mirror of
https://git.savannah.gnu.org/git/emacs.git
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5f7dd959c2
* doc/lispref/functions.texi (Advice and Byte Code): New node. * lisp/help-fns.el (help-fns--compiler-macro): Also output data on other byte compilation things, and link to the manual (bug#23264).
1744 lines
78 KiB
Plaintext
1744 lines
78 KiB
Plaintext
\input texinfo @c -*-texinfo-*-
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@c %**start of header
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@setfilename ../../info/elisp.info
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@ifset VOL1
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@set volflag
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@set voltitle Volume 1
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@end ifset
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@ifset VOL2
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@set volflag
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@set voltitle Volume 2
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@end ifset
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@ifset volflag
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@settitle GNU Emacs Lisp Reference Manual: @value{voltitle}
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@end ifset
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||
@ifclear volflag
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||
@settitle GNU Emacs Lisp Reference Manual
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||
@end ifclear
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||
@include docstyle.texi
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||
|
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@c %**end of header
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||
|
||
@c See two-volume-cross-refs.txt.
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||
@tex
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@ifset VOL1
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||
\message{Formatting for two volume edition...Volume 1...}
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||
%
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||
% Read special toc file, set up in two-volume.make.
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||
\gdef\tocreadfilename{elisp1-toc-ready.toc}
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||
%
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||
% Don't make outlines, they're not needed and \readdatafile can't pay
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||
% attention to the special definition above.
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||
\global\let\pdfmakeoutlines=\relax
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||
%
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||
% Start volume 1 chapter numbering at 1; this must be listed as chapno0.
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||
\global\chapno=0
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||
@end ifset
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||
@ifset VOL2
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\message{Formatting for two volume edition...Volume 2...}
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||
%
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||
% Read special toc file, set up in two-volume.make.
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||
\gdef\tocreadfilename{elisp2-toc-ready.toc}
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||
%
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||
% Don't make outlines, they're not needed and \readdatafile can't pay
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||
% attention to the special definition above.
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||
\global\let\pdfmakeoutlines=\relax
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||
%
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||
% Start volume 2 chapter numbering at 27; this must be listed as chapno26
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||
\global\chapno=26
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||
@end ifset
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||
@end tex
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||
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@include emacsver.texi
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||
|
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@c in general, keep the following line commented out, unless doing a
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||
@c copy of this manual that will be published. The manual should go
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||
@c onto the distribution in the full, 8.5 x 11" size.
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||
@c @set smallbook
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||
|
||
@ifset volflag
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||
@smallbook
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||
@end ifset
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||
|
||
@ifset smallbook
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||
@smallbook
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||
@end ifset
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||
|
||
@c per rms and peterb, use 10pt fonts for the main text, mostly to
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@c save on paper cost.
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@c Do this inside @tex for now, so current makeinfo does not complain.
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@tex
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||
@ifset smallbook
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@fonttextsize 10
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@end ifset
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\global\hbadness=6666 % don't worry about not-too-underfull boxes
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||
@end tex
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||
|
||
@c Combine indices.
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@synindex cp fn
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@syncodeindex vr fn
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@syncodeindex ky fn
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@syncodeindex pg fn
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@c We use the "type index" to index new functions and variables.
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@c @syncodeindex tp fn
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||
|
||
@c When printing, define VERSION to be the printed edition number and
|
||
@c DATE to be the printed edition's date. E.g., run the shell command
|
||
@c "texi2any -D 'VERSION 3.2' -D 'DATE 31 March 2020'". This relates
|
||
@c mainly to the published book sold by the FSF.
|
||
|
||
@copying
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||
@ifset VERSION
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||
This is edition @value{VERSION} of the @cite{GNU Emacs Lisp Reference Manual},@*
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@end ifset
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@ifclear VERSION
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||
This is the @cite{GNU Emacs Lisp Reference Manual}
|
||
@end ifclear
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||
corresponding to Emacs version @value{EMACSVER}.
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||
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||
Copyright @copyright{} 1990--1996, 1998--2022 Free Software Foundation,
|
||
Inc.
|
||
|
||
@quotation
|
||
Permission is granted to copy, distribute and/or modify this document
|
||
under the terms of the GNU Free Documentation License, Version 1.3 or
|
||
any later version published by the Free Software Foundation; with the
|
||
Invariant Sections being ``GNU General Public License,'' with the
|
||
Front-Cover Texts being ``A GNU Manual,'' and with the Back-Cover
|
||
Texts as in (a) below. A copy of the license is included in the
|
||
section entitled ``GNU Free Documentation License.''
|
||
|
||
(a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
|
||
modify this GNU manual. Buying copies from the FSF supports it in
|
||
developing GNU and promoting software freedom.''
|
||
@end quotation
|
||
@end copying
|
||
|
||
@dircategory Emacs lisp
|
||
@direntry
|
||
* Elisp: (elisp). The Emacs Lisp Reference Manual.
|
||
@end direntry
|
||
|
||
@titlepage
|
||
@title GNU Emacs Lisp Reference Manual
|
||
@ifset volflag
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||
@subtitle @value{voltitle}
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||
@end ifset
|
||
@subtitle For Emacs Version @value{EMACSVER}
|
||
@ifset VERSION
|
||
@subtitle Revision @value{VERSION}, @value{DATE}
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||
@end ifset
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||
|
||
@author by Bil Lewis, Dan LaLiberte, Richard Stallman,
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||
@author the GNU Manual Group, et al.
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||
@page
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||
@vskip 0pt plus 1filll
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||
@insertcopying
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||
|
||
@sp 2
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||
Published by the Free Software Foundation @*
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||
51 Franklin St, Fifth Floor @*
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||
Boston, MA 02110-1301 @*
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||
USA @*
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||
ISBN 1-882114-74-4
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||
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||
@sp 2
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||
Cover art by Etienne Suvasa.
|
||
@end titlepage
|
||
|
||
|
||
@c Print the tables of contents
|
||
@summarycontents
|
||
@contents
|
||
|
||
|
||
@ifnottex
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||
@node Top
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||
@top Emacs Lisp
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||
|
||
@ifset WWW_GNU_ORG
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||
@html
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||
<p>The GNU Emacs website is at
|
||
<a href="/software/emacs/">https://www.gnu.org/software/emacs/</a>.<br>
|
||
For information on using Emacs, refer to the
|
||
<a href="/software/emacs/manual/emacs.html">Emacs Manual</a>.<br>
|
||
To view this manual in other formats, click
|
||
<a href="/software/emacs/manual/elisp.html">here</a>.
|
||
@end html
|
||
@end ifset
|
||
|
||
@insertcopying
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||
@end ifnottex
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||
|
||
@menu
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||
* Introduction:: Introduction and conventions used.
|
||
|
||
* Lisp Data Types:: Data types of objects in Emacs Lisp.
|
||
* Numbers:: Numbers and arithmetic functions.
|
||
* Strings and Characters:: Strings, and functions that work on them.
|
||
* Lists:: Lists, cons cells, and related functions.
|
||
* Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
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||
Certain functions act on any kind of sequence.
|
||
The description of vectors is here as well.
|
||
* Records:: Compound objects with programmer-defined types.
|
||
* Hash Tables:: Very fast lookup-tables.
|
||
* Symbols:: Symbols represent names, uniquely.
|
||
|
||
* Evaluation:: How Lisp expressions are evaluated.
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||
* Control Structures:: Conditionals, loops, nonlocal exits.
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||
* Variables:: Using symbols in programs to stand for values.
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||
* Functions:: A function is a Lisp program
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||
that can be invoked from other functions.
|
||
* Macros:: Macros are a way to extend the Lisp language.
|
||
* Customization:: Making variables and faces customizable.
|
||
|
||
* Loading:: Reading files of Lisp code into Lisp.
|
||
* Byte Compilation:: Compilation makes programs run faster.
|
||
* Native Compilation:: Compile Lisp into native machine code.
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||
* Debugging:: Tools and tips for debugging Lisp programs.
|
||
|
||
* Read and Print:: Converting Lisp objects to text and back.
|
||
* Minibuffers:: Using the minibuffer to read input.
|
||
* Command Loop:: How the editor command loop works,
|
||
and how you can call its subroutines.
|
||
* Keymaps:: Defining the bindings from keys to commands.
|
||
* Modes:: Defining major and minor modes.
|
||
* Documentation:: Writing and using documentation strings.
|
||
|
||
* Files:: Accessing files.
|
||
* Backups and Auto-Saving:: Controlling how backups and auto-save
|
||
files are made.
|
||
* Buffers:: Creating and using buffer objects.
|
||
* Windows:: Manipulating windows and displaying buffers.
|
||
* Frames:: Making multiple system-level windows.
|
||
* Positions:: Buffer positions and motion functions.
|
||
* Markers:: Markers represent positions and update
|
||
automatically when the text is changed.
|
||
|
||
* Text:: Examining and changing text in buffers.
|
||
* Non-ASCII Characters:: Non-ASCII text in buffers and strings.
|
||
* Searching and Matching:: Searching buffers for strings or regexps.
|
||
* Syntax Tables:: The syntax table controls word and list parsing.
|
||
* Abbrevs:: How Abbrev mode works, and its data structures.
|
||
|
||
* Threads:: Concurrency in Emacs Lisp.
|
||
* Processes:: Running and communicating with subprocesses.
|
||
* Display:: Features for controlling the screen display.
|
||
* System Interface:: Getting the user id, system type, environment
|
||
variables, and other such things.
|
||
|
||
* Packaging:: Preparing Lisp code for distribution.
|
||
|
||
Appendices
|
||
|
||
* Antinews:: Info for users downgrading to Emacs 27.
|
||
* GNU Free Documentation License:: The license for this documentation.
|
||
* GPL:: Conditions for copying and changing GNU Emacs.
|
||
* Tips:: Advice and coding conventions for Emacs Lisp.
|
||
* GNU Emacs Internals:: Building and dumping Emacs;
|
||
internal data structures.
|
||
* Standard Errors:: List of some standard error symbols.
|
||
* Standard Keymaps:: List of some standard keymaps.
|
||
* Standard Hooks:: List of some standard hook variables.
|
||
|
||
* Index:: Index including concepts, functions, variables,
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||
and other terms.
