as command
|
|
input. The events are used in the order they appear in the list, and
|
|
removed one by one as they are used.
|
|
|
|
The variable is needed because in some cases a function reads an event
|
|
and then decides not to use it. Storing the event in this variable
|
|
causes it to be processed normally, by the command loop or by the
|
|
functions to read command input.
|
|
|
|
@cindex prefix argument unreading
|
|
For example, the function that implements numeric prefix arguments reads
|
|
any number of digits. When it finds a non-digit event, it must unread
|
|
the event so that it can be read normally by the command loop.
|
|
Likewise, incremental search uses this feature to unread events with no
|
|
special meaning in a search, because these events should exit the search
|
|
and then execute normally.
|
|
|
|
The reliable and easy way to extract events from a key sequence so as
|
|
to put them in @code{unread-command-events} is to use
|
|
@code{listify-key-sequence} (see below).
|
|
|
|
Normally you add events to the front of this list, so that the events
|
|
most recently unread will be reread first.
|
|
|
|
Events read from this list are not normally added to the current
|
|
command's key sequence (as returned by, e.g., @code{this-command-keys}),
|
|
as the events will already have been added once as they were read for
|
|
the first time. An element of the form @w{@code{(t . @var{event})}}
|
|
forces @var{event} to be added to the current command's key sequence.
|
|
|
|
@cindex not recording input events
|
|
@cindex input events, prevent recording
|
|
Elements read from this list are normally recorded by the
|
|
record-keeping features (@pxref{Recording Input}) and while defining a
|
|
keyboard macro (@pxref{Keyboard Macros}). However, an element of the
|
|
form @w{@code{(no-record . @var{event})}} causes @var{event} to be
|
|
processed normally without recording it.
|
|
@end defvar
|
|
|
|
@defun listify-key-sequence key
|
|
This function converts the string or vector @var{key} to a list of
|
|
individual events, which you can put in @code{unread-command-events}.
|
|
@end defun
|
|
|
|
@defun input-pending-p &optional check-timers
|
|
@cindex waiting for command key input
|
|
This function determines whether any command input is currently
|
|
available to be read. It returns immediately, with value @code{t} if
|
|
there is available input, @code{nil} otherwise. On rare occasions it
|
|
may return @code{t} when no input is available.
|
|
|
|
If the optional argument @var{check-timers} is non-@code{nil}, then if
|
|
no input is available, Emacs runs any timers which are ready.
|
|
@xref{Timers}.
|
|
@end defun
|
|
|
|
@defvar last-input-event
|
|
This variable records the last terminal input event read, whether
|
|
as part of a command or explicitly by a Lisp program.
|
|
|
|
In the example below, the Lisp program reads the character @kbd{1},
|
|
@acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
|
|
while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
|
|
this expression) remains the value of @code{last-command-event}.
|
|
|
|
@example
|
|
@group
|
|
(progn (print (read-char))
|
|
(print last-command-event)
|
|
last-input-event)
|
|
@print{} 49
|
|
@print{} 5
|
|
@result{} 49
|
|
@end group
|
|
@end example
|
|
@end defvar
|
|
|
|
@defmac while-no-input body@dots{}
|
|
This construct runs the @var{body} forms and returns the value of the
|
|
last one---but only if no input arrives. If any input arrives during
|
|
the execution of the @var{body} forms, it aborts them (working much
|
|
like a quit). The @code{while-no-input} form returns @code{nil} if
|
|
aborted by a real quit, and returns @code{t} if aborted by arrival of
|
|
other input.
|
|
|
|
If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
|
|
arrival of input during those parts won't cause an abort until
|
|
the end of that part.
|
|
|
|
If you want to be able to distinguish all possible values computed
|
|
by @var{body} from both kinds of abort conditions, write the code
|
|
like this:
|
|
|
|
@example
|
|
(while-no-input
|
|
(list
|
|
(progn . @var{body})))
|
|
@end example
|
|
@end defmac
|
|
|
|
@defvar while-no-input-ignore-events
|
|
This variable allow setting which special events @code{while-no-input}
|
|
should ignore. It is a list of event symbols (@pxref{Event Examples}).
