is installed (pm.h from netpbm was used instead of the port's unrelated
local pm.h).
If this port does not compile with gcc-4, this is due to conflicting
declarations of the RPC server interface generated by rpcgen (statis
vs. non-static). This breakage must be fixed in rpcgen.
Approved by: portmgr
- Remove code from patch-security which was causing a "Bad challenge" error
when connecting to password protected servers.
- Turn GAME option to "off" by default (a functional game.so is installed by
games/quake2-data) as in other Quake II engine ports.
PR: ports/111048
Submitted by: alepulver (myself)
Approved by: danfe (maintainer, timeout)
Reported by: Kyle Hunter <keletmaster@gmail.com>
- Use SF macro in MASTER_SITES.
- Clean up.
- Remove some useless comments from targets.
- Remove CVS directories before installing them instead of after.
- Tidy pkg-message.
- Remove IGNORE message for unsupported FreeBSD < 5.x.
- Fix building with GCC 4.x [1].
Reported by: pointyhat [1]
- Mark as deprecated: developer's focus have moved elsewhere. Schedule to
remove in 6 months.
PR: ports/111158
Submitted by: Jonathan Chen <jonc at chen.org.nz> (maintainer)
Hinversi is a version of Reversi or Othello, a board game. It was written
from the beginning thinking on modularity, to ease the process of changing
and improving the AI engine.
WWW: http://asturio.gmxhome.de/hinversi.html
Author: Claudio Clemens <asturio@gmx.net>
Colonization (released under the GPL). At first we'll try
to make an exact clone of Colonization. The visuals will
be brought up to date with more recent standards but will
remain clean, simple and functional. Certain new 'features'
will be implemented but the gameplay and the rules will be
exactly the same as the original game. Examples of modern
features are: an isometric map and multiplayer support.
WWW: http://freecol.org/
- Offer to install the 3 original released scenarios instead of only
Marathon 2: Durandal.
- Add options to install high quality graphics.
- Add wrapper scripts.
- Take maintainership.
- Remove USE_X_PREFIX to install in the same place as games/alephone.
- Remove USE_X_PREFIX.
- Remove support for FreeBSD < 5.x.
- Remove old adjustements for the previous non-standard SDL location.
- Install documentation (when !NOPORTDOCS).
- Use %%DATADIR%% in pkg-plist.
- Update pkg-message (about upcoming games/alephone-data update and
games/alephone-scenarios, which need this to be committed first so they all
install under LOCALBASE).
PR: ports/110688
Submitted by: alepulver (myself)
Approved by: "Raymond Pasco" <ray@cultofray.net> (maintainer)
installs the 6 third party scenarios recommended in the
http://source.bungie.org/get/ page).
- Schedule for removal on 2007-04-28.
- Remove USE_X_PREFIX (see ports/110688) to match games/alephone.
PR: ports/110713
Submitted by: alepulver (myself)
Approved by: bmah (maintainer, timeout)
install the original released data files, which includes
Marathon 2: Durandal).
- Schedule for removal on 2007-04-28.
- Remove USE_X_PREFIX (see ports/110688) to match games/alephone.
PR: 110715
Submitted by: alepulver (myself)
Approved by: evantd@yahoo.com (maintainer, timeout)
- Remove part of patch-server__sv_main.c which was causing a "Bad challenge"
error when connecting to a password protected server [1].
Reported by: "Kyle Hunter" <keletmaster@gmail.com> [1]
dangerous universe. You will become powerful commander of many
stars, planets, and great fleets and will struggle for survival
with other commanders.
WWW: http://www.ospace.net
PR: ports/110970
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
version 2007.604 (20070225).
- Add ${MKDIR} and @dirrmtry for share/pixmaps.
- The patches were integrated in upstream SVN, so next version will have them.
Klavaro is just another free touch typing tutor program. We felt like
to do it because we became frustrated with the other options, which
relied mostly on some few specific keyboards. Klavaro intends to be
keyboard and language independent, saving memory and time (and money).
WWW: http://klavaro.sourceforge.net/
(first it segfaulted, and after fixing it, the server just freezes consuming
the CPU). It was tested on an amd64, but it's very likely to happen in the
other archs too).
