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emacs/lisp/sun-fns.el
1992-07-17 20:24:00 +00:00

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;;; sun-fns.el --- subroutines of Mouse handling for Sun windows
;; Author: Jeff Peck <peck@sun.com>
;; Last-Modified: 14 Aug 1987
;; Keywords: hardware
;; Copyright (C) 1987 Free Software Foundation, Inc.
;; This file is part of GNU Emacs.
;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.
;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING. If not, write to
;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
;;; Commentary:
;;; Submitted Mar. 1987, Jeff Peck
;;; Sun Microsystems Inc. <peck@sun.com>
;;; Conceived Nov. 1986, Stan Jefferson,
;;; Computer Science Lab, SRI International.
;;; GoodIdeas Feb. 1987, Steve Greenbaum
;;; & UpClicks Reasoning Systems, Inc.
;;;
;;;
;;; Functions for manipulating via the mouse and mouse-map definitions
;;; for accessing them. Also definitons of mouse menus.
;;; This file you should freely modify to reflect you personal tastes.
;;;
;;; First half of file defines functions to implement mouse commands,
;;; Don't delete any of those, just add what ever else you need.
;;; Second half of file defines mouse bindings, do whatever you want there.
;;;
;;; Mouse Functions.
;;;
;;; These functions follow the sun-mouse-handler convention of being called
;;; with three arguements: (window x-pos y-pos)
;;; This makes it easy for a mouse executed command to know where the mouse is.
;;; Use the macro "eval-in-window" to execute a function
;;; in a temporarily selected window.
;;;
;;; If you have a function that must be called with other arguments
;;; bind the mouse button to an s-exp that contains the necessary parameters.
;;; See "minibuffer" bindings for examples.
;;;
;;; Code:
(require 'sun-mouse)
(defconst cursor-pause-milliseconds 300
"*Number of milliseconds to display alternate cursor (usually the mark)")
(defun indicate-region (&optional pause)
"Bounce cursor to mark for cursor-pause-milliseconds and back again"
(or pause (setq pause cursor-pause-milliseconds))
(let ((point (point)))
(goto-char (mark))
(sit-for-millisecs pause)
;(update-display)
;(sleep-for-millisecs pause)
(goto-char point)))
;;;
;;; Text buffer operations
;;;
(defun mouse-move-point (window x y)
"Move point to mouse cursor."
(select-window window)
(move-to-loc x y)
(if (memq last-command ; support the mouse-copy/delete/yank
'(mouse-copy mouse-delete mouse-yank-move))
(setq this-command 'mouse-yank-move))
)
(defun mouse-set-mark (window x y)
"Set mark at mouse cursor."
(eval-in-window window ;; use this to get the unwind protect
(let ((point (point)))
(move-to-loc x y)
(set-mark (point))
(goto-char point)
(indicate-region)))
)
(defun mouse-set-mark-and-select (window x y)
"Set mark at mouse cursor, and select that window."
(select-window window)
(mouse-set-mark window x y)
)
(defun mouse-set-mark-and-stuff (w x y)
"Set mark at mouse cursor, and put region in stuff buffer."
(mouse-set-mark-and-select w x y)
(sun-select-region (region-beginning) (region-end)))
;;;
;;; Simple mouse dragging stuff: marking with button up
;;;
(defvar *mouse-drag-window* nil)
(defvar *mouse-drag-x* -1)
(defvar *mouse-drag-y* -1)
(defun mouse-drag-move-point (window x y)
"Move point to mouse cursor, and allow dragging."
(mouse-move-point window x y)
(setq *mouse-drag-window* window
*mouse-drag-x* x
*mouse-drag-y* y))
(defun mouse-drag-set-mark-stuff (window x y)
"The up click handler that goes with mouse-drag-move-point.
If mouse is in same WINDOW but at different X or Y than when
mouse-drag-move-point was last executed, set the mark at mouse
and put the region in the stuff buffer."