|
||
|
||
@ignore
|
||
* New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
|
||
@end ignore
|
||
|
||
@c Do NOT modify the following 3 lines! They must have this form to
|
||
@c be correctly identified by 'texinfo-multiple-files-update'. In
|
||
@c particular, the detailed menu header line MUST be identical to the
|
||
@c value of 'texinfo-master-menu-header'. See texnfo-upd.el.
|
||
|
||
@detailmenu
|
||
--- The Detailed Node Listing ---
|
||
---------------------------------
|
||
|
||
Here are other nodes that are subnodes of those already listed,
|
||
mentioned here so you can get to them in one step:
|
||
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||
Introduction
|
||
|
||
* Caveats:: Flaws and a request for help.
|
||
* Lisp History:: Emacs Lisp is descended from Maclisp.
|
||
* Conventions:: How the manual is formatted.
|
||
* Version Info:: Which Emacs version is running?
|
||
* Acknowledgments:: The authors, editors, and sponsors of this manual.
|
||
|
||
Conventions
|
||
|
||
* Some Terms:: Explanation of terms we use in this manual.
|
||
* nil and t:: How the symbols @code{nil} and @code{t} are used.
|
||
* Evaluation Notation:: The format we use for examples of evaluation.
|
||
* Printing Notation:: The format we use when examples print text.
|
||
* Error Messages:: The format we use for examples of errors.
|
||
* Buffer Text Notation:: The format we use for buffer contents in examples.
|
||
* Format of Descriptions:: Notation for describing functions, variables, etc.
|
||
|
||
Format of Descriptions
|
||
|
||
* A Sample Function Description:: A description of an imaginary
|
||
function, @code{foo}.
|
||
* A Sample Variable Description:: A description of an imaginary
|
||
variable, @code{electric-future-map}.
|
||
|
||
Lisp Data Types
|
||
|
||
* Printed Representation:: How Lisp objects are represented as text.
|
||
* Special Read Syntax:: An overview of all the special sequences.
|
||
* Comments:: Comments and their formatting conventions.
|
||
* Programming Types:: Types found in all Lisp systems.
|
||
* Editing Types:: Types specific to Emacs.
|
||
* Circular Objects:: Read syntax for circular structure.
|
||
* Type Predicates:: Tests related to types.
|
||
* Equality Predicates:: Tests of equality between any two objects.
|
||
* Mutability:: Some objects should not be modified.
|
||
|
||
Programming Types
|
||
|
||
* Integer Type:: Numbers without fractional parts.
|
||
* Floating-Point Type:: Numbers with fractional parts and with a large range.
|
||
* Character Type:: The representation of letters, numbers and
|
||
control characters.
|
||
* Symbol Type:: A multi-use object that refers to a function,
|
||
variable, or property list, and has a unique identity.
|
||
* Sequence Type:: Both lists and arrays are classified as sequences.
|
||
* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
|
||
* Array Type:: Arrays include strings and vectors.
|
||
* String Type:: An (efficient) array of characters.
|
||
* Vector Type:: One-dimensional arrays.
|
||
* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
|
||
* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
|
||
* Hash Table Type:: Super-fast lookup tables.
|
||
* Function Type:: A piece of executable code you can call from elsewhere.
|
||
* Macro Type:: A method of expanding an expression into another
|
||
expression, more fundamental but less pretty.
|
||
* Primitive Function Type:: A function written in C, callable from Lisp.
|
||
* Byte-Code Type:: A function written in Lisp, then compiled.
|
||
* Record Type:: Compound objects with programmer-defined types.
|
||
* Type Descriptors:: Objects holding information about types.
|
||
* Autoload Type:: A type used for automatically loading seldom-used
|
||
functions.
|
||
* Finalizer Type:: Runs code when no longer reachable.
|
||
|
||
Character Type
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||
|
||
* Basic Char Syntax:: Syntax for regular characters.
|
||
* General Escape Syntax:: How to specify characters by their codes.
|
||
* Ctl-Char Syntax:: Syntax for control characters.
|
||
* Meta-Char Syntax:: Syntax for meta-characters.
|
||
* Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
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||
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||
Cons Cell and List Types
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||
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||
* Box Diagrams:: Drawing pictures of lists.
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||
* Dotted Pair Notation:: A general syntax for cons cells.
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||
* Association List Type:: A specially constructed list.
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||
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||
String Type
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||
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||
* Syntax for Strings:: How to specify Lisp strings.
|
||
* Non-ASCII in Strings:: International characters in strings.
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||
* Nonprinting Characters:: Literal unprintable characters in strings.
|
||
* Text Props and Strings:: Strings with text properties.
|
||
|
||
Editing Types
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||
|
||
* Buffer Type:: The basic object of editing.
|
||
* Marker Type:: A position in a buffer.
|
||
* Window Type:: Buffers are displayed in windows.
|
||
* Frame Type:: Windows subdivide frames.
|
||
* Terminal Type:: A terminal device displays frames.
|
||
* Window Configuration Type:: Recording the way a frame is subdivided.
|
||
* Frame Configuration Type:: Recording the status of all frames.
|
||
* Process Type:: A subprocess of Emacs running on the underlying OS.
|
||
* Thread Type:: A thread of Emacs Lisp execution.
|
||
* Mutex Type:: An exclusive lock for thread synchronization.
|
||
* Condition Variable Type:: Condition variable for thread synchronization.
|
||
* Stream Type:: Receive or send characters.
|
||
* Keymap Type:: What function a keystroke invokes.
|
||
* Overlay Type:: How an overlay is represented.
|
||
* Font Type:: Fonts for displaying text.
|
||
* Xwidget Type:: Embeddable widgets.
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||
|
||
Numbers
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||
|
||
* Integer Basics:: Representation and range of integers.
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||
* Float Basics:: Representation and range of floating point.
|
||
* Predicates on Numbers:: Testing for numbers.
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||
* Comparison of Numbers:: Equality and inequality predicates.
|
||
* Numeric Conversions:: Converting float to integer and vice versa.
|
||
* Arithmetic Operations:: How to add, subtract, multiply and divide.
|
||
* Rounding Operations:: Explicitly rounding floating-point numbers.
|
||
* Bitwise Operations:: Logical and, or, not, shifting.
|
||
* Math Functions:: Trig, exponential and logarithmic functions.
|
||
* Random Numbers:: Obtaining random integers, predictable or not.
|
||
|
||
Strings and Characters
|
||
|
||
* String Basics:: Basic properties of strings and characters.
|
||
* Predicates for Strings:: Testing whether an object is a string or char.
|
||
* Creating Strings:: Functions to allocate new strings.
|
||
* Modifying Strings:: Altering the contents of an existing string.
|
||
* Text Comparison:: Comparing characters or strings.
|
||
* String Conversion:: Converting to and from characters and strings.
|
||
* Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
|
||
* Case Conversion:: Case conversion functions.
|
||
* Case Tables:: Customizing case conversion.
|
||
|
||
Lists
|
||
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||
* Cons Cells:: How lists are made out of cons cells.
|
||
* List-related Predicates:: Is this object a list? Comparing two lists.
|
||
* List Elements:: Extracting the pieces of a list.
|
||
* Building Lists:: Creating list structure.
|
||
* List Variables:: Modifying lists stored in variables.
|
||
* Modifying Lists:: Storing new pieces into an existing list.
|
||
* Sets And Lists:: A list can represent a finite mathematical set.
|
||
* Association Lists:: A list can represent a finite relation or mapping.
|
||
* Property Lists:: A list of paired elements.
|
||
|
||
Modifying Existing List Structure
|
||
|
||
* Setcar:: Replacing an element in a list.
|
||
* Setcdr:: Replacing part of the list backbone.
|
||
This can be used to remove or add elements.
|
||
* Rearrangement:: Reordering the elements in a list; combining lists.
|
||
|
||
Property Lists
|
||
|
||
* Plists and Alists:: Comparison of the advantages of property
|
||
lists and association lists.
|
||
* Plist Access:: Accessing property lists stored elsewhere.
|
||
|
||
Sequences, Arrays, and Vectors
|
||
|
||
* Sequence Functions:: Functions that accept any kind of sequence.
|
||
* Arrays:: Characteristics of arrays in Emacs Lisp.
|
||
* Array Functions:: Functions specifically for arrays.
|
||
* Vectors:: Special characteristics of Emacs Lisp vectors.
|
||
* Vector Functions:: Functions specifically for vectors.
|
||
* Char-Tables:: How to work with char-tables.
|
||
* Bool-Vectors:: How to work with bool-vectors.
|
||
* Rings:: Managing a fixed-size ring of objects.
|
||
|
||
Records
|
||
|
||
* Record Functions:: Functions for records.
|
||
* Backward Compatibility:: Compatibility for cl-defstruct.
|
||
|
||
Hash Tables
|
||
|
||
* Creating Hash:: Functions to create hash tables.
|
||
* Hash Access:: Reading and writing the hash table contents.
|
||
* Defining Hash:: Defining new comparison methods.
|
||
* Other Hash:: Miscellaneous.
|
||
|
||
Symbols
|
||
|
||
* Symbol Components:: Symbols have names, values, function definitions
|
||
and property lists.
|
||
* Definitions:: A definition says how a symbol will be used.
|
||
* Creating Symbols:: How symbols are kept unique.
|
||
* Symbol Properties:: Each symbol has a property list
|
||
for recording miscellaneous information.
|
||
* Shorthands:: Properly organize your symbol names but
|
||
type less of them.
|
||
* Symbols with Position:: Symbol variants containing integer positions
|
||
|
||
Symbol Properties
|
||
|
||
* Symbol Plists:: Accessing symbol properties.
|
||
* Standard Properties:: Standard meanings of symbol properties.
|
||
|
||
Evaluation
|
||
|
||
* Intro Eval:: Evaluation in the scheme of things.
|
||
* Forms:: How various sorts of objects are evaluated.
|
||
* Quoting:: Avoiding evaluation (to put constants in
|
||
the program).
|
||
* Backquote:: Easier construction of list structure.
|
||
* Eval:: How to invoke the Lisp interpreter explicitly.
|
||
* Deferred Eval:: Deferred and lazy evaluation of forms.
