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* lisp/emacs-lisp/generic.el (generic--normalize-comments): Rename from generic--normalise-comments. All uses changed. * lisp/play/bubbles.el (bubbles--neighborhood-score): (bubbles--mark-direct-neighbors, bubbles--mark-neighborhood) (bubbles--neighborhood-available) (bubbles--update-neighborhood-score): Rename from names with 'neighbourhood'. All uses changed.
326 lines
12 KiB
EmacsLisp
326 lines
12 KiB
EmacsLisp
;;; mouse-drag.el --- use mouse-2 to do a new style of scrolling
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;; Copyright (C) 1996-1997, 2001-2014 Free Software Foundation, Inc.
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;; Author: John Heidemann <johnh@ISI.EDU>
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;; Keywords: mouse
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software: you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
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;;; Commentary:
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;; What is ``mouse-drag.el''?
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;;
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;; Doesn't that scroll bar seem far away when you want to scroll?
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;; This module overloads mouse-2 to do ``throw'' scrolling. You
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;; click and drag. The distance you move from your original click
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;; turns into a scroll amount. The scroll amount is scaled
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;; exponentially to make both large moves and short adjustments easy.
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;; What this boils down to is that you can easily scroll around the
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;; buffer without much mouse movement. Finally, clicks which aren't
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;; drags are passed off to the old mouse-2 binding, so old mouse-2
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;; operations (find-file in dired-mode, yanking in most other modes)
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;; still work.
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;;
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;; There is an alternative way to scroll, ``drag'' scrolling. You
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;; can click on a character and then drag it around, scrolling the
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;; buffer with you. The character always stays under the mouse.
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;; Compared to throw-scrolling, this approach provides direct
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;; manipulation (nice) but requires more mouse movement
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;; (unfortunate). It is offered as an alternative for those who
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;; prefer it.
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;;
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;; If you like mouse-drag, you should also check out mouse-copy
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;; for ``one-click text copy and move''.
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;;
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;; To use mouse-drag, place the following in your init file:
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;; -either-
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;; (global-set-key [down-mouse-2] 'mouse-drag-throw)
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;; -or-
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;; (global-set-key [down-mouse-2] 'mouse-drag-drag)
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;;
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;;
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;;
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;; Options:
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;;
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;; - reverse the throw-scroll direction with \\[mouse-throw-with-scroll-bar]
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;; - work around a bug with \\[mouse-extras-work-around-drag-bug]
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;; - auto-enable horizontal scrolling with
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;; \\[mouse-drag-electric-col-scrolling]
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;;
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;;
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;; History and related work:
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;;
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;; One-click copying and moving was inspired by lemacs-19.8.
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;; Throw-scrolling was inspired by MacPaint's ``hand'' and by Tk's
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;; mouse-2 scrolling. The package mouse-scroll.el by Tom Wurgler
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;; <twurgler@goodyear.com> is similar to mouse-drag-throw, but
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;; doesn't pass clicks through.
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;;
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;; These functions have been tested in emacs version 19.30,
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;; and this package has run in the past on 19.25-19.29.
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;;
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;; Originally mouse-drag was part of a larger package.
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;; As of 11 July 96 the scrolling functions were split out
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;; in preparation for incorporation into (the future) emacs-19.32.
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;;
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;; Thanks:
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;;
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;; Thanks to Kai Grossjohann
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;; <grossjoh@dusty.informatik.uni-dortmund.de> for reporting bugs, to
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;; Tom Wurgler <twurgler@goodyear.com> for reporting bugs and
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;; suggesting fixes, and to Joel Graber <jgraber@ti.com> for
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;; prompting me to do drag-scrolling and for an initial
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;; implementation of horizontal drag-scrolling.
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;;
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;; -johnh@isi.edu, 11-Jul-96
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;;
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;;
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;; What's new with mouse-drag 2.24?
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;;
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;; - mouse-drag-electric-col-scrolling (default: on)
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;; auto-enables horizontal scrolling when clicks on wrapped
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;; lines occur
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;; TODO:
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;; - For mouse-drag-throw, we should try and place some visual indicator
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;; of the original mouse position (like Firefox does).
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;;; Code:
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;;
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;; scrolling code
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;;
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(defun mouse-drag-safe-scroll (row-delta &optional col-delta)
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"Scroll down ROW-DELTA lines and right COL-DELTA, ignoring buffer edge errors.
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Keep the cursor on the screen as needed."
