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20f659d957
a game where the player controls a ribbon to avoid hitting walls. You have only one control: when you hold the mouse button, the ribbon goes up. Otherwise the ribbon goes down. The game uses OpenGL for drawing two-dimensional frames. This is for portability(for MacOS X) and to offload CPU. WWW: http://user.ecc.u-tokyo.ac.jp/~g650192/glsfcave/ PR: ports/121847 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
43 lines
891 B
Makefile
43 lines
891 B
Makefile
# New ports collection makefile for: glsfcave
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# Date created: 19 Mar 2008
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# Whom: Dmitry Marakasov <amdmi3@amdmi3.ru>
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#
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# $FreeBSD$
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#
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PORTNAME= glsfcave
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PORTVERSION= 1.0
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CATEGORIES= games
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MASTER_SITES= http://user.ecc.u-tokyo.ac.jp/~g650192/glsfcave/ \
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http://www.amdmi3.ru/distfiles/
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MASTER_SITE_SUBDIR= ${PORTNAME}
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MAINTAINER= amdmi3@amdmi3.ru
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COMMENT= Control a ribbon to avoid hitting walls
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LIB_DEPENDS= glut.4:${PORTSDIR}/graphics/libglut
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USE_BZIP2= yes
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USE_GL= yes
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WRKSRC= ${WRKDIR}/${PORTNAME}
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PORTDOCS= README
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PLIST_FILES= bin/glsfcave
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do-build:
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cd ${WRKSRC} && ${CC} -o glsfcave main.c -I${LOCALBASE}/include \
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-L${LOCALBASE}/lib -lglut -lGL -lGLU
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do-install:
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${INSTALL_PROGRAM} ${WRKSRC}/glsfcave ${PREFIX}/bin
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.if !defined(NOPORTDOCS)
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${MKDIR} ${DOCSDIR}
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.for f in ${PORTDOCS}
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${INSTALL_DATA} ${WRKSRC}/${f} ${DOCSDIR}
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.endfor
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.endif
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.include <bsd.port.mk>
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