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Fix build error on xboard.texi with modern texinfo.
Note that this is only an issue when makeinfo from ports is used. PR: ports/176397 Submitted by: Christoph Moench-Tegeder <cmt@burggraben.net>
This commit is contained in:
parent
6a431e18fe
commit
f6bf307962
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=312883
545
games/xboard/files/patch-xboard.texi
Normal file
545
games/xboard/files/patch-xboard.texi
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@ -0,0 +1,545 @@
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--- xboard.texi.orig 2013-02-24 17:18:53.000000000 +0100
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+++ xboard.texi 2013-02-24 17:18:53.000000000 +0100
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@@ -1018,16 +1018,16 @@
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@section Options Menu
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@cindex Menu, Options
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@cindex Options Menu
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-@table @asis
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-@item General Options
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+@subsection General Options
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@cindex General Options, Menu Item
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The following items to set option values appear in the dialog
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summoned by the general Options menu item.
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-@itemx Absolute Analysis Scores
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+@table @asis
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+@item Absolute Analysis Scores
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@cindex Absolute Analysis Scores, Menu Item
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Controls if scores on the Engine Output window during analysis
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will be printed from the white or the side-to-move point-of-view.
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-@itemx Almost Always Queen
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+@item Almost Always Queen
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@cindex Almost Always Queen, Menu Item
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If this option is on, 7th-rank pawns automatically change into
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Queens when you pick them up,
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@@ -1044,14 +1044,14 @@
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Otherwise XBoard would bring up a dialog
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box whenever you move a pawn to the last rank, asking what piece
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you want to promote to.
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-@itemx Animate Dragging
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+@item Animate Dragging
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@cindex Animate Dragging, Menu Item
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If Animate Dragging is on, while you are dragging a piece with the
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mouse, an image of the piece follows the mouse cursor.
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If Animate Dragging is off, there is no visual feedback while you are
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dragging a piece, but if Animate Moving is on, the move will be
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animated when it is complete.
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-@itemx Animate Moving
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+@item Animate Moving
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@cindex Animate Moving, Menu Item
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If Animate Moving is on, all piece moves are animated. An image of the
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piece is shown moving from the old square to the new square when the
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@@ -1059,7 +1059,7 @@
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If Animate Moving is off, a moved piece instantly disappears from its
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old square and reappears on its new square when the move is complete.
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The shifted @kbd{Ctrl-A} key is a keyboard equivalent.
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-@itemx Auto Flag
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+@item Auto Flag
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@cindex Auto Flag, Menu Item
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If this option is on and one player runs out of time
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before the other,
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@@ -1071,7 +1071,7 @@
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insufficient mating material. In local chess engine mode,
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XBoard
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may call either player's flag and will not take material into account (?).
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-@itemx Auto Flip View
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+@item Auto Flip View
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@cindex Auto Flip View, Menu Item
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If the Auto Flip View option is on when you start a game, the board
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will be automatically oriented so that your pawns move from the bottom
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@@ -1084,27 +1084,27 @@
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if it is false (the default), White's pawns move from bottom to top
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at the start of each game; if it is true, Black's pawns move from
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bottom to top. @xref{User interface options}.
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-@itemx Blindfold
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+@item Blindfold
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@cindex Blindfold, Menu Item
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If this option is on, XBoard displays the board as usual but does
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not display pieces or move highlights. You can still move in the
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usual way (with the mouse or by typing moves in ICS mode), even though
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the pieces are invisible.
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-@itemx Drop Menu
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+@item Drop Menu
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@cindex Drop Menu, Menu Item
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Controls if right-clicking the board in crazyhouse / bughouse
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will pop up a menu to drop a piece on the clicked square
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(old, deprecated behavior)
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or allow you to step through an engine PV
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(new, recommended behavior).
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-@itemx Enable Variation Trees
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+@item Enable Variation Trees
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@cindex Enable Variation Trees, Menu Item
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If this option is on, playing a move in Edit Game or Analyze mode
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while keeping the Shift key pressed will start a new variation.
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You can then recall the previous line through the @samp{Revert} menu item.
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When off, playing a move will truncate the game and append the move
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irreversibly.
