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emacs/lisp/window.el
2008-05-07 12:52:22 +00:00

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;;; window.el --- GNU Emacs window commands aside from those written in C
;; Copyright (C) 1985, 1989, 1992, 1993, 1994, 2000, 2001, 2002,
;; 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
;; Maintainer: FSF
;; Keywords: internal
;; This file is part of GNU Emacs.
;; GNU Emacs is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
;;; Commentary:
;; Window tree functions.
;;; Code:
(eval-when-compile (require 'cl))
(defvar window-size-fixed nil
"*Non-nil in a buffer means windows displaying the buffer are fixed-size.
If the value is `height', then only the window's height is fixed.
If the value is `width', then only the window's width is fixed.
Any other non-nil value fixes both the width and the height.
Emacs won't change the size of any window displaying that buffer,
unless you explicitly change the size, or Emacs has no other choice.")
(make-variable-buffer-local 'window-size-fixed)
(defmacro save-selected-window (&rest body)
"Execute BODY, then select the window that was selected before BODY.
The value returned is the value of the last form in BODY.
This macro saves and restores the current buffer, since otherwise
its normal operation could potentially make a different
buffer current. It does not alter the buffer list ordering.
This macro saves and restores the selected window, as well as
the selected window in each frame. If the previously selected
window of some frame is no longer live at the end of BODY, that
frame's selected window is left alone. If the selected window is
no longer live, then whatever window is selected at the end of
BODY remains selected."
`(let ((save-selected-window-window (selected-window))
;; It is necessary to save all of these, because calling
;; select-window changes frame-selected-window for whatever
;; frame that window is in.
(save-selected-window-alist
(mapcar (lambda (frame) (cons frame (frame-selected-window frame)))
(frame-list))))
(save-current-buffer
(unwind-protect
(progn ,@body)
(dolist (elt save-selected-window-alist)
(and (frame-live-p (car elt))
(window-live-p (cdr elt))
(set-frame-selected-window (car elt) (cdr elt))))
(if (window-live-p save-selected-window-window)
(select-window save-selected-window-window))))))
(defun window-body-height (&optional window)
"Return number of lines in window WINDOW for actual buffer text.
This does not include the mode line (if any) or the header line (if any)."
(or window (setq window (selected-window)))
(if (window-minibuffer-p window)
(window-height window)
(with-current-buffer (window-buffer window)
(max 1 (- (window-height window)
(if mode-line-format 1 0)
(if header-line-format 1 0))))))
(defun one-window-p (&optional nomini all-frames)
"Return non-nil if the selected window is the only window.
Optional arg NOMINI non-nil means don't count the minibuffer
even if it is active. Otherwise, the minibuffer is counted
when it is active.
The optional arg ALL-FRAMES t means count windows on all frames.
If it is `visible', count windows on all visible frames.
ALL-FRAMES nil or omitted means count only the selected frame,
plus the minibuffer it uses (which may be on another frame).
ALL-FRAMES 0 means count all windows in all visible or iconified frames.
If ALL-FRAMES is anything else, count only the selected frame."
(let ((base-window (selected-window)))
(if (and nomini (eq base-window (minibuffer-window)))
(setq base-window (next-window base-window)))
(eq base-window
(next-window base-window (if nomini 'arg) all-frames))))
(defun window-current-scroll-bars (&optional window)
"Return the current scroll-bar settings in window WINDOW.
Value is a cons (VERTICAL . HORIZONTAL) where VERTICAL specifies the
current location of the vertical scroll-bars (left, right, or nil),
and HORIZONTAL specifies the current location of the horizontal scroll
bars (top, bottom, or nil)."
(let ((vert (nth 2 (window-scroll-bars window)))
(hor nil))
(when (or (eq vert t) (eq hor t))
(let ((fcsb (frame-current-scroll-bars
(window-frame (or window (selected-window))))))
(if (eq vert t)
(setq vert (car fcsb)))
(if (eq hor t)
(setq hor (cdr fcsb)))))
(cons vert hor)))
(defun walk-windows (proc &optional minibuf all-frames)
"Cycle through all visible windows, calling PROC for each one.
PROC is called with a window as argument.
Optional second arg MINIBUF t means count the minibuffer window even
if not active. MINIBUF nil or omitted means count the minibuffer only if
it is active. MINIBUF neither t nor nil means not to count the
minibuffer even if it is active.
Several frames may share a single minibuffer; if the minibuffer
counts, all windows on all frames that share that minibuffer count
too. Therefore, if you are using a separate minibuffer frame
and the minibuffer is active and MINIBUF says it counts,
`walk-windows' includes the windows in the frame from which you
entered the minibuffer, as well as the minibuffer window.
ALL-FRAMES is the optional third argument.
ALL-FRAMES nil or omitted means cycle within the frames as specified above.
ALL-FRAMES = `visible' means include windows on all visible frames.
ALL-FRAMES = 0 means include windows on all visible and iconified frames.
ALL-FRAMES = t means include windows on all frames including invisible frames.
If ALL-FRAMES is a frame, it means include windows on that frame.
Anything else means restrict to the selected frame."
;; If we start from the minibuffer window, don't fail to come back to it.