(if (and (eq *mouse-drag-window* window)
(not (and (equal *mouse-drag-x* x)
(equal *mouse-drag-y* y))))
(mouse-set-mark-and-stuff window x y)
(setq this-command last-command)) ; this was just an upclick no-op.
)
(defun mouse-select-or-drag-move-point (window x y)
"Select window if not selected, otherwise do mouse-drag-move-point."
(if (eq (selected-window) window)
(mouse-drag-move-point window x y)
(mouse-select-window window x y)))
;;;
;;; esoteria:
;;;
(defun mouse-exch-pt-and-mark (window x y)
"Exchange point and mark."
(select-window window)
(exchange-point-and-mark)
)
(defun mouse-call-kbd-macro (window x y)
"Invokes last keyboard macro at mouse cursor."
(mouse-move-point window x y)
(call-last-kbd-macro)
)
(defun mouse-mark-thing (window x y)
"Set point and mark to text object using syntax table.
The resulting region is put in the sun-window stuff buffer.
Left or right Paren syntax marks an s-expression.
Clicking at the end of a line marks the line including a trailing newline.
If it doesn't recognize one of these it marks the character at point."
(mouse-move-point window x y)
(if (eobp) (open-line 1))
(let* ((char (char-after (point)))
(syntax (char-syntax char)))
(cond
((eq syntax ?w) ; word.
(forward-word 1)
(set-mark (point))
(forward-word -1))
;; try to include a single following whitespace (is this a good idea?)
;; No, not a good idea since inconsistent.
;;(if (eq (char-syntax (char-after (mark))) ?\ )
;; (set-mark (1+ (mark))))
((eq syntax ?\( ) ; open paren.
(mark-sexp 1))
((eq syntax ?\) ) ; close paren.
(forward-char 1)
(mark-sexp -1)
(exchange-point-and-mark))
((eolp) ; mark line if at end.
(set-mark (1+ (point)))
(beginning-of-line 1))
(t ; mark character
(set-mark (1+ (point)))))
(indicate-region)) ; display region boundary.
(sun-select-region (region-beginning) (region-end))
)
(defun mouse-kill-thing (window x y)
"Kill thing at mouse, and put point there."
(mouse-mark-thing window x y)
(kill-region-and-unmark (region-beginning) (region-end))
)
(defun mouse-kill-thing-there (window x y)
"Kill thing at mouse, leave point where it was.
See mouse-mark-thing for a description of the objects recognized."
(eval-in-window window
(save-excursion
(mouse-mark-thing window x y)
(kill-region (region-beginning) (region-end))))
)
(defun mouse-save-thing (window x y &optional quiet)
"Put thing at mouse in kill ring.
See mouse-mark-thing for a description of the objects recognized."
(mouse-mark-thing window x y)
(copy-region-as-kill (region-beginning) (region-end))
(if (not quiet) (message "Thing saved"))
)
(defun mouse-save-thing-there (window x y &optional quiet)
"Put thing at mouse in kill ring, leave point as is.
See mouse-mark-thing for a description of the objects recognized."
(eval-in-window window
(save-excursion
(mouse-save-thing window x y quiet))))
;;;
;;; Mouse yanking...
;;;
(defun mouse-copy-thing (window x y)
"Put thing at mouse in kill ring, yank to point.
See mouse-mark-thing for a description of the objects recognized."
(setq last-command 'not-kill) ;Avoids appending to previous kills.
(mouse-save-thing-there window x y t)
(yank)
(setq this-command 'yank))
(defun mouse-move-thing (window x y)
"Kill thing at mouse, yank it to point.
See mouse-mark-thing for a description of the objects recognized."
(setq last-command 'not-kill) ;Avoids appending to previous kills.
(mouse-kill-thing-there window x y)
(yank)
(setq this-command 'yank))
(defun mouse-yank-at-point (&optional window x y)
"Yank from kill-ring at point; then cycle thru kill ring."
