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emacs/lisp/skeleton.el
Karl Heuer 4bfd70e96b (skeleton-newline-indent-rigidly): New variable.
(skeleton-internal-1): Use it for indenting after \n because previous
behaviour was only useful for `sh-script.el' and old `ada.el'.  Other
modes now get their own indentation.
(skeleton, skeleton-modified, skeleton-point, skeleton-regions): `New'
variables for passing between the mutually recursive functions of
the skeleton engine.  Introduced to remove compiler warnings.
(skeleton-proxy): New argument `str' to make this settable when calling
a skeleton as a function.
(skeleton-insert): New argument `str' to pass down.  Element `\n'
now usually indents according to mode.  Subskeletons may also have
a list of strings as iterator.  Earlier modification also removed
meaning of `quit' -- I did not put it back in since it's useless.
When quitting out of a subskeleton while still wrapping around text
don't duplicate first line of that text.
(skeleton-end-hook): New hook useful say for modes that leave a `;' on
an empty line to indent right and then want to clean it up when doing
a skeleton there.
1995-08-19 00:30:38 +00:00

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;;; skeleton.el --- Lisp language extension for writing statement skeletons
;; Copyright (C) 1993, 1994, 1995 by Free Software Foundation, Inc.
;; Author: Daniel.Pfeiffer@Informatik.START.dbp.de, fax (+49 69) 7588-2389
;; Maintainer: FSF
;; Keywords: extensions, abbrev, languages, tools
;; This file is part of GNU Emacs.
;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.
;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING. If not, write to
;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
;;; Commentary:
;; A very concise language extension for writing structured statement
;; skeleton insertion commands for programming language modes. This
;; originated in shell-script mode and was applied to ada-mode's
;; commands which shrunk to one third. And these commands are now
;; user configurable.
;;; Code:
;; page 1: statement skeleton language definition & interpreter
;; page 2: paired insertion
;; page 3: mirror-mode, an example for setting up paired insertion
(defvar skeleton-transformation nil
"*If non-nil, function applied to literal strings before they are inserted.
It should take strings and characters and return them transformed, or nil
which means no transformation.
Typical examples might be `upcase' or `capitalize'.")
; this should be a fourth argument to defvar
(put 'skeleton-transformation 'variable-interactive
"aTransformation function: ")
;;;###autoload
(defvar skeleton-filter 'identity
"Function for transforming a skeleton-proxy's aliases' variable value.")
(defvar skeleton-untabify t
"When non-`nil' untabifies when deleting backwards with element -ARG.")
(defvar skeleton-newline-indent-rigidly nil
"When non-`nil', indent rigidly under current line for element `\\n'.
Else use mode's `indent-line-function'.")
(defvar skeleton-further-elements ()
"A buffer-local varlist (see `let') of mode specific skeleton elements.
These variables are bound while interpreting a skeleton. Their value may
in turn be any valid skeleton element if they are themselves to be used as
skeleton elements.")
(make-variable-buffer-local 'skeleton-further-elements)
(defvar skeleton-subprompt
(substitute-command-keys
"RET, \\<minibuffer-local-map>\\[abort-recursive-edit] or \\[help-command]")
"*Replacement for %s in prompts of recursive subskeletons.")
(defvar skeleton-abbrev-cleanup nil)
(defvar skeleton-debug nil
"*If non-nil `define-skeleton' will override previous definition.")
;; reduce the number of compiler warnings
(defvar skeleton)
(defvar skeleton-modified)
(defvar skeleton-point)
(defvar skeleton-regions)
;;;###autoload
(defmacro define-skeleton (command documentation &rest skeleton)
"Define a user-configurable COMMAND that enters a statement skeleton.
DOCUMENTATION is that of the command, while the variable of the same name,
which contains the skeleton, has a documentation to that effect.
INTERACTOR and ELEMENT ... are as defined under `skeleton-insert'."
(if skeleton-debug
(set command skeleton))
`(progn
(defvar ,command ',skeleton ,documentation)
(defalias ',command 'skeleton-proxy)))
;; This command isn't meant to be called, only it's aliases with meaningful
;; names are.
;;;###autoload
(defun skeleton-proxy (&optional str arg)
"Insert skeleton defined by variable of same name (see `skeleton-insert').
Prefix ARG allows wrapping around words or regions (see `skeleton-insert').
This command can also be an abbrev expansion (3rd and 4th columns in
\\[edit-abbrevs] buffer: \"\" command-name).
When called as a function, optional first argument STR may also be a string
which will be the value of `str' whereas the skeleton's interactor is then
ignored."