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-@itemx Hide Thinking
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+@item Hide Thinking
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@cindex Hide Thinking, Menu Item
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If this option is off, the chess engine's notion of the score and best
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line of play from the current position is displayed as it is
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@@ -1114,18 +1114,18 @@
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whether it is showing White's thinking or Black's, and only the thinking
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of the engine that is on move is shown.
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The shifted @kbd{Ctrl-H} key is a keyboard equivalent.
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-@itemx Highlight Last Move
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+@item Highlight Last Move
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@cindex Highlight Last Move, Menu Item
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If Highlight Last Move is on, after a move is made, the starting and
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ending squares remain highlighted. In addition, after you use Backward
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or Back to Start, the starting and ending squares of the last move to
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be unmade are highlighted.
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-@itemx Highlight with Arrow
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+@item Highlight with Arrow
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@cindex Highlight with Arrow, Menu Item
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Causes the highlighting described in Highlight Last Move to be done
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by drawing an arrow between the highlighted squares,
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so that it is visible even when the width of the grid lines is set to zero.
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-@itemx Move Sound
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+@item Move Sound
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@cindex Move Sound, Menu Item
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Enables the sounding of an audible signal when the computer performs a move.
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For the selection of the sound, see @samp{Sound Options}.
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@@ -1135,7 +1135,7 @@
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command to the ICS, since otherwise the ICS will ring the terminal bell
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after every move (not just yours). (The @file{.icsrc} file
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is a good place for this; see @ref{ICS options}.)
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-@itemx One-Click Moving
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+@item One-Click Moving
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@cindex One-Click Moving, Menu Item
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If this option is on, XBoard does not wait for you to click both the
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from- and the to-square, or drag the piece, but performs a move as soon
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@@ -1148,14 +1148,14 @@
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Promoting a Pawn by clicking its to-square will suppress the promotion
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popup or other methods for selecting an under-promotion,
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and make it promote to Queen.
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-@itemx Periodic Updates
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+@item Periodic Updates
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@cindex Periodic Updates, Menu Item
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If this option is off (or if
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you are using a chess engine that does not support periodic updates),
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the analysis window
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will only be updated when the analysis changes. If this option is
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on, the Analysis Window will be updated every two seconds.
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-@itemx Play Move(s) of Clicked PV
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+@item Play Move(s) of Clicked PV
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@cindex Play Move(s) of Clicked PV, Menu Item
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If this option is on, right-clicking a PV in the Engine Output window
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during Analyze mode will cause the first move of that PV to be played.
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@@ -1163,19 +1163,19 @@
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to engage in the PV walk such a right-click will start,
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to seek out another position along the PV where you want to continue
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the analysis, before releasing the mouse button.
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-@itemx Ponder Next Move
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+@item Ponder Next Move
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@cindex Ponder Next Move, Menu Item
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If this option is off, the chess engine will think only when it is on
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move. If the option is on, the engine will also think while waiting
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for you to make your move.
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The shifted @kbd{Ctrl-P} key is a keyboard equivalent.
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-@itemx Popup Exit Message
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+@item Popup Exit Message
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@cindex Popup Exit Message, Menu Item
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If this option is on, when XBoard wants to display a message just
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before exiting, it brings up a modal dialog box and waits for you to
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click OK before exiting. If the option is off, XBoard prints the
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message to standard error (the terminal) and exits immediately.
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-@itemx Popup Move Errors
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+@item Popup Move Errors
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@cindex Popup Move Errors, Menu Item
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If this option is off, when you make an error in moving (such as
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attempting an illegal move or moving the wrong color piece), the
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@@ -1183,21 +1183,21 @@
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on, move errors are displayed in small pop-up windows like other errors.
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You can dismiss an error pop-up either by clicking its OK button or by
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clicking anywhere on the board, including down-clicking to start a move.
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-@itemx Scores in Move List
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+@item Scores in Move List
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@cindex Scores in Move List, Menu Item
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If this option is on, XBoard will display the depth and score
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of engine moves in the Move List, in the format of a PGN comment.
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-@itemx Show Coords
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+@item Show Coords
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@cindex Show Coords, Menu Item
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If this option is on, XBoard displays algebraic coordinates
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along the board's left and bottom edges.
