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Commit Graph

17 Commits

Author SHA1 Message Date
Christian Weisgerber
94d47b2ecd Bump PORTREVISION after libogg and libvorbisfile major version increment. 2009-07-06 21:25:59 +00:00
Martin Wilke
3e4ed01146 - Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+

Thanks to all Helpers:
	Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
	ehaupt, nox, itetcu, flz, pav

PR:		116263
Tested on:	pointyhat
Approved by:	portmgr (pav)
2008-04-19 17:56:05 +00:00
Martin Wilke
077a58f032 - Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Bump PORTREVISION

Approved by:	portmgr (xorg cleanup)
2008-03-22 14:48:03 +00:00
Martin Wilke
2d73db3533 - Chase devel/sdl12 shlib version bump 2008-03-13 14:28:35 +00:00
Alejandro Pulver
018541efae - Remove supression of the bot log file (now it's stored in the home directory,
not in the current one like the original Q3).
- Bump PORTREVISION.
2008-01-11 19:33:02 +00:00
Alejandro Pulver
fb198508aa - Fix building when MP3 option is disabled. 2007-09-29 01:41:59 +00:00
Alejandro Pulver
4a0fd0bbc9 - Add CELLSHADING and MP3 options (patches from official site).
- Don't use += when initializing MAKE_ENV.
- Add note in pkg-message about CELLSHADING option.

Obtained from:	http://ioquake3.org/?page=patches
2007-09-14 18:14:05 +00:00
Alejandro Pulver
da79a33455 - Bump PORTREVISION.
- Remove FreeBSD 4.x support (USE_GCC=3.4+ and files/extra-patch-*).
- Add USE_XLIB when using USE_GL, since it doesn't imply it anymore.
- Use ~/.ioquake3 for writing instead of original ~/.q3a, because the new
  configuration files have more variables, and would be removed if overwriten
  by another engine. Note it in pkg-message.
- Install README.
2007-09-12 04:34:48 +00:00
Martin Wilke
605b516239 - Chase increase of audio/libvorbis shlib version.
- Bump PORTREVISION
2007-07-28 12:27:31 +00:00
Florent Thoumie
d4f0d0048a - Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
2007-05-19 20:36:56 +00:00
Alejandro Pulver
adb66bd8c2 - Fix SMP option when CLIENT is not selected.
Reported by:	steve@crowders.org
2006-12-26 03:23:12 +00:00
Alejandro Pulver
3ef5c431f0 - Update to version 1.34-rc3. 2006-12-19 15:56:44 +00:00
Alejandro Pulver
893d68e145 - Make fetchable (icculus.org/quake3 -> ioquake3.org), also update WWW line.
Reported by:	pointyhat
2006-11-21 20:13:15 +00:00
Alejandro Pulver
42afdbf813 - Update to version 1.34-rc2.
- Use official SVN snapshot.
2006-11-08 20:49:58 +00:00
Stanislav Sedov
0d2725682b - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
2006-09-20 11:21:59 +00:00
Alejandro Pulver
c8dabe4e08 - Update to version 1.33 (SVN rev 797).
- Add pkg-message about how to fix SDL sound problems.
2006-06-11 22:59:50 +00:00
Alejandro Pulver
e9a83999f9 This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for
short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.

WWW: http://icculus.org/quake3/
2006-06-07 22:42:16 +00:00