(if (eq last-command 'yank)
(let ((before (< (point) (mark))))
(delete-region (point) (mark))
(insert (current-kill 1))
(if before (exchange-point-and-mark)))
(yank))
(setq this-command 'yank))
(defun mouse-yank-at-mouse (window x y)
"Yank from kill-ring at mouse; then cycle thru kill ring."
(mouse-move-point window x y)
(mouse-yank-at-point window x y))
(defun mouse-save/delete/yank (&optional window x y)
"Context sensitive save/delete/yank.
Consecutive clicks perform as follows:
* first click saves region to kill ring,
* second click kills region,
* third click yanks from kill ring,
* subsequent clicks cycle thru kill ring.
If mouse-move-point is performed after the first or second click,
the next click will do a yank, etc. Except for a possible mouse-move-point,
this command is insensitive to mouse location."
(cond
((memq last-command '(mouse-delete yank mouse-yank-move)) ; third+ click
(mouse-yank-at-point))
((eq last-command 'mouse-copy) ; second click
(kill-region (region-beginning) (region-end))
(setq this-command 'mouse-delete))
(t ; first click
(copy-region-as-kill (region-beginning) (region-end))
(message "Region saved")
(setq this-command 'mouse-copy))
))
(defun mouse-split-horizontally (window x y)
"Splits the window horizontally at mouse cursor."
(eval-in-window window (split-window-horizontally (1+ x))))
(defun mouse-split-vertically (window x y)
"Split the window vertically at the mouse cursor."
(eval-in-window window (split-window-vertically (1+ y))))
(defun mouse-select-window (window x y)
"Selects the window, restoring point."
(select-window window))
(defun mouse-delete-other-windows (window x y)
"Deletes all windows except the one mouse is in."
(delete-other-windows window))
(defun mouse-delete-window (window x y)
"Deletes the window mouse is in."
(delete-window window))
(defun mouse-undo (window x y)
"Invokes undo in the window mouse is in."
(eval-in-window window (undo)))
;;;
;;; Scroll operations
;;;
;;; The move-to-window-line is used below because otherwise
;;; scrolling a non-selected process window with the mouse, after
;;; the process has written text past the bottom of the window,
;;; gives an "End of buffer" error, and then scrolls. The
;;; move-to-window-line seems to force recomputing where things are.
(defun mouse-scroll-up (window x y)
"Scrolls the window upward."
(eval-in-window window (move-to-window-line 1) (scroll-up nil)))
(defun mouse-scroll-down (window x y)
"Scrolls the window downward."
(eval-in-window window (scroll-down nil)))
(defun mouse-scroll-proportional (window x y)
"Scrolls the window proportionally corresponding to window
relative X divided by window width."
(eval-in-window window
(if (>= x (1- (window-width)))
;; When x is maximun (equal to or 1 less than window width),
;; goto end of buffer. We check for this special case
;; becuase the calculated goto-char often goes short of the
;; end due to roundoff error, and we often really want to go
;; to the end.
(goto-char (point-max))
(progn
(goto-char (+ (point-min) ; For narrowed regions.
(* x (/ (- (point-max) (point-min))
(1- (window-width))))))
(beginning-of-line))
)
(what-cursor-position) ; Report position.
))
(defun mouse-line-to-top (window x y)
"Scrolls the line at the mouse cursor up to the top."
(eval-in-window window (scroll-up y)))
(defun mouse-top-to-line (window x y)
"Scrolls the top line down to the mouse cursor."
(eval-in-window window (scroll-down y)))
(defun mouse-line-to-bottom (window x y)
"Scrolls the line at the mouse cursor to the bottom."
(eval-in-window window (scroll-up (+ y (- 2 (window-height))))))
(defun mouse-bottom-to-line (window x y)
"Scrolls the bottom line up to the mouse cursor."
(eval-in-window window (scroll-down (+ y (- 2 (window-height))))))
(defun mouse-line-to-middle (window x y)
"Scrolls the line at the mouse cursor to the middle."
(eval-in-window window (scroll-up (- y -1 (/ (window-height) 2)))))
(defun mouse-middle-to-line (window x y)
"Scrolls the line at the middle to the mouse cursor."