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-@itemx Show Target Squares
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+@item Show Target Squares
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@cindex Show Target Squares, Menu Item
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If this option is on, all squares a piece that is 'picked up' with the mouse
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can legally move to are highighted with a fat colored dot in the
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highlightColor (non-captures) or premoveHighlightColor (captures).
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Legality testing must be on for XBoard to know how the piece moves.
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-@itemx Test Legality
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+@item Test Legality
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@cindex Test Legality, Menu Item
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If this option is on, XBoard tests whether the moves you try to make
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with the mouse are legal and refuses to let you make an illegal move.
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@@ -1209,23 +1209,24 @@
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rules that XBoard does not understand. (Bughouse, suicide, and wild
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variants where the king may castle after starting on the d file are
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generally supported with Test Legality on.)
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-@itemx Flash Moves
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+@item Flash Moves
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@itemx Flash Rate
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@cindex Flash Moves, Menu Item
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@cindex Flash Rate, Menu Item
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If this option is non-zero, whenever a move is completed,
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the moved piece flashes the specified number of times.
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The flash-rate setting determines how rapidly this flashing occurs.
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-@itemx Animation Speed
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+@item Animation Speed
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@cindex Animation Speed, Menu Item
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Determines the duration (in msec) of an animation step,
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when @samp{Animate Moving} is swiched on.
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-@itemx Zoom factor in Evaluation Graph
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+@item Zoom factor in Evaluation Graph
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@cindex Zoom factor in Evaluation Graph, Menu Item
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Sets the valueof the @code{evalZoom} option,
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indicating the factor by which the score interval (-1,1) should be
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blown up on the vertical axis of the Evaluation Graph.
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-@item Time Control
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+@end table
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+@subsection Time Control
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@cindex Time Control, Menu Item
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Pops up a sub-menu where you can set the time-control parameters interactively.
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Allows you to select classical or incremental time controls,
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@@ -1235,7 +1236,8 @@
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be it at the beginning of a session or through the time increment or
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fixed time per move, will be divided by N.
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The shifted @kbd{Alt+T} key is a keyboard equivalent.
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-@item Common Engine
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+
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+@subsection Common Engine
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@cindex Common Engine, Menu Item
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Pops up a sub-menu where you can set some engine parameters common to most engines,
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such as hash-table size, tablebase cache size, maximum number of processors
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@@ -1259,7 +1261,8 @@
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When set to 100, all listed moves will be played with equal pobability.
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Other settings interpolate between that.
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The shifted @kbd{Alt+U} key is a keyboard equivalent.
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-@item Adjudications
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+
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+@subsection Adjudications
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@cindex Adjudications, Menu Item
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Pops up a sub-menu where you can enable or disable various adjudications
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that XBoard can perform in engine-engine games.
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@@ -1282,11 +1285,12 @@
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the engine's scores. To facilitate the latter, you can inform xboard here if
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the engines report scores from the viewpoint of white, or from that of their own color.
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-@item ICS Options
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+@subsection ICS Options
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@cindex ICS Options, Menu Item
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The following options occur in a dialog summoned by the
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ICS Options menu item.
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-@itemx Auto Kibitz
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+@table @asis
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+@item Auto Kibitz
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@cindex Auto Kibitz, Menu Item
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Setting this option when playing with or aginst a chess program on an ICS
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will cause the last line of thinking output of the engine before its move
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@@ -1295,7 +1299,7 @@
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an opponent chess program will be diverted to the engine-output window,
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(and suppressed in the console),
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where you can play through its PV by right-clicking it.
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-@itemx Auto Comment
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+@item Auto Comment
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@cindex Auto Comment, Menu Item
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If this option is on, any remarks made on ICS while you are observing or
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playing a game are recorded as a comment on the current move. This includes
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@@ -1303,7 +1307,7 @@
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and @kbd{kibitz}.
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Limitation: remarks that you type yourself are not recognized;
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XBoard scans only the output from ICS, not the input you type to it.
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-@itemx Auto Observe
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+@item Auto Observe
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@cindex Auto Observe, Menu Item
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If this option is on and you add a player to your @code{gnotify}
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list on ICS, XBoard will automatically observe all of that
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@@ -1318,11 +1322,11 @@
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variable is set to 0, or if the ICS you are using does not
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properly support observing from Black's point of view,
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you will see the game from White's point of view.