|
||
|
||
Kinds of Forms
|
||
|
||
* Self-Evaluating Forms:: Forms that evaluate to themselves.
|
||
* Symbol Forms:: Symbols evaluate as variables.
|
||
* Classifying Lists:: How to distinguish various sorts of list forms.
|
||
* Function Indirection:: When a symbol appears as the car of a list,
|
||
we find the real function via the symbol.
|
||
* Function Forms:: Forms that call functions.
|
||
* Macro Forms:: Forms that call macros.
|
||
* Special Forms:: Special forms are idiosyncratic primitives,
|
||
most of them extremely important.
|
||
* Autoloading:: Functions set up to load files
|
||
containing their real definitions.
|
||
|
||
Control Structures
|
||
|
||
* Sequencing:: Evaluation in textual order.
|
||
* Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
|
||
* Combining Conditions:: @code{and}, @code{or}, @code{not}.
|
||
* Pattern-Matching Conditional:: How to use @code{pcase} and friends.
|
||
* Iteration:: @code{while} loops.
|
||
* Generators:: Generic sequences and coroutines.
|
||
* Nonlocal Exits:: Jumping out of a sequence.
|
||
|
||
Nonlocal Exits
|
||
|
||
* Catch and Throw:: Nonlocal exits for the program's own purposes.
|
||
* Examples of Catch:: Showing how such nonlocal exits can be written.
|
||
* Errors:: How errors are signaled and handled.
|
||
* Cleanups:: Arranging to run a cleanup form if an
|
||
error happens.
|
||
|
||
Errors
|
||
|
||
* Signaling Errors:: How to report an error.
|
||
* Processing of Errors:: What Emacs does when you report an error.
|
||
* Handling Errors:: How you can trap errors and continue execution.
|
||
* Error Symbols:: How errors are classified for trapping them.
|
||
|
||
Variables
|
||
|
||
* Global Variables:: Variable values that exist permanently, everywhere.
|
||
* Constant Variables:: Variables that never change.
|
||
* Local Variables:: Variable values that exist only temporarily.
|
||
* Void Variables:: Symbols that lack values.
|
||
* Defining Variables:: A definition says a symbol is used as a variable.
|
||
* Tips for Defining:: Things you should think about when you
|
||
define a variable.
|
||
* Accessing Variables:: Examining values of variables whose names
|
||
are known only at run time.
|
||
* Setting Variables:: Storing new values in variables.
|
||
* Watching Variables:: Running a function when a variable is changed.
|
||
* Variable Scoping:: How Lisp chooses among local and global values.
|
||
* Buffer-Local Variables:: Variable values in effect only in one buffer.
|
||
* File Local Variables:: Handling local variable lists in files.
|
||
* Directory Local Variables:: Local variables common to all files in a
|
||
directory.
|
||
* Connection Local Variables:: Local variables common for remote connections.
|
||
* Variable Aliases:: Variables that are aliases for other variables.
|
||
* Variables with Restricted Values:: Non-constant variables whose value can
|
||
@emph{not} be an arbitrary Lisp object.
|
||
* Generalized Variables:: Extending the concept of variables.
|
||
* Multisession Variables:: Variables that survive restarting Emacs.
|
||
|
||
Scoping Rules for Variable Bindings
|
||
|
||
* Dynamic Binding:: The default for binding local variables in Emacs.
|
||
* Dynamic Binding Tips:: Avoiding problems with dynamic binding.
|
||
* Lexical Binding:: A different type of local variable binding.
|
||
* Using Lexical Binding:: How to enable lexical binding.
|
||
* Converting to Lexical Binding:: Convert existing code to lexical binding.
|
||
|
||
Buffer-Local Variables
|
||
|
||
* Intro to Buffer-Local:: Introduction and concepts.
|
||
* Creating Buffer-Local:: Creating and destroying buffer-local bindings.
|
||
* Default Value:: The default value is seen in buffers
|
||
that don't have their own buffer-local values.
|
||
|
||
Generalized Variables
|
||
|
||
* Setting Generalized Variables:: The @code{setf} macro.
|
||
* Adding Generalized Variables:: Defining new @code{setf} forms.
|
||
|
||
Multisession Variables
|
||
|
||
* Multisession Variables:: Variables that survive restarting Emacs.
|
||
|
||
Functions
|
||
|
||
* What Is a Function:: Lisp functions vs. primitives; terminology.
|
||
* Lambda Expressions:: How functions are expressed as Lisp objects.
|
||
* Function Names:: A symbol can serve as the name of a function.
|
||
* Defining Functions:: Lisp expressions for defining functions.
|
||
* Calling Functions:: How to use an existing function.
|
||
* Mapping Functions:: Applying a function to each element of a list, etc.
|
||
* Anonymous Functions:: Lambda expressions are functions with no names.
|
||
* Generic Functions:: Polymorphism, Emacs-style.
|
||
* Function Cells:: Accessing or setting the function definition
|
||
of a symbol.
|
||
* Closures:: Functions that enclose a lexical environment.
|
||
* Advising Functions:: Adding to the definition of a function.
|
||
* Obsolete Functions:: Declaring functions obsolete.
|
||
* Inline Functions:: Defining functions that the compiler
|
||
will expand inline.
|
||
* Declare Form:: Adding additional information about a function.
|
||
* Declaring Functions:: Telling the compiler that a function is defined.
|
||
* Function Safety:: Determining whether a function is safe to call.
|
||
* Related Topics:: Cross-references to specific Lisp primitives
|
||
that have a special bearing on how
|
||
functions work.
|
||
|
||
Lambda Expressions
|
||
|
||
* Lambda Components:: The parts of a lambda expression.
|
||
* Simple Lambda:: A simple example.
|
||
* Argument List:: Details and special features of argument lists.
|
||
* Function Documentation:: How to put documentation in a function.
|
||
|
||
Advising Emacs Lisp Functions
|
||
|
||
* Core Advising Primitives:: Primitives to manipulate advice.
|
||
* Advising Named Functions:: Advising named functions.
|
||
* Advice Combinators:: Ways to compose advice.
|
||
* Porting Old Advice:: Adapting code using the old defadvice.
|
||
* Advice and Byte Code:: Not all functions can be advised.
|
||
|
||
Macros
|
||
|
||
* Simple Macro:: A basic example.
|
||
* Expansion:: How, when and why macros are expanded.
|
||
* Compiling Macros:: How macros are expanded by the compiler.
|
||
* Defining Macros:: How to write a macro definition.
|
||
* Problems with Macros:: Don't evaluate the macro arguments too many times.
|
||
Don't hide the user's variables.
|
||
* Indenting Macros:: Specifying how to indent macro calls.
|
||
|
||
Common Problems Using Macros
|
||
|
||
* Wrong Time:: Do the work in the expansion, not in the macro.
|
||
* Argument Evaluation:: The expansion should evaluate each macro arg once.
|
||
* Surprising Local Vars:: Local variable bindings in the expansion
|
||
require special care.
|
||
* Eval During Expansion:: Don't evaluate them; put them in the expansion.
|
||
* Repeated Expansion:: Avoid depending on how many times expansion is done.
|
||
|
||
Customization Settings
|
||
|
||
* Common Keywords:: Common keyword arguments for all kinds of
|
||
customization declarations.
|
||
* Group Definitions:: Writing customization group definitions.
|
||
* Variable Definitions:: Declaring user options.
|
||
* Customization Types:: Specifying the type of a user option.
|
||
* Applying Customizations:: Functions to apply customization settings.
|
||
* Custom Themes:: Writing Custom themes.
|
||
|
||
Customization Types
|
||
|
||
* Simple Types:: Simple customization types: sexp, integer, etc.
|
||
* Composite Types:: Build new types from other types or data.
|
||
* Splicing into Lists:: Splice elements into list with @code{:inline}.
|
||
* Type Keywords:: Keyword-argument pairs in a customization type.
|
||
* Defining New Types:: Give your type a name.
|
||
|
||
Loading
|
||
|
||
* How Programs Do Loading:: The @code{load} function and others.
|
||
* Load Suffixes:: Details about the suffixes that @code{load} tries.
|
||
* Library Search:: Finding a library to load.
|
||
* Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
|
||
* Autoload:: Setting up a function to autoload.
|
||
* Repeated Loading:: Precautions about loading a file twice.
|
||
* Named Features:: Loading a library if it isn't already loaded.
|
||
* Where Defined:: Finding which file defined a certain symbol.
|
||
* Unloading:: How to unload a library that was loaded.
|
||
* Hooks for Loading:: Providing code to be run when
|
||
particular libraries are loaded.
|
||
* Dynamic Modules:: Modules provide additional Lisp primitives.
|
||
|
||
Byte Compilation
|
||
|
||
* Speed of Byte-Code:: An example of speedup from byte compilation.
|
||
* Compilation Functions:: Byte compilation functions.
|
||
* Docs and Compilation:: Dynamic loading of documentation strings.
|
||
* Dynamic Loading:: Dynamic loading of individual functions.
|
||
* Eval During Compile:: Code to be evaluated when you compile.
|
||
* Compiler Errors:: Handling compiler error messages.
|
||
* Byte-Code Objects:: The data type used for byte-compiled functions.
|
||
* Disassembly:: Disassembling byte-code; how to read byte-code.
|
||
|
||
Native Compilation
|
||
|
||
* Native-Compilation Functions:: Functions to natively-compile Lisp.
|
||
* Native-Compilation Variables:: Variables controlling native compilation.
|
||
|
||
Debugging Lisp Programs
|
||
|
||
* Debugger:: A debugger for the Emacs Lisp evaluator.
|
||
* Edebug:: A source-level Emacs Lisp debugger.
|
||
* Syntax Errors:: How to find syntax errors.
|
||
* Test Coverage:: Ensuring you have tested all branches in your code.
|
||
* Profiling:: Measuring the resources that your code uses.
|
||
|
||
The Lisp Debugger
|
||
|
||
* Error Debugging:: Entering the debugger when an error happens.
|
||
* Infinite Loops:: Stopping and debugging a program that doesn't exit.
|
||
* Function Debugging:: Entering it when a certain function is called.
|
||
* Variable Debugging:: Entering it when a variable is modified.
