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freebsd-ports/games/quake2max/pkg-descr
Alexey Dokuchaev 2a8525513b - Convert to modern OPTIONS framework (courtesy of jgh@)
- Trim the header, drop shlib ABI versions, misc. cleanups
- Cleanup port description, remove defunct web address
2013-04-28 03:18:00 +00:00

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OpenGL-only Quake II engine modification with the following features:
- Requires id Software's Quake II (patched to v3.20)
- OpenGL only: no software mode; no 3dfx
- 32-bit color skin/texture support: .jpg; .tga; .png.
- Texture compression (for large textures/skins)
- Particle engine: fast intuitive system; dynamically lit; custom special
effects
- RScript shaders: spheremapping; detail textures; animated skins; vertex
deformation, other custom functions
- Enhanced menus: mouse support in menus; menus scaled to fixed resolution;
reorganized menus
- Client side 3D chase camera: accurate aiming system; adjustable viewing
distance; adjustable viewing angle
- Miscellaneous special effects: improved model lighting system; improved
dynamic shadows system; overbright maps, entities and particles;
transparent surface vertex lighting
- Miscellaneous gameplay enhancements: decals for blood, bullet marks, and
impact explosions; mouse FOV autosensitivity; *.pak loading; CVARlist
filter parameter
- Backwards compatible with old mods