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129 lines
6.4 KiB
Plaintext
129 lines
6.4 KiB
Plaintext
Building and Installing Emacs
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on Windows NT and Windows 95/98/2000
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To compile Emacs, you will need either Microsoft Visual C++ 2.0 or
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later, or a Windows port of GCC 2.95 or later with Mingw and W32 API
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support and a port of GNU make. You can use the Cygwin ports of GCC,
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but Emacs requires the Mingw headers and libraries to build.
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Please see http://www.mingw.org for pointers to GCC/Mingw binaries.
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Configuring:
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Configuration of Emacs is now handled by running configure.bat in the
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nt subdirectory. It will detect which compiler you have available,
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and generate makefiles accordingly. You can override the compiler
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detection, and control optimization and debug settings, by specifying
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options on the command line when invoking configure.
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To configure Emacs to build with GCC or MSVC, whichever is available,
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simply change to the nt subdirectory and run `configure' with no
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options. To see what options are available, run `configure --help'.
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N.B. It is normal to see a few error messages output while configure
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is running, when gcc support is being tested. These cannot be
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surpressed because of limitations in the Windows 9x command.com shell.
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Building:
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After running configure, simply run the appropriate `make' program for
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your compiler to build Emacs. For MSVC, this is nmake; for GCC, it is
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GNU make.
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As the files are compiled, you will see some warning messages
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declaring that some functions don't return a value, or that some data
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conversions will be lossy, etc. You can safely ignore these messages.
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The warnings may be fixed in the main FSF source at some point, but
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until then we will just live with them.
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Installing:
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To install Emacs after it has compiled, simply run `make install'.
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By default, Emacs will be installed in the location where it was
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built, but a different location can be specified either using the
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--prefix option to configure, or by setting INSTALL_DIR when running
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make, like so:
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make install INSTALL_DIR=D:/emacs
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The install process will run addpm to setup the registry entries, and
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to create a Start menu icon for Emacs.
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Trouble-shooting:
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The main problems that are likely to be encountered when building
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Emacs stem from using an old version of GCC, or old Mingw or W32 API
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headers. Additionally, cygwin ports of GNU make may require the Emacs
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source tree to be mounted with text!=binary, because the makefiles
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generated by configure.bat necessarily use DOS line endings. Also,
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cygwin ports of make must run in UNIX mode, either by specifying
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--unix on the command line, or MAKE_MODE=UNIX in the environment.
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When configure runs, it attempts to detect when GCC itself, or the
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headers it is using, are not suitable for building Emacs. GCC version
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2.95 or later is needed, because that is when the Windows port gained
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sufficient support for anonymous structs and unions to cope with some
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definitions from winnt.h that are used by addsection.c. The W32 API
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headers that come with Cygwin b20.1 are incomplete, and do not include
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some definitions required by addsection.c, for instance. Also, older
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releases of the W32 API headers from Anders Norlander contain a typo
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in the definition of IMAGE_FIRST_SECTION in winnt.h, which
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addsection.c relies on. Versions of w32api-xxx.zip from at least
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1999-11-18 onwards are okay.
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Debugging:
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You should be able to debug Emacs using the debugger that is
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appropriate for the compiler you used, namely DevStudio or Windbg if
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compiled with MSVC, or gdb if compiled with gcc.
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Emacs functions implemented in C use a naming convention that reflects
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their names in lisp. The names of the C routines are the lisp names
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prefixed with 'F', and with dashes converted to underscores. For
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example, the function call-process is implemented in C by
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Fcall_process. Similarly, lisp variables are prefixed with 'V', again
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with dashes converted to underscores. These conventions enable you to
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easily set breakpoints or examine familiar lisp variables by name.
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Since Emacs data is often in the form of a lisp object, and the
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Lisp_Object type is difficult to examine manually in the MSVC
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debugger, Emacs provides a helper routine called debug_print that
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prints out a readable representation of a Lisp_Object. (If you are
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using gdb, there is a .gdbinit file in the src directory which
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provides definitions that are useful for examining lisp objects. The
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following tips are mainly of interest when using MSVC.) The output
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from debug_print is sent to stderr, and to the debugger via the
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OutputDebugString routine. The output sent to stderr should be
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displayed in the console window that was opened when the emacs.exe
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executable was started. The output sent to the debugger should be
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displayed in its "Debug" output window.
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When you are in the process of debugging Emacs and you would like to
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examine the contents of a Lisp_Object variable, popup the QuickWatch
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window (QuickWatch has an eyeglass symbol on its button in the
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toolbar). In the text field at the top of the window, enter
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debug_print(<variable>) and hit return. For example, start and run
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Emacs in the debugger until it is waiting for user input. Then click
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on the Break button in the debugger to halt execution. Emacs should
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halt in ZwUserGetMessage waiting for an input event. Use the Call
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Stack window to select the procedure w32_msp_pump up the call stack
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(see below for why you have to do this). Open the QuickWatch window
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and enter debug_print(Vexec_path). Evaluating this expression will
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then print out the contents of the lisp variable exec-path.
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If QuickWatch reports that the symbol is unknown, then check the call
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stack in the Call Stack window. If the selected frame in the call
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stack is not an Emacs procedure, then the debugger won't recognize
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Emacs symbols. Instead, select a frame that is inside an Emacs
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procedure and try using debug_print again.
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If QuickWatch invokes debug_print but nothing happens, then check the
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thread that is selected in the debugger. If the selected thread is
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not the last thread to run (the "current" thread), then it cannot be
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used to execute debug_print. Use the Debug menu to select the current
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thread and try using debug_print again. Note that the debugger halts
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execution (e.g., due to a breakpoint) in the context of the current
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thread, so this should only be a problem if you've explicitly switched
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threads.
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