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658a2c88bd
WWW: http://www.planetquake.com/aeons/aestats/ Mark this port as for i386 only, since while we build native FreeBSD executables, we do so not from source code, but from Linux object files author provides in distfile, with some hacking from our side (see `fbsd_stub.c' in files/ for details).
53 lines
1.7 KiB
Makefile
53 lines
1.7 KiB
Makefile
# New ports collection makefile for: AEstats
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# Date created: 27 Jan 2006
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# Whom: Alexey Dokuchaev <danfe@FreeBSD.org>
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#
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# $FreeBSD$
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#
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PORTNAME= aestats
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PORTVERSION= 5.39
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CATEGORIES= games
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MASTER_SITES= ${MASTER_SITE_LOCAL} http://freebsd.nsu.ru/distfiles/
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MASTER_SITE_SUBDIR= danfe
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DISTNAME= ${PORTNAME}-v${PORTVERSION}
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MAINTAINER= danfe@FreeBSD.org
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COMMENT= An advanced HTML statistics generator for various games
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ONLY_FOR_ARCHS= i386
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USE_ZIP= yes
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WRKSRC= ${WRKDIR}/${DISTNAME}/Linux-o
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LINUXBINDIR= ${WRKSRC}/../Linux-Bin
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MAKEFILE= makefile
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MAKE_ARGS= cc=${CC}
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post-extract: .SILENT
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${CP} ${FILESDIR}/fbsd_stub.c ${WRKSRC}
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${REINPLACE_CMD} -e 's,aes.o,& fbsd_stub.o,' ${WRKSRC}/${MAKEFILE}
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${ECHO_CMD} >> ${LINUXBINDIR}/alias-example.txt
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${MV} ${WRKSRC}/../unsupported/system/Unreal-225 ${WRKSRC}/../unrealmod
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# This port is special. Author does not distribute source code, but gives
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# us Linux .o files instead. With some hacking, we can build native FreeBSD
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# executables from those .o files. Pretty neat, huh? :-)
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#
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pre-build:
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cd ${WRKSRC} && ${CC} ${CFLAGS} -c fbsd_stub.c
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${OBJCOPY} --redefine-sym stdout=__stdoutp ${WRKSRC}/aespages.o
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${OBJCOPY} --redefine-sym stdout=__stdoutp ${WRKSRC}/paessubs.o
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do-install:
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${INSTALL_PROGRAM} ${WRKSRC}/AEstats ${WRKSRC}/preAEs ${PREFIX}/bin
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@${MKDIR} ${DATADIR}
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${INSTALL_DATA} ${LINUXBINDIR}/AEsscore.cfg \
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${LINUXBINDIR}/AEstats.cfg ${LINUXBINDIR}/banlist.txt ${DATADIR}
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${INSTALL_DATA} ${LINUXBINDIR}/alias-example.txt ${DATADIR}/alias.txt
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${INSTALL_DATA} ${WRKSRC}/../AEstats.txt ${DATADIR}
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cd ${WRKSRC}/.. && ${FIND} logs stats unrealmod | \
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${CPIO} -pdu -R ${SHAREOWN}:${SHAREGRP} ${DATADIR}
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.include <bsd.port.mk>
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