(if (window-minibuffer-p (selected-window))
(setq minibuf t))
(save-selected-window
(if (framep all-frames)
(select-window (frame-first-window all-frames)))
(let* (walk-windows-already-seen
(walk-windows-current (selected-window)))
(while (progn
(setq walk-windows-current
(next-window walk-windows-current minibuf all-frames))
(not (memq walk-windows-current walk-windows-already-seen)))
(setq walk-windows-already-seen
(cons walk-windows-current walk-windows-already-seen))
(funcall proc walk-windows-current)))))
(defun get-window-with-predicate (predicate &optional minibuf
all-frames default)
"Return a window satisfying PREDICATE.
This function cycles through all visible windows using `walk-windows',
calling PREDICATE on each one. PREDICATE is called with a window as
argument. The first window for which PREDICATE returns a non-nil
value is returned. If no window satisfies PREDICATE, DEFAULT is
returned.
Optional second arg MINIBUF t means count the minibuffer window even
if not active. MINIBUF nil or omitted means count the minibuffer only if
it is active. MINIBUF neither t nor nil means not to count the
minibuffer even if it is active.
Several frames may share a single minibuffer; if the minibuffer
counts, all windows on all frames that share that minibuffer count
too. Therefore, if you are using a separate minibuffer frame
and the minibuffer is active and MINIBUF says it counts,
`walk-windows' includes the windows in the frame from which you
entered the minibuffer, as well as the minibuffer window.
ALL-FRAMES is the optional third argument.
ALL-FRAMES nil or omitted means cycle within the frames as specified above.
ALL-FRAMES = `visible' means include windows on all visible frames.
ALL-FRAMES = 0 means include windows on all visible and iconified frames.
ALL-FRAMES = t means include windows on all frames including invisible frames.
If ALL-FRAMES is a frame, it means include windows on that frame.
Anything else means restrict to the selected frame."
(catch 'found
(walk-windows #'(lambda (window)
(when (funcall predicate window)
(throw 'found window)))
minibuf all-frames)
default))
(defalias 'some-window 'get-window-with-predicate)
;; This should probably be written in C (i.e., without using `walk-windows').
(defun get-buffer-window-list (buffer &optional minibuf frame)
"Return list of all windows displaying BUFFER, or nil if none.
BUFFER can be a buffer or a buffer name.
See `walk-windows' for the meaning of MINIBUF and FRAME."
(let ((buffer (if (bufferp buffer) buffer (get-buffer buffer))) windows)
(walk-windows (function (lambda (window)
(if (eq (window-buffer window) buffer)
(setq windows (cons window windows)))))
minibuf frame)
windows))
(defun minibuffer-window-active-p (window)
"Return t if WINDOW (a minibuffer window) is now active."
(eq window (active-minibuffer-window)))
(defun count-windows (&optional minibuf)
"Return the number of visible windows.
This counts the windows in the selected frame and (if the minibuffer is
to be counted) its minibuffer frame (if that's not the same frame).
The optional arg MINIBUF non-nil means count the minibuffer
even if it is inactive."
(let ((count 0))
(walk-windows (lambda (w) (setq count (+ count 1)))
minibuf)
count))
(defun window-safely-shrinkable-p (&optional window)
"Non-nil if the WINDOW can be shrunk without shrinking other windows.
If WINDOW is nil or omitted, it defaults to the currently selected window."
(with-selected-window (or window (selected-window))
(let ((edges (window-edges)))
(or (= (nth 2 edges) (nth 2 (window-edges (previous-window))))
(= (nth 0 edges) (nth 0 (window-edges (next-window))))))))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; `balance-windows' subroutines using `window-tree'
;;; Translate from internal window tree format
(defun bw-get-tree (&optional window-or-frame)
"Get a window split tree in our format.
WINDOW-OR-FRAME must be nil, a frame, or a window. If it is nil,
then the whole window split tree for `selected-frame' is returned.
If it is a frame, then this is used instead. If it is a window,
then the smallest tree containing that window is returned."
(when window-or-frame
(unless (or (framep window-or-frame)
(windowp window-or-frame))
(error "Not a frame or window: %s" window-or-frame)))
(let ((subtree (bw-find-tree-sub window-or-frame)))
(when subtree
(if (integerp subtree)
nil
(bw-get-tree-1 subtree)))))
(defun bw-get-tree-1 (split)
(if (windowp split)
split
(let ((dir (car split))
(edges (car (cdr split)))
(childs (cdr (cdr split))))
(list
(cons 'dir (if dir 'ver 'hor))
(cons 'b (nth 3 edges))
(cons 'r (nth 2 edges))
(cons 't (nth 1 edges))
(cons 'l (nth 0 edges))
(cons 'childs (mapcar #'bw-get-tree-1 childs))))))
(defun bw-find-tree-sub (window-or-frame &optional get-parent)
(let* ((window (when (windowp window-or-frame) window-or-frame))
(frame (when (windowp window) (window-frame window)))
(wt (car (window-tree frame))))
(when (< 1 (length (window-list frame 0)))
(if window
(bw-find-tree-sub-1 wt window get-parent)
wt))))
(defun bw-find-tree-sub-1 (tree win &optional get-parent)
(unless (windowp win) (error "Not a window: %s" win))
(if (memq win tree)
(if get-parent
get-parent
tree)
(let ((childs (cdr (cdr tree)))
child
subtree)
(while (and childs (not subtree))
(setq child (car childs))
(setq childs (cdr childs))
(when (and child (listp child))
(setq subtree (bw-find-tree-sub-1 child win get-parent))))
(if (integerp subtree)
(progn
(if (= 1 subtree)
tree
(1- subtree)))
subtree
))))
;;; Window or object edges
(defun bw-l (obj)
"Left edge of OBJ."
