mirror of
https://git.FreeBSD.org/ports.git
synced 2024-11-23 00:43:28 +00:00
- Update to version 1.33 (SVN rev 797).
- Add pkg-message about how to fix SDL sound problems.
This commit is contained in:
parent
d29eed5a03
commit
c8dabe4e08
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=165154
@ -6,7 +6,7 @@
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#
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PORTNAME= ioquake3
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PORTVERSION= 1.33
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PORTVERSION= 1.33.${SVN_REV}
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CATEGORIES= games
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MASTER_SITES= ${MASTER_SITE_LOCAL}
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MASTER_SITE_SUBDIR= alepulver
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@ -35,7 +35,7 @@ MAKE_ENV+= DEFAULT_BASEDIR="${Q3DIR}" LIBDIR="${LIBDIR}" \
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PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
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LIBDIR= ${PREFIX}/lib/${PORTNAME}
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SVN_REV= 777
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SVN_REV= 797
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VM_ARCHS= amd64 i386 powerpc
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.include <bsd.port.pre.mk>
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@ -139,11 +139,9 @@ do-install:
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.endif
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post-install:
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.if defined(WITH_SDL_AUDIO) || defined(WITH_OPENAL)
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@${ECHO_CMD}
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@${ECHO_CMD} "WARNING: if you have sound problems try recompiling without SDL_AUDIO and OPENAL options." | ${FMT}
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@${CAT} ${PKGMESSAGE}
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@${ECHO_CMD}
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.endif
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maint-gen-distfile:
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@if [ -f ${DISTDIR}/${DISTNAME}${EXTRACT_SUFX} ]; then \
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@ -1,3 +1,3 @@
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MD5 (ioquake3-1.33.tar.bz2) = 0eaf6eb252e6b56d1195faf2d898c533
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SHA256 (ioquake3-1.33.tar.bz2) = 9e9b7f4d7b39eb82c8b1de9dc0ce62d0eed4d676d21e1adfb4930832c5123abb
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SIZE (ioquake3-1.33.tar.bz2) = 2421997
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MD5 (ioquake3-1.33.797.tar.bz2) = 2bc968c6b73835657c7d2b4bf100c491
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SHA256 (ioquake3-1.33.797.tar.bz2) = 99cba27413bf5bc0b51f0ce4e55f51321ffe17ab5ca3bbd15837c85020c481c7
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SIZE (ioquake3-1.33.797.tar.bz2) = 2423661
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@ -1,5 +1,5 @@
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--- ./Makefile.orig Sat Apr 29 16:54:54 2006
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+++ ./Makefile Wed Jun 7 19:34:25 2006
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--- ./Makefile.orig Mon May 29 00:02:54 2006
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+++ ./Makefile Sun Jun 11 17:26:26 2006
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@@ -26,11 +26,19 @@
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endif
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endif
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@ -84,7 +84,7 @@
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endif
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- ifeq ($(USE_SDL),1)
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- BASE_CFLAGS += $(shell sdl11-config --cflags) -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1
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- BASE_CFLAGS += $(shell sdl-config --cflags) -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1
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+ ifeq ($(USE_SDL_AUDIO),1)
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+ BASE_CFLAGS += $(shell $(SDL_CONFIG) --cflags)
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+ else
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@ -109,11 +109,11 @@
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- BASE_CFLAGS += -DNO_VM_COMPILED
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+ ifeq ($(USE_SDL_AUDIO),1)
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+ BASE_CFLAGS += -DUSE_SDL_SOUND=1
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endif
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+ endif
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+
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+ ifeq ($(USE_SDL_VIDEO),1)
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+ BASE_CFLAGS += -DUSE_SDL_VIDEO=1
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+ endif
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endif
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+
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+ ifeq ($(USE_OPTIMIZED_CFLAGS),1)
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+ RELEASE_CFLAGS+=-O3 -ffast-math -funroll-loops -fomit-frame-pointer \
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@ -135,14 +135,13 @@
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- THREAD_LDFLAGS=-lpthread
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+ THREAD_LDFLAGS=$(PTHREAD_LIBS)
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# don't need -ldl (FreeBSD)
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- LDFLAGS=-lm
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+ LDFLAGS+=-lm
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LDFLAGS=-lm
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- CLIENT_LDFLAGS =
