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emacs/lisp/net/eudc-bob.el
2021-09-19 16:57:03 +02:00

298 lines
9.7 KiB
EmacsLisp

;;; eudc-bob.el --- Binary Objects Support for EUDC -*- lexical-binding: t; -*-
;; Copyright (C) 1999-2021 Free Software Foundation, Inc.
;; Author: Oscar Figueiredo <oscar@cpe.fr>
;; Pavel Janík <Pavel@Janik.cz>
;; Maintainer: Thomas Fitzsimmons <fitzsim@fitzsim.org>
;; Keywords: comm
;; Package: eudc
;; This file is part of GNU Emacs.
;; GNU Emacs is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>.
;;; Commentary:
;; eudc-bob.el presents binary entries in LDAP results in interactive
;; ways. For example, it will display JPEG binary data as an inline
;; image in the results buffer. See also
;; https://tools.ietf.org/html/rfc2798.
;;; Usage:
;; The eudc-bob interactive functions are invoked when the user
;; interacts with an `eudc-query-form' results buffer.
;;; Code:
(require 'eudc)
(defvar eudc-bob-generic-keymap
(let ((map (make-sparse-keymap)))
(define-key map "s" #'eudc-bob-save-object)
(define-key map "!" #'eudc-bob-pipe-object-to-external-program)
(define-key map [down-mouse-3] #'eudc-bob-popup-menu)
map)
"Keymap for multimedia objects.")
(defvar eudc-bob-image-keymap
(let ((map (make-sparse-keymap)))
(set-keymap-parent map eudc-bob-generic-keymap)
(define-key map "t" #'eudc-bob-toggle-inline-display)
map)
"Keymap for inline images.")
(defvar eudc-bob-sound-keymap
(let ((map (make-sparse-keymap)))
(set-keymap-parent map eudc-bob-generic-keymap)
(define-key map (kbd "RET") #'eudc-bob-play-sound-at-point)
(define-key map [down-mouse-2] #'eudc-bob-play-sound-at-mouse)
map)
"Keymap for inline sounds.")
(defvar eudc-bob-url-keymap
(let ((map (make-sparse-keymap)))
(define-key map (kbd "RET") #'browse-url-at-point)
(define-key map [down-mouse-2] #'browse-url-at-mouse)
map)
"Keymap for inline urls.")
(defvar eudc-bob-mail-keymap
(let ((map (make-sparse-keymap)))
(define-key map (kbd "RET") #'goto-address-at-point)
(define-key map [down-mouse-2] #'goto-address-at-point)
map)
"Keymap for inline e-mail addresses.")
(defvar eudc-bob-generic-menu
'("EUDC Binary Object Menu"
["---" nil nil]
["Pipe to external program" eudc-bob-pipe-object-to-external-program t]
["Save object" eudc-bob-save-object t]))
(defvar eudc-bob-image-menu
`("EUDC Image Menu"
["---" nil nil]
["Toggle inline display" eudc-bob-toggle-inline-display
(eudc-bob-can-display-inline-images)]
,@(cdr (cdr eudc-bob-generic-menu))))
(defvar eudc-bob-sound-menu
`("EUDC Sound Menu"
["---" nil nil]
["Play sound" eudc-bob-play-sound-at-point
(fboundp 'play-sound-internal)]
,@(cdr (cdr eudc-bob-generic-menu))))
(defun eudc-bob-get-overlay-prop (prop)
"Get property PROP from one of the overlays around."
(let ((overlays (append (overlays-at (1- (point)))
(overlays-at (point))))
overlay value
(notfound t))
(while (and notfound
(setq overlay (car overlays)))
(if (setq value (overlay-get overlay prop))
(setq notfound nil))
(setq overlays (cdr overlays)))
value))
(defun eudc-bob-can-display-inline-images ()
"Return non-nil if we can display images inline."
(if (fboundp 'console-type)
(and (memq (console-type) '(x mswindows))
(fboundp 'make-glyph))
(and (fboundp 'display-graphic-p)
(display-graphic-p))))
(defun eudc-bob-make-button (label keymap &optional menu plist)
"Create a button with LABEL.
Attach KEYMAP, MENU and properties from PLIST to a new overlay covering
LABEL."
(let (overlay
(p (point))
prop val)
(insert label)
(put-text-property p (point) 'face 'bold)
(setq overlay (make-overlay p (point)))
(overlay-put overlay 'mouse-face 'highlight)
(overlay-put overlay 'keymap keymap)
(overlay-put overlay 'local-map keymap)
(overlay-put overlay 'menu menu)
(while plist
(setq prop (car plist)
plist (cdr plist)
val (car plist)
plist (cdr plist))
(overlay-put overlay prop val))))
(defun eudc-bob-display-jpeg (data inline)
"Display the JPEG DATA at point.
If INLINE is non-nil, try to inline the image otherwise simply
display a button."