(if (windowp obj) (nth 0 (window-edges obj)) (cdr (assq 'l obj))))
(defun bw-t (obj)
"Top edge of OBJ."
(if (windowp obj) (nth 1 (window-edges obj)) (cdr (assq 't obj))))
(defun bw-r (obj)
"Right edge of OBJ."
(if (windowp obj) (nth 2 (window-edges obj)) (cdr (assq 'r obj))))
(defun bw-b (obj)
"Bottom edge of OBJ."
(if (windowp obj) (nth 3 (window-edges obj)) (cdr (assq 'b obj))))
;;; Split directions
(defun bw-dir (obj)
"Return window split tree direction if OBJ.
If OBJ is a window return 'both. If it is a window split tree
then return its direction."
(if (symbolp obj)
obj
(if (windowp obj)
'both
(let ((dir (cdr (assq 'dir obj))))
(unless (memq dir '(hor ver both))
(error "Can't find dir in %s" obj))
dir))))
(defun bw-eqdir (obj1 obj2)
"Return t if window split tree directions are equal.
OBJ1 and OBJ2 should be either windows or window split trees in
our format. The directions returned by `bw-dir' are compared and
t is returned if they are `eq' or one of them is 'both."
(let ((dir1 (bw-dir obj1))
(dir2 (bw-dir obj2)))
(or (eq dir1 dir2)
(eq dir1 'both)
(eq dir2 'both))))
;;; Building split tree
(defun bw-refresh-edges (obj)
"Refresh the edge information of OBJ and return OBJ."
(unless (windowp obj)
(let ((childs (cdr (assq 'childs obj)))
(ol 1000)
(ot 1000)
(or -1)
(ob -1))
(dolist (o childs)
(when (> ol (bw-l o)) (setq ol (bw-l o)))
(when (> ot (bw-t o)) (setq ot (bw-t o)))
(when (< or (bw-r o)) (setq or (bw-r o)))
(when (< ob (bw-b o)) (setq ob (bw-b o))))
(setq obj (delq 'l obj))
(setq obj (delq 't obj))
(setq obj (delq 'r obj))
(setq obj (delq 'b obj))
(add-to-list 'obj (cons 'l ol))
(add-to-list 'obj (cons 't ot))
(add-to-list 'obj (cons 'r or))
(add-to-list 'obj (cons 'b ob))
))
obj)
;;; Balance windows
(defun balance-windows (&optional window-or-frame)
"Make windows the same heights or widths in window split subtrees.
When called non-interactively WINDOW-OR-FRAME may be either a
window or a frame. It then balances the windows on the implied
frame. If the parameter is a window only the corresponding window
subtree is balanced."
(interactive)
(let (
(wt (bw-get-tree window-or-frame))
(w)
(h)
(tried-sizes)
(last-sizes)
(windows (window-list nil 0)))
(when wt
(while (not (member last-sizes tried-sizes))
(when last-sizes (setq tried-sizes (cons last-sizes tried-sizes)))
(setq last-sizes (mapcar (lambda (w)
(window-edges w))
windows))
(when (eq 'hor (bw-dir wt))
(setq w (- (bw-r wt) (bw-l wt))))
(when (eq 'ver (bw-dir wt))
(setq h (- (bw-b wt) (bw-t wt))))
(bw-balance-sub wt w h)))))
(defun bw-adjust-window (window delta horizontal)
"Wrapper around `adjust-window-trailing-edge' with error checking.
Arguments WINDOW, DELTA and HORIZONTAL are passed on to that function."
;; `adjust-window-trailing-edge' may fail if delta is too large.
(while (>= (abs delta) 1)
(condition-case err
(progn
(adjust-window-trailing-edge window delta horizontal)
(setq delta 0))
(error
;;(message "adjust: %s" (error-message-string err))
(setq delta (/ delta 2))))))
(defun bw-balance-sub (wt w h)
(setq wt (bw-refresh-edges wt))
(unless w (setq w (- (bw-r wt) (bw-l wt))))
(unless h (setq h (- (bw-b wt) (bw-t wt))))
(if (windowp wt)
(progn
(when w
(let ((dw (- w (- (bw-r wt) (bw-l wt)))))
(when (/= 0 dw)
(bw-adjust-window wt dw t))))
(when h
(let ((dh (- h (- (bw-b wt) (bw-t wt)))))
(when (/= 0 dh)
(bw-adjust-window wt dh nil)))))
(let* ((childs (cdr (assq 'childs wt)))
(cw (when w (/ w (if (bw-eqdir 'hor wt) (length childs) 1))))
(ch (when h (/ h (if (bw-eqdir 'ver wt) (length childs) 1)))))
(dolist (c childs)
(bw-balance-sub c cw ch)))))
;;; A different solution to balance-windows
(defun window-fixed-size-p (&optional window direction)
"Non-nil if WINDOW cannot be resized in DIRECTION.
