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Do the same for "permit", "enable", and "prevent". * doc/emacs/mule.texi: * doc/lispref/control.texi: * doc/lispref/display.texi: * doc/lispref/frames.texi: * doc/lispref/functions.texi: * doc/lispref/nonascii.texi: * doc/lispref/streams.texi: * doc/lispref/windows.texi: * doc/misc/dbus.texi: * doc/misc/eww.texi: * doc/misc/flymake.texi: * doc/misc/octave-mode.texi: * doc/misc/org.texi: * doc/misc/reftex.texi: * doc/misc/tramp.texi: * doc/misc/wisent.texi: * etc/NEWS: * lisp/autorevert.el: * lisp/cedet/mode-local.el: * lisp/cedet/semantic/senator.el: * lisp/cedet/semantic/wisent.el: * lisp/dos-fns.el: * lisp/frameset.el: * lisp/gnus/gnus-agent.el: * lisp/gnus/mm-util.el: * lisp/international/characters.el: * lisp/ldefs-boot.el: * lisp/mail/mailclient.el: * lisp/man.el: * lisp/mh-e/mh-search.el: * lisp/net/tramp-cmds.el: * lisp/net/tramp-gvfs.el: * lisp/org/org-crypt.el: * lisp/org/org-element.el: * lisp/org/org-feed.el: * lisp/org/org.el: * lisp/org/ox-ascii.el: * lisp/org/ox-icalendar.el: * lisp/org/ox-publish.el: * lisp/org/ox.el: * lisp/play/gamegrid.el: * lisp/play/gomoku.el: * lisp/progmodes/antlr-mode.el: * lisp/progmodes/python.el: * lisp/progmodes/vhdl-mode.el: * lisp/strokes.el: * lisp/textmodes/ispell.el: * lisp/tree-widget.el: * lisp/vc/pcvs.el: * lisp/window.el: * src/lisp.h: * src/w32.c: * src/w32heap.c: * src/w32term.c: * src/window.c: * src/xfaces.c: Replace solecisms like "This allow to do something" with a correct alternative, such as "This allow you to do something", "This allows something to be done" or "This allows the doing of something".
2054 lines
89 KiB
Plaintext
2054 lines
89 KiB
Plaintext
@c -*- mode: texinfo; coding: utf-8 -*-
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@c This is part of the GNU Emacs Lisp Reference Manual.
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@c Copyright (C) 1998-1999, 2001-2016 Free Software Foundation, Inc.
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@c See the file elisp.texi for copying conditions.
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@node Non-ASCII Characters
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@chapter Non-@acronym{ASCII} Characters
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@cindex multibyte characters
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@cindex characters, multi-byte
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@cindex non-@acronym{ASCII} characters
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This chapter covers the special issues relating to characters and
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how they are stored in strings and buffers.
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@menu
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* Text Representations:: How Emacs represents text.
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* Disabling Multibyte:: Controlling whether to use multibyte characters.
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* Converting Representations:: Converting unibyte to multibyte and vice versa.
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* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
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* Character Codes:: How unibyte and multibyte relate to
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codes of individual characters.
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* Character Properties:: Character attributes that define their
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behavior and handling.
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* Character Sets:: The space of possible character codes
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is divided into various character sets.
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* Scanning Charsets:: Which character sets are used in a buffer?
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* Translation of Characters:: Translation tables are used for conversion.
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* Coding Systems:: Coding systems are conversions for saving files.
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* Input Methods:: Input methods allow users to enter various
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non-ASCII characters without special keyboards.
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* Locales:: Interacting with the POSIX locale.
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@end menu
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@node Text Representations
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@section Text Representations
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@cindex text representation
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Emacs buffers and strings support a large repertoire of characters
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from many different scripts, allowing users to type and display text
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in almost any known written language.
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@cindex character codepoint
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@cindex codespace
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@cindex Unicode
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To support this multitude of characters and scripts, Emacs closely
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follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
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unique number, called a @dfn{codepoint}, to each and every character.
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The range of codepoints defined by Unicode, or the Unicode
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@dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
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inclusive. Emacs extends this range with codepoints in the range
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@code{#x110000..#x3FFFFF}, which it uses for representing characters
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that are not unified with Unicode and @dfn{raw 8-bit bytes} that
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cannot be interpreted as characters. Thus, a character codepoint in
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Emacs is a 22-bit integer.
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@cindex internal representation of characters
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@cindex characters, representation in buffers and strings
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@cindex multibyte text
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To conserve memory, Emacs does not hold fixed-length 22-bit numbers
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that are codepoints of text characters within buffers and strings.
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Rather, Emacs uses a variable-length internal representation of
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characters, that stores each character as a sequence of 1 to 5 8-bit
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bytes, depending on the magnitude of its codepoint@footnote{
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This internal representation is based on one of the encodings defined
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by the Unicode Standard, called @dfn{UTF-8}, for representing any
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Unicode codepoint, but Emacs extends UTF-8 to represent the additional
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codepoints it uses for raw 8-bit bytes and characters not unified with
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Unicode.}. For example, any @acronym{ASCII} character takes up only 1
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byte, a Latin-1 character takes up 2 bytes, etc. We call this
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representation of text @dfn{multibyte}.
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Outside Emacs, characters can be represented in many different
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encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
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between these external encodings and its internal representation, as
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appropriate, when it reads text into a buffer or a string, or when it
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writes text to a disk file or passes it to some other process.
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Occasionally, Emacs needs to hold and manipulate encoded text or
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binary non-text data in its buffers or strings. For example, when
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Emacs visits a file, it first reads the file's text verbatim into a
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buffer, and only then converts it to the internal representation.
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Before the conversion, the buffer holds encoded text.
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@cindex unibyte text
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Encoded text is not really text, as far as Emacs is concerned, but
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rather a sequence of raw 8-bit bytes. We call buffers and strings
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that hold encoded text @dfn{unibyte} buffers and strings, because
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Emacs treats them as a sequence of individual bytes. Usually, Emacs
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displays unibyte buffers and strings as octal codes such as
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@code{\237}. We recommend that you never use unibyte buffers and
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strings except for manipulating encoded text or binary non-text data.
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In a buffer, the buffer-local value of the variable
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@code{enable-multibyte-characters} specifies the representation used.
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The representation for a string is determined and recorded in the string
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when the string is constructed.
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@defvar enable-multibyte-characters
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This variable specifies the current buffer's text representation.
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If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
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it contains unibyte encoded text or binary non-text data.
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You cannot set this variable directly; instead, use the function
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@code{set-buffer-multibyte} to change a buffer's representation.
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@end defvar
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@defun position-bytes position
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Buffer positions are measured in character units. This function
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returns the byte-position corresponding to buffer position
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@var{position} in the current buffer. This is 1 at the start of the
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buffer, and counts upward in bytes. If @var{position} is out of
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range, the value is @code{nil}.
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@end defun
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@defun byte-to-position byte-position
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Return the buffer position, in character units, corresponding to given
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@var{byte-position} in the current buffer. If @var{byte-position} is
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out of range, the value is @code{nil}. In a multibyte buffer, an
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arbitrary value of @var{byte-position} can be not at character
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boundary, but inside a multibyte sequence representing a single
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character; in this case, this function returns the buffer position of
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the character whose multibyte sequence includes @var{byte-position}.
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In other words, the value does not change for all byte positions that
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belong to the same character.
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@end defun
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@cindex convert file byte to buffer position
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@cindex convert buffer position to file byte
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The following two functions are useful when a Lisp program needs to
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map buffer positions to byte offsets in a file visited by the buffer.
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@defun bufferpos-to-filepos position &optional quality coding-system
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This function is similar to @code{position-bytes}, but instead of byte
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position in the current buffer it returns the offset from the
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beginning of the current buffer's file of the byte that corresponds to
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the given character @var{position} in the buffer. The conversion
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requires to know how the text is encoded in the buffer's file; this is
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what the @var{coding-system} argument is for, defaulting to the value
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of @code{buffer-file-coding-system}. The optional argument
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@var{quality} specifies how accurate the result should be; it should
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be one of the following:
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@table @code
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@item exact
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The result must be accurate. The function may need to encode and
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decode a large part of the buffer.
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@item approximate
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The value can be an approximation. The function may avoid expensive
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processing and return an inexact result.
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@item nil
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If the exact result needs expensive processing, the function will
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return @code{nil} rather than an approximation. This is the default
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if the argument is omitted.
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@end table
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@end defun
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@defun filepos-to-bufferpos byte &optional quality coding-system
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This function returns the buffer position corresponding to a file
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position specified by @var{byte}, a zero-base byte offset from the
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file's beginning. The function performs the conversion opposite to
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what @code{bufferpos-to-filepos} does. Optional arguments
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@var{quality} and @var{coding-system} have the same meaning and values
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as for @code{bufferpos-to-filepos}.
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@end defun
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@defun multibyte-string-p string
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Return @code{t} if @var{string} is a multibyte string, @code{nil}
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otherwise. This function also returns @code{nil} if @var{string} is
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some object other than a string.
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@end defun
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@defun string-bytes string
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@cindex string, number of bytes
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This function returns the number of bytes in @var{string}.
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If @var{string} is a multibyte string, this can be greater than
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@code{(length @var{string})}.
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@end defun
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@defun unibyte-string &rest bytes
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This function concatenates all its argument @var{bytes} and makes the
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result a unibyte string.
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@end defun
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@node Disabling Multibyte
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@section Disabling Multibyte Characters
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@cindex disabling multibyte
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By default, Emacs starts in multibyte mode: it stores the contents
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of buffers and strings using an internal encoding that represents
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non-@acronym{ASCII} characters using multi-byte sequences. Multibyte
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mode allows you to use all the supported languages and scripts without
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limitations.
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@cindex turn multibyte support on or off
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Under very special circumstances, you may want to disable multibyte
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character support, for a specific buffer.
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When multibyte characters are disabled in a buffer, we call
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that @dfn{unibyte mode}. In unibyte mode, each character in the
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buffer has a character code ranging from 0 through 255 (0377 octal); 0
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through 127 (0177 octal) represent @acronym{ASCII} characters, and 128
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(0200 octal) through 255 (0377 octal) represent non-@acronym{ASCII}
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characters.
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To edit a particular file in unibyte representation, visit it using
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@code{find-file-literally}. @xref{Visiting Functions}. You can
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convert a multibyte buffer to unibyte by saving it to a file, killing
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the buffer, and visiting the file again with
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@code{find-file-literally}. Alternatively, you can use @kbd{C-x
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@key{RET} c} (@code{universal-coding-system-argument}) and specify
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@samp{raw-text} as the coding system with which to visit or save a
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file. @xref{Text Coding, , Specifying a Coding System for File Text,
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emacs, GNU Emacs Manual}. Unlike @code{find-file-literally}, finding
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a file as @samp{raw-text} doesn't disable format conversion,
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uncompression, or auto mode selection.
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@c See http://debbugs.gnu.org/11226 for lack of unibyte tooltip.
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@vindex enable-multibyte-characters
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The buffer-local variable @code{enable-multibyte-characters} is
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non-@code{nil} in multibyte buffers, and @code{nil} in unibyte ones.
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The mode line also indicates whether a buffer is multibyte or not.
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With a graphical display, in a multibyte buffer, the portion of the
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mode line that indicates the character set has a tooltip that (amongst
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other things) says that the buffer is multibyte. In a unibyte buffer,
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the character set indicator is absent. Thus, in a unibyte buffer
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(when using a graphical display) there is normally nothing before the
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indication of the visited file's end-of-line convention (colon,
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backslash, etc.), unless you are using an input method.