|
|
|
|
@end defvar
|
|
|
|
@defun discard-input
|
|
@cindex flushing input
|
|
@cindex discarding input
|
|
@cindex keyboard macro, terminating
|
|
This function discards the contents of the terminal input buffer and
|
|
cancels any keyboard macro that might be in the process of definition.
|
|
It returns @code{nil}.
|
|
|
|
In the following example, the user may type a number of characters right
|
|
after starting the evaluation of the form. After the @code{sleep-for}
|
|
finishes sleeping, @code{discard-input} discards any characters typed
|
|
during the sleep.
|
|
|
|
@example
|
|
(progn (sleep-for 2)
|
|
(discard-input))
|
|
@result{} nil
|
|
@end example
|
|
@end defun
|
|
|
|
@node Special Events
|
|
@section Special Events
|
|
|
|
@cindex special events
|
|
Certain @dfn{special events} are handled at a very low level---as soon
|
|
as they are read. The @code{read-event} function processes these
|
|
events itself, and never returns them. Instead, it keeps waiting for
|
|
the first event that is not special and returns that one.
|
|
|
|
Special events do not echo, they are never grouped into key
|
|
sequences, and they never appear in the value of
|
|
@code{last-command-event} or @code{(this-command-keys)}. They do not
|
|
discard a numeric argument, they cannot be unread with
|
|
@code{unread-command-events}, they may not appear in a keyboard macro,
|
|
and they are not recorded in a keyboard macro while you are defining
|
|
one.
|
|
|
|
Special events do, however, appear in @code{last-input-event}
|
|
immediately after they are read, and this is the way for the event's
|
|
definition to find the actual event.
|
|
|
|
The events types @code{iconify-frame}, @code{make-frame-visible},
|
|
@code{delete-frame}, @code{drag-n-drop}, @code{language-change}, and
|
|
user signals like @code{sigusr1} are normally handled in this way.
|
|
The keymap which defines how to handle special events---and which
|
|
events are special---is in the variable @code{special-event-map}
|
|
(@pxref{Controlling Active Maps}).
|
|
|
|
@node Waiting
|
|
@section Waiting for Elapsed Time or Input
|
|
@cindex waiting
|
|
|
|
The wait functions are designed to wait for a certain amount of time
|
|
to pass or until there is input. For example, you may wish to pause in
|
|
the middle of a computation to allow the user time to view the display.
|
|
@code{sit-for} pauses and updates the screen, and returns immediately if
|
|
input comes in, while @code{sleep-for} pauses without updating the
|
|
screen.
|
|
|
|
@defun sit-for seconds &optional nodisp
|
|
This function performs redisplay (provided there is no pending input
|
|
from the user), then waits @var{seconds} seconds, or until input is
|
|
available. The usual purpose of @code{sit-for} is to give the user
|
|
time to read text that you display. The value is @code{t} if
|
|
@code{sit-for} waited the full time with no input arriving
|
|
(@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
|
|
|
|
The argument @var{seconds} need not be an integer. If it is floating
|
|
point, @code{sit-for} waits for a fractional number of seconds.
|
|
Some systems support only a whole number of seconds; on these systems,
|
|
@var{seconds} is rounded down.
|
|
|
|
The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
|
|
i.e., it requests a redisplay, without any delay, if there is no pending input.
|
|
@xref{Forcing Redisplay}.
|
|
|
|
If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
|
|
redisplay, but it still returns as soon as input is available (or when
|
|
the timeout elapses).
|
|
|
|
In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
|
|
interrupted, even by input from the standard input descriptor. It is
|
|
thus equivalent to @code{sleep-for}, which is described below.
|
|
@end defun
|
|
|
|
@defun sleep-for seconds
|
|
This function simply pauses for @var{seconds} seconds without updating
|
|
the display. It pays no attention to available input. It returns
|
|
@code{nil}.
|
|
|
|
The argument @var{seconds} need not be an integer. If it is floating
|
|
point, @code{sleep-for} waits for a fractional number of seconds.
|
|
|
|
It is also possible to call @code{sleep-for} with two arguments,
|
|
as @code{(sleep-for @var{seconds} @var{millisec})},
|
|
but that is considered obsolete and will be removed in the future.
|
|
|
|
Use @code{sleep-for} when you wish to guarantee a delay.