DIRECTION can be nil (i.e. any), `height' or `width'."
(with-current-buffer (window-buffer window)
(let ((fixed (and (boundp 'window-size-fixed) window-size-fixed)))
(when fixed
(not (and direction
(member (cons direction window-size-fixed)
'((height . width) (width . height)))))))))
(defvar window-area-factor 1
"Factor by which the window area should be over-estimated.
This is used by `balance-windows-area'.
Changing this globally has no effect.")
(defun balance-windows-area ()
"Make all visible windows the same area (approximately).
See also `window-area-factor' to change the relative size of specific buffers."
(interactive)
(let* ((unchanged 0) (carry 0) (round 0)
;; Remove fixed-size windows.
(wins (delq nil (mapcar (lambda (win)
(if (not (window-fixed-size-p win)) win))
(window-list nil 'nomini))))
(changelog nil)
next)
;; Resizing a window changes the size of surrounding windows in complex
;; ways, so it's difficult to balance them all. The introduction of
;; `adjust-window-trailing-edge' made it a bit easier, but it is still
;; very difficult to do. `balance-window' above takes an off-line
;; approach: get the whole window tree, then balance it, then try to
;; adjust the windows so they fit the result.
;; Here, instead, we take a "local optimization" approach, where we just
;; go through all the windows several times until nothing needs to be
;; changed. The main problem with this approach is that it's difficult
;; to make sure it terminates, so we use some heuristic to try and break
;; off infinite loops.
;; After a round without any change, we allow a second, to give a chance
;; to the carry to propagate a minor imbalance from the end back to
;; the beginning.
(while (< unchanged 2)
;; (message "New round")
(setq unchanged (1+ unchanged) round (1+ round))
(dolist (win wins)
(setq next win)
(while (progn (setq next (next-window next))
(window-fixed-size-p next)))
;; (assert (eq next (or (cadr (member win wins)) (car wins))))
(let* ((horiz
(< (car (window-edges win)) (car (window-edges next))))
(areadiff (/ (- (* (window-height next) (window-width next)
(buffer-local-value 'window-area-factor
(window-buffer next)))
(* (window-height win) (window-width win)
(buffer-local-value 'window-area-factor
(window-buffer win))))
(max (buffer-local-value 'window-area-factor
(window-buffer win))
(buffer-local-value 'window-area-factor
(window-buffer next)))))
(edgesize (if horiz
(+ (window-height win) (window-height next))
(+ (window-width win) (window-width next))))
(diff (/ areadiff edgesize)))
(when (zerop diff)
;; Maybe diff is actually closer to 1 than to 0.
(setq diff (/ (* 3 areadiff) (* 2 edgesize))))
(when (and (zerop diff) (not (zerop areadiff)))
(setq diff (/ (+ areadiff carry) edgesize))
;; Change things smoothly.
(if (or (> diff 1) (< diff -1)) (setq diff (/ diff 2))))
(if (zerop diff)
;; Make sure negligible differences don't accumulate to
;; become significant.
(setq carry (+ carry areadiff))
(bw-adjust-window win diff horiz)
;; (sit-for 0.5)
(let ((change (cons win (window-edges win))))
;; If the same change has been seen already for this window,
;; we're most likely in an endless loop, so don't count it as
;; a change.
(unless (member change changelog)
(push change changelog)
(setq unchanged 0 carry 0)))))))
;; We've now basically balanced all the windows.
;; But there may be some minor off-by-one imbalance left over,
;; so let's do some fine tuning.
;; (bw-finetune wins)
;; (message "Done in %d rounds" round)
))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; I think this should be the default; I think people will prefer it--rms.
(defcustom split-window-keep-point t
"*If non-nil, \\[split-window-vertically] keeps the original point \
in both children.
This is often more convenient for editing.
If nil, adjust point in each of the two windows to minimize redisplay.
This is convenient on slow terminals, but point can move strangely.
This option applies only to `split-window-vertically' and
functions that call it. `split-window' always keeps the original
point in both children."
:type 'boolean
:group 'windows)
(defun split-window-vertically (&optional arg)
"Split current window into two windows, one above the other.
The uppermost window gets ARG lines and the other gets the rest.
Negative ARG means select the size of the lowermost window instead.
With no argument, split equally or close to it.
Both windows display the same buffer now current.
If the variable `split-window-keep-point' is non-nil, both new windows
will get the same value of point as the current window. This is often
more convenient for editing. The upper window is the selected window.
Otherwise, we choose window starts so as to minimize the amount of
redisplay; this is convenient on slow terminals. The new selected
window is the one that the current value of point appears in. The
value of point can change if the text around point is hidden by the
new mode line.
Regardless of the value of `split-window-keep-point', the upper
window is the original one and the return value is the new, lower
window."