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@findex toggle-enable-multibyte-characters
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You can turn off multibyte support in a specific buffer by invoking the
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command @code{toggle-enable-multibyte-characters} in that buffer.
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@node Converting Representations
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@section Converting Text Representations
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Emacs can convert unibyte text to multibyte; it can also convert
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multibyte text to unibyte, provided that the multibyte text contains
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only @acronym{ASCII} and 8-bit raw bytes. In general, these
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conversions happen when inserting text into a buffer, or when putting
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text from several strings together in one string. You can also
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explicitly convert a string's contents to either representation.
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Emacs chooses the representation for a string based on the text from
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which it is constructed. The general rule is to convert unibyte text
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to multibyte text when combining it with other multibyte text, because
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the multibyte representation is more general and can hold whatever
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characters the unibyte text has.
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When inserting text into a buffer, Emacs converts the text to the
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buffer's representation, as specified by
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@code{enable-multibyte-characters} in that buffer. In particular, when
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you insert multibyte text into a unibyte buffer, Emacs converts the text
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to unibyte, even though this conversion cannot in general preserve all
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the characters that might be in the multibyte text. The other natural
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alternative, to convert the buffer contents to multibyte, is not
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acceptable because the buffer's representation is a choice made by the
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user that cannot be overridden automatically.
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Converting unibyte text to multibyte text leaves @acronym{ASCII}
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characters unchanged, and converts bytes with codes 128 through 255 to
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the multibyte representation of raw eight-bit bytes.
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Converting multibyte text to unibyte converts all @acronym{ASCII}
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and eight-bit characters to their single-byte form, but loses
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information for non-@acronym{ASCII} characters by discarding all but
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the low 8 bits of each character's codepoint. Converting unibyte text
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to multibyte and back to unibyte reproduces the original unibyte text.
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The next two functions either return the argument @var{string}, or a
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newly created string with no text properties.
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@defun string-to-multibyte string
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This function returns a multibyte string containing the same sequence
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of characters as @var{string}. If @var{string} is a multibyte string,
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it is returned unchanged. The function assumes that @var{string}
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includes only @acronym{ASCII} characters and raw 8-bit bytes; the
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latter are converted to their multibyte representation corresponding
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to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
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(@pxref{Text Representations, codepoints}).
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@end defun
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@defun string-to-unibyte string
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This function returns a unibyte string containing the same sequence of
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characters as @var{string}. It signals an error if @var{string}
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contains a non-@acronym{ASCII} character. If @var{string} is a
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unibyte string, it is returned unchanged. Use this function for
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@var{string} arguments that contain only @acronym{ASCII} and eight-bit
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characters.
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@end defun
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@c FIXME: Should '@var{character}' be '@var{byte}'?
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@defun byte-to-string byte
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@cindex byte to string
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This function returns a unibyte string containing a single byte of
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character data, @var{character}. It signals an error if
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@var{character} is not an integer between 0 and 255.
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@end defun
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@defun multibyte-char-to-unibyte char
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This converts the multibyte character @var{char} to a unibyte
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character, and returns that character. If @var{char} is neither
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@acronym{ASCII} nor eight-bit, the function returns @minus{}1.
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@end defun
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@defun unibyte-char-to-multibyte char
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This convert the unibyte character @var{char} to a multibyte
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character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
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byte.
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@end defun
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@node Selecting a Representation
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@section Selecting a Representation
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Sometimes it is useful to examine an existing buffer or string as
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multibyte when it was unibyte, or vice versa.
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@defun set-buffer-multibyte multibyte
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Set the representation type of the current buffer. If @var{multibyte}
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is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
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is @code{nil}, the buffer becomes unibyte.
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This function leaves the buffer contents unchanged when viewed as a
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sequence of bytes. As a consequence, it can change the contents
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viewed as characters; for instance, a sequence of three bytes which is
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treated as one character in multibyte representation will count as
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three characters in unibyte representation. Eight-bit characters
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representing raw bytes are an exception. They are represented by one
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byte in a unibyte buffer, but when the buffer is set to multibyte,
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they are converted to two-byte sequences, and vice versa.
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This function sets @code{enable-multibyte-characters} to record which
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representation is in use. It also adjusts various data in the buffer
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(including overlays, text properties and markers) so that they cover the
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same text as they did before.
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This function signals an error if the buffer is narrowed, since the
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narrowing might have occurred in the middle of multibyte character
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sequences.
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This function also signals an error if the buffer is an indirect
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buffer. An indirect buffer always inherits the representation of its
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base buffer.
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@end defun
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@defun string-as-unibyte string
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If @var{string} is already a unibyte string, this function returns
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@var{string} itself. Otherwise, it returns a new string with the same
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bytes as @var{string}, but treating each byte as a separate character
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(so that the value may have more characters than @var{string}); as an
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exception, each eight-bit character representing a raw byte is
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converted into a single byte. The newly-created string contains no
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text properties.
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@end defun
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@defun string-as-multibyte string
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If @var{string} is a multibyte string, this function returns
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@var{string} itself. Otherwise, it returns a new string with the same
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bytes as @var{string}, but treating each multibyte sequence as one
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character. This means that the value may have fewer characters than
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@var{string} has. If a byte sequence in @var{string} is invalid as a
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multibyte representation of a single character, each byte in the
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sequence is treated as a raw 8-bit byte. The newly-created string
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contains no text properties.
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@end defun
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@node Character Codes
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@section Character Codes
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@cindex character codes
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The unibyte and multibyte text representations use different
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character codes. The valid character codes for unibyte representation
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range from 0 to @code{#xFF} (255)---the values that can fit in one
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byte. The valid character codes for multibyte representation range
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from 0 to @code{#x3FFFFF}. In this code space, values 0 through
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@code{#x7F} (127) are for @acronym{ASCII} characters, and values
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@code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
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non-@acronym{ASCII} characters.
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Emacs character codes are a superset of the Unicode standard.
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Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
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characters of the same codepoint; values @code{#x110000} (1114112)
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through @code{#x3FFF7F} (4194175) represent characters that are not
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unified with Unicode; and values @code{#x3FFF80} (4194176) through
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@code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
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|
@defun characterp charcode
|
|
This returns @code{t} if @var{charcode} is a valid character, and
|
|
@code{nil} otherwise.
|
|
|
|
@example
|
|
@group
|
|
(characterp 65)
|
|
@result{} t
|
|
@end group
|
|
@group
|
|
(characterp 4194303)
|
|
@result{} t
|
|
@end group
|
|
@group
|
|
(characterp 4194304)
|
|
@result{} nil
|
|
@end group
|
|
@end example
|
|
@end defun
|
|
|
|
@cindex maximum value of character codepoint
|
|
@cindex codepoint, largest value
|
|
@defun max-char
|
|
This function returns the largest value that a valid character
|
|
codepoint can have.
|
|
|
|
@example
|
|
@group
|
|
(characterp (max-char))
|
|
@result{} t
|
|
@end group
|
|
@group
|
|
(characterp (1+ (max-char)))
|
|
@result{} nil
|
|
@end group
|
|
@end example
|
|
@end defun
|
|
|
|
@defun get-byte &optional pos string
|
|
This function returns the byte at character position @var{pos} in the
|
|
current buffer. If the current buffer is unibyte, this is literally
|
|
the byte at that position. If the buffer is multibyte, byte values of
|
|
@acronym{ASCII} characters are the same as character codepoints,
|
|
whereas eight-bit raw bytes are converted to their 8-bit codes. The
|
|
function signals an error if the character at @var{pos} is
|
|
non-@acronym{ASCII}.
|
|
|
|
The optional argument @var{string} means to get a byte value from that
|
|
string instead of the current buffer.
|
|
@end defun
|
|
|
|
@node Character Properties
|
|
@section Character Properties
|
|
@cindex character properties
|
|
A @dfn{character property} is a named attribute of a character that
|
|
specifies how the character behaves and how it should be handled
|
|
during text processing and display. Thus, character properties are an
|
|
important part of specifying the character's semantics.
|
|
|
|
@c FIXME: Use the latest URI of this chapter?
|
|
@c http://www.unicode.org/versions/latest/ch04.pdf
|
|
On the whole, Emacs follows the Unicode Standard in its implementation
|
|
of character properties. In particular, Emacs supports the
|
|
@uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
|
|
Model}, and the Emacs character property database is derived from the
|
|
Unicode Character Database (@acronym{UCD}). See the
|
|
@uref{http://www.unicode.org/versions/Unicode6.2.0/ch04.pdf, Character
|
|
Properties chapter of the Unicode Standard}, for a detailed
|
|
description of Unicode character properties and their meaning. This
|
|
section assumes you are already familiar with that chapter of the
|
|
Unicode Standard, and want to apply that knowledge to Emacs Lisp
|
|
programs.
|
|
|
|
In Emacs, each property has a name, which is a symbol, and a set of
|
|
possible values, whose types depend on the property; if a character
|
|
does not have a certain property, the value is @code{nil}. As a
|
|
general rule, the names of character properties in Emacs are produced
|
|
from the corresponding Unicode properties by downcasing them and
|
|
replacing each @samp{_} character with a dash @samp{-}. For example,
|
|
@code{Canonical_Combining_Class} becomes
|
|
@code{canonical-combining-class}. However, sometimes we shorten the
|
|
names to make their use easier.
|
|
|
|
@cindex unassigned character codepoints
|
|
Some codepoints are left @dfn{unassigned} by the
|
|
@acronym{UCD}---they don't correspond to any character. The Unicode
|
|
Standard defines default values of properties for such codepoints;
|
|
they are mentioned below for each property.
|
|
|
|
Here is the full list of value types for all the character
|
|
properties that Emacs knows about:
|
|
|
|
@table @code
|
|
@item name
|
|
Corresponds to the @code{Name} Unicode property. The value is a
|
|
string consisting of upper-case Latin letters A to Z, digits, spaces,
|
|
and hyphen @samp{-} characters. For unassigned codepoints, the value
|
|
is @code{nil}.
|
|
|
|
@cindex unicode general category
|
|
@item general-category
|
|
Corresponds to the @code{General_Category} Unicode property. The
|
|
value is a symbol whose name is a 2-letter abbreviation of the
|
|
character's classification. For unassigned codepoints, the value
|
|
is @code{Cn}.
|
|
|
|
@item canonical-combining-class
|
|
Corresponds to the @code{Canonical_Combining_Class} Unicode property.
|
|
The value is an integer. For unassigned codepoints, the value
|
|
is zero.
|
|
|
|
@cindex bidirectional class of characters
|
|
@item bidi-class
|
|
Corresponds to the Unicode @code{Bidi_Class} property. The value is a
|
|
symbol whose name is the Unicode @dfn{directional type} of the
|
|
character. Emacs uses this property when it reorders bidirectional
|
|
text for display (@pxref{Bidirectional Display}). For unassigned
|
|
codepoints, the value depends on the code blocks to which the
|
|
codepoint belongs: most unassigned codepoints get the value of
|
|
@code{L} (strong L), but some get values of @code{AL} (Arabic letter)
|
|
or @code{R} (strong R).
|
|
|
|
@item decomposition
|
|
Corresponds to the Unicode properties @code{Decomposition_Type} and
|
|
@code{Decomposition_Value}. The value is a list, whose first element
|
|
may be a symbol representing a compatibility formatting tag, such as
|
|
@code{small}@footnote{The Unicode specification writes these tag names
|
|
inside @samp{<..>} brackets, but the tag names in Emacs do not include
|
|
the brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
|
|
@samp{small}. }; the other elements are characters that give the
|
|
compatibility decomposition sequence of this character. For
|
|
characters that don't have decomposition sequences, and for unassigned
|
|
codepoints, the value is a list with a single member, the character
|
|
itself.
