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55151f94ea
* lisp/pixel-scroll.el (pixel-scroll-precision-scroll-down): Fix confusion about absolutivity of `window-edges'.
514 lines
20 KiB
EmacsLisp
514 lines
20 KiB
EmacsLisp
;;; pixel-scroll.el --- Scroll a line smoothly -*- lexical-binding: t -*-
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;; Copyright (C) 2017-2021 Free Software Foundation, Inc.
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;; Author: Tak Kunihiro <tkk@misasa.okayama-u.ac.jp>
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;; Keywords: mouse
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;; Package: emacs
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software: you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>.
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;; Usage:
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;;
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;; To interactively toggle the mode:
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;;
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;; M-x pixel-scroll-mode RET
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;;
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;; To make the mode permanent, put this in your Init file:
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;;
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;; (pixel-scroll-mode 1)
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;;; Commentary:
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;; This package offers a global minor mode which makes mouse-wheel
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;; scroll a line smoothly.
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;;
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;; Scrolling a line up by `set-window-vscroll' and that by `scroll-up'
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;; give similar display as shown below.
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;;
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;; A: (scroll-up 1)
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;; B: (set-window-vscroll nil (frame-char-height) t)
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;;
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;; Also scrolling a pixel up by `set-window-vscroll' and that by
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;; `scroll-up' give similar display, when vscroll is the last pixel of
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;; the line, as shown below.
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;;
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;; A: (scroll-up 1)
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;; B: (set-window-vscroll nil (1- (frame-char-height) t)) (scroll-up 1)
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;;
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;; When point reaches to the top of a window on scroll by
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;; `set-window-vscroll', vscroll is set to zero. To scroll a line
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;; smoothly and continuously, this package scrolls a line by following
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;; sequences.
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;;
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;; (vertical-motion 1)
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;; (dolist (vs (number-sequence 1 (1- (frame-char-height))))
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;; (set-window-vscroll nil vs t) (sit-for 0))
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;; (scroll-up 1)
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;;; Todo:
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;;
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;; Allowing pixel-level scrolling in Emacs requires a thorough review
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;; of the related functionalities, to make sure none of them zeroes
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;; out vscroll where users won't want that.
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;;; Code:
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(require 'mwheel)
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(require 'subr-x)
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(defvar pixel-wait 0
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"Idle time on each step of pixel scroll specified in second.
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More wait will result in slow and gentle scroll.")
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(defvar pixel-resolution-fine-flag nil
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"Set scrolling resolution to pixels instead of a line.
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When it is t, scrolling resolution is number of pixels obtained
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by `frame-char-height' instead of a line. When it is number,
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scrolling resolution is set to number of pixels specified. In
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case you need scrolling resolution of a pixel, set to 1. After a
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pixel scroll, typing \\[next-line] or \\[previous-line] scrolls the window to make it
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fully visible, and undoes the effect of the pixel-level scroll.")
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(defvar pixel-dead-time 0.1
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"Minimal interval in seconds before next smooth scrolling.
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If another scrolling request arrives within this period, scrolling
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will be carried out without pixel resolution. If zero, scrolling
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is always with pixel resolution.")
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(defvar pixel-last-scroll-time 0
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"Time when the last scrolling was made, in second since the epoch.")
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(defvar x-coalesce-scroll-events)
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(defvar pixel-scroll-precision-mode-map
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(let ((map (make-sparse-keymap)))
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(define-key map [wheel-down] #'pixel-scroll-precision)
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(define-key map [wheel-up] #'pixel-scroll-precision)
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map)
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"The key map used by `pixel-scroll-precision-mode'.")
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(defun pixel-scroll-in-rush-p ()
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"Return non-nil if next scroll should be non-smooth.
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When scrolling request is delivered soon after the previous one,
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user is in hurry. When the time since last scroll is larger than
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`pixel-dead-time', we are ready for another smooth scroll, and this
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function returns nil."
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(let* ((now (current-time))
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(scroll-in-rush-p (time-less-p
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(time-subtract now pixel-last-scroll-time)
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pixel-dead-time)))
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(setq pixel-last-scroll-time (float-time now))
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scroll-in-rush-p))
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;;;###autoload
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(define-minor-mode pixel-scroll-mode
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"A minor mode to scroll text pixel-by-pixel."