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-@itemx Auto Raise Board
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+@item Auto Raise Board
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@cindex Auto Raise Board, Menu Item
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If this option is on, whenever a new game begins, the chessboard window
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is deiconized (if necessary) and raised to the top of the stack of windows.
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-@itemx Auto Save
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+@item Auto Save
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@cindex Auto Save, Menu Item
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If this option is true, at the end of every game XBoard prompts
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you for a file name and appends a record of the game to the file
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@@ -1330,7 +1334,7 @@
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Disabled if the @code{saveGameFile} command-line
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option is set, as in that case all games are saved to the specified file.
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@xref{Load and Save options}.
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-@itemx Background Observe
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+@item Background Observe
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@cindex Background Observe, Menu Item
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Setting this option will make XBoard suppress display of any boards
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from observed games while you are playing.
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@@ -1338,12 +1342,12 @@
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and shown to you when you right-click the board.
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This allows you to peek at your bughouse partner's game when you want,
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without disturbing your own game too much.
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-@itemx Dual Board
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+@item Dual Board
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@cindex Dual Board, Menu Item
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Setting this option in combination with @samp{Background Observe}
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will display boards of observed games while you are playing
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on a second board next to that of your own game.
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-@itemx Get Move List
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+@item Get Move List
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@cindex Get Move List, Menu Item
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If this option is on, whenever XBoard
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receives the first board of a new ICS game (or a different game from
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@@ -1357,7 +1361,7 @@
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and over.
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When you turn this option on from the menu, XBoard
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immediately fetches the move list of the current game (if any).
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-@itemx Quiet Play
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+@item Quiet Play
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@cindex Quiet Play, Menu Item
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If this option is on, XBoard will automatically issue an ICS
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@kbd{set shout 0}
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@@ -1365,18 +1369,18 @@
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@kbd{set shout 1}
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command whenever you finish one. Thus, you will not be distracted
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by shouts from other ICS users while playing.
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-@itemx Seek Graph
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+@item Seek Graph
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@cindex Seek Graph, Menu Item
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Setting this option will cause XBoard to display an graph of
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currently active seek ads when you left-click the board
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while idle and logged on to an ICS.
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-@itemx Auto-Refresh Seek Graph
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+@item Auto-Refresh Seek Graph
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@cindex Auto-Refresh Seek Graph, Menu Item
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In combination with the @samp{Seek Graph} option this
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will cause automatic update of the seek graph while it is up.
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This only works on FICS and ICC,
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and requires a lot of bandwidth on a busy server.
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-@itemx Premove
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+@item Premove
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@itemx Premove White
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@itemx Premove Black
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@itemx First White Move
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@@ -1398,7 +1402,7 @@
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You can also enter premoves for the first white and black moves
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of the game.
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-@itemx ICS Alarm
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+@item ICS Alarm
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@itemx ICS Alarm Time
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@cindex ICS Alarm, Menu Item
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@cindex ICS Alarm Time, Menu Item
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@@ -1411,19 +1415,21 @@
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By default, the alarm sound is the terminal bell, but on some systems
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you can change it to a sound file using the soundIcsAlarm option; see
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below.
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-@itemx Colorize Messages
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+@item Colorize Messages
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@cindex Colorize Messages, Menu Item
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Ticking this options causes various types of ICS messages do be
|
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displayed with different foreground or background colors in the console.
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The colors can be individually selected for each type,
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through the accompanying text edits.
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+@end table
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-@item Match Options
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+@subsection Match Options
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@cindex Match Options, Menu Item
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Summons a dialog where you can set options important for playing automatic
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matches between two chess programs
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(e.g. by using the @samp{Machine Match} menu item in the @samp{Mode} menu).
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-@itemx Tournament file
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+@table @asis
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+@item Tournament file
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@cindex Tournament file, Menu item
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To run a tournament, XBoard needs a file to record its progress,
|
||||
so it can resume the tourney when it is interrupted.
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||||
@@ -1443,7 +1449,7 @@
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without participants no tournament file will be made, but other entered values
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(e.g. for the file with opening positions) will take effect.