PR: ports/110690
Submitted by: alepulver (myself)
Approved by: "Linas Valiukas" <shirshegsm@gmail.com> (maintainer)
int, which may lose precision on platforms where sizeof(void*) > sizeof(int).
Properly support overriding CC/CXX, which is a prerequisite for fixing this.
Noticed by: pointyhat/kris
releases in that it focuses more on stability and functionality than on
new features. Not that it doesn't have its share of new and exciting
items. See http://www.gnome.org/start/2.18/ for all the goodies in
this release.
GNOME 2.18 for FreeBSD would not have been possible without the hard work
of the FreeBSD GNOME Team and our intrepid band of testers including
J. W. Ballantine, Pawel Worach, Yasuda Keisuke, Pascal Hofstee, miwi,
Yoshihiro Ota, Vladimir Grebenschikov, Jukka A. Ukkonen,
Phillip Neumann, Franz Klammer, and Neal Delmonico.
Changelog:
- Sound support
- Implemented more blitters, so now there are less graphics problems
- Fixed blitters
- Fixed scrolling in tactical view
- Fixed some crashes and memory leaks
- General code cleaning
PR: 110295
Submitted by: Christoph Mallon<christoph.mallon@gmx.de> (Maintainer)
bsd.python.mk sets PYTHON=/somepath/someprogram, while this ports
MaKefile expects yes or no there.
This patch changes the ports configure to not test for an "user"-set
PYTHON variable.
Submitted by: YAPHR
are:
- Real tactics are useful in the game. For example, it is best to take the net
with a slow, low shot (backspin); it is best to play diagonal when you are
decentered horizontally, in order not to give angles; you should get back to
center and behind the baseline after the shot, in order not to be caught in
No-Man's-Land when the opponent hits
- The A.I. is very advanced and reflects those tactics;
- You have total control over the parabola described by the shot;
- The graphic gestures are realistic and elegant;
- Different players have different skills;
- The game is developed by a former tennis player;
WWW: http://freetennis.sourceforge.net/
for chess servers. It currently supports these servers:
* The Internet Chess Club (aka ICC)
* The Free Internet Chess Server (aka FICS)
A short list of Jin's main features:
* Graphical chess board with many board patterns and piece sets
to choose from. You can also create your own
* Chat/Command console with (customizable) color-coding for
different types of chat/text
* A seek graph, showing the currently sought games in a visual manner
* Flexible game logger, which saves your finished games to your
hard disk (doesn't work in JinApplet)
* A scripter, which allows you to define automatic responses
to certain events
* A list of common actions, which can be quickly executed
at the press of a button
WWW: http://www.jinchess.com/
We have a new fast, robust and flexible pathfinder, a brandnew terrain
generator, full UNICODE support and better multiplayer. NewGRF
compatibility (modding) has been greatly enhanced with support for changing
stations, adding sounds, more vehicle sets, etc.
The smaller feature- and buglist goes on and on, but we'll let the user
explore this. All users of 0.4.8 are encouraged to update to this new
release. Enjoy!
the Stratagus game engine. Stratagus is a free cross-platform RTS (Real Time
Strategy) game engine written in C, and scripted with Lua. Stratagus has been
used for many games, Battle for Mandicor being one of them.
The fantasy world called Mandicor is much like Tolkien's Middle-Earth and has
a long history. Though not yet finished, a player can control four races in
game; dwarves, gnomes, humans, and goblins. Each has advantages and
disadvantages within the game. While playing, you need to collect resources,
train large armies, and research items in order to create a more powerful
society and defeat the enemy. Campaigns, yet to be finished, will be based
upon a long and interesting history.
WWW: http://www.mandicor.org/
- Change "Battle Of Survival" to "Bos Wars" (project name changed, but port
repomove will happen when they release the first version under the new
name - when DISTNAME changes).
- Use static pkg-plist.
- Use SF macro in MASTER_SITES.
- Redefine EXTRACT_SUFX instead of DISTNAME to avoid changing WRKSRC.
- Use NOT_FOR_ARCHS for sparc64 instead of checking ${ARCH}.
- Use SUB_FILES for pkg-message instead of processing it manually.
- Use patch for Makefile instead of REINPLACE_CMD.
- Use FIND + MKDIR/INSTALL_DATA to install for avoiding too many commands.
- Misc format to pkg-message.
