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345 lines
12 KiB
EmacsLisp
345 lines
12 KiB
EmacsLisp
;;; life.el --- John Horton Conway's Game of Life -*- lexical-binding:t -*-
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;; Copyright (C) 1988, 2001-2022 Free Software Foundation, Inc.
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;; Author: Kyle Jones <kyleuunet.uu.net>
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;; Maintainer: emacs-devel@gnu.org
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;; Keywords: games
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software: you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>.
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;;; Commentary:
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;; A demonstrator for John Horton Conway's "Life" cellular automaton
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;; in Emacs Lisp. Picks a random one of a set of interesting Life
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;; patterns and evolves it according to the familiar rules.
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;;; Code:
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(defgroup life nil
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"Conway's Game of Life."
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:group 'games)
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(defcustom life-step-time 0.5
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"Time to sleep between steps (generations)."
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:type 'number
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:version "28.1")
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(defvar life-patterns
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[("@@@" " @@" "@@@")
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("@@@ @@@" "@@ @@ " "@@@ @@@")
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("@@@ @@@" "@@ @@" "@@@ @@@")
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("@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@")
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("@@@@@@@@@@")
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(" @@@@@@@@@@ "
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" @@@@@@@@@@ "
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" @@@@@@@@@@ "
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"@@@@@@@@@@ "
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"@@@@@@@@@@ ")
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("@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@")
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("@ @" "@ @" "@ @"
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"@ @" "@ @" "@ @"
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"@ @" "@ @" "@ @"
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"@ @" "@ @" "@ @"
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"@ @" "@ @" "@ @")
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("@@ " " @@ " " @@ "
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" @@ " " @@ " " @@ "
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" @@ " " @@ " " @@ "
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" @@ " " @@ " " @@ "
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" @@ " " @@ " " @@ "
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" @@")
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("@@@@@@@@@" "@ @ @" "@ @@@@@ @" "@ @ @ @" "@@@ @@@"
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"@ @ @ @" "@ @@@@@ @" "@ @ @" "@@@@@@@@@")
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;; Glider Gun (infinite, Bill Gosper, 1970)
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(" @ "
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" @ @ "
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" @@ @@ @@"
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" @ @ @@ @@"
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"@@ @ @ @@ "
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"@@ @ @ @@ @ @ "
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" @ @ @ "
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" @ @ "
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" @@ ")
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(" @ "
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" @ @@"
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" @ @ "
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" @ "
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" @ "
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"@ @ ")
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("@@@ @"
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"@ "
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" @@"
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" @@ @"
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"@ @ @")
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("@@@@@@@@ @@@@@ @@@ @@@@@@@ @@@@@")
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;; Pentadecathlon (period 15, John Conway, 1970)
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(" @ @ "
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"@@ @@@@ @@"
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" @ @ ")
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;; Queen Bee Shuttle (period 30, Bill Gosper, 1970)
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(" @ "
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" @ @ "
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" @ @ "
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"@@ @ @ @@"
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"@@ @ @ @@"
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" @ @ "
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" @ ")
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;; 2x Figure eight (period 8, Simon Norton, 1970)
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("@@@ @@@ "
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"@@@ @@@ "
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"@@@ @@@ "
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" @@@ @@@"
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" @@@ @@@"
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" @@@ @@@")]
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"Vector of rectangles containing some Life startup patterns.")
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;; Macros are used macros for manifest constants instead of variables
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;; because the compiler will convert them to constants, which should
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;; eval faster than symbols.
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;;
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;; Don't change any of the life-* macro constants unless you thoroughly
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;; understand the `life-grim-reaper' function.
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(defmacro life-life-char () ?@)
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(defmacro life-death-char () (1+ (life-life-char)))
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(defmacro life-birth-char () 3)
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(defmacro life-void-char () ?\ )
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(defmacro life-life-string () (char-to-string (life-life-char)))
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(defmacro life-death-string () (char-to-string (life-death-char)))
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(defmacro life-birth-string () (char-to-string (life-birth-char)))
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(defmacro life-void-string () (char-to-string (life-void-char)))
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(defmacro life-not-void-regexp () (concat "[^" (life-void-string) "\n]"))
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(defmacro life-increment (variable) (list 'setq variable (list '1+ variable)))
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;; list of numbers that tell how many characters to move to get to
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;; each of a cell's eight neighbors.