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Default: configured by the @code{defaultTourneyName} option.
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-@itemx Sync after round
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+@item Sync after round
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@itemx Sync after cycle
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@cindex Sync after round, Menu Item
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@cindex Sync after cycle, Menu Item
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||||
@@ -1452,7 +1458,7 @@
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This guarantees correct ordering in the games file,
|
||||
even when multiple XBoard instances are concurrently playing games for the same tourney.
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Default: sync after cycle, but not after round.
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-@itemx Select Engine
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+@item Select Engine
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@itemx Tourney participants
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@cindex Select Engine, Menu Item
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@cindex Tourney participants, Menu Item
|
||||
@@ -1463,7 +1469,7 @@
|
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to delete engines you selected by accident, or change their order.
|
||||
Do not type names yourself there, because names that do not exactly match
|
||||
one of the names from the drop-down list will lead to undefined behavior.
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-@itemx Tourney type
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+@item Tourney type
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||||
@cindex Tourney type, Menu Item
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Here you can specify the type of tournament you want.
|
||||
XBoardâs intrinsic tournament manager support round-robins (type = 0),
|
||||
@@ -1476,7 +1482,7 @@
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||||
pairing engine must be specified through the @code{pairingEngine} option.
|
||||
Each Swiss round will be considered a tourney cycle in that case.
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||||
Default:0
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||||
-@itemx Number of tourney cycles
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||||
+@item Number of tourney cycles
|
||||
@itemx Default number of Games
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||||
@cindex Number of tourney cycles, Menu Item
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||||
@cindex Default number of Games, Menu Item
|
||||
@@ -1489,11 +1495,11 @@
|
||||
Default is 1 cycle;
|
||||
the number of games per pairing is the same as the default number of match games,
|
||||
stored in your settings file through the @code{defaultMatchGames} option.
|
||||
-@itemx Save Tourney Games
|
||||
+@item Save Tourney Games
|
||||
@cindex Save Tourney Games, Menu Item
|
||||
File where the tournament games are saved
|
||||
(duplicate of the item in the @samp{Save Game Options}).
|
||||
-@itemx Game File with Opening Lines
|
||||
+@item Game File with Opening Lines
|
||||
@itemx File with Start Positions
|
||||
@itemx Game Number
|
||||
@itemx Position Number
|
||||
@@ -1516,14 +1522,14 @@
|
||||
but the second (even) games will select the same moves from the book as the previous game.
|
||||
(Note this leads to the same opening only if both engines use the GUI book!)
|
||||
Default: No game or position file will be used. The default index if such a file is used is 1.
|
||||
-@itemx Disable own engine bools be default
|
||||
+@item Disable own engine bools be default
|
||||
@cindex Disable own engine bools be default, Menu Item
|
||||
Setting this option reverses the default situation for use of the GUI opening book
|
||||
in tournaments from what it normally is, namely not using it.
|
||||
So unless the engine is installed with an option to explicitly specify it should
|
||||
not use the GUI book (i.e. @code{-firstHasOwnBookUCI true}),
|
||||
it will be made to use the GUI book.
|
||||
-@itemx Replace Engine
|
||||
+@item Replace Engine
|
||||
@itemx Upgrade Engine
|
||||
@cindex Replace Engine, Menu Item
|
||||
@cindex Upgrade Engine, Menu Item
|
||||
@@ -1540,7 +1546,7 @@
|
||||
In this latter case the engine must not be playing when you do this,
|
||||
but otherwise there is no need to pause the tournament play
|
||||
for making a substitution.
|
||||
-@itemx Clone Tourney
|
||||
+@item Clone Tourney
|
||||
@cindex CloneTourney, Menu Item
|
||||
Pressing this button after you have specified an existing tournament file
|
||||
will copy the contents of the latter to the dialog,
|
||||
@@ -1548,8 +1554,9 @@
|
||||
You can then run a tourney with the same parameters
|
||||
(possibly after changing the proposed name of the tourney file for the new tourney)
|
||||
by pressing 'OK'.