|
||
* Explicit Debug:: Entering it at a certain point in the program.
|
||
* Using Debugger:: What the debugger does.
|
||
* Backtraces:: What you see while in the debugger.
|
||
* Debugger Commands:: Commands used while in the debugger.
|
||
* Invoking the Debugger:: How to call the function @code{debug}.
|
||
* Internals of Debugger:: Subroutines of the debugger, and global variables.
|
||
|
||
Edebug
|
||
|
||
* Using Edebug:: Introduction to use of Edebug.
|
||
* Instrumenting:: You must instrument your code
|
||
in order to debug it with Edebug.
|
||
* Edebug Execution Modes:: Execution modes, stopping more or less often.
|
||
* Jumping:: Commands to jump to a specified place.
|
||
* Edebug Misc:: Miscellaneous commands.
|
||
* Breaks:: Setting breakpoints to make the program stop.
|
||
* Trapping Errors:: Trapping errors with Edebug.
|
||
* Edebug Views:: Views inside and outside of Edebug.
|
||
* Edebug Eval:: Evaluating expressions within Edebug.
|
||
* Eval List:: Expressions whose values are displayed
|
||
each time you enter Edebug.
|
||
* Printing in Edebug:: Customization of printing.
|
||
* Trace Buffer:: How to produce trace output in a buffer.
|
||
* Coverage Testing:: How to test evaluation coverage.
|
||
* The Outside Context:: Data that Edebug saves and restores.
|
||
* Edebug and Macros:: Specifying how to handle macro calls.
|
||
* Edebug Options:: Option variables for customizing Edebug.
|
||
|
||
Breaks
|
||
|
||
* Breakpoints:: Breakpoints at stop points.
|
||
* Global Break Condition:: Breaking on an event.
|
||
* Source Breakpoints:: Embedding breakpoints in source code.
|
||
|
||
The Outside Context
|
||
|
||
* Checking Whether to Stop::When Edebug decides what to do.
|
||
* Edebug Display Update:: When Edebug updates the display.
|
||
* Edebug Recursive Edit:: When Edebug stops execution.
|
||
|
||
Edebug and Macros
|
||
|
||
* Instrumenting Macro Calls::The basic problem.
|
||
* Specification List:: How to specify complex patterns of evaluation.
|
||
* Backtracking:: What Edebug does when matching fails.
|
||
* Specification Examples:: To help understand specifications.
|
||
|
||
Debugging Invalid Lisp Syntax
|
||
|
||
* Excess Open:: How to find a spurious open paren or missing close.
|
||
* Excess Close:: How to find a spurious close paren or missing open.
|
||
|
||
Reading and Printing Lisp Objects
|
||
|
||
* Streams Intro:: Overview of streams, reading and printing.
|
||
* Input Streams:: Various data types that can be used as
|
||
input streams.
|
||
* Input Functions:: Functions to read Lisp objects from text.
|
||
* Output Streams:: Various data types that can be used as
|
||
output streams.
|
||
* Output Functions:: Functions to print Lisp objects as text.
|
||
* Output Variables:: Variables that control what the printing
|
||
functions do.
|
||
|
||
Minibuffers
|
||
|
||
* Intro to Minibuffers:: Basic information about minibuffers.
|
||
* Text from Minibuffer:: How to read a straight text string.
|
||
* Object from Minibuffer:: How to read a Lisp object or expression.
|
||
* Minibuffer History:: Recording previous minibuffer inputs
|
||
so the user can reuse them.
|
||
* Initial Input:: Specifying initial contents for the minibuffer.
|
||
* Completion:: How to invoke and customize completion.
|
||
* Yes-or-No Queries:: Asking a question with a simple answer.
|
||
* Multiple Queries:: Asking a series of similar questions.
|
||
* Reading a Password:: Reading a password from the terminal.
|
||
* Minibuffer Commands:: Commands used as key bindings in minibuffers.
|
||
* Minibuffer Windows:: Operating on the special minibuffer windows.
|
||
* Minibuffer Contents:: How such commands access the minibuffer text.
|
||
* Recursive Mini:: Whether recursive entry to minibuffer is allowed.
|
||
* Inhibiting Interaction:: Running Emacs when no interaction is possible.
|
||
* Minibuffer Misc:: Various customization hooks and variables.
|
||
|
||
Completion
|
||
|
||
* Basic Completion:: Low-level functions for completing strings.
|
||
* Minibuffer Completion:: Invoking the minibuffer with completion.
|
||
* Completion Commands:: Minibuffer commands that do completion.
|
||
* High-Level Completion:: Convenient special cases of completion
|
||
(reading buffer names, variable names, etc.).
|
||
* Reading File Names:: Using completion to read file names and
|
||
shell commands.
|
||
* Completion Variables:: Variables controlling completion behavior.
|
||
* Programmed Completion:: Writing your own completion function.
|
||
* Completion in Buffers:: Completing text in ordinary buffers.
|
||
|
||
Command Loop
|
||
|
||
* Command Overview:: How the command loop reads commands.
|
||
* Defining Commands:: Specifying how a function should read arguments.
|
||
* Interactive Call:: Calling a command, so that it will read arguments.
|
||
* Distinguish Interactive:: Making a command distinguish interactive calls.
|
||
* Command Loop Info:: Variables set by the command loop for you to examine.
|
||
* Adjusting Point:: Adjustment of point after a command.
|
||
* Input Events:: What input looks like when you read it.
|
||
* Reading Input:: How to read input events from the keyboard or mouse.
|
||
* Special Events:: Events processed immediately and individually.
|
||
* Waiting:: Waiting for user input or elapsed time.
|
||
* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
|
||
* Prefix Command Arguments:: How the commands to set prefix args work.
|
||
* Recursive Editing:: Entering a recursive edit,
|
||
and why you usually shouldn't.
|
||
* Disabling Commands:: How the command loop handles disabled commands.
|
||
* Command History:: How the command history is set up, and how accessed.
|
||
* Keyboard Macros:: How keyboard macros are implemented.
|
||
|
||
Defining Commands
|
||
|
||
* Using Interactive:: General rules for @code{interactive}.
|
||
* Interactive Codes:: The standard letter-codes for reading arguments
|
||
in various ways.
|
||
* Interactive Examples:: Examples of how to read interactive arguments.
|
||
* Command Modes:: Specifying that commands are for a specific mode.
|
||
* Generic Commands:: Select among command alternatives.
|
||
|
||
|
||
Input Events
|
||
|
||
* Keyboard Events:: Ordinary characters -- keys with symbols on them.
|
||
* Function Keys:: Function keys -- keys with names, not symbols.
|
||
* Mouse Events:: Overview of mouse events.
|
||
* Click Events:: Pushing and releasing a mouse button.
|
||
* Drag Events:: Moving the mouse before releasing the button.
|
||
* Button-Down Events:: A button was pushed and not yet released.
|
||
* Repeat Events:: Double and triple click (or drag, or down).
|
||
* Motion Events:: Just moving the mouse, not pushing a button.
|
||
* Focus Events:: Moving the mouse between frames.
|
||
* Misc Events:: Other events the system can generate.
|
||
* Event Examples:: Examples of the lists for mouse events.
|
||
* Classifying Events:: Finding the modifier keys in an event symbol.
|
||
Event types.
|
||
* Accessing Mouse:: Functions to extract info from mouse events.
|
||
* Accessing Scroll:: Functions to get info from scroll bar events.
|
||
* Strings of Events:: Special considerations for putting
|
||
keyboard character events in a string.
|
||
|
||
Reading Input
|
||
|
||
* Key Sequence Input:: How to read one key sequence.
|
||
* Reading One Event:: How to read just one event.
|
||
* Event Mod:: How Emacs modifies events as they are read.
|
||
* Invoking the Input Method:: How reading an event uses the input method.
|
||
* Quoted Character Input:: Asking the user to specify a character.
|
||
* Event Input Misc:: How to reread or throw away input events.
|
||
|
||
Keymaps
|
||
|
||
* Key Sequences:: Key sequences as Lisp objects.
|
||
* Keymap Basics:: Basic concepts of keymaps.
|
||
* Format of Keymaps:: What a keymap looks like as a Lisp object.
|
||
* Creating Keymaps:: Functions to create and copy keymaps.
|
||
* Inheritance and Keymaps:: How one keymap can inherit the bindings
|
||
of another keymap.
|
||
* Prefix Keys:: Defining a key with a keymap as its definition.
|
||
* Active Keymaps:: How Emacs searches the active keymaps
|
||
for a key binding.
|
||
* Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
|
||
* Controlling Active Maps:: Each buffer has a local keymap
|
||
to override the standard (global) bindings.
|
||
A minor mode can also override them.
|
||
* Key Lookup:: Finding a key's binding in one keymap.
|
||
* Functions for Key Lookup:: How to request key lookup.
|
||
* Changing Key Bindings:: Redefining a key in a keymap.
|
||
* Low-Level Key Binding:: Legacy key syntax description.
|
||
* Remapping Commands:: A keymap can translate one command to another.
|
||
* Translation Keymaps:: Keymaps for translating sequences of events.
|
||
* Key Binding Commands:: Interactive interfaces for redefining keys.
|
||
* Scanning Keymaps:: Looking through all keymaps, for printing help.
|
||
* Menu Keymaps:: Defining a menu as a keymap.
|
||
|
||
Menu Keymaps
|
||
|
||
* Defining Menus:: How to make a keymap that defines a menu.
|
||
* Mouse Menus:: How users actuate the menu with the mouse.
|
||
* Keyboard Menus:: How users actuate the menu with the keyboard.
|
||
* Menu Example:: Making a simple menu.
|
||
* Menu Bar:: How to customize the menu bar.
|
||
* Tool Bar:: A tool bar is a row of images.
|
||
* Modifying Menus:: How to add new items to a menu.
|
||
* Easy Menu:: A convenience macro for defining menus.
|
||
|
||
Defining Menus
|
||
|
||
* Simple Menu Items:: A simple kind of menu key binding.
|
||
* Extended Menu Items:: More complex menu item definitions.
|
||
* Menu Separators:: Drawing a horizontal line through a menu.
|
||
* Alias Menu Items:: Using command aliases in menu items.