(interactive "P")
(let ((old-w (selected-window))
(old-point (point))
(size (and arg (prefix-numeric-value arg)))
(window-full-p nil)
new-w bottom moved)
(and size (< size 0) (setq size (+ (window-height) size)))
(setq new-w (split-window nil size))
(or split-window-keep-point
(progn
(save-excursion
(set-buffer (window-buffer))
(goto-char (window-start))
(setq moved (vertical-motion (window-height)))
(set-window-start new-w (point))
(if (> (point) (window-point new-w))
(set-window-point new-w (point)))
(and (= moved (window-height))
(progn
(setq window-full-p t)
(vertical-motion -1)))
(setq bottom (point)))
(and window-full-p
(<= bottom (point))
(set-window-point old-w (1- bottom)))
(and window-full-p
(<= (window-start new-w) old-point)
(progn
(set-window-point new-w old-point)
(select-window new-w)))))
(split-window-save-restore-data new-w old-w)))
;; This is to avoid compiler warnings.
(defvar view-return-to-alist)
(defun split-window-save-restore-data (new-w old-w)
(with-current-buffer (window-buffer)
(if view-mode
(let ((old-info (assq old-w view-return-to-alist)))
(if old-info
(push (cons new-w (cons (car (cdr old-info)) t))
view-return-to-alist))))
new-w))
(defun split-window-horizontally (&optional arg)
"Split current window into two windows side by side.
This window becomes the leftmost of the two, and gets ARG columns.
Negative ARG means select the size of the rightmost window instead.
The argument includes the width of the window's scroll bar; if there
are no scroll bars, it includes the width of the divider column
to the window's right, if any. No ARG means split equally.
The original, leftmost window remains selected.
The return value is the new, rightmost window."
(interactive "P")
(let ((old-w (selected-window))
(size (and arg (prefix-numeric-value arg))))
(and size (< size 0)
(setq size (+ (window-width) size)))
(split-window-save-restore-data (split-window nil size t) old-w)))
(defun split-window-preferred-horizontally (window)
"Split WINDOW horizontally or select an appropriate existing window.
It is called by `display-buffer' to split windows horizontally
when the option `split-window-preferred-function' is set to \"horizontally\".
This function tries to match the implementation of vertical splitting
in `display-buffer' as close as possible but with the logic of
horizontal splitting. It returns a new window or an appropriate
existing window if splitting is not eligible."
(interactive)
;; If the largest window is wide enough, eligible for splitting,
;; and the only window, split it horizontally.
(if (and window
(not (frame-parameter (window-frame window) 'unsplittable))
(one-window-p (window-frame window))
(>= (window-width window) (* 2 window-min-width)))
(split-window window nil t)
;; Otherwise, if the LRU window is wide enough, eligible for
;; splitting and selected or the only window, split it horizontally.
(setq window (get-lru-window nil t))
(if (and window
(not (frame-parameter (window-frame window) 'unsplittable))
(or (eq window (selected-window))
(one-window-p (window-frame window)))
(>= (window-width window) (* 2 window-min-width)))
(split-window window nil t)
;; Otherwise, if get-lru-window returns nil, try other approaches.
(or
(get-lru-window nil nil)
;; Try visible frames first.
(get-buffer-window (current-buffer) 'visible)
(get-largest-window 'visible)
;; If that didn't work, try iconified frames.
(get-buffer-window (current-buffer) 0)
(get-largest-window 0)
;; As a last resort, make a new frame.
(frame-selected-window (funcall pop-up-frame-function))))))
(defun set-window-text-height (window height)
"Sets the height in lines of the text display area of WINDOW to HEIGHT.
This doesn't include the mode-line (or header-line if any) or any
partial-height lines in the text display area.
If WINDOW is nil, the selected window is used.
Note that the current implementation of this function cannot always set
the height exactly, but attempts to be conservative, by allocating more
lines than are actually needed in the case where some error may be present."
(let ((delta (- height (window-text-height window))))
(unless (zerop delta)
;; Setting window-min-height to a value like 1 can lead to very
;; bizarre displays because it also allows Emacs to make *other*
;; windows 1-line tall, which means that there's no more space for
;; the modeline.
(let ((window-min-height (min 2 height))) ;One text line plus a modeline.
(if (and window (not (eq window (selected-window))))
(save-selected-window
(select-window window)
(enlarge-window delta))
(enlarge-window delta))))))
(defun enlarge-window-horizontally (arg)
"Make current window ARG columns wider."
(interactive "p")
(enlarge-window arg t))
(defun shrink-window-horizontally (arg)
"Make current window ARG columns narrower."
(interactive "p")
(shrink-window arg t))
(defun window-buffer-height (window)
"Return the height (in screen lines) of the buffer that WINDOW is displaying."
(with-current-buffer (window-buffer window)
(max 1
(count-screen-lines (point-min) (point-max)
;; If buffer ends with a newline, ignore it when
;; counting height unless point is after it.
(eobp)
window))))
(defun count-screen-lines (&optional beg end count-final-newline window)
"Return the number of screen lines in the region.
The number of screen lines may be different from the number of actual lines,
due to line breaking, display table, etc.
Optional arguments BEG and END default to `point-min' and `point-max'
respectively.
If region ends with a newline, ignore it unless optional third argument
COUNT-FINAL-NEWLINE is non-nil.
