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graphics/luxrays: Accelerate the ray intersection process by using GPUs
LuxRays is library dedicated to accelerate the ray intersection process by using GPUs. Uses a Data Parallel Model: it doesn't reduce the time spent to trace a single ray but it is able to trace many thousands of rays in parallel. Supports Hybrid CPU/GPU mode where only the ray intersection task is off load to the GPUs while everything else run on the CPU and can be written with usual tools and languages. WWW: http://www.luxrender.net/wiki/LuxRays PR: ports/181019 Submitted by: Natacha Porté <natbsd instinctive.eu>
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svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=324366
@ -574,6 +574,7 @@
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SUBDIR += lprof-devel
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SUBDIR += lua-gd
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SUBDIR += luminance
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SUBDIR += luxrays
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SUBDIR += luxrender
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SUBDIR += mahotas
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SUBDIR += makehuman
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32
graphics/luxrays/Makefile
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32
graphics/luxrays/Makefile
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# Created by: Natacha Porté <natbsd@instinctive.eu>
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# $FreeBSD$
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PORTNAME= luxrays
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PORTVERSION= 1.2.1
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CATEGORIES= graphics
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MASTER_SITES= http://src.luxrender.net/luxrays/archive/
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DISTNAME= ${HG_NODEID}
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DIST_SUBDIR= luxrender
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MAINTAINER= natbsd@instinctive.eu
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COMMENT= Accelerate the ray intersection process by using GPUs
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LICENSE= GPLv3
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BUILD_DEPENDS= ${LOCALBASE}/lib/libfreeimage.a:${PORTSDIR}/graphics/freeimage
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LIB_DEPENDS= boost_thread:${PORTSDIR}/devel/boost-libs
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HG_NODEID= 475fbf15f0ca
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USES= bison cmake
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USE_BZIP2= yes
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USE_GL= glew glut
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WRKSRC= ${WRKDIR}/luxrays-${HG_NODEID}
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CMAKE_ARGS= -DLUXRAYS_DISABLE_OPENCL:BOOL=ON
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do-install:
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(cd ${WRKSRC}/include && ${COPYTREE_SHARE} . ${PREFIX}/include)
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${INSTALL_DATA} ${WRKSRC}/lib/libluxrays.a ${PREFIX}/lib
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.include <bsd.port.mk>
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2
graphics/luxrays/distinfo
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2
graphics/luxrays/distinfo
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@ -0,0 +1,2 @@
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SHA256 (luxrender/475fbf15f0ca.tar.bz2) = 6643669befeb3c607fcd80ab82979a47fbbb60da97246bbfabe536d13dedfe8f
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SIZE (luxrender/475fbf15f0ca.tar.bz2) = 55765775
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11
graphics/luxrays/files/patch-CMakeLists.txt
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11
graphics/luxrays/files/patch-CMakeLists.txt
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--- CMakeLists.txt.orig 2013-08-04 12:25:45.415147716 +0200
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+++ CMakeLists.txt 2013-08-04 12:26:52.319147148 +0200
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@@ -142,7 +142,7 @@
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message(WARNING "SLG2 requires OpenCL support, not building")
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endif(NOT LUXRAYS_DISABLE_OPENCL)
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- add_subdirectory(samples/smallluxgpu3)
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+ # add_subdirectory(samples/smallluxgpu3)
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endif(OPENGL_FOUND AND GLUT_FOUND AND GLEW_FOUND)
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@ -0,0 +1,16 @@
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--- include/luxrays/core/geometry/frame.h.orig 2013-08-04 12:00:53.496371213 +0200
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+++ include/luxrays/core/geometry/frame.h 2013-08-04 12:01:10.695167535 +0200
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@@ -44,11 +44,11 @@
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SetFromZ(z);
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}
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- Frame(const Normal &z) {
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+ Frame(const luxrays::Normal &z) {
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SetFromZ(Vector(z));
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}
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- void SetFromZ(const Normal &z) {
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+ void SetFromZ(const luxrays::Normal &z) {
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SetFromZ(Vector(z));
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}
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@ -0,0 +1,8 @@
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--- samples/benchsimple/CMakeLists.txt.orig 2013-08-04 12:21:54.850147165 +0200
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+++ samples/benchsimple/CMakeLists.txt 2013-08-04 12:22:17.696646898 +0200
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@@ -23,4 +23,4 @@
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link_directories (${LuxRays_LIB_DIR})
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add_executable(benchsimple benchsimple.cpp)
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-target_link_libraries(benchsimple luxrays)
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+target_link_libraries(benchsimple luxrays pthread)
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11
graphics/luxrays/pkg-descr
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graphics/luxrays/pkg-descr
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LuxRays is library dedicated to accelerate the ray intersection process by
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using GPUs.
