mirror of
https://git.FreeBSD.org/ports.git
synced 2024-12-14 03:10:47 +00:00
2fd31e64b4
Set in a realistic looking environment, as far as that's possible with this engine, while gameplay stays fast and arcade. This game is all about team oriented multiplayer fun. WWW: http://action.cubers.net/
845 lines
44 KiB
Plaintext
845 lines
44 KiB
Plaintext
%%CLIENT%%bin/actioncube_client
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%%DEDICATED%%bin/actioncube_server
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%%CLIENT%%libexec/actioncube_client
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%%DEDICATED%%libexec/actioncube_server
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%%DATADIR%%/bot/bot_names.txt
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%%DATADIR%%/bot/bot_skill.cfg
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%%DATADIR%%/bot/bot_teams.txt
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%%DATADIR%%/bot/waypoints/ac_complex.wpt
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%%DATADIR%%/bot/waypoints/ac_depot.wpt
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%%DATADIR%%/bot/waypoints/ac_desert.wpt
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%%DATADIR%%/bot/waypoints/ac_desert2.wpt
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%%DATADIR%%/bot/waypoints/ac_mines.wpt
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%%DATADIR%%/config/autoexec.cfg
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%%DATADIR%%/config/default_map_settings.cfg
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%%DATADIR%%/config/defaults.cfg
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%%DATADIR%%/config/keymap.cfg
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%%DATADIR%%/config/maprot.cfg
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%%DATADIR%%/config/menus.cfg
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%%DATADIR%%/config/prefabs.cfg
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%%DATADIR%%/config/sounds.cfg
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%%DATADIR%%/packages/audio/songs/ac.ogg
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%%DATADIR%%/packages/audio/songs/readme.txt
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%%DATADIR%%/packages/audio/sounds/ctf/flagdrop.wav
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%%DATADIR%%/packages/audio/sounds/ctf/flagpickup.wav
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%%DATADIR%%/packages/audio/sounds/ctf/flagreturn.wav
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%%DATADIR%%/packages/audio/sounds/ctf/flagscore.wav
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%%DATADIR%%/packages/audio/sounds/misc/change_gun.wav
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%%DATADIR%%/packages/audio/sounds/misc/headshot.wav
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%%DATADIR%%/packages/audio/sounds/misc/match_end.wav
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%%DATADIR%%/packages/audio/sounds/misc/menu_click1.wav
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%%DATADIR%%/packages/audio/sounds/misc/menu_click2.wav
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%%DATADIR%%/packages/audio/sounds/misc/pickup_ammo_clip.wav
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%%DATADIR%%/packages/audio/sounds/misc/pickup_armour.wav
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%%DATADIR%%/packages/audio/sounds/misc/pickup_health.wav
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%%DATADIR%%/packages/audio/sounds/misc/tick11.wav
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%%DATADIR%%/packages/audio/sounds/misc/tick9.wav
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%%DATADIR%%/packages/audio/sounds/player/die1.wav
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%%DATADIR%%/packages/audio/sounds/player/die2.wav
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%%DATADIR%%/packages/audio/sounds/player/footsteps.wav
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%%DATADIR%%/packages/audio/sounds/player/gib-wav.txt
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%%DATADIR%%/packages/audio/sounds/player/gib.wav
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%%DATADIR%%/packages/audio/sounds/player/jump.wav
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%%DATADIR%%/packages/audio/sounds/player/land.wav
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%%DATADIR%%/packages/audio/sounds/player/pain1.wav
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%%DATADIR%%/packages/audio/sounds/player/pain2.wav
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%%DATADIR%%/packages/audio/sounds/player/pain3.wav
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%%DATADIR%%/packages/audio/sounds/player/pain4.wav
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%%DATADIR%%/packages/audio/sounds/player/pain5.wav
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%%DATADIR%%/packages/audio/sounds/player/pain6.wav
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%%DATADIR%%/packages/audio/sounds/player/splash1.wav
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%%DATADIR%%/packages/audio/sounds/player/splash2.wav
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%%DATADIR%%/packages/audio/sounds/weapon/auto.wav
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%%DATADIR%%/packages/audio/sounds/weapon/auto_reload.wav
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%%DATADIR%%/packages/audio/sounds/weapon/clip_empty.wav
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%%DATADIR%%/packages/audio/sounds/weapon/grenade_bounce2.wav
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%%DATADIR%%/packages/audio/sounds/weapon/grenade_exp.wav
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%%DATADIR%%/packages/audio/sounds/weapon/grenade_pull.wav
