diff --git a/graphics/openshadinglanguage/Makefile b/graphics/openshadinglanguage/Makefile index d07be4eddb9a..27791dfe0d3f 100644 --- a/graphics/openshadinglanguage/Makefile +++ b/graphics/openshadinglanguage/Makefile @@ -1,7 +1,6 @@ PORTNAME= openshadinglanguage DISTVERSIONPREFIX= v -DISTVERSION= 1.11.17.0 -PORTREVISION= 2 +DISTVERSION= 1.12.6.2 CATEGORIES?= graphics devel MAINTAINER= FreeBSD@Shaneware.biz @@ -37,12 +36,9 @@ CMAKE_ARGS+= -DLLVM_CONFIG:STRING="${LOCALBASE}/bin/llvm-config${LLVM_VER}" \ # This flag fixes linking with clang 9.0 ?? CXXFLAGS+= -DNDEBUG -OPTIONS_DEFINE= MATERIALX OSLTOY +OPTIONS_DEFINE= OSLTOY OPTIONS_SUB= yes -MATERIALX_DESC= Install material library -MATERIALX_CMAKE_BOOL= OSL_BUILD_MATERIALX - OSLTOY_DESC= Interactive shader edit and visualize tool OSLTOY_CMAKE_BOOL= USE_QT OSLTOY_USE= QT=buildtools:build,core,gui,qmake:build,widgets @@ -65,7 +61,6 @@ post-patch: @${REINPLACE_CMD} -e 's,%%DATADIR%%,${DATADIR},' \ -e 's,%%PYCMD%%,${PYTHON_CMD},' \ ${WRKSRC}/src/shaders/CMakeLists.txt \ - ${WRKSRC}/src/shaders/MaterialX/CMakeLists.txt \ ${WRKSRC}/src/doc/CMakeLists.txt \ ${WRKSRC}/src/liboslexec/CMakeLists.txt diff --git a/graphics/openshadinglanguage/distinfo b/graphics/openshadinglanguage/distinfo index c3d9f8f222ea..59b0e1dc157b 100644 --- a/graphics/openshadinglanguage/distinfo +++ b/graphics/openshadinglanguage/distinfo @@ -1,3 +1,3 @@ -TIMESTAMP = 1642948000 -SHA256 (AcademySoftwareFoundation-OpenShadingLanguage-v1.11.17.0_GH0.tar.gz) = ab7e17fde3f759b94efcc159d8f4ccc6cc92f40cba76e4f88a8133a00587738f -SIZE (AcademySoftwareFoundation-OpenShadingLanguage-v1.11.17.0_GH0.tar.gz) = 13888114 +TIMESTAMP = 1665081363 +SHA256 (AcademySoftwareFoundation-OpenShadingLanguage-v1.12.6.2_GH0.tar.gz) = 0115a0a09ac9ef0ade88f2434e1472323b335c3f0ddcca0ffd062f9cc822e629 +SIZE (AcademySoftwareFoundation-OpenShadingLanguage-v1.12.6.2_GH0.tar.gz) = 20247666 diff --git a/graphics/openshadinglanguage/files/patch-llvm14 b/graphics/openshadinglanguage/files/patch-llvm14 deleted file mode 100644 index c8912440145a..000000000000 --- a/graphics/openshadinglanguage/files/patch-llvm14 +++ /dev/null @@ -1,29 +0,0 @@ -diff --git src/build-scripts/build_llvm.bash src/build-scripts/build_llvm.bash -index 2e8f49fca..3b375e543 100755 ---- src/build-scripts/build_llvm.bash -+++ src/build-scripts/build_llvm.bash -@@ -29,7 +29,7 @@ if [[ `uname` == "Linux" ]] ; then - fi - LLVMTAR=clang+llvm-${LLVM_VERSION}-x86_64-linux-gnu-${LLVM_DISTRO_NAME}.tar.xz - echo LLVMTAR = $LLVMTAR -- if [[ "$LLVM_VERSION" == "10.0.0" ]] || [[ "$LLVM_VERSION" == "11.0.0" ]] || [[ "$LLVM_VERSION" == "11.1.0" ]] || [[ "$LLVM_VERSION" == "12.0.0" ]] ; then -+ if [[ "$LLVM_VERSION" == "10.0.0" ]] || [[ "$LLVM_VERSION" == "11.0.0" ]] || [[ "$LLVM_VERSION" == "11.1.0" ]] || [[ "$LLVM_VERSION" == "12.0.0" ]] || [[ "$LLVM_VERSION" == "13.0.0" ]] || [[ "$LLVM_VERSION" == "14.0.0" ]] || [[ "$LLVM_VERSION" == "14.0.1" ]] ; then - # new - curl --location https://github.com/llvm/llvm-project/releases/download/llvmorg-${LLVM_VERSION}/${LLVMTAR} -o $LLVMTAR - else -diff --git src/liboslexec/llvm_util.cpp src/liboslexec/llvm_util.cpp -index b30c89318..22d4134ba 100644 ---- src/liboslexec/llvm_util.cpp -+++ src/liboslexec/llvm_util.cpp -@@ -45,7 +45,11 @@ - #include - #include - #include -+#if OSL_LLVM_VERSION < 140 - #include -+#else -+#include -+#endif - - #include - #include diff --git a/graphics/openshadinglanguage/files/patch-src_liboslexec_CMakeLists.txt b/graphics/openshadinglanguage/files/patch-src_liboslexec_CMakeLists.txt index c51b76e2a99c..e9255bb1cf9f 100644 --- a/graphics/openshadinglanguage/files/patch-src_liboslexec_CMakeLists.txt +++ b/graphics/openshadinglanguage/files/patch-src_liboslexec_CMakeLists.txt @@ -1,20 +1,11 @@ ---- src/liboslexec/CMakeLists.txt.orig 2020-09-05 23:50:56 UTC +--- src/liboslexec/CMakeLists.txt.orig 2022-09-30 23:43:53 UTC +++ src/liboslexec/CMakeLists.txt -@@ -113,7 +113,7 @@ macro ( LLVM_COMPILE llvm_src srclist ) - -Wno-deprecated-register - -O3 -fno-math-errno -S -emit-llvm -o ${llvm_asm} ${llvm_src} - COMMAND "${LLVM_DIRECTORY}/bin/llvm-as" -f -o ${llvm_bc} ${llvm_asm} -- COMMAND python "${CMAKE_CURRENT_SOURCE_DIR}/serialize-bc.py" ${llvm_bc} ${llvm_bc_cpp} "osl_llvm_compiled_ops" -+ COMMAND %%PYCMD%% "${CMAKE_CURRENT_SOURCE_DIR}/serialize-bc.py" ${llvm_bc} ${llvm_bc_cpp} "osl_llvm_compiled_ops" - MAIN_DEPENDENCY ${llvm_src} - DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/serialize-bc.py" - ${exec_headers} ${PROJECT_PUBLIC_HEADERS} -@@ -151,7 +151,7 @@ macro ( CUDA_SHADEOPS_COMPILE srclist ) +@@ -211,7 +211,7 @@ macro ( CUDA_SHADEOPS_COMPILE srclist ) - # Serialize the linked bitcode into a CPP file and add it to the list of liboslexec soures + # Serialize the linked bitcode into a CPP file and add it to the list of liboslexec sources add_custom_command ( OUTPUT ${shadeops_bc_cuda_cpp} -- COMMAND python "${CMAKE_CURRENT_SOURCE_DIR}/serialize-bc.py" -+ COMMAND %%PYCMD%% "${CMAKE_CURRENT_SOURCE_DIR}/serialize-bc.py" +- COMMAND ${Python_EXECUTABLE} "${CMAKE_SOURCE_DIR}/src/build-scripts/serialize-bc.py" ++ COMMAND %%PY_CMD%% "${CMAKE_SOURCE_DIR}/src/build-scripts/serialize-bc.py" ${linked_shadeops_bc} ${shadeops_bc_cuda_cpp} "osl_llvm_compiled_ops_cuda" - DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/serialize-bc.py" ${linked_shadeops_bc} + DEPENDS "${CMAKE_SOURCE_DIR}/src/build-scripts/serialize-bc.py" ${linked_shadeops_bc} ${exec_headers} ${PROJECT_PUBLIC_HEADERS} diff --git a/graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt b/graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt index 