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+ CLIENT_LDFLAGS = -L$(LOCALBASE)/lib
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- ifeq ($(USE_SDL),1)
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- CLIENT_LDFLAGS += $(shell sdl11-config --libs)
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- CLIENT_LDFLAGS += $(shell sdl-config --libs)
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+ ifeq ($(USE_SDL_AUDIO),1)
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+ CLIENT_LDFLAGS += $(shell $(SDL_CONFIG) --libs)
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else
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@ -164,7 +163,15 @@
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endif
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endif
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@@ -632,24 +629,24 @@
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@@ -478,7 +475,6 @@
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CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg
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endif
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-
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else # ifeq freebsd
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#############################################################################
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@@ -632,24 +628,24 @@
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TARGETS =
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ifneq ($(BUILD_SERVER),0)
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@ -198,7 +205,7 @@
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endif
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ifneq ($(BUILD_GAME_QVM),0)
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@@ -707,11 +704,11 @@
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@@ -707,11 +703,11 @@
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$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS) $(DEPEND_CFLAGS)"
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build_release: B=$(BR)
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@ -212,7 +219,7 @@
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targets: $(TARGETS)
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@@ -919,11 +916,11 @@
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@@ -919,11 +915,11 @@
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$(B)/client/ftola.o \
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$(B)/client/snapvectora.o
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endif
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@ -226,7 +233,7 @@
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ifneq ($(VM_PPC),)
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Q3OBJ += $(B)/client/$(VM_PPC).o
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endif
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@@ -971,10 +968,10 @@
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@@ -971,10 +967,10 @@
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$(B)/client/sdl_glimp_smp.o
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endif
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@ -239,7 +246,7 @@
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$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \
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$(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
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@@ -1253,17 +1250,17 @@
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@@ -1253,17 +1249,17 @@
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$(B)/ded/snapvectora.o $(B)/ded/matha.o
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endif
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@ -260,7 +267,7 @@
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$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
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$(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC)
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@@ -1377,7 +1374,7 @@
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@@ -1377,7 +1373,7 @@
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Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o
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Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
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@ -269,7 +276,7 @@
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$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
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$(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
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@@ -1418,7 +1415,7 @@
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@@ -1418,7 +1414,7 @@
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MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o
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MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
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@ -278,7 +285,7 @@
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$(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)
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$(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
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@@ -1468,7 +1465,7 @@
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@@ -1468,7 +1464,7 @@
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Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o
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Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
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@ -287,7 +294,7 @@
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$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
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$(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
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@@ -1516,7 +1513,7 @@