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%%DATADIR%%/packages/audio/sounds/weapon/grenade_throw.wav
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%%DATADIR%%/packages/audio/sounds/weapon/grenadebounce1.wav
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%%DATADIR%%/packages/audio/sounds/weapon/knife.wav
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%%DATADIR%%/packages/audio/sounds/weapon/pistol_akreload.wav
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%%DATADIR%%/packages/audio/sounds/weapon/pistol_reload.wav
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%%DATADIR%%/packages/audio/sounds/weapon/shotgun.wav
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%%DATADIR%%/packages/audio/sounds/weapon/shotgun_reload.wav
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%%DATADIR%%/packages/audio/sounds/weapon/sniper.wav
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%%DATADIR%%/packages/audio/sounds/weapon/sniper_reload.wav
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%%DATADIR%%/packages/audio/sounds/weapon/sub.wav
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%%DATADIR%%/packages/audio/sounds/weapon/sub_reload.wav
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%%DATADIR%%/packages/audio/sounds/weapon/usp.wav
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%%DATADIR%%/packages/maps/ac_complex.cfg
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%%DATADIR%%/packages/maps/ac_complex.cgz
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%%DATADIR%%/packages/maps/ac_depot.cfg
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%%DATADIR%%/packages/maps/ac_depot.cgz
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%%DATADIR%%/packages/maps/ac_desert.cfg
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%%DATADIR%%/packages/maps/ac_desert.cgz
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%%DATADIR%%/packages/maps/ac_desert2.cfg
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%%DATADIR%%/packages/maps/ac_desert2.cgz
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%%DATADIR%%/packages/maps/ac_mines.cfg
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%%DATADIR%%/packages/maps/ac_mines.cgz
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%%DATADIR%%/packages/misc/base.png
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%%DATADIR%%/packages/misc/crosshairs/cube.png
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%%DATADIR%%/packages/misc/crosshairs/default.png
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%%DATADIR%%/packages/misc/crosshairs/dot.png
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%%DATADIR%%/packages/misc/crosshairs/dot_wide.png
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%%DATADIR%%/packages/misc/crosshairs/o.png
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%%DATADIR%%/packages/misc/crosshairs/o_dot.png
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%%DATADIR%%/packages/misc/crosshairs/o_x.png
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%%DATADIR%%/packages/misc/crosshairs/readme.txt
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%%DATADIR%%/packages/misc/crosshairs/star.png
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%%DATADIR%%/packages/misc/crosshairs/wide.png
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%%DATADIR%%/packages/misc/crosshairs/x-dot.png
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%%DATADIR%%/packages/misc/explosion.jpg
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%%DATADIR%%/packages/misc/flag_icons.png
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%%DATADIR%%/packages/misc/full_logo.png
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%%DATADIR%%/packages/misc/hole.png
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%%DATADIR%%/packages/misc/items.png
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%%DATADIR%%/packages/misc/newchars.png
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%%DATADIR%%/packages/misc/readme.txt
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%%DATADIR%%/packages/misc/scope.png
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%%DATADIR%%/packages/misc/smoke.png
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%%DATADIR%%/packages/misc/teammate.png
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%%DATADIR%%/packages/misc/teams.png
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%%DATADIR%%/packages/models/mapmodels/aard/skin.jpg
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%%DATADIR%%/packages/models/mapmodels/aard/tris.md2
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%%DATADIR%%/packages/models/mapmodels/barrel2/skin.jpg
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%%DATADIR%%/packages/models/mapmodels/barrel2/tris.md2
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%%DATADIR%%/packages/models/mapmodels/bench/skin.jpg
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%%DATADIR%%/packages/models/mapmodels/bench/tris.md2
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%%DATADIR%%/packages/models/mapmodels/bulb/skin.jpg
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%%DATADIR%%/packages/models/mapmodels/bulb/tris.md2
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%%DATADIR%%/packages/models/mapmodels/can/skin.jpg
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%%DATADIR%%/packages/models/mapmodels/can/tris.md2
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%%DATADIR%%/packages/models/mapmodels/can2/skin.jpg
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%%DATADIR%%/packages/models/mapmodels/can2/tris.md2
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%%DATADIR%%/packages/models/mapmodels/chair1/skin.jpg
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%%DATADIR%%/packages/models/mapmodels/coffeemug/skin.jpg
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%%DATADIR%%/packages/models/mapmodels/comp_bridge/skin.jpg
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