|
|
@end defun
|
|
|
|
@xref{Time of Day}, for functions to get the current time.
|
|
|
|
@node Quitting
|
|
@section Quitting
|
|
@cindex @kbd{C-g}
|
|
@cindex quitting
|
|
@cindex interrupt Lisp functions
|
|
|
|
Typing @kbd{C-g} while a Lisp function is running causes Emacs to
|
|
@dfn{quit} whatever it is doing. This means that control returns to the
|
|
innermost active command loop.
|
|
|
|
Typing @kbd{C-g} while the command loop is waiting for keyboard input
|
|
does not cause a quit; it acts as an ordinary input character. In the
|
|
simplest case, you cannot tell the difference, because @kbd{C-g}
|
|
normally runs the command @code{keyboard-quit}, whose effect is to quit.
|
|
However, when @kbd{C-g} follows a prefix key, they combine to form an
|
|
undefined key. The effect is to cancel the prefix key as well as any
|
|
prefix argument.
|
|
|
|
In the minibuffer, @kbd{C-g} has a different definition: it aborts out
|
|
of the minibuffer. This means, in effect, that it exits the minibuffer
|
|
and then quits. (Simply quitting would return to the command loop
|
|
@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
|
|
directly when the command reader is reading input is so that its meaning
|
|
can be redefined in the minibuffer in this way. @kbd{C-g} following a
|
|
prefix key is not redefined in the minibuffer, and it has its normal
|
|
effect of canceling the prefix key and prefix argument. This too
|
|
would not be possible if @kbd{C-g} always quit directly.
|
|
|
|
When @kbd{C-g} does directly quit, it does so by setting the variable
|
|
@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
|
|
times and quits if it is not @code{nil}. Setting @code{quit-flag}
|
|
non-@code{nil} in any way thus causes a quit.
|
|
|
|
At the level of C code, quitting cannot happen just anywhere; only at the
|
|
special places that check @code{quit-flag}. The reason for this is
|
|
that quitting at other places might leave an inconsistency in Emacs's
|
|
internal state. Because quitting is delayed until a safe place, quitting
|
|
cannot make Emacs crash.
|
|
|
|
Certain functions such as @code{read-key-sequence} or
|
|
@code{read-quoted-char} prevent quitting entirely even though they wait
|
|
for input. Instead of quitting, @kbd{C-g} serves as the requested
|
|
input. In the case of @code{read-key-sequence}, this serves to bring
|
|
about the special behavior of @kbd{C-g} in the command loop. In the
|
|
case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
|
|
to quote a @kbd{C-g}.
|
|
|
|
@cindex preventing quitting
|
|
You can prevent quitting for a portion of a Lisp function by binding
|
|
the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
|
|
although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
|
|
usual result of this---a quit---is prevented. Eventually,
|
|
@code{inhibit-quit} will become @code{nil} again, such as when its
|
|
binding is unwound at the end of a @code{let} form. At that time, if
|
|
@code{quit-flag} is still non-@code{nil}, the requested quit happens
|
|
immediately. This behavior is ideal when you wish to make sure that
|
|
quitting does not happen within a critical section of the program.
|
|
|
|
@cindex @code{read-quoted-char} quitting
|
|
In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
|
|
handled in a special way that does not involve quitting. This is done
|
|
by reading the input with @code{inhibit-quit} bound to @code{t}, and
|
|
setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
|
|
becomes @code{nil} again. This excerpt from the definition of
|
|
@code{read-quoted-char} shows how this is done; it also shows that
|
|
normal quitting is permitted after the first character of input.
|
|
|
|
@example
|
|
(defun read-quoted-char (&optional prompt)
|
|
"@dots{}@var{documentation}@dots{}"
|
|
(let ((message-log-max nil) done (first t) (code 0) char)
|
|
(while (not done)
|
|
(let ((inhibit-quit first)
|
|
@dots{})
|
|
(and prompt (message "%s-" prompt))
|
|
(setq char (read-event))
|
|
(if inhibit-quit (setq quit-flag nil)))
|
|
@r{@dots{}set the variable @code{code}@dots{}})
|
|
code))
|
|
@end example
|
|
|
|
@defvar quit-flag
|
|
If this variable is non-@code{nil}, then Emacs quits immediately, unless
|
|
@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
|
|
@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
|
|
@end defvar
|
|
|
|
@defvar inhibit-quit
|
|
This variable determines whether Emacs should quit when @code{quit-flag}
|
|
is set to a value other than @code{nil}. If @code{inhibit-quit} is
|
|
non-@code{nil}, then @code{quit-flag} has no special effect.
