Pav Lucistnik
efa63f6ba4
- Remove USE_GCC where it can be satisfied with base compiler on following
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FreeBSD versions: 5.3 and up, 6.x, 7.x, 8-CURRENT
2008-07-25 14:34:52 +00:00
Martin Wilke
6c0425c0a8
- Add missing dependens
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- Bump PORTREVISION
Submitted by: pointyhat via pav
2008-03-27 11:20:17 +00:00
Martin Wilke
2d73db3533
- Chase devel/sdl12 shlib version bump
2008-03-13 14:28:35 +00:00
Florent Thoumie
d4f0d0048a
- Welcome X.org 7.2 \o/.
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
2007-05-19 20:36:56 +00:00
Alejandro Pulver
ce11335e86
- Fix building with GCC 4.x.
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Reported by: pointyhat
2007-03-22 03:43:37 +00:00
Alejandro Pulver
8f7170d61e
- Update to version 0.45.
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- Remove PORTSCOUT for avoiding version 0.45.
- Reduce too high default mouse sensivity in game.
- Change USE_GCC from 3.2+ to 3.4+ because it is supported in more archs.
2006-12-30 21:31:36 +00:00
Alejandro Pulver
a8e0dc4291
- Add PORTSCOUT variable.
2006-12-28 13:56:21 +00:00
Stanislav Sedov
0d2725682b
- Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
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structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
2006-09-20 11:21:59 +00:00
Alejandro Pulver
11fc0e4980
- Fix building on FreeBSD 4.x.
2006-08-07 19:35:19 +00:00
Alejandro Pulver
9b386ca620
OpenGL only Quake II engine modification with the following features:
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- Requires id Software's Quake II: Patched to v3.20.
- OpenGL Only: No software mode; No 3dfx.
- 32-bit color skin/texture support: .jpg; .tga; .png.
- Texture Compression: For large textures/skins.
- Particle Engine: Fast intuitive system; dynamically lit; custom special
effects.
- RScript Shaders: Spheremapping; detail textures; animated skins; vertex
deformation, other custom functions.
- Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution;
reorganized menus.
- Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing
distance; adjustable viewing angle.
- Miscellaneous Special Effects: Improved model lighting system; improved
dynamic shadows system; overbright maps, entities and particles; transparent
surface vertex lighting.
- Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and
impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist
filter parameter.
- Backwards Compatible: With old mods.
WWW: http://www.quake2max.net/
2006-07-28 22:05:00 +00:00