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generation. It puts virtually no limitations on the developer; people who is experienced on working with other solutions (such as SDL_Mixer or Creative OpenAL) will respect this advantage. The library supports mixing of any number of sound channels and any number of objects that have sounds connected to them. The SDL library is used for sound output. The project is currently at beta testing stage, preparing to the first release. WWW: http://media.netive.ru/clunk/
22 lines
511 B
Plaintext
22 lines
511 B
Plaintext
include/clunk/buffer.h
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include/clunk/clunk.h
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include/clunk/clunk_assert.h
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include/clunk/clunk_ex.h
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include/clunk/context.h
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include/clunk/distance_model.h
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include/clunk/export_clunk.h
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include/clunk/fft_context.h
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include/clunk/kemar.h
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include/clunk/locker.h
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include/clunk/logger.h
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include/clunk/mdct_context.h
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include/clunk/object.h
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include/clunk/sample.h
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include/clunk/sdl_ex.h
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include/clunk/source.h
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include/clunk/sse_fft_context.h
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include/clunk/stream.h
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include/clunk/v3.h
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lib/libclunk.so
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@dirrm include/clunk
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