|
|
@end defvar
|
|
|
|
@defmac with-local-quit body@dots{}
|
|
This macro executes @var{body} forms in sequence, but allows quitting, at
|
|
least locally, within @var{body} even if @code{inhibit-quit} was
|
|
non-@code{nil} outside this construct. It returns the value of the
|
|
last form in @var{body}, unless exited by quitting, in which case
|
|
it returns @code{nil}.
|
|
|
|
If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
|
|
it only executes the @var{body}, and setting @code{quit-flag} causes
|
|
a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
|
|
that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
|
|
triggers a special kind of local quit. This ends the execution of
|
|
@var{body} and exits the @code{with-local-quit} body with
|
|
@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
|
|
will happen as soon as that is allowed. If @code{quit-flag} is
|
|
already non-@code{nil} at the beginning of @var{body}, the local quit
|
|
happens immediately and the body doesn't execute at all.
|
|
|
|
This macro is mainly useful in functions that can be called from
|
|
timers, process filters, process sentinels, @code{pre-command-hook},
|
|
@code{post-command-hook}, and other places where @code{inhibit-quit} is
|
|
normally bound to @code{t}.
|
|
@end defmac
|
|
|
|
@deffn Command keyboard-quit
|
|
This function signals the @code{quit} condition with @code{(signal 'quit
|
|
nil)}. This is the same thing that quitting does. (See @code{signal}
|
|
in @ref{Errors}.)
|
|
@end deffn
|
|
|
|
To quit without aborting a keyboard macro definition or execution,
|
|
you can signal the @code{minibuffer-quit} condition. This has almost
|
|
the same effect as the @code{quit} condition except that the error
|
|
handling in the command loop handles it without exiting keyboard macro
|
|
definition or execution.
|
|
|
|
You can specify a character other than @kbd{C-g} to use for quitting.
|
|
See the function @code{set-input-mode} in @ref{Input Modes}.
|
|
|
|
@node Prefix Command Arguments
|
|
@section Prefix Command Arguments
|
|
@cindex prefix argument
|
|
@cindex raw prefix argument
|
|
@cindex numeric prefix argument
|
|
|
|
Most Emacs commands can use a @dfn{prefix argument}, a number
|
|
specified before the command itself. (Don't confuse prefix arguments
|
|
with prefix keys.) The prefix argument is at all times represented by a
|
|
value, which may be @code{nil}, meaning there is currently no prefix
|
|
argument. Each command may use the prefix argument or ignore it.
|
|
|
|
There are two representations of the prefix argument: @dfn{raw} and
|
|
@dfn{numeric}. The editor command loop uses the raw representation
|
|
internally, and so do the Lisp variables that store the information, but
|
|
commands can request either representation.
|
|
|
|
Here are the possible values of a raw prefix argument:
|
|
|
|
@itemize @bullet
|
|
@item
|
|
@code{nil}, meaning there is no prefix argument. Its numeric value is
|
|
1, but numerous commands make a distinction between @code{nil} and the
|
|
integer 1.
|
|
|
|
@item
|
|
An integer, which stands for itself.
|
|
|
|
@item
|
|
A list of one element, which is an integer. This form of prefix
|
|
argument results from one or a succession of @kbd{C-u}s with no
|
|
digits. The numeric value is the integer in the list, but some
|
|
commands make a distinction between such a list and an integer alone.
|
|
|
|
@item
|
|
The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
|
|
typed, without following digits. The equivalent numeric value is
|
|
@minus{}1, but some commands make a distinction between the integer
|
|
@minus{}1 and the symbol @code{-}.
|
|
@end itemize
|
|
|
|
We illustrate these possibilities by calling the following function with
|
|
various prefixes:
|
|
|
|
@example
|
|
@group
|
|
(defun display-prefix (arg)
|
|
"Display the value of the raw prefix arg."