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Uses a Data Parallel Model: it doesn't reduce the time spent to trace a single
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ray but it is able to trace many thousands of rays in parallel.
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Supports Hybrid CPU/GPU mode where only the ray intersection task is off load
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to the GPUs while everything else run on the CPU and can be written with usual
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tools and languages.
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WWW: http://www.luxrender.net/wiki/LuxRays
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79
graphics/luxrays/pkg-plist
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79
graphics/luxrays/pkg-plist
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@ -0,0 +1,79 @@
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include/luxrays/accelerators/bvhaccel.h
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include/luxrays/accelerators/mqbvhaccel.h
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include/luxrays/accelerators/qbvhaccel.h
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include/luxrays/cfg.h
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include/luxrays/core/accelerator.h
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include/luxrays/core/context.h
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include/luxrays/core/dataset.h
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include/luxrays/core/device.h
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include/luxrays/core/epsilon.h
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include/luxrays/core/geometry/bbox.h
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include/luxrays/core/geometry/bsphere.h
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include/luxrays/core/geometry/frame.h
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include/luxrays/core/geometry/frame.h.orig
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include/luxrays/core/geometry/matrix4x4.h
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include/luxrays/core/geometry/normal.h
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include/luxrays/core/geometry/point.h
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include/luxrays/core/geometry/ray.h
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include/luxrays/core/geometry/raybuffer.h
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include/luxrays/core/geometry/transform.h
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include/luxrays/core/geometry/triangle.h
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include/luxrays/core/geometry/uv.h
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include/luxrays/core/geometry/vector.h
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include/luxrays/core/geometry/vector_normal.h
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include/luxrays/core/intersectiondevice.h
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include/luxrays/core/trianglemesh.h
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include/luxrays/core/utils.h
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include/luxrays/core/virtualdevice.h
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include/luxrays/kernels/kernels.h
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include/luxrays/luxrays.h
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include/luxrays/opencl/device.h
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include/luxrays/opencl/intersectiondevice.h
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include/luxrays/opencl/opencl.h
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include/luxrays/opencl/utils.h
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include/luxrays/utils/convtest/convtest.h
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include/luxrays/utils/convtest/pdiff/lpyramid.h
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include/luxrays/utils/convtest/pdiff/metric.h
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include/luxrays/utils/core/atomic.h
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include/luxrays/utils/core/exttrianglemesh.h
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include/luxrays/utils/core/mc.h
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include/luxrays/utils/core/randomgen.h
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include/luxrays/utils/core/spectrum.h
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include/luxrays/utils/film/film.h
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include/luxrays/utils/film/filter.h
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include/luxrays/utils/film/framebuffer.h
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include/luxrays/utils/film/tonemapping.h
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include/luxrays/utils/plymesh/LICENSE
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include/luxrays/utils/plymesh/rply.h
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include/luxrays/utils/properties.h
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include/luxrays/utils/sampler/sampler.h
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include/luxrays/utils/sdl/bsdf.h
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include/luxrays/utils/sdl/bsdfevents.h
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include/luxrays/utils/sdl/camera.h
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include/luxrays/utils/sdl/data/rgbD65_32.h
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include/luxrays/utils/sdl/data/rgbE_32.h
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include/luxrays/utils/sdl/data/sun_spect.h
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include/luxrays/utils/sdl/data/xyzbasis.h
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include/luxrays/utils/sdl/extmeshcache.h
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include/luxrays/utils/sdl/light.h
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include/luxrays/utils/sdl/material.h
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include/luxrays/utils/sdl/scene.h
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include/luxrays/utils/sdl/sdl.h
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include/luxrays/utils/sdl/spd.h
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include/luxrays/utils/sdl/texmap.h
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lib/libluxrays.a
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@dirrm include/luxrays/utils/sdl/data
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@dirrm include/luxrays/utils/sdl
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@dirrm include/luxrays/utils/sampler
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@dirrm include/luxrays/utils/plymesh
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@dirrm include/luxrays/utils/film
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@dirrm include/luxrays/utils/core
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@dirrm include/luxrays/utils/convtest/pdiff
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@dirrm include/luxrays/utils/convtest
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@dirrm include/luxrays/utils
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@dirrm include/luxrays/opencl
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@dirrm include/luxrays/kernels
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@dirrm include/luxrays/core/geometry
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@dirrm include/luxrays/core
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@dirrm include/luxrays/accelerators
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@dirrm include/luxrays
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