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:init-value nil
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:group 'scrolling
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:global t
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:version "26.1"
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(if pixel-scroll-mode
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(setq mwheel-scroll-up-function 'pixel-scroll-up
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mwheel-scroll-down-function 'pixel-scroll-down)
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(setq mwheel-scroll-up-function 'scroll-up
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mwheel-scroll-down-function 'scroll-down)))
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(defun pixel-scroll-up (&optional arg)
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"Scroll text of selected window up ARG lines.
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This is an alternative of `scroll-up'. Scope moves downward."
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(interactive)
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(or arg (setq arg 1))
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(if (pixel-scroll-in-rush-p)
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(scroll-up arg)
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(dotimes (_ arg) ; move scope downward
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(let ((amt (if pixel-resolution-fine-flag
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(if (integerp pixel-resolution-fine-flag)
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pixel-resolution-fine-flag
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(frame-char-height))
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(pixel-line-height))))
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(if (pixel-eob-at-top-p) ; when end-of-the-buffer is close
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(scroll-up 1) ; relay on robust method
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(catch 'no-movement
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(while (pixel-point-at-top-p amt) ; prevent too late (multi tries)
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(unless (>= (vertical-motion 1) 1) ; move point downward
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(throw 'no-movement nil)))) ; exit loop when point did not move
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(pixel-scroll-pixel-up amt)))))) ; move scope downward
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(defun pixel-scroll-down (&optional arg)
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"Scroll text of selected window down ARG lines.
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This is and alternative of `scroll-down'. Scope moves upward."
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(interactive)
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(or arg (setq arg 1))
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(if (pixel-scroll-in-rush-p)
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(scroll-down arg)
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(dotimes (_ arg)
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(let ((amt (if pixel-resolution-fine-flag
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(if (integerp pixel-resolution-fine-flag)
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pixel-resolution-fine-flag
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(frame-char-height))
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(pixel-line-height -1))))
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(catch 'no-movement
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(while (pixel-point-at-bottom-p amt) ; prevent too late (multi tries)
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(unless (<= (vertical-motion -1) -1) ; move point upward
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(throw 'no-movement nil)))) ; exit loop when point did not move
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(if (or (pixel-bob-at-top-p amt) ; when beginning-of-the-buffer is seen
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(pixel-eob-at-top-p)) ; for file with a long line
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(scroll-down 1) ; relay on robust method
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(pixel-scroll-pixel-down amt))))))
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(defun pixel-bob-at-top-p (amt)
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"Return non-nil if window-start is at beginning of the current buffer.
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Window must be vertically scrolled by not more than AMT pixels."
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(and (equal (window-start) (point-min))
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(< (window-vscroll nil t) amt)))
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(defun pixel-eob-at-top-p ()
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"Return non-nil if end of buffer is at top of window."
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(<= (count-lines (window-start) (window-end)) 2)) ; count-screen-lines
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(defun pixel-posn-y-at-point ()
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"Return y coordinates of point in pixels of current window.
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This returns nil when horizontally scrolled."
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(when (equal (window-hscroll) 0)
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(save-excursion
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;; When there's an overlay string on a line, move
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;; point by (beginning-of-visual-line).
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(beginning-of-visual-line)
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;; (- (cadr (pos-visible-in-window-p (point) nil t))
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;; (line-pixel-height))
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(cdr (posn-x-y (posn-at-point))))))
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(defun pixel-point-at-top-p (amt)
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"Return if point is located at top of a window on coming scroll of AMT pixels.
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When location of point was not obtained, this returns if point is at top
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of window."
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(let ((y (pixel-posn-y-at-point))
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top-margin)
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(cond
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(y
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(setq top-margin y)
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(< top-margin amt))
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(t
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(<= (count-lines (window-start) (point)) 1)))))
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(defun pixel-point-at-bottom-p (amt)
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"Return if point is located at bottom of window on coming scroll of AMT pixels.
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When location of point was not obtained, this returns nil."
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(let* ((edges (window-inside-pixel-edges))
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(height (- (nth 3 edges) (nth 1 edges))) ; (- bottom top)
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(y (pixel-posn-y-at-point))
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bottom-margin)
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(when y
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(setq bottom-margin (- height (+ y (pixel-visual-line-height))))
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(< bottom-margin amt)))) ; coming unseen line
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(defun pixel-scroll-pixel-up (amt)
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"Scroll text of selected windows up AMT pixels.