|
|
(interactive "P")
|
|
(message "%s" arg))
|
|
@end group
|
|
@end example
|
|
|
|
@noindent
|
|
Here are the results of calling @code{display-prefix} with various
|
|
raw prefix arguments:
|
|
|
|
@example
|
|
M-x display-prefix @print{} nil
|
|
|
|
C-u M-x display-prefix @print{} (4)
|
|
|
|
C-u C-u M-x display-prefix @print{} (16)
|
|
|
|
C-u 3 M-x display-prefix @print{} 3
|
|
|
|
M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
|
|
|
|
C-u - M-x display-prefix @print{} -
|
|
|
|
M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
|
|
|
|
C-u - 7 M-x display-prefix @print{} -7
|
|
|
|
M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
|
|
@end example
|
|
|
|
Emacs uses two variables to store the prefix argument:
|
|
@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
|
|
@code{universal-argument} that set up prefix arguments for other
|
|
commands store them in @code{prefix-arg}. In contrast,
|
|
@code{current-prefix-arg} conveys the prefix argument to the current
|
|
command, so setting it has no effect on the prefix arguments for future
|
|
commands.
|
|
|
|
Normally, commands specify which representation to use for the prefix
|
|
argument, either numeric or raw, in the @code{interactive} specification.
|
|
(@xref{Using Interactive}.) Alternatively, functions may look at the
|
|
value of the prefix argument directly in the variable
|
|
@code{current-prefix-arg}, but this is less clean.
|
|
|
|
@defun prefix-numeric-value arg
|
|
This function returns the numeric meaning of a valid raw prefix argument
|
|
value, @var{arg}. The argument may be a symbol, a number, or a list.
|
|
If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
|
|
value @minus{}1 is returned; if it is a number, that number is returned;
|
|
if it is a list, the @sc{car} of that list (which should be a number) is
|
|
returned.
|
|
@end defun
|
|
|
|
@defvar current-prefix-arg
|
|
This variable holds the raw prefix argument for the @emph{current}
|
|
command. Commands may examine it directly, but the usual method for
|
|
accessing it is with @code{(interactive "P")}.
|
|
@end defvar
|
|
|
|
@defvar prefix-arg
|
|
The value of this variable is the raw prefix argument for the
|
|
@emph{next} editing command. Commands such as @code{universal-argument}
|
|
that specify prefix arguments for the following command work by setting
|
|
this variable.
|
|
@end defvar
|
|
|
|
@defvar last-prefix-arg
|
|
The raw prefix argument value used by the previous command.
|
|
@end defvar
|
|
|
|
The following commands exist to set up prefix arguments for the
|
|
following command. Do not call them for any other reason.
|
|
|
|
@deffn Command universal-argument
|
|
This command reads input and specifies a prefix argument for the
|
|
following command. Don't call this command yourself unless you know
|
|
what you are doing.
|
|
@end deffn
|
|
|
|
@deffn Command digit-argument arg
|
|
This command adds to the prefix argument for the following command. The
|
|
argument @var{arg} is the raw prefix argument as it was before this
|
|
command; it is used to compute the updated prefix argument. Don't call
|
|
this command yourself unless you know what you are doing.
|
|
@end deffn
|
|
|
|
@deffn Command negative-argument arg
|
|
This command adds to the numeric argument for the next command. The
|
|
argument @var{arg} is the raw prefix argument as it was before this
|
|
command; its value is negated to form the new prefix argument. Don't
|
|
call this command yourself unless you know what you are doing.
|
|
@end deffn
|
|
|
|
@node Recursive Editing
|
|
@section Recursive Editing
|
|
@cindex recursive command loop
|
|
@cindex recursive editing level
|
|
@cindex command loop, recursive
|
|
|
|
The Emacs command loop is entered automatically when Emacs starts up.
|
|
This top-level invocation of the command loop never exits; it keeps
|
|
running as long as Emacs does. Lisp programs can also invoke the
|
|
command loop. Since this makes more than one activation of the command
|
|
loop, we call it @dfn{recursive editing}. A recursive editing level has
|
|
the effect of suspending whatever command invoked it and permitting the
|
|
user to do arbitrary editing before resuming that command.
