http://changelog.wesnoth.org/
- Disable FreeBSD 4.x, does not compile on FreeBSD 4.x, due to lack of
towupper() and wide character in libc. Before you send me patch, the
s/towupper/toupper/g will not work very well in the runtime. If anyone know
the workaround without lose function, let Wesnoth developers and me know.
Seriously, desktop user should (well, for me is a must) upgrade to either
FreeBSD 5.x and 6.x.
--disable-zipios++ and I will turn it into knob option, WITHOUT_ZIPIOS. See
more detail about this update, visit: http://changelog.wesnoth.org/
Thanks to:
- ache for add libpng-config in graphics/png.
- pav for port zipios++ from debian that work a lot better with newer
GCC and allow games/wesnoth to compile with it.
- Add an offical url of distfiles in case when sourceforge.net is down or
having the problem with mirror.
- Remove SDL_ttf dependency, they imported SDL_ttf into this tarball. They
said that they fixed memory corruption errors on font rendering in their
imported SDL_ttf. I guess, I will let Wesnoth to use own SDL_ttf for now.
-Add a new knob, WITH_CAMPAIGN (a new campaign server).
-GCC 3.4 is now required, any patch(es) to remove USE_GCC=3.4 is welcome.
-files/patch-configure was created by Ulrich Spoerlein <q@uni.de>. [1]
PR: ports/71111 [1]
Submitted by: Ulrich Spoerlein <q@uni.de>
class is commented out on FreeBSD 4 because <cwctype> is missing. Tim Robbin
has shown the workaround for this in freebsd-stable. Also, remove USE_GCC=3.3
and it can build on 4.x's default GCC 2.9x now.
Reported by: bento via kris
Tested by: pav and Rashid N. Achilov <shelton@sentry.granch.ru>
Approved by: adamw (mentor)
changelog for full details: http://changelog.wesnoth.org/
There has a new lite option and tarball of Wesnoth, which I have added a
'LITE' define. It will download the wesnoth-lite tarball that save more than
half of size 18.8M -> 6.1M. The only difference are no music and no
tutorial/story image files.
Approved by: marcus (backup mentor)
Battle for Wesnoth is a fantasy turn-based strategy game.
Battle for control of villages, using variety of units which
have advantages and disadvantages in different types of
terrains and against different types of attacks. Units gain
experience and advance levels, and are carried over from one
scenario to the next campaign.
PR: 60531
Submitted by: Mezz <mezz7@cox.net>