The optional fourth argument WINDOW specifies the window used for obtaining
parameters such as width, horizontal scrolling, and so on. The default is
to use the selected window's parameters.
Like `vertical-motion', `count-screen-lines' always uses the current buffer,
regardless of which buffer is displayed in WINDOW. This makes possible to use
`count-screen-lines' in any buffer, whether or not it is currently displayed
in some window."
(unless beg
(setq beg (point-min)))
(unless end
(setq end (point-max)))
(if (= beg end)
0
(save-excursion
(save-restriction
(widen)
(narrow-to-region (min beg end)
(if (and (not count-final-newline)
(= ?\n (char-before (max beg end))))
(1- (max beg end))
(max beg end)))
(goto-char (point-min))
(1+ (vertical-motion (buffer-size) window))))))
(defun fit-window-to-buffer (&optional window max-height min-height)
"Make WINDOW the right height to display its contents exactly.
If WINDOW is omitted or nil, it defaults to the selected window.
If the optional argument MAX-HEIGHT is supplied, it is the maximum height
the window is allowed to be, defaulting to the frame height.
If the optional argument MIN-HEIGHT is supplied, it is the minimum
height the window is allowed to be, defaulting to `window-min-height'.
The heights in MAX-HEIGHT and MIN-HEIGHT include the mode-line and/or
header-line."
(interactive)
(when (null window)
(setq window (selected-window)))
(when (null max-height)
(setq max-height (frame-height (window-frame window))))
(let* ((buf
;; Buffer that is displayed in WINDOW
(window-buffer window))
(window-height
;; The current height of WINDOW
(window-height window))
(desired-height
;; The height necessary to show the buffer displayed by WINDOW
;; (`count-screen-lines' always works on the current buffer).
(with-current-buffer buf
(+ (count-screen-lines)
;; If the buffer is empty, (count-screen-lines) is
;; zero. But, even in that case, we need one text line
;; for cursor.
(if (= (point-min) (point-max))
1 0)
;; For non-minibuffers, count the mode-line, if any
(if (and (not (window-minibuffer-p window))
mode-line-format)
1 0)
;; Count the header-line, if any
(if header-line-format 1 0))))
(delta
;; Calculate how much the window height has to change to show
;; desired-height lines, constrained by MIN-HEIGHT and MAX-HEIGHT.
(- (max (min desired-height max-height)
(or min-height window-min-height))
window-height)))
;; Don't try to redisplay with the cursor at the end
;; on its own line--that would force a scroll and spoil things.
(when (with-current-buffer buf
(and (eobp) (bolp) (not (bobp))))
(set-window-point window (1- (window-point window))))
(save-selected-window
(select-window window)
;; Adjust WINDOW to the nominally correct size (which may actually
;; be slightly off because of variable height text, etc).
(unless (zerop delta)
(enlarge-window delta))
;; Check if the last line is surely fully visible. If not,
;; enlarge the window.
(let ((end (with-current-buffer buf
(save-excursion
(goto-char (point-max))
(when (and (bolp) (not (bobp)))
;; Don't include final newline
(backward-char 1))
(when truncate-lines
;; If line-wrapping is turned off, test the
;; beginning of the last line for visibility
;; instead of the end, as the end of the line
;; could be invisible by virtue of extending past
;; the edge of the window.
(forward-line 0))
(point)))))
(set-window-vscroll window 0)
(while (and (< desired-height max-height)
(= desired-height (window-height window))
(not (pos-visible-in-window-p end window)))
(enlarge-window 1)
(setq desired-height (1+ desired-height)))))))
(defun shrink-window-if-larger-than-buffer (&optional window)
"Shrink the WINDOW to be as small as possible to display its contents.
If WINDOW is omitted or nil, it defaults to the selected window.
Do not shrink to less than `window-min-height' lines.
Do nothing if the buffer contains more lines than the present window height,
or if some of the window's contents are scrolled out of view,
or if shrinking this window would also shrink another window,
or if the window is the only window of its frame."
(interactive)
(when (null window)
(setq window (selected-window)))
(let* ((frame (window-frame window))
(mini (frame-parameter frame 'minibuffer))
(edges (window-edges window)))
(if (and (not (eq window (frame-root-window frame)))
(window-safely-shrinkable-p)
(pos-visible-in-window-p (point-min) window)
(not (eq mini 'only))
(or (not mini)
(let ((mini-window (minibuffer-window frame)))
(or (null mini-window)
(not (eq frame (window-frame mini-window)))
(< (nth 3 edges)
(nth 1 (window-edges mini-window)))
(> (nth 1 edges)
(frame-parameter frame 'menu-bar-lines))))))
(fit-window-to-buffer window (window-height window)))))
(defun kill-buffer-and-window ()
"Kill the current buffer and delete the selected window."
(interactive)
(let ((window-to-delete (selected-window))
(buffer-to-kill (current-buffer))
(delete-window-hook (lambda ()
(condition-case nil
(delete-window)
(error nil)))))
(unwind-protect
(progn
(add-hook 'kill-buffer-hook delete-window-hook t t)
(if (kill-buffer (current-buffer))
;; If `delete-window' failed before, we rerun it to regenerate
;; the error so it can be seen in the echo area.