|
|
|
|
The commands available during recursive editing are the same ones
|
|
available in the top-level editing loop and defined in the keymaps.
|
|
Only a few special commands exit the recursive editing level; the others
|
|
return to the recursive editing level when they finish. (The special
|
|
commands for exiting are always available, but they do nothing when
|
|
recursive editing is not in progress.)
|
|
|
|
All command loops, including recursive ones, set up all-purpose error
|
|
handlers so that an error in a command run from the command loop will
|
|
not exit the loop.
|
|
|
|
@cindex minibuffer input
|
|
Minibuffer input is a special kind of recursive editing. It has a few
|
|
special wrinkles, such as enabling display of the minibuffer and the
|
|
minibuffer window, but fewer than you might suppose. Certain keys
|
|
behave differently in the minibuffer, but that is only because of the
|
|
minibuffer's local map; if you switch windows, you get the usual Emacs
|
|
commands.
|
|
|
|
@cindex @code{throw} example
|
|
@kindex exit
|
|
@cindex exit recursive editing
|
|
@cindex aborting
|
|
To invoke a recursive editing level, call the function
|
|
@code{recursive-edit}. This function contains the command loop; it
|
|
also contains a call to @code{catch} with tag @code{exit}, which makes
|
|
it possible to exit the recursive editing level by throwing to
|
|
@code{exit} (@pxref{Catch and Throw}). Throwing a @code{t} value
|
|
causes @code{recursive-edit} to quit, so that control returns to the
|
|
command loop one level up. This is called @dfn{aborting}, and is done
|
|
by @kbd{C-]} (@code{abort-recursive-edit}). Similarly, you can throw
|
|
a string value to make @code{recursive-edit} signal an error, printing
|
|
this string as the message. If you throw a function,
|
|
@code{recursive-edit} will call it without arguments before returning.
|
|
Throwing any other value, will make @code{recursive-edit} return
|
|
normally to the function that called it. The command @kbd{C-M-c}
|
|
(@code{exit-recursive-edit}) does this.
|
|
|
|
Most applications should not use recursive editing, except as part of
|
|
using the minibuffer. Usually it is more convenient for the user if you
|
|
change the major mode of the current buffer temporarily to a special
|
|
major mode, which should have a command to go back to the previous mode.
|
|
(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
|
|
give the user different text to edit recursively, create and select
|
|
a new buffer in a special mode. In this mode, define a command to
|
|
complete the processing and go back to the previous buffer. (The
|
|
@kbd{m} command in Rmail does this.)
|
|
|
|
Recursive edits are useful in debugging. You can insert a call to
|
|
@code{debug} into a function definition as a sort of breakpoint, so that
|
|
you can look around when the function gets there. @code{debug} invokes
|
|
a recursive edit but also provides the other features of the debugger.
|
|
|
|
Recursive editing levels are also used when you type @kbd{C-r} in
|
|
@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
|
|
|
|
@deffn Command recursive-edit
|
|
@cindex suspend evaluation
|
|
This function invokes the editor command loop. It is called
|
|
automatically by the initialization of Emacs, to let the user begin
|
|
editing. When called from a Lisp program, it enters a recursive editing
|
|
level.
|
|
|
|
If the current buffer is not the same as the selected window's buffer,
|
|
@code{recursive-edit} saves and restores the current buffer. Otherwise,
|
|
if you switch buffers, the buffer you switched to is current after
|
|
@code{recursive-edit} returns.
|
|
|
|
In the following example, the function @code{simple-rec} first
|
|
advances point one word, then enters a recursive edit, printing out a
|
|
message in the echo area. The user can then do any editing desired, and
|
|
then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
|
|
|
|
@example
|
|
(defun simple-rec ()
|
|
(forward-word 1)
|
|
(message "Recursive edit in progress")
|
|
(recursive-edit)
|
|
(forward-word 1))
|
|
@result{} simple-rec
|
|
(simple-rec)
|
|
@result{} nil
|
|
@end example
|
|
@end deffn
|
|
|
|
@deffn Command exit-recursive-edit
|
|
This function exits from the innermost recursive edit (including
|
|
minibuffer input). Its definition is effectively @code{(throw 'exit
|
|
nil)}.
