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3 Commits

Author SHA1 Message Date
Gerald Pfeifer
3be3e90f93 Update to libmpc version 1.0.1 which brings the following fixes:
- Switched to automake 1.11.6, see CVE-2012-3386.
 - #14669: Fixed extraction of CC from gmp.h.
 - Fixed case of intermediate zero real or imaginary part in mpc_fma,
   found by hydra with GMP_CHECK_RANDOMIZE=1346362345.

This is on top of the following changes from version 1.0

 - Licence change towards LGPLv3+ for the code and GFDLv1.3+ (with no
   invariant sections) for the documentation.
 - 100% of all lines are covered by tests
 - Renamed functions
   . mpc_mul_2exp to mpc_mul_2ui
   . mpc_div_2exp to mpc_div_2ui
 - 0^0, which returned (NaN,NaN) previously, now returns (1,+0).
 - Removed compatibility with K&R compilers, which was untestable due
   to lack of such compilers.
 - New functions
   . mpc_log10
   . mpc_mul_2si, mpc_div_2si
 - Speed-ups
   . mpc_fma
 - Bug fixes
   . mpc_div and mpc_norm now return a value indicating the effective
     rounding direction, as the other functions.
   . mpc_mul, mpc_sqr and mpc_norm now return correct results even if
     there are over- or underflows during the computation.
   . mpc_asin, mpc_proj, mpc_sqr: Wrong result when input variable has
     infinite part and equals output variable is corrected.
   . mpc_fr_sub: Wrong return value for imaginary part is corrected.

Convert to the new LIB_DEPENDS standard and remove hard-coded
.so versions from a couple of dependent ports.

Bump PORTREVISIONS of all dependent ports.

PR:		183141
Approved by:	portmgr (bdrewery)
2013-10-26 00:52:33 +00:00
Dmitry Marakasov
c87a56b351 - Remove manual creation and removal of share/applications, as it's now in the mtree (games category)
Approved by:	portmgr (bdrewery)
2013-10-22 13:53:33 +00:00
Rusmir Dusko
135db5ec05 Bombz is a simple 2D puzzle game. It doesn't really have a plot. The object is
to blow up all the bombs on each level then escape off the edge of the screen.
To blow up a bomb, push it to where you want to cause an explosion, then collect
a match (originally a detonator in the Archimedes version) and touch the bomb
again and quickly get out of the way. A bomb destroys everything surrounding it
except the metallic walls; if it blows up another bomb, that takes out
everything around it too so you can set off chain reactions.

WWW: http://bombz.sourceforge.net/

PR:		ports/171576
Submitted by:	nemysis (self)
Approved by:	wg/pawel (mentors)
2013-10-14 13:48:33 +00:00