xmms-msa is a spectrum analyzer with some nice features like a skin support
and some visualization modes (mirror, reverse, etc).
WWW: http://www.xmms.org/
PR: ports/92809
Submitted by: exprim <probyte@deviate.fi>
can be controlled with external devices like joysticks, web-cams, or
midi-devices. New effects can be designed in a GUI (Graphical User
Interface) by composing basic effects into more complex ones.
WWW: http://www.gephex.org/
PR: ports/7359
Submitted by: Igor Pokrovsky <ip (at) doom.homeunix.org>
to play flash movies with proprietary software. While there are a
few free flash players, none supports anything higher than SWF v4
at best. Gnash is based on GameSWF, and supports many SWF v7 features.
WWW: http://www.gnu.org/software/gnash/
PR: ports/91775
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
The Open Computer Vision Library is a collection of algorithms
and sample code for various computer vision problems. The
library is compatible with IPL and utilizes Intel Integrated
Performance Primitives for better performance.
WWW: http://sourceforge.net/projects/opencvlibrary/http://www.intel.com/research/mrl/research/opencv/
PR: ports/78473
Submitted by: Marc Abramowitz <msabramo@yahoo.com>
ZIP, RAR and tar archives (also gzip or bzip2 compressed), as well as plain
image files. It has a simple and user-friendly GUI using PyGTK.
WWW: http://comix.sourceforge.net/
Crystal Entity Layer (CEL) is a game entity layer based on
Crystal Space. It makes it easier for game developers to
create games based on Crystal Space. CEL can optionally
be used together with Python or other scripting languages
WWW: http://sourceforge.net/projects/cel/
PR: ports/89470
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
core, Cenon offers a wide variety of possibilities and applications,
including, but not limited to desktop publishing, vector graphics conversion,
CAM and PCB-prototyping (via commercial module); there is even an astrology
module available for it.
The best of all, Cenon is free software, available with full source codes,
and at home on many computer platforms. Under Linux/BSD, Cenon uses GNUstep.
WWW: http://www.cenon.info/
Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.
Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.
The C++ library is what you would actually use in your application,
whether it's a game or a VR application. The library provides methods to
load your exported files, build characters, run animations, and access
the data necessary to render them with 3D graphics.
WWW: http://cal3d.sourceforge.net/
Add CONFLICTS in graphics/cal3d
PR: 88536
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Repocopy by: marcus
Accelerated hardware, but is not actually 3D.
Features:
Low CPU Usage because of 3D accelerated hardware.
All effects including potentially expensive complex
image transformations are done in hardware. So, if
you have a fast video card, your CPU most of a time
will be idle!
Powerful C-style Scripting Language will help you to
program your own nice presets! The visualization is
under your control!
Root-window rendering supported. Put a nice video
effects on your desktop! This feature is window-manager
dependent. KDE and GNOME probably won't work
Press 'V' to switch to root-window mode.
Full-screen rendering. Planned.
WWW: http://xmms-scivi.sourceforge.net/
PR: 87488
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
It runs on Linux, FreeBSD and of the majority of Unix.
It displays effects of rotation of grids, wave radial, oscilloscope and
spectrum analyzer in agreement with the music.
WWW: http://membres.lycos.fr/diablolight/
PR: 87490
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Soya aims at being to 3D what Python is to
programming : fast to learn, easy to use, while
keeping good performances
PR: 87008
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
box for editing any Python object (similarly to
what Java call a Bean editor, but for Python object).
EditObj is a usefull tool for writing (text or
non-text) editors of all kinds, including GUI editor,
3D editor,... It also includes a Python console
(thanks to Ka-Ping Yee).
PR: 86937
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
These patches update graphics/digikam and
graphics/digikamimageplugins to version 0.7.4.
Two new ports are included: graphics/digikam-doc and
graphics/digikamimageplugins-doc. The documentation for these
ports is now split from the main program.
PR: ports/85718
Submitted by: Arjan van Leeuwen <avleeuwen@piwebs.com>
These patches update graphics/digikam and
graphics/digikamimageplugins to version 0.7.4.
Two new ports are included: graphics/digikam-doc and
graphics/digikamimageplugins-doc. The documentation for
these ports is now split from the main program.
PR: ports/85718
Submitted by: Arjan van Leeuwen <avleeuwen@piwebs.com>
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce games and demos utilising 3D hardware.
WWW: http://www.cegui.org.uk/
with oceans, mountains, icecaps and rivers. Parameters are specified
interactively and the results displayed using OpenGL. The generated
objects can be dumped in Pov-Ray format.
PR: ports/86275
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
Telak is a small tool to draw local or remote pictures on your root window.
This is very useful if you want to have RRD graphs drawn above your wallpaper.
WWW: http://julien.danjou.info/telak.html
PR: ports/86069
Submitted by: Emanuel Haupt <ehaupt@critical.ch>