|
|
@end deffn
|
|
|
|
@deffn Command abort-recursive-edit
|
|
This function aborts the command that requested the innermost recursive
|
|
edit (including minibuffer input), by signaling @code{quit}
|
|
after exiting the recursive edit. Its definition is effectively
|
|
@code{(throw 'exit t)}. @xref{Quitting}.
|
|
@end deffn
|
|
|
|
@deffn Command top-level
|
|
This function exits all recursive editing levels; it does not return a
|
|
value, as it jumps completely out of any computation directly back to
|
|
the main command loop.
|
|
@end deffn
|
|
|
|
@defun recursion-depth
|
|
This function returns the current depth of recursive edits. When no
|
|
recursive edit is active, it returns 0.
|
|
@end defun
|
|
|
|
@node Disabling Commands
|
|
@section Disabling Commands
|
|
@cindex disabled command
|
|
|
|
@dfn{Disabling a command} marks the command as requiring user
|
|
confirmation before it can be executed. Disabling is used for commands
|
|
which might be confusing to beginning users, to prevent them from using
|
|
the commands by accident.
|
|
|
|
@kindex disabled
|
|
The low-level mechanism for disabling a command is to put a
|
|
non-@code{nil} @code{disabled} property on the Lisp symbol for the
|
|
command. These properties are normally set up by the user's
|
|
init file (@pxref{Init File}) with Lisp expressions such as this:
|
|
|
|
@example
|
|
(put 'upcase-region 'disabled t)
|
|
@end example
|
|
|
|
@noindent
|
|
For a few commands, these properties are present by default (you can
|
|
remove them in your init file if you wish).
|
|
|
|
If the value of the @code{disabled} property is a string, the message
|
|
saying the command is disabled includes that string. For example:
|
|
|
|
@example
|
|
(put 'delete-region 'disabled
|
|
"Text deleted this way cannot be yanked back!\n")
|
|
@end example
|
|
|
|
@xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
|
|
what happens when a disabled command is invoked interactively.
|
|
Disabling a command has no effect on calling it as a function from Lisp
|
|
programs.
|
|
|
|
@findex command-query
|
|
The value of the @code{disabled} property can also be a list where
|
|
the first element is the symbol @code{query}. In that case, the user
|
|
will be queried whether to execute the command. The second element in
|
|
the list should be @code{nil} or non-@code{nil} to say whether to use
|
|
@code{y-or-n-p} or @code{yes-or-no-p}, respectively, and the third
|
|
element is the question to use. The @code{command-query} convenience
|
|
function should be used to enable querying for a command.
|
|
|
|
@deffn Command enable-command command
|
|
Allow @var{command} (a symbol) to be executed without special
|
|
confirmation from now on, and alter the user's init file (@pxref{Init
|
|
File}) so that this will apply to future sessions.
|
|
@end deffn
|
|
|
|
@deffn Command disable-command command
|
|
Require special confirmation to execute @var{command} from now on, and
|
|
alter the user's init file so that this will apply to future sessions.
|
|
@end deffn
|
|
|
|
@defvar disabled-command-function
|
|
The value of this variable should be a function. When the user
|
|
invokes a disabled command interactively, this function is called
|
|
instead of the disabled command. It can use @code{this-command-keys}
|
|
to determine what the user typed to run the command, and thus find the
|
|
command itself.
|
|
|
|
The value may also be @code{nil}. Then all commands work normally,
|
|
even disabled ones.
|
|
|
|
By default, the value is a function that asks the user whether to
|
|
proceed.
|
|
@end defvar
|
|
|
|
@node Command History
|
|
@section Command History
|
|
@cindex command history
|
|
@cindex complex command
|
|
@cindex history of commands
|
|
|
|
The command loop keeps a history of the complex commands that have
|
|
been executed, to make it convenient to repeat these commands. A
|
|
@dfn{complex command} is one for which the interactive argument reading
|
|
uses the minibuffer. This includes any @kbd{M-x} command, any
|
|
@kbd{M-:} command, and any command whose @code{interactive}
|
|
specification reads an argument from the minibuffer. Explicit use of
|
|
the minibuffer during the execution of the command itself does not cause
|
|
the command to be considered complex.