- Improve wrapper script: use "exec" to avoid wasting resources with the
script itself, take installation message from 'pkg_info -D' instead of
duplicating it inside the script, use SUB_LIST macros like DATADIR.
PR: ports/109587
Submitted by: alepulver (myself)
Approved by: Travis Poppe <tlp@LiquidX.org> (maintainer)
has countryside and subterranean areas to explore, a quest system, and
some original features.
WWW: http://www.avanor.com/
PR: ports/109588
Submitted by: Martin Tournoij <carpetsmoker at xs4all.nl>
RPG-like game mechanics, recruitable NPCs, and a consistent theme.
WWW: http://todoom.sourceforge.net/
PR: ports/109582
Submitted by: Martin Tournoij <carpetsmoker at xs4all.nl>
Set in a realistic looking environment, as far as that's possible with this
engine, while gameplay stays fast and arcade. This game is all about team
oriented multiplayer fun.
WWW: http://action.cubers.net/
game Hexen II and its multiplayer extension HexenWorld.
Since then, there has been some source ports of this game, most notably the
now neglected Anvil of Thyrion project. But nothing has been done for Linux
since the beginning of 2002.
The Hammer of Thyrion project continues the development for Linux and BSD
people, with continued support for Windows users as well. Many bugs are fixed
and even new features are added:
New sound modes, improved mouse handling, improved video modes, OpenGL glows
and more.
This port installs various additions to the game (mods, demos, etc).
WWW: http://uhexen2.sourceforge.net/
game Hexen II and its multiplayer extension HexenWorld.
Since then, there has been some source ports of this game, most notably the
now neglected Anvil of Thyrion project. But nothing has been done for Linux
since the beginning of 2002.
The Hammer of Thyrion project continues the development for Linux and BSD
people, with continued support for Windows users as well. Many bugs are fixed
and even new features are added:
New sound modes, improved mouse handling, improved video modes, OpenGL glows
and more.
WWW: http://uhexen2.sourceforge.net/
asks you for a word or a phrase, and you try to give the correct answer.
You can choose in what direction LaTrine shall ask, and the selection of
the words or phrases will depend on how often you don't know the correct
translation for the respective phrase. This is a conventional way to drill
yourself in vocabulary. In addition to this package you need an
appropriate dictionary. You may write your own word list, or you can
download one from the internet. The Free Dictionaries Project provides
dictionaries for about 50 language combinations, which can be used with
LaTrine.
WWW: http://www.godisch.de/debian/latrine/
Approved by: miwi (mentor, implicit)
Gnono is a rewrite for GNOME, under the GPL license, of the Windows
card game WUNO. The objective of this classic game is to discard all
of one's cards before the opponent does, by matching the value or
color of the top discard (or playing a wild card).
WWW: http://sourceforge.net/projects/gnono/
- Fix writting files in ~/.tremor instead of ~/.tremor/<game_name> when no
"-game <game_name>" argument was given.
- Some patches were integrated, so they are removed.
tbclock is a dirty little app that displays a full screen binary clock
in your terminal (using curses). It doesn't support resizing (yet). It
is quite simple and features modules like 'guessbin' a little game and
'chrono' a timer with tenth of seconds.
WWW: http://tamentis.com/projects/tbclock/
and several different levels of intelligent AI, inspired by the once
popular "Battle Chess" released by Interplay circa 1988.
WWW: http://brutalchess.sourceforge.net/
PR: ports/108904
Submitted by: Gustavo Perez Querol <gustau.perez at gmail.com>
simulation, and the primary form of conflict is over land and plant
resources---there is no shooting, but there are plenty of angry
looks. It is also an evolution simulation. Within the world of
Cultivation, you can explore a virtually infinite spectrum of
different plant and gardener varieties.
All of the graphics, sounds, melodies,and other content in Cultivation
are 100% procedurally generated at playtime. In other words, there
are no hand-painted texture maps---instead, each object has a
uniquely "grown" appearance. Every time you play, Cultivation
generates fresh visuals, music, and behaviors.
WWW: http://cultivation.sourceforge.net/
PR: ports/108936
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
on FreeCNC). It is a real time strategy game. To play the game with
this engine you need the original game (mix files). The only game
supported is red alert 1 ;)
WWW: http://www.freera.org/
PR: ports/108678
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>