(when (eq (selected-window) window-to-delete)
(delete-window))))
;; If the buffer is not dead for some reason (probably because
;; of a `quit' signal), remove the hook again.
(condition-case nil
(with-current-buffer buffer-to-kill
(remove-hook 'kill-buffer-hook delete-window-hook t))
(error nil)))))
(defun quit-window (&optional kill window)
"Quit the current buffer. Bury it, and maybe delete the selected frame.
\(The frame is deleted if it contains a dedicated window for the buffer.)
With a prefix argument, kill the buffer instead.
Noninteractively, if KILL is non-nil, then kill the current buffer,
otherwise bury it.
If WINDOW is non-nil, it specifies a window; we delete that window,
and the buffer that is killed or buried is the one in that window."
(interactive "P")
(let ((buffer (window-buffer window))
(frame (window-frame (or window (selected-window))))
(window-solitary
(save-selected-window
(if window
(select-window window))
(one-window-p t)))
window-handled)
(save-selected-window
(if window
(select-window window))
(or (window-minibuffer-p)
(window-dedicated-p (selected-window))
(switch-to-buffer (other-buffer))))
;; Get rid of the frame, if it has just one dedicated window
;; and other visible frames exist.
(and (or (window-minibuffer-p) (window-dedicated-p window))
(delq frame (visible-frame-list))
window-solitary
(if (and (eq default-minibuffer-frame frame)
(= 1 (length (minibuffer-frame-list))))
(setq window nil)
(delete-frame frame)
(setq window-handled t)))
;; Deal with the buffer.
(if kill
(kill-buffer buffer)
(bury-buffer buffer))
;; Maybe get rid of the window.
(and window (not window-handled) (not window-solitary)
(delete-window window))))
(defvar recenter-last-op nil
"Indicates the last recenter operation performed.
Possible values: `top', `middle', `bottom'.")
(defun recenter-top-bottom (&optional arg)
"Move current line to window center, top, and bottom, successively.
With a prefix argument, this is the same as `recenter':
With numeric prefix ARG, move current line to window-line ARG.
With plain `C-u', move current line to window center.
Otherwise move current line to window center on first call, and to
top, middle, or bottom on successive calls.
The cycling order is: middle -> top -> bottom.
Top and bottom destinations are actually `scroll-conservatively' lines
from true window top and bottom."
(interactive "P")
(cond
(arg (recenter arg)) ; Always respect ARG.
((not (eq this-command last-command))
;; First time - save mode and recenter.
(setq recenter-last-op 'middle)
(recenter))
(t ;; repeat: loop through various options.
(setq recenter-last-op
(cond ((eq recenter-last-op 'middle)
(recenter scroll-conservatively)
'top)
((eq recenter-last-op 'top)
(recenter (1- (- scroll-conservatively)))
'bottom)
((eq recenter-last-op 'bottom)
(recenter)
'middle))))))
(define-key global-map [?\C-l] 'recenter-top-bottom)
(defvar mouse-autoselect-window-timer nil
"Timer used by delayed window autoselection.")
(defvar mouse-autoselect-window-position nil
"Last mouse position recorded by delayed window autoselection.")
(defvar mouse-autoselect-window-window nil
"Last window recorded by delayed window autoselection.")
(defvar mouse-autoselect-window-state nil
"When non-nil, special state of delayed window autoselection.
Possible values are `suspend' \(suspend autoselection after a menu or
scrollbar interaction\) and `select' \(the next invocation of
'handle-select-window' shall select the window immediately\).")
(defun mouse-autoselect-window-cancel (&optional force)
"Cancel delayed window autoselection.
Optional argument FORCE means cancel unconditionally."
(unless (and (not force)
;; Don't cancel for select-window or select-frame events
;; or when the user drags a scroll bar.
(or (memq this-command
'(handle-select-window handle-switch-frame))
(and (eq this-command 'scroll-bar-toolkit-scroll)
(memq (nth 4 (event-end last-input-event))
'(handle end-scroll)))))
(setq mouse-autoselect-window-state nil)
(when (timerp mouse-autoselect-window-timer)
(cancel-timer mouse-autoselect-window-timer))
(remove-hook 'pre-command-hook 'mouse-autoselect-window-cancel)))
(defun mouse-autoselect-window-start (mouse-position &optional window suspend)
"Start delayed window autoselection.
MOUSE-POSITION is the last position where the mouse was seen as returned
by `mouse-position'. Optional argument WINDOW non-nil denotes the
window where the mouse was seen. Optional argument SUSPEND non-nil
means suspend autoselection."
;; Record values for MOUSE-POSITION, WINDOW, and SUSPEND.
(setq mouse-autoselect-window-position mouse-position)
(when window (setq mouse-autoselect-window-window window))
(setq mouse-autoselect-window-state (when suspend 'suspend))
;; Install timer which runs `mouse-autoselect-window-select' after
;; `mouse-autoselect-window' seconds.
(setq mouse-autoselect-window-timer
(run-at-time
(abs mouse-autoselect-window) nil 'mouse-autoselect-window-select)))
(defun mouse-autoselect-window-select ()
"Select window with delayed window autoselection.