|
|
|
|
@item decimal-digit-value
|
|
Corresponds to the Unicode @code{Numeric_Value} property for
|
|
characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
|
|
an integer, or @code{nil} if the character has no decimal digit value.
|
|
For unassigned codepoints, the value is @code{nil}, which means
|
|
@acronym{NaN}, or ``not a number''.
|
|
|
|
@item digit-value
|
|
Corresponds to the Unicode @code{Numeric_Value} property for
|
|
characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
|
|
integer. Examples of such characters include compatibility subscript
|
|
and superscript digits, for which the value is the corresponding
|
|
number. For characters that don't have any numeric value, and for
|
|
unassigned codepoints, the value is @code{nil}, which means
|
|
@acronym{NaN}.
|
|
|
|
@item numeric-value
|
|
Corresponds to the Unicode @code{Numeric_Value} property for
|
|
characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
|
|
this property is a number. Examples of characters that have this
|
|
property include fractions, subscripts, superscripts, Roman numerals,
|
|
currency numerators, and encircled numbers. For example, the value of
|
|
this property for the character @code{U+2155} (@sc{vulgar fraction one
|
|
fifth}) is @code{0.2}. For characters that don't have any numeric
|
|
value, and for unassigned codepoints, the value is @code{nil}, which
|
|
means @acronym{NaN}.
|
|
|
|
@cindex mirroring of characters
|
|
@item mirrored
|
|
Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
|
|
of this property is a symbol, either @code{Y} or @code{N}. For
|
|
unassigned codepoints, the value is @code{N}.
|
|
|
|
@item mirroring
|
|
Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
|
|
value of this property is a character whose glyph represents the
|
|
mirror image of the character's glyph, or @code{nil} if there's no
|
|
defined mirroring glyph. All the characters whose @code{mirrored}
|
|
property is @code{N} have @code{nil} as their @code{mirroring}
|
|
property; however, some characters whose @code{mirrored} property is
|
|
@code{Y} also have @code{nil} for @code{mirroring}, because no
|
|
appropriate characters exist with mirrored glyphs. Emacs uses this
|
|
property to display mirror images of characters when appropriate
|
|
(@pxref{Bidirectional Display}). For unassigned codepoints, the value
|
|
is @code{nil}.
|
|
|
|
@item paired-bracket
|
|
Corresponds to the Unicode @code{Bidi_Paired_Bracket} property. The
|
|
value of this property is the codepoint of a character's @dfn{paired
|
|
bracket}, or @code{nil} if the character is not a bracket character.
|
|
This establishes a mapping between characters that are treated as
|
|
bracket pairs by the Unicode Bidirectional Algorithm; Emacs uses this
|
|
property when it decides how to reorder for display parentheses,
|
|
braces, and other similar characters (@pxref{Bidirectional Display}).
|
|
|
|
@item bracket-type
|
|
Corresponds to the Unicode @code{Bidi_Paired_Bracket_Type} property.
|
|
For characters whose @code{paired-bracket} property is non-@code{nil},
|
|
the value of this property is a symbol, either @code{o} (for opening
|
|
bracket characters) or @code{c} (for closing bracket characters). For
|
|
characters whose @code{paired-bracket} property is @code{nil}, the
|
|
value is the symbol @code{n} (None). Like @code{paired-bracket}, this
|
|
property is used for bidirectional display.
|
|
|
|
@item old-name
|
|
Corresponds to the Unicode @code{Unicode_1_Name} property. The value
|
|
is a string. For unassigned codepoints, and characters that have no
|
|
value for this property, the value is @code{nil}.
|
|
|
|
@item iso-10646-comment
|
|
Corresponds to the Unicode @code{ISO_Comment} property. The value is
|
|
either a string or @code{nil}. For unassigned codepoints, the value
|
|
is @code{nil}.
|
|
|
|
@item uppercase
|
|
Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
|
|
The value of this property is a single character. For unassigned
|
|
codepoints, the value is @code{nil}, which means the character itself.
|
|
|
|
@item lowercase
|
|
Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
|
|
The value of this property is a single character. For unassigned
|
|
codepoints, the value is @code{nil}, which means the character itself.
|
|
|
|
@item titlecase
|
|
Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
|
|
@dfn{Title case} is a special form of a character used when the first
|
|
character of a word needs to be capitalized. The value of this
|
|
property is a single character. For unassigned codepoints, the value
|
|
is @code{nil}, which means the character itself.
|
|
@end table
|
|
|
|
@defun get-char-code-property char propname
|
|
This function returns the value of @var{char}'s @var{propname} property.
|
|
|
|
@example
|
|
@group
|
|
(get-char-code-property ?\s 'general-category)
|
|
@result{} Zs
|
|
@end group
|
|
@group
|
|
(get-char-code-property ?1 'general-category)
|
|
@result{} Nd
|
|
@end group
|
|
@group
|
|
;; U+2084 SUBSCRIPT FOUR
|
|
(get-char-code-property ?\u2084 'digit-value)
|
|
@result{} 4
|
|
@end group
|
|
@group
|
|
;; U+2155 VULGAR FRACTION ONE FIFTH
|
|
(get-char-code-property ?\u2155 'numeric-value)
|
|
@result{} 0.2
|
|
@end group
|
|
@group
|
|
;; U+2163 ROMAN NUMERAL FOUR
|
|
(get-char-code-property ?\u2163 'numeric-value)
|
|
@result{} 4
|
|
@end group
|
|
@group
|
|
(get-char-code-property ?\( 'paired-bracket)
|
|
@result{} 41 ;; closing parenthesis
|
|
@end group
|
|
@group
|
|
(get-char-code-property ?\) 'bracket-type)
|
|
@result{} c
|
|
@end group
|
|
@end example
|
|
@end defun
|
|
|
|
@defun char-code-property-description prop value
|
|
This function returns the description string of property @var{prop}'s
|
|
@var{value}, or @code{nil} if @var{value} has no description.
|
|
|
|
@example
|
|
@group
|
|
(char-code-property-description 'general-category 'Zs)
|
|
@result{} "Separator, Space"
|
|
@end group
|
|
@group
|
|
(char-code-property-description 'general-category 'Nd)
|
|
@result{} "Number, Decimal Digit"
|
|
@end group
|
|
@group
|
|
(char-code-property-description 'numeric-value '1/5)
|
|
@result{} nil
|
|
@end group
|
|
@end example
|
|
@end defun
|
|
|
|
@defun put-char-code-property char propname value
|
|
This function stores @var{value} as the value of the property
|
|
@var{propname} for the character @var{char}.
|
|
@end defun
|
|
|
|
@defvar unicode-category-table
|
|
The value of this variable is a char-table (@pxref{Char-Tables}) that
|
|
specifies, for each character, its Unicode @code{General_Category}
|
|
property as a symbol.
|
|
@end defvar
|
|
|
|
@defvar char-script-table
|
|
@cindex script symbols
|
|
The value of this variable is a char-table that specifies, for each
|
|
character, a symbol whose name is the script to which the character
|
|
belongs, according to the Unicode Standard classification of the
|
|
Unicode code space into script-specific blocks. This char-table has a
|
|
single extra slot whose value is the list of all script symbols.
|
|
@end defvar
|
|
|
|
@defvar char-width-table
|
|
The value of this variable is a char-table that specifies the width of
|
|
each character in columns that it will occupy on the screen.
|
|
@end defvar
|
|
|
|
@defvar printable-chars
|
|
The value of this variable is a char-table that specifies, for each
|
|
character, whether it is printable or not. That is, if evaluating
|
|
@code{(aref printable-chars char)} results in @code{t}, the character
|
|
is printable, and if it results in @code{nil}, it is not.
|
|
@end defvar
|
|
|
|
@node Character Sets
|
|
@section Character Sets
|
|
@cindex character sets
|
|
|
|
@cindex charset
|
|
@cindex coded character set
|
|
An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
|
|
in which each character is assigned a numeric code point. (The
|
|
Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
|
|
charset has a name which is a symbol. A single character can belong
|
|
to any number of different character sets, but it will generally have
|
|
a different code point in each charset. Examples of character sets
|
|
include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
|
|
@code{windows-1255}. The code point assigned to a character in a
|
|
charset is usually different from its code point used in Emacs buffers
|
|
and strings.
|
|
|
|
@cindex @code{emacs}, a charset
|
|
@cindex @code{unicode}, a charset
|
|
@cindex @code{eight-bit}, a charset
|
|
Emacs defines several special character sets. The character set
|
|
@code{unicode} includes all the characters whose Emacs code points are
|
|
in the range @code{0..#x10FFFF}. The character set @code{emacs}
|
|
includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
|
|
Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
|
|
Emacs uses it to represent raw bytes encountered in text.
|
|
|
|
@defun charsetp object
|
|
Returns @code{t} if @var{object} is a symbol that names a character set,
|
|
@code{nil} otherwise.
|
|
@end defun
|
|
|
|
@defvar charset-list
|
|
The value is a list of all defined character set names.
|
|
@end defvar
|
|
|
|
@defun charset-priority-list &optional highestp
|
|
This function returns a list of all defined character sets ordered by
|
|
their priority. If @var{highestp} is non-@code{nil}, the function
|
|
returns a single character set of the highest priority.
|
|
@end defun
|
|
|
|
@defun set-charset-priority &rest charsets
|
|
This function makes @var{charsets} the highest priority character sets.
|
|
@end defun
|
|
|
|
@defun char-charset character &optional restriction
|
|
This function returns the name of the character set of highest
|
|
priority that @var{character} belongs to. @acronym{ASCII} characters
|
|
are an exception: for them, this function always returns @code{ascii}.
|
|
|
|
If @var{restriction} is non-@code{nil}, it should be a list of
|
|
charsets to search. Alternatively, it can be a coding system, in
|
|
which case the returned charset must be supported by that coding
|
|
system (@pxref{Coding Systems}).
|
|
@end defun
|
|
|
|
@c TODO: Explain the properties here and add indexes such as 'charset property'.
|
|
@defun charset-plist charset
|
|
This function returns the property list of the character set
|
|
@var{charset}. Although @var{charset} is a symbol, this is not the
|
|
same as the property list of that symbol. Charset properties include
|
|
important information about the charset, such as its documentation
|
|
string, short name, etc.
|
|
@end defun
|
|
|
|
@defun put-charset-property charset propname value
|
|
This function sets the @var{propname} property of @var{charset} to the
|
|
given @var{value}.
|
|
@end defun
|
|
|
|
@defun get-charset-property charset propname
|
|
This function returns the value of @var{charset}s property
|
|
@var{propname}.
|
|
@end defun
|
|
|
|
@deffn Command list-charset-chars charset
|
|
This command displays a list of characters in the character set
|
|
@var{charset}.
|
|
@end deffn
|
|
|
|
Emacs can convert between its internal representation of a character
|
|
and the character's codepoint in a specific charset. The following
|
|
two functions support these conversions.
|
|
|
|
@c FIXME: decode-char and encode-char accept and ignore an additional
|
|
@c argument @var{restriction}. When that argument actually makes a
|
|
@c difference, it should be documented here.
|
|
@defun decode-char charset code-point
|
|
This function decodes a character that is assigned a @var{code-point}
|
|
in @var{charset}, to the corresponding Emacs character, and returns
|
|
it. If @var{charset} doesn't contain a character of that code point,
|
|
the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
|
|
integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
|
|
specified as a cons cell @code{(@var{high} . @var{low})}, where
|
|
@var{low} are the lower 16 bits of the value and @var{high} are the
|
|
high 16 bits.