(interactive "*P\nP")
(let ((function (nth 1 (backtrace-frame 1))))
(if (eq function 'nth) ; uncompiled lisp function
(setq function (nth 1 (backtrace-frame 5)))
(if (eq function 'byte-code) ; tracing byte-compiled function
(setq function (nth 1 (backtrace-frame 2)))))
(if (not (setq function (funcall skeleton-filter (symbol-value function))))
(if (memq this-command '(self-insert-command
skeleton-pair-insert-maybe
expand-abbrev))
(setq buffer-undo-list (primitive-undo 1 buffer-undo-list)))
(skeleton-insert function
nil
(if (setq skeleton-abbrev-cleanup
(or (eq this-command 'self-insert-command)
(eq this-command 'skeleton-pair-insert-maybe)))
()
;; Pretend C-x a e passed its prefix arg to us
(if (or arg current-prefix-arg)
(prefix-numeric-value (or arg
current-prefix-arg))))
(if (stringp str)
str))
(if skeleton-abbrev-cleanup
(setq deferred-action-list t
deferred-action-function 'skeleton-abbrev-cleanup
skeleton-abbrev-cleanup (point))))))
(defun skeleton-abbrev-cleanup (&rest list)
"Value for `post-command-hook' to remove char that expanded abbrev."
(if (integerp skeleton-abbrev-cleanup)
(progn
(delete-region skeleton-abbrev-cleanup (point))
(setq deferred-action-list ()
deferred-action-function nil
skeleton-abbrev-cleanup nil))))
;;;###autoload
(defun skeleton-insert (skeleton &optional no-newline skeleton-regions str)
"Insert the complex statement skeleton SKELETON describes very concisely.
If optional NO-NEWLINE is nil the skeleton will end on a line of its own.
With optional third REGIONS wrap first interesting point (`_') in skeleton
around next REGIONS words, if REGIONS is positive. If REGIONS is negative,
wrap REGIONS preceding interregions into first REGIONS interesting positions
\(successive `_'s) in skeleton. An interregion is the stretch of text between
two contiguous marked points. If you marked A B C [] (where [] is the cursor)
in alphabetical order, the 3 interregions are simply the last 3 regions. But
if you marked B A [] C, the interregions are B-A, A-[], []-C.
Optional fourth STR is the value for the variable `str' within the skeleton.
When this is non-`nil' the interactor gets ignored, and this should be a valid
skeleton element.
SKELETON is made up as (INTERACTOR ELEMENT ...). INTERACTOR may be nil if
not needed, a prompt-string or an expression for complex read functions.
If ELEMENT is a string or a character it gets inserted (see also
`skeleton-transformation'). Other possibilities are:
\\n go to next line and indent according to mode
_ interesting point, interregion here, point after termination
> indent line (or interregion if > _) according to major mode
& do next ELEMENT if previous moved point
| do next ELEMENT if previous didn't move point
-num delete num preceding characters (see `skeleton-untabify')
resume: skipped, continue here if quit is signaled
nil skipped
Further elements can be defined via `skeleton-further-elements'. ELEMENT may
itself be a SKELETON with an INTERACTOR. The user is prompted repeatedly for
different inputs. The SKELETON is processed as often as the user enters a
non-empty string. \\[keyboard-quit] terminates skeleton insertion, but
continues after `resume:' and positions at `_' if any. If INTERACTOR in such
a subskeleton is a prompt-string which contains a \".. %s ..\" it is
formatted with `skeleton-subprompt'. Such an INTERACTOR may also a list of
strings with the subskeleton being repeated once for each string.
Quoted lisp-expressions are evaluated evaluated for their side-effect.
Other lisp-expressions are evaluated and the value treated as above.
Note that expressions may not return `t' since this impplies an
endless loop. Modes can define other symbols by locally setting them
to any valid skeleton element. The following local variables are
available:
str first time: read a string according to INTERACTOR
then: insert previously read string once more
help help-form during interaction with the user or `nil'
input initial input (string or cons with index) while reading str
v1, v2 local variables for memorising anything you want
When done with skeleton, but before going back to `_'-point call
`skeleton-end-hook' if that is non-`nil'."
(and skeleton-regions
(setq skeleton-regions
(if (> skeleton-regions 0)
(list (point-marker)
(save-excursion (forward-word skeleton-regions)
(point-marker)))
(setq skeleton-regions (- skeleton-regions))
;; copy skeleton-regions - 1 elements from `mark-ring'
(let ((l1 (cons (mark-marker) mark-ring))
(l2 (list (point-marker))))
(while (and l1 (> skeleton-regions 0))
(setq l2 (cons (car l1) l2)
skeleton-regions (1- skeleton-regions)
l1 (cdr l1)))
(sort l2 '<))))
(goto-char (car skeleton-regions))
(setq skeleton-regions (cdr skeleton-regions)))
(let ((beg (point))
skeleton-modified skeleton-point resume: help input v1 v2)
(or no-newline
(eolp)
(goto-char (prog1 (point)
(indent-to (prog1 (current-indentation)
(newline))))))
(unwind-protect
(eval `(let ,skeleton-further-elements
(skeleton-internal-list skeleton str)))
(run-hooks 'skeleton-end-hook)
(sit-for 0)
(or (pos-visible-in-window-p beg)
(progn
(goto-char beg)
(recenter 0)))
(if skeleton-point
(goto-char skeleton-point)))))
(defun skeleton-read (str &optional initial-input recursive)
"Function for reading a string from the minibuffer within skeletons.