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@@ -1516,7 +1512,7 @@
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MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o
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MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
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@ -296,7 +303,7 @@
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$(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)
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$(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
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@@ -1576,7 +1573,7 @@
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@@ -1576,7 +1572,7 @@
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Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
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Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
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@ -305,7 +312,7 @@
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$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
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$(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
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@@ -1601,7 +1598,7 @@
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@@ -1601,7 +1597,7 @@
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MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
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MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
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@ -1,5 +1,5 @@
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--- ./code/botlib/be_interface.c.orig Wed Apr 26 10:36:58 2006
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+++ ./code/botlib/be_interface.c Wed Jun 7 19:34:25 2006
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+++ ./code/botlib/be_interface.c Sun Jun 11 17:26:26 2006
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@@ -155,7 +155,7 @@
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} else {
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Com_sprintf(logfilename, sizeof(logfilename), "botlib.log");
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@ -1,5 +1,5 @@
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--- ./code/qcommon/common.c.orig Wed Apr 26 08:27:12 2006
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+++ ./code/qcommon/common.c Wed Jun 7 19:34:25 2006
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+++ ./code/qcommon/common.c Sun Jun 11 17:26:26 2006
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@@ -25,6 +25,7 @@
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#include "qcommon.h"
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#include <setjmp.h>
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@ -1,5 +1,5 @@
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--- ./code/qcommon/q_platform.h.orig Tue Dec 27 16:46:01 2005
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+++ ./code/qcommon/q_platform.h Wed Jun 7 19:35:23 2006
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+++ ./code/qcommon/q_platform.h Sun Jun 11 17:26:26 2006
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@@ -176,11 +176,7 @@
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#define ID_INLINE inline
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#define PATH_SEP '/'
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@ -1,5 +1,5 @@
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--- ./code/unix/linux_glimp.c.orig Sun Apr 30 11:32:56 2006
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+++ ./code/unix/linux_glimp.c Wed Jun 7 19:34:25 2006
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+++ ./code/unix/linux_glimp.c Sun Jun 11 17:26:26 2006
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@@ -631,8 +631,14 @@
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dx = ((int)event.xmotion.x - mwx);
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@ -1,5 +1,5 @@
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--- ./code/unix/unix_main.c.orig Sun Feb 26 18:22:12 2006
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+++ ./code/unix/unix_main.c Wed Jun 7 19:34:25 2006
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+++ ./code/unix/unix_main.c Sun Jun 11 17:26:26 2006
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@@ -774,6 +774,7 @@
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char curpath[MAX_OSPATH];
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char fname[MAX_OSPATH];
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10
games/ioquake3/pkg-message
Normal file
10
games/ioquake3/pkg-message
Normal file
@ -0,0 +1,10 @@
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==============================================================================
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If you have sound problems with SDL try setting the variable "s_sdlSpeed" to
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"44100". It will be saved to the configuration file.
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If you have sound problems with OpenAL recompile without it. Also the OPENAL
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option causes the program to omit restoring gamma and mouse sensivity after
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exitting.
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==============================================================================
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@ -6,7 +6,7 @@
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#
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PORTNAME= ioquake3
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PORTVERSION= 1.33
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PORTVERSION= 1.33.${SVN_REV}
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CATEGORIES= games
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MASTER_SITES= ${MASTER_SITE_LOCAL}
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MASTER_SITE_SUBDIR= alepulver