(eval-in-window window (scroll-up (- (/ (window-height) 2) y 1))))
;;;
;;; main emacs menu.
;;;
(defmenu expand-menu
("Vertically" mouse-expand-vertically *menu-window*)
("Horizontally" mouse-expand-horizontally *menu-window*))
(defmenu delete-window-menu
("This One" delete-window *menu-window*)
("All Others" delete-other-windows *menu-window*))
(defmenu mouse-help-menu
("Text Region"
mouse-help-region *menu-window* *menu-x* *menu-y* 'text)
("Scrollbar"
mouse-help-region *menu-window* *menu-x* *menu-y* 'scrollbar)
("Modeline"
mouse-help-region *menu-window* *menu-x* *menu-y* 'modeline)
("Minibuffer"
mouse-help-region *menu-window* *menu-x* *menu-y* 'minibuffer)
)
(defmenu emacs-quit-menu
("Suspend" suspend-emacstool)
("Quit" save-buffers-kill-emacs))
(defmenu emacs-menu
("Emacs Menu")
("Stuff Selection" sun-yank-selection)
("Expand" . expand-menu)
("Delete Window" . delete-window-menu)
("Previous Buffer" mouse-select-previous-buffer *menu-window*)
("Save Buffers" save-some-buffers)
("List Directory" list-directory nil)
("Dired" dired nil)
("Mouse Help" . mouse-help-menu)
("Quit" . emacs-quit-menu))
(defun emacs-menu-eval (window x y)
"Pop-up menu of editor commands."
(sun-menu-evaluate window (1+ x) (1- y) 'emacs-menu))
(defun mouse-expand-horizontally (window)
(eval-in-window window
(enlarge-window 4 t)
(update-display) ; Try to redisplay, since can get confused.
))
(defun mouse-expand-vertically (window)
(eval-in-window window (enlarge-window 4)))
(defun mouse-select-previous-buffer (window)
"Switch buffer in mouse window to most recently selected buffer."
(eval-in-window window (switch-to-buffer (other-buffer))))
;;;
;;; minibuffer menu
;;;
(defmenu minibuffer-menu
("Minibuffer" message "Just some miscellanous minibuffer commands")
("Stuff" sun-yank-selection)
("Do-It" exit-minibuffer)
("Abort" abort-recursive-edit)
("Suspend" suspend-emacs))
(defun minibuffer-menu-eval (window x y)
"Pop-up menu of commands."
(sun-menu-evaluate window x (1- y) 'minibuffer-menu))
(defun mini-move-point (window x y)
;; -6 is good for most common cases
(mouse-move-point window (- x 6) 0))
(defun mini-set-mark-and-stuff (window x y)
;; -6 is good for most common cases
(mouse-set-mark-and-stuff window (- x 6) 0))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Buffer-mode Mouse commands
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defun Buffer-at-mouse (w x y)
"Calls Buffer-menu-buffer from mouse click."
(save-window-excursion
(mouse-move-point w x y)
(beginning-of-line)
(Buffer-menu-buffer t)))
(defun mouse-buffer-bury (w x y)
"Bury the indicated buffer."
(bury-buffer (Buffer-at-mouse w x y))
)
(defun mouse-buffer-select (w x y)
"Put the indicated buffer in selected window."
(switch-to-buffer (Buffer-at-mouse w x y))
(list-buffers)
)
(defun mouse-buffer-delete (w x y)
"mark indicated buffer for delete"
(save-window-excursion
(mouse-move-point w x y)
(Buffer-menu-delete)
))
(defun mouse-buffer-execute (w x y)
"execute buffer-menu selections"
(save-window-excursion
(mouse-move-point w x y)
(Buffer-menu-execute)
))
(defun enable-mouse-in-buffer-list ()
"Call this to enable mouse selections in *Buffer List*
LEFT puts the indicated buffer in the selected window.
MIDDLE buries the indicated buffer.
RIGHT marks the indicated buffer for deletion.