|
|
@end defun
|
|
|
|
@defun encode-char char charset
|
|
This function returns the code point assigned to the character
|
|
@var{char} in @var{charset}. If the result does not fit in a Lisp
|
|
integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
|
|
that fits the second argument of @code{decode-char} above. If
|
|
@var{charset} doesn't have a codepoint for @var{char}, the value is
|
|
@code{nil}.
|
|
@end defun
|
|
|
|
The following function comes in handy for applying a certain
|
|
function to all or part of the characters in a charset:
|
|
|
|
@defun map-charset-chars function charset &optional arg from-code to-code
|
|
Call @var{function} for characters in @var{charset}. @var{function}
|
|
is called with two arguments. The first one is a cons cell
|
|
@code{(@var{from} . @var{to})}, where @var{from} and @var{to}
|
|
indicate a range of characters contained in charset. The second
|
|
argument passed to @var{function} is @var{arg}.
|
|
|
|
By default, the range of codepoints passed to @var{function} includes
|
|
all the characters in @var{charset}, but optional arguments
|
|
@var{from-code} and @var{to-code} limit that to the range of
|
|
characters between these two codepoints of @var{charset}. If either
|
|
of them is @code{nil}, it defaults to the first or last codepoint of
|
|
@var{charset}, respectively.
|
|
@end defun
|
|
|
|
@node Scanning Charsets
|
|
@section Scanning for Character Sets
|
|
@cindex scanning for character sets
|
|
@cindex character set, searching
|
|
|
|
Sometimes it is useful to find out which character set a particular
|
|
character belongs to. One use for this is in determining which coding
|
|
systems (@pxref{Coding Systems}) are capable of representing all of
|
|
the text in question; another is to determine the font(s) for
|
|
displaying that text.
|
|
|
|
@defun charset-after &optional pos
|
|
This function returns the charset of highest priority containing the
|
|
character at position @var{pos} in the current buffer. If @var{pos}
|
|
is omitted or @code{nil}, it defaults to the current value of point.
|
|
If @var{pos} is out of range, the value is @code{nil}.
|
|
@end defun
|
|
|
|
@defun find-charset-region beg end &optional translation
|
|
This function returns a list of the character sets of highest priority
|
|
that contain characters in the current buffer between positions
|
|
@var{beg} and @var{end}.
|
|
|
|
The optional argument @var{translation} specifies a translation table
|
|
to use for scanning the text (@pxref{Translation of Characters}). If
|
|
it is non-@code{nil}, then each character in the region is translated
|
|
through this table, and the value returned describes the translated
|
|
characters instead of the characters actually in the buffer.
|
|
@end defun
|
|
|
|
@defun find-charset-string string &optional translation
|
|
This function returns a list of character sets of highest priority
|
|
that contain characters in @var{string}. It is just like
|
|
@code{find-charset-region}, except that it applies to the contents of
|
|
@var{string} instead of part of the current buffer.
|
|
@end defun
|
|
|
|
@node Translation of Characters
|
|
@section Translation of Characters
|
|
@cindex character translation tables
|
|
@cindex translation tables
|
|
|
|
A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
|
|
specifies a mapping of characters into characters. These tables are
|
|
used in encoding and decoding, and for other purposes. Some coding
|
|
systems specify their own particular translation tables; there are
|
|
also default translation tables which apply to all other coding
|
|
systems.
|
|
|
|
A translation table has two extra slots. The first is either
|
|
@code{nil} or a translation table that performs the reverse
|
|
translation; the second is the maximum number of characters to look up
|
|
for translating sequences of characters (see the description of
|
|
@code{make-translation-table-from-alist} below).
|
|
|
|
@defun make-translation-table &rest translations
|
|
This function returns a translation table based on the argument
|
|
@var{translations}. Each element of @var{translations} should be a
|
|
list of elements of the form @code{(@var{from} . @var{to})}; this says
|
|
to translate the character @var{from} into @var{to}.
|
|
|
|
The arguments and the forms in each argument are processed in order,
|
|
and if a previous form already translates @var{to} to some other
|
|
character, say @var{to-alt}, @var{from} is also translated to
|
|
@var{to-alt}.
|
|
@end defun
|
|
|
|
During decoding, the translation table's translations are applied to
|
|
the characters that result from ordinary decoding. If a coding system
|
|
has the property @code{:decode-translation-table}, that specifies the
|
|
translation table to use, or a list of translation tables to apply in
|
|
sequence. (This is a property of the coding system, as returned by
|
|
@code{coding-system-get}, not a property of the symbol that is the
|
|
coding system's name. @xref{Coding System Basics,, Basic Concepts of
|
|
Coding Systems}.) Finally, if
|
|
@code{standard-translation-table-for-decode} is non-@code{nil}, the
|
|
resulting characters are translated by that table.
|
|
|
|
During encoding, the translation table's translations are applied to
|
|
the characters in the buffer, and the result of translation is
|
|
actually encoded. If a coding system has property
|
|
@code{:encode-translation-table}, that specifies the translation table
|
|
to use, or a list of translation tables to apply in sequence. In
|
|
addition, if the variable @code{standard-translation-table-for-encode}
|
|
is non-@code{nil}, it specifies the translation table to use for
|
|
translating the result.
|
|
|
|
@defvar standard-translation-table-for-decode
|
|
This is the default translation table for decoding. If a coding
|
|
systems specifies its own translation tables, the table that is the
|
|
value of this variable, if non-@code{nil}, is applied after them.
|
|
@end defvar
|
|
|
|
@defvar standard-translation-table-for-encode
|
|
This is the default translation table for encoding. If a coding
|
|
systems specifies its own translation tables, the table that is the
|
|
value of this variable, if non-@code{nil}, is applied after them.
|
|
@end defvar
|
|
|
|
@c FIXME: This variable is obsolete since 23.1. We should mention
|
|
@c that here or simply remove this defvar. --xfq
|
|
@defvar translation-table-for-input
|
|
Self-inserting characters are translated through this translation
|
|
table before they are inserted. Search commands also translate their
|
|
input through this table, so they can compare more reliably with
|
|
what's in the buffer.
|
|
|
|
This variable automatically becomes buffer-local when set.
|
|
@end defvar
|
|
|
|
@defun make-translation-table-from-vector vec
|
|
This function returns a translation table made from @var{vec} that is
|
|
an array of 256 elements to map bytes (values 0 through #xFF) to
|
|
characters. Elements may be @code{nil} for untranslated bytes. The
|
|
returned table has a translation table for reverse mapping in the
|
|
first extra slot, and the value @code{1} in the second extra slot.
|
|
|
|
This function provides an easy way to make a private coding system
|
|
that maps each byte to a specific character. You can specify the
|
|
returned table and the reverse translation table using the properties
|
|
@code{:decode-translation-table} and @code{:encode-translation-table}
|
|
respectively in the @var{props} argument to
|
|
@code{define-coding-system}.
|
|
@end defun
|
|
|
|
@defun make-translation-table-from-alist alist
|
|
This function is similar to @code{make-translation-table} but returns
|
|
a complex translation table rather than a simple one-to-one mapping.
|
|
Each element of @var{alist} is of the form @code{(@var{from}
|
|
. @var{to})}, where @var{from} and @var{to} are either characters or
|
|
vectors specifying a sequence of characters. If @var{from} is a
|
|
character, that character is translated to @var{to} (i.e., to a
|
|
character or a character sequence). If @var{from} is a vector of
|
|
characters, that sequence is translated to @var{to}. The returned
|
|
table has a translation table for reverse mapping in the first extra
|
|
slot, and the maximum length of all the @var{from} character sequences
|
|
in the second extra slot.
|
|
@end defun
|
|
|
|
@node Coding Systems
|
|
@section Coding Systems
|
|
|
|
@cindex coding system
|
|
When Emacs reads or writes a file, and when Emacs sends text to a
|
|
subprocess or receives text from a subprocess, it normally performs
|
|
character code conversion and end-of-line conversion as specified
|
|
by a particular @dfn{coding system}.
|
|
|
|
How to define a coding system is an arcane matter, and is not
|
|
documented here.
|
|
|
|
@menu
|
|
* Coding System Basics:: Basic concepts.
|
|
* Encoding and I/O:: How file I/O functions handle coding systems.
|
|
* Lisp and Coding Systems:: Functions to operate on coding system names.
|
|
* User-Chosen Coding Systems:: Asking the user to choose a coding system.
|
|
* Default Coding Systems:: Controlling the default choices.
|
|
* Specifying Coding Systems:: Requesting a particular coding system
|
|
for a single file operation.
|
|
* Explicit Encoding:: Encoding or decoding text without doing I/O.
|
|
* Terminal I/O Encoding:: Use of encoding for terminal I/O.
|
|
@end menu
|
|
|
|
@node Coding System Basics
|
|
@subsection Basic Concepts of Coding Systems
|
|
|
|
@cindex character code conversion
|
|
@dfn{Character code conversion} involves conversion between the
|
|
internal representation of characters used inside Emacs and some other
|
|
encoding. Emacs supports many different encodings, in that it can
|
|
convert to and from them. For example, it can convert text to or from
|
|
encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
|
|
several variants of ISO 2022. In some cases, Emacs supports several
|
|
alternative encodings for the same characters; for example, there are
|
|
three coding systems for the Cyrillic (Russian) alphabet: ISO,
|
|
Alternativnyj, and KOI8.
|
|
|
|
Every coding system specifies a particular set of character code
|
|
conversions, but the coding system @code{undecided} is special: it
|
|
leaves the choice unspecified, to be chosen heuristically for each
|
|
file, based on the file's data.
|
|
|
|
In general, a coding system doesn't guarantee roundtrip identity:
|
|
decoding a byte sequence using coding system, then encoding the
|
|
resulting text in the same coding system, can produce a different byte
|
|
sequence. But some coding systems do guarantee that the byte sequence
|
|
will be the same as what you originally decoded. Here are a few
|
|
examples:
|
|
|
|
@quotation
|
|
iso-8859-1, utf-8, big5, shift_jis, euc-jp
|
|
@end quotation
|
|
|
|
Encoding buffer text and then decoding the result can also fail to
|
|
reproduce the original text. For instance, if you encode a character
|
|
with a coding system which does not support that character, the result
|
|
is unpredictable, and thus decoding it using the same coding system
|
|
may produce a different text. Currently, Emacs can't report errors
|
|
that result from encoding unsupported characters.
|
|
|
|
@cindex EOL conversion
|
|
@cindex end-of-line conversion
|
|
@cindex line end conversion
|
|
@dfn{End of line conversion} handles three different conventions
|
|
used on various systems for representing end of line in files. The
|
|
Unix convention, used on GNU and Unix systems, is to use the linefeed
|
|
character (also called newline). The DOS convention, used on
|
|
MS-Windows and MS-DOS systems, is to use a carriage-return and a
|
|
linefeed at the end of a line. The Mac convention is to use just
|
|
carriage-return. (This was the convention used on the Macintosh
|
|
system prior to OS X.)
