I was working and fixing some of the bug some people reported to me. This
includes some problem which made it almost impossible to run the game in
Local Networks.. a incident in the code made it that direct connections
wasn't working and people behind a firewall could play without any
problems..
Changes:
- Fixed: Multiplayer more as three players could not play.
There was a bug in the automatic firewall detection.
- Added: Show a simple information of what keys are used in
the multiplayer screen.
- Chagned: In Singleplayer you can select now 0 AI Players.
- Fixed: Teamdata (as Names and Colors) will be send over the network.
- Fixed: udp_send: bad file error fixed, in single mode we was
still sending the quit information to all clients.
- Fixed: Alot other strange network bugs. I.e. the rejoin part
and that the server can leave part was not right.
Almost everyone has heard of the Worms(R) series of games,
developed by Team17. Worms was created in 1990, the goal
of the game consisting of a several teams of "worms" fighting
to the death on a 2D map. Wormux is heavily influenced by
all games in this genre, including Scorched Earth and Liero.
Wormux is free software clone of this game concept. Though
currently under heavy development, it is already very
playable, with lots of weapons (Dynamite, Baseball Bat,
Teleportation, etc.). There are also lots of maps available
for your battling pleasure! Wormux takes the genre to the
next level, with great customisation options leading to
great gameplay. There is a wide selection of teams, from
the Aliens to the Chickens. Also, new battlefields can be
downloaded from the Internet, making strategy an important
part of each battle.
PR: ports/75186
Submitted by: Anton Yudin <toha@toha.org.ua>
bastet does busy waiting because the select() call in game.c returns
with EINVAL. The reason is that timeout does not point to the struct
timeval in the program but to a ncurses function with the same name. I
renamed the variable to fix it. Also the value 1000000 is not a valid
timeout value because it would have to be encoded as 1 second and 0
microseconds. I fixed it trivially by using 999999 for that value.
Also I fixed a gcc warning. Anyway I think the function bast_clear has
to be declared somewhere else.
Should be easy to fix - temporarily I just put the diff below in my
files/ directory of the port.
PR: ports/75208
Submitted by: Rudolf Polzer <freebsd-dr@durchnull.de>
The original Head Over Heels was released around about 1987.
It was immediately praised in the press as being quite the
best isometric adventure game. This version is a pretty
darn faithful remake of the Speccy original except with a
few spanking extra bits.
WWW: http://retrospec.sgn.net/games/hoh/index.html
PR: ports/70577
Submitted by: Janos Mohacsi <janos.mohacsi@bsd.hu>
book support added)
Update of port games/gnuchess to version 5.07. Includes
support for building and installing opening book (as an
OPTION)
OPTIONs rule!
PR: ports/74441
Submitted by: Conrad J. Sabatier <conrads@cox.net>
A Perl script which enhances gameplay under Linux/Unix
Xgame launches your game in a separate X session. This
allows gamers to switch between their desktop and their
game with ease. The new X session does not run a desktop
or window manager. Furthermore, since the game is run in a
separate X session, the resolution and color depth of the
desktop and game may be different.
PR: ports/73326
Submitted by: Andreas Berg <aberg@doomnet.de>
(gosh, and we really need yet another update I think!)
- Bump PORTREV accordingly
PR: ports/43177
Submitted by: Philipp Mergenthaler
Approved by: maintainer silence
This is an update to the last released version of that game.
It include a security fix that the current FreeBSD port is affected.
(see http://marc.theaimsgroup.com/?l=bugtraq&m=108152473130133&w=2)
Note that i did set myself as maintener after proposition from
Nuno Teixeira <nunotex@freeshell.org> by email.
PR: ports/67541
Submitted by: Guy P. <guy@device.dyndns.org>
I believe a symbolic link to /compat/linux/usr/X11R6/lib/libGL.so.1
is needed in /usr/local/share/q3ademo
Otherwise, quake will complain that it can not find the
libGL.so. Perhaps /compat/linux/usr/X11R6/lib/ could also
be added to the library path, but creating a link may be a
simplier solution.
PR: ports/74934
Submitted by: Yonas <yonas_@yahoo.com>