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(let ((scroll-preserve-screen-position nil))
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(if (and row-delta
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(/= 0 row-delta))
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(condition-case nil ;; catch and ignore movement errors
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(scroll-down row-delta)
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(beginning-of-buffer (message "Beginning of buffer"))
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(end-of-buffer (message "End of buffer"))))
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(if (and col-delta
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(/= 0 col-delta))
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(progn
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(scroll-right col-delta)
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;; Make sure that the point stays on the visible screen
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;; (if truncation-lines in set).
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;; This code mimics the behavior we automatically get
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;; when doing vertical scrolling.
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;; Problem identified and a fix suggested by Tom Wurgler.
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(cond
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((< (current-column) (window-hscroll))
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(move-to-column (window-hscroll))) ; make on left column
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((> (- (current-column) (window-hscroll) (window-width) -2) 0)
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(move-to-column (+ (window-width) (window-hscroll) -3))))))))
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(defun mouse-drag-repeatedly-safe-scroll (row-delta &optional col-delta)
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"Scroll ROW-DELTA rows and COL-DELTA cols until an event happens."
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(while (sit-for mouse-scroll-delay)
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(mouse-drag-safe-scroll row-delta col-delta)))
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(defun mouse-drag-events-are-point-events-p (start-posn end-posn)
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"Determine if START-POSN and END-POSN are \"close\"."
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(let*
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((start-col-row (posn-col-row start-posn))
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(end-col-row (posn-col-row end-posn)))
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(and
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;; ;; We no longer exclude things by time.
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;; (< (- (posn-timestamp end-posn) (posn-timestamp start-posn))
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;; (if (numberp double-click-time)
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;; (* 2 double-click-time) ;; stretch it a little
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;; 999999)) ;; non-numeric => check by position alone
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(= (car start-col-row) (car end-col-row))
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(= (cdr start-col-row) (cdr end-col-row)))))
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(defvar mouse-drag-electric-col-scrolling t
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"If non-nil, mouse-drag on a long line enables truncate-lines.")
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(defun mouse-drag-should-do-col-scrolling ()
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"Determine if it's wise to enable col-scrolling for the current window.
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Basically, we check for existing horizontal scrolling."
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(or truncate-lines
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(> (window-hscroll) 0)
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(not (window-full-width-p))
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(and
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mouse-drag-electric-col-scrolling
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(save-excursion ;; on a long line?
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(let
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((beg (line-beginning-position))
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(end (progn (end-of-line) (point))))
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(if (> (- end beg) (window-width))
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(setq truncate-lines t)
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nil))))))
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(defvar mouse-throw-with-scroll-bar nil
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"Set direction of mouse-throwing.
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If nil, the text moves in the direction the mouse moves.
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If t, the scroll bar moves in the direction the mouse moves.")
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(defconst mouse-throw-magnifier-min -6)
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(defconst mouse-throw-magnifier-max 6)
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(defconst mouse-throw-magnifier-base 1.5)
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(defun mouse-drag-scroll-delta (mouse-delta)
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;; Limit the exponential explosion.
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(setq mouse-delta
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(max mouse-throw-magnifier-min
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(min mouse-throw-magnifier-max mouse-delta)))
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(* (round (exp (* (log mouse-throw-magnifier-base) (abs mouse-delta))))
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(if (< mouse-delta 0) -1 1)
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(if mouse-throw-with-scroll-bar 1 -1)))
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;;;###autoload
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(defun mouse-drag-throw (start-event)
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"\"Throw\" the page according to a mouse drag.
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A \"throw\" is scrolling the page at a speed relative to the distance
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from the original mouse click to the current mouse location. Try it;
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you'll like it. It's easier to observe than to explain.
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If the mouse is clicked and released in the same place of time we
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assume that the user didn't want to scroll but wanted to whatever
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mouse-2 used to do, so we pass it through.
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Throw scrolling was inspired (but is not identical to) the \"hand\"
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option in MacPaint, or the middle button in Tk text widgets.
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If `mouse-throw-with-scroll-bar' is non-nil, then this command scrolls
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in the opposite direction. (Different people have different ideas
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about which direction is natural. Perhaps it has to do with which
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hemisphere you're in.)