27480eaf84c3..df69185dfcf3 100644 --- a/graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt +++ b/graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt @@ -1,8 +1,8 @@ ---- src/shaders/CMakeLists.txt.orig 2018-02-02 20:54:13 UTC +--- src/shaders/CMakeLists.txt.orig 2022-09-30 23:43:53 UTC +++ src/shaders/CMakeLists.txt -@@ -63,4 +63,4 @@ add_custom_target (shaders ALL +@@ -63,4 +63,4 @@ install (FILES ${shader_headers} ${shader_source} ${sh SOURCES ${shader_source} ${shader_headers}) install (FILES ${shader_headers} ${shader_source} ${shader_objs} -- DESTINATION shaders) +- DESTINATION ${OSL_SHADER_INSTALL_DIR}) + DESTINATION %%DATADIR%%/shaders) diff --git a/graphics/openshadinglanguage/files/patch-src_shaders_MaterialX_CMakeLists.txt b/graphics/openshadinglanguage/files/patch-src_shaders_MaterialX_CMakeLists.txt deleted file mode 100644 index 2deb0f45d7c2..000000000000 --- a/graphics/openshadinglanguage/files/patch-src_shaders_MaterialX_CMakeLists.txt +++ /dev/null @@ -1,18 +0,0 @@ ---- src/shaders/MaterialX/CMakeLists.txt.orig 2018-12-03 14:24:20 UTC -+++ src/shaders/MaterialX/CMakeLists.txt -@@ -64,7 +64,7 @@ macro (mx_oslc_compile) - message (STATUS "oslc will make ${mxfile_justname} -> ${oslfile_justname} -> ${osofile_justname}") - endif () - add_custom_command (OUTPUT ${osofile} -- COMMAND python "${CMAKE_CURRENT_SOURCE_DIR}/build_materialX_osl.py" -+ COMMAND %%PYCMD%% "${CMAKE_CURRENT_SOURCE_DIR}/build_materialX_osl.py" - -s "${_shader_SHADERNAME}" - -m "${mxfile}" - -o "${oslfile}" -@@ -258,5 +258,5 @@ add_custom_target (mxshaders ALL - SOURCES ${shader_source} ${mx_shader_headers}) - - install (FILES ${mx_shader_headers} ${mx_shader_objs} ${mx_shader_osls} -- DESTINATION shaders/MaterialX) -+ DESTINATION %%DATADIR%%/shaders/MaterialX) - diff --git a/graphics/openshadinglanguage/pkg-plist b/graphics/openshadinglanguage/pkg-plist index fe262412baf4..2571c410db71 100644 --- a/graphics/openshadinglanguage/pkg-plist +++ b/graphics/openshadinglanguage/pkg-plist @@ -5,9 +5,12 @@ bin/testrender bin/testshade bin/testshade_dso include/OSL/accum.h +include/OSL/batched_rendererservices.h +include/OSL/batched_shaderglobals.h +include/OSL/batched_texture.h include/OSL/device_string.h -include/OSL/dual.h include/OSL/dual_vec.h +include/OSL/dual.h include/OSL/export.h include/OSL/genclosure.h include/OSL/Imathx/ImathColor.h @@ -17,6 +20,7 @@ include/OSL/Imathx/ImathMatrix.h include/OSL/Imathx/ImathVec.h include/OSL/Imathx/Imathx.h include/OSL/llvm_util.h +include/OSL/mask.h include/OSL/matrix22.h include/OSL/optautomata.h include/OSL/oslclosure.h @@ -28,11 +32,13 @@ include/OSL/oslquery.h include/OSL/oslversion.h include/OSL/platform.h include/OSL/rendererservices.h +include/OSL/rs_free_function.h include/OSL/sfm_simplex.h include/OSL/sfmath.h include/OSL/shaderglobals.h include/OSL/strdecls.h include/OSL/wide.h +include/OSL/sfm_staticmatrix.h lib/cmake/OSL/OSLConfig.cmake lib/cmake/OSL/OSLConfigVersion.cmake lib/cmake/OSL/OSLTargets-%%CMAKE_BUILD_TYPE%%.cmake @@ -56,1249 +62,6 @@ lib/osl.imageio.so libdata/pkgconfig/oslcomp.pc libdata/pkgconfig/oslexec.pc libdata/pkgconfig/oslquery.pc -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_absval_color.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_absval_color.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_absval_color2.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_absval_color2.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_absval_color4.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_absval_color4.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_absval_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_absval_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_absval_vector.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_absval_vector.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_absval_vector2.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_absval_vector2.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_absval_vector4.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_absval_vector4.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_acos_color.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_acos_color.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_acos_color2.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_acos_color2.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_acos_color4.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_acos_color4.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_acos_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_acos_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_acos_vector.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_acos_vector.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_acos_vector2.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_acos_vector2.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_acos_vector4.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_acos_vector4.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_color2_color2.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_color2_color2.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_color2_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_color2_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_color4_color4.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_color4_color4.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_color4_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_color4_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_color_color.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_color_color.