(cond ((fboundp 'make-glyph)
(let ((glyph (if (eudc-bob-can-display-inline-images)
(make-glyph (list (vector 'jpeg :data data)
[string :data "[JPEG Picture]"])))))
(eudc-bob-make-button "[JPEG Picture]"
eudc-bob-image-keymap
eudc-bob-image-menu
(list 'glyph glyph
'end-glyph (if inline glyph)
'duplicable t
'invisible inline
'object-data data))))
((fboundp 'create-image)
(let* ((image (create-image data nil t))
(props (list 'object-data data 'eudc-image image)))
(when (and inline (image-type-available-p 'jpeg))
(setq props (nconc (list 'display image) props)))
(eudc-bob-make-button "[Picture]"
eudc-bob-image-keymap
eudc-bob-image-menu
props)))))
(defun eudc-bob-toggle-inline-display ()
"Toggle inline display of an image."
(interactive)
(when (eudc-bob-can-display-inline-images)
(let* ((overlays (append (overlays-at (1- (point)))
(overlays-at (point))))
image)
;; Search overlay with an image.
(while (and overlays (null image))
(let ((prop (overlay-get (car overlays) 'eudc-image)))
(if (eq 'image (car-safe prop))
(setq image prop)
(setq overlays (cdr overlays)))))
;; Toggle that overlay's image display.
(when overlays
(let ((overlay (car overlays)))
(overlay-put overlay 'display
(if (overlay-get overlay 'display)
nil image)))))))
(defun eudc-bob-display-audio (data)
"Display a button for audio DATA."
(eudc-bob-make-button "[Audio Sound]"
eudc-bob-sound-keymap
eudc-bob-sound-menu
(list 'duplicable t
'object-data data)))
(defun eudc-bob-display-generic-binary (data)
"Display a button for unidentified binary DATA."
(eudc-bob-make-button "[Binary Data]"
eudc-bob-generic-keymap
eudc-bob-generic-menu
(list 'duplicable t
'object-data data)))
(defun eudc-bob-play-sound-at-point ()
"Play the sound data contained in the button at point."
(interactive)
(let (sound)
(if (null (setq sound (eudc-bob-get-overlay-prop 'object-data)))
(error "No sound data available here")
(unless (fboundp 'play-sound-internal)
(error "Playing sounds not supported on this system"))
(play-sound (list 'sound :data sound)))))
(defun eudc-bob-play-sound-at-mouse (event)
"Play the sound data contained in the button where EVENT occurred."
(interactive "e")
(save-excursion
(mouse-set-point event)
(eudc-bob-play-sound-at-point)))
(defun eudc-bob-save-object (filename)
"Save the object data of the button at point."
(interactive "fWrite file: ")
(let ((data (eudc-bob-get-overlay-prop 'object-data))
(coding-system-for-write 'binary)) ;Inhibit EOL conversion.
(write-region data nil filename)))
(defun eudc-bob-pipe-object-to-external-program (program)
"Pipe the object data of the button at point to an external program."
(interactive (list (completing-read "Viewer: " eudc-external-viewers)))
(let ((data (eudc-bob-get-overlay-prop 'object-data))
(viewer (assoc program eudc-external-viewers)))
(with-temp-buffer
(set-buffer-multibyte nil)
(insert data)
(let ((coding-system-for-write 'binary)) ;Inhibit EOL conversion
(if viewer
(call-process-region (point-min) (point-max)
(car (cdr viewer))
(cdr (cdr viewer)))
(call-process-region (point-min) (point-max) program))))))
(defun eudc-bob-menu ()
"Retrieve the menu attached to a binary object."
(eudc-bob-get-overlay-prop 'menu))
(defun eudc-bob-popup-menu (event)
"Pop-up a menu of EUDC multimedia commands."
(interactive "@e")
(run-hooks 'activate-menubar-hook)
(mouse-set-point event)
(popup-menu (eudc-bob-menu) event))
;; If the first arguments can be nil here, then these 3 can be
;; defconsts once more.
(easy-menu-define eudc-bob-generic-menu eudc-bob-generic-keymap
"EUDC Binary Object Menu."
eudc-bob-generic-menu)
(easy-menu-define eudc-bob-image-menu eudc-bob-image-keymap
"EUDC Image Menu."
eudc-bob-image-menu)
(easy-menu-define eudc-bob-sound-menu eudc-bob-sound-keymap
"EUDC Sound Menu."
eudc-bob-sound-menu)
;;;###autoload
(defun eudc-display-generic-binary (data)
"Display a button for unidentified binary DATA."
(eudc-bob-display-generic-binary data))
;;;###autoload
(defun eudc-display-url (url)
"Display URL and make it clickable."
(require 'browse-url)
(eudc-bob-make-button url eudc-bob-url-keymap))
;;;###autoload
(defun eudc-display-mail (mail)
"Display e-mail address and make it clickable."
(require 'goto-addr)
(eudc-bob-make-button mail eudc-bob-mail-keymap))
;;;###autoload
(defun eudc-display-sound (data)
"Display a button to play the sound DATA."
(eudc-bob-display-audio data))
;;;###autoload
(defun eudc-display-jpeg-inline (data)
"Display the JPEG DATA inline at point if possible."
(eudc-bob-display-jpeg data (eudc-bob-can-display-inline-images)))
;;;###autoload
(defun eudc-display-jpeg-as-button (data)
"Display a button for the JPEG DATA."
(eudc-bob-display-jpeg data nil))
;;; eudc-bob.el ends here