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(defvar life-neighbor-deltas nil)
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;; window display always starts here. Easier to deal with than
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;; (scroll-up) and (scroll-down) when trying to center the display.
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(defvar life-window-start nil)
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(defvar life--max-width nil
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"If non-nil, restrict width to this positive integer.")
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(defvar life--max-height nil
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"If non-nil, restrict height to this positive integer.")
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;; For mode line
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(defvar life-current-generation nil)
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;; Sadly, mode-line-format won't display numbers.
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(defvar life-generation-string nil)
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(defun life--tick ()
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"Game tick for `life'."
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(let ((inhibit-quit t)
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(inhibit-read-only t))
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(life-grim-reaper)
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(life-expand-plane-if-needed)
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(life-increment-generation)))
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;;;###autoload
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(defun life (&optional step-time)
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"Run Conway's Life simulation.
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The starting pattern is randomly selected from `life-patterns'.
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Prefix arg is the number of tenths of a second to sleep between
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generations (the default is `life-step-time').
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When called from Lisp, optional argument STEP-TIME is the time to
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sleep in seconds."
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(interactive "P")
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(setq step-time (or (and step-time (/ (if (consp step-time)
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(car step-time)
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step-time) 10.0))
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life-step-time))
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(life-setup)
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(catch 'life-exit
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(while t
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(life-display-generation step-time)
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(life--tick))))
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(define-derived-mode life-mode special-mode "Life"
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"Major mode for the buffer of `life'."
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(setq-local case-fold-search nil)
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(setq-local truncate-lines t)
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(setq-local show-trailing-whitespace nil)
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(setq-local life-current-generation 0)
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(setq-local life-generation-string "0")
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(setq-local mode-line-buffer-identification '("Life: generation "
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life-generation-string))
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(setq-local fill-column (min (or life--max-width most-positive-fixnum)
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(1- (window-width))))
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(setq-local life-window-start 1)
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(buffer-disable-undo))
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(defun life-setup ()
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(switch-to-buffer (get-buffer-create "*Life*") t)
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;; stuff in the random pattern
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(let ((inhibit-read-only t))
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(erase-buffer)
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(life-mode)
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(life-insert-random-pattern)
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;; make sure (life-life-char) is used throughout
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(goto-char (point-min))
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(while (re-search-forward (life-not-void-regexp) nil t)
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(replace-match (life-life-string) t t))
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;; center the pattern horizontally
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(goto-char (point-min))
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(let ((n (/ (- fill-column (line-end-position)) 2)))
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(while (not (eobp))
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(indent-to n)
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(forward-line)))
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;; center the pattern vertically
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(let ((n (/ (- (min (or life--max-height most-positive-fixnum)
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(1- (window-height)))
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(count-lines (point-min) (point-max)))
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2)))
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(goto-char (point-min))
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(newline n)
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(goto-char (point-max))
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(newline n))
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;; pad lines out to fill-column
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(goto-char (point-min))
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(while (not (eobp))
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(end-of-line)
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(indent-to fill-column)
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(move-to-column fill-column)
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(delete-region (point) (progn (end-of-line) (point)))
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(forward-line))
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;; expand tabs to spaces
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(untabify (point-min) (point-max))
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;; before starting be sure the automaton has room to grow
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(life-expand-plane-if-needed)
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;; compute initial neighbor deltas
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(life-compute-neighbor-deltas)))
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(defun life-compute-neighbor-deltas ()
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(setq life-neighbor-deltas
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(list -1 (- fill-column)
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(- (1+ fill-column)) (- (+ 2 fill-column))
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1 fill-column (1+ fill-column)
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(+ 2 fill-column))))
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(defun life-insert-random-pattern ()
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(insert-rectangle
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(elt life-patterns (random (length life-patterns))))
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(insert ?\n))
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(defun life-increment-generation ()
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(life-increment life-current-generation)
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(setq life-generation-string (int-to-string life-current-generation)))
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(defun life-grim-reaper ()
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;; Clear the match information. Later we check to see if it
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;; is still clear, if so then all the cells have died.
