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376 lines
14 KiB
EmacsLisp
376 lines
14 KiB
EmacsLisp
;;; avoid.el --- make mouse pointer stay out of the way of editing
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;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc.
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;; Author: Boris Goldowsky <boris@gnu.ai.mit.edu>
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;; Keywords: mouse
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation; either version 2, or (at your option)
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;; any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to the
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;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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;; Boston, MA 02111-1307, USA.
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;;; Commentary:
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;; For those who are annoyed by the mouse pointer obscuring text,
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;; this mode moves the mouse pointer - either just a little out of
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;; the way, or all the way to the corner of the frame.
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;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
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;; To set up permanently, put the following in your .emacs:
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;;
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;; (if window-system (mouse-avoidance-mode 'animate))
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;;
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;; The 'animate can be 'jump or 'banish or 'exile or 'protean if you prefer.
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;; See the documentation for function `mouse-avoidance-mode' for
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;; details of the different modes.
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;;
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;; For added silliness, make the animatee animate...
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;; put something similar to the following into your .emacs:
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;;
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;; (if window-system
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;; (mouse-avoidance-set-pointer-shape
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;; (eval (nth (random 4)
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;; '(x-pointer-man x-pointer-spider
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;; x-pointer-gobbler x-pointer-gumby)))))
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;;
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;; For completely random pointer shape, replace the setq above with:
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;; (setq x-pointer-shape (mouse-avoidance-random-shape))
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;;
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;; Bugs / Warnings / To-Do:
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;;
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;; - Using this code does slow emacs down. "banish" mode shouldn't
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;; be too bad, and on my workstation even "animate" is reasonable.
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;;
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;; - It ought to find out where any overlapping frames are and avoid them,
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;; rather than always raising the frame.
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;; Credits:
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;; This code was helped by all those who contributed suggestions,
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;; fixes, and additions
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;; Joe Harrington (and his advisor), for the original inspiration.
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;; Ken Manheimer, for dreaming up the Protean mode.
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;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
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;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
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;; Simon Marshall, and M.S. Ashton, for their feedback.
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;;; Code:
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(provide 'avoid)
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(defgroup avoid nil
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"Make mouse pointer stay out of the way of editing."
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:prefix "mouse-avoidance-"
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:group 'mouse)
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(defvar mouse-avoidance-mode nil
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"Value is t or a symbol if the mouse pointer should avoid the cursor.
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See function `mouse-avoidance-mode' for possible values. Changing this
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variable is NOT the recommended way to change modes; use that function
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instead.")
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(defcustom mouse-avoidance-nudge-dist 15
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"*Average distance that mouse will be moved when approached by cursor.
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Only applies in mouse-avoidance-mode `jump' and its derivatives.
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For best results make this larger than `mouse-avoidance-threshold'."
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:type 'integer
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:group 'avoid)
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(defcustom mouse-avoidance-nudge-var 10
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"*Variability of `mouse-avoidance-nudge-dist' (which see)."
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:type 'integer
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:group 'avoid)
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(defcustom mouse-avoidance-animation-delay .01
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"Delay between animation steps, in seconds."
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:type 'number
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:group 'avoid)
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(defcustom mouse-avoidance-threshold 5
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"*Mouse-pointer's flight distance.
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If the cursor gets closer than this, the mouse pointer will move away.
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Only applies in mouse-avoidance-modes `animate' and `jump'."
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:type 'integer
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:group 'avoid)
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;; Internal variables
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(defvar mouse-avoidance-state nil)
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(defvar mouse-avoidance-pointer-shapes nil)
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(defvar mouse-avoidance-n-pointer-shapes 0)
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(defvar mouse-avoidance-old-pointer-shape nil)
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;;; Functions:
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(defsubst mouse-avoidance-set-pointer-shape (shape)
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"Set the shape of the mouse pointer to SHAPE."
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(setq x-pointer-shape shape)
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(set-mouse-color nil))
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(defun mouse-avoidance-point-position ()
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"Return the position of point as (FRAME X . Y).
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Analogous to mouse-position."
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(let* ((w (selected-window))
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(edges (window-edges w))
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(list
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(compute-motion (max (window-start w) (point-min)) ; start pos
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;; window-start can be < point-min if the
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;; latter has changed since the last redisplay
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'(0 . 0) ; start XY
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(point) ; stop pos
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(cons (window-width) (window-height)); stop XY: none
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(1- (window-width)) ; width
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(cons (window-hscroll w) 0) ; 0 may not be right?
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(selected-window))))
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;; compute-motion returns (pos HPOS VPOS prevhpos contin)
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;; we want: (frame hpos . vpos)
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(cons (selected-frame)
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(cons (+ (car edges) (car (cdr list)))
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(+ (car (cdr edges)) (car (cdr (cdr list))))))))
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;(defun mouse-avoidance-point-position-test ()
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; (interactive)
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; (message (format "point=%s mouse=%s"
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; (cdr (mouse-avoidance-point-position))
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; (cdr (mouse-position)))))
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(defun mouse-avoidance-set-mouse-position (pos)
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;; Carefully set mouse position to given position (X . Y)
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;; Ideally, should check if X,Y is in the current frame, and if not,
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;; leave the mouse where it was. However, this is currently
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;; difficult to do, so we just raise the frame to avoid frame switches.