If the mouse position has stabilized in a non-selected window, select
that window. The minibuffer window is selected only if the minibuffer is
active. This function is run by `mouse-autoselect-window-timer'."
(condition-case nil
(let* ((mouse-position (mouse-position))
(window
(condition-case nil
(window-at (cadr mouse-position) (cddr mouse-position)
(car mouse-position))
(error nil))))
(cond
((or (menu-or-popup-active-p)
(and window
(not (coordinates-in-window-p (cdr mouse-position) window))))
;; A menu / popup dialog is active or the mouse is on the scroll-bar
;; of WINDOW, temporarily suspend delayed autoselection.
(mouse-autoselect-window-start mouse-position nil t))
((eq mouse-autoselect-window-state 'suspend)
;; Delayed autoselection was temporarily suspended, reenable it.
(mouse-autoselect-window-start mouse-position))
((and window (not (eq window (selected-window)))
(or (not (numberp mouse-autoselect-window))
(and (> mouse-autoselect-window 0)
;; If `mouse-autoselect-window' is positive, select
;; window if the window is the same as before.
(eq window mouse-autoselect-window-window))
;; Otherwise select window if the mouse is at the same
;; position as before. Observe that the first test after
;; starting autoselection usually fails since the value of
;; `mouse-autoselect-window-position' recorded there is the
;; position where the mouse has entered the new window and
;; not necessarily where the mouse has stopped moving.
(equal mouse-position mouse-autoselect-window-position))
;; The minibuffer is a candidate window if it's active.
(or (not (window-minibuffer-p window))
(eq window (active-minibuffer-window))))
;; Mouse position has stabilized in non-selected window: Cancel
;; delayed autoselection and try to select that window.
(mouse-autoselect-window-cancel t)
;; Select window where mouse appears unless the selected window is the
;; minibuffer. Use `unread-command-events' in order to execute pre-
;; and post-command hooks and trigger idle timers. To avoid delaying
;; autoselection again, set `mouse-autoselect-window-state'."
(unless (window-minibuffer-p (selected-window))
(setq mouse-autoselect-window-state 'select)
(setq unread-command-events
(cons (list 'select-window (list window))
unread-command-events))))
((or (and window (eq window (selected-window)))
(not (numberp mouse-autoselect-window))
(equal mouse-position mouse-autoselect-window-position))
;; Mouse position has either stabilized in the selected window or at
;; `mouse-autoselect-window-position': Cancel delayed autoselection.
(mouse-autoselect-window-cancel t))
(t
;; Mouse position has not stabilized yet, resume delayed
;; autoselection.
(mouse-autoselect-window-start mouse-position window))))
(error nil)))
(defun handle-select-window (event)
"Handle select-window events."
(interactive "e")
(let ((window (posn-window (event-start event))))
(unless (or (not (window-live-p window))
;; Don't switch if we're currently in the minibuffer.
;; This tries to work around problems where the
;; minibuffer gets unselected unexpectedly, and where
;; you then have to move your mouse all the way down to
;; the minibuffer to select it.
(window-minibuffer-p (selected-window))
;; Don't switch to minibuffer window unless it's active.
(and (window-minibuffer-p window)
(not (minibuffer-window-active-p window)))
;; Don't switch when autoselection shall be delayed.
(and (numberp mouse-autoselect-window)
(not (zerop mouse-autoselect-window))
(not (eq mouse-autoselect-window-state 'select))
(progn
;; Cancel any delayed autoselection.
(mouse-autoselect-window-cancel t)
;; Start delayed autoselection from current mouse position
;; and window.
(mouse-autoselect-window-start (mouse-position) window)
;; Executing a command cancels delayed autoselection.
(add-hook
'pre-command-hook 'mouse-autoselect-window-cancel))))
(when mouse-autoselect-window
;; Reset state of delayed autoselection.
(setq mouse-autoselect-window-state nil)
;; Run `mouse-leave-buffer-hook' when autoselecting window.
(run-hooks 'mouse-leave-buffer-hook))
(select-window window))))
(defun delete-other-windows-vertically (&optional window)
"Delete the windows in the same column with WINDOW, but not WINDOW itself.
This may be a useful alternative binding for \\[delete-other-windows]
if you often split windows horizontally."
(interactive)
(let* ((window (or window (selected-window)))
(edges (window-edges window))
(w window) delenda)
(while (not (eq (setq w (next-window w 1)) window))
(let ((e (window-edges w)))
(when (and (= (car e) (car edges))
(= (caddr e) (caddr edges)))
(push w delenda))))
(mapc 'delete-window delenda)))
(define-key ctl-x-map "2" 'split-window-vertically)
(define-key ctl-x-map "3" 'split-window-horizontally)
(define-key ctl-x-map "}" 'enlarge-window-horizontally)
(define-key ctl-x-map "{" 'shrink-window-horizontally)
(define-key ctl-x-map "-" 'shrink-window-if-larger-than-buffer)
(define-key ctl-x-map "+" 'balance-windows)
(define-key ctl-x-4-map "0" 'kill-buffer-and-window)
;; arch-tag: b508dfcc-c353-4c37-89fa-e773fe10cea9
;;; window.el ends here