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Scope moves downward."
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(while (>= (+ (window-vscroll nil t) amt)
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(pixel-line-height))
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(setq amt (- amt (pixel--whistlestop-line-up)))) ; major scroll
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(pixel--whistlestop-pixel-up amt)) ; minor scroll
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(defun pixel-scroll-pixel-down (amt)
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"Scroll text of selected windows down AMT pixels.
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Scope moves upward."
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(while (> amt 0)
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(let ((vs (window-vscroll nil t)))
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(if (equal vs 0)
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(progn
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;; On horizontal scrolling, move cursor.
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(when (> (window-hscroll) 0)
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(vertical-motion -1))
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(pixel-scroll-down-and-set-window-vscroll
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(1- (pixel-line-height -1))))
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(set-window-vscroll nil (1- vs) t))
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(setq amt (1- amt))
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(sit-for pixel-wait))))
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(defun pixel--whistlestop-line-up ()
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"Scroll text upward a line with each pixel whistlestopped.
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When `vscroll' is non-zero, complete scrolling a line. When
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`vscroll' is larger than height of multiple lines, for example
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88, this flushes multiple lines. At the end, `vscroll' will be
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zero. This assumes that the lines are with the same height.
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Scope moves downward. This function returns number of pixels
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that was scrolled."
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(let* ((src (window-vscroll nil t)) ; EXAMPLE (initial) @0 @8 @88
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(height (pixel-line-height)) ; 25 25 23
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(line (1+ (/ src height))) ; catch up + one line 1 1 4
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(dst (* line height)) ; goal @25 @25 @92
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(delta (- dst src))) ; pixels to be scrolled 25 17 4
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(pixel--whistlestop-pixel-up (1- delta)) ; until one less @24 @24 @91
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(dotimes (_ line)
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;; On horizontal scrolling, move cursor.
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(when (> (window-hscroll) 0)
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(vertical-motion 1))
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(scroll-up 1))
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(sit-for pixel-wait) ; scroll 1 pixel @0 @0 @0
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delta))
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(defun pixel--whistlestop-pixel-up (n)
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"Scroll text upward by N pixels with each pixel whistlestopped.
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Scope moves downward."
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(when (> n 0)
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(let ((vs0 (window-vscroll nil t)))
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(dolist (vs (number-sequence (1+ vs0) (+ vs0 n)))
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(set-window-vscroll nil vs t) (sit-for pixel-wait)))))
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(defun pixel-line-height (&optional pos)
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"Return height in pixels of text line at POS in the selected window.
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When POS is nil or negative, height of the first line or the coming
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unseen line above the first line, respectively, is provided."
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(or pos (setq pos (window-start)))
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(when (< pos 0)
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(setq pos (pixel-point-at-unseen-line)))
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(let ((vs1 (window-vscroll nil t))
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height)
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(set-window-vscroll nil 0 t)
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(save-excursion
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(goto-char pos)
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(setq height (pixel-visual-line-height))) ; line-pixel-height, frame-char-height
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(set-window-vscroll nil vs1 t)
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height))
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(defun pixel-visual-line-height ()
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"Return height in pixels of text line where cursor is in the selected window."
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(let ((pos (pixel-visible-pos-in-window)))
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(cond
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;; When a char of line is shown, obtain height by
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;; (line-pixel-height).
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(pos (save-excursion (goto-char pos) (line-pixel-height)))
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;; When no char of line is shown but the line is at the top,
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;; obtain height by (line-pixel-height). This is based on
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;; expected response from display engine. See following
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;; discussion.
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;; https://lists.gnu.org/r/emacs-devel/2017-10/msg00621.html
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((equal (count-lines (window-start) (point)) 1)
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(line-pixel-height))
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;; No char of line is shown and the line is not at the top,
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;; obtain height by (frame-char-height).
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(t (frame-char-height)))))
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(defun pixel-visible-pos-in-window ()
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"Return position shown on text line where cursor is in the selected window.
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This will look for positions of point and `end-of-visual-line',
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then positions from `beginning-of-visual-line' to
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`end-of-visual-line'. When no char in a line is shown, this
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returns nil."