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;; Returns t if it moved the mouse.
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(let ((f (selected-frame)))
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(raise-frame f)
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(set-mouse-position f (car pos) (cdr pos))
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t))
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(defun mouse-avoidance-too-close-p (mouse)
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;; Return t if mouse pointer and point cursor are too close.
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;; Acceptable distance is defined by mouse-avoidance-threshold.
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(let ((point (mouse-avoidance-point-position)))
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(and (eq (car mouse) (car point))
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(car (cdr mouse))
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(< (abs (- (car (cdr mouse)) (car (cdr point))))
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mouse-avoidance-threshold)
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(< (abs (- (cdr (cdr mouse)) (cdr (cdr point))))
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mouse-avoidance-threshold))))
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(defun mouse-avoidance-banish-destination ()
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"The position to which mouse-avoidance-mode `banish' moves the mouse.
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You can redefine this if you want the mouse banished to a different corner."
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(cons (1- (frame-width))
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0))
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(defun mouse-avoidance-banish-mouse ()
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;; Put the mouse pointer in the upper-right corner of the current frame.
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(mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
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(defsubst mouse-avoidance-delta (cur delta dist var min max)
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;; Decide how far to move in either dimension.
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;; Args are the CURRENT location, the desired DELTA for
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;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
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;; in distance allowed, and the MIN and MAX possible window positions.
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;; Returns something as close to DELTA as possible within the constraints.
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(let ((L1 (max (- min cur) (+ (- dist) (- var))))
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(R1 (+ (- dist) var ))
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(L2 (+ dist (- var)))
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(R2 (min (- max cur) (+ dist var))))
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(if (< R1 (- min cur)) (setq L1 nil R1 nil))
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(if (> L2 (- max cur)) (setq L2 nil R2 nil))
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(cond ((and L1 (< delta L1)) L1)
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((and R1 (< delta R1)) delta)
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((and R1 (< delta 0)) R1)
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((and L2 (< delta L2)) L2)
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((and R2 (< delta R2)) delta)
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(R2)
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((or R1 L2))
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(t 0))))
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(defun mouse-avoidance-nudge-mouse ()
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;; Push the mouse a little way away, possibly animating the move
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;; For these modes, state keeps track of the total offset that we've
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;; accumulated, and tries to keep it close to zero.
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(let* ((cur (mouse-position))
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(cur-frame (car cur))
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(cur-pos (cdr cur))
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(deltax (mouse-avoidance-delta
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(car cur-pos) (- (random mouse-avoidance-nudge-var)
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(car mouse-avoidance-state))
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mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
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0 (frame-width)))
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(deltay (mouse-avoidance-delta
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(cdr cur-pos) (- (random mouse-avoidance-nudge-var)
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(cdr mouse-avoidance-state))
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mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
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0 (frame-height))))
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(setq mouse-avoidance-state
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(cons (+ (car mouse-avoidance-state) deltax)
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(+ (cdr mouse-avoidance-state) deltay)))
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(if (or (eq mouse-avoidance-mode 'animate)
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(eq mouse-avoidance-mode 'proteus))
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(let ((i 0.0))
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(while (<= i 1)
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(mouse-avoidance-set-mouse-position
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(cons (+ (car cur-pos) (round (* i deltax)))
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(+ (cdr cur-pos) (round (* i deltay)))))
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(setq i (+ i (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
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(if (eq mouse-avoidance-mode 'proteus)
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(mouse-avoidance-set-pointer-shape
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(mouse-avoidance-random-shape)))
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(sit-for mouse-avoidance-animation-delay)))
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(mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
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(+ (cdr (cdr cur)) deltay))))))
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(defun mouse-avoidance-random-shape ()
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"Return a random cursor shape.
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This assumes that any variable whose name begins with x-pointer- and
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has an integer value is a valid cursor shape. You might want to
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redefine this function to suit your own tastes."
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(if (null mouse-avoidance-pointer-shapes)
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(progn
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(setq mouse-avoidance-pointer-shapes
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(mapcar '(lambda (x) (symbol-value (intern x)))
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(all-completions "x-pointer-" obarray
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'(lambda (x)
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(and (boundp x)
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(integerp (symbol-value x)))))))
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(setq mouse-avoidance-n-pointer-shapes
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(length mouse-avoidance-pointer-shapes))))
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(nth (random mouse-avoidance-n-pointer-shapes)
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mouse-avoidance-pointer-shapes))
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(defun mouse-avoidance-banish-hook ()
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(if (and (not executing-kbd-macro) ; don't check inside macro
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(mouse-avoidance-kbd-command (this-command-keys)))
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(mouse-avoidance-banish-mouse)))
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(defun mouse-avoidance-exile-hook ()
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;; For exile mode, the state is nil when the mouse is in its normal
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;; position, and set to the old mouse-position when the mouse is in exile.