|
||
|
||
Major and Minor Modes
|
||
|
||
* Hooks:: How to use hooks; how to write code that provides hooks.
|
||
* Major Modes:: Defining major modes.
|
||
* Minor Modes:: Defining minor modes.
|
||
* Mode Line Format:: Customizing the text that appears in the mode line.
|
||
* Imenu:: Providing a menu of definitions made in a buffer.
|
||
* Font Lock Mode:: How modes can highlight text according to syntax.
|
||
* Auto-Indentation:: How to teach Emacs to indent for a major mode.
|
||
* Desktop Save Mode:: How modes can have buffer state saved between
|
||
Emacs sessions.
|
||
|
||
Hooks
|
||
|
||
* Running Hooks:: How to run a hook.
|
||
* Setting Hooks:: How to put functions on a hook, or remove them.
|
||
|
||
Major Modes
|
||
|
||
* Major Mode Conventions:: Coding conventions for keymaps, etc.
|
||
* Auto Major Mode:: How Emacs chooses the major mode automatically.
|
||
* Mode Help:: Finding out how to use a mode.
|
||
* Derived Modes:: Defining a new major mode based on another major
|
||
mode.
|
||
* Basic Major Modes:: Modes that other modes are often derived from.
|
||
* Mode Hooks:: Hooks run at the end of major mode functions.
|
||
* Tabulated List Mode:: Parent mode for buffers containing tabulated data.
|
||
* Generic Modes:: Defining a simple major mode that supports
|
||
comment syntax and Font Lock mode.
|
||
* Example Major Modes:: Text mode and Lisp modes.
|
||
|
||
Minor Modes
|
||
|
||
* Minor Mode Conventions:: Tips for writing a minor mode.
|
||
* Keymaps and Minor Modes:: How a minor mode can have its own keymap.
|
||
* Defining Minor Modes:: A convenient facility for defining minor modes.
|
||
|
||
Mode Line Format
|
||
|
||
* Mode Line Basics:: Basic ideas of mode line control.
|
||
* Mode Line Data:: The data structure that controls the mode line.
|
||
* Mode Line Top:: The top level variable, mode-line-format.
|
||
* Mode Line Variables:: Variables used in that data structure.
|
||
* %-Constructs:: Putting information into a mode line.
|
||
* Properties in Mode:: Using text properties in the mode line.
|
||
* Header Lines:: Like a mode line, but at the top.
|
||
* Emulating Mode Line:: Formatting text as the mode line would.
|
||
|
||
Font Lock Mode
|
||
|
||
* Font Lock Basics:: Overview of customizing Font Lock.
|
||
* Search-based Fontification:: Fontification based on regexps.
|
||
* Customizing Keywords:: Customizing search-based fontification.
|
||
* Other Font Lock Variables:: Additional customization facilities.
|
||
* Levels of Font Lock:: Each mode can define alternative levels
|
||
so that the user can select more or less.
|
||
* Precalculated Fontification:: How Lisp programs that produce the buffer
|
||
contents can also specify how to fontify it.
|
||
* Faces for Font Lock:: Special faces specifically for Font Lock.
|
||
* Syntactic Font Lock:: Fontification based on syntax tables.
|
||
* Multiline Font Lock:: How to coerce Font Lock into properly
|
||
highlighting multiline constructs.
|
||
|
||
Multiline Font Lock Constructs
|
||
|
||
* Font Lock Multiline:: Marking multiline chunks with a text property.
|
||
* Region to Refontify:: Controlling which region gets refontified
|
||
after a buffer change.
|
||
|
||
Automatic Indentation of code
|
||
|
||
* SMIE:: A simple minded indentation engine.
|
||
|
||
Simple Minded Indentation Engine
|
||
|
||
* SMIE setup:: SMIE setup and features.
|
||
* Operator Precedence Grammars:: A very simple parsing technique.
|
||
* SMIE Grammar:: Defining the grammar of a language.
|
||
* SMIE Lexer:: Defining tokens.
|
||
* SMIE Tricks:: Working around the parser's limitations.
|
||
* SMIE Indentation:: Specifying indentation rules.
|
||
* SMIE Indentation Helpers:: Helper functions for indentation rules.
|
||
* SMIE Indentation Example:: Sample indentation rules.
|
||
* SMIE Customization:: Customizing indentation.
|
||
|
||
Documentation
|
||
|
||
* Documentation Basics:: Where doc strings are defined and stored.
|
||
* Accessing Documentation:: How Lisp programs can access doc strings.
|
||
* Keys in Documentation:: Substituting current key bindings.
|
||
* Text Quoting Style:: Quotation marks in doc strings and messages.
|
||
* Describing Characters:: Making printable descriptions of
|
||
non-printing characters and key sequences.
|
||
* Help Functions:: Subroutines used by Emacs help facilities.
|
||
|
||
Files
|
||
|
||
* Visiting Files:: Reading files into Emacs buffers for editing.
|
||
* Saving Buffers:: Writing changed buffers back into files.
|
||
* Reading from Files:: Reading files into buffers without visiting.
|
||
* Writing to Files:: Writing new files from parts of buffers.
|
||
* File Locks:: Locking and unlocking files, to prevent
|
||
simultaneous editing by two people.
|
||
* Information about Files:: Testing existence, accessibility, size of files.
|
||
* Changing Files:: Renaming files, changing permissions, etc.
|
||
* File Names:: Decomposing and expanding file names.
|
||
* Contents of Directories:: Getting a list of the files in a directory.
|
||
* Create/Delete Dirs:: Creating and Deleting Directories.
|
||
* Magic File Names:: Special handling for certain file names.
|
||
* Format Conversion:: Conversion to and from various file formats.
|
||
|
||
Visiting Files
|
||
|
||
* Visiting Functions:: The usual interface functions for visiting.
|
||
* Subroutines of Visiting:: Lower-level subroutines that they use.
|
||
|
||
Information about Files
|
||
|
||
* Testing Accessibility:: Is a given file readable? Writable?
|
||
* Kinds of Files:: Is it a directory? A symbolic link?
|
||
* Truenames:: Eliminating symbolic links from a file name.
|
||
* File Attributes:: File sizes, modification times, etc.
|
||
* Extended Attributes:: Extended file attributes for access control.
|
||
* Locating Files:: How to find a file in standard places.
|
||
|
||
File Names
|
||
|
||
* File Name Components:: The directory part of a file name, and the rest.
|
||
* Relative File Names:: Some file names are relative to a current directory.
|
||
* Directory Names:: A directory's name as a directory
|
||
is different from its name as a file.
|
||
* File Name Expansion:: Converting relative file names to absolute ones.
|
||
* Unique File Names:: Generating names for temporary files.
|
||
* File Name Completion:: Finding the completions for a given file name.
|
||
* Standard File Names:: If your package uses a fixed file name,
|
||
how to handle various operating systems simply.
|
||
|
||
File Format Conversion
|
||
|
||
* Format Conversion Overview:: @code{insert-file-contents} and @code{write-region}.
|
||
* Format Conversion Round-Trip:: Using @code{format-alist}.
|
||
* Format Conversion Piecemeal:: Specifying non-paired conversion.
|
||
|
||
Backups and Auto-Saving
|
||
|
||
* Backup Files:: How backup files are made; how their names
|
||
are chosen.
|
||
* Auto-Saving:: How auto-save files are made; how their
|
||
names are chosen.
|
||
* Reverting:: @code{revert-buffer}, and how to customize
|
||
what it does.
|
||
|
||
Backup Files
|
||
|
||
* Making Backups:: How Emacs makes backup files, and when.
|
||
* Rename or Copy:: Two alternatives: renaming the old file
|
||
or copying it.
|
||
* Numbered Backups:: Keeping multiple backups for each source file.
|
||
* Backup Names:: How backup file names are computed; customization.
|
||
|
||
Buffers
|
||
|
||
* Buffer Basics:: What is a buffer?
|
||
* Current Buffer:: Designating a buffer as current
|
||
so that primitives will access its contents.
|
||
* Buffer Names:: Accessing and changing buffer names.
|
||
* Buffer File Name:: The buffer file name indicates which file
|
||
is visited.
|
||
* Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
|
||
* Modification Time:: Determining whether the visited file was changed
|
||
behind Emacs's back.
|
||
* Read Only Buffers:: Modifying text is not allowed in a
|
||
read-only buffer.
|
||
* Buffer List:: How to look at all the existing buffers.
|
||
* Creating Buffers:: Functions that create buffers.
|
||
* Killing Buffers:: Buffers exist until explicitly killed.
|
||
* Indirect Buffers:: An indirect buffer shares text with some
|
||
other buffer.
|
||
* Swapping Text:: Swapping text between two buffers.
|
||
* Buffer Gap:: The gap in the buffer.
|
||
|
||
Windows
|
||
|
||
* Basic Windows:: Basic information on using windows.
|
||
* Windows and Frames:: Relating windows to the frame they appear on.
|
||
* Selecting Windows:: The selected window is the one that you edit in.
|
||
* Window Sizes:: Accessing a window's size.
|
||
* Resizing Windows:: Changing the sizes of windows.
|
||
* Preserving Window Sizes:: Preserving the size of windows.
|
||
* Splitting Windows:: Splitting one window into two windows.
|
||
* Deleting Windows:: Deleting a window gives its space to other windows.
|
||
* Recombining Windows:: Preserving the frame layout when splitting and
|
||
deleting windows.
|
||
* Cyclic Window Ordering:: Moving around the existing windows.
|
||
* Buffers and Windows:: Each window displays the contents of a buffer.
|
||
* Switching Buffers:: Higher-level functions for switching to a buffer.
|
||
* Displaying Buffers:: Displaying a buffer in a suitable window.
|
||
* Window History:: Each window remembers the buffers displayed in it.
|
||
* Dedicated Windows:: How to avoid displaying another buffer in
|
||
a specific window.
|
||
* Quitting Windows:: How to restore the state prior to displaying a
|
||
buffer.
|
||
* Side Windows:: Special windows on a frame's sides.
|
||
* Atomic Windows:: Preserving parts of the window layout.
|
||
* Window Point:: Each window has its own location of point.