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@ -35,7 +35,7 @@ MAKE_ENV+= DEFAULT_BASEDIR="${Q3DIR}" LIBDIR="${LIBDIR}" \
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PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
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LIBDIR= ${PREFIX}/lib/${PORTNAME}
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SVN_REV= 777
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SVN_REV= 797
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VM_ARCHS= amd64 i386 powerpc
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.include <bsd.port.pre.mk>
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@ -139,11 +139,9 @@ do-install:
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.endif
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post-install:
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.if defined(WITH_SDL_AUDIO) || defined(WITH_OPENAL)
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@${ECHO_CMD}
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@${ECHO_CMD} "WARNING: if you have sound problems try recompiling without SDL_AUDIO and OPENAL options." | ${FMT}
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@${CAT} ${PKGMESSAGE}
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@${ECHO_CMD}
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.endif
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maint-gen-distfile:
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@if [ -f ${DISTDIR}/${DISTNAME}${EXTRACT_SUFX} ]; then \
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|
@ -1,3 +1,3 @@
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MD5 (ioquake3-1.33.tar.bz2) = 0eaf6eb252e6b56d1195faf2d898c533
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SHA256 (ioquake3-1.33.tar.bz2) = 9e9b7f4d7b39eb82c8b1de9dc0ce62d0eed4d676d21e1adfb4930832c5123abb
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SIZE (ioquake3-1.33.tar.bz2) = 2421997
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MD5 (ioquake3-1.33.797.tar.bz2) = 2bc968c6b73835657c7d2b4bf100c491
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SHA256 (ioquake3-1.33.797.tar.bz2) = 99cba27413bf5bc0b51f0ce4e55f51321ffe17ab5ca3bbd15837c85020c481c7
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SIZE (ioquake3-1.33.797.tar.bz2) = 2423661
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|
@ -1,5 +1,5 @@
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--- ./Makefile.orig Sat Apr 29 16:54:54 2006
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+++ ./Makefile Wed Jun 7 19:34:25 2006
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--- ./Makefile.orig Mon May 29 00:02:54 2006
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+++ ./Makefile Sun Jun 11 17:26:26 2006
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@@ -26,11 +26,19 @@
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endif
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endif
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@ -84,7 +84,7 @@
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endif
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- ifeq ($(USE_SDL),1)
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- BASE_CFLAGS += $(shell sdl11-config --cflags) -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1
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- BASE_CFLAGS += $(shell sdl-config --cflags) -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1
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+ ifeq ($(USE_SDL_AUDIO),1)
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+ BASE_CFLAGS += $(shell $(SDL_CONFIG) --cflags)
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+ else
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@ -109,11 +109,11 @@
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- BASE_CFLAGS += -DNO_VM_COMPILED
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+ ifeq ($(USE_SDL_AUDIO),1)
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+ BASE_CFLAGS += -DUSE_SDL_SOUND=1
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endif
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+ endif
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+
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+ ifeq ($(USE_SDL_VIDEO),1)
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+ BASE_CFLAGS += -DUSE_SDL_VIDEO=1
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+ endif
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endif
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+
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+ ifeq ($(USE_OPTIMIZED_CFLAGS),1)
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+ RELEASE_CFLAGS+=-O3 -ffast-math -funroll-loops -fomit-frame-pointer \
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@ -135,14 +135,13 @@
|
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- THREAD_LDFLAGS=-lpthread
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+ THREAD_LDFLAGS=$(PTHREAD_LIBS)
|
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# don't need -ldl (FreeBSD)
|
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- LDFLAGS=-lm
|
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+ LDFLAGS+=-lm
|
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LDFLAGS=-lm
|
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|
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- CLIENT_LDFLAGS =
|
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+ CLIENT_LDFLAGS = -L$(LOCALBASE)/lib
|
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|
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- ifeq ($(USE_SDL),1)
|
||||
- CLIENT_LDFLAGS += $(shell sdl11-config --libs)
|
||||
- CLIENT_LDFLAGS += $(shell sdl-config --libs)
|
||||
+ ifeq ($(USE_SDL_AUDIO),1)
|
||||
+ CLIENT_LDFLAGS += $(shell $(SDL_CONFIG) --libs)
|
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else
|
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@ -164,7 +163,15 @@
|
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endif
|
||||
endif
|
||||
|
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@@ -632,24 +629,24 @@
|