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(if (and (not executing-kbd-macro)
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(mouse-avoidance-kbd-command (this-command-keys)))
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(let ((mp (mouse-position)))
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(cond ((and (not mouse-avoidance-state)
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(mouse-avoidance-too-close-p mp))
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(setq mouse-avoidance-state mp)
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(mouse-avoidance-banish-mouse))
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((and mouse-avoidance-state
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(not (mouse-avoidance-too-close-p mouse-avoidance-state)))
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(if (and (eq (car mp) (selected-frame))
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(equal (cdr mp) (mouse-avoidance-banish-destination)))
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(mouse-avoidance-set-mouse-position
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;; move back only if user has not moved mouse
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(cdr mouse-avoidance-state)))
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;; but clear state anyway, to be ready for another move
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(setq mouse-avoidance-state nil))))))
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(defun mouse-avoidance-fancy-hook ()
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;; Used for the "fancy" modes, ie jump et al.
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(if (and (not executing-kbd-macro) ; don't check inside macro
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(mouse-avoidance-kbd-command (this-command-keys))
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(mouse-avoidance-too-close-p (mouse-position)))
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(let ((old-pos (mouse-position)))
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(mouse-avoidance-nudge-mouse)
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(if (not (eq (selected-frame) (car old-pos)))
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;; This should never happen.
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(apply 'set-mouse-position old-pos)))))
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(defun mouse-avoidance-kbd-command (key)
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"Return t if the KEYSEQENCE is composed of keyboard events only.
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Return nil if there are any lists in the key sequence."
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(cond ((null key) nil) ; Null event seems to be
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; returned occasionally.
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((not (vectorp key)) t) ; Strings are keyboard events.
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((catch 'done
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(let ((i 0)
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(l (length key)))
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(while (< i l)
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(if (listp (aref key i))
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(throw 'done nil))
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(setq i (1+ i))))
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t))))
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;;;###autoload
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(defun mouse-avoidance-mode (&optional mode)
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"Set cursor avoidance mode to MODE.
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MODE should be one of the symbols `banish', `exile', `jump', `animate',
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`cat-and-mouse', `proteus', or `none'.
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If MODE is nil, toggle mouse avoidance between `none` and `banish'
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modes. Positive numbers and symbols other than the above are treated
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as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
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Effects of the different modes:
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* banish: Move the mouse to the upper-right corner on any keypress.
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* exile: Move the mouse to the corner only if the cursor gets too close,
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and allow it to return once the cursor is out of the way.
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* jump: If the cursor gets too close to the mouse, displace the mouse
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a random distance & direction.
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* animate: As `jump', but shows steps along the way for illusion of motion.
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* cat-and-mouse: Same as `animate'.
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* proteus: As `animate', but changes the shape of the mouse pointer too.
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Whenever the mouse is moved, the frame is also raised.
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\(see `mouse-avoidance-threshold' for definition of \"too close\",
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and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
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definition of \"random distance\".)"
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(interactive
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(list (intern (completing-read
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"Select cursor avoidance technique (SPACE for list): "
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'(("banish") ("exile") ("jump") ("animate")
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("cat-and-mouse") ("proteus") ("none"))
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nil t))))
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(if (eq mode 'cat-and-mouse)
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(setq mode 'animate))
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(remove-hook 'post-command-idle-hook 'mouse-avoidance-banish-hook)
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(remove-hook 'post-command-idle-hook 'mouse-avoidance-exile-hook)
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(remove-hook 'post-command-idle-hook 'mouse-avoidance-fancy-hook)
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;; Restore pointer shape if necessary
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(if (eq mouse-avoidance-mode 'proteus)
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(mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape))
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;; Do additional setup depending on version of mode requested
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(cond ((eq mode 'none)
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(setq mouse-avoidance-mode nil))
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((or (eq mode 'jump)
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(eq mode 'animate)
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(eq mode 'proteus))
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(add-hook 'post-command-idle-hook 'mouse-avoidance-fancy-hook)
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(setq mouse-avoidance-mode mode
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mouse-avoidance-state (cons 0 0)
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mouse-avoidance-old-pointer-shape x-pointer-shape))
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((eq mode 'exile)
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(add-hook 'post-command-idle-hook 'mouse-avoidance-exile-hook)
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(setq mouse-avoidance-mode mode
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mouse-avoidance-state nil))
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((or (eq mode 'banish)
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(eq mode t)
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(and (null mode) (null mouse-avoidance-mode))
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(and mode (> (prefix-numeric-value mode) 0)))
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(add-hook 'post-command-idle-hook 'mouse-avoidance-banish-hook)
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(setq mouse-avoidance-mode 'banish))
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(t (setq mouse-avoidance-mode nil)))
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(force-mode-line-update))
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;; Most people who use avoid mode leave it on all the time, so it's not
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;; very informative to announce it in the mode line.
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;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
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;; (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
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;; minor-mode-alist)))
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;;; End of avoid.el
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