|
|
|
|
@defvar command-history
|
|
This variable's value is a list of recent complex commands, each
|
|
represented as a form to evaluate. It continues to accumulate all
|
|
complex commands for the duration of the editing session, but when it
|
|
reaches the maximum size (@pxref{Minibuffer History}), the oldest
|
|
elements are deleted as new ones are added.
|
|
|
|
@example
|
|
@group
|
|
command-history
|
|
@result{} ((switch-to-buffer "chistory.texi")
|
|
(describe-key "^X^[")
|
|
(visit-tags-table "~/emacs/src/")
|
|
(find-tag "repeat-complex-command"))
|
|
@end group
|
|
@end example
|
|
@end defvar
|
|
|
|
This history list is actually a special case of minibuffer history
|
|
(@pxref{Minibuffer History}), with one special twist: the elements are
|
|
expressions rather than strings.
|
|
|
|
There are a number of commands devoted to the editing and recall of
|
|
previous commands. The commands @code{repeat-complex-command}, and
|
|
@code{list-command-history} are described in the user manual
|
|
(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
|
|
minibuffer, the usual minibuffer history commands are available.
|
|
|
|
@node Keyboard Macros
|
|
@section Keyboard Macros
|
|
@cindex keyboard macros
|
|
|
|
A @dfn{keyboard macro} is a canned sequence of input events that can
|
|
be considered a command and made the definition of a key. The Lisp
|
|
representation of a keyboard macro is a string or vector containing the
|
|
events. Don't confuse keyboard macros with Lisp macros
|
|
(@pxref{Macros}).
|
|
|
|
@defun execute-kbd-macro kbdmacro &optional count loopfunc
|
|
This function executes @var{kbdmacro} as a sequence of events. If
|
|
@var{kbdmacro} is a string or vector, then the events in it are executed
|
|
exactly as if they had been input by the user. The sequence is
|
|
@emph{not} expected to be a single key sequence; normally a keyboard
|
|
macro definition consists of several key sequences concatenated.
|
|
|
|
If @var{kbdmacro} is a symbol, then its function definition is used in
|
|
place of @var{kbdmacro}. If that is another symbol, this process repeats.
|
|
Eventually the result should be a string or vector. If the result is
|
|
not a symbol, string, or vector, an error is signaled.
|
|
|
|
The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
|
|
many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
|
|
executed once. If it is 0, @var{kbdmacro} is executed over and over until it
|
|
encounters an error or a failing search.
|
|
|
|
If @var{loopfunc} is non-@code{nil}, it is a function that is called,
|
|
without arguments, prior to each iteration of the macro. If
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|
@var{loopfunc} returns @code{nil}, then this stops execution of the macro.
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|
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@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
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@end defun
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|
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|
@defvar executing-kbd-macro
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|
This variable contains the string or vector that defines the keyboard
|
|
macro that is currently executing. It is @code{nil} if no macro is
|
|
currently executing. A command can test this variable so as to behave
|
|
differently when run from an executing macro. Do not set this variable
|
|
yourself.
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|
@end defvar
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|
|
|
@defvar defining-kbd-macro
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|
This variable is non-@code{nil} if and only if a keyboard macro is
|
|
being defined. A command can test this variable so as to behave
|
|
differently while a macro is being defined. The value is
|
|
@code{append} while appending to the definition of an existing macro.
|
|
The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
|
|
@code{end-kbd-macro} set this variable---do not set it yourself.
|
|
|
|
The variable is always local to the current terminal and cannot be
|
|
buffer-local. @xref{Multiple Terminals}.
|
|
@end defvar
|
|
|
|
@defvar last-kbd-macro
|
|
This variable is the definition of the most recently defined keyboard
|
|
macro. Its value is a string or vector, or @code{nil}.
|
|
|
|
The variable is always local to the current terminal and cannot be
|
|
buffer-local. @xref{Multiple Terminals}.
|
|
@end defvar
|
|
|
|
@defvar kbd-macro-termination-hook
|
|
This normal hook is run when a keyboard macro terminates, regardless
|
|
of what caused it to terminate (reaching the macro end or an error
|
|
which ended the macro prematurely).
|
|
@end defvar
|