|
|
|
|
@cindex base coding system
|
|
@cindex variant coding system
|
|
@dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
|
|
conversion unspecified, to be chosen based on the data. @dfn{Variant
|
|
coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
|
|
@code{latin-1-mac} specify the end-of-line conversion explicitly as
|
|
well. Most base coding systems have three corresponding variants whose
|
|
names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
|
|
|
|
@vindex raw-text@r{ coding system}
|
|
The coding system @code{raw-text} is special in that it prevents
|
|
character code conversion, and causes the buffer visited with this
|
|
coding system to be a unibyte buffer. For historical reasons, you can
|
|
save both unibyte and multibyte text with this coding system. When
|
|
you use @code{raw-text} to encode multibyte text, it does perform one
|
|
character code conversion: it converts eight-bit characters to their
|
|
single-byte external representation. @code{raw-text} does not specify
|
|
the end-of-line conversion, allowing that to be determined as usual by
|
|
the data, and has the usual three variants which specify the
|
|
end-of-line conversion.
|
|
|
|
@vindex no-conversion@r{ coding system}
|
|
@vindex binary@r{ coding system}
|
|
@code{no-conversion} (and its alias @code{binary}) is equivalent to
|
|
@code{raw-text-unix}: it specifies no conversion of either character
|
|
codes or end-of-line.
|
|
|
|
@vindex emacs-internal@r{ coding system}
|
|
@vindex utf-8-emacs@r{ coding system}
|
|
The coding system @code{utf-8-emacs} specifies that the data is
|
|
represented in the internal Emacs encoding (@pxref{Text
|
|
Representations}). This is like @code{raw-text} in that no code
|
|
conversion happens, but different in that the result is multibyte
|
|
data. The name @code{emacs-internal} is an alias for
|
|
@code{utf-8-emacs}.
|
|
|
|
@defun coding-system-get coding-system property
|
|
This function returns the specified property of the coding system
|
|
@var{coding-system}. Most coding system properties exist for internal
|
|
purposes, but one that you might find useful is @code{:mime-charset}.
|
|
That property's value is the name used in MIME for the character coding
|
|
which this coding system can read and write. Examples:
|
|
|
|
@example
|
|
(coding-system-get 'iso-latin-1 :mime-charset)
|
|
@result{} iso-8859-1
|
|
(coding-system-get 'iso-2022-cn :mime-charset)
|
|
@result{} iso-2022-cn
|
|
(coding-system-get 'cyrillic-koi8 :mime-charset)
|
|
@result{} koi8-r
|
|
@end example
|
|
|
|
The value of the @code{:mime-charset} property is also defined
|
|
as an alias for the coding system.
|
|
@end defun
|
|
|
|
@cindex alias, for coding systems
|
|
@defun coding-system-aliases coding-system
|
|
This function returns the list of aliases of @var{coding-system}.
|
|
@end defun
|
|
|
|
@node Encoding and I/O
|
|
@subsection Encoding and I/O
|
|
|
|
The principal purpose of coding systems is for use in reading and
|
|
writing files. The function @code{insert-file-contents} uses a coding
|
|
system to decode the file data, and @code{write-region} uses one to
|
|
encode the buffer contents.
|
|
|
|
You can specify the coding system to use either explicitly
|
|
(@pxref{Specifying Coding Systems}), or implicitly using a default
|
|
mechanism (@pxref{Default Coding Systems}). But these methods may not
|
|
completely specify what to do. For example, they may choose a coding
|
|
system such as @code{undefined} which leaves the character code
|
|
conversion to be determined from the data. In these cases, the I/O
|
|
operation finishes the job of choosing a coding system. Very often
|
|
you will want to find out afterwards which coding system was chosen.
|
|
|
|
@defvar buffer-file-coding-system
|
|
This buffer-local variable records the coding system used for saving the
|
|
buffer and for writing part of the buffer with @code{write-region}. If
|
|
the text to be written cannot be safely encoded using the coding system
|
|
specified by this variable, these operations select an alternative
|
|
encoding by calling the function @code{select-safe-coding-system}
|
|
(@pxref{User-Chosen Coding Systems}). If selecting a different encoding
|
|
requires to ask the user to specify a coding system,
|
|
@code{buffer-file-coding-system} is updated to the newly selected coding
|
|
system.
|
|
|
|
@code{buffer-file-coding-system} does @emph{not} affect sending text
|
|
to a subprocess.
|
|
@end defvar
|
|
|
|
@defvar save-buffer-coding-system
|
|
This variable specifies the coding system for saving the buffer (by
|
|
overriding @code{buffer-file-coding-system}). Note that it is not used
|
|
for @code{write-region}.
|
|
|
|
When a command to save the buffer starts out to use
|
|
@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
|
|
and that coding system cannot handle
|
|
the actual text in the buffer, the command asks the user to choose
|
|
another coding system (by calling @code{select-safe-coding-system}).
|
|
After that happens, the command also updates
|
|
@code{buffer-file-coding-system} to represent the coding system that
|
|
the user specified.
|
|
@end defvar
|
|
|
|
@defvar last-coding-system-used
|
|
I/O operations for files and subprocesses set this variable to the
|
|
coding system name that was used. The explicit encoding and decoding
|
|
functions (@pxref{Explicit Encoding}) set it too.
|
|
|
|
@strong{Warning:} Since receiving subprocess output sets this variable,
|
|
it can change whenever Emacs waits; therefore, you should copy the
|
|
value shortly after the function call that stores the value you are
|
|
interested in.
|
|
@end defvar
|
|
|
|
The variable @code{selection-coding-system} specifies how to encode
|
|
selections for the window system. @xref{Window System Selections}.
|
|
|
|
@defvar file-name-coding-system
|
|
The variable @code{file-name-coding-system} specifies the coding
|
|
system to use for encoding file names. Emacs encodes file names using
|
|
that coding system for all file operations. If
|
|
@code{file-name-coding-system} is @code{nil}, Emacs uses a default
|
|
coding system determined by the selected language environment. In the
|
|
default language environment, any non-@acronym{ASCII} characters in
|
|
file names are not encoded specially; they appear in the file system
|
|
using the internal Emacs representation.
|
|
@end defvar
|
|
|
|
@strong{Warning:} if you change @code{file-name-coding-system} (or
|
|
the language environment) in the middle of an Emacs session, problems
|
|
can result if you have already visited files whose names were encoded
|
|
using the earlier coding system and are handled differently under the
|
|
new coding system. If you try to save one of these buffers under the
|
|
visited file name, saving may use the wrong file name, or it may get
|
|
an error. If such a problem happens, use @kbd{C-x C-w} to specify a
|
|
new file name for that buffer.
|
|
|
|
@cindex file-name encoding, MS-Windows
|
|
On Windows 2000 and later, Emacs by default uses Unicode APIs to
|
|
pass file names to the OS, so the value of
|
|
@code{file-name-coding-system} is largely ignored. Lisp applications
|
|
that need to encode or decode file names on the Lisp level should use
|
|
@code{utf-8} coding-system when @code{system-type} is
|
|
@code{windows-nt}; the conversion of UTF-8 encoded file names to the
|
|
encoding appropriate for communicating with the OS is performed
|
|
internally by Emacs.
|
|
|
|
@node Lisp and Coding Systems
|
|
@subsection Coding Systems in Lisp
|
|
|
|
Here are the Lisp facilities for working with coding systems:
|
|
|
|
@cindex list all coding systems
|
|
@defun coding-system-list &optional base-only
|
|
This function returns a list of all coding system names (symbols). If
|
|
@var{base-only} is non-@code{nil}, the value includes only the
|
|
base coding systems. Otherwise, it includes alias and variant coding
|
|
systems as well.
|
|
@end defun
|
|
|
|
@defun coding-system-p object
|
|
This function returns @code{t} if @var{object} is a coding system
|
|
name or @code{nil}.
|
|
@end defun
|
|
|
|
@cindex validity of coding system
|
|
@cindex coding system, validity check
|
|
@defun check-coding-system coding-system
|
|
This function checks the validity of @var{coding-system}. If that is
|
|
valid, it returns @var{coding-system}. If @var{coding-system} is
|
|
@code{nil}, the function return @code{nil}. For any other values, it
|
|
signals an error whose @code{error-symbol} is @code{coding-system-error}
|
|
(@pxref{Signaling Errors, signal}).
|
|
@end defun
|
|
|
|
@cindex eol type of coding system
|
|
@defun coding-system-eol-type coding-system
|
|
This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
|
|
conversion used by @var{coding-system}. If @var{coding-system}
|
|
specifies a certain eol conversion, the return value is an integer 0,
|
|
1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
|
|
respectively. If @var{coding-system} doesn't specify eol conversion
|
|
explicitly, the return value is a vector of coding systems, each one
|
|
with one of the possible eol conversion types, like this:
|
|
|
|
@lisp
|
|
(coding-system-eol-type 'latin-1)
|
|
@result{} [latin-1-unix latin-1-dos latin-1-mac]
|
|
@end lisp
|
|
|
|
@noindent
|
|
If this function returns a vector, Emacs will decide, as part of the
|
|
text encoding or decoding process, what eol conversion to use. For
|
|
decoding, the end-of-line format of the text is auto-detected, and the
|
|
eol conversion is set to match it (e.g., DOS-style CRLF format will
|
|
imply @code{dos} eol conversion). For encoding, the eol conversion is
|
|
taken from the appropriate default coding system (e.g.,
|
|
default value of @code{buffer-file-coding-system} for
|
|
@code{buffer-file-coding-system}), or from the default eol conversion
|
|
appropriate for the underlying platform.
|
|
@end defun
|
|
|
|
@cindex eol conversion of coding system
|
|
@defun coding-system-change-eol-conversion coding-system eol-type
|
|
This function returns a coding system which is like @var{coding-system}
|
|
except for its eol conversion, which is specified by @code{eol-type}.
|
|
@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
|
|
@code{nil}. If it is @code{nil}, the returned coding system determines
|
|
the end-of-line conversion from the data.
|
|
|
|
@var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
|
|
@code{dos} and @code{mac}, respectively.
|
|
@end defun
|
|
|
|
@cindex text conversion of coding system
|
|
@defun coding-system-change-text-conversion eol-coding text-coding
|
|
This function returns a coding system which uses the end-of-line
|
|
conversion of @var{eol-coding}, and the text conversion of
|
|
@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
|
|
@code{undecided}, or one of its variants according to @var{eol-coding}.
|
|
@end defun
|
|
|
|
@cindex safely encode region
|
|
@cindex coding systems for encoding region
|
|
@defun find-coding-systems-region from to
|
|
This function returns a list of coding systems that could be used to
|
|
encode a text between @var{from} and @var{to}. All coding systems in
|
|
the list can safely encode any multibyte characters in that portion of
|
|
the text.
|
|
|
|
If the text contains no multibyte characters, the function returns the
|
|
list @code{(undecided)}.
|
|
@end defun
|
|
|
|
@cindex safely encode a string
|
|
@cindex coding systems for encoding a string
|
|
@defun find-coding-systems-string string
|
|
This function returns a list of coding systems that could be used to
|
|
encode the text of @var{string}. All coding systems in the list can
|
|
safely encode any multibyte characters in @var{string}. If the text
|
|
contains no multibyte characters, this returns the list
|
|
@code{(undecided)}.
|
|
@end defun
|
|
|
|
@cindex charset, coding systems to encode
|
|
@cindex safely encode characters in a charset
|
|
@defun find-coding-systems-for-charsets charsets
|
|
This function returns a list of coding systems that could be used to
|
|
encode all the character sets in the list @var{charsets}.
|
|
@end defun
|
|
|
|
@defun check-coding-systems-region start end coding-system-list
|
|
This function checks whether coding systems in the list
|
|
@code{coding-system-list} can encode all the characters in the region
|
|
between @var{start} and @var{end}. If all of the coding systems in
|
|
the list can encode the specified text, the function returns
|
|
@code{nil}. If some coding systems cannot encode some of the
|
|
characters, the value is an alist, each element of which has the form
|
|
@code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
|
|
that @var{coding-system1} cannot encode characters at buffer positions
|
|
@var{pos1}, @var{pos2}, @enddots{}.