PROMPT may contain a `%s' which will be replaced by `skeleton-subprompt'.
If non-`nil' second arg INITIAL-INPUT or variable `input' is a string or
cons with index to insert before reading. If third arg RECURSIVE is non-`nil'
i.e. we are handling the iterator of a subskeleton, returns empty string if
user didn't modify input.
While reading, the value of `minibuffer-help-form' is variable `help' if that
is non-`nil' or a default string."
(setq skeleton-newline nil)
(or (symbol-value 'no-newline) ; cheat on compiler warning
(eolp)
(goto-char (prog1 (point)
(if recursive (setq skeleton-newline 2))
(indent-to (prog1
(current-indentation)
(newline))))))
(let ((minibuffer-help-form (or (symbol-value 'help) (if recursive "\
As long as you provide input you will insert another subskeleton.
If you enter the empty string, the loop inserting subskeletons is
left, and the current one is removed as far as it has been entered.
If you quit, the current subskeleton is removed as far as it has been
entered. No more of the skeleton will be inserted, except maybe for a
syntactically necessary termination."
"\
You are inserting a skeleton. Standard text gets inserted into the buffer
automatically, and you are prompted to fill in the variable parts."))))
(setq str (if (stringp str)
(read-string (format str skeleton-subprompt)
(setq initial-input (or initial-input
(symbol-value 'input))))
(eval str))))
(if (and recursive
(or (null str)
(string= str "")
(equal str initial-input)
(equal str (car-safe initial-input))))
(signal 'quit t)
str))
(defun skeleton-internal-list (skeleton &optional str recursive)
(let* ((start (save-excursion (beginning-of-line) (point)))
(column (current-column))
(line (buffer-substring start
(save-excursion (end-of-line) (point))))
opoint)
(or str
(setq str `(setq str (skeleton-read ',(car skeleton) nil ,recursive))))
(while (setq skeleton-modified (eq opoint (point))
opoint (point)
skeleton (cdr skeleton))
(condition-case quit
(skeleton-internal-1 (car skeleton))
(quit
(if (eq (cdr quit) 'recursive)
(setq recursive 'quit
skeleton (memq 'resume: skeleton))
;; remove the subskeleton as far as it has been shown
;; the subskeleton shouldn't have deleted outside current line
(end-of-line skeleton-newline)
(delete-region start (point))
(insert line)
(move-to-column column)
(if (cdr quit)
(setq skeleton ()
recursive nil)
(signal 'quit 'recursive)))))))
;; maybe continue loop or go on to next outer resume: section
(if (eq recursive 'quit)
(signal 'quit 'recursive)
recursive))
(defun skeleton-internal-1 (element &optional literal)
(cond ((char-or-string-p element)
(if (and (integerp element) ; -num
(< element 0))
(if skeleton-untabify
(backward-delete-char-untabify (- element))
(delete-backward-char (- element)))
(insert-before-markers (if (and skeleton-transformation
(not literal))
(funcall skeleton-transformation element)
element))))
((eq element '\n) ; actually (eq '\n 'n)
(if (and skeleton-regions
(eq (nth 1 skeleton) '_))
(progn
(or (eolp)
(newline))
(indent-region (point) (car skeleton-regions) nil))
(if skeleton-newline-indent-rigidly
(indent-to (prog1 (current-indentation)
(newline)))
(newline)
(indent-according-to-mode))))
((eq element '>)
(if (and skeleton-regions
(eq (nth 1 skeleton) '_))
(indent-region (point) (car skeleton-regions) nil)
(indent-according-to-mode)))
((eq element '_)
(if skeleton-regions
(progn
(goto-char (car skeleton-regions))
(setq skeleton-regions (cdr skeleton-regions)))
(or skeleton-point
(setq skeleton-point (point)))))
((eq element '&)
(if skeleton-modified
(setq skeleton (cdr skeleton))))
((eq element '|)
(or skeleton-modified
(setq skeleton (cdr skeleton))))
((eq 'quote (car-safe element))
(eval (nth 1 element)))
((or (stringp (car-safe element))
(consp (car-safe element)))
(if (symbolp (car-safe (car element)))
(while (skeleton-internal-list element nil t))
(setq literal (car element))
(while literal
(skeleton-internal-list element (car literal))
(setq literal (cdr literal)))))
((null element))
((skeleton-internal-1 (eval element) t))))
;; Maybe belongs into simple.el or elsewhere
(define-skeleton local-variables-section
"Insert a local variables section. Use current comment syntax if any."