|
||
* Window Start and End:: Buffer positions indicating which text is
|
||
on-screen in a window.
|
||
* Textual Scrolling:: Moving text up and down through the window.
|
||
* Vertical Scrolling:: Moving the contents up and down on the window.
|
||
* Horizontal Scrolling:: Moving the contents sideways on the window.
|
||
* Coordinates and Windows:: Converting coordinates to windows.
|
||
* Mouse Window Auto-selection:: Automatically selecting windows with the mouse.
|
||
* Window Configurations:: Saving and restoring the state of the screen.
|
||
* Window Parameters:: Associating additional information with windows.
|
||
* Window Hooks:: Hooks for scrolling, window size changes,
|
||
redisplay going past a certain point,
|
||
or window configuration changes.
|
||
|
||
Displaying Buffers
|
||
|
||
* Choosing Window:: How to choose a window for displaying a buffer.
|
||
* Buffer Display Action Functions:: Support functions for buffer display.
|
||
* Buffer Display Action Alists:: Alists for fine-tuning buffer display
|
||
action functions.
|
||
* Choosing Window Options:: Extra options affecting how buffers are displayed.
|
||
* Precedence of Action Functions:: A tutorial explaining the precedence of
|
||
buffer display action functions.
|
||
* The Zen of Buffer Display:: How to avoid that buffers get lost in between
|
||
windows.
|
||
|
||
Side Windows
|
||
|
||
* Displaying Buffers in Side Windows:: An action function for displaying
|
||
buffers in side windows.
|
||
* Side Window Options and Functions:: Further tuning of side windows.
|
||
* Frame Layouts with Side Windows:: Setting up frame layouts with side
|
||
windows.
|
||
|
||
Frames
|
||
|
||
* Creating Frames:: Creating additional frames.
|
||
* Multiple Terminals:: Displaying on several different devices.
|
||
* Frame Geometry:: Geometric properties of frames.
|
||
* Frame Parameters:: Controlling frame size, position, font, etc.
|
||
* Terminal Parameters:: Parameters common for all frames on terminal.
|
||
* Frame Titles:: Automatic updating of frame titles.
|
||
* Deleting Frames:: Frames last until explicitly deleted.
|
||
* Finding All Frames:: How to examine all existing frames.
|
||
* Minibuffers and Frames:: How a frame finds the minibuffer to use.
|
||
* Input Focus:: Specifying the selected frame.
|
||
* Visibility of Frames:: Frames may be visible or invisible, or icons.
|
||
* Raising and Lowering:: Raising, Lowering and Restacking Frames.
|
||
* Frame Configurations:: Saving the state of all frames.
|
||
* Child Frames:: Making a frame the child of another.
|
||
* Mouse Tracking:: Getting events that say when the mouse moves.
|
||
* Mouse Position:: Asking where the mouse is, or moving it.
|
||
* Pop-Up Menus:: Displaying a menu for the user to select from.
|
||
* Dialog Boxes:: Displaying a box to ask yes or no.
|
||
* Pointer Shape:: Specifying the shape of the mouse pointer.
|
||
* Window System Selections::Transferring text to and from other X clients.
|
||
* Yanking Media:: Yanking things that aren't plain text.
|
||
* Drag and Drop:: Internals of Drag-and-Drop implementation.
|
||
* Color Names:: Getting the definitions of color names.
|
||
* Text Terminal Colors:: Defining colors for text terminals.
|
||
* Resources:: Getting resource values from the server.
|
||
* Display Feature Testing:: Determining the features of a terminal.
|
||
|
||
Frame Geometry
|
||
|
||
* Frame Layout:: Basic layout of frames.
|
||
* Frame Font:: The default font of a frame and how to set it.
|
||
* Frame Position:: The position of a frame on its display.
|
||
* Frame Size:: Specifying and retrieving a frame's size.
|
||
* Implied Frame Resizing:: Implied resizing of frames and how to prevent it.
|
||
|
||
Frame Parameters
|
||
|
||
* Parameter Access:: How to change a frame's parameters.
|
||
* Initial Parameters:: Specifying frame parameters when you make a frame.
|
||
* Window Frame Parameters:: List of frame parameters for window systems.
|
||
* Geometry:: Parsing geometry specifications.
|
||
|
||
Window Frame Parameters
|
||
|
||
* Basic Parameters:: Parameters that are fundamental.
|
||
* Position Parameters:: The position of the frame on the screen.
|
||
* Size Parameters:: Frame's size.
|
||
* Layout Parameters:: Size of parts of the frame, and
|
||
enabling or disabling some parts.
|
||
* Buffer Parameters:: Which buffers have been or should be shown.
|
||
* Frame Interaction Parameters:: Parameters for interacting with other
|
||
frames.
|
||
* Mouse Dragging Parameters:: Parameters for resizing and moving
|
||
frames with the mouse.
|
||
* Management Parameters:: Communicating with the window manager.
|
||
* Cursor Parameters:: Controlling the cursor appearance.
|
||
* Font and Color Parameters:: Fonts and colors for the frame text.
|
||
|
||
Positions
|
||
|
||
* Point:: The special position where editing takes place.
|
||
* Motion:: Changing point.
|
||
* Excursions:: Temporary motion and buffer changes.
|
||
* Narrowing:: Restricting editing to a portion of the buffer.
|
||
|
||
Motion
|
||
|
||
* Character Motion:: Moving in terms of characters.
|
||
* Word Motion:: Moving in terms of words.
|
||
* Buffer End Motion:: Moving to the beginning or end of the buffer.
|
||
* Text Lines:: Moving in terms of lines of text.
|
||
* Screen Lines:: Moving in terms of lines as displayed.
|
||
* List Motion:: Moving by parsing lists and sexps.
|
||
* Skipping Characters:: Skipping characters belonging to a certain set.
|
||
|
||
Markers
|
||
|
||
* Overview of Markers:: The components of a marker, and how it relocates.
|
||
* Predicates on Markers:: Testing whether an object is a marker.
|
||
* Creating Markers:: Making empty markers or markers at certain places.
|
||
* Information from Markers::Finding the marker's buffer or character position.
|
||
* Marker Insertion Types:: Two ways a marker can relocate when you
|
||
insert where it points.
|
||
* Moving Markers:: Moving the marker to a new buffer or position.
|
||
* The Mark:: How the mark is implemented with a marker.
|
||
* The Region:: How to access the region.
|
||
|
||
Text
|
||
|
||
* Near Point:: Examining text in the vicinity of point.
|
||
* Buffer Contents:: Examining text in a general fashion.
|
||
* Comparing Text:: Comparing substrings of buffers.
|
||
* Insertion:: Adding new text to a buffer.
|
||
* Commands for Insertion:: User-level commands to insert text.
|
||
* Deletion:: Removing text from a buffer.
|
||
* User-Level Deletion:: User-level commands to delete text.
|
||
* The Kill Ring:: Where removed text sometimes is saved for
|
||
later use.
|
||
* Undo:: Undoing changes to the text of a buffer.
|
||
* Maintaining Undo:: How to enable and disable undo information.
|
||
How to control how much information is kept.
|
||
* Filling:: Functions for explicit filling.
|
||
* Margins:: How to specify margins for filling commands.
|
||
* Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
|
||
from context.
|
||
* Auto Filling:: How auto-fill mode is implemented to break lines.
|
||
* Sorting:: Functions for sorting parts of the buffer.
|
||
* Columns:: Computing horizontal positions, and using them.
|
||
* Indentation:: Functions to insert or adjust indentation.
|
||
* Case Changes:: Case conversion of parts of the buffer.
|
||
* Text Properties:: Assigning Lisp property lists to text characters.
|
||
* Substitution:: Replacing a given character wherever it appears.
|
||
* Registers:: How registers are implemented. Accessing
|
||
the text or position stored in a register.
|
||
* Transposition:: Swapping two portions of a buffer.
|
||
* Decompression:: Dealing with compressed data.
|
||
* Base 64:: Conversion to or from base 64 encoding.
|
||
* Checksum/Hash:: Computing cryptographic hashes.
|
||
* Suspicious Text:: Determining whether a string is suspicious.
|
||
* GnuTLS Cryptography:: Cryptographic algorithms imported from GnuTLS.
|
||
* Database:: Interacting with an SQL database.
|
||
* Parsing HTML/XML:: Parsing HTML and XML.
|
||
* Atomic Changes:: Installing several buffer changes atomically.
|
||
* Change Hooks:: Supplying functions to be run when text is changed.
|
||
|
||
The Kill Ring
|
||
|
||
* Kill Ring Concepts:: What text looks like in the kill ring.
|
||
* Kill Functions:: Functions that kill text.
|
||
* Yanking:: How yanking is done.
|
||
* Yank Commands:: Commands that access the kill ring.
|
||
* Low-Level Kill Ring:: Functions and variables for kill ring access.
|
||
* Internals of Kill Ring:: Variables that hold kill ring data.
|
||
|
||
Indentation
|
||
|
||
* Primitive Indent:: Functions used to count and insert indentation.
|
||
* Mode-Specific Indent:: Customize indentation for different modes.
|
||
* Region Indent:: Indent all the lines in a region.
|
||
* Relative Indent:: Indent the current line based on previous lines.
|
||
* Indent Tabs:: Adjustable, typewriter-like tab stops.
|
||
* Motion by Indent:: Move to first non-blank character.
|
||
|
||
Text Properties
|
||
|
||
* Examining Properties:: Looking at the properties of one character.
|
||
* Changing Properties:: Setting the properties of a range of text.
|
||
* Property Search:: Searching for where a property changes value.
|
||
* Special Properties:: Particular properties with special meanings.
|
||
* Format Properties:: Properties for representing formatting of text.
|
||
* Sticky Properties:: How inserted text gets properties from
|
||
neighboring text.
|
||
* Lazy Properties:: Computing text properties in a lazy fashion
|
||
only when text is examined.
|
||
* Clickable Text:: Using text properties to make regions of text
|
||
do something when you click on them.
|
||
* Fields:: The @code{field} property defines
|
||
fields within the buffer.
|
||
* Not Intervals:: Why text properties do not use
|
||
Lisp-visible text intervals.
|
||
|
||
Parsing HTML and XML
|
||
|
||
* Document Object Model:: Access, manipulate and search the @acronym{DOM}.