|
|
|
|
@var{start} may be a string, in which case @var{end} is ignored and
|
|
the returned value references string indices instead of buffer
|
|
positions.
|
|
@end defun
|
|
|
|
@defun detect-coding-region start end &optional highest
|
|
This function chooses a plausible coding system for decoding the text
|
|
from @var{start} to @var{end}. This text should be a byte sequence,
|
|
i.e., unibyte text or multibyte text with only @acronym{ASCII} and
|
|
eight-bit characters (@pxref{Explicit Encoding}).
|
|
|
|
Normally this function returns a list of coding systems that could
|
|
handle decoding the text that was scanned. They are listed in order of
|
|
decreasing priority. But if @var{highest} is non-@code{nil}, then the
|
|
return value is just one coding system, the one that is highest in
|
|
priority.
|
|
|
|
If the region contains only @acronym{ASCII} characters except for such
|
|
ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
|
|
@code{undecided} or @code{(undecided)}, or a variant specifying
|
|
end-of-line conversion, if that can be deduced from the text.
|
|
|
|
If the region contains null bytes, the value is @code{no-conversion},
|
|
even if the region contains text encoded in some coding system.
|
|
@end defun
|
|
|
|
@defun detect-coding-string string &optional highest
|
|
This function is like @code{detect-coding-region} except that it
|
|
operates on the contents of @var{string} instead of bytes in the buffer.
|
|
@end defun
|
|
|
|
@cindex null bytes, and decoding text
|
|
@defvar inhibit-null-byte-detection
|
|
If this variable has a non-@code{nil} value, null bytes are ignored
|
|
when detecting the encoding of a region or a string. This allows the
|
|
encoding of text that contains null bytes to be correctly detected,
|
|
such as Info files with Index nodes.
|
|
@end defvar
|
|
|
|
@defvar inhibit-iso-escape-detection
|
|
If this variable has a non-@code{nil} value, ISO-2022 escape sequences
|
|
are ignored when detecting the encoding of a region or a string. The
|
|
result is that no text is ever detected as encoded in some ISO-2022
|
|
encoding, and all escape sequences become visible in a buffer.
|
|
@strong{Warning:} @emph{Use this variable with extreme caution,
|
|
because many files in the Emacs distribution use ISO-2022 encoding.}
|
|
@end defvar
|
|
|
|
@cindex charsets supported by a coding system
|
|
@defun coding-system-charset-list coding-system
|
|
This function returns the list of character sets (@pxref{Character
|
|
Sets}) supported by @var{coding-system}. Some coding systems that
|
|
support too many character sets to list them all yield special values:
|
|
@itemize @bullet
|
|
@item
|
|
If @var{coding-system} supports all Emacs characters, the value is
|
|
@code{(emacs)}.
|
|
@item
|
|
If @var{coding-system} supports all Unicode characters, the value is
|
|
@code{(unicode)}.
|
|
@item
|
|
If @var{coding-system} supports all ISO-2022 charsets, the value is
|
|
@code{iso-2022}.
|
|
@item
|
|
If @var{coding-system} supports all the characters in the internal
|
|
coding system used by Emacs version 21 (prior to the implementation of
|
|
internal Unicode support), the value is @code{emacs-mule}.
|
|
@end itemize
|
|
@end defun
|
|
|
|
@xref{Coding systems for a subprocess,, Process Information}, in
|
|
particular the description of the functions
|
|
@code{process-coding-system} and @code{set-process-coding-system}, for
|
|
how to examine or set the coding systems used for I/O to a subprocess.
|
|
|
|
@node User-Chosen Coding Systems
|
|
@subsection User-Chosen Coding Systems
|
|
|
|
@cindex select safe coding system
|
|
@defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
|
|
This function selects a coding system for encoding specified text,
|
|
asking the user to choose if necessary. Normally the specified text
|
|
is the text in the current buffer between @var{from} and @var{to}. If
|
|
@var{from} is a string, the string specifies the text to encode, and
|
|
@var{to} is ignored.
|
|
|
|
If the specified text includes raw bytes (@pxref{Text
|
|
Representations}), @code{select-safe-coding-system} suggests
|
|
@code{raw-text} for its encoding.
|
|
|
|
If @var{default-coding-system} is non-@code{nil}, that is the first
|
|
coding system to try; if that can handle the text,
|
|
@code{select-safe-coding-system} returns that coding system. It can
|
|
also be a list of coding systems; then the function tries each of them
|
|
one by one. After trying all of them, it next tries the current
|
|
buffer's value of @code{buffer-file-coding-system} (if it is not
|
|
@code{undecided}), then the default value of
|
|
@code{buffer-file-coding-system} and finally the user's most
|
|
preferred coding system, which the user can set using the command
|
|
@code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
|
|
Coding Systems, emacs, The GNU Emacs Manual}).
|
|
|
|
If one of those coding systems can safely encode all the specified
|
|
text, @code{select-safe-coding-system} chooses it and returns it.
|
|
Otherwise, it asks the user to choose from a list of coding systems
|
|
which can encode all the text, and returns the user's choice.
|
|
|
|
@var{default-coding-system} can also be a list whose first element is
|
|
t and whose other elements are coding systems. Then, if no coding
|
|
system in the list can handle the text, @code{select-safe-coding-system}
|
|
queries the user immediately, without trying any of the three
|
|
alternatives described above.
|
|
|
|
The optional argument @var{accept-default-p}, if non-@code{nil},
|
|
should be a function to determine whether a coding system selected
|
|
without user interaction is acceptable. @code{select-safe-coding-system}
|
|
calls this function with one argument, the base coding system of the
|
|
selected coding system. If @var{accept-default-p} returns @code{nil},
|
|
@code{select-safe-coding-system} rejects the silently selected coding
|
|
system, and asks the user to select a coding system from a list of
|
|
possible candidates.
|
|
|
|
@vindex select-safe-coding-system-accept-default-p
|
|
If the variable @code{select-safe-coding-system-accept-default-p} is
|
|
non-@code{nil}, it should be a function taking a single argument.
|
|
It is used in place of @var{accept-default-p}, overriding any
|
|
value supplied for this argument.
|
|
|
|
As a final step, before returning the chosen coding system,
|
|
@code{select-safe-coding-system} checks whether that coding system is
|
|
consistent with what would be selected if the contents of the region
|
|
were read from a file. (If not, this could lead to data corruption in
|
|
a file subsequently re-visited and edited.) Normally,
|
|
@code{select-safe-coding-system} uses @code{buffer-file-name} as the
|
|
file for this purpose, but if @var{file} is non-@code{nil}, it uses
|
|
that file instead (this can be relevant for @code{write-region} and
|
|
similar functions). If it detects an apparent inconsistency,
|
|
@code{select-safe-coding-system} queries the user before selecting the
|
|
coding system.
|
|
@end defun
|
|
|
|
Here are two functions you can use to let the user specify a coding
|
|
system, with completion. @xref{Completion}.
|
|
|
|
@defun read-coding-system prompt &optional default
|
|
This function reads a coding system using the minibuffer, prompting with
|
|
string @var{prompt}, and returns the coding system name as a symbol. If
|
|
the user enters null input, @var{default} specifies which coding system
|
|
to return. It should be a symbol or a string.
|
|
@end defun
|
|
|
|
@defun read-non-nil-coding-system prompt
|
|
This function reads a coding system using the minibuffer, prompting with
|
|
string @var{prompt}, and returns the coding system name as a symbol. If
|
|
the user tries to enter null input, it asks the user to try again.
|
|
@xref{Coding Systems}.
|
|
@end defun
|
|
|
|
@node Default Coding Systems
|
|
@subsection Default Coding Systems
|
|
@cindex default coding system
|
|
@cindex coding system, automatically determined
|
|
|
|
This section describes variables that specify the default coding
|
|
system for certain files or when running certain subprograms, and the
|
|
function that I/O operations use to access them.
|
|
|
|
The idea of these variables is that you set them once and for all to the
|
|
defaults you want, and then do not change them again. To specify a
|
|
particular coding system for a particular operation in a Lisp program,
|
|
don't change these variables; instead, override them using
|
|
@code{coding-system-for-read} and @code{coding-system-for-write}
|
|
(@pxref{Specifying Coding Systems}).
|
|
|
|
@cindex file contents, and default coding system
|
|
@defopt auto-coding-regexp-alist
|
|
This variable is an alist of text patterns and corresponding coding
|
|
systems. Each element has the form @code{(@var{regexp}
|
|
. @var{coding-system})}; a file whose first few kilobytes match
|
|
@var{regexp} is decoded with @var{coding-system} when its contents are
|
|
read into a buffer. The settings in this alist take priority over
|
|
@code{coding:} tags in the files and the contents of
|
|
@code{file-coding-system-alist} (see below). The default value is set
|
|
so that Emacs automatically recognizes mail files in Babyl format and
|
|
reads them with no code conversions.
|
|
@end defopt
|
|
|
|
@cindex file name, and default coding system
|
|
@defopt file-coding-system-alist
|
|
This variable is an alist that specifies the coding systems to use for
|
|
reading and writing particular files. Each element has the form
|
|
@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
|
|
expression that matches certain file names. The element applies to file
|
|
names that match @var{pattern}.
|
|
|
|
The @sc{cdr} of the element, @var{coding}, should be either a coding
|
|
system, a cons cell containing two coding systems, or a function name (a
|
|
symbol with a function definition). If @var{coding} is a coding system,
|
|
that coding system is used for both reading the file and writing it. If
|
|
@var{coding} is a cons cell containing two coding systems, its @sc{car}
|
|
specifies the coding system for decoding, and its @sc{cdr} specifies the
|
|
coding system for encoding.
|
|
|
|
If @var{coding} is a function name, the function should take one
|
|
argument, a list of all arguments passed to
|
|
@code{find-operation-coding-system}. It must return a coding system
|
|
or a cons cell containing two coding systems. This value has the same
|
|
meaning as described above.
|
|
|
|
If @var{coding} (or what returned by the above function) is
|
|
@code{undecided}, the normal code-detection is performed.
|
|
@end defopt
|
|
|
|
@defopt auto-coding-alist
|
|
This variable is an alist that specifies the coding systems to use for
|
|
reading and writing particular files. Its form is like that of
|
|
@code{file-coding-system-alist}, but, unlike the latter, this variable
|
|
takes priority over any @code{coding:} tags in the file.
|
|
@end defopt
|
|
|
|
@cindex program name, and default coding system
|
|
@defvar process-coding-system-alist
|
|
This variable is an alist specifying which coding systems to use for a
|
|
subprocess, depending on which program is running in the subprocess. It
|
|
works like @code{file-coding-system-alist}, except that @var{pattern} is
|
|
matched against the program name used to start the subprocess. The coding
|
|
system or systems specified in this alist are used to initialize the
|
|
coding systems used for I/O to the subprocess, but you can specify
|
|
other coding systems later using @code{set-process-coding-system}.
|
|
@end defvar
|
|
|
|
@strong{Warning:} Coding systems such as @code{undecided}, which
|
|
determine the coding system from the data, do not work entirely reliably
|
|
with asynchronous subprocess output. This is because Emacs handles
|
|
asynchronous subprocess output in batches, as it arrives. If the coding
|
|
system leaves the character code conversion unspecified, or leaves the
|
|
end-of-line conversion unspecified, Emacs must try to detect the proper
|
|
conversion from one batch at a time, and this does not always work.