MIDDLE-RIGHT deletes the marked buffers.
To unmark a buffer marked for deletion, select it with LEFT."
(save-window-excursion
(list-buffers) ; Initialize *Buffer List*
(set-buffer "*Buffer List*")
(local-set-mouse '(text middle) 'mouse-buffer-bury)
(local-set-mouse '(text left) 'mouse-buffer-select)
(local-set-mouse '(text right) 'mouse-buffer-delete)
(local-set-mouse '(text middle right) 'mouse-buffer-execute)
)
)
;;;*******************************************************************
;;;
;;; Global Mouse Bindings.
;;;
;;; There is some sense to this mouse binding madness:
;;; LEFT and RIGHT scrolls are inverses.
;;; SHIFT makes an opposite meaning in the scroll bar.
;;; SHIFT is an alternative to DOUBLE (but double chords do not exist).
;;; META makes the scrollbar functions work in the text region.
;;; MIDDLE operates the mark
;;; LEFT operates at point
;;; META commands are generally non-destructive,
;;; SHIFT is a little more dangerous.
;;; CONTROL is for the really complicated ones.
;;; CONTROL-META-SHIFT-RIGHT gives help on that region.
;;;
;;; Text Region mousemap
;;;
;; The basics: Point, Mark, Menu, Sun-Select:
(global-set-mouse '(text left) 'mouse-drag-move-point)
(global-set-mouse '(text up left) 'mouse-drag-set-mark-stuff)
(global-set-mouse '(text shift left) 'mouse-exch-pt-and-mark)
(global-set-mouse '(text double left) 'mouse-exch-pt-and-mark)
(global-set-mouse '(text middle) 'mouse-set-mark-and-stuff)
(global-set-mouse '(text right) 'emacs-menu-eval)
(global-set-mouse '(text shift right) '(sun-yank-selection))
(global-set-mouse '(text double right) '(sun-yank-selection))
;; The Slymoblics multi-command for Save, Kill, Copy, Move:
(global-set-mouse '(text shift middle) 'mouse-save/delete/yank)
(global-set-mouse '(text double middle) 'mouse-save/delete/yank)
;; Save, Kill, Copy, Move Things:
;; control-left composes with control middle/right to produce copy/move
(global-set-mouse '(text control middle ) 'mouse-save-thing-there)
(global-set-mouse '(text control right ) 'mouse-kill-thing-there)
(global-set-mouse '(text control left) 'mouse-yank-at-point)
(global-set-mouse '(text control middle left) 'mouse-copy-thing)
(global-set-mouse '(text control right left) 'mouse-move-thing)
(global-set-mouse '(text control right middle) 'mouse-mark-thing)
;; The Universal mouse help command (press all buttons):
(global-set-mouse '(text shift control meta right) 'mouse-help-region)
(global-set-mouse '(text double control meta right) 'mouse-help-region)
;;; Meta in Text Region is like meta version in scrollbar:
(global-set-mouse '(text meta left) 'mouse-line-to-top)
(global-set-mouse '(text meta shift left) 'mouse-line-to-bottom)
(global-set-mouse '(text meta double left) 'mouse-line-to-bottom)
(global-set-mouse '(text meta middle) 'mouse-line-to-middle)
(global-set-mouse '(text meta shift middle) 'mouse-middle-to-line)
(global-set-mouse '(text meta double middle) 'mouse-middle-to-line)
(global-set-mouse '(text meta control middle) 'mouse-split-vertically)
(global-set-mouse '(text meta right) 'mouse-top-to-line)
(global-set-mouse '(text meta shift right) 'mouse-bottom-to-line)
(global-set-mouse '(text meta double right) 'mouse-bottom-to-line)
;; Miscellaneous:
(global-set-mouse '(text meta control left) 'mouse-call-kbd-macro)
(global-set-mouse '(text meta control right) 'mouse-undo)
;;;
;;; Scrollbar mousemap.