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To test this function, evaluate:
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(global-set-key [down-mouse-2] 'mouse-drag-throw)"
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(interactive "e")
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;; we want to do save-selected-window, but that requires 19.29
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(let* ((start-posn (event-start start-event))
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(start-window (posn-window start-posn))
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(start-row (cdr (posn-col-row start-posn)))
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(start-col (car (posn-col-row start-posn)))
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(old-selected-window (selected-window))
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event end row scroll-delta
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have-scrolled
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col
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(scroll-col-delta 0)
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;; be conservative about allowing horizontal scrolling
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(col-scrolling-p (mouse-drag-should-do-col-scrolling)))
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(select-window start-window)
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(track-mouse
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(while (progn
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(setq event (read-event)
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end (event-end event)
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row (cdr (posn-col-row end))
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col (car (posn-col-row end)))
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(or (mouse-movement-p event)
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(eq (car-safe event) 'switch-frame)))
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(when (eq start-window (posn-window end))
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(when col-scrolling-p
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(setq scroll-col-delta (mouse-drag-scroll-delta (- start-col col))))
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(setq scroll-delta (mouse-drag-scroll-delta (- start-row row))))
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(if (or (/= 0 scroll-delta)
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(/= 0 scroll-col-delta))
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(progn
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(setq have-scrolled t)
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(mouse-drag-safe-scroll scroll-delta scroll-col-delta)
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(mouse-drag-repeatedly-safe-scroll scroll-delta scroll-col-delta))))) ;xxx
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;; If it was a click and not a drag, prepare to pass the event on.
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;; Is there a more correct way to reconstruct the event?
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(if (and (not have-scrolled)
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(mouse-drag-events-are-point-events-p start-posn end))
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(push (cons (event-basic-type start-event) (cdr start-event))
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unread-command-events))
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;; Now restore the old window.
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(select-window old-selected-window)))
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;;;###autoload
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(defun mouse-drag-drag (start-event)
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"\"Drag\" the page according to a mouse drag.
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Drag scrolling moves the page according to the movement of the mouse.
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You \"grab\" the character under the mouse and move it around.
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If the mouse is clicked and released in the same place of time we
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assume that the user didn't want to scroll but wanted to whatever
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mouse-2 used to do, so we pass it through.
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Drag scrolling is identical to the \"hand\" option in MacPaint, or the
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middle button in Tk text widgets.
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To test this function, evaluate:
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(global-set-key [down-mouse-2] 'mouse-drag-drag)"
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(interactive "e")
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;; we want to do save-selected-window, but that requires 19.29
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(let* ((start-posn (event-start start-event))
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(start-window (posn-window start-posn))
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(start-row (cdr (posn-col-row start-posn)))
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(start-col (car (posn-col-row start-posn)))
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(old-selected-window (selected-window))
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event end row scroll-delta
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have-scrolled
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window-last-row
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col window-last-col
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(scroll-col-delta 0)
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;; be conservative about allowing horizontal scrolling
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(col-scrolling-p (mouse-drag-should-do-col-scrolling)))
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(select-window start-window)
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(setq window-last-row (- (window-height) 2)
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window-last-col (- (window-width) 2))
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(track-mouse
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(while (progn
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(setq event (read-event)
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end (event-end event)
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row (cdr (posn-col-row end))
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col (car (posn-col-row end)))
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(or (mouse-movement-p event)
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(eq (car-safe event) 'switch-frame)))
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;; Scroll if see if we're on the edge.
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;; FIXME: should handle mouse-in-other window.
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(cond
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((not (eq start-window (posn-window end)))
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t) ; wait for return to original window
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((<= row 0) (mouse-drag-repeatedly-safe-scroll -1 0))
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((>= row window-last-row) (mouse-drag-repeatedly-safe-scroll 1 0))
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((and col-scrolling-p (<= col 1)) (mouse-drag-repeatedly-safe-scroll 0 -1))
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((and col-scrolling-p (>= col window-last-col)) (mouse-drag-repeatedly-safe-scroll 0 1))
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(t
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(setq scroll-delta (- row start-row)
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start-row row)
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(if col-scrolling-p
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(setq scroll-col-delta (- col start-col)
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start-col col))
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(if (or (/= 0 scroll-delta)
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(/= 0 scroll-col-delta))
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(progn
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(setq have-scrolled t)
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(mouse-drag-safe-scroll scroll-delta scroll-col-delta)))))))
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;; If it was a click and not a drag, prepare to pass the event on.
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;; Is there a more correct way to reconstruct the event?
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(if (and (not have-scrolled)
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(mouse-drag-events-are-point-events-p start-posn end))
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(push (cons (event-basic-type start-event) (cdr start-event))
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unread-command-events))
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;; Now restore the old window.
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(select-window old-selected-window)))
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(provide 'mouse-drag)
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;;; mouse-drag.el ends here
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