|
|
|
|
Therefore, with an asynchronous subprocess, if at all possible, use a
|
|
coding system which determines both the character code conversion and
|
|
the end of line conversion---that is, one like @code{latin-1-unix},
|
|
rather than @code{undecided} or @code{latin-1}.
|
|
|
|
@cindex port number, and default coding system
|
|
@cindex network service name, and default coding system
|
|
@defvar network-coding-system-alist
|
|
This variable is an alist that specifies the coding system to use for
|
|
network streams. It works much like @code{file-coding-system-alist},
|
|
with the difference that the @var{pattern} in an element may be either a
|
|
port number or a regular expression. If it is a regular expression, it
|
|
is matched against the network service name used to open the network
|
|
stream.
|
|
@end defvar
|
|
|
|
@defvar default-process-coding-system
|
|
This variable specifies the coding systems to use for subprocess (and
|
|
network stream) input and output, when nothing else specifies what to
|
|
do.
|
|
|
|
The value should be a cons cell of the form @code{(@var{input-coding}
|
|
. @var{output-coding})}. Here @var{input-coding} applies to input from
|
|
the subprocess, and @var{output-coding} applies to output to it.
|
|
@end defvar
|
|
|
|
@cindex default coding system, functions to determine
|
|
@defopt auto-coding-functions
|
|
This variable holds a list of functions that try to determine a
|
|
coding system for a file based on its undecoded contents.
|
|
|
|
Each function in this list should be written to look at text in the
|
|
current buffer, but should not modify it in any way. The buffer will
|
|
contain undecoded text of parts of the file. Each function should
|
|
take one argument, @var{size}, which tells it how many characters to
|
|
look at, starting from point. If the function succeeds in determining
|
|
a coding system for the file, it should return that coding system.
|
|
Otherwise, it should return @code{nil}.
|
|
|
|
If a file has a @samp{coding:} tag, that takes precedence, so these
|
|
functions won't be called.
|
|
@end defopt
|
|
|
|
@defun find-auto-coding filename size
|
|
This function tries to determine a suitable coding system for
|
|
@var{filename}. It examines the buffer visiting the named file, using
|
|
the variables documented above in sequence, until it finds a match for
|
|
one of the rules specified by these variables. It then returns a cons
|
|
cell of the form @code{(@var{coding} . @var{source})}, where
|
|
@var{coding} is the coding system to use and @var{source} is a symbol,
|
|
one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
|
|
@code{:coding}, or @code{auto-coding-functions}, indicating which one
|
|
supplied the matching rule. The value @code{:coding} means the coding
|
|
system was specified by the @code{coding:} tag in the file
|
|
(@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
|
|
The order of looking for a matching rule is @code{auto-coding-alist}
|
|
first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
|
|
tag, and lastly @code{auto-coding-functions}. If no matching rule was
|
|
found, the function returns @code{nil}.
|
|
|
|
The second argument @var{size} is the size of text, in characters,
|
|
following point. The function examines text only within @var{size}
|
|
characters after point. Normally, the buffer should be positioned at
|
|
the beginning when this function is called, because one of the places
|
|
for the @code{coding:} tag is the first one or two lines of the file;
|
|
in that case, @var{size} should be the size of the buffer.
|
|
@end defun
|
|
|
|
@defun set-auto-coding filename size
|
|
This function returns a suitable coding system for file
|
|
@var{filename}. It uses @code{find-auto-coding} to find the coding
|
|
system. If no coding system could be determined, the function returns
|
|
@code{nil}. The meaning of the argument @var{size} is like in
|
|
@code{find-auto-coding}.
|
|
@end defun
|
|
|
|
@defun find-operation-coding-system operation &rest arguments
|
|
This function returns the coding system to use (by default) for
|
|
performing @var{operation} with @var{arguments}. The value has this
|
|
form:
|
|
|
|
@example
|
|
(@var{decoding-system} . @var{encoding-system})
|
|
@end example
|
|
|
|
The first element, @var{decoding-system}, is the coding system to use
|
|
for decoding (in case @var{operation} does decoding), and
|
|
@var{encoding-system} is the coding system for encoding (in case
|
|
@var{operation} does encoding).
|
|
|
|
The argument @var{operation} is a symbol; it should be one of
|
|
@code{write-region}, @code{start-process}, @code{call-process},
|
|
@code{call-process-region}, @code{insert-file-contents}, or
|
|
@code{open-network-stream}. These are the names of the Emacs I/O
|
|
primitives that can do character code and eol conversion.
|
|
|
|
The remaining arguments should be the same arguments that might be given
|
|
to the corresponding I/O primitive. Depending on the primitive, one
|
|
of those arguments is selected as the @dfn{target}. For example, if
|
|
@var{operation} does file I/O, whichever argument specifies the file
|
|
name is the target. For subprocess primitives, the process name is the
|
|
target. For @code{open-network-stream}, the target is the service name
|
|
or port number.
|
|
|
|
Depending on @var{operation}, this function looks up the target in
|
|
@code{file-coding-system-alist}, @code{process-coding-system-alist},
|
|
or @code{network-coding-system-alist}. If the target is found in the
|
|
alist, @code{find-operation-coding-system} returns its association in
|
|
the alist; otherwise it returns @code{nil}.
|
|
|
|
If @var{operation} is @code{insert-file-contents}, the argument
|
|
corresponding to the target may be a cons cell of the form
|
|
@code{(@var{filename} . @var{buffer})}. In that case, @var{filename}
|
|
is a file name to look up in @code{file-coding-system-alist}, and
|
|
@var{buffer} is a buffer that contains the file's contents (not yet
|
|
decoded). If @code{file-coding-system-alist} specifies a function to
|
|
call for this file, and that function needs to examine the file's
|
|
contents (as it usually does), it should examine the contents of
|
|
@var{buffer} instead of reading the file.
|
|
@end defun
|
|
|
|
@node Specifying Coding Systems
|
|
@subsection Specifying a Coding System for One Operation
|
|
@cindex specify coding system
|
|
@cindex force coding system for operation
|
|
@cindex coding system for operation
|
|
|
|
You can specify the coding system for a specific operation by binding
|
|
the variables @code{coding-system-for-read} and/or
|
|
@code{coding-system-for-write}.
|
|
|
|
@defvar coding-system-for-read
|
|
If this variable is non-@code{nil}, it specifies the coding system to
|
|
use for reading a file, or for input from a synchronous subprocess.
|
|
|
|
It also applies to any asynchronous subprocess or network stream, but in
|
|
a different way: the value of @code{coding-system-for-read} when you
|
|
start the subprocess or open the network stream specifies the input
|
|
decoding method for that subprocess or network stream. It remains in
|
|
use for that subprocess or network stream unless and until overridden.
|
|
|
|
The right way to use this variable is to bind it with @code{let} for a
|
|
specific I/O operation. Its global value is normally @code{nil}, and
|
|
you should not globally set it to any other value. Here is an example
|
|
of the right way to use the variable:
|
|
|
|
@example
|
|
;; @r{Read the file with no character code conversion.}
|
|
(let ((coding-system-for-read 'no-conversion))
|
|
(insert-file-contents filename))
|
|
@end example
|
|
|
|
When its value is non-@code{nil}, this variable takes precedence over
|
|
all other methods of specifying a coding system to use for input,
|
|
including @code{file-coding-system-alist},
|
|
@code{process-coding-system-alist} and
|
|
@code{network-coding-system-alist}.
|
|
@end defvar
|
|
|
|
@defvar coding-system-for-write
|
|
This works much like @code{coding-system-for-read}, except that it
|
|
applies to output rather than input. It affects writing to files,
|
|
as well as sending output to subprocesses and net connections.
|
|
|
|
When a single operation does both input and output, as do
|
|
@code{call-process-region} and @code{start-process}, both
|
|
@code{coding-system-for-read} and @code{coding-system-for-write}
|
|
affect it.
|
|
@end defvar
|
|
|
|
@defopt inhibit-eol-conversion
|
|
When this variable is non-@code{nil}, no end-of-line conversion is done,
|
|
no matter which coding system is specified. This applies to all the
|
|
Emacs I/O and subprocess primitives, and to the explicit encoding and
|
|
decoding functions (@pxref{Explicit Encoding}).
|
|
@end defopt
|
|
|
|
@cindex priority order of coding systems
|
|
@cindex coding systems, priority
|
|
Sometimes, you need to prefer several coding systems for some
|
|
operation, rather than fix a single one. Emacs lets you specify a
|
|
priority order for using coding systems. This ordering affects the
|
|
sorting of lists of coding systems returned by functions such as
|
|
@code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
|
|
|
|
@defun coding-system-priority-list &optional highestp
|
|
This function returns the list of coding systems in the order of their
|
|
current priorities. Optional argument @var{highestp}, if
|
|
non-@code{nil}, means return only the highest priority coding system.
|
|
@end defun
|
|
|
|
@defun set-coding-system-priority &rest coding-systems
|
|
This function puts @var{coding-systems} at the beginning of the
|
|
priority list for coding systems, thus making their priority higher
|
|
than all the rest.
|
|
@end defun
|
|
|
|
@defmac with-coding-priority coding-systems &rest body@dots{}
|
|
This macro execute @var{body}, like @code{progn} does
|
|
(@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
|
|
the priority list for coding systems. @var{coding-systems} should be
|
|
a list of coding systems to prefer during execution of @var{body}.
|
|
@end defmac
|
|
|
|
@node Explicit Encoding
|
|
@subsection Explicit Encoding and Decoding
|
|
@cindex encoding in coding systems
|
|
@cindex decoding in coding systems
|
|
|
|
All the operations that transfer text in and out of Emacs have the
|
|
ability to use a coding system to encode or decode the text.
|
|
You can also explicitly encode and decode text using the functions
|
|
in this section.
|
|
|
|
The result of encoding, and the input to decoding, are not ordinary
|
|
text. They logically consist of a series of byte values; that is, a
|
|
series of @acronym{ASCII} and eight-bit characters. In unibyte
|
|
buffers and strings, these characters have codes in the range 0
|
|
through #xFF (255). In a multibyte buffer or string, eight-bit
|
|
characters have character codes higher than #xFF (@pxref{Text
|
|
Representations}), but Emacs transparently converts them to their
|
|
single-byte values when you encode or decode such text.
|
|
|
|
The usual way to read a file into a buffer as a sequence of bytes, so
|
|
you can decode the contents explicitly, is with
|
|
@code{insert-file-contents-literally} (@pxref{Reading from Files});
|
|
alternatively, specify a non-@code{nil} @var{rawfile} argument when
|
|
visiting a file with @code{find-file-noselect}. These methods result in
|
|
a unibyte buffer.
|
|
|
|
The usual way to use the byte sequence that results from explicitly
|
|
encoding text is to copy it to a file or process---for example, to write
|
|
it with @code{write-region} (@pxref{Writing to Files}), and suppress
|
|
encoding by binding @code{coding-system-for-write} to
|
|
@code{no-conversion}.
|
|
|
|
Here are the functions to perform explicit encoding or decoding. The
|
|
encoding functions produce sequences of bytes; the decoding functions
|
|
are meant to operate on sequences of bytes. All of these functions
|
|
discard text properties. They also set @code{last-coding-system-used}
|
|
to the precise coding system they used.