|
||
|
||
Non-@acronym{ASCII} Characters
|
||
|
||
* Text Representations:: How Emacs represents text.
|
||
* Disabling Multibyte:: Controlling whether to use multibyte characters.
|
||
* Converting Representations:: Converting unibyte to multibyte and vice versa.
|
||
* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
|
||
* Character Codes:: How unibyte and multibyte relate to
|
||
codes of individual characters.
|
||
* Character Properties:: Character attributes that define their
|
||
behavior and handling.
|
||
* Character Sets:: The space of possible character codes
|
||
is divided into various character sets.
|
||
* Scanning Charsets:: Which character sets are used in a buffer?
|
||
* Translation of Characters:: Translation tables are used for conversion.
|
||
* Coding Systems:: Coding systems are conversions for saving files.
|
||
* Input Methods:: Input methods allow users to enter various
|
||
non-ASCII characters without special keyboards.
|
||
* Locales:: Interacting with the POSIX locale.
|
||
|
||
Coding Systems
|
||
|
||
* Coding System Basics:: Basic concepts.
|
||
* Encoding and I/O:: How file I/O functions handle coding systems.
|
||
* Lisp and Coding Systems:: Functions to operate on coding system names.
|
||
* User-Chosen Coding Systems:: Asking the user to choose a coding system.
|
||
* Default Coding Systems:: Controlling the default choices.
|
||
* Specifying Coding Systems:: Requesting a particular coding system
|
||
for a single file operation.
|
||
* Explicit Encoding:: Encoding or decoding text without doing I/O.
|
||
* Terminal I/O Encoding:: Use of encoding for terminal I/O.
|
||
|
||
Searching and Matching
|
||
|
||
* String Search:: Search for an exact match.
|
||
* Searching and Case:: Case-independent or case-significant searching.
|
||
* Regular Expressions:: Describing classes of strings.
|
||
* Regexp Search:: Searching for a match for a regexp.
|
||
* POSIX Regexps:: Searching POSIX-style for the longest match.
|
||
* Match Data:: Finding out which part of the text matched,
|
||
after a string or regexp search.
|
||
* Search and Replace:: Commands that loop, searching and replacing.
|
||
* Standard Regexps:: Useful regexps for finding sentences, pages,...
|
||
|
||
Regular Expressions
|
||
|
||
* Syntax of Regexps:: Rules for writing regular expressions.
|
||
* Regexp Example:: Illustrates regular expression syntax.
|
||
@ifnottex
|
||
* Rx Notation:: An alternative, structured regexp notation.
|
||
@end ifnottex
|
||
* Regexp Functions:: Functions for operating on regular expressions.
|
||
* Regexp Problems:: Some problems and how they may be avoided.
|
||
|
||
Syntax of Regular Expressions
|
||
|
||
* Regexp Special:: Special characters in regular expressions.
|
||
* Char Classes:: Character classes used in regular expressions.
|
||
* Regexp Backslash:: Backslash-sequences in regular expressions.
|
||
|
||
The Match Data
|
||
|
||
* Replacing Match:: Replacing a substring that was matched.
|
||
* Simple Match Data:: Accessing single items of match data,
|
||
such as where a particular subexpression started.
|
||
* Entire Match Data:: Accessing the entire match data at once, as a list.
|
||
* Saving Match Data:: Saving and restoring the match data.
|
||
|
||
Syntax Tables
|
||
|
||
* Syntax Basics:: Basic concepts of syntax tables.
|
||
* Syntax Descriptors:: How characters are classified.
|
||
* Syntax Table Functions:: How to create, examine and alter syntax tables.
|
||
* Syntax Properties:: Overriding syntax with text properties.
|
||
* Motion and Syntax:: Moving over characters with certain syntaxes.
|
||
* Parsing Expressions:: Parsing balanced expressions
|
||
using the syntax table.
|
||
* Syntax Table Internals:: How syntax table information is stored.
|
||
* Categories:: Another way of classifying character syntax.
|
||
|
||
Syntax Descriptors
|
||
|
||
* Syntax Class Table:: Table of syntax classes.
|
||
* Syntax Flags:: Additional flags each character can have.
|
||
|
||
Parsing Expressions
|
||
|
||
* Motion via Parsing:: Motion functions that work by parsing.
|
||
* Position Parse:: Determining the syntactic state of a position.
|
||
* Parser State:: How Emacs represents a syntactic state.
|
||
* Low-Level Parsing:: Parsing across a specified region.
|
||
* Control Parsing:: Parameters that affect parsing.
|
||
|
||
Abbrevs and Abbrev Expansion
|
||
|
||
* Abbrev Tables:: Creating and working with abbrev tables.
|
||
* Defining Abbrevs:: Specifying abbreviations and their expansions.
|
||
* Abbrev Files:: Saving abbrevs in files.
|
||
* Abbrev Expansion:: Controlling expansion; expansion subroutines.
|
||
* Standard Abbrev Tables:: Abbrev tables used by various major modes.
|
||
* Abbrev Properties:: How to read and set abbrev properties.
|
||
Which properties have which effect.
|
||
* Abbrev Table Properties:: How to read and set abbrev table properties.
|
||
Which properties have which effect.
|
||
|
||
Threads
|
||
|
||
* Basic Thread Functions:: Basic thread functions.
|
||
* Mutexes:: Mutexes allow exclusive access to data.
|
||
* Condition Variables:: Inter-thread events.
|
||
* The Thread List:: Show the active threads.
|
||
|
||
Processes
|
||
|
||
* Subprocess Creation:: Functions that start subprocesses.
|
||
* Shell Arguments:: Quoting an argument to pass it to a shell.
|
||
* Synchronous Processes:: Details of using synchronous subprocesses.
|
||
* Asynchronous Processes:: Starting up an asynchronous subprocess.
|
||
* Deleting Processes:: Eliminating an asynchronous subprocess.
|
||
* Process Information:: Accessing run-status and other attributes.
|
||
* Input to Processes:: Sending input to an asynchronous subprocess.
|
||
* Signals to Processes:: Stopping, continuing or interrupting
|
||
an asynchronous subprocess.
|
||
* Output from Processes:: Collecting output from an asynchronous subprocess.
|
||
* Sentinels:: Sentinels run when process run-status changes.
|
||
* Query Before Exit:: Whether to query if exiting will kill a process.
|
||
* System Processes:: Accessing other processes running on your system.
|
||
* Transaction Queues:: Transaction-based communication with subprocesses.
|
||
* Network:: Opening network connections.
|
||
* Network Servers:: Network servers let Emacs accept net connections.
|
||
* Datagrams:: UDP network connections.
|
||
* Low-Level Network:: Lower-level but more general function
|
||
to create connections and servers.
|
||
* Misc Network:: Additional relevant functions for net connections.
|
||
* Serial Ports:: Communicating with serial ports.
|
||
* Byte Packing:: Using bindat to pack and unpack binary data.
|
||
|
||
Receiving Output from Processes
|
||
|
||
* Process Buffers:: By default, output is put in a buffer.
|
||
* Filter Functions:: Filter functions accept output from the process.
|
||
* Decoding Output:: Filters can get unibyte or multibyte strings.
|
||
* Accepting Output:: How to wait until process output arrives.
|
||
|
||
Low-Level Network Access
|
||
|
||
* Network Processes:: Using @code{make-network-process}.
|
||
* Network Options:: Further control over network connections.
|
||
* Network Feature Testing:: Determining which network features work on
|
||
the machine you are using.
|
||
|
||
Packing and Unpacking Byte Arrays
|
||
|
||
* Bindat Types:: Describing data layout.
|
||
* Bindat Functions:: Doing the unpacking and packing.
|
||
* Bindat Computed Types:: Advanced data layout specifications.
|
||
|
||
Emacs Display
|
||
|
||
* Refresh Screen:: Clearing the screen and redrawing everything on it.
|
||
* Forcing Redisplay:: Forcing redisplay.
|
||
* Truncation:: Folding or wrapping long text lines.
|
||
* The Echo Area:: Displaying messages at the bottom of the screen.
|
||
* Warnings:: Displaying warning messages for the user.
|
||
* Invisible Text:: Hiding part of the buffer text.
|
||
* Selective Display:: Hiding part of the buffer text (the old way).
|
||
* Temporary Displays:: Displays that go away automatically.
|
||
* Overlays:: Use overlays to highlight parts of the buffer.
|
||
* Size of Displayed Text:: How large displayed text is.
|
||
* Line Height:: Controlling the height of lines.
|
||
* Faces:: A face defines a graphics style
|
||
for text characters: font, colors, etc.
|
||
* Fringes:: Controlling window fringes.
|
||
* Scroll Bars:: Controlling scroll bars.
|
||
* Window Dividers:: Separating windows visually.
|
||
* Display Property:: Enabling special display features.
|
||
* Images:: Displaying images in Emacs buffers.
|
||
* Buttons:: Adding clickable buttons to Emacs buffers.
|
||
* Abstract Display:: Emacs's Widget for Object Collections.
|
||
* Blinking:: How Emacs shows the matching open parenthesis.
|
||
* Character Display:: How Emacs displays individual characters.
|
||
* Beeping:: Audible signal to the user.
|
||
* Window Systems:: Which window system is being used.
|
||
* Tooltips:: Tooltip display in Emacs.
|
||
* Bidirectional Display:: Display of bidirectional scripts, such as
|
||
Arabic and Farsi.
|
||
|
||
The Echo Area
|
||
|
||
* Displaying Messages:: Explicitly displaying text in the echo area.
|
||
* Progress:: Informing user about progress of a long operation.
|
||
* Logging Messages:: Echo area messages are logged for the user.
|
||
* Echo Area Customization:: Controlling the echo area.
|
||
|
||
Reporting Warnings
|
||
|
||
* Warning Basics:: Warnings concepts and functions to report them.
|
||
* Warning Variables:: Variables programs bind to customize
|
||
their warnings.
|
||
* Warning Options:: Variables users set to control display of warnings.
|
||
* Delayed Warnings:: Deferring a warning until the end of a command.
|
||
|
||
Overlays
|
||
|
||
* Managing Overlays:: Creating and moving overlays.
