*** Imakefile.orig Mon Nov 8 15:16:05 1993 --- Imakefile Wed Sep 21 00:55:52 1994 *************** *** 7,22 **** PROGRAMS = jetpack ! DESTDIR = /usrd/s/m/meb2 # These defines override the template defaults. Trash em if you want to # use the template locations ! USRLIBDIR = $(DESTDIR)/lib/jetpack ! BINDIR = $(DESTDIR)/bin ! MANPATH = $(DESTDIR)/man ! MANDIR = $(MANSOURCEPATH)1 ! TOP_INCLUDES = ! DEPXLIB = EXTRA_LIBRARIES = $(XLIB) # I like my programs optimized, stripped, and setuid. Do what you like. --- 7,22 ---- PROGRAMS = jetpack ! BINDIR = /usr/local/bin ! LIBDIR = /usr/local/lib/jetpack ! MANDIR = /usr/local/man/man6 # These defines override the template defaults. Trash em if you want to # use the template locations ! # LIBDIR = $(DESTDIR)/lib/jetpack ! # BINDIR = $(DESTDIR)/bin ! # MANPATH = $(DESTDIR)/man ! # MANDIR = $(MANSOURCEPATH)1 EXTRA_LIBRARIES = $(XLIB) # I like my programs optimized, stripped, and setuid. Do what you like. *************** *** 30,44 **** # the game to do all the drawing to an offscreen pixmap. (This is good for # machines that don't have hardware blitting -- if you have an xterm or a # graphics workhorse, leave it in, there will be no flicker) ! DEFINES = -DBLIT -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\" # The score file can be any name you like, just make sure the directory # it's supposed to reside in exists, or jetpack will start creating score # files in the directories it is run from. Same for the level files, only # the filename you give here is only a prefix -- the complete filename has # the level number appended to it. ! SCOREFILE = $(USRLIBDIR)/jetpack.scores ! LEVELFILE = $(USRLIBDIR)/jetpack.lev ComplexProgramTarget(jetpack) --- 30,45 ---- # the game to do all the drawing to an offscreen pixmap. (This is good for # machines that don't have hardware blitting -- if you have an xterm or a # graphics workhorse, leave it in, there will be no flicker) ! # DEFINES = -DBLIT -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\" ! DEFINES = -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\" # The score file can be any name you like, just make sure the directory # it's supposed to reside in exists, or jetpack will start creating score # files in the directories it is run from. Same for the level files, only # the filename you give here is only a prefix -- the complete filename has # the level number appended to it. ! SCOREFILE = $(LIBDIR)/jetpack.scores ! LEVELFILE = $(LIBDIR)/jetpack.lev ComplexProgramTarget(jetpack) *************** *** 50,54 **** # oops, I can't figure how to override the template default to install the # man page as jetpack.1, so I install both and remove the bad one. install.man:: jetpack.man ! $(INSTALL) -c $(INSTMANFLAGS) jetpack.man $(MANDIR)/jetpack.1 ! @rm -f $(MANDIR)/jetpack.n --- 51,55 ---- # oops, I can't figure how to override the template default to install the # man page as jetpack.1, so I install both and remove the bad one. install.man:: jetpack.man ! $(INSTALL) -c $(INSTMANFLAGS) jetpack.man $(MANDIR)/jetpack.6 ! @rm -f $(MANDIR)/jetpack.1x