|
|
|
|
@deffn Command encode-coding-region start end coding-system &optional destination
|
|
This command encodes the text from @var{start} to @var{end} according
|
|
to coding system @var{coding-system}. Normally, the encoded text
|
|
replaces the original text in the buffer, but the optional argument
|
|
@var{destination} can change that. If @var{destination} is a buffer,
|
|
the encoded text is inserted in that buffer after point (point does
|
|
not move); if it is @code{t}, the command returns the encoded text as
|
|
a unibyte string without inserting it.
|
|
|
|
If encoded text is inserted in some buffer, this command returns the
|
|
length of the encoded text.
|
|
|
|
The result of encoding is logically a sequence of bytes, but the
|
|
buffer remains multibyte if it was multibyte before, and any 8-bit
|
|
bytes are converted to their multibyte representation (@pxref{Text
|
|
Representations}).
|
|
|
|
@cindex @code{undecided} coding-system, when encoding
|
|
Do @emph{not} use @code{undecided} for @var{coding-system} when
|
|
encoding text, since that may lead to unexpected results. Instead,
|
|
use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
|
|
Systems, select-safe-coding-system}) to suggest a suitable encoding,
|
|
if there's no obvious pertinent value for @var{coding-system}.
|
|
@end deffn
|
|
|
|
@defun encode-coding-string string coding-system &optional nocopy buffer
|
|
This function encodes the text in @var{string} according to coding
|
|
system @var{coding-system}. It returns a new string containing the
|
|
encoded text, except when @var{nocopy} is non-@code{nil}, in which
|
|
case the function may return @var{string} itself if the encoding
|
|
operation is trivial. The result of encoding is a unibyte string.
|
|
@end defun
|
|
|
|
@deffn Command decode-coding-region start end coding-system &optional destination
|
|
This command decodes the text from @var{start} to @var{end} according
|
|
to coding system @var{coding-system}. To make explicit decoding
|
|
useful, the text before decoding ought to be a sequence of byte
|
|
values, but both multibyte and unibyte buffers are acceptable (in the
|
|
multibyte case, the raw byte values should be represented as eight-bit
|
|
characters). Normally, the decoded text replaces the original text in
|
|
the buffer, but the optional argument @var{destination} can change
|
|
that. If @var{destination} is a buffer, the decoded text is inserted
|
|
in that buffer after point (point does not move); if it is @code{t},
|
|
the command returns the decoded text as a multibyte string without
|
|
inserting it.
|
|
|
|
If decoded text is inserted in some buffer, this command returns the
|
|
length of the decoded text.
|
|
|
|
This command puts a @code{charset} text property on the decoded text.
|
|
The value of the property states the character set used to decode the
|
|
original text.
|
|
@end deffn
|
|
|
|
@defun decode-coding-string string coding-system &optional nocopy buffer
|
|
This function decodes the text in @var{string} according to
|
|
@var{coding-system}. It returns a new string containing the decoded
|
|
text, except when @var{nocopy} is non-@code{nil}, in which case the
|
|
function may return @var{string} itself if the decoding operation is
|
|
trivial. To make explicit decoding useful, the contents of
|
|
@var{string} ought to be a unibyte string with a sequence of byte
|
|
values, but a multibyte string is also acceptable (assuming it
|
|
contains 8-bit bytes in their multibyte form).
|
|
|
|
If optional argument @var{buffer} specifies a buffer, the decoded text
|
|
is inserted in that buffer after point (point does not move). In this
|
|
case, the return value is the length of the decoded text.
|
|
|
|
@cindex @code{charset}, text property
|
|
This function puts a @code{charset} text property on the decoded text.
|
|
The value of the property states the character set used to decode the
|
|
original text:
|
|
|
|
@example
|
|
@group
|
|
(decode-coding-string "Gr\374ss Gott" 'latin-1)
|
|
@result{} #("Grüss Gott" 0 9 (charset iso-8859-1))
|
|
@end group
|
|
@end example
|
|
@end defun
|
|
|
|
@defun decode-coding-inserted-region from to filename &optional visit beg end replace
|
|
This function decodes the text from @var{from} to @var{to} as if
|
|
it were being read from file @var{filename} using @code{insert-file-contents}
|
|
using the rest of the arguments provided.
|
|
|
|
The normal way to use this function is after reading text from a file
|
|
without decoding, if you decide you would rather have decoded it.
|
|
Instead of deleting the text and reading it again, this time with
|
|
decoding, you can call this function.
|
|
@end defun
|
|
|
|
@node Terminal I/O Encoding
|
|
@subsection Terminal I/O Encoding
|
|
|
|
Emacs can use coding systems to decode keyboard input and encode
|
|
terminal output. This is useful for terminals that transmit or
|
|
display text using a particular encoding, such as Latin-1. Emacs does
|
|
not set @code{last-coding-system-used} when encoding or decoding
|
|
terminal I/O.
|
|
|
|
@defun keyboard-coding-system &optional terminal
|
|
This function returns the coding system used for decoding keyboard
|
|
input from @var{terminal}. A value of @code{no-conversion} means no
|
|
decoding is done. If @var{terminal} is omitted or @code{nil}, it
|
|
means the selected frame's terminal. @xref{Multiple Terminals}.
|
|
@end defun
|
|
|
|
@deffn Command set-keyboard-coding-system coding-system &optional terminal
|
|
This command specifies @var{coding-system} as the coding system to use
|
|
for decoding keyboard input from @var{terminal}. If
|
|
@var{coding-system} is @code{nil}, that means not to decode keyboard
|
|
input. If @var{terminal} is a frame, it means that frame's terminal;
|
|
if it is @code{nil}, that means the currently selected frame's
|
|
terminal. @xref{Multiple Terminals}.
|
|
@end deffn
|
|
|
|
@defun terminal-coding-system &optional terminal
|
|
This function returns the coding system that is in use for encoding
|
|
terminal output from @var{terminal}. A value of @code{no-conversion}
|
|
means no encoding is done. If @var{terminal} is a frame, it means
|
|
that frame's terminal; if it is @code{nil}, that means the currently
|
|
selected frame's terminal.
|
|
@end defun
|
|
|
|
@deffn Command set-terminal-coding-system coding-system &optional terminal
|
|
This command specifies @var{coding-system} as the coding system to use
|
|
for encoding terminal output from @var{terminal}. If
|
|
@var{coding-system} is @code{nil}, that means not to encode terminal
|
|
output. If @var{terminal} is a frame, it means that frame's terminal;
|
|
if it is @code{nil}, that means the currently selected frame's
|
|
terminal.
|
|
@end deffn
|
|
|
|
@node Input Methods
|
|
@section Input Methods
|
|
@cindex input methods
|
|
|
|
@dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
|
|
characters from the keyboard. Unlike coding systems, which translate
|
|
non-@acronym{ASCII} characters to and from encodings meant to be read by
|
|
programs, input methods provide human-friendly commands. (@xref{Input
|
|
Methods,,, emacs, The GNU Emacs Manual}, for information on how users
|
|
use input methods to enter text.) How to define input methods is not
|
|
yet documented in this manual, but here we describe how to use them.
|
|
|
|
Each input method has a name, which is currently a string;
|
|
in the future, symbols may also be usable as input method names.
|
|
|
|
@defvar current-input-method
|
|
This variable holds the name of the input method now active in the
|
|
current buffer. (It automatically becomes local in each buffer when set
|
|
in any fashion.) It is @code{nil} if no input method is active in the
|
|
buffer now.
|
|
@end defvar
|
|
|
|
@defopt default-input-method
|
|
This variable holds the default input method for commands that choose an
|
|
input method. Unlike @code{current-input-method}, this variable is
|
|
normally global.
|
|
@end defopt
|
|
|
|
@deffn Command set-input-method input-method
|
|
This command activates input method @var{input-method} for the current
|
|
buffer. It also sets @code{default-input-method} to @var{input-method}.
|
|
If @var{input-method} is @code{nil}, this command deactivates any input
|
|
method for the current buffer.
|
|
@end deffn
|
|
|
|
@defun read-input-method-name prompt &optional default inhibit-null
|
|
This function reads an input method name with the minibuffer, prompting
|
|
with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
|
|
by default, if the user enters empty input. However, if
|
|
@var{inhibit-null} is non-@code{nil}, empty input signals an error.
|
|
|
|
The returned value is a string.
|
|
@end defun
|
|
|
|
@defvar input-method-alist
|
|
This variable defines all the supported input methods.
|
|
Each element defines one input method, and should have the form:
|
|
|
|
@example
|
|
(@var{input-method} @var{language-env} @var{activate-func}
|
|
@var{title} @var{description} @var{args}...)
|
|
@end example
|
|
|
|
Here @var{input-method} is the input method name, a string;
|
|
@var{language-env} is another string, the name of the language
|
|
environment this input method is recommended for. (That serves only for
|
|
documentation purposes.)
|
|
|
|
@var{activate-func} is a function to call to activate this method. The
|
|
@var{args}, if any, are passed as arguments to @var{activate-func}. All
|
|
told, the arguments to @var{activate-func} are @var{input-method} and
|
|
the @var{args}.
|
|
|
|
@var{title} is a string to display in the mode line while this method is
|
|
active. @var{description} is a string describing this method and what
|
|
it is good for.
|
|
@end defvar
|
|
|
|
The fundamental interface to input methods is through the
|
|
variable @code{input-method-function}. @xref{Reading One Event},
|
|
and @ref{Invoking the Input Method}.
|
|
|
|
@node Locales
|
|
@section Locales
|
|
@cindex locale
|
|
|
|
In POSIX, locales control which language
|
|
to use in language-related features. These Emacs variables control
|
|
how Emacs interacts with these features.
|
|
|
|
@defvar locale-coding-system
|
|
@cindex keyboard input decoding on X
|
|
This variable specifies the coding system to use for decoding system
|
|
error messages and---on X Window system only---keyboard input, for
|
|
sending batch output to the standard output and error streams, for
|
|
encoding the format argument to @code{format-time-string}, and for
|
|
decoding the return value of @code{format-time-string}.
|
|
@end defvar
|
|
|
|
@defvar system-messages-locale
|
|
This variable specifies the locale to use for generating system error
|
|
messages. Changing the locale can cause messages to come out in a
|
|
different language or in a different orthography. If the variable is
|
|
@code{nil}, the locale is specified by environment variables in the
|
|
usual POSIX fashion.
|
|
@end defvar
|
|
|
|
@defvar system-time-locale
|
|
This variable specifies the locale to use for formatting time values.
|
|
Changing the locale can cause messages to appear according to the
|
|
conventions of a different language. If the variable is @code{nil}, the
|
|
locale is specified by environment variables in the usual POSIX fashion.
|
|
@end defvar
|
|
|
|
@defun locale-info item
|
|
This function returns locale data @var{item} for the current POSIX
|
|
locale, if available. @var{item} should be one of these symbols:
|
|
|
|
@table @code
|
|
@item codeset
|
|
Return the character set as a string (locale item @code{CODESET}).
|
|
|
|
@item days
|
|
Return a 7-element vector of day names (locale items
|
|
@code{DAY_1} through @code{DAY_7});
|
|
|
|
@item months
|
|
Return a 12-element vector of month names (locale items @code{MON_1}
|
|
through @code{MON_12}).
|
|
|
|
@item paper
|
|
Return a list @code{(@var{width} @var{height})} for the default paper
|
|
size measured in millimeters (locale items @code{PAPER_WIDTH} and
|
|
@code{PAPER_HEIGHT}).
|
|
@end table
|
|
|
|
If the system can't provide the requested information, or if
|
|
@var{item} is not one of those symbols, the value is @code{nil}. All
|
|
strings in the return value are decoded using
|
|
@code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
|
|
for more information about locales and locale items.
|
|
@end defun
|