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(set-match-data nil)
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(goto-char (point-min))
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;; For speed declare all local variable outside the loop.
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(let (point char pivot living-neighbors list)
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(while (search-forward (life-life-string) nil t)
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(setq list life-neighbor-deltas
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living-neighbors 0
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pivot (1- (point)))
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(while list
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(setq point (+ pivot (car list))
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char (char-after point))
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(cond ((eq char (life-void-char))
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(subst-char-in-region point (1+ point)
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(life-void-char) 1 t))
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((< char 3)
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(subst-char-in-region point (1+ point) char (1+ char) t))
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((< char 9)
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(subst-char-in-region point (1+ point) char 9 t))
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((>= char (life-life-char))
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(life-increment living-neighbors)))
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(setq list (cdr list)))
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(if (memq living-neighbors '(2 3))
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()
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(subst-char-in-region pivot (1+ pivot)
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(life-life-char) (life-death-char) t))))
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(if (null (match-beginning 0))
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(life-extinct-quit))
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(subst-char-in-region 1 (point-max) 9 (life-void-char) t)
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(subst-char-in-region 1 (point-max) 1 (life-void-char) t)
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(subst-char-in-region 1 (point-max) 2 (life-void-char) t)
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(subst-char-in-region 1 (point-max) (life-birth-char) (life-life-char) t)
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(subst-char-in-region 1 (point-max) (life-death-char) (life-void-char) t))
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(defun life-expand-plane-if-needed ()
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(catch 'done
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(goto-char (point-min))
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(while (not (eobp))
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;; check for life at beginning or end of line. If found at
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;; either end, expand at both ends,
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(cond ((or (eq (following-char) (life-life-char))
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(eq (progn (end-of-line) (preceding-char)) (life-life-char)))
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(goto-char (point-min))
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(while (not (eobp))
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(insert (life-void-char))
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(end-of-line)
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(insert (life-void-char))
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(forward-char))
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(setq fill-column (+ 2 fill-column))
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(scroll-left 1)
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(life-compute-neighbor-deltas)
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(throw 'done t)))
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(forward-line)))
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(goto-char (point-min))
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;; check for life within the first two lines of the buffer.
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;; If present insert two lifeless lines at the beginning..
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(cond ((search-forward (life-life-string)
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(+ (point) fill-column fill-column 2) t)
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(goto-char (point-min))
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(insert-char (life-void-char) fill-column)
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(insert ?\n)
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(insert-char (life-void-char) fill-column)
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(insert ?\n)
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(setq life-window-start (+ life-window-start fill-column 1))))
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(goto-char (point-max))
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;; check for life within the last two lines of the buffer.
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;; If present insert two lifeless lines at the end.
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(cond ((search-backward (life-life-string)
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(- (point) fill-column fill-column 2) t)
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(goto-char (point-max))
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(insert-char (life-void-char) fill-column)
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(insert ?\n)
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(insert-char (life-void-char) fill-column)
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(insert ?\n)
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(setq life-window-start (+ life-window-start fill-column 1)))))
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(defun life-display-generation (step-time)
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(goto-char life-window-start)
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(recenter 0)
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;; Redisplay; if the user has hit a key, exit the loop.
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(or (and (sit-for step-time) (< 0 step-time))
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(not (input-pending-p))
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(throw 'life-exit nil)))
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(defun life-extinct-quit ()
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(life-display-generation 0)
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(signal 'life-extinct nil))
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(define-error 'life-extinct "All life has perished" 'quit) ;FIXME: quit really?
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(provide 'life)
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;;; life.el ends here
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