|
||
* Overlay Properties:: How to read and set properties.
|
||
What properties do to the screen display.
|
||
* Finding Overlays:: Searching for overlays.
|
||
|
||
Faces
|
||
|
||
* Face Attributes:: What is in a face?
|
||
* Defining Faces:: How to define a face.
|
||
* Attribute Functions:: Functions to examine and set face attributes.
|
||
* Displaying Faces:: How Emacs combines the faces specified for
|
||
a character.
|
||
* Face Remapping:: Remapping faces to alternative definitions.
|
||
* Face Functions:: How to define and examine faces.
|
||
* Auto Faces:: Hook for automatic face assignment.
|
||
* Basic Faces:: Faces that are defined by default.
|
||
* Font Selection:: Finding the best available font for a face.
|
||
* Font Lookup:: Looking up the names of available fonts
|
||
and information about them.
|
||
* Fontsets:: A fontset is a collection of fonts
|
||
that handle a range of character sets.
|
||
* Low-Level Font:: Lisp representation for character display fonts.
|
||
|
||
Fringes
|
||
|
||
* Fringe Size/Pos:: Specifying where to put the window fringes.
|
||
* Fringe Indicators:: Displaying indicator icons in the window fringes.
|
||
* Fringe Cursors:: Displaying cursors in the right fringe.
|
||
* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
|
||
* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
|
||
* Overlay Arrow:: Display of an arrow to indicate position.
|
||
|
||
The @code{display} Property
|
||
|
||
* Replacing Specs:: Display specs that replace the text.
|
||
* Specified Space:: Displaying one space with a specified width.
|
||
* Pixel Specification:: Specifying space width or height in pixels.
|
||
* Other Display Specs:: Displaying an image; adjusting the height,
|
||
spacing, and other properties of text.
|
||
* Display Margins:: Displaying text or images to the side of
|
||
the main text.
|
||
|
||
Images
|
||
|
||
* Image Formats:: Supported image formats.
|
||
* Image Descriptors:: How to specify an image for use in @code{:display}.
|
||
* XBM Images:: Special features for XBM format.
|
||
* XPM Images:: Special features for XPM format.
|
||
* ImageMagick Images:: Special features available through ImageMagick.
|
||
* Other Image Types:: Various other formats are supported.
|
||
* Defining Images:: Convenient ways to define an image for later use.
|
||
* Showing Images:: Convenient ways to display an image once
|
||
it is defined.
|
||
* Multi-Frame Images:: Some images contain more than one frame.
|
||
* Image Cache:: Internal mechanisms of image display.
|
||
|
||
Buttons
|
||
|
||
* Button Properties:: Button properties with special meanings.
|
||
* Button Types:: Defining common properties for classes of buttons.
|
||
* Making Buttons:: Adding buttons to Emacs buffers.
|
||
* Manipulating Buttons:: Getting and setting properties of buttons.
|
||
* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
|
||
|
||
Abstract Display
|
||
|
||
* Abstract Display Functions:: Functions in the Ewoc package.
|
||
* Abstract Display Example:: Example of using Ewoc.
|
||
|
||
Character Display
|
||
|
||
* Usual Display:: The usual conventions for displaying characters.
|
||
* Display Tables:: What a display table consists of.
|
||
* Active Display Table:: How Emacs selects a display table to use.
|
||
* Glyphs:: How to define a glyph, and what glyphs mean.
|
||
* Glyphless Chars:: How glyphless characters are drawn.
|
||
|
||
Operating System Interface
|
||
|
||
* Starting Up:: Customizing Emacs startup processing.
|
||
* Getting Out:: How exiting works (permanent or temporary).
|
||
* System Environment:: Distinguish the name and kind of system.
|
||
* User Identification:: Finding the name and user id of the user.
|
||
* Time of Day:: Getting the current time.
|
||
* Time Conversion:: Converting among timestamp forms.
|
||
* Time Parsing:: Converting timestamps to text and vice versa.
|
||
* Processor Run Time:: Getting the run time used by Emacs.
|
||
* Time Calculations:: Adding, subtracting, comparing times, etc.
|
||
* Timers:: Setting a timer to call a function at a
|
||
certain time.
|
||
* Idle Timers:: Setting a timer to call a function when Emacs has
|
||
been idle for a certain length of time.
|
||
* Terminal Input:: Accessing and recording terminal input.
|
||
* Terminal Output:: Controlling and recording terminal output.
|
||
* Sound Output:: Playing sounds on the computer's speaker.
|
||
* X11 Keysyms:: Operating on key symbols for X Windows.
|
||
* Batch Mode:: Running Emacs without terminal interaction.
|
||
* Session Management:: Saving and restoring state with
|
||
X Session Management.
|
||
* Desktop Notifications:: Desktop notifications.
|
||
* File Notifications:: File notifications.
|
||
* Dynamic Libraries:: On-demand loading of support libraries.
|
||
* Security Considerations:: Running Emacs in an unfriendly environment.
|
||
|
||
Starting Up Emacs
|
||
|
||
* Startup Summary:: Sequence of actions Emacs performs at startup.
|
||
* Init File:: Details on reading the init file.
|
||
* Terminal-Specific:: How the terminal-specific Lisp file is read.
|
||
* Command-Line Arguments:: How command-line arguments are processed,
|
||
and how you can customize them.
|
||
|
||
Getting Out of Emacs
|
||
|
||
* Killing Emacs:: Exiting Emacs irreversibly.
|
||
* Suspending Emacs:: Exiting Emacs reversibly.
|
||
|
||
Terminal Input
|
||
|
||
* Input Modes:: Options for how input is processed.
|
||
* Recording Input:: Saving histories of recent or all input events.
|
||
|
||
Preparing Lisp code for distribution
|
||
|
||
* Packaging Basics:: The basic concepts of Emacs Lisp packages.
|
||
* Simple Packages:: How to package a single .el file.
|
||
* Multi-file Packages:: How to package multiple files.
|
||
* Package Archives:: Maintaining package archives.
|
||
|
||
Tips and Conventions
|
||
|
||
* Coding Conventions:: Conventions for clean and robust programs.
|
||
* Key Binding Conventions:: Which keys should be bound by which programs.
|
||
* Programming Tips:: Making Emacs code fit smoothly in Emacs.
|
||
* Compilation Tips:: Making compiled code run fast.
|
||
* Warning Tips:: Turning off compiler warnings.
|
||
* Documentation Tips:: Writing readable documentation strings.
|
||
* Comment Tips:: Conventions for writing comments.
|
||
* Library Headers:: Standard headers for library packages.
|
||
|
||
GNU Emacs Internals
|
||
|
||
* Building Emacs:: How the dumped Emacs is made.
|
||
* Pure Storage:: Kludge to make preloaded Lisp functions shareable.
|
||
* Garbage Collection:: Reclaiming space for Lisp objects no longer used.
|
||
* Stack-allocated Objects:: Temporary conses and strings on C stack.
|
||
* Memory Usage:: Info about total size of Lisp objects made so far.
|
||
* C Dialect:: What C variant Emacs is written in.
|
||
* Writing Emacs Primitives:: Writing C code for Emacs.
|
||
* Writing Dynamic Modules:: Writing loadable modules for Emacs.
|
||
* Object Internals:: Data formats of buffers, windows, processes.
|
||
* C Integer Types:: How C integer types are used inside Emacs.
|
||
|
||
Writing Dynamic Modules
|
||
|
||
* Module Initialization::
|
||
* Module Functions::
|
||
* Module Values::
|
||
* Module Misc::
|
||
* Module Nonlocal::
|
||
|
||
Object Internals
|
||
|
||
* Buffer Internals:: Components of a buffer structure.
|
||
* Window Internals:: Components of a window structure.
|
||
* Process Internals:: Components of a process structure.
|
||
@end detailmenu
|
||
@end menu
|
||
|
||
@ifclear VOL2
|
||
@include intro.texi
|
||
@include objects.texi
|
||
@include numbers.texi
|
||
@include strings.texi
|
||
|
||
@include lists.texi
|
||
@include sequences.texi
|
||
@include records.texi
|
||
@include hash.texi
|
||
@include symbols.texi
|
||
@include eval.texi
|
||
|
||
@include control.texi
|
||
@include variables.texi
|
||
@include functions.texi
|
||
@include macros.texi
|
||
|
||
@include customize.texi
|
||
@include loading.texi
|
||
@include compile.texi
|
||
|
||
@c This includes edebug.texi.
|
||
@include debugging.texi
|
||
@include streams.texi
|
||
@include minibuf.texi
|
||
@include commands.texi
|
||
|
||
@include keymaps.texi
|
||
@include modes.texi
|
||
@include help.texi
|
||
@include files.texi
|
||
|
||
@include backups.texi
|
||
|
||
@end ifclear
|
||
|
||
@c ================ Beginning of Volume 2 ================
|
||
@ifclear VOL1
|
||
|
||
@include buffers.texi
|
||
@include windows.texi
|
||
@include frames.texi
|
||
|
||
@include positions.texi
|
||
@include markers.texi
|
||
@include text.texi
|
||
@include nonascii.texi
|
||
|
||
@include searching.texi
|
||
@include syntax.texi
|
||
@include abbrevs.texi
|
||
@include threads.texi
|
||
@include processes.texi
|
||
|
||
@include display.texi
|
||
@include os.texi
|
||
|
||
@include package.texi
|
||
|
||
@c appendices
|
||
|
||
@include anti.texi
|
||
@node GNU Free Documentation License
|
||
@appendix GNU Free Documentation License
|
||
@include doclicense.texi
|
||
@node GPL
|
||
@appendix GNU General Public License
|
||
@include gpl.texi
|
||
@include tips.texi
|
||
@include internals.texi
|
||
@include errors.texi
|
||
@include maps.texi
|
||
@include hooks.texi
|
||
|
||
@include index.texi
|
||
|
||
@end ifclear
|
||
|
||
@ignore
|
||
@node New Symbols
|
||
@unnumbered New Symbols Since the Previous Edition
|
||
|
||
@printindex tp
|
||
@end ignore
|
||
|
||
@bye
|
||
|
||
|
||
These words prevent "local variables" above from confusing Emacs.
|