Using ninja instead of make (1) can lead to significant speed ups while building.
Therefore switch from having the ninja generator opt-in to having it opt-out.
Previously cmake-ports that wanted to use ninja could set
CMAKE_NINJA=yes
now, ports that do not work with ninja can set
cmake:<existing args>,noninja
Note, that needing this should be an exception and most often points to a broken
cmake of the port.
The ports using cmake were modified
* removed USES=gmake, if ninja is used
* removed MAKE_ARGS, if ninja is used
* added the cmake-argument noninja if necessary
PR: 219629
PR: 213331
Exp-run by: antoine
Reviewed by: rakuco
Differential Revision: https://reviews.freebsd.org/D10748
<swell.k@gmail.com>: host gmail-smtp-in.l.google.com[74.125.53.26] said:
550-5.1.1 The email account that you tried to reach does not exist. Please
try 550-5.1.1 double-checking the recipient's email address for typos or
550-5.1.1 unnecessary spaces. Learn more at
550 5.1.1 http://mail.google.com/support/bin/answer.py?answer=6596
d6si2748840pbk.7 (in reply to RCPT TO command)
With Hat: portmgr
the following formats and systems:
AY ZX Spectrum/Amstrad CPC
GBS Nintendo Game Boy
GYM Sega Genesis/Mega Drive
HES NEC TurboGrafx-16/PC Engine
KSS MSX Home Computer/other Z80 systems (doesn't support FM sound)
NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
SAP Atari systems using POKEY sound chip
SPC Super Nintendo/Super Famicom
VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
WWW: http://code.google.com/p/game-music-emu/
PR: ports/146432
Submitted by: Anonymous