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(let* ((beginning-of-visual-line-pos (save-excursion (beginning-of-visual-line) (point)))
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(end-of-visual-line-pos (save-excursion (end-of-visual-line) (point)))
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(pos-list (number-sequence beginning-of-visual-line-pos end-of-visual-line-pos))
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(edges (window-inside-pixel-edges))
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(width (- (nth 2 edges) (nth 0 edges)))
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posn-x
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visible-pos)
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;; Optimize list of position to be surveyed.
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(push end-of-visual-line-pos pos-list)
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(push (point) pos-list)
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(delete-dups pos-list)
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;; Find out a char with position X that is more than zero and less
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;; than width of screen.
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(while (and (not visible-pos)
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pos-list)
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(setq posn-x (car (pos-visible-in-window-p (car pos-list) nil t)))
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(if (and posn-x
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(<= 0 posn-x)
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(< posn-x width))
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(setq visible-pos (car pos-list))
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(setq pos-list (cdr pos-list))))
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visible-pos))
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(defun pixel-point-and-height-at-unseen-line ()
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"Return the position and pixel height of line above the selected window.
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The returned value is a cons of the position of the first
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character on the unseen line just above the scope of current
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window, and the pixel height of that line."
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(let* ((pos0 (window-start))
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(vscroll0 (window-vscroll nil t))
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(line-height nil)
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(pos
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(save-excursion
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(goto-char pos0)
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(if (bobp)
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(point-min)
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(vertical-motion -1)
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(setq line-height (line-pixel-height))
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(point)))))
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;; restore initial position
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(set-window-start nil pos0 t)
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(set-window-vscroll nil vscroll0 t)
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(cons pos line-height)))
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(defun pixel-point-at-unseen-line ()
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"Return the character position of line above the selected window.
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The returned value is the position of the first character on the
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unseen line just above the scope of current window."
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(car (pixel-point-and-height-at-unseen-line)))
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(defun pixel-scroll-down-and-set-window-vscroll (vscroll)
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"Scroll down a line and set VSCROLL in pixels.
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It is important to call `set-window-start' to force the display
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engine use that particular position as the window-start point.
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Otherwise, redisplay will reset the window's vscroll."
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(set-window-start nil (pixel-point-at-unseen-line) t)
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(set-window-vscroll nil vscroll t))
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;; FIXME: This doesn't work when DELTA is larger than the height
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;; of the current window, and someone should probably fix that
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;; at some point.
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(defun pixel-scroll-precision-scroll-down (delta)
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"Scroll the current window down by DELTA pixels.
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Note that this function doesn't work if DELTA is larger than
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the height of the current window."
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(when-let* ((posn (posn-at-point))
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(current-y (cdr (posn-x-y posn)))
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(min-y (+ (frame-char-height)
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(window-tab-line-height)
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(window-header-line-height)))
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(cursor-height (line-pixel-height))
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(window-height (window-text-height nil t))
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(next-height (save-excursion
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(vertical-motion 1)
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(line-pixel-height))))
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(if (and (> delta 0)
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(<= cursor-height window-height))
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(while (< (- current-y min-y) delta)
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(vertical-motion 1)
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(setq current-y (+ current-y
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(line-pixel-height)))
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(when (eobp)
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(signal 'end-of-buffer nil)))
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(when (< (- (cdr (posn-object-width-height posn))
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(cdr (posn-object-x-y posn)))
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(- window-height next-height))
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(vertical-motion 1)
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(setq posn (posn-at-point)
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current-y (cdr (posn-x-y posn)))
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(while (< (- current-y min-y) delta)
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(vertical-motion 1)
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(setq current-y (+ current-y
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(line-pixel-height)))
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(when (eobp)
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(signal 'end-of-buffer nil)))))
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(let* ((desired-pos (posn-at-x-y 0 (+ delta
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(window-tab-line-height)
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(window-header-line-height))))
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(object (posn-object desired-pos))
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(desired-start (posn-point desired-pos))
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(desired-vscroll (cdr (posn-object-x-y desired-pos))))
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(if (or (consp object) (stringp object))
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;; We are either on an overlay or a string, so set vscroll
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;; directly.
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(set-window-vscroll nil (+ (window-vscroll nil t)
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delta)
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t)
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(unless (eq (window-start) desired-start)
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(set-window-start nil desired-start t))
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(set-window-vscroll nil desired-vscroll t)))))
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(defun pixel-scroll-precision-scroll-up (delta)
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"Scroll the current window up by DELTA pixels."
