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Add gengameng 2.0, an X11 game engine library.
PR: 26525 Submitted by: Mark Pulford <mark@kyne.com.au>
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svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=41583
@ -123,6 +123,7 @@
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SUBDIR += gcvs
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SUBDIR += gdb-m68k
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SUBDIR += gdb51
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SUBDIR += gengameng
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SUBDIR += gengetopt
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SUBDIR += gettext
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SUBDIR += gide
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20
devel/gengameng/Makefile
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devel/gengameng/Makefile
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# New ports collection makefile for: gengameng
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# Date created: Apr 12, 2001
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# Whom: Mark Pulford <mark@kyne.com.au>
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#
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# $FreeBSD$
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#
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PORTNAME= gengameng
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PORTVERSION= 2.0
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CATEGORIES= devel
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MASTER_SITES= http://sites.netscape.net/sarrazip/
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MAINTAINER= mark@kyne.com.au
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USE_X_PREFIX= yes
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USE_LIBTOOL= yes
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INSTALLS_SHLIB= yes
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CONFIGURE_ENV+= CPPFLAGS="${CPPFLAGS} -I${X11BASE}/include" LDFLAGS="${LDFLAGS} -L${X11BASE}/lib"
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.include <bsd.port.mk>
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1
devel/gengameng/distinfo
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1
devel/gengameng/distinfo
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MD5 (gengameng-2.0.tar.gz) = fd01aed387430fb5a62ab4a095610c38
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devel/gengameng/pkg-comment
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devel/gengameng/pkg-comment
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An X11 game engine library
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4
devel/gengameng/pkg-descr
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4
devel/gengameng/pkg-descr
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The Generic Game Engine library. It supports the double-buffering
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animation technique: one invisible X11 pixmap where an image is
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prepared, and one visible X11 window to which a prepared image is
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copied at every animation period.
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devel/gengameng/pkg-plist
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devel/gengameng/pkg-plist
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lib/libgengameng.so.2
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lib/libgengameng.so
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lib/libgengameng.a
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include/gengameng/Couple.h
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include/gengameng/GameEngine.h
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include/gengameng/PixmapArray.h
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include/gengameng/PixmapLoadError.h
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include/gengameng/Sprite.h
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include/gengameng/goodies.h
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@dirrm include/gengameng
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