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Fix support for using more than one joystick.
Add SHA256 trendy stuff. Submitted by: jylefort
This commit is contained in:
parent
76c97517f8
commit
31f99597fd
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=147762
@ -7,6 +7,7 @@
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PORTNAME= sdl
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PORTVERSION= 1.2.9
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PORTREVISION= 1
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PORTEPOCH= 2
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CATEGORIES= devel
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MASTER_SITES= http://www.libsdl.org/release/
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@ -1,2 +1,3 @@
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MD5 (SDL-1.2.9.tar.gz) = 80919ef556425ff82a8555ff40a579a0
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SHA256 (SDL-1.2.9.tar.gz) = d5a168968051536641ab5a3ba5fc234383511c77a8bc5ceb8bed619bdd42e5f9
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SIZE (SDL-1.2.9.tar.gz) = 2688179
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96
devel/sdl12/files/patch-src_joystick_bsd_SDL__sysjoystick.c
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96
devel/sdl12/files/patch-src_joystick_bsd_SDL__sysjoystick.c
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@ -0,0 +1,96 @@
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--- src/joystick/bsd/SDL_sysjoystick.c.orig Fri Nov 12 22:24:46 2004
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+++ src/joystick/bsd/SDL_sysjoystick.c Tue Nov 8 20:19:38 2005
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@@ -122,6 +122,12 @@
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struct report_desc *repdesc;
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struct report inreport;
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int axis_map[JOYAXE_count]; /* map present JOYAXE_* to 0,1,..*/
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+ int x;
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+ int y;
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+ int xmin;
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+ int ymin;
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+ int xmax;
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+ int ymax;
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};
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static char *joynames[MAX_JOYS];
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@@ -255,6 +261,12 @@
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joy->hwdata = hw;
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hw->fd = fd;
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hw->path = strdup(path);
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+ hw->x = 0;
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+ hw->y = 0;
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+ hw->xmin = 0xffff;
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+ hw->ymin = 0xffff;
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+ hw->xmax = 0;
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+ hw->ymax = 0;
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if (! strncmp(path, "/dev/joy", 8)) {
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hw->type = BSDJOY_JOY;
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joy->naxes = 2;
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@@ -372,43 +384,42 @@
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#if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
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struct joystick gameport;
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- static int x, y, xmin = 0xffff, ymin = 0xffff, xmax = 0, ymax = 0;
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if (joy->hwdata->type == BSDJOY_JOY) {
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if (read(joy->hwdata->fd, &gameport, sizeof gameport) != sizeof gameport)
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return;
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- if (abs(x - gameport.x) > 8) {
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- x = gameport.x;
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- if (x < xmin) {
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- xmin = x;
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+ if (abs(joy->hwdata->x - gameport.x) > 8) {
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+ joy->hwdata->x = gameport.x;
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+ if (joy->hwdata->x < joy->hwdata->xmin) {
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+ joy->hwdata->xmin = joy->hwdata->x;
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}
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- if (x > xmax) {
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- xmax = x;
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+ if (joy->hwdata->x > joy->hwdata->xmax) {
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+ joy->hwdata->xmax = joy->hwdata->x;
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}
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- if (xmin == xmax) {
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- xmin--;
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- xmax++;
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+ if (joy->hwdata->xmin == joy->hwdata->xmax) {
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+ joy->hwdata->xmin--;
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+ joy->hwdata->xmax++;
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}
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- v = (Sint32)x;
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- v -= (xmax + xmin + 1)/2;
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- v *= 32768/((xmax - xmin + 1)/2);
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+ v = (Sint32)joy->hwdata->x;
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+ v -= (joy->hwdata->xmax + joy->hwdata->xmin + 1)/2;
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+ v *= 32768/((joy->hwdata->xmax - joy->hwdata->xmin + 1)/2);
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SDL_PrivateJoystickAxis(joy, 0, v);
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}
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- if (abs(y - gameport.y) > 8) {
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- y = gameport.y;
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- if (y < ymin) {
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- ymin = y;
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+ if (abs(joy->hwdata->y - gameport.y) > 8) {
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+ joy->hwdata->y = gameport.y;
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+ if (joy->hwdata->y < joy->hwdata->ymin) {
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+ joy->hwdata->ymin = joy->hwdata->y;
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}
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- if (y > ymax) {
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- ymax = y;
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+ if (joy->hwdata->y > joy->hwdata->ymax) {
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+ joy->hwdata->ymax = joy->hwdata->y;
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}
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- if (ymin == ymax) {
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- ymin--;
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- ymax++;
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+ if (joy->hwdata->ymin == joy->hwdata->ymax) {
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+ joy->hwdata->ymin--;
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+ joy->hwdata->ymax++;
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}
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- v = (Sint32)y;
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- v -= (ymax + ymin + 1)/2;
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- v *= 32768/((ymax - ymin + 1)/2);
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+ v = (Sint32)joy->hwdata->y;
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+ v -= (joy->hwdata->ymax + joy->hwdata->ymin + 1)/2;
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+ v *= 32768/((joy->hwdata->ymax - joy->hwdata->ymin + 1)/2);
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SDL_PrivateJoystickAxis(joy, 1, v);
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}
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if (gameport.b1 != joy->buttons[0]) {
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