mirror of
https://git.FreeBSD.org/ports.git
synced 2024-12-11 02:50:24 +00:00
85f87a32fc
glBSP is a node builder specially designed to be used with OpenGL ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy (and fast !) for an OpenGL DOOM engine to compute the polygons needed for drawing the levels. There are many DOOM ports that understand the GL Nodes which glBSP creates, including: EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom. PR: ports/61764 Submitted by: Igor Pokrovsky <tiamat@comset.net>
14 lines
547 B
Plaintext
14 lines
547 B
Plaintext
glBSP is a node builder specially designed to be used with OpenGL
|
|
ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes"
|
|
specification, which means it adds some new special nodes to a WAD
|
|
file that makes it very easy (and fast !) for an OpenGL DOOM engine to
|
|
compute the polygons needed for drawing the levels.
|
|
There are many DOOM ports that understand the GL Nodes which glBSP
|
|
creates, including: EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom,
|
|
and Vavoom.
|
|
|
|
WWW: http://glbsp.sourceforge.net/
|
|
|
|
- Igor Pokrovsky
|
|
tiamat@comset.net
|