|
||||
+@end table
|
||||
|
||||
-@item Load Game Options
|
||||
+@subsection Load Game Options
|
||||
@cindex Load Game Options, Menu Item
|
||||
Summons a dialog where you can set the @code{autoDisplayComment} and
|
||||
@code{autoDisplayTags} options, (which control popups when viewing loaded games),
|
||||
@@ -1558,7 +1565,8 @@
|
||||
You can also set search criteria for determining which games
|
||||
will be displayed in the Game List for a multi-game file,
|
||||
and thus be eligible for loading:
|
||||
-@itemx Elo of strongest player
|
||||
+@table @asis
|
||||
+@item Elo of strongest player
|
||||
@itemx Elo of weakest player
|
||||
@itemx year
|
||||
@cindex Elo of strongest player, Menu Item
|
||||
@@ -1567,7 +1575,7 @@
|
||||
These numeric fields set thresholds (lower limits) on the Elo rating of the mentioned player,
|
||||
or the date the game was played.
|
||||
Defaults: 0
|
||||
-@itemx Search mode
|
||||
+@item Search mode
|
||||
@cindex Search mode, Menu Item
|
||||
@cindex find position, Menu Item
|
||||
@cindex narrow, Menu Item
|
||||
@@ -1589,13 +1597,13 @@
|
||||
but only searches in the already selected games,
|
||||
rather than the complete game file,
|
||||
and can thus be used to refine a search based on multiple criteria.
|
||||
-@itemx number of consecutive positions
|
||||
+@item number of consecutive positions
|
||||
@cindex number of consecutive positions, Menu Item
|
||||
When you are searching by material, rather than for an exact match,
|
||||
this parameter indicates forhowmany consecutive game positions
|
||||
the same amount of material must be on the board before it is
|
||||
considered a match.
|
||||
-@itemx Also match reversed colors
|
||||
+@item Also match reversed colors
|
||||
@itemx Also match left-right flipped position
|
||||
@cindex Also match reversed colors, Menu Item
|
||||
@cindex Also match left-right flipped position, Menu Item
|
||||
@@ -1605,8 +1613,9 @@
|
||||
will be also considered a match.
|
||||
The left-right flipping is only useful after all castling rights
|
||||
have expired (or in Xiangqi).
|
||||
+@end table
|
||||
|
||||
-@item Save Game Options
|
||||
+@subsection Save Game Options
|
||||
@cindex Save Game Options, Menu Item
|
||||
Summons a dialog where you can specify the files on which XBoard should
|
||||
automatically save any played or entered games,
|
||||
@@ -1624,12 +1633,12 @@
|
||||
should be included.
|
||||
For Chess, always set the format to PGN, rather than "old save stye"!
|
||||
|
||||
-@item Game List
|
||||
+@subsection Game List
|
||||
@cindex Game List Tags, Menu Item
|
||||
Pops up a dialog where you can select the PGN tags that should appear
|
||||
on the lines in the game list, and their order.
|
||||
|
||||
-@item Sound Options
|
||||
+@subsection Sound Options
|
||||
@cindex Sound Options, Menu Item
|
||||
Summons a dialog where you can specify the sounds that should accompany
|
||||
various events that can occur XBoard.
|
||||
@@ -1652,7 +1661,7 @@
|
||||
The sound is not played after moves you make or moves read from a
|
||||
saved game file.
|
||||
|
||||
-@item Save Settings Now
|
||||
+@subsection Save Settings Now
|
||||
@cindex Save Settings Now, Menu Item
|
||||
Selecting this menu item causes the current XBoard settings to be
|
||||
written to the settings file, so they will also apply in future sessions.
|
||||
@@ -1688,13 +1697,13 @@
|
||||
in ~/.xboardrc, you will essentially turn them into volatile options
|
||||
with the specified value as default, because that value will overrule
|
||||
the value loaded from the settings file (being read later).
|
||||
-@item Save Settings on Exit
|
||||
+
|
||||
+@subsection Save Settings on Exit
|
||||
@cindex Save Settings on Exit, Menu Item
|
||||
Setting this option has no immediate effect, but causes the settings
|
||||
to be saved when you quit XBoard. What happens then is otherwise
|
||||
identical to what happens when you use select "Save Settings Now",
|
||||
see there.
|
||||
-@end table
|
||||
|
||||
@node Help Menu
|
||||
@section Help M
|
Loading…
Reference in New Issue
Block a user