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(let* ((edges (window-edges nil t nil t))
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(max-y (- (nth 3 edges)
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(nth 1 edges)
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(window-tab-line-height)
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(window-header-line-height)))
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(usable-height max-y))
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(when-let* ((posn (posn-at-point))
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(current-y (+ (cdr (posn-x-y posn))
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(line-pixel-height))))
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(while (and (<= (- max-y current-y) delta)
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(<= (cdr (posn-object-width-height posn))
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usable-height))
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(vertical-motion -1)
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(setq current-y (- current-y (line-pixel-height))))
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(when (and (>= (cdr (posn-object-width-height posn))
|
|
usable-height)
|
|
(let ((prev-line-height (save-excursion
|
|
(vertical-motion -1)
|
|
(line-pixel-height))))
|
|
(<= 0 (- (cdr (posn-x-y posn)) prev-line-height))))
|
|
(vertical-motion -1)))
|
|
(let ((current-vscroll (window-vscroll nil t)))
|
|
(if (<= delta current-vscroll)
|
|
(set-window-vscroll nil (- current-vscroll delta) t)
|
|
(setq delta (- delta current-vscroll))
|
|
(set-window-vscroll nil 0 t)
|
|
(while (> delta 0)
|
|
(let ((position (pixel-point-and-height-at-unseen-line)))
|
|
(unless (cdr position)
|
|
(signal 'beginning-of-buffer nil))
|
|
(set-window-start nil (car position) t)
|
|
;; If the line above is taller than the window height (i.e. there's
|
|
;; a very tall image), keep point on it.
|
|
(when (> (cdr position) usable-height)
|
|
(goto-char (car position)))
|
|
(setq delta (- delta (cdr position)))))
|
|
(when (< delta 0)
|
|
(if-let* ((desired-pos (posn-at-x-y 0 (+ (- delta)
|
|
(window-tab-line-height)
|
|
(window-header-line-height))))
|
|
(desired-start (posn-point desired-pos))
|
|
(desired-vscroll (cdr (posn-object-x-y desired-pos))))
|
|
(progn
|
|
(set-window-start nil desired-start t)
|
|
(set-window-vscroll nil desired-vscroll t))
|
|
(set-window-vscroll nil (abs delta) t)))))))
|
|
|
|
;; FIXME: This doesn't _always_ work when there's an image above the
|
|
;; current line that is taller than the window, and scrolling can
|
|
;; sometimes be jumpy in that case.
|
|
(defun pixel-scroll-precision (event)
|
|
"Scroll the display vertically by pixels according to EVENT.
|
|
Move the display up or down by the pixel deltas in EVENT to
|
|
scroll the display according to the user's turning the mouse
|
|
wheel."
|
|
(interactive "e")
|
|
(let ((window (mwheel-event-window event)))
|
|
(if (and (nth 4 event)
|
|
(zerop (window-hscroll window)))
|
|
(let ((delta (round (cdr (nth 4 event)))))
|
|
(unless (zerop delta)
|
|
(if (> (abs delta) (window-text-height window t))
|
|
(mwheel-scroll event nil)
|
|
(with-selected-window window
|
|
(condition-case nil
|
|
(if (< delta 0)
|
|
(pixel-scroll-precision-scroll-down (- delta))
|
|
(pixel-scroll-precision-scroll-up delta))
|
|
;; Do not ding at buffer limits. Show a message instead.
|
|
(beginning-of-buffer
|
|
(message (error-message-string '(beginning-of-buffer))))
|
|
(end-of-buffer
|
|
(message (error-message-string '(end-of-buffer)))))))))
|
|
(mwheel-scroll event nil))))
|
|
|
|
;;;###autoload
|
|
(define-minor-mode pixel-scroll-precision-mode
|
|
"Toggle pixel scrolling.
|
|
When enabled, this minor mode allows to scroll the display
|
|
precisely, according to the turning of the mouse wheel."
|
|
:global t
|
|
:group 'mouse
|
|
:keymap pixel-scroll-precision-mode-map
|
|
(setq x-coalesce-scroll-events
|
|
(not pixel-scroll-precision-mode)))
|
|
|
|
(provide 'pixel-scroll)
|
|
;;; pixel-scroll.el ends here
|