;;; Are available in the Scrollbar Region, or with Meta Text (or Meta Scrollbar)
;;;
(global-set-mouse '(scrollbar left) 'mouse-line-to-top)
(global-set-mouse '(scrollbar shift left) 'mouse-line-to-bottom)
(global-set-mouse '(scrollbar double left) 'mouse-line-to-bottom)
(global-set-mouse '(scrollbar middle) 'mouse-line-to-middle)
(global-set-mouse '(scrollbar shift middle) 'mouse-middle-to-line)
(global-set-mouse '(scrollbar double middle) 'mouse-middle-to-line)
(global-set-mouse '(scrollbar control middle) 'mouse-split-vertically)
(global-set-mouse '(scrollbar right) 'mouse-top-to-line)
(global-set-mouse '(scrollbar shift right) 'mouse-bottom-to-line)
(global-set-mouse '(scrollbar double right) 'mouse-bottom-to-line)
(global-set-mouse '(scrollbar meta left) 'mouse-line-to-top)
(global-set-mouse '(scrollbar meta shift left) 'mouse-line-to-bottom)
(global-set-mouse '(scrollbar meta double left) 'mouse-line-to-bottom)
(global-set-mouse '(scrollbar meta middle) 'mouse-line-to-middle)
(global-set-mouse '(scrollbar meta shift middle) 'mouse-middle-to-line)
(global-set-mouse '(scrollbar meta double middle) 'mouse-middle-to-line)
(global-set-mouse '(scrollbar meta control middle) 'mouse-split-vertically)
(global-set-mouse '(scrollbar meta right) 'mouse-top-to-line)
(global-set-mouse '(scrollbar meta shift right) 'mouse-bottom-to-line)
(global-set-mouse '(scrollbar meta double right) 'mouse-bottom-to-line)
;; And the help menu:
(global-set-mouse '(scrollbar shift control meta right) 'mouse-help-region)
(global-set-mouse '(scrollbar double control meta right) 'mouse-help-region)
;;;
;;; Modeline mousemap.
;;;
;;; Note: meta of any single button selects window.
(global-set-mouse '(modeline left) 'mouse-scroll-up)
(global-set-mouse '(modeline meta left) 'mouse-select-window)
(global-set-mouse '(modeline middle) 'mouse-scroll-proportional)
(global-set-mouse '(modeline meta middle) 'mouse-select-window)
(global-set-mouse '(modeline control middle) 'mouse-split-horizontally)
(global-set-mouse '(modeline right) 'mouse-scroll-down)
(global-set-mouse '(modeline meta right) 'mouse-select-window)
;;; control-left selects this window, control-right deletes it.
(global-set-mouse '(modeline control left) 'mouse-delete-other-windows)
(global-set-mouse '(modeline control right) 'mouse-delete-window)
;; in case of confusion, just select it:
(global-set-mouse '(modeline control left right)'mouse-select-window)
;; even without confusion (and without the keyboard) select it:
(global-set-mouse '(modeline left right) 'mouse-select-window)
;; And the help menu:
(global-set-mouse '(modeline shift control meta right) 'mouse-help-region)
(global-set-mouse '(modeline double control meta right) 'mouse-help-region)
;;;
;;; Minibuffer Mousemap
;;; Demonstrating some variety:
;;;
(global-set-mouse '(minibuffer left) 'mini-move-point)
(global-set-mouse '(minibuffer middle) 'mini-set-mark-and-stuff)
(global-set-mouse '(minibuffer shift middle) '(select-previous-complex-command))
(global-set-mouse '(minibuffer double middle) '(select-previous-complex-command))
(global-set-mouse '(minibuffer control middle) '(next-complex-command 1))
(global-set-mouse '(minibuffer meta middle) '(previous-complex-command 1))
(global-set-mouse '(minibuffer right) 'minibuffer-menu-eval)
(global-set-mouse '(minibuffer shift control meta right) 'mouse-help-region)
(global-set-mouse '(minibuffer double control meta right) 'mouse-help-region)
(provide 'sun-fns)
;;; sun-fns.el ends here