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@@ -478,7 +475,6 @@
|
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CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg
|
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endif
|
||||
|
||||
-
|
||||
else # ifeq freebsd
|
||||
|
||||
#############################################################################
|
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@@ -632,24 +628,24 @@
|
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TARGETS =
|
||||
|
||||
ifneq ($(BUILD_SERVER),0)
|
||||
@ -198,7 +205,7 @@
|
||||
endif
|
||||
|
||||
ifneq ($(BUILD_GAME_QVM),0)
|
||||
@@ -707,11 +704,11 @@
|
||||
@@ -707,11 +703,11 @@
|
||||
$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS) $(DEPEND_CFLAGS)"
|
||||
|
||||
build_release: B=$(BR)
|
||||
@ -212,7 +219,7 @@
|
||||
|
||||
targets: $(TARGETS)
|
||||
|
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@@ -919,11 +916,11 @@
|
||||
@@ -919,11 +915,11 @@
|
||||
$(B)/client/ftola.o \
|
||||
$(B)/client/snapvectora.o
|
||||
endif
|
||||
@ -226,7 +233,7 @@
|
||||
ifneq ($(VM_PPC),)
|
||||
Q3OBJ += $(B)/client/$(VM_PPC).o
|
||||
endif
|
||||
@@ -971,10 +968,10 @@
|
||||
@@ -971,10 +967,10 @@
|
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$(B)/client/sdl_glimp_smp.o
|
||||
endif
|
||||
|
||||
@ -239,7 +246,7 @@
|
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$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \
|
||||
$(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
|
||||
|
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@@ -1253,17 +1250,17 @@
|
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@@ -1253,17 +1249,17 @@
|
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$(B)/ded/snapvectora.o $(B)/ded/matha.o
|
||||
endif
|
||||
|
||||
@ -260,7 +267,7 @@
|
||||
$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
|
||||
|
||||
$(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC)
|
||||
@@ -1377,7 +1374,7 @@
|
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@@ -1377,7 +1373,7 @@
|
||||
Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o
|
||||
Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
|
||||
|
||||
@ -269,7 +276,7 @@
|
||||
$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
|
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|
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$(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
|
||||
@@ -1418,7 +1415,7 @@
|
||||
@@ -1418,7 +1414,7 @@
|
||||
MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o
|
||||
MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
|
||||
|
||||
@ -278,7 +285,7 @@
|
||||
$(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)
|
||||
|
||||
$(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
|
||||
@@ -1468,7 +1465,7 @@
|
||||
@@ -1468,7 +1464,7 @@
|
||||
Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o
|
||||
Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
|
||||
|
||||
@ -287,7 +294,7 @@
|
||||
$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
|
||||
|
||||
$(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
|
||||
@@ -1516,7 +1513,7 @@
|
||||
@@ -1516,7 +1512,7 @@
|
||||
MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o
|
||||
MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
|
||||
|
||||
@ -296,7 +303,7 @@
|
||||
$(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)
|
||||
|
||||
$(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
|
||||
@@ -1576,7 +1573,7 @@
|
||||
@@ -1576,7 +1572,7 @@
|
||||
Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
|
||||
Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
|
||||
|
||||
@ -305,7 +312,7 @@
|
||||
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
|
||||
|
||||
$(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
|
||||
@@ -1601,7 +1598,7 @@
|
||||
@@ -1601,7 +1597,7 @@
|
||||
MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
|
||||
MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
--- ./code/botlib/be_interface.c.orig Wed Apr 26 10:36:58 2006
|
||||
+++ ./code/botlib/be_interface.c Wed Jun 7 19:34:25 2006
|
||||
+++ ./code/botlib/be_interface.c Sun Jun 11 17:26:26 2006
|
||||
@@ -155,7 +155,7 @@
|
||||
} else {
|
||||
Com_sprintf(logfilename, sizeof(logfilename), "botlib.log");
|
||||
|
@ -1,5 +1,5 @@
|
||||
--- ./code/qcommon/common.c.orig Wed Apr 26 08:27:12 2006
|
||||
+++ ./code/qcommon/common.c Wed Jun 7 19:34:25 2006
|
||||
+++ ./code/qcommon/common.c Sun Jun 11 17:26:26 2006
|
||||
@@ -25,6 +25,7 @@
|
||||
#include "qcommon.h"
|
||||
#include <setjmp.h>
|
||||
|
@ -1,5 +1,5 @@
|
||||
--- ./code/qcommon/q_platform.h.orig Tue Dec 27 16:46:01 2005
|
||||
+++ ./code/qcommon/q_platform.h Wed Jun 7 19:35:23 2006
|
||||
+++ ./code/qcommon/q_platform.h Sun Jun 11 17:26:26 2006
|
||||
@@ -176,11 +176,7 @@
|
||||
#define ID_INLINE inline
|
||||
#define PATH_SEP '/'
|
||||
|
@ -1,5 +1,5 @@
|
||||
--- ./code/unix/linux_glimp.c.orig Sun Apr 30 11:32:56 2006
|
||||
+++ ./code/unix/linux_glimp.c Wed Jun 7 19:34:25 2006
|
||||
+++ ./code/unix/linux_glimp.c Sun Jun 11 17:26:26 2006
|
||||
@@ -631,8 +631,14 @@
|
||||
|
||||
dx = ((int)event.xmotion.x - mwx);
|
||||
|
@ -1,5 +1,5 @@
|
||||
--- ./code/unix/unix_main.c.orig Sun Feb 26 18:22:12 2006
|
||||
+++ ./code/unix/unix_main.c Wed Jun 7 19:34:25 2006
|
||||
+++ ./code/unix/unix_main.c Sun Jun 11 17:26:26 2006
|
||||
@@ -774,6 +774,7 @@
|
||||
char curpath[MAX_OSPATH];
|
||||
char fname[MAX_OSPATH];
|
||||
|
10
games/iourbanterror/pkg-message
Normal file
10
games/iourbanterror/pkg-message
Normal file
@ -0,0 +1,10 @@
|
||||
==============================================================================
|
||||
|
||||
If you have sound problems with SDL try setting the variable "s_sdlSpeed" to
|
||||
"44100". It will be saved to the configuration file.
|
||||
|
||||
If you have sound problems with OpenAL recompile without it. Also the OPENAL
|
||||
option causes the program to omit restoring gamma and mouse sensivity after
|
||||
exitting.
|
||||
|
||||
==============================================================================
|
Loading…
Reference in New Issue
Block a user