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_color_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_color_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_float_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_float_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_matrix33_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_matrix33_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_matrix33_matrix33.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_matrix33_matrix33.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_matrix44_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_matrix44_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_matrix44_matrix44.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_matrix44_matrix44.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_vector2_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_vector2_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_vector2_vector2.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_vector2_vector2.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_vector4_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_vector4_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_vector4_vector4.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_vector4_vector4.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_vector_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_vector_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_vector_vector.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_add_vector_vector.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_ambientocclusion_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_ambientocclusion_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_asin_color.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_asin_color.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_asin_color2.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_asin_color2.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_asin_color4.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_asin_color4.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_asin_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_asin_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_asin_vector.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_asin_vector.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_asin_vector2.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_asin_vector2.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_asin_vector4.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_asin_vector4.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_color2_color2.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_color2_color2.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_color2_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_color2_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_color4_color4.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_color4_color4.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_color4_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_color4_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_color_color.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_color_color.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_color_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_color_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_float_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_float_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_vector2_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_vector2_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_vector2_vector2.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_vector2_vector2.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_vector4_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_vector4_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_vector4_vector4.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_vector4_vector4.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_vector_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_vector_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_vector_vector.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_atan2_vector_vector.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_bitangent_vector.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_bitangent_vector.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_blur_color.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_blur_color.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_blur_color2.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_blur_color2.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_blur_color4.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_blur_color4.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_blur_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_blur_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_blur_vector.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_blur_vector.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_blur_vector2.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_blur_vector2.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_blur_vector4.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_blur_vector4.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_burn_color.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_burn_color.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_burn_color2.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_burn_color2.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_burn_color4.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_burn_color4.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_burn_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_burn_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_ceil_color.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_ceil_color.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_ceil_color2.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_ceil_color2.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_ceil_color4.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_ceil_color4.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_ceil_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_ceil_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_ceil_vector.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_ceil_vector.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_ceil_vector2.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_ceil_vector2.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_ceil_vector4.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_ceil_vector4.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_cellnoise2d_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_cellnoise2d_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_cellnoise3d_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_cellnoise3d_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_clamp_color2_color2.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_clamp_color2_color2.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_clamp_color2_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_clamp_color2_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_clamp_color4_color4.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_clamp_color4_color4.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_clamp_color4_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_clamp_color4_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_clamp_color_color.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_clamp_color_color.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_clamp_color_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_clamp_color_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_clamp_float_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_clamp_float_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_clamp_vector2_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_clamp_vector2_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_clamp_vector2_vector2.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_clamp_vector2_vector2.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_clamp_vector4_float.osl 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-%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_transformnormal_vector4.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_transformpoint_vector.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_transformpoint_vector.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_transformpoint_vector4.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_transformpoint_vector4.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_transformvector_vector.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_transformvector_vector.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_transformvector_vector4.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_transformvector_vector4.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_transpose_matrix33.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_transpose_matrix33.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_transpose_matrix44.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_transpose_matrix44.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_color.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_color.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_color2.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_color2.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_color4.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_color4.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_float.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_float.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_vector.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_vector.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_vector2.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_vector2.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_vector4.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_triplanarprojection_vector4.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_unpremult_color.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_unpremult_color.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_unpremult_color2.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_unpremult_color2.oso -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_unpremult_color4.osl -%%MATERIALX%%%%DATADIR%%/shaders/MaterialX/mx_unpremult_color4.oso %%DATADIR%%/shaders/color2.h %%DATADIR%%/shaders/color4.h %%DATADIR%%/shaders/emitter.osl diff --git a/graphics/py-openshadinglanguage/Makefile b/graphics/py-openshadinglanguage/Makefile index e70c8bb37bdc..1fa4e38214f8 100644 --- a/graphics/py-openshadinglanguage/Makefile +++ b/graphics/py-openshadinglanguage/Makefile @@ -1,4 +1,4 @@ -PORTREVISION= 2 +PORTREVISION= 0 CATEGORIES= graphics multimedia python # Note this port shares its PORTREVISION with graphics/openshadinglanguage! PKGNAMEPREFIX= ${PYTHON_PKGNAMEPREFIX}