()
'(save-excursion
(if (re-search-forward page-delimiter nil t)
(error "Not on last page.")))
comment-start "Local Variables:" comment-end \n
comment-start "mode: "
(completing-read "Mode: " obarray
(lambda (symbol)
(if (commandp symbol)
(string-match "-mode$" (symbol-name symbol))))
t)
& -5 | '(kill-line 0) & -1 | comment-end \n
( (completing-read (format "Variable, %s: " skeleton-subprompt)
obarray
(lambda (symbol)
(or (eq symbol 'eval)
(user-variable-p symbol)))
t)
comment-start str ": "
(read-from-minibuffer "Expression: " nil read-expression-map nil
'read-expression-history) | _
comment-end \n)
resume:
comment-start "End:" comment-end)
;; Variables and command for automatically inserting pairs like () or "".
(defvar skeleton-pair nil
"*If this is nil pairing is turned off, no matter what else is set.
Otherwise modes with `skeleton-pair-insert-maybe' on some keys
will attempt to insert pairs of matching characters.")
(defvar skeleton-pair-on-word nil
"*If this is nil, paired insertion is inhibited before or inside a word.")
(defvar skeleton-pair-filter (lambda ())
"Attempt paired insertion if this function returns nil, before inserting.
This allows for context-sensitive checking whether pairing is appropriate.")
(defvar skeleton-pair-alist ()
"An override alist of pairing partners matched against `last-command-char'.
Each alist element, which looks like (ELEMENT ...), is passed to
`skeleton-insert' with no interactor. Variable `str' does nothing.
Elements might be (?` ?` _ \"''\"), (?\\( ? _ \" )\") or (?{ \\n > _ \\n ?} >).")
;;;###autoload
(defun skeleton-pair-insert-maybe (arg)
"Insert the character you type ARG times.
With no ARG, if `skeleton-pair' is non-nil, and if
`skeleton-pair-on-word' is non-nil or we are not before or inside a
word, and if `skeleton-pair-filter' returns nil, pairing is performed.
If a match is found in `skeleton-pair-alist', that is inserted, else
the defaults are used. These are (), [], {}, <> and `' for the
symmetrical ones, and the same character twice for the others."
(interactive "*P")
(if (or arg
overwrite-mode
(not skeleton-pair)
(if (not skeleton-pair-on-word) (looking-at "\\w"))
(funcall skeleton-pair-filter))
(self-insert-command (prefix-numeric-value arg))
(self-insert-command 1)
(if skeleton-abbrev-cleanup
()
;; (preceding-char) is stripped of any Meta-stuff in last-command-char
(if (setq arg (assq (preceding-char) skeleton-pair-alist))
;; typed char is inserted, and car means no interactor
(skeleton-insert arg t)
(save-excursion
(insert (or (cdr (assq (preceding-char)
'((?( . ?))
(?[ . ?])
(?{ . ?})
(?< . ?>)
(?` . ?'))))
last-command-char)))))))
;;; ;; A more serious example can be found in sh-script.el
;;; ;; The quote before (defun prevents this from being byte-compiled.
;;;(defun mirror-mode ()
;;; "This major mode is an amusing little example of paired insertion.
;;;All printable characters do a paired self insert, while the other commands
;;;work normally."
;;; (interactive)
;;; (kill-all-local-variables)
;;; (make-local-variable 'pair)
;;; (make-local-variable 'pair-on-word)
;;; (make-local-variable 'pair-filter)
;;; (make-local-variable 'pair-alist)
;;; (setq major-mode 'mirror-mode
;;; mode-name "Mirror"
;;; pair-on-word t
;;; ;; in the middle column insert one or none if odd window-width
;;; pair-filter (lambda ()
;;; (if (>= (current-column)
;;; (/ (window-width) 2))
;;; ;; insert both on next line
;;; (next-line 1)
;;; ;; insert one or both?
;;; (= (* 2 (1+ (current-column)))
;;; (window-width))))
;;; ;; mirror these the other way round as well
;;; pair-alist '((?) _ ?()
;;; (?] _ ?[)
;;; (?} _ ?{)
;;; (?> _ ?<)
;;; (?/ _ ?\\)
;;; (?\\ _ ?/)
;;; (?` ?` _ "''")
;;; (?' ?' _ "``"))
;;; ;; in this mode we exceptionally ignore the user, else it's no fun
;;; pair t)
;;; (let ((map (make-keymap))
;;; (i ? ))
;;; (use-local-map map)
;;; (setq map (car (cdr map)))
;;; (while (< i ?\^?)
;;; (aset map i 'skeleton-pair-insert-maybe)
;;; (setq i (1+ i))))
;;; (run-hooks 'mirror-mode-hook))
;; skeleton.el ends here