* OpenGL
* realtime zoom
* SSE/AltiVec QuadPixel
* SSE2/3DNow! DualPixel calc
* FPU per pixel calc
* GPU asm (Fragment/Vertex) calc
* multiprocessor support
* benchmarking
* optimized assembler code!
This port uses the standard mandelbrot fractal at near-Xaos speed. Yet every
pixel is computed. There is also an interesting parameter ray algoritymn using
your 3D card. A 3D card is strongly recommended for screen speed and additional
coprocessing power.
WWW: http://sourceforge.net/projects/ffff/
PR: 103441
Submitted by: rossiya@gmail.com