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freebsd-ports/games/eduke32/files/patch-source__jaudiolib__sdlmusic.c
Alejandro Pulver 1c51b9b561 EDuke32 is a Windows/Linux/UNIX version of Duke Nukem 3D aimed at highly
extending what can be edited in the game. EDuke32 combines the work that JonoF
and Ken Silverman have put in to JFDuke3D with the original EDuke work done by
Matt Saettler, while simultaneously adding tons of new and useful features.
Consequently, EDuke32 is the most advanced version of Duke Nukem 3D in
existence. EDuke32 is developed and maintained by Richard "TerminX" Gobeille
and the EDuke32 team.

This port includes icculus.org/duke3d patches for sound and joystick support.

WWW: http://eduke32.com/
2006-08-02 20:14:46 +00:00

482 lines
12 KiB
C

--- ./source/jaudiolib/sdlmusic.c.orig Wed Aug 2 00:35:30 2006
+++ ./source/jaudiolib/sdlmusic.c Wed Aug 2 00:35:30 2006
@@ -0,0 +1,478 @@
+/*
+Copyright (C) 2003-2004 Ryan C. Gordon. and James Bentler
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+Originally written by Ryan C. Gordon. (icculus@clutteredmind.org)
+Adapted to work with JonoF's port by James Bentler (bentler@cs.umn.edu)
+
+*/
+/*
+ * A reimplementation of Jim Dose's FX_MAN routines, using SDL_mixer 1.2.
+ * Whee. FX_MAN is also known as the "Apogee Sound System", or "ASS" for
+ * short. How strangely appropriate that seems.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdarg.h>
+#include <string.h>
+#include <assert.h>
+
+#include "duke3d.h"
+#include "cache1d.h"
+
+#ifndef MAX_PATH
+#define MAX_PATH 256
+#endif
+
+#if (defined __WATCOMC__)
+// This is probably out of date. --ryan.
+#include "dukesnd_watcom.h"
+#endif
+
+#if (!defined __WATCOMC__)
+#define cdecl
+#endif
+
+#include "SDL.h"
+#include "SDL_mixer.h"
+#include "music.h"
+
+#define __FX_TRUE (1 == 1)
+#define __FX_FALSE (!__FX_TRUE)
+
+#define DUKESND_DEBUG "DUKESND_DEBUG"
+
+#ifndef min
+#define min(a, b) (((a) < (b)) ? (a) : (b))
+#endif
+
+#ifndef max
+#define max(a, b) (((a) > (b)) ? (a) : (b))
+#endif
+
+void GetUnixPathFromEnvironment( char *fullname, int32 length, const char *filename );
+
+int MUSIC_ErrorCode = MUSIC_Ok;
+
+static char warningMessage[80];
+static char errorMessage[80];
+static int fx_initialized = 0;
+static int numChannels = MIX_CHANNELS;
+static void (*callback)(unsigned long);
+static int reverseStereo = 0;
+static int reverbDelay = 256;
+static int reverbLevel = 0;
+static int fastReverb = 0;
+static FILE *debug_file = NULL;
+static int initialized_debugging = 0;
+static int mixerIsStereo = 1;
+
+// This gets called all over the place for information and debugging messages.
+// If the user set the DUKESND_DEBUG environment variable, the messages
+// go to the file that is specified in that variable. Otherwise, they
+// are ignored for the expense of the function call. If DUKESND_DEBUG is
+// set to "-" (without the quotes), then the output goes to stdout.
+static void musdebug(const char *fmt, ...)
+{
+ va_list ap;
+
+ if (debug_file)
+ {
+ fprintf(debug_file, "DUKEMUS: ");
+ va_start(ap, fmt);
+ vfprintf(debug_file, fmt, ap);
+ va_end(ap);
+ fprintf(debug_file, "\n");
+ fflush(debug_file);
+ } // if
+} // musdebug
+
+static void init_debugging(void)
+{
+ const char *envr;
+
+ if (initialized_debugging)
+ return;
+
+ envr = getenv(DUKESND_DEBUG);
+ if (envr != NULL)
+ {
+ if (strcmp(envr, "-") == 0)
+ debug_file = stdout;
+ else
+ debug_file = fopen(envr, "w");
+
+ if (debug_file == NULL)
+ fprintf(stderr, "DUKESND: -WARNING- Could not open debug file!\n");
+ else
+ setbuf(debug_file, NULL);
+ } // if
+
+ initialized_debugging = 1;
+} // init_debugging
+
+static void setWarningMessage(const char *msg)
+{
+ strncpy(warningMessage, msg, sizeof (warningMessage));
+ // strncpy() doesn't add the null char if there isn't room...
+ warningMessage[sizeof (warningMessage) - 1] = '\0';
+ musdebug("Warning message set to [%s].", warningMessage);
+} // setErrorMessage
+
+
+static void setErrorMessage(const char *msg)
+{
+ strncpy(errorMessage, msg, sizeof (errorMessage));
+ // strncpy() doesn't add the null char if there isn't room...
+ errorMessage[sizeof (errorMessage) - 1] = '\0';
+ musdebug("Error message set to [%s].", errorMessage);
+} // setErrorMessage
+
+// The music functions...
+
+char *MUSIC_ErrorString(int ErrorNumber)
+{
+ switch (ErrorNumber)
+ {
+ case MUSIC_Warning:
+ return(warningMessage);
+
+ case MUSIC_Error:
+ return(errorMessage);
+
+ case MUSIC_Ok:
+ return("OK; no error.");
+
+ case MUSIC_ASSVersion:
+ return("Incorrect sound library version.");
+
+ case MUSIC_SoundCardError:
+ return("General sound card error.");
+
+ case MUSIC_InvalidCard:
+ return("Invalid sound card.");
+
+ case MUSIC_MidiError:
+ return("MIDI error.");
+
+ case MUSIC_MPU401Error:
+ return("MPU401 error.");
+
+ case MUSIC_TaskManError:
+ return("Task Manager error.");
+
+ //case MUSIC_FMNotDetected:
+ // return("FM not detected error.");
+
+ case MUSIC_DPMI_Error:
+ return("DPMI error.");
+
+ default:
+ return("Unknown error.");
+ } // switch
+
+ assert(0); // shouldn't hit this point.
+ return(NULL);
+} // MUSIC_ErrorString
+
+
+static int music_initialized = 0;
+static int music_context = 0;
+static int music_loopflag = MUSIC_PlayOnce;
+static char *music_songdata = NULL;
+static Mix_Music *music_musicchunk = NULL;
+
+int MUSIC_Init(int SoundCard, int Address)
+{
+ init_debugging();
+
+ musdebug("INIT! card=>%d, address=>%d...", SoundCard, Address);
+
+ if (music_initialized)
+ {
+ setErrorMessage("Music system is already initialized.");
+ return(MUSIC_Error);
+ } // if
+
+ SoundCard = 1;
+
+ music_initialized = 1;
+ return(MUSIC_Ok);
+} // MUSIC_Init
+
+
+int MUSIC_Shutdown(void)
+{
+ musdebug("shutting down sound subsystem.");
+
+ MUSIC_StopSong();
+ music_context = 0;
+ music_initialized = 0;
+ music_loopflag = MUSIC_PlayOnce;
+ return(MUSIC_Ok);
+} // MUSIC_Shutdown
+
+
+void MUSIC_SetMaxFMMidiChannel(int channel)
+{
+ musdebug("STUB ... MUSIC_SetMaxFMMidiChannel(%d).\n", channel);
+} // MUSIC_SetMaxFMMidiChannel
+
+
+void MUSIC_SetVolume(int volume)
+{
+ volume = max( 0, volume );
+ volume = min( volume, 255 );
+
+ Mix_VolumeMusic(volume >> 1); // convert 0-255 to 0-128.
+} // MUSIC_SetVolume
+
+
+void MUSIC_SetMidiChannelVolume(int channel, int volume)
+{
+ musdebug("STUB ... MUSIC_SetMidiChannelVolume(%d, %d).\n", channel, volume);
+} // MUSIC_SetMidiChannelVolume
+
+
+void MUSIC_ResetMidiChannelVolumes(void)
+{
+ musdebug("STUB ... MUSIC_ResetMidiChannelVolumes().\n");
+} // MUSIC_ResetMidiChannelVolumes
+
+
+int MUSIC_GetVolume(void)
+{
+ return(Mix_VolumeMusic(-1) << 1); // convert 0-128 to 0-255.
+} // MUSIC_GetVolume
+
+
+void MUSIC_SetLoopFlag(int loopflag)
+{
+ music_loopflag = loopflag;
+} // MUSIC_SetLoopFlag
+
+
+int MUSIC_SongPlaying(void)
+{
+ return((Mix_PlayingMusic()) ? __FX_TRUE : __FX_FALSE);
+} // MUSIC_SongPlaying
+
+
+void MUSIC_Continue(void)
+{
+ if (Mix_PausedMusic())
+ Mix_ResumeMusic();
+ else if (music_songdata)
+ MUSIC_PlaySong(music_songdata, MUSIC_PlayOnce);
+} // MUSIC_Continue
+
+
+void MUSIC_Pause(void)
+{
+ Mix_PauseMusic();
+} // MUSIC_Pause
+
+
+int MUSIC_StopSong(void)
+{
+ //if (!fx_initialized)
+ if (!Mix_QuerySpec(NULL, NULL, NULL))
+ {
+ setErrorMessage("Need FX system initialized, too. Sorry.");
+ return(MUSIC_Error);
+ } // if
+
+ if ( (Mix_PlayingMusic()) || (Mix_PausedMusic()) )
+ Mix_HaltMusic();
+
+ if (music_musicchunk)
+ Mix_FreeMusic(music_musicchunk);
+
+ music_songdata = NULL;
+ music_musicchunk = NULL;
+ return(MUSIC_Ok);
+} // MUSIC_StopSong
+
+
+int MUSIC_PlaySong(unsigned char *song, int loopflag)
+{
+ //SDL_RWops *rw;
+
+ MUSIC_StopSong();
+
+ music_songdata = song;
+
+ // !!! FIXME: This could be a problem...SDL/SDL_mixer wants a RWops, which
+ // !!! FIXME: is an i/o abstraction. Since we already have the MIDI data
+ // !!! FIXME: in memory, we fake it with a memory-based RWops. None of
+ // !!! FIXME: this is a problem, except the RWops wants to know how big
+ // !!! FIXME: its memory block is (so it can do things like seek on an
+ // !!! FIXME: offset from the end of the block), and since we don't have
+ // !!! FIXME: this information, we have to give it SOMETHING.
+
+ /* !!! ARGH! There's no LoadMUS_RW ?!
+ rw = SDL_RWFromMem((void *) song, (10 * 1024) * 1024); // yikes.
+ music_musicchunk = Mix_LoadMUS_RW(rw);
+ Mix_PlayMusic(music_musicchunk, (loopflag == MUSIC_PlayOnce) ? 0 : -1);
+ */
+
+ return(MUSIC_Ok);
+} // MUSIC_PlaySong
+
+
+extern char ApogeePath[256] = "/tmp/";
+
+// Duke3D-specific. --ryan.
+void PlayMusic(char *_filename)
+{
+ //char filename[MAX_PATH];
+ //strcpy(filename, _filename);
+ //FixFilePath(filename);
+
+ char filename[MAX_PATH];
+ long handle;
+ long size;
+ void *song;
+ long rc;
+
+ MUSIC_StopSong();
+
+ // Read from a groupfile, write it to disk so SDL_mixer can read it.
+ // Lame. --ryan.
+ handle = kopen4load(_filename, 0);
+ if (handle == -1)
+ return;
+
+ size = kfilelength(handle);
+ if (size == -1)
+ {
+ kclose(handle);
+ return;
+ } // if
+
+ song = malloc(size);
+ if (song == NULL)
+ {
+ kclose(handle);
+ return;
+ } // if
+
+ rc = kread(handle, song, size);
+ kclose(handle);
+ if (rc != size)
+ {
+ free(song);
+ return;
+ } // if
+
+ // save the file somewhere, so SDL_mixer can load it
+ GetUnixPathFromEnvironment(filename, MAX_PATH, "tmpsong.mid");
+ handle = SafeOpenWrite(filename, filetype_binary);
+
+ SafeWrite(handle, song, size);
+ close(handle);
+ free(song);
+
+ //music_songdata = song;
+
+ music_musicchunk = Mix_LoadMUS(filename);
+ if (music_musicchunk != NULL)
+ {
+ // !!! FIXME: I set the music to loop. Hope that's okay. --ryan.
+ Mix_PlayMusic(music_musicchunk, -1);
+ } // if
+}
+
+
+void MUSIC_SetContext(int context)
+{
+ musdebug("STUB ... MUSIC_SetContext().\n");
+ music_context = context;
+} // MUSIC_SetContext
+
+
+int MUSIC_GetContext(void)
+{
+ return(music_context);
+} // MUSIC_GetContext
+
+
+void MUSIC_SetSongTick(unsigned long PositionInTicks)
+{
+ musdebug("STUB ... MUSIC_SetSongTick().\n");
+} // MUSIC_SetSongTick
+
+
+void MUSIC_SetSongTime(unsigned long milliseconds)
+{
+ musdebug("STUB ... MUSIC_SetSongTime().\n");
+}// MUSIC_SetSongTime
+
+
+void MUSIC_SetSongPosition(int measure, int beat, int tick)
+{
+ musdebug("STUB ... MUSIC_SetSongPosition().\n");
+} // MUSIC_SetSongPosition
+
+
+void MUSIC_GetSongPosition(songposition *pos)
+{
+ musdebug("STUB ... MUSIC_GetSongPosition().\n");
+} // MUSIC_GetSongPosition
+
+
+void MUSIC_GetSongLength(songposition *pos)
+{
+ musdebug("STUB ... MUSIC_GetSongLength().\n");
+} // MUSIC_GetSongLength
+
+
+int MUSIC_FadeVolume(int tovolume, int milliseconds)
+{
+ Mix_FadeOutMusic(milliseconds);
+ return(MUSIC_Ok);
+} // MUSIC_FadeVolume
+
+
+int MUSIC_FadeActive(void)
+{
+ return((Mix_FadingMusic() == MIX_FADING_OUT) ? __FX_TRUE : __FX_FALSE);
+} // MUSIC_FadeActive
+
+
+void MUSIC_StopFade(void)
+{
+ musdebug("STUB ... MUSIC_StopFade().\n");
+} // MUSIC_StopFade
+
+
+void MUSIC_RerouteMidiChannel(int channel, int cdecl (*function)( int event, int c1, int c2 ))
+{
+ musdebug("STUB ... MUSIC_RerouteMidiChannel().\n");
+} // MUSIC_RerouteMidiChannel
+
+
+void MUSIC_RegisterTimbreBank(unsigned char *timbres)
+{
+ musdebug("STUB ... MUSIC_RegisterTimbreBank().\n");
+} // MUSIC_RegisterTimbreBank
+
+
+void MUSIC_Update(void)
+{
+}