- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.
PR: ports/142147 ports/142248 ports/142249
Approved by: miwi (mentor implicit)
are arranged in a series of increasingly complex patterns, forming
fiendish traps that must be disarmed and mysterious puzzles that
must be manipulated in order to give up their subtle secrets.
Initially so straightforward that anyone can pick it up and begin
to play, yet gradually becoming difficult enough to tax even the
brightest of minds.
It features:
* twenty one levels, ranging from beginner to expert
* infinite undo and redo capability, as well as replay of solutions
* a choice of smooth graphics or a minimal, text based version
* a level editor to allow you to design your own puzzles
* released under an open source licence, free to play
Have you got what it takes to solve